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Triggers
Dreamland War V4.w3x
Variables
Initialization
Quest
Difficulty
Normal Difficulty
Hard Difficulty
Start The Game
Start The Hard Game
Start The Game 1
Music
Music 2
Second
Minute
Give Gold
Trees
Win
Type 1
Type 2
Type 3
Defeat
Repick
Repick Disabled
Player 2 Setup
ASpawn
AMove
AMove 2
AMove 3
AMove 4
AMove 5
AMove 6
AMove 7
AMove 8
AMove 9
AMove 10
AMove 11
AMove 12
AMove 13
AMove 14
AMove 15
AMove 16
AMove 17
AMove 18
AMove 19
Player 3 Setup
ETiming
ETiming 2
ESpawn
EHard Spawn
ESpawn Ultimate
ESpawn Ultimate 2
ESpawn Ultimate 3
EUltimate Spawn
EUltimate Spawn 2
EUltimate Spawn 3
EMove
EMove 2
EMove 3
EMove 4
EMove 5
EMove 6
EMove 7
EMove 8
EMove 9
EMove 10
EMove 11
EMove 12
EMove 13
EMove 14
EMove 15
EMove 16
EMove 17
EMove 18
EMove 19
Heroes
Free Lvl
Drain Lvl
Revive
Select
Worgen Secret
Package
Package 1
Package 2
Package 3
Package 4
Test
Next
Recipe
SSJ Package
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Quest
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Games with the description This game is make by |c00FF8000Custom|r. Yes it's my nickname. im not a pro and i make this map without anyone help me, so don't complaint about it isn't great map to me. Thanks , using icon path ReplaceableTextures\CommandButtons\BTNBloodMage2.blp
Quest - Create a Required quest titled Help!!!! with the description My map isn't completed. help me by teach me how to create a spell, model, and any other things. Thanks. , using icon path ReplaceableTextures\CommandButtons\BTNPeasant.blp
Quest - Create a Required quest titled Credits with the description All credits goes to all the mod maker i found in hive workshop. , using icon path ReplaceableTextures\CommandButtons\BTNReturnGoods.blp
Difficulty
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Display to (All players) for 55.00 seconds the text: Type the difficulty you want:n - normal difficulty.h - hard difficulty.
Normal Difficulty
Events
Player - Player 1 (Red) types a chat message containing n (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Normal difficulty select.
Trigger - Turn on Start_The_Game <gen>
Player - Add 1000 to Player 1 (Red) . Current gold
Trigger - Turn off Difficulty <gen>
Hard Difficulty
Events
Player - Player 1 (Red) types a chat message containing h (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Hard difficulty select.
Trigger - Turn on Start_The_Hard_Game <gen>
Player - Add 500 to Player 1 (Red) . Current gold
Trigger - Turn off Difficulty <gen>
Start The Game
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Turn on ASpawn <gen>
Trigger - Turn on ESpawn <gen>
Trigger - Turn on Music <gen>
Trigger - Turn on ESpawn_Ultimate <gen>
Trigger - Turn on EUltimate_Spawn <gen>
Trigger - Turn on ETiming <gen>
Trigger - Turn on ETiming_2 <gen>
Sound - Play Life_is_Show_Time <gen>
Start The Hard Game
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Turn on ASpawn <gen>
Trigger - Turn on EHard_Spawn <gen>
Trigger - Turn on Music_2 <gen>
Trigger - Turn on ESpawn_Ultimate <gen>
Trigger - Turn on EUltimate_Spawn <gen>
Trigger - Turn on ETiming <gen>
Trigger - Turn on ETiming_2 <gen>
Sound - Play This_Love_Never_Ends <gen>
Start The Game 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Turn on Repick <gen>
Music
Events
Time - Every 231.00 seconds of game time
Conditions
Actions
Sound - Play Life_is_Show_Time <gen>
Music 2
Events
Time - Every 269.00 seconds of game time
Conditions
Actions
Sound - Play This_Love_Never_Ends <gen>
Second
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Food used
Minute
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Set Player 1 (Red) . Food used to 0
Player - Add 1 to Player 1 (Red) . Current lumber
Give Gold
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Owner of (Dying unit)) Equal to Player 3 (Teal)
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Trees
Events
Destructible - A destructible within Region_006 <gen> dies
Destructible - A destructible within Region_007 <gen> dies
Conditions
Actions
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
Win
Events
Unit - Black Citadel 0001 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Congratulation, You have win the game.Game will closed in 30 second.type -1,-2, or -3 to get secret character.
