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Triggers
kvltrpg2Swamp.w3x
Variables
basics
Melee Initialization
hides
death
lowhp
lowhpfix
zauber
hekse
hekse Copy
levellimit
jotunspor
Raven
ugl
nekroveiw
witchcry
witchcry Copy
Victory
endgame
ITMES
Hero
Stack
Unstack
LOOT
loot
loot Copy 3
loot Copy 2
loot Copy 2 Copy
loot Copy
loot Copy Copy
loot Copy Copy Copy
Daynightcycle
night
day
witchinghour
jotunn witch hour
ForestQueenhour
cache
camera
Untitled Trigger 001
camera
save hero
store hero
spells
bard
krig
ragnarok
TherunawaydaughterQUEST
girlcry
girlcry Copy
girl goes home
efterlysning
follower
the truth girl dies
The Providing Quest
hundekd
hundekd follow
hundekd follow Copy
the providing
wife death
first son death
second son death
stick
run way
run way Copy
Olga
dragon
dragonroar Copy
dragonroar Copy Copy
Medicine Quest
First quest
wife healed
questfail
wife death Copy
findingshaman
findingshaman Copy
Jotnar Quest
discovery
victory
house
Graniteface
Graniteface death
Graniteface death Copy
hostiles Copy 2 Copy
hostiles Copy 2 Copy Copy
ravnojedisturb
sage
jotunnhorde
first
path1
path2
path2 Copy
ifwifedead
player2 Copy 3 Copy Copy
player2 Copy 3 Copy Copy Copy
sundaychurch
Oslo
alfadir wardrums
alfadir wardrums Copy
alfadir wardrums Copy Copy
second
secondjpath
secondjpath Copy
ANTEOK
anteok
anteok Copy
bossdeath Copy
prisoners Copy
help
help Copy
whywehateanteok
galdralas path
Galdr Kaede
Crusader Quest
oktavist Copy
going to church
victory Copy
willofjesus
knife
crusade1
crusaders
player2
player2 Copy 2
player2 Copy 2 Copy
player2 Copy
Oslopath
Oslopath Copy
Oslopath Copy Copy
Oslopath Copy Copy Copy
cathedral crusade
cathedral crusaderpath
Spells
shield
shield Copy
treants
mayhem
Oslo Quest
lute
in trade for goods
shaman escape
Oslo attack
crusaders Copy Copy
player2 Copy 3 Copy Copy 2
player2 Copy 3 Copy Copy 2 Copy 3
player2 Copy 3 Copy Copy 2 Copy 2
crusaders Copy Copy Copy 2
secondosloattak
secondpath
Dark Spirit Quest
Avian tyrant
lotsofzombiesspawn
firstswampwar
riseup
riseup Copy
whistle
victory Copy 2
Entboss
greatwood journey
greatwood journey Copy
entboss
druidsassemble
druiddeath
thunder
weather report
Spiderline
spider crusade
spider path
peeps
spider path Copy
spider path Copy Copy
spider path Copy Copy Copy
swampkeepers
crusade
move
TROLLS
lots of trolls
lots of trolls Copy
go forth cave trolls
gettingoutofhisswamp
exit
exit Copy
exit Copy Copy
undead
undead Copy
monsters
Entgrowls
Entgrowls Copy
Entgrowls Copy Copy
Entgrowls Copy Copy Copy
screetches Copy
Swampguardian Patrol
Swampguardian Patrol Copy
graves1
Broodqueen
hostiles
Shreks
gettriggered
Soul Crusade
soul path
sweet ass souls
njol
njol path
HostileRadar
jotunradar
crusaderradar
spiritradar
wildbeastradar
caves
cave1
cave1 Copy
goatcheese
Untitled Trigger 002
Untitled Trigger 002 Copy
fungi
spores
slime
wifedialog
dialog
dialog2
dialog1
dialog3
zealot
run
troglodytes
trogs3
trogs3 Copy 2
trogs2
trogs1
Swamp2
Swamphole1
Swamphole2
Swamphole1path
Swamphole1path Copy
Fylgia
fylgia
secret mt
morph back
Ejner Ildskæg
Untitled Trigger 003
camera
Untitled Trigger 001 Copy
camera Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Charges
integer
No
Crusadequest
quest
No
Hero
unit
Yes
HeroPos
location
No
Illwife
quest
No
Jotunnquest
quest
No
OsloQuest
quest
No
Slot
integer
No
Theprodiving
quest
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Thulean 0003 <gen> to Move To . (Center of Region_023 <gen>)
Unit - Order Hundekød 0236 <gen> to Follow . Thulean 0003 <gen>
Game - Set the time of day to 12.00
Visibility - Disable black mask
Visibility - Disable fog of war
Game - Set time of day speed to 100.00 % of the default speed
Environment - Set sky to Felwood Sky
Cinematic - Fade out over 0.10 seconds using texture Black Mask and color ( 10.00 %, 100.00 %, 10.00 %) with 70.00 % transparency
Unit - Make Granitfjas 0122 <gen> Sleep when unprovoked
Animation - Play Altar 0454 <gen> 's stand work animation
Hero - Make Player 1 (Red) Heroes gain 35.00 % experience from future kills
hides
Events
Map initialization
Conditions
Actions
Unit - Hide Adramelech 0091 <gen>
Unit - Hide Ancient Protector 0071 <gen>
Unit - Hide Valkyr 0586 <gen>
Unit - Hide Valkyr 0681 <gen>
Unit - Hide Valkyr 0577 <gen>
Unit - Hide Ravn 0453 <gen>
death
Events
Unit - Thulean 0003 <gen> Dies
Conditions
Actions
Sound - Play death <gen>
Wait 4.00 seconds
Game - Defeat Player 1 (Red) with the message: You failed
lowhp
Events
Unit - Thulean 0003 <gen> 's life becomes Less than 200.00
Conditions
Actions
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 60.00 % transparency
lowhpfix
Events
Unit - Thulean 0003 <gen> 's life becomes Greater than 200.00
Conditions
Actions
Cinematic - Hide filter
zauber
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Zauberflöten
Actions
Sound - Play Zauberfl_ten <gen>
hekse
Events
Unit - A unit comes within 800.00 of Thulean 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Witch
Actions
Sound - Play mosekonenbrygger <gen>
hekse Copy
Events
Unit - A unit comes within 800.00 of Thulean 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hexer
Actions
Sound - Play hekseskrig <gen>
levellimit
Events
Conditions
Actions
jotunspor
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Sound - Play JOTUNSPOR___Svartalvheims_Djup__Unofficial_Music_Video_u <gen>
Raven
Events
Unit - A unit comes within 1000.00 of Thulean 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Ravn
Actions
Sound - Play Raven_Sound_Effect <gen>
ugl
Events
Unit - A unit comes within 1000.00 of Thulean 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Owl Scout (Level 1)
Actions
Sound - Play Owl <gen>
nekroveiw
Events
Map initialization
Conditions
Actions
Cinematic - Apply a filter over 200.00 seconds using Normal blending on texture White Mask , starting with color ( 40.00 %, 0.00 %, 100.00 %) and 90.00 % transparency and ending with color ( 40.00 %, 0.00 %, 100.00 %) and 88.00 % transparency
witchcry
Events
