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Triggers
Wake Island.w3x.w3x
Variables
Gold
Gold
Holz
Gold Turm1
Gold Turm2
Gold Turm3
Gold Turm4
Gold Turm5
Win/Lose
Win Jap
Win US
Countdown
Worker
Rot
Blau
Turkis
Lila
Gelb
Grun
Pink
Grau
Hellblau
Dunkelgrun
Quests
Quests
Ping
Pings
Air support
Air support NW
Air support NE
Air support Flughafen
Air support SW
Heimat
Heimat2
Heimat3
Heimat4
Flughafen Zwischenpunkt
Heimat5
SW Zwischenpunkt 1
SW Zwischenpunkt 2
SW Zwischenpunkt 3
SW Zwischenpunkt 4
Bomben
Bomben2
Bomben3
Bomben4
Bomben5
Items weg
Leaver
Rot geht
Blau geht
Turkis geht
Lila geht
Gelb geht
Grun geht
Pink geht
Grau geht
Hellblau geht
Dunkelgrun geht
Weather
Wetter Start
Wetter2
Wetter3
Wetter4
Wetter5
U.S.M.C. Angriff
Angriff
Einheiten
Angriff Ende
Einheiten
Panzersperre
Bauarbeiter
Japan transport
Transport
Insel Verstarkung
Insel Verstarkung2
Bridges
Brucke1
Brucke1 explodiert
Brucke2
Brucke2 explodiert
Brucke3
Brucke3 explodiert
Wake Island by Alpha!
Name
Type
is_array
initial_value
Gold
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 1 (Red) . Current gold
Player - Add 5 to Player 2 (Blue) . Current gold
Player - Add 5 to Player 3 (Teal) . Current gold
Player - Add 5 to Player 4 (Purple) . Current gold
Player - Add 5 to Player 5 (Yellow) . Current gold
Player - Add 5 to Player 6 (Orange) . Current gold
Player - Add 5 to Player 7 (Green) . Current gold
Player - Add 5 to Player 8 (Pink) . Current gold
Player - Add 5 to Player 9 (Gray) . Current gold
Player - Add 5 to Player 10 (Light Blue) . Current gold
Player - Add 5 to Player 11 (Dark Green) . Current gold
Holz
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add 5 to Player 7 (Green) . Current lumber
Player - Add 5 to Player 8 (Pink) . Current lumber
Player - Add 5 to Player 9 (Gray) . Current lumber
Player - Add 5 to Player 10 (Light Blue) . Current lumber
Player - Add 5 to Player 11 (Dark Green) . Current lumber
Player - Add 5 to Player 12 (Brown) . Current lumber
Gold Turm1
Events
Unit - Tower 0025 <gen> Dies
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Game - Display to (All players) the text: |cffff0303 The small island has been overrun! +100 gold für the U.S.M.C.; -100 gold for the Japanese!|r
Player - Add -100 to Player 7 (Green) . Current gold
Player - Add -100 to Player 8 (Pink) . Current gold
Player - Add -100 to Player 9 (Gray) . Current gold
Player - Add -100 to Player 10 (Light Blue) . Current gold
Player - Add -100 to Player 11 (Dark Green) . Current gold
Gold Turm2
Events
Unit - Tower 0026 <gen> Dies
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Game - Display to (All players) the text: |cffff0303 The southwest town has been overrun!+100 gold für the U.S.M.C.; -100 gold for the Japanese!|r
Player - Add -100 to Player 7 (Green) . Current gold
Player - Add -100 to Player 8 (Pink) . Current gold
Player - Add -100 to Player 9 (Gray) . Current gold
Player - Add -100 to Player 10 (Light Blue) . Current gold
Player - Add -100 to Player 11 (Dark Green) . Current gold
Gold Turm3
Events
Unit - Tower 0027 <gen> Dies
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Game - Display to (All players) the text: |cffff0303 The airport has been overrun!+100 gold für the U.S.M.C.; -100 gold for the Japanese!|r
Player - Add -100 to Player 7 (Green) . Current gold
Player - Add -100 to Player 8 (Pink) . Current gold
Player - Add -100 to Player 9 (Gray) . Current gold
Player - Add -100 to Player 10 (Light Blue) . Current gold
Player - Add -100 to Player 11 (Dark Green) . Current gold
Gold Turm4
Events
Unit - Tower 0028 <gen> Dies
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Game - Display to (All players) the text: |cffff0303 The northeast town has been overrun!+100 gold für the U.S.M.C.; -100 gold for the Japanese!|r
Player - Add -100 to Player 7 (Green) . Current gold
Player - Add -100 to Player 8 (Pink) . Current gold
