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Model validation: VoidWalker (Elder)

VoidwalkerElder.mdx

0 errors 4 severe 1 warnings 3 unused
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 138400); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 138400); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 138400); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 138400); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Bone 28 - "Bone_Jaw"
    • 1 Scaling
      • Track 1 at frame 14640 has exactly the same value as tracks 0 and 2
  • 1 Attachment 4 - "Hand Left Ref"
    • 1 Rotation
      • Track 15 at frame 145500 has exactly the same value as tracks 14 and 16
  • 1 Attachment 6 - "Weapon Ref"
    • 1 Rotation
      • Track 15 at frame 145500 has exactly the same value as tracks 14 and 16
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