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Triggers
volcannorun3.9.w3x
Variables
Initialization
Melee Initialization
gold
wisp maker
Hero Palidain pick
hero Dwarf Pick
hero Archer Pick
hero Arthas pick
hero Mage pick
hero Knight pick
Training Wolfs lvl 2
Wolf Spawn
Wolf Spawn 2
Wolf Spawn 3
Wolf Spawn 4
Wolf Spawn 5
Wolf Spawn 6
Wolf Spawn 7
Training Ogres lvl 3
Ogre Spawn
Ogre Spawn 2
Ogre Spawn 3
Ogre Spawn 4
Ogre Spawn 5
Ogre Spawn 6
Training Trolls lvl 4
Troll spawn
Troll spawn 2
Troll spawn 3
Troll spawn 4
Troll spawn 5
Troll spawn 6
Training Furbog lvl 7
Furblog Spawn
Furblog Spawn 2
Furblog Spawn 3
Furblog Spawn 4
Furblog Spawn 5
Furblog Spawn 6
Victory
Victory
Cinimatics
cinimatics
cinimatics Copy
cinimatics Copy 2
cinimatics Copy 3
cinimatics Copy 4
cinimatics Copy 5
Quest Cinimatics
Quest magnutars
Quest Undead
Quest Immortal
Quest Fire Lord
Quest Dragon
Quests
Quest Info
Quest 1
Quest 1 Win
Quest 2
Quest 2 Win
Quest 3
Quest 3 Win
Quest 4
Quest 4 Win
Final Quest
Final Quest Win
Custom kick
Custom kick blue
Custom kick teal
Custom kick purple
Custom kick yellow
Custom kick orange
Punish
Punish Blue
Punish Teal
Punish Purple
Punish Yellow
Punish Orange
Noob's
noob red
noob blue
noob teal
noob purple
noob yellow
noob orange
LEAVERS!!!
red leaves
blue leaves
teal leaves
purple leaves
yellow leaves
orange leaves
HeroSkillSelection
Palidain skills
Dwarf Skills
ArcherSkills
Arthas skills
Mage Skills
Knight Skills
Gates
gate 1 inv
gate 2 inv
gate 3 inv
gate 4 inv
gate 1 kill
gate 2 kill
gate 3 kill
gate 4 kill
SOLD OUT!
sold out palidan
sold out dwarf
sold out ranger
sold out arthas
sold out mage
sold out knight
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Pick_Taken
integer
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Default melee game initialization for all players
gold
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Player((Integer A)))
wisp maker
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 4.00 seconds
Player Group - Pick every player in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)).) and do (Create 1.Wisp for (Picked player) at (Center of Region_000 <gen>) facing Default building facing degrees)
Wait 2.00 seconds
Unit Group - Pick every unit in (Units of type Wisp) and do (Order (Picked unit) to Move To.(Center of Region_000 <gen>))
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 1.00 seconds)
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 2.00 seconds
Quest - Flash the quest dialog button
Game - Display to (All players) the text: Select your adventurer!
Hero Palidain pick
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Adventurer 0106 <gen>
Unit - Create 1 Adventurer for (Owner of (Triggering unit)) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_000 <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
hero Dwarf Pick
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Adventurer 0107 <gen>
Unit - Create 1 Adventurer for (Owner of (Triggering unit)) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_000 <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
hero Archer Pick
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Adventurer 0108 <gen>
Unit - Create 1 Adventurer for (Owner of (Triggering unit)) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_000 <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
hero Arthas pick
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Adventurer 0110 <gen>
Unit - Create 1 Adventurer for (Owner of (Triggering unit)) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_000 <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
hero Mage pick
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Adventurer 0111 <gen>
Unit - Create 1 Adventurer for (Owner of (Triggering unit)) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_000 <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
hero Knight pick
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Adventurer 0109 <gen>
Unit - Create 1 Adventurer for (Owner of (Triggering unit)) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_000 <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Wolf Spawn
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Frost Wolf 0114 <gen>
Unit - Create 1 Frost Wolf for Player 10 (Light Blue) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Wolf Spawn 2
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Frost Wolf 0114 <gen>
Unit - Create 1 Frost Wolf for Player 10 (Light Blue) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Wolf Spawn 3
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Frost Wolf 0114 <gen>
Unit - Create 1 Frost Wolf for Player 10 (Light Blue) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Wolf Spawn 4
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Frost Wolf 0114 <gen>
Unit - Create 1 Frost Wolf for Player 10 (Light Blue) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Wolf Spawn 5
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Frost Wolf 0114 <gen>
Unit - Create 1 Frost Wolf for Player 10 (Light Blue) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Wolf Spawn 6