Unit - A unit comes within 2000.00 of Galdr Witch 0163 <gen>
Sound - Play girlcry <gen> at 100 % volume, attached to Galdr Witch 0163 <gen>
Unit - Add Invulnerable (Neutral) to (Triggering unit)
witchcry Copy
Events
Unit - A unit comes within 150.00 of Galdr Witch 0163 <gen>
Conditions
(Triggering unit) Equal to Thulean 0003 <gen>
Actions
Animation - Play Galdr Witch 0163 <gen> 's Spell animation
Sound - Play mosekonenbrygger <gen>
Unit - Remove Invulnerable (Neutral) from Galdr Witch 0163 <gen>
endgame
Events
Unit - A unit enters endgame <gen>
Conditions
And - All (Conditions) are true
Conditions
(Centaur Anteok 0340 <gen> is dead) Equal to True
(Church 0045 <gen> is dead) Equal to True
(Granitfjas 0122 <gen> is dead) Equal to True
(Nifelheims Pilgrim 0650 <gen> is dead) Equal to True
Actions
Unit - Add Invulnerable (Neutral) to Thulean 0003 <gen>
Sound - Play Den_store_sovn <gen>
Cinematic - Apply a filter over 30.00 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 70.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Set the next level to kvltrpg3pathofwar.w3x
Hero
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Set Variable Set Hero[1] = Thulean 0003 <gen>
Stack
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type (Item-type of (Item being manipulated))) Equal to True
(Item being manipulated) Not equal to (Item carried by (Hero manipulating item) of type (Item-type of (Item being manipulated)))
Actions
Item - Set charges remaining in (Item carried by (Hero manipulating item) of type (Item-type of (Item being manipulated))) to ((Charges remaining in (Item carried by (Hero manipulating item) of type (Item-type of (Item being manipulated)))) + (Charges remaining in (Item being manipulated)))
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
Item - Remove (Item being manipulated)
Unstack
Events
Player - Player 1 (Red) types a chat message containing -unstack (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing -unstack (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing -unstack (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing -unstack (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing -unstack (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing -unstack (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing -unstack (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing -unstack (Unexpected type: 'stringnoformat') as A substring
Player - Player 9 (Gray) types a chat message containing -unstack (Unexpected type: 'stringnoformat') as A substring
Player - Player 10 (Light Blue) types a chat message containing -unstack (Unexpected type: 'stringnoformat') as A substring
Player - Player 11 (Dark Green) types a chat message containing -unstack (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) types a chat message containing -unstack (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Set Variable Set HeroPos = (Position of Hero[(Player number of (Triggering player))])
Set Variable Set Slot = (Integer((Substring((Entered chat string), 10, 10))))
Set Variable Set Charges = ((Charges remaining in (Item carried by Hero[(Player number of (Triggering player))] in slot Slot)) / 2)
Item - Set charges remaining in (Item carried by Hero[(Player number of (Triggering player))] in slot Slot) to Charges
Item - Create (Item-type of (Item carried by Hero[(Player number of (Triggering player))] in slot Slot)) at HeroPos
Item - Set charges remaining in (Last created item) to Charges
Custom script: call RemoveLocation(udg_HeroPos)
loot
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Torturist
Actions
Item - Create Ansuz at (Position of (Triggering unit))
loot Copy 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ravn
Actions
Item - Create Raven Feather at (Position of (Triggering unit))
loot Copy 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Fimbul Sage
Actions
Item - Create Stave of returning at (Position of (Triggering unit))
loot Copy 2 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Fimbul Ancient
Actions
Item - Create Bindingrune: Peace at (Position of (Triggering unit))
loot Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Bishop
Actions
Item - Create Potion of Mana at (Position of (Triggering unit))
loot Copy Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Templar Justicar
Actions
Item - Create Potion of Healing at (Position of (Triggering unit))
loot Copy Copy Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Mushroom People
Actions
Item - Create Gold Coins at (Position of (Triggering unit))
night
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Cinematic - Fade out over 10.00 seconds using texture Black Mask and color ( 70.00 %, 80.00 %, 100.00 %) with 10.00 % transparency
Wait 10.00 seconds
Visibility - Enable fog of war
Visibility - Enable black mask
Wait 5.00 seconds
Environment - Set sky to None
Sound - Play Owl <gen> at 30.00 % volume, skipping the first 0 seconds
Wait 200.00 seconds
Sound - Play Owl <gen> at 100.00 % volume, skipping the first 0 seconds
Wait 180.00 seconds
Sound - Play Owl <gen> at 70.00 % volume, skipping the first 0 seconds
day
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Visibility - Disable black mask
Environment - Set sky to Felwood Sky
Visibility - Disable fog of war
Sound - Play nordicforestbirds <gen> at 70.00 % volume, skipping the first 0 seconds
Cinematic - Fade in over 50.00 seconds using texture Black Mask and color ( 70.00 %, 80.00 %, 100.00 %) with 20.00 % transparency
Wait 134.00 seconds
Sound - Play nordicforestbirds <gen> at 80.00 % volume, skipping the first 0 seconds
Cinematic - Apply a filter over 200.00 seconds using Normal blending on texture White Mask , starting with color ( 40.00 %, 0.00 %, 100.00 %) and 90.00 % transparency and ending with color ( 40.00 %, 0.00 %, 100.00 %) and 88.00 % transparency
witchinghour
Events
Game - The in-game time of day becomes Equal to 23.00
Unit - Create 1 . Witch for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 2 seconds