Player - Add -100 to Player 9 (Gray) . Current gold
Player - Add -100 to Player 10 (Light Blue) . Current gold
Player - Add -100 to Player 11 (Dark Green) . Current gold
Gold Turm5
Events
Unit - Tower 0029 <gen> Dies
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Game - Display to (All players) the text: |cffff0303 The northwest town has been overrun!+100 gold für the U.S.M.C.; -100 gold for the Japanese!|r
Player - Add -100 to Player 7 (Green) . Current gold
Player - Add -100 to Player 8 (Pink) . Current gold
Player - Add -100 to Player 9 (Gray) . Current gold
Player - Add -100 to Player 10 (Light Blue) . Current gold
Player - Add -100 to Player 11 (Dark Green) . Current gold
Win Jap
Events
Time - Elapsed game time is 2701.00 seconds
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: |cffff0303The Japanese forces succesfully defended the island!|r
Game - Defeat Player 2 (Blue) with the message: |cffff0303The Japanese forces succesfully defended the island!|r
Game - Defeat Player 3 (Teal) with the message: |cffff0303The Japanese forces succesfully defended the island!|r
Game - Defeat Player 4 (Purple) with the message: |cffff0303The Japanese forces succesfully defended the island!|r
Game - Defeat Player 5 (Yellow) with the message: |cffff0303The Japanese forces succesfully defended the island!|r
Game - Defeat Player 6 (Orange) with the message: |cffff0303The Japanese forces succesfully defended the island!|r
Win US
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of units in (Units in Turm1 <gen>)) Equal to 0
(Number of units in (Units in Turm2 <gen>)) Equal to 0
(Number of units in (Units in Turm3 <gen>)) Equal to 0
(Number of units in (Units in Turm4 <gen>)) Equal to 0
(Number of units in (Units in Turm5 <gen>)) Equal to 0
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: |cffff0303The U.S.M.C succesfully conquered the island.|r
Game - Defeat Player 8 (Pink) with the message: |cffff0303The U.S.M.C succesfully conquered the island.|r
Game - Defeat Player 9 (Gray) with the message: |cffff0303The U.S.M.C succesfully conquered the island.|r
Game - Defeat Player 10 (Light Blue) with the message: |cffff0303The U.S.M.C succesfully conquered the island.|r
Game - Defeat Player 11 (Dark Green) with the message: |cffff0303The U.S.M.C succesfully conquered the island.|r
Game - Defeat Player 12 (Brown) with the message: |cffff0303The U.S.M.C succesfully conquered the island.|r
Countdown
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 2700.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title |cff959697Time left:|r
Rot
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Create 1 . Engineer [U.S.M.C.] for Player 1 (Red) at (Center of Arbeiter_Flugzeugtraeger <gen>) facing Default building facing degrees
Blau
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Create 1 . Engineer [U.S.M.C.] for Player 2 (Blue) at (Center of Arbeiter_Flugzeugtraeger <gen>) facing Default building facing degrees
Turkis
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Create 1 . Engineer [U.S.M.C.] for Player 3 (Teal) at (Center of Arbeiter_Flugzeugtraeger <gen>) facing Default building facing degrees
Lila
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Create 1 . Engineer [U.S.M.C.] for Player 4 (Purple) at (Center of Arbeiter_Schlachtschiff <gen>) facing Default building facing degrees
Gelb
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Create 1 . Engineer [U.S.M.C.] for Player 5 (Yellow) at (Center of Arbeiter_Schlachtschiff <gen>) facing Default building facing degrees
Grun
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Create 1 . Engineer [Japanese] for Player 7 (Green) at (Center of Arbeiter_Japan <gen>) facing Default building facing degrees
Pink
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Create 1 . Engineer [Japanese] for Player 8 (Pink) at (Center of Arbeiter_Japan <gen>) facing Default building facing degrees
Grau
