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Triggers
Warcraft - Evolution [v1.0].w3x
Variables
Walk and Change
Walk 1 and Cinematic
Change1 and Walk 2
Change2 and Walk 3
Change3 and Walk 4
Change4 and Walk 5
Change5 and Walk 6
Change6 and Walk 7
Change7 and Walk 8
Change8 and Walk 9
Change9 and Walk 10
Change10 and Walk 11
Change11 and Walk 12
Change12 and Walk 13
Change13 and Walk 14
Change14 and Walk 15
Change15 and Walk 16
Message 1
Message 2
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Walk 1 and Cinematic
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area))
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_001 for (Picked player) over 0.01 seconds)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to Frog 0004 <gen>, offset by (0, 0) using Default rotation)
Unit - Order Frog 0004 <gen> to Move To . (Center of Gebiet_000 <gen>)
Trigger - Turn off (This trigger)
Change1 and Walk 2
Events
Unit - A unit enters Gebiet_000 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Murloc Tiderunner for Player 1 (Red) at (Center of Gebiet_000 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Unit - Order (Last created unit) to Move To . (Center of Gebiet_001 <gen>)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Last created unit), offset by (0, 0) using Default rotation)
Trigger - Turn off (This trigger)
Change2 and Walk 3
Events
Unit - A unit enters Gebiet_001 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Murloc Nightcrawler for Player 1 (Red) at (Center of Gebiet_001 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Unit - Order (Last created unit) to Move To . (Center of Gebiet_002 <gen>)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Last created unit), offset by (0, 0) using Default rotation)
Trigger - Turn off (This trigger)
Change3 and Walk 4
Events
Unit - A unit enters Gebiet_002 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Lightning Lizard for Player 1 (Red) at (Center of Gebiet_002 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Unit - Order (Last created unit) to Move To . (Center of Gebiet_003 <gen>)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Last created unit), offset by (0, 0) using Default rotation)
Trigger - Turn off (This trigger)
Change4 and Walk 5
Events
Unit - A unit enters Gebiet_003 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Storm Wyrm for Player 1 (Red) at (Center of Gebiet_003 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Unit - Order (Last created unit) to Move To . (Center of Gebiet_005 <gen>)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_003 for (Picked player) over 0.01 seconds)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Last created unit), offset by (0, 0) using Default rotation)
Trigger - Turn off (This trigger)
Change5 and Walk 6
Events
Unit - A unit enters Gebiet_005 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Ogre Magi for Player 1 (Red) at (Center of Gebiet_005 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Unit - Order (Last created unit) to Move To . (Center of Gebiet_006 <gen>)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Last created unit), offset by (0, 0) using Default rotation)
Trigger - Turn off (This trigger)
Change6 and Walk 7
Events
Unit - A unit enters Gebiet_006 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Rogue for Player 1 (Red) at (Center of Gebiet_006 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Destructible - Open Iron Gate 0082 <gen>
Unit - Order (Last created unit) to Move To . (Center of Gebiet_007 <gen>)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_004 for (Picked player) over 0.01 seconds)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Last created unit), offset by (0, 0) using Default rotation)
Trigger - Turn off (This trigger)
Change7 and Walk 8
Events
Unit - A unit enters Gebiet_007 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Child (2) for Player 1 (Red) at (Center of Gebiet_007 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Unit - Order (Last created unit) to Move To . (Center of Gebiet_008 <gen>)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Last created unit), offset by (0, 0) using Default rotation)
Trigger - Turn off (This trigger)
Change8 and Walk 9
Events
Unit - A unit enters Gebiet_008 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of Gebiet_008 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Unit - Order (Last created unit) to Move To . (Center of Gebiet_009 <gen>)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Last created unit), offset by (0, 0) using Default rotation)
Trigger - Turn off (This trigger)
Change9 and Walk 10
Events
Unit - A unit enters Gebiet_009 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Knight for Player 1 (Red) at (Center of Gebiet_009 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Gebiet_010 <gen>)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Last created unit), offset by (0, 0) using Default rotation)
Trigger - Turn off (This trigger)
Change10 and Walk 11
Events
Unit - A unit enters Gebiet_010 <gen>
Conditions
Actions
Unit - Order (Last created unit) to Move To . (Center of Gebiet_011 <gen>)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_005 for (Picked player) over 0.01 seconds)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Last created unit), offset by (0, 0) using Default rotation)
Trigger - Turn off (This trigger)
Change11 and Walk 12
Events
Unit - A unit enters Gebiet_011 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Siege Engine for Player 1 (Red) at (Center of Gebiet_011 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Unit - Order (Last created unit) to Move To . (Center of Gebiet_012 <gen>)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Last created unit), offset by (0, 0) using Default rotation)
Trigger - Turn off (This trigger)
Change12 and Walk 13
Events
Unit - A unit enters Gebiet_012 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Marine for Player 1 (Red) at (Center of Gebiet_012 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Unit - Order (Last created unit) to Move To . (Center of Gebiet_013 <gen>)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Last created unit), offset by (0, 0) using Default rotation)
Destructible - Open Iron Gate 0081 <gen>
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_006 for (Picked player) over 0.01 seconds)
Trigger - Turn off (This trigger)
Change13 and Walk 14
Events
Unit - A unit enters Gebiet_013 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Hydralisk for Player 1 (Red) at (Center of Gebiet_013 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Unit - Order (Last created unit) to Move To . (Center of Gebiet_014 <gen>)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Last created unit), offset by (0, 0) using Default rotation)
Trigger - Turn off (This trigger)
Change14 and Walk 15
Events
Unit - A unit enters Gebiet_014 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Zergling for Player 1 (Red) at (Center of Gebiet_014 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Unit - Order (Last created unit) to Move To . (Center of Gebiet_015 <gen>)
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Last created unit), offset by (0, 0) using Default rotation)
Trigger - Turn off (This trigger)
Change15 and Walk 16
Events
Unit - A unit enters Gebiet_015 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Frog for Player 1 (Red) at (Center of Gebiet_004 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Player Group - Pick every player in (All players) and do (Lock camera target for (Picked player) to (Last created unit), offset by (0, 0) using Default rotation)
Wait 4.00 seconds
Unit - Explode (Last created unit) .
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Show scores))
Trigger - Turn off (This trigger)
Message 1
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from (Last created unit) named Lancer1111: : Play No sound and display The Evolution - In Warcraft 3 Style - Presents you Epic Studios . Modify duration: Add 17.00 seconds and Wait
Message 2
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from (Last created unit) named Lancer1111: : Play No sound and display Please give Comments on www.hiveworkshop.com/Maps or www.hiveworkshop.com/Members/Lancer1111 . Modify duration: Add 15.00 seconds and Wait
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