Unit - Create 1 . Witch for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 2 seconds
Unit - Create 1 . Witch for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 2 seconds
Unit - Create 1 . Witch for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 2 seconds
Unit - Create 1 . Witch for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 2 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Create 1 . Witch for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Wait 2 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Create 1 . Witch for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
jotunn witch hour
Events
Game - The in-game time of day becomes Equal to 23.00
Conditions
Actions
Unit - Create 1 . Hexer for Player 3 (Teal) at (Center of jotunnroute <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 3 . Jotunn Ritualist Priestess for Player 3 (Teal) at (Center of jotunnroute <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 5 . Blooddrunk Initiate for Player 3 (Teal) at (Center of jotunnroute <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Hexer for Player 3 (Teal) at (Center of jotunnroute <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Satyricon for Player 3 (Teal) at (Center of jotunnroute <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Rottenmann Hoplite for Player 3 (Teal) at (Center of jotunnroute <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Hexer for Player 3 (Teal) at (Center of jotunnroute <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 4 . Jotunn Ritualist for Player 3 (Teal) at (Center of jotunnroute <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Hexer for Player 3 (Teal) at (Center of jotunnroute <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Hexer for Player 3 (Teal) at (Center of jotunnroute <gen>) facing Default building facing degrees
ForestQueenhour
Events
Game - The in-game time of day becomes Equal to 23.00
Conditions
(Voelven 0079 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Faerie for Player 5 (Yellow) at (Position of Voelven 0079 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Faerie for Player 5 (Yellow) at (Position of Voelven 0079 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Faerie for Player 5 (Yellow) at (Position of Voelven 0079 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Faerie for Player 5 (Yellow) at (Position of Voelven 0079 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Faerie for Player 5 (Yellow) at (Position of Voelven 0079 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Faerie for Player 5 (Yellow) at (Position of Voelven 0079 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Faerie for Player 5 (Yellow) at (Position of Voelven 0079 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Faerie for Player 5 (Yellow) at (Position of Voelven 0079 <gen>) facing Default building facing degrees
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Thulean 0003 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
camera
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 800.00 over 0.10 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to 345.00 over 0.10 seconds
Camera - Set Player 1 (Red) 's camera Height Offset to 100.00 over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of Thulean 0003 <gen>) over 3.00 seconds
store hero
Events
Conditions
Actions
bard
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Voluspá
Actions
Trigger - Turn off (This trigger)
Sound - Play bard <gen>
krig
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Krigskrig
Actions
Sound - Play skrig <gen>
ragnarok
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Rain of Ragnarok
Actions
Unit - Create 1 . Fenriz for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
girlcry
Events
Unit - A unit comes within 600.00 of Dottir 0463 <gen>
Conditions
(Triggering unit) Equal to Thulean 0003 <gen>
Actions
Sound - Play girlcry <gen>
Unit - Change ownership of Dottir 0463 <gen> to Player 1 (Red) and Retain color
girlcry Copy
Events
Unit - A unit comes within 2500.00 of Dottir 0463 <gen>
Conditions
(Triggering unit) Equal to Thulean 0003 <gen>
Actions
Sound - Play girlcry <gen>
girl goes home
Events
Unit - A unit comes within 700.00 of Huntress 0225 <gen>
Conditions
(Triggering unit) Equal to Dottir 0463 <gen>
Actions
Trigger - Turn off (This trigger)
Sound - Destroy girlcry <gen>
Unit - Change ownership of Dottir 0463 <gen> to Player 4 (Purple) and Retain color
Unit - Set Rally-Point for Dottir 0463 <gen> to Huntress 0225 <gen>
Hero - Add 1000 experience to Thulean 0003 <gen> , Show level-up graphics
Item - Create Elven Bow at (Position of Huntress 0225 <gen>)
Floating Text - Create floating text that reads Bless you! at (Position of Huntress 0225 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 7.00 seconds
Floating Text - Destroy (Last created floating text)
efterlysning
Events
Unit - A unit comes within 600.00 of Huntress 0225 <gen>
Conditions
(Triggering unit) Equal to Thulean 0003 <gen>
Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads Have you seen my daughter? She has been missing for 3 days.. It's dangerous out there at (Position of Huntress 0225 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 7.00 seconds
Floating Text - Destroy (Last created floating text)
Quest - Create a Optional quest titled The Stray Daughter with the description Search for the missing girl, Olga Hillevi, and bring her home , using icon path war3mapImported\BTNTheRunaway.blp
Quest - Display to Player Group - Player 1 (Red) the Quest Discovered message: The Stray Daughter
follower
Events
Unit - Dottir 0463 <gen> Dies
Conditions
Actions
Unit - Change ownership of Huntress 0225 <gen> to Player 1 (Red) and Retain color
Unit - Order Huntress 0225 <gen> to Follow . Thulean 0003 <gen>
the truth girl dies
Events
Unit - Dottir 0463 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play varg8 <gen>
hundekd