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Create 1 . Engineer [Japanese] for Player 9 (Gray) at (Center of Arbeiter_Japan <gen>) facing Default building facing degrees
Hellblau
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Create 1 . Engineer [Japanese] for Player 10 (Light Blue) at (Center of Arbeiter_Japan <gen>) facing Default building facing degrees
Dunkelgrun
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Create 1 . Engineer [Japanese] for Player 11 (Dark Green) at (Center of Arbeiter_Japan <gen>) facing Default building facing degrees
Quests
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Tips with the description -Try to attack at night, then the enemy can't see you.-Flank the enemy-Cooperate with your teammates and attack together from different sides-Repair your tanks and AT cannons-Try to scout and use your artillery to weaken the enemy , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
Quest - Create a Required quest titled Mission with the description U.S.M.C.-Attack Wake Island and destroy all five towers within 45 minutes.Japan-Defend Wake Island and stop the U.S.M.C. from destroying the towers. Hold out for 45 minutes. , using icon path ReplaceableTextures\CommandButtons\BTNBattleStations.blp
Quest - Create a Optional quest titled Credits with the description Thanks to:Headlag for helping me with the modelsIllidan(Evil)X and Kofi_Banan for the models (www.wc3sear.ch) , using icon path ReplaceableTextures\CommandButtons\BTNAbomination.blp
Pings
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Turm1 <gen>) for 30.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Turm2 <gen>) for 30.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Turm3 <gen>) for 30.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Turm4 <gen>) for 30.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Turm5 <gen>) for 30.00 seconds
Game - Display to (All players) the text: |cffff0303Towers are marked on the minimap!|r
Wait 30.00 seconds
Game - Display to (All players) the text: |cffff0303Tips:-Attack at night-Heal/repair your units-Flank the enemy-Try to scout|r
Air support NW
Events
Unit - Air support NW 0131 <gen> Begins casting an ability
Conditions
Actions
Unit - Set mana of Air support NE 0137 <gen> to 0
Unit - Set mana of Air support Airport 0138 <gen> to 0
Unit - Set mana of Air support SW 0149 <gen> to 0
Game - Display to (All allies of Player 1 (Red).) the text: |cff0042ffAIR SUPPORT OVER THE NORTHWEST TOWN WILL START IN 15 SECONDS!|r
Wait 15.00 seconds
Game - Display to (All allies of Player 12 (Brown).) the text: |cffff0303AIR RAID INCOMING! |r
Unit - Create 1 . |cffff0303B-17 |r for Player 6 (Orange) at (Center of Air_support_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Nordwestliche_Stadt <gen>)
Hero - Create Bombs and give it to (Last created unit)
Hero - Create Bombs and give it to (Last created unit)
Wait 1.00 seconds
Unit - Create 1 . |cffff0303B-17 |r for Player 6 (Orange) at (Center of Air_support_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Nordwestliche_Stadt <gen>)
Hero - Create Bombs and give it to (Last created unit)
Hero - Create Bombs and give it to (Last created unit)
Wait 1.00 seconds
Unit - Create 1 . |cffff0303B-17 |r for Player 6 (Orange) at (Center of Air_support_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Nordwestliche_Stadt <gen>)
Hero - Create Bombs and give it to (Last created unit)
Hero - Create Bombs and give it to (Last created unit)
Wait 1.00 seconds
Unit - Create 1 . |cff7ebff1P-51 |r for Player 6 (Orange) at (Center of Air_support_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Nordwestliche_Stadt <gen>)
Hero - Create Machine Gun and give it to (Last created unit)
Hero - Create Machine Gun and give it to (Last created unit)
Wait 1.00 seconds
Unit - Create 1 . |cff7ebff1P-51 |r for Player 6 (Orange) at (Center of Air_support_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Nordwestliche_Stadt <gen>)
