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Triggers
WARCRAFT EXTENDED.w3x
Variables
Initialization
credits
Melee Initialization
hero
hero Copy
hero Copy Copy
hero Copy Copy Copy
hero Copy Copy Copy Copy
hero Copy Copy Copy Copy Copy
hero Copy Copy Copy Copy Copy Copy
w00thing
w00t
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 3
Untitled Trigger 001 Copy 4
Untitled Trigger 001 Copy 5
Untitled Trigger 001 Copy 6
Untitled Trigger 001 Copy 7
red
blue
teal
purple
yellow
orange
green
pink
Name
Type
is_array
initial_value
hero1
unitcode
Yes
N012
credits
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: made by w00t for [email protected] be perubian dont steal this map!!!
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
hero
Events
Map initialization
Conditions
Actions
Player - Limit training of Elf Ranger to 1 for Player 1 (Red)
Player - Limit training of Elf Ranger to 1 for Player 2 (Blue)
Player - Limit training of Elf Ranger to 1 for Player 3 (Teal)
Player - Limit training of Elf Ranger to 1 for Player 4 (Purple)
Player - Limit training of Elf Ranger to 1 for Player 5 (Yellow)
Player - Limit training of Elf Ranger to 1 for Player 6 (Orange)
Player - Limit training of Elf Ranger to 1 for Player 7 (Green)
Player - Limit training of Elf Ranger to 1 for Player 8 (Pink)
hero Copy
Events
Map initialization
Conditions
Actions
Player - Limit training of Beastmaster to 1 for Player 1 (Red)
Player - Limit training of Beastmaster to 1 for Player 2 (Blue)
Player - Limit training of Beastmaster to 1 for Player 3 (Teal)
Player - Limit training of Beastmaster to 1 for Player 4 (Purple)
Player - Limit training of Beastmaster to 1 for Player 5 (Yellow)
Player - Limit training of Beastmaster to 1 for Player 6 (Orange)
Player - Limit training of Beastmaster to 1 for Player 7 (Green)
Player - Limit training of Beastmaster to 1 for Player 8 (Pink)
hero Copy Copy
Events
Map initialization
Conditions
Actions
Player - Limit training of Dark Ranger to 1 for Player 1 (Red)
Player - Limit training of Dark Ranger to 1 for Player 2 (Blue)
Player - Limit training of Dark Ranger to 1 for Player 3 (Teal)
Player - Limit training of Dark Ranger to 1 for Player 4 (Purple)
Player - Limit training of Dark Ranger to 1 for Player 5 (Yellow)
Player - Limit training of Dark Ranger to 1 for Player 6 (Orange)
Player - Limit training of Dark Ranger to 1 for Player 7 (Green)
Player - Limit training of Dark Ranger to 1 for Player 8 (Pink)
hero Copy Copy Copy
Events
Map initialization
Conditions
Actions
Player - Limit training of Pit Lord to 1 for Player 1 (Red)
Player - Limit training of Pit Lord to 1 for Player 2 (Blue)
Player - Limit training of Pit Lord to 1 for Player 3 (Teal)
Player - Limit training of Pit Lord to 1 for Player 4 (Purple)
Player - Limit training of Pit Lord to 1 for Player 5 (Yellow)
Player - Limit training of Pit Lord to 1 for Player 6 (Orange)
Player - Limit training of Pit Lord to 1 for Player 7 (Green)
Player - Limit training of Pit Lord to 1 for Player 8 (Pink)
hero Copy Copy Copy Copy
Events
Map initialization
Conditions
Actions
Player - Limit training of Tidebaron to 1 for Player 1 (Red)
Player - Limit training of Tidebaron to 1 for Player 2 (Blue)
Player - Limit training of Tidebaron to 1 for Player 3 (Teal)
Player - Limit training of Tidebaron to 1 for Player 4 (Purple)
Player - Limit training of Tidebaron to 1 for Player 5 (Yellow)
Player - Limit training of Tidebaron to 1 for Player 6 (Orange)
Player - Limit training of Tidebaron to 1 for Player 7 (Green)
Player - Limit training of Tidebaron to 1 for Player 8 (Pink)
hero Copy Copy Copy Copy Copy
Events
Map initialization
Conditions
Actions
Player - Limit training of Gnoll Alpha to 1 for Player 1 (Red)
Player - Limit training of Gnoll Alpha to 1 for Player 2 (Blue)
Player - Limit training of Gnoll Alpha to 1 for Player 3 (Teal)
Player - Limit training of Gnoll Alpha to 1 for Player 4 (Purple)
Player - Limit training of Gnoll Alpha to 1 for Player 5 (Yellow)
Player - Limit training of Gnoll Alpha to 1 for Player 6 (Orange)
Player - Limit training of Gnoll Alpha to 1 for Player 7 (Green)
Player - Limit training of Gnoll Alpha to 1 for Player 8 (Pink)
hero Copy Copy Copy Copy Copy Copy
Events
Map initialization
Conditions
Actions
Player - Limit training of Sea Witch to 1 for Player 1 (Red)
Player - Limit training of Sea Witch to 1 for Player 2 (Blue)
Player - Limit training of Sea Witch to 1 for Player 3 (Teal)
Player - Limit training of Sea Witch to 1 for Player 4 (Purple)
Player - Limit training of Sea Witch to 1 for Player 5 (Yellow)
Player - Limit training of Sea Witch to 1 for Player 6 (Orange)
Player - Limit training of Sea Witch to 1 for Player 7 (Green)
Player - Limit training of Sea Witch to 1 for Player 8 (Pink)
w00t
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Floating Text - Create floating text that reads go to the circle and input the konami code at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Wait 10.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn off (This trigger)