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Conditions
Actions
Unit - Order Hundekød 0236 <gen> to Attack-Move To . (Position of (Triggering unit))
hundekd follow
Events
Unit - Thulean 0003 <gen> Is issued an order targeting a point
Conditions
Actions
Unit - Order Hundekød 0236 <gen> to Follow . Thulean 0003 <gen>
hundekd follow Copy
Events
Unit - Thulean 0003 <gen> Is issued an order targeting an object
Conditions
Actions
Unit - Order Hundekød 0236 <gen> to Follow . Thulean 0003 <gen>
the providing
Events
Map initialization
Conditions
Actions
Wait 20.00 seconds
Quest - Create a Optional quest titled The Providing with the description Keep your family and yourself alive , using icon path war3mapImported\BTNproviding.blp
Quest - Display to (All players) the Hint message: Keep your family and yourself alive
wife death
Events
Unit - Hexer 0005 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Mission Failed message: Your wife is dead
Hero - Make Player 1 (Red) Heroes gain 10.00 % experience from future kills
stick
Events
Unit - Drengr 0027 <gen> Learns a skill
Conditions
Actions
run way
Events
Unit - Drengr 0027 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Run Away Children
Actions
Unit - Order Drengr 0027 <gen> to Move To . (Center of aroundthehouse_Copy_3 <gen>)
run way Copy
Events
Unit - Poladi 0026 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Run Away Children
Actions
Unit - Order Poladi 0026 <gen> to Move To . (Center of aroundthehouse_Copy_3 <gen>)
Olga
Events
Unit - Dottir 0463 <gen> Dies
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 70.00 % experience from future kills
Quest - Mark (Last created quest) as Failed
dragonroar Copy
Events
Unit - A unit comes within 600.00 of Thulean 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lindorm (walking)
Actions
Sound - Play Dragon_Roar <gen> at 100 % volume, attached to Lindorm 0159 <gen>
dragonroar Copy Copy
Events
Unit - A unit comes within 1500.00 of Thulean 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lindorm (walking)
Actions
Sound - Play Dragon_Roar <gen> at 70.00 % volume, attached to Lindorm 0159 <gen>
First quest
Events
Map initialization
Conditions
Actions
Wait 7.00 seconds
Floating Text - Create floating text that reads Kristian.. I am very sick. Go to Oslo and get the shaman. Bring him here quick! at (Position of Hexer 0005 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Quest - Create a Optional quest titled Your wife is sick with the description Your wife is very sickGo to Oslo and bring back the shaman , using icon path war3mapImported\BTNdetsomvar.blp
Quest - Display to Player Group - Player 1 (Red) the Quest Discovered message: Go to Oslo and find the shaman
Wait 2.00 seconds
Sound - Play varg5 <gen>
Cinematic - Ping minimap for (All players) at (Center of Region_034 <gen>) for 10.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Floating Text - Destroy (Last created floating text)
wife healed
Events
Unit - A unit enters campfire <gen>
Conditions
And - All (Conditions) are true
Conditions
(Triggering unit) Equal to Shaman 0618 <gen>
(Hexer 0005 <gen> is alive) Equal to True
Actions
Unit - Change ownership of Hexer 0005 <gen> to Player 1 (Red) and Retain color
Unit - Order Shaman 0618 <gen> to Move To . (Center of Oslo <gen>)
Trigger - Turn off (This trigger)
questfail
Events
Unit - A unit enters campfire <gen>
Conditions
And - All (Conditions) are true
Conditions
(Triggering unit) Equal to Shaman 0618 <gen>
(Hexer 0005 <gen> is dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Mark Illwife as Failed
Hero - Make Player 1 (Red) Heroes gain 70.00 % experience from future kills
Unit - Order Shaman 0618 <gen> to Move To . (Center of Oslo <gen>)
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads Beklager.. at (Position of Shaman 0618 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
wife death Copy
Events
Unit - Hexer 0005 <gen> Dies
Conditions
Actions
Quest - Mark Illwife as Failed
findingshaman
Events
Unit - A unit comes within 256 of Shaman 0618 <gen>
Conditions
(Triggering unit) Equal to Thulean 0003 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Order Thulean 0003 <gen> to Follow . Shaman 0618 <gen>
Floating Text - Create floating text that reads Hej då Vikernes. er konan vel? at (Position of Shaman 0618 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Shaman 0618 <gen> to Follow . Thulean 0003 <gen>
Unit - Change ownership of Shaman 0618 <gen> to Player 1 (Red) and Retain color
Sound - Play song <gen>
Quest - Display to (All players) the Quest Update message: Follow the shaman
findingshaman Copy
Events
Unit - A unit comes within 400.00 of Shaman 0618 <gen>
Conditions
And - All (Conditions) are true
Conditions
(Triggering unit) Equal to Hexer 0005 <gen>
(Hexer 0005 <gen> is alive) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Order Shaman 0618 <gen> to Follow . Hexer 0005 <gen>
Wait 5.00 seconds
Animation - Play Shaman 0618 <gen> 's stand channel animation
Wait 5.00 seconds
Quest - Display to (All players) the Quest Completed message: Your wife is healed
Unit - Change ownership of Hexer 0005 <gen> to Player 1 (Red) and Retain color
Unit - Order Shaman 0618 <gen> to Move To . (Center of Oslo <gen>)
discovery
Events
Unit - A unit comes within 700.00 of Thulean 0003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Quest - Create a Required quest titled The Three Evils with the description Kill Kaempen GranitfjasKill Ravnhug af NifelheimKill the Centaur Anteok , using icon path war3mapImported\BTNTheodorKittelsendarkTroll.blp
Trigger - Turn off (This trigger)
victory
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Centaur Anteok second form
Actions
Sound - Play Bis_am_ende_unsere_tage <gen>
Quest - Mark Jotunnquest as Completed
Quest - Display to (All players) the Quest Completed message: The Anteok, the final boss is dead. You can go home and rest