Hero - Create Machine Gun and give it to (Last created unit)
Hero - Create Machine Gun and give it to (Last created unit)
Air support NE
Events
Unit - Air support NE 0137 <gen> Begins casting an ability
Conditions
Actions
Unit - Set mana of Air support NW 0131 <gen> to 0
Unit - Set mana of Air support Airport 0138 <gen> to 0
Unit - Set mana of Air support SW 0149 <gen> to 0
Game - Display to (All allies of Player 1 (Red).) the text: |cff0042ffAIR SUPPORT OVER THE NORTHEAST TOWN WILL START IN 15 SECONDS!|r
Wait 15.00 seconds
Game - Display to (All allies of Player 12 (Brown).) the text: |cffff0303AIR RAID INCOMING! |r
Unit - Create 1 . |cffff0303B-17 |r for Player 6 (Orange) at (Center of Air_support_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Nordostliche_Stadt <gen>)
Hero - Create Bombs and give it to (Last created unit)
Hero - Create Bombs and give it to (Last created unit)
Wait 1.00 seconds
Unit - Create 1 . |cffff0303B-17 |r for Player 6 (Orange) at (Center of Air_support_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Nordostliche_Stadt <gen>)
Hero - Create Bombs and give it to (Last created unit)
Hero - Create Bombs and give it to (Last created unit)
Wait 1.00 seconds
Unit - Create 1 . |cffff0303B-17 |r for Player 6 (Orange) at (Center of Air_support_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Nordostliche_Stadt <gen>)
Hero - Create Bombs and give it to (Last created unit)
Hero - Create Bombs and give it to (Last created unit)
Wait 1.00 seconds
Unit - Create 1 . |cff7ebff1P-51 |r for Player 6 (Orange) at (Center of Air_support_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Nordostliche_Stadt <gen>)
Hero - Create Machine Gun and give it to (Last created unit)
Hero - Create Machine Gun and give it to (Last created unit)
Wait 1.00 seconds
Unit - Create 1 . |cff7ebff1P-51 |r for Player 6 (Orange) at (Center of Air_support_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Nordostliche_Stadt <gen>)
Hero - Create Machine Gun and give it to (Last created unit)
Hero - Create Machine Gun and give it to (Last created unit)
Air support Flughafen
Events
Unit - Air support Airport 0138 <gen> Begins casting an ability
Conditions
Actions
Unit - Set mana of Air support NW 0131 <gen> to 0
Unit - Set mana of Air support NE 0137 <gen> to 0
Unit - Set mana of Air support SW 0149 <gen> to 0
Game - Display to (All allies of Player 1 (Red).) the text: |cff0042ffAIR SUPPORT OVER THE AIRPORT WILL START IN 15 SECONDS!|r
Wait 15.00 seconds
Unit - Create 1 . |cffff0303B-17 |r for Player 6 (Orange) at (Center of Air_support_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Mitte_rechts <gen>)
Hero - Create Bombs and give it to (Last created unit)
Hero - Create Bombs and give it to (Last created unit)
Wait 1.00 seconds
Unit - Create 1 . |cffff0303B-17 |r for Player 6 (Orange) at (Center of Air_support_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Mitte_rechts <gen>)
Hero - Create Bombs and give it to (Last created unit)
Hero - Create Bombs and give it to (Last created unit)
Wait 1.00 seconds
Unit - Create 1 . |cffff0303B-17 |r for Player 6 (Orange) at (Center of Air_support_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Mitte_rechts <gen>)
Hero - Create Bombs and give it to (Last created unit)
Hero - Create Bombs and give it to (Last created unit)
Wait 1.00 seconds
Unit - Create 1 . |cff7ebff1P-51 |r for Player 6 (Orange) at (Center of Air_support_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Mitte_rechts <gen>)
Hero - Create Machine Gun and give it to (Last created unit)
Hero - Create Machine Gun and give it to (Last created unit)
Wait 1.00 seconds
Unit - Create 1 . |cff7ebff1P-51 |r for Player 6 (Orange) at (Center of Air_support_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Mitte_rechts <gen>)
Hero - Create Machine Gun and give it to (Last created unit)