Untitled Trigger 001
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn on red <gen>
Untitled Trigger 001 Copy
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn on blue <gen>
Untitled Trigger 001 Copy 2
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Trigger - Turn on teal <gen>
Untitled Trigger 001 Copy 3
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Trigger - Turn on purple <gen>
Untitled Trigger 001 Copy 4
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Trigger - Turn on yellow <gen>
Untitled Trigger 001 Copy 5
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Trigger - Turn on orange <gen>
Untitled Trigger 001 Copy 6
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Trigger - Turn on green <gen>
Untitled Trigger 001 Copy 7
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Trigger - Turn on pink <gen>
red
Events
Player - Player 1 (Red) types a chat message containing up up down down left right left right b a (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off w00t <gen>
Floating Text - Create floating text that reads LET'S ROCK! GIMME SOMETHIN TO KILL!! at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Unit - Change ownership of w00t 0024 <gen> to Player 1 (Red) and Change color
Wait 10.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn off (This trigger)
Trigger - Turn off green <gen>
Trigger - Turn off orange <gen>
Trigger - Turn off purple <gen>
Trigger - Turn off pink <gen>
Trigger - Turn off teal <gen>
Trigger - Turn off blue <gen>
Trigger - Turn off yellow <gen>
Trigger - Turn off Untitled_Trigger_001 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_2 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_2 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_3 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_4 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_5 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_6 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_7 <gen>
blue
Events
Player - Player 2 (Blue) types a chat message containing up up down down left right left right b a (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off w00t <gen>
Floating Text - Create floating text that reads LET'S ROCK! GIMME SOMETHIN TO KILL!! at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Unit - Change ownership of w00t 0024 <gen> to Player 2 (Blue) and Change color
Wait 10.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn off (This trigger)
Trigger - Turn off green <gen>
Trigger - Turn off orange <gen>
Trigger - Turn off purple <gen>
Trigger - Turn off pink <gen>
Trigger - Turn off teal <gen>
Trigger - Turn off yellow <gen>
Trigger - Turn off red <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_2 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_2 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_3 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_4 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_5 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_6 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_7 <gen>
teal
Events
Player - Player 3 (Teal) types a chat message containing up up down down left right left right b a (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off w00t <gen>
Floating Text - Create floating text that reads LET'S ROCK! GIMME SOMETHIN TO KILL!! at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Unit - Change ownership of w00t 0024 <gen> to Player 3 (Teal) and Change color
Wait 10.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn off (This trigger)
Trigger - Turn off green <gen>
Trigger - Turn off orange <gen>
Trigger - Turn off purple <gen>
Trigger - Turn off pink <gen>
Trigger - Turn off blue <gen>
Trigger - Turn off red <gen>
Trigger - Turn off yellow <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_2 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_2 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_3 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_4 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_5 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_6 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_7 <gen>
purple
Events
Player - Player 4 (Purple) types a chat message containing up up down down left right left right b a (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off w00t <gen>
Floating Text - Create floating text that reads LET'S ROCK! GIMME SOMETHIN TO KILL!! at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Unit - Change ownership of w00t 0024 <gen> to Player 4 (Purple) and Change color
Wait 10.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn off (This trigger)
Trigger - Turn off green <gen>
Trigger - Turn off orange <gen>
Trigger - Turn off pink <gen>
Trigger - Turn off red <gen>