Unit - Create 5 . Prisoner for Player 4 (Purple) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit - Change ownership of Valkyr 0586 <gen> to Neutral Passive and Retain color
Unit - Change ownership of Valkyr 0577 <gen> to Neutral Passive and Retain color
Unit - Change ownership of Valkyr 0681 <gen> to Neutral Passive and Retain color
Wait 6.00 seconds
Unit - Remove Valkyr 0586 <gen> from the game
Unit - Remove Valkyr 0577 <gen> from the game
Unit - Remove Valkyr 0681 <gen> from the game
prisoners Copy
Events
Unit - A unit enters brennenburg <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Prisoner
Actions
Unit - Order (Triggering unit) to Move To . (Center of liloslo <gen>)
help
Events
Unit - Centaur Anteok 0340 <gen> 's life becomes Less than 2000.00
Conditions
Actions
Unit - Unhide Valkyr 0577 <gen>
Unit - Unhide Valkyr 0586 <gen>
Unit - Unhide Valkyr 0681 <gen>
Unit - Order Valkyr 0577 <gen> to Attack . Centaur Anteok 0340 <gen>
Unit - Order Valkyr 0586 <gen> to Attack . Centaur Anteok 0340 <gen>
Unit - Order Valkyr 0681 <gen> to Attack . Centaur Anteok 0340 <gen>
Unit - Move instantly to (Center of graveyard <gen>)
Unit - Order to Attack . Centaur Anteok 0340 <gen>
help Copy
Events
Unit - A unit enters thunder <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Centaur Anteok second form
Actions
Unit - Order Voelven 0079 <gen> to Attack . (Triggering unit)
Unit - Order Fimbul Sentinel 0119 <gen> to Attack . (Triggering unit)
Unit - Change ownership of Voelven 0079 <gen> to Player 5 (Yellow) and Retain color
Unit - Change ownership of Fimbul Sentinel 0119 <gen> to Player 5 (Yellow) and Retain color
whywehateanteok
Events
Time - Every 60.00 seconds of game time
Conditions
(Centaur Anteok 0340 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Galdralas for Neutral Hostile at (Center of anteok <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of anteok <gen>) using war3mapImported\AncientExplode.mdx
galdralas path
Events
Unit - A unit enters anteok <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Move To . (Random point in (Playable map area))
Galdr Kaede
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Centaur Anteok second form
Actions
Trigger - Turn off (This trigger)
Unit - Add Galdr Kaede to Thulean 0003 <gen>
Quest - Display to (All players) the Secret message: You have obtained a new spell
Wait 4.00 seconds
Quest - Display to (All players) the Warning message: GALDR KAEDE
oktavist Copy
Events
Unit - A unit comes within 1500.00 of Thulean 0003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Sound - Play TheRussianOktavist <gen> at 50.00 % volume, attached to Bishop 0028 <gen>
Quest - Create a Required quest titled The First Crusades with the description Burn the Church to stop the crusades , using icon path war3mapImported\BTNGarrisonArmy.blp
Animation - Play Thulean 0003 <gen> 's stand ready animation
going to church
Events
Unit - A unit comes within 1700.00 of Church 0045 <gen>
Conditions
(Triggering unit) Equal to Thulean 0003 <gen>
Actions
Trigger - Turn off (This trigger)
Sound - Play churchteme <gen>
victory Copy
Events
Unit - Church 0045 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play judgement <gen>
Sound - Play lostwisdom <gen> at 70.00 % volume, attached to Church 0045 <gen>
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Completed message: The crusade has been silenced
Unit - Bishop 0028 <gen> 's life becomes Less than 200.00
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play will_of_jesus <gen>
knife
Events
Unit - A unit comes within 100.00 of Templar Justicar 0185 <gen>
Conditions
(Triggering unit) Equal to Thulean 0003 <gen>
Actions
Trigger - Turn off (This trigger)
Sound - Play varg6 <gen>
crusaders
Events
Time - Every 444.00 seconds of game time
Conditions
(Church 0045 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Templar Justicar for Player 2 (Blue) at (Center of Crusade_route1 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Templar Exemplar for Player 2 (Blue) at (Center of Crusade_route1 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Squire for Player 2 (Blue) at (Center of Crusade_route1 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Crossbow footman for Player 2 (Blue) at (Center of Crusade_route1 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Henchman for Player 2 (Blue) at (Center of Crusade_route1 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Cleric for Player 2 (Blue) at (Center of Crusade_route1 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Plaguedoctor for Player 2 (Blue) at (Center of Crusade_route1 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Bishop for Player 2 (Blue) at (Center of Crusade_route1 <gen>) facing Default building facing degrees
player2
Events
Unit - A unit enters Crusade_route1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Crusade_route1_Copy <gen>)
player2 Copy 2
Events
Unit - A unit enters Crusade_route1_Copy <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Crusade_route1_Copy_2 <gen>)
player2 Copy 2 Copy
Events
Unit - A unit enters Crusade_route1_Copy_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Crusade_route_2 <gen>)
player2 Copy
Events
Unit - A unit enters Crusade_route_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of crusaderoute3 <gen>)
Oslopath
Events
Unit - A unit enters crusaderoute3 <gen>
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Hexer 0005 <gen> is dead) Equal to True
(Slaughterhouse 0030 <gen> is alive) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of jotunnroute <gen>)
Oslopath Copy
Events
Unit - A unit enters jotunnroute <gen>
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Granitfjas 0122 <gen> is dead) Equal to True
(Noble 0052 <gen> is alive) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Oslo <gen>)
Oslopath Copy Copy
Events
Unit - A unit enters Oslo <gen>
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Noble 0052 <gen> is dead) Equal to True
(Centaur Anteok 0340 <gen> is alive) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of mound <gen>)