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Frost Wolf 0114 <gen>
Unit - Create 1 Frost Wolf for Player 10 (Light Blue) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Wolf Spawn 7
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Frost Wolf 0114 <gen>
Unit - Create 1 Frost Wolf for Player 10 (Light Blue) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Ogre Spawn
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Ogre Warrior 0123 <gen>
Unit - Create 1 Ogre Warrior for Player 10 (Light Blue) at (Center of Region_014 <gen>) facing (Position of (Triggering unit))
Ogre Spawn 2
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Ogre Warrior 0123 <gen>
Unit - Create 1 Ogre Warrior for Player 10 (Light Blue) at (Center of Region_015 <gen>) facing (Position of (Triggering unit))
Ogre Spawn 3
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Ogre Warrior 0123 <gen>
Unit - Create 1 Ogre Warrior for Player 10 (Light Blue) at (Center of Region_016 <gen>) facing (Position of (Triggering unit))
Ogre Spawn 4
Events
Unit - A unit enters Region_017 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Ogre Warrior 0123 <gen>
Unit - Create 1 Ogre Warrior for Player 10 (Light Blue) at (Center of Region_017 <gen>) facing (Position of (Triggering unit))
Ogre Spawn 5
Events
Unit - A unit enters Region_019 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Ogre Warrior 0123 <gen>
Unit - Create 1 Ogre Warrior for Player 10 (Light Blue) at (Center of Region_019 <gen>) facing (Position of (Triggering unit))
Ogre Spawn 6
Events
Unit - A unit enters Region_018 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Ogre Warrior 0123 <gen>
Unit - Create 1 Ogre Warrior for Player 10 (Light Blue) at (Center of Region_018 <gen>) facing (Position of (Triggering unit))
Troll spawn
Events
Unit - A unit enters Region_020 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Ice Troll Berserker 0131 <gen>
Unit - Create 1 Ice Troll Berserker for Player 10 (Light Blue) at (Center of Region_020 <gen>) facing (Position of (Triggering unit))
Troll spawn 2
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Ice Troll Berserker 0131 <gen>
Unit - Create 1 Ice Troll Berserker for Player 10 (Light Blue) at (Center of Region_021 <gen>) facing (Position of (Triggering unit))
Troll spawn 3
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Ice Troll Berserker 0131 <gen>
Unit - Create 1 Ice Troll Berserker for Player 10 (Light Blue) at (Center of Region_022 <gen>) facing (Position of (Triggering unit))
Troll spawn 4
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Ice Troll Berserker 0131 <gen>
Unit - Create 1 Ice Troll Berserker for Player 10 (Light Blue) at (Center of Region_023 <gen>) facing (Position of (Triggering unit))
Troll spawn 5
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Ice Troll Berserker 0131 <gen>
Unit - Create 1 Ice Troll Berserker for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing (Position of (Triggering unit))
Troll spawn 6
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Ice Troll Berserker 0131 <gen>
Unit - Create 1 Ice Troll Berserker for Player 10 (Light Blue) at (Center of Region_025 <gen>) facing (Position of (Triggering unit))
Furblog Spawn
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Polar Furbolg Champion 0141 <gen>
Unit - Create 1 Polar Furbolg Champion for Player 10 (Light Blue) at (Center of Region_026 <gen>) facing (Position of (Triggering unit))
Furblog Spawn 2
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Polar Furbolg Champion 0141 <gen>
Unit - Create 1 Polar Furbolg Champion for Player 10 (Light Blue) at (Center of Region_027 <gen>) facing (Position of (Triggering unit))
Furblog Spawn 3
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Polar Furbolg Champion 0141 <gen>
Unit - Create 1 Polar Furbolg Champion for Player 10 (Light Blue) at (Center of Region_028 <gen>) facing (Position of (Triggering unit))
Furblog Spawn 4
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Polar Furbolg Champion 0141 <gen>
Unit - Create 1 Polar Furbolg Champion for Player 10 (Light Blue) at (Center of Region_029 <gen>) facing (Position of (Triggering unit))
Furblog Spawn 5
Events
Unit - A unit enters Region_031 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Polar Furbolg Champion 0141 <gen>
Unit - Create 1 Polar Furbolg Champion for Player 10 (Light Blue) at (Center of Region_031 <gen>) facing (Position of (Triggering unit))
Furblog Spawn 6
Events
Unit - A unit enters Region_030 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
((Triggering unit) is A Hero) Equal to ((Triggering unit) is alive)
Actions
Set Variable Set Pick_Taken[1] = "1"
Unit - Hide Polar Furbolg Champion 0141 <gen>
Unit - Create 1 Polar Furbolg Champion for Player 10 (Light Blue) at (Center of Region_030 <gen>) facing (Position of (Triggering unit))
Victory
Events
Unit - King Dragon 0081 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Game - Display to (All players) the text: Victory! Good Job!You have killed the Dragon!