Hero - Create Machine Gun and give it to (Last created unit)
Wait 5.00 seconds
Game - Display to (All allies of Player 12 (Brown).) the text: |cffff0303AIR RAID INCOMING! |r
Air support SW
Events
Unit - Air support SW 0149 <gen> Begins casting an ability
Conditions
Actions
Unit - Set mana of Air support NW 0131 <gen> to 0
Unit - Set mana of Air support NE 0137 <gen> to 0
Unit - Set mana of Air support Airport 0138 <gen> to 0
Game - Display to (All allies of Player 1 (Red).) the text: |cff0042ffAIR SUPPORT OVER THE SOUTHWEST TOWN WILL START IN 15 SECONDS!|r
Wait 15.00 seconds
Unit - Create 1 . |cffff0303B-17 |r for Player 6 (Orange) at (Center of Air_support_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Rechts_Flugpunkt_SW <gen>)
Hero - Create Bombs and give it to (Last created unit)
Hero - Create Bombs and give it to (Last created unit)
Wait 1.00 seconds
Unit - Create 1 . |cffff0303B-17 |r for Player 6 (Orange) at (Center of Air_support_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Rechts_Flugpunkt_SW <gen>)
Hero - Create Bombs and give it to (Last created unit)
Hero - Create Bombs and give it to (Last created unit)
Wait 1.00 seconds
Unit - Create 1 . |cffff0303B-17 |r for Player 6 (Orange) at (Center of Air_support_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Rechts_Flugpunkt_SW <gen>)
Hero - Create Bombs and give it to (Last created unit)
Hero - Create Bombs and give it to (Last created unit)
Wait 1.00 seconds
Unit - Create 1 . |cff7ebff1P-51 |r for Player 6 (Orange) at (Center of Air_support_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Rechts_Flugpunkt_SW <gen>)
Hero - Create Machine Gun and give it to (Last created unit)
Hero - Create Machine Gun and give it to (Last created unit)
Wait 1.00 seconds
Unit - Create 1 . |cff7ebff1P-51 |r for Player 6 (Orange) at (Center of Air_support_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Rechts_Flugpunkt_SW <gen>)
Hero - Create Machine Gun and give it to (Last created unit)
Hero - Create Machine Gun and give it to (Last created unit)
Wait 15.00 seconds
Game - Display to (All allies of Player 12 (Brown).) the text: |cffff0303AIR RAID INCOMING! |r
Heimat
Events
Unit - A unit enters Nordostliche_Stadt <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Wait 1.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Zwischenpunkt1 <gen>)
Heimat2
Events
Unit - A unit enters Air_support_Ende_Mitte <gen>
Unit - A unit enters Air_support_Ende <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Remove (Triggering unit) from the game
Heimat3
Events
Unit - A unit enters Nordwestliche_Stadt <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Wait 1.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Air_support_Ende_Mitte <gen>)
Heimat4
Events
Unit - A unit enters Zwischenpunkt1 <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Wait 1.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Air_support_Ende_Mitte <gen>)
Flughafen Zwischenpunkt
Events
Unit - A unit enters Mitte_rechts <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Flughafen <gen>)
Heimat5
Events
Unit - A unit enters Flughafen <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Wait 4.00 seconds
Unit - Order (Triggering unit) to Move To . (Random point in Air_support_Ende <gen>)
SW Zwischenpunkt 1
Events
Unit - A unit enters Rechts_Flugpunkt_SW <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Sudosten_Flugpunkt <gen>)
SW Zwischenpunkt 2
Events
Unit - A unit enters Sudosten_Flugpunkt <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Suden_Flugpunkt <gen>)
SW Zwischenpunkt 3
Events
Unit - A unit enters Suden_Flugpunkt <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Sudwestliche_Stadt <gen>)
SW Zwischenpunkt 4
Events
Unit - A unit enters Sudwestliche_Stadt <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Air_support_Ende_Mitte <gen>)
Bomben
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to .