Oslopath Copy Copy Copy
Events
Unit - A unit enters Crusade_route1 <gen>
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Centaur Anteok 0340 <gen> is dead) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of endgame <gen>)
cathedral crusade
Events
Time - Every 444.00 seconds of game time
Conditions
(Church 0045 <gen> is dead) Equal to True
Actions
Unit - Create 1 . Templar Justicar for Player 2 (Blue) at (Center of Region_047 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 2 . Templar Exemplar for Player 2 (Blue) at (Center of Region_047 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Squire for Player 2 (Blue) at (Center of Region_047 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Crossbow footman for Player 2 (Blue) at (Center of Region_047 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Templar Exemplar for Player 2 (Blue) at (Center of Region_047 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Cleric for Player 2 (Blue) at (Center of Region_047 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Plaguedoctor for Player 2 (Blue) at (Center of Region_047 <gen>) facing Default building facing degrees
cathedral crusaderpath
Events
Unit - A unit enters Region_047 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Crusade_route1 <gen>)
shield
Events
Unit - Thulean 0003 <gen> Finishes casting an ability
Conditions
Actions
Animation - Play Thulean 0003 <gen> 's Stand Ready animation
shield Copy
Events
Unit - Thulean 0003 <gen> Starts the effect of an ability
Conditions
(Ability being cast) Equal to Hammer
Actions
Animation - Play Thulean 0003 <gen> 's Stand Work animation
treants
Events
Conditions
Actions
mayhem
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Earthquake
Actions
lute
Events
Unit - A unit comes within 3000.00 of Noble 0052 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Sound - Play lute <gen>
in trade for goods
Events
Unit - A unit enters Region_034 <gen>
Conditions
(Triggering unit) Equal to Thulean 0003 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Noble 0017 <gen> named A Noble Request : Play oslo_trade <gen> and display . Modify duration: Add 0 seconds and Wait
Quest - Create a Optional quest titled Keeping a stand withOslo with the description Fight off the horde of Jotnar , using icon path war3mapImported\BTNOslo.blp
Quest - Display to (All players) the Quest Discovered message: Help Oslo prevail
Wait 100.00 seconds
Item - Create Ryebread at (Center of Region_034 <gen>)
Item - Create Ryebread at (Center of Region_034 <gen>)
shaman escape
Events
Unit - 's life becomes Less than 100.00
Conditions
Actions
Unit - Order to Move To . (Center of Region_022 <gen>)
crusaders Copy Copy
Events
Unit - A unit enters Oslo <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Cavetroll for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Blooddrunk Initiate for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Blooddrunk Initiate for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Jotnar Jaeger for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Blooddrunk Initiate for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Jotnar Jaeger for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Blooddrunk Initiate for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Jotnar Jaeger for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Blooddrunk Initiate for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Yablika for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Jotunn Ritualist for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Jotunn Runebinder for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 2 . Rottenmann Hoplite for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 3 . Iniquit for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 1 . Cavetroll for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Blooddrunk Initiate for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Blooddrunk Initiate for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Jotnar Jaeger for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Blooddrunk Initiate for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Jotnar Jaeger for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Blooddrunk Initiate for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Jotnar Jaeger for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Blooddrunk Initiate for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Yablika for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Jotunn Ritualist for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Jotunn Runebinder for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 2 . Rottenmann Hoplite for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 3 . Iniquit for Player 3 (Teal) at (Center of brennenburg <gen>) facing Default building facing degrees
player2 Copy 3 Copy Copy 2
Events
Unit - A unit enters brennenburg <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of jotnar_journey <gen>)
player2 Copy 3 Copy Copy 2 Copy 3
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Oslo <gen>)
player2 Copy 3 Copy Copy 2 Copy 2
Events
Unit - A unit enters jotnar_journey <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Oslo <gen>)
crusaders Copy Copy Copy 2
Events
Unit - A unit leaves Oslo <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Skaven Thief for Player 3 (Teal) at (Center of Region_028 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Blooddrunk Initiate for Player 3 (Teal) at (Center of Region_028 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Jotnar Jaeger for Player 3 (Teal) at (Center of Region_028 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Seidr for Player 3 (Teal) at (Center of Region_028 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Skaven Thief for Player 3 (Teal) at (Center of Region_028 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Blooddrunk Initiate for Player 3 (Teal) at (Center of Region_028 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Jotnar Jaeger for Player 3 (Teal) at (Center of Region_028 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Jotunn Ritualist for Player 3 (Teal) at (Center of Region_028 <gen>) facing Default building facing degrees