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
cinimatics
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Dragon_cam_1 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from King Dragon 0081 <gen> named King Dragon : Play No sound and display BEHOLD, I am the Dragon King! You feeble humans have no chance of defeating me! . Modify duration: Add 10.00 seconds and Wait
Camera - . Apply . gg_cam_Dragon_Cam_2 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from King Dragon 0081 <gen> named King Dragon : Play No sound and display Even if you could get near me i would gobble you up in a sinlgle bite! So don't you even try to stop me! Bwhahahaha! . Modify duration: Add 15.00 seconds and Wait
Camera - Pan camera for Player 1 (Red) to (Center of Region_000 <gen>) over 4.00 seconds
Wait 4.00 seconds
cinimatics Copy
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Dragon_cam_1 for Player 2 (Blue) over 0.00 seconds
Cinematic - Send transmission to (All players) from King Dragon 0081 <gen> named King Dragon : Play No sound and display BEHOLD, I am the Dragon King! You feeble humans have no chance of defeating me! . Modify duration: Add 10.00 seconds and Wait
Camera - . Apply . gg_cam_Dragon_Cam_2 for Player 2 (Blue) over 0.00 seconds
Cinematic - Send transmission to (All players) from King Dragon 0081 <gen> named King Dragon : Play No sound and display Even if you could get near me i would gobble you up in a sinlgle bite! So don't you even try to stop me! Bwhahahaha! . Modify duration: Add 15.00 seconds and Wait
Camera - Pan camera for Player 2 (Blue) to (Center of Region_000 <gen>) over 4.00 seconds
Wait 4.00 seconds
cinimatics Copy 2
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Dragon_cam_1 for Player 3 (Teal) over 0.00 seconds
Cinematic - Send transmission to (All players) from King Dragon 0081 <gen> named King Dragon : Play No sound and display BEHOLD, I am the Dragon King! You feeble humans have no chance of defeating me! . Modify duration: Add 10.00 seconds and Wait
Camera - . Apply . gg_cam_Dragon_Cam_2 for Player 3 (Teal) over 0.00 seconds
Cinematic - Send transmission to (All players) from King Dragon 0081 <gen> named King Dragon : Play No sound and display Even if you could get near me i would gobble you up in a sinlgle bite! So don't you even try to stop me! Bwhahahaha! . Modify duration: Add 15.00 seconds and Wait
Camera - Pan camera for Player 3 (Teal) to (Center of Region_000 <gen>) over 4.00 seconds
Wait 4.00 seconds
cinimatics Copy 3
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Dragon_cam_1 for Player 4 (Purple) over 0.00 seconds
Cinematic - Send transmission to (All players) from King Dragon 0081 <gen> named King Dragon : Play No sound and display BEHOLD, I am the Dragon King! You feeble humans have no chance of defeating me! . Modify duration: Add 10.00 seconds and Wait
Camera - . Apply . gg_cam_Dragon_Cam_2 for Player 4 (Purple) over 0.00 seconds
Cinematic - Send transmission to (All players) from King Dragon 0081 <gen> named King Dragon : Play No sound and display Even if you could get near me i would gobble you up in a sinlgle bite! So don't you even try to stop me! Bwhahahaha! . Modify duration: Add 15.00 seconds and Wait
Camera - Pan camera for Player 4 (Purple) to (Center of Region_000 <gen>) over 4.00 seconds
Wait 4.00 seconds
cinimatics Copy 4
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Dragon_cam_1 for Player 5 (Yellow) over 0.00 seconds
Cinematic - Send transmission to (All players) from King Dragon 0081 <gen> named King Dragon : Play No sound and display BEHOLD, I am the Dragon King! You feeble humans have no chance of defeating me! . Modify duration: Add 10.00 seconds and Wait
Camera - . Apply . gg_cam_Dragon_Cam_2 for Player 5 (Yellow) over 0.00 seconds
Cinematic - Send transmission to (All players) from King Dragon 0081 <gen> named King Dragon : Play No sound and display Even if you could get near me i would gobble you up in a sinlgle bite! So don't you even try to stop me! Bwhahahaha! . Modify duration: Add 15.00 seconds and Wait
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_000 <gen>) over 4.00 seconds
Wait 4.00 seconds
cinimatics Copy 5