Game - Defeat Player 3 (Teal) with the message: Defeat!
Wait 30.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Type 1
Events
Player - Player 1 (Red) types a chat message containing -1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Secret Character Unlock: <Worgen>Type -worgen in the next game to find out.
Trigger - Turn off Type_3 <gen>
Trigger - Turn off Type_2 <gen>
Type 2
Events
Player - Player 1 (Red) types a chat message containing -2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Secret Character Unlock: <Worgen>Type -worgen in the next game to find out.
Trigger - Turn off Type_1 <gen>
Trigger - Turn off Type_3 <gen>
Type 3
Events
Player - Player 1 (Red) types a chat message containing -3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Secret Character Unlock: <Worgen>Type -worgen in the next game to find out.
Trigger - Turn off Type_1 <gen>
Trigger - Turn off Type_2 <gen>
Defeat
Events
Unit - Castle 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Repick
Events
Player - Player 1 (Red) types a chat message containing -r (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove (Last created unit) from the game
Unit - Create 1 . Tower for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Repick Disabled
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: No more repick.
Trigger - Turn off Repick <gen>
ASpawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
AMove
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_001 <gen>)
AMove 2
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_002 <gen>)
AMove 3
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_012 <gen>)
AMove 4
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_031 <gen>)
AMove 5
Events
Unit - A unit enters Region_031 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_032 <gen>)
AMove 6
Events
Unit - A unit enters Region_032 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_033 <gen>)
AMove 7
Events
Unit - A unit enters Region_033 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_066 <gen>)
AMove 8
Events
Unit - A unit enters Region_066 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_067 <gen>)
AMove 9
Events
Unit - A unit enters Region_067 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_068 <gen>)
AMove 10
Events
Unit - A unit enters Region_068 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_069 <gen>)
AMove 11
Events
Unit - A unit enters Region_069 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_070 <gen>)
AMove 12
Events
Unit - A unit enters Region_070 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_071 <gen>)
AMove 13
Events
Unit - A unit enters Region_071 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_072 <gen>)
AMove 14
Events
Unit - A unit enters Region_071 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_072 <gen>)
AMove 15
Events
Unit - A unit enters Region_073 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_074 <gen>)
AMove 16
Events
Unit - A unit enters Region_074 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_075 <gen>)
AMove 17
Events
Unit - A unit enters Region_075 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_076 <gen>)
AMove 18
Events
Unit - A unit enters Region_076 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_077 <gen>)
AMove 19
Events
Unit - A unit enters Region_077 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_078 <gen>)
ETiming
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Trigger - Turn on EUltimate_Spawn_2 <gen>
Trigger - Turn off EUltimate_Spawn <gen>
ETiming 2
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Trigger - Turn on EUltimate_Spawn_3 <gen>
Trigger - Turn off EUltimate_Spawn_2 <gen>
ESpawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Ghoul for Player 3 (Teal) at (Center of Region_078 <gen>) facing Default building facing degrees
Unit - Create 1 . Crypt Fiend for Player 3 (Teal) at (Center of Region_078 <gen>) facing Default building facing degrees
EHard Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Ghoul for Player 3 (Teal) at (Center of Region_078 <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 3 (Teal) at (Center of Region_078 <gen>) facing Default building facing degrees
Unit - Create 1 . Undead Flame Thrower for Player 3 (Teal) at (Center of Region_078 <gen>) facing Default building facing degrees
Unit - Create 1 . Nightmare for Player 3 (Teal) at (Center of Region_078 <gen>) facing Default building facing degrees
ESpawn Ultimate
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Unit - Create 1 . Pit Lord for Player 3 (Teal) at (Center of Region_078 <gen>) facing Default building facing degrees
ESpawn Ultimate 2
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 2 . Pit Lord for Player 3 (Teal) at (Center of Region_078 <gen>) facing Default building facing degrees
ESpawn Ultimate 3
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Create 3 . Pit Lord for Player 3 (Teal) at (Center of Region_078 <gen>) facing Default building facing degrees
EUltimate Spawn
Events
Unit - A unit enters Region_078 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Hero - Set (Triggering unit) Hero-level to 3 , Show level-up graphics
Trigger - Turn off (This trigger)
EUltimate Spawn 2
Events
Unit - A unit enters Region_078 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Hero - Set (Triggering unit) Hero-level to 8 , Show level-up graphics
Trigger - Turn off (This trigger)
EUltimate Spawn 3
Events
Unit - A unit enters Region_078 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Hero - Set (Triggering unit) Hero-level to 18 , Show level-up graphics