secondosloattak
Events
Unit - A unit enters Oslo <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Cinematic - Flash a speech indicator for Noble 0017 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Wait 30.00 seconds
Unit - Create 1 . Blooddrunk Initiate for Player 3 (Teal) at (Center of back_oslo <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Blooddrunk Initiate for Player 3 (Teal) at (Center of back_oslo <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Blooddrunk Initiate for Player 3 (Teal) at (Center of back_oslo <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Jotnar Jaeger for Player 3 (Teal) at (Center of back_oslo <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Blooddrunk Initiate for Player 3 (Teal) at (Center of back_oslo <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Jotnar Jaeger for Player 3 (Teal) at (Center of back_oslo <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Jotnar Jaeger for Player 3 (Teal) at (Center of back_oslo <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Blooddrunk Initiate for Player 3 (Teal) at (Center of back_oslo <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Jotnar Jaeger for Player 3 (Teal) at (Center of back_oslo <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Blooddrunk Initiate for Player 3 (Teal) at (Center of back_oslo <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Jotnar Jaeger for Player 3 (Teal) at (Center of back_oslo <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Blooddrunk Initiate for Player 3 (Teal) at (Center of back_oslo <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Jotnar Jaeger for Player 3 (Teal) at (Center of back_oslo <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Rottenmann Hoplite for Player 3 (Teal) at (Center of back_oslo <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Jotunn Runebinder for Player 3 (Teal) at (Center of back_oslo <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Jotunn Ritualist for Player 3 (Teal) at (Center of back_oslo <gen>) facing Default building facing degrees
secondpath
Events
Unit - A unit enters back_oslo <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Oslo <gen>)
Avian tyrant
Events
Unit - A unit comes within 1000.00 of Nifelheims Pilgrim 0650 <gen>
Conditions
And - All (Conditions) are true
Conditions
(Triggering unit) Equal to Thulean 0003 <gen>
(Nifelheims Pilgrim 0650 <gen> is alive) Equal to True
Actions
Trigger - Turn off (This trigger)
Sound - Play Paleowolf___Feral_Spirit__dark_tribal_powerdrums_u <gen>
lotsofzombiesspawn
Events
Unit - A unit enters zombiesspawn <gen>
Conditions
(Triggering unit) Equal to Thulean 0003 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Create 3 . Draugr for Neutral Hostile at (Random point in zombiesspawn <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 3 . Draugr for Neutral Hostile at (Random point in zombiesspawn <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 3 . Draugr for Neutral Hostile at (Random point in zombiesspawn <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 3 . Draugr for Neutral Hostile at (Random point in zombiesspawn <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 3 . Draugr for Neutral Hostile at (Random point in zombiesspawn <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 3 . Draugr for Neutral Hostile at (Random point in zombiesspawn <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 3 . Draugr for Neutral Hostile at (Random point in zombiesspawn <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 3 . Draugr for Neutral Hostile at (Random point in zombiesspawn <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 3 . Draugr for Neutral Hostile at (Random point in zombiesspawn <gen>) facing Default building facing degrees
firstswampwar
Events
Time - Every 33.00 seconds of game time
Conditions
(Swamp Keeper 0053 <gen> is dead) Equal to True
Actions
Unit - Create 1 . Draugr for Neutral Hostile at (Random point in swamp_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Draugr for Neutral Hostile at (Random point in swamp_1 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Rådne Død for Neutral Hostile at (Random point in swamp_1 <gen>) facing Default building facing degrees
riseup
Events
Unit - A unit enters zombiesspawn <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Draugr
Actions
Animation - Play (Triggering unit) 's birth animation
riseup Copy
Events
Unit - A unit enters swamp_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Draugr
Actions
Animation - Play (Triggering unit) 's birth animation
whistle
Events
Unit - A unit comes within 1400.00 of Fairy Druid 0077 <gen>
Conditions
(Triggering unit) Equal to Thulean 0003 <gen>
Actions
Sound - Play fl_jt <gen>
victory Copy 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Nifelheims Pilgrim
Actions
Sound - Play midvinterdraken <gen>
Sound - Stop Paleowolf___Feral_Spirit__dark_tribal_powerdrums_u <gen> After fading
Unit - A unit comes within 2000.00 of Faun Druid 0339 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Animation - Play Faun Druid 0339 <gen> 's spell animation
Animation - Play Faun Druid 0339 <gen> 's victory animation
Wait 5.00 seconds
Special Effect - Create a special effect at (Position of Ancient Protector 0071 <gen>) using war3mapImported\AncientExplode.mdx
Unit - Change ownership of Ancient Protector 0071 <gen> to Player 5 (Yellow) and Change color
Unit - Unhide Ancient Protector 0071 <gen>
Sound - Play Vildnis <gen>