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Bomben2
Events
Unit - Air support NW 0131 <gen> Begins casting an ability
Conditions
Actions
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Nordwesten_Bomben <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Nordwesten_Bomben <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Nordwesten_Bomben <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Nordwesten_Bomben <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Nordwesten_Bomben <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Nordwesten_Bomben <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Nordwesten_Bomben <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Nordwesten_Bomben <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Nordwesten_Bomben <gen>) facing Default building facing degrees
Bomben3
Events
Unit - Air support NE 0137 <gen> Begins casting an ability
Conditions
Actions
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Nordosten_Bomben <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Nordosten_Bomben <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Nordosten_Bomben <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Nordosten_Bomben <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Nordosten_Bomben <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Nordosten_Bomben <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Nordosten_Bomben <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Nordosten_Bomben <gen>) facing Default building facing degrees
Bomben4
Events
Unit - Air support Airport 0138 <gen> Begins casting an ability
Conditions
Actions
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Flughafen_Bomben <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Flughafen_Bomben <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Flughafen_Bomben <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Flughafen_Bomben <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Flughafen_Bomben <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Bomben_Flughafen <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Bomben_Flughafen <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Bomben_Flughafen <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Bomben_Flughafen <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Bomben_Flughafen <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Flughafen_Bomben_2 <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Flughafen_Bomben_2 <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Flughafen_Bomben_2 <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Flughafen_Bomben_2 <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in Flughafen_Bomben_2 <gen>) facing Default building facing degrees
Bomben5
Events
Unit - Air support SW 0149 <gen> Begins casting an ability
Conditions
Actions
Unit - Create 1 . . for Player 12 (Brown) at (Random point in SW_Stadt_Bomben_links <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in SW_Stadt_Bomben_links <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in SW_Stadt_Bomben_links <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in SW_Stadt_Bomben_links <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in SW_Stadt_Bomben_links <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in SW_Stadt_Bomben_rechts <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in SW_Stadt_Bomben_rechts <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in SW_Stadt_Bomben_rechts <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in SW_Stadt_Bomben_rechts <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in SW_Stadt_Bomben_ganz_rechts <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in SW_Stadt_Bomben_ganz_rechts <gen>) facing Default building facing degrees
Unit - Create 1 . . for Player 12 (Brown) at (Random point in SW_Stadt_Bomben_ganz_rechts <gen>) facing Default building facing degrees
Items weg
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Item - Remove (Last dropped item)
Item - Remove (Last dropped item)
Rot geht
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Blau geht
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Turkis geht
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Lila geht
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Gelb geht
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Grun geht
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