Trigger - Turn off (This trigger)
EMove
Events
Unit - A unit enters Region_078 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_077 <gen>)
EMove 2
Events
Unit - A unit enters Region_077 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_076 <gen>)
EMove 3
Events
Unit - A unit enters Region_076 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_075 <gen>)
EMove 4
Events
Unit - A unit enters Region_075 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_074 <gen>)
EMove 5
Events
Unit - A unit enters Region_074 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_073 <gen>)
EMove 6
Events
Unit - A unit enters Region_073 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_072 <gen>)
EMove 7
Events
Unit - A unit enters Region_072 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_071 <gen>)
EMove 8
Events
Unit - A unit enters Region_071 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_070 <gen>)
EMove 9
Events
Unit - A unit enters Region_070 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_069 <gen>)
EMove 10
Events
Unit - A unit enters Region_069 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_068 <gen>)
EMove 11
Events
Unit - A unit enters Region_068 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_067 <gen>)
EMove 12
Events
Unit - A unit enters Region_067 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_066 <gen>)
EMove 13
Events
Unit - A unit enters Region_066 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_033 <gen>)
EMove 14
Events
Unit - A unit enters Region_033 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_032 <gen>)
EMove 15
Events
Unit - A unit enters Region_032 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_031 <gen>)
EMove 16
Events
Unit - A unit enters Region_031 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_012 <gen>)
EMove 17
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_002 <gen>)
EMove 18
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_001 <gen>)
EMove 19
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_000 <gen>)
Free Lvl
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Hero - Set (Entering unit) Hero-level to 25 , Hide level-up graphics
Drain Lvl
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Hero - Set (Entering unit) Hero-level to 1 , Hide level-up graphics
Revive
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_003 <gen>) , Show revival graphics
Select
Events
Unit - A unit owned by Neutral Passive . Sells a unit
Conditions
(Owner of (Buying unit)) Equal to Player 1 (Red)
Actions
Unit - Remove Tower 0006 <gen> from the game
Unit - Move (Sold unit) instantly to (Center of Region_003 <gen>)
Worgen Secret
Events
Player - Player 1 (Red) types a chat message containing -worgen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Tower 0006 <gen> from the game
Unit - Create 1 . Worgen for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Package 1
Events
Player - Player 1 (Red) types a chat message containing p1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Undead Hunter for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Lost Warden for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Android 21 for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Defender for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Healer for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Package 2
Events
Player - Player 1 (Red) types a chat message containing p2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Lost Pikeman for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Saiyan for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Wizard for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Lieutenant for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Worgen for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Package 3
Events
Player - Player 1 (Red) types a chat message containing p3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Samurai for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Gunner for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Ronin for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Dead for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Undead Knight for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Package 4
Events
Player - Player 1 (Red) types a chat message containing p4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Crypt Prince for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Princess of the Moon for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Avatar for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Head Seeker for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
UPGRADE DAMAGE AND ARMOUR
NEW SKILL
NEW HERO
NEW RECIPE TESTING
NEW CHANGE IN ESPAWN
NEXT VERSION -:- VERSION V4.5
FEUTURE :
3 NEW HERO
Next
Events
Conditions
Actions
Recipe
Events
Unit - Human Merchant 0010 <gen> Sells an item (from shop)
Conditions
(Owner of (Selling unit)) Equal to Neutral Passive
((Item-type of (Sold Item)) Equal to Sword of Attack) and ((Item-type of (Sold Item)) Equal to Sword of Squire Recipe)
Actions
Item - Create Sword of Squire at (Center of Region_004 <gen>)
Hero - Give (Last created item) to (Buying unit)
Item - Remove (Item carried by (Buying unit) of type Sword of Attack)
Item - Remove (Item carried by (Buying unit) of type Sword of Squire Recipe)
SSJ Package
Events
Player - Player 1 (Red) types a chat message containing ssjp (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Super Saiyan for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
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