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Dragon_cam_1 for Player 6 (Orange) over 0.00 seconds
Cinematic - Send transmission to (All players) from King Dragon 0081 <gen> named King Dragon : Play No sound and display BEHOLD, I am the Dragon King! You feeble humans have no chance of defeating me! . Modify duration: Add 10.00 seconds and Wait
Camera - . Apply . gg_cam_Dragon_Cam_2 for Player 6 (Orange) over 0.00 seconds
Cinematic - Send transmission to (All players) from King Dragon 0081 <gen> named King Dragon : Play No sound and display Even if you could get near me i would gobble you up in a sinlgle bite! So don't you even try to stop me! Bwhahahaha! . Modify duration: Add 15.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Center of Region_000 <gen>) over 4.00 seconds
Wait 4.00 seconds
Quest magnutars
Events
Unit - Magnataur Destroyer 0004 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Magnatuar: RAAAAA!!!! UGH.. GOOD JOB! YOU KILLED IT!Don't hog all of the Items ^_^
Quest Undead
Events
Unit - Lich 0013 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 25.00 seconds the text: Lich: FOOLS! You may have killed me but u shall never manage to kill my king! He shall enjoy crushing each and every one of your bones. I only wish that i could see that...
Quest Immortal
Events
Unit - Pit Lord 0039 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 25.00 seconds the text: Immortal One: Bwahahaha! Looks like you have actually managed to kill me. I thank you for that. Here is a token of my apprecitaon.Good bye young ones.
Quest Fire Lord
Events
Unit - Firelord 0053 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Fire Lord: Yesss good... You shall be good food. For my master...
Quest Dragon
Events
Unit - King Dragon 0081 <gen> 's life becomes Less than 100.00
Conditions
Actions
Camera - . Apply . gg_cam_Dragon_cam_3 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from King Dragon 0081 <gen> named King Dragon : Play No sound and display NOO! YOU HAVE KILLED ME! EAAAA!! I SHALL RETURN AND EXTRACT MY VENGANCE!!! . Modify duration: Add 10.00 seconds and Wait
Quest Info
Events
Unit - A unit enters Region_000 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Check your Quests for Info!
Quest - Create a Optional quest titled Info with the description Created by Flyingcow24 updated 10/30/08Added Kick system! To use it player red must type -kick blue for example. No capitals!Also Added custom punish system! To use it player red must type -punish blue for example. No capitals!*punishing will only kill the target once*Added noob system! To use it player red must type -noob blue for example. No capitals!*noobing a person will turn them into a Super Rifleman*Added leaver system! If leaver occurs all players will be granted contol of leavers units. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Wait 5.00 seconds
Quest - Mark (Last created quest) as Completed
Quest 1
Events
Unit - A unit leaves Region_000 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Slay the Magntaur's!
Quest - Create a Required quest titled Magntaur's with the description Defeat the Magntaur's! recommended lvl 3 with 6 players , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest 1 Win
Events
Unit - Magnataur Destroyer 0004 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Update message: Quest Completed!
Quest 2
Events
Unit - A unit leaves Region_032 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Defeat The undead!
Quest - Create a Required quest titled Defeat Undead with the description Stop the undead's role in the dragons kingdom! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest 2 Win
Events
Unit - Lich 0013 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Update message: Quest Completed!
Quest 3
Events
Unit - A unit leaves Region_033 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Kill The Immortal one!
Quest - Create a Required quest titled Immortal one with the description Kill the immortal one! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest 3 Win
Events
Unit - Pit Lord 0039 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Update message: Quest Completed!