Pink geht
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies
Grau geht
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies
Hellblau geht
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 10 (Light Blue) units with his/her allies
Dunkelgrun geht
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 11 (Dark Green) units with his/her allies
Wetter Start
Events
Time - Every 80.00 seconds of game time
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Create 1 . . for Player 6 (Orange) at (Random point in Wetter1 <gen>) facing Default building facing degrees
Wait 75.00 seconds
Unit - Remove (Random unit from (Units in Wetter1 <gen>)) from the game
Wetter2
Events
Unit - A unit enters Sonne <gen>
Conditions
Actions
Environment - Create at Ganze_Karte <gen> the weather effect Rays Of Light
Environment - Turn (Last created weather effect) On
Wait 80.00 seconds
Environment - Turn (Last created weather effect) Off
Wetter3
Events
Unit - A unit enters Regen <gen>
Conditions
Actions
Environment - Create at Ganze_Karte <gen> the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Wait 80.00 seconds
Environment - Turn (Last created weather effect) Off
Wetter4
Events
Unit - A unit enters Wind <gen>
Conditions
Actions
Environment - Create at Ganze_Karte <gen> the weather effect Wind (Heavy)
Environment - Turn (Last created weather effect) On
Wait 80.00 seconds
Environment - Turn (Last created weather effect) Off
Wetter5
Events
Unit - A unit enters Leichter_Regen <gen>
Conditions
Actions
Environment - Create at Ganze_Karte <gen> the weather effect Ashenvale Rain (Light)
Environment - Turn (Last created weather effect) On
Wait 80.00 seconds
Environment - Turn (Last created weather effect) Off
Angriff
Events
Time - Every 140.00 seconds of game time
Conditions
Actions
Unit - Create 1 . |cff0042ff Landing craft |r for Player 6 (Orange) at (Center of Orange_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Orange_Strand <gen>)
Wait 10.00 seconds
Unit - Create 1 . |cff0042ff Landing craft |r for Player 6 (Orange) at (Center of Orange_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Orange_Strand <gen>)
Wait 10.00 seconds
Unit - Create 1 . |cff0042ff Landing craft |r for Player 6 (Orange) at (Center of Orange_Start <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Orange_Strand <gen>)
Einheiten
Events
Unit - A unit enters Orange_Strand <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Unit-type of (Triggering unit)) Equal to |cff0042ff Landing craft |r
Actions
Unit - Set (Triggering unit) movement speed to 0.00
Wait 2.00 seconds
Unit - Create 1 . |cff106246Marine |r for Player 6 (Orange) at (Position of (Triggering unit)) facing Default building facing degrees
Floating Text - Create floating text that reads Go go go! above (Last created unit) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Order (Last created unit) to Patrol To . (Center of Links_oben_Farbe <gen>)
Wait 0.10 seconds
Unit - Create 1 . |cff106246Marine |r for Player 6 (Orange) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Links_oben_Farbe <gen>)
Wait 0.10 seconds
Unit - Create 1 . |cff106246Marine |r for Player 6 (Orange) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Links_oben_Farbe <gen>)
Wait 0.10 seconds
Unit - Create 1 . |cff106246Marine |r for Player 6 (Orange) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Links_oben_Farbe <gen>)
Wait 0.10 seconds
Unit - Create 1 . |cff106246Marine |r for Player 6 (Orange) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Links_oben_Farbe <gen>)
Wait 0.10 seconds
Unit - Create 1 . |cff20c000Medic |r for Player 6 (Orange) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Links_oben_Farbe <gen>)
Wait 0.10 seconds
Unit - Create 1 . |cff20c000Medic |r for Player 6 (Orange) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Links_oben_Farbe <gen>)
Floating Text - Destroy (Last created floating text)
Wait 0.10 seconds
Unit - Create 1 . |cfffffc01AT cannon |r for Player 6 (Orange) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Links_oben_Farbe <gen>)
Wait 0.10 seconds
Unit - Create 1 . |cff0042ffMachine gunner|r for Player 6 (Orange) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Links_oben_Farbe <gen>)
Wait 0.10 seconds
Unit - Create 1 . |cff0042ffMachine gunner|r for Player 6 (Orange) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Links_oben_Farbe <gen>)
Wait 0.10 seconds