Trigger - Turn off teal <gen>
Trigger - Turn off blue <gen>
Trigger - Turn off yellow <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_2 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_2 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_3 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_4 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_5 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_6 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_7 <gen>
yellow
Events
Player - Player 5 (Yellow) types a chat message containing up up down down left right left right b a (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off w00t <gen>
Floating Text - Create floating text that reads LET'S ROCK! GIMME SOMETHIN TO KILL!! at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Unit - Change ownership of w00t 0024 <gen> to Player 5 (Yellow) and Change color
Wait 10.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn off (This trigger)
Trigger - Turn off green <gen>
Trigger - Turn off orange <gen>
Trigger - Turn off purple <gen>
Trigger - Turn off pink <gen>
Trigger - Turn off teal <gen>
Trigger - Turn off blue <gen>
Trigger - Turn off red <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_2 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_2 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_3 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_4 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_5 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_6 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_7 <gen>
orange
Events
Player - Player 6 (Orange) types a chat message containing up up down down left right left right b a (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off w00t <gen>
Floating Text - Create floating text that reads LET'S ROCK! GIMME SOMETHIN TO KILL!! at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Unit - Change ownership of w00t 0024 <gen> to Player 6 (Orange) and Change color
Wait 10.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn off (This trigger)
Trigger - Turn off green <gen>
Trigger - Turn off red <gen>
Trigger - Turn off purple <gen>
Trigger - Turn off pink <gen>
Trigger - Turn off teal <gen>
Trigger - Turn off blue <gen>
Trigger - Turn off yellow <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_2 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_2 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_3 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_4 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_5 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_6 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_7 <gen>
green
Events
Player - Player 7 (Green) types a chat message containing up up down down left right left right b a (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off w00t <gen>
Floating Text - Create floating text that reads LET'S ROCK! GIMME SOMETHIN TO KILL!! at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Unit - Change ownership of w00t 0024 <gen> to Player 7 (Green) and Change color
Wait 10.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn off (This trigger)
Trigger - Turn off red <gen>
Trigger - Turn off orange <gen>
Trigger - Turn off purple <gen>
Trigger - Turn off pink <gen>
Trigger - Turn off teal <gen>
Trigger - Turn off blue <gen>
Trigger - Turn off yellow <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_2 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_2 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_3 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_4 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_5 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_6 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_7 <gen>
pink
Events
Player - Player 8 (Pink) types a chat message containing up up down down left right left right b a (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Floating Text - Create floating text that reads LET'S ROCK! GIMME SOMETHIN TO KILL!! at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Unit - Change ownership of w00t 0024 <gen> to Player 8 (Pink) and Change color
Wait 10.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn off (This trigger)
Trigger - Turn off w00t <gen>
Trigger - Turn off green <gen>
Trigger - Turn off orange <gen>
Trigger - Turn off purple <gen>
Trigger - Turn off red <gen>
Trigger - Turn off teal <gen>
Trigger - Turn off blue <gen>
Trigger - Turn off yellow <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_2 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_2 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_3 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_4 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_5 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_6 <gen>
Trigger - Turn off Untitled_Trigger_001_Copy_7 <gen>
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