Quest 4
Events
Unit - A unit leaves Region_034 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Survive the pit of Hell!
Quest - Create a Required quest titled Pit of Fire with the description Its the Pit of Hell , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest 4 Win
Events
Unit - Firelord 0053 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Update message: Quest Completed!
Final Quest
Events
Unit - A unit leaves Region_035 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Slay King Dragon!
Quest - Create a Required quest titled King Dragon! with the description Can you stop King Dragon? , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Final Quest Win
Events
Unit - King Dragon 0081 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Update message: Quest Completed!
Custom kick blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 2 (Blue))) from the game
Custom kick teal
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 3 (Teal))) from the game
Custom kick purple
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Custom kick yellow
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Custom kick orange
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Punish Blue
Events
Player - Player 1 (Red) types a chat message containing -punish blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill (Random unit from (Units in (Playable map area) owned by Player 2 (Blue)))
Punish Teal
Events
Player - Player 1 (Red) types a chat message containing -punish teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill (Random unit from (Units in (Playable map area) owned by Player 3 (Teal)))
Punish Purple
Events
Player - Player 1 (Red) types a chat message containing -punish purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill (Random unit from (Units in (Playable map area) owned by Player 4 (Purple)))
Punish Yellow
Events
Player - Player 1 (Red) types a chat message containing -punish yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow)))
Punish Orange
Events
Player - Player 1 (Red) types a chat message containing -punish orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill (Random unit from (Units in (Playable map area) owned by Player 6 (Orange)))
noob red
Events
Player - Player 1 (Red) types a chat message containing -noob red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 1 (Red))) from the game
Unit - Create 1 Super Rifleman for Player 1 (Red) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: Player Red is a Noob!
noob blue
Events
Player - Player 1 (Red) types a chat message containing -noob blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 2 (Blue))) from the game
Unit - Create 1 Super Rifleman for Player 2 (Blue) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: Player Blue is a Noob!
noob teal
Events
Player - Player 1 (Red) types a chat message containing -noob teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 3 (Teal))) from the game
Unit - Create 1 Super Rifleman for Player 3 (Teal) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: Player Teal is a Noob!
noob purple
Events
Player - Player 1 (Red) types a chat message containing -noob purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Create 1 Super Rifleman for Player 4 (Purple) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: Player Purple is a Noob!
noob yellow
Events
Player - Player 1 (Red) types a chat message containing -noob yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Create 1 Super Rifleman for Player 5 (Yellow) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: Player Yellow is a Noob!
noob orange
Events
Player - Player 1 (Red) types a chat message containing -noob orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Create 1 Super Rifleman for Player 6 (Orange) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: Player Orange is a Noob!
red leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Wait 1.00 game-time seconds
Game - Display to (All players) for 11.00 seconds the text: PLAYER RED IS A LEAVER!!! HE SHALL BE ASS RAPED BY GAY ZOMBIES FOR ALL ETERNITY!
Unit - Change ownership of (Random unit from (Units in (Playable map area) owned by Player 1 (Red))) to Player 2 (Blue) and Retain color
blue leaves
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Wait 1.00 game-time seconds
Game - Display to (All players) for 11.00 seconds the text: PLAYER BLUE IS A LEAVER!!! HE SHALL BE ASS RAPED BY GAY ZOMBIES FOR ALL ETERNITY!
Unit - Change ownership of (Random unit from (Units in (Playable map area) owned by Player 2 (Blue))) to Player 1 (Red) and Retain color
teal leaves
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Wait 1.00 game-time seconds
Game - Display to (All players) for 11.00 seconds the text: PLAYER TEAL IS A LEAVER!!! HE SHALL BE ASS RAPED BY GAY ZOMBIES FOR ALL ETERNITY!
Unit - Change ownership of (Random unit from (Units in (Playable map area) owned by Player 3 (Teal))) to Player 1 (Red) and Retain color
purple leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Wait 1.00 game-time seconds
Game - Display to (All players) for 11.00 seconds the text: PLAYER PURPLE IS A LEAVER!!! HE SHALL BE ASS RAPED BY GAY ZOMBIES FOR ALL ETERNITY!