Unit - Create 1 . |cff0042ffMachine gunner|r for Player 6 (Orange) at (Position of (Triggering unit)) facing Default building facing degrees
Floating Text - Create floating text that reads Let's move! above (Last created unit) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Order (Last created unit) to Patrol To . (Center of Links_oben_Farbe <gen>)
Wait 0.10 seconds
Unit - Kill (Triggering unit)
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Angriff Ende
Events
Unit - Tower 0026 <gen> Dies
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Trigger - Turn off Angriff <gen>
Panzersperre
Events
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Tank trap
Actions
Unit - Remove (Triggering unit) from the game
Bauarbeiter
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Animation - Play Engineer 0245 <gen> 's stand work animation
Transport
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Unit - Create 1 . |cff0042ff Landing craft |r for Player 12 (Brown) at (Center of Braun_Transport_rechts <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Braun_Transport_links <gen>)
Insel Verstarkung
Events
Unit - A unit enters Braun_Transport_links <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff0042ff Landing craft |r
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Create 1 . |cff106246Marine |r for Player 12 (Brown) at (Position of (Triggering unit)) facing Default building facing degrees
Floating Text - Create floating text that reads Songkai! above (Last created unit) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Order (Last created unit) to Move To . (Random point in Insel <gen>)
Wait 0.30 seconds
Unit - Create 1 . |cff106246Marine |r for Player 12 (Brown) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Insel <gen>)
Wait 0.30 seconds
Unit - Create 1 . |cff106246Marine |r for Player 12 (Brown) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Insel <gen>)
Wait 0.30 seconds
Unit - Create 1 . |cff106246Marine |r for Player 12 (Brown) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Insel <gen>)
Wait 0.30 seconds
Unit - Create 1 . |cff106246Marine |r for Player 12 (Brown) at (Position of (Triggering unit)) facing Default building facing degrees
Floating Text - Destroy (Last created floating text)
Unit - Order (Last created unit) to Move To . (Random point in Insel <gen>)
Wait 0.30 seconds
Unit - Create 1 . |cff106246Marine |r for Player 12 (Brown) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Insel <gen>)
Wait 0.30 seconds
Unit - Create 1 . |cff106246Marine |r for Player 12 (Brown) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Random point in Insel <gen>)
Wait 0.30 seconds
Unit - Order (Triggering unit) to Move To . (Center of Braun_Transport_rechts <gen>)
Insel Verstarkung2
Events
Unit - A unit enters Braun_Transport_rechts <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff0042ff Landing craft |r
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Braun_Transport_links <gen>)
Brucke1
Events
Unit - Explosives 0270 <gen> Begins casting an ability
Conditions
Actions
Trigger - Turn on Brucke1_explodiert <gen>
Game - Display to (All players) the text: The southwest bridge is about to explode!
Unit - Kill Explosives 0270 <gen>
Brucke1 explodiert
Events
Unit - Explosives 0270 <gen> Dies
Conditions
Actions
Wait 15.00 seconds
Destructible - Kill Long Wooden Bridge 0000 <gen>
Game - Display to (All players) the text: The southwest bridge has been destroyed!
Brucke2
Events
Unit - Explosives 0271 <gen> Begins casting an ability
Conditions
Actions
Trigger - Turn on Brucke1_explodiert <gen>
Game - Display to (All players) the text: The south bridge is about to explode!
Unit - Kill Explosives 0271 <gen>
Brucke2 explodiert
Events
Unit - Explosives 0271 <gen> Dies
Conditions
Actions
Wait 15.00 seconds
Destructible - Kill Long Wooden Bridge 0001 <gen>
Game - Display to (All players) the text: The south bridge has been destroyed!
Brucke3
Events
Unit - Explosives 0272 <gen> Begins casting an ability
Conditions
Actions
Trigger - Turn on Brucke1_explodiert <gen>
Game - Display to (All players) the text: The north bridge is about to explode!
Unit - Kill Explosives 0272 <gen>
Brucke3 explodiert
Events
Unit - Explosives 0272 <gen> Dies
Conditions
Actions
Wait 15.00 seconds
Destructible - Kill Long Wooden Bridge 0002 <gen>
Game - Display to (All players) the text: The north bridge has been destroyed!
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