Unit - Change ownership of (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) to Player 1 (Red) and Retain color
yellow leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Wait 1.00 game-time seconds
Game - Display to (All players) for 11.00 seconds the text: PLAYER YELLOW IS A LEAVER!!! HE SHALL BE ASS RAPED BY GAY ZOMBIES FOR ALL ETERNITY!
Unit - Change ownership of (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) to Player 1 (Red) and Retain color
orange leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Wait 1.00 game-time seconds
Game - Display to (All players) for 11.00 seconds the text: PLAYER ORANGE IS A LEAVER!!! HE SHALL BE ASS RAPED BY GAY ZOMBIES FOR ALL ETERNITY!
Unit - Change ownership of (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) to Player 1 (Red) and Retain color
Palidain skills
Events
Unit - A unit enters Region_037 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Palidain Adventurer's Skills: Holy Light, Divine Sheild, Power Boost, Devotion Aura, Inferno.
Dwarf Skills
Events
Unit - A unit enters Region_038 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moutian King Adventurer's Skills: Chemical Rage, Thunder Clap, Storm bolt, Bash, Avatar.
ArcherSkills
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Ranger Adventurer's Skills: Chain Lightning, Cold Arrows, Rain of Fire, Summon Bear, Starfall
Arthas skills
Events
Unit - A unit enters Region_040 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Warrior Adventurer's Skills: Summon Hawk, Healing Wave, Divine Shield, Vampiric Aura. Volcano.
Mage Skills
Events
Unit - A unit enters Region_041 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Mage Adventurer's Skills: Blizzard, Poison Arrows, Brilliance Aura, Summon Water Elemental, Earthquake.
Knight Skills
Events
Unit - A unit enters Region_042 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Knight Adventurer's Skills: Feral Spirit, Shockwave, Holy Light, Endurance Aura, Avatar.
gate 1 inv
Events
Destructible - Demonic Gate 0246 <gen> dies
Conditions
Actions
Destructible - Make Demonic Gate 0245 <gen> Invulnerable
gate 2 inv
Events
Destructible - A destructible within Region_043 <gen> dies
Conditions
Actions
Destructible - Make Icy Gate 0575 <gen> Invulnerable
gate 3 inv
Events
Destructible - A destructible within Region_044 <gen> dies
Conditions
Actions
Destructible - Make Icy Gate 0869 <gen> Invulnerable
gate 4 inv
Events
Destructible - Ice Rock Gate 1065 <gen> dies
Conditions
Actions
Destructible - Make Dungeon Gate 1143 <gen> Invulnerable
gate 1 kill
Events
Unit - Magnataur Destroyer 0004 <gen> Dies
Conditions
Actions
Wait 2 game-time seconds
Destructible - Open Demonic Gate 0245 <gen>
gate 2 kill
Events
Unit - Lich 0013 <gen> Dies
Conditions
Actions
Wait 2 game-time seconds
Destructible - Open Icy Gate 0575 <gen>
gate 3 kill
Events
Unit - Pit Lord 0039 <gen> Dies
Conditions
Actions
Wait 2 game-time seconds
Destructible - Open Icy Gate 0869 <gen>
gate 4 kill
Events
Unit - Firelord 0053 <gen> Dies
Conditions
Actions
Wait 2 game-time seconds
Destructible - Open Dungeon Gate 1143 <gen>
sold out palidan
Events
Unit - A unit leaves Region_001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Leaving unit)) Equal to (Matching player)).) the text: SORRY, THIS HERO IS SOLD OUT.
sold out dwarf
Events
Unit - A unit leaves Region_002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Leaving unit)) Equal to (Matching player)).) the text: SORRY, THIS HERO IS SOLD OUT.
sold out ranger
Events
Unit - A unit leaves Region_003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Leaving unit)) Equal to (Matching player)).) the text: SORRY, THIS HERO IS SOLD OUT.
sold out arthas
Events
Unit - A unit leaves Region_004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Leaving unit)) Equal to (Matching player)).) the text: SORRY, THIS HERO IS SOLD OUT.
sold out mage
Events
Unit - A unit leaves Region_005 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Leaving unit)) Equal to (Matching player)).) the text: SORRY, THIS HERO IS SOLD OUT.
sold out knight
Events
Unit - A unit leaves Region_006 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Game - Display to (All players matching ((Owner of (Leaving unit)) Equal to (Matching player)).) the text: SORRY, THIS HERO IS SOLD OUT.
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