Unit - Create 1 . Norwegian Treant for Player 5 (Yellow) at (Random point in Region_064 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Norwegian Treant for Player 5 (Yellow) at (Random point in Region_064 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Norwegian Treant for Player 5 (Yellow) at (Random point in Region_064 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Sage Treant for Player 5 (Yellow) at (Random point in Region_064 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Sage Treant for Player 5 (Yellow) at (Random point in Region_064 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Ask Treant for Player 5 (Yellow) at (Random point in Region_064 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Norwegian Treant for Player 5 (Yellow) at (Random point in Region_064 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Norwegian Treant for Player 5 (Yellow) at (Random point in Region_064 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Norwegian Treant for Player 5 (Yellow) at (Random point in Region_064 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Sage Treant for Player 5 (Yellow) at (Random point in Region_064 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Norwegian Treant for Player 5 (Yellow) at (Random point in Region_064 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Sage Treant for Player 5 (Yellow) at (Random point in Region_064 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Ask Treant for Player 5 (Yellow) at (Random point in Region_064 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Norwegian Treant for Player 5 (Yellow) at (Random point in Region_064 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Ask Treant for Player 5 (Yellow) at (Random point in Region_064 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Sage Treant for Player 5 (Yellow) at (Random point in Region_064 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Norwegian Treant for Player 5 (Yellow) at (Random point in Region_064 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Sage Treant for Player 5 (Yellow) at (Random point in Region_064 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Norwegian Treant for Player 5 (Yellow) at (Random point in Region_064 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Earthless One for Player 5 (Yellow) at (Random point in Region_064 <gen>) facing Default building facing degrees
greatwood journey
Events
Unit - Granitfjas 0122 <gen> Dies
Conditions
Actions
Unit - Order Ask Greatwood 0564 <gen> to Move To . (Center of Region_069 <gen>)
greatwood journey Copy
Events
Unit - A unit enters Region_069 <gen>
Conditions
(Triggering unit) Equal to Ask Greatwood 0564 <gen>
Actions
Unit - Order Ask Greatwood 0564 <gen> to Night Elf Ancients - Root . (Center of Region_069 <gen>)
druidsassemble
Events
Unit - Ask Greatwood 0564 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Seid Druid 0205 <gen> to Player 5 (Yellow) and Retain color
Unit - Change ownership of Fairy Druid 0608 <gen> to Player 5 (Yellow) and Retain color
Unit - Change ownership of Faun Druid 0339 <gen> to Player 5 (Yellow) and Retain color
Unit - Change ownership of Ask Greatwood 0564 <gen> to Player 5 (Yellow) and Retain color
druiddeath
Events
Unit - Fairy Druid 0608 <gen> Dies
Conditions
Actions
Unit - Kill Fairy Druid 0077 <gen>
weather report
Events
Unit - A unit enters thunder <gen>
Conditions
(Triggering unit) Equal to Thulean 0003 <gen>
Actions
Sound - Play rain_and_thunder <gen>
spider crusade
Events
Time - Every 200.00 seconds of game time
Conditions
(Marshland Widow 0356 <gen> is dead) Equal to True
Actions
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of troll_grotto <gen>) facing Default building facing degrees
spider path
Events
Unit - A unit enters troll_grotto <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in (Playable map area))
peeps
Events
Time - Every 2000.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Mushroom People for Player 5 (Yellow) at (Center of mushroompeeps <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Mushroom People for Player 5 (Yellow) at (Center of mushroompeeps <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Mushroom People for Player 5 (Yellow) at (Center of mushroompeeps <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Mushroom People for Player 5 (Yellow) at (Center of mushroompeeps <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Mushroom People for Player 5 (Yellow) at (Center of mushroompeeps <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Mushroom People for Player 5 (Yellow) at (Center of mushroompeeps <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Mushroom People for Player 5 (Yellow) at (Center of mushroompeeps <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Mushroom People for Player 5 (Yellow) at (Center of mushroompeeps <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Mushroom People for Player 5 (Yellow) at (Center of mushroompeeps <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Mushroom People for Player 5 (Yellow) at (Center of mushroompeeps <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Mushroom People for Player 5 (Yellow) at (Center of mushroompeeps <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Mushroom People for Player 5 (Yellow) at (Center of mushroompeeps <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Mushroom People for Player 5 (Yellow) at (Center of mushroompeeps <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Mushroom People for Player 5 (Yellow) at (Center of mushroompeeps <gen>) facing Default building facing degrees
spider path Copy
Events
Unit - A unit enters mushroompeeps <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mushroom People
Actions
Unit - Order (Triggering unit) to Move To . (Center of mushroompeeps_Copy_2 <gen>)
spider path Copy Copy
Events
Unit - A unit enters mushroompeeps_Copy_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mushroom People
Actions
Unit - Order (Triggering unit) to Move To . (Center of mushroompeeps_Copy <gen>)
spider path Copy Copy Copy
Events
Unit - A unit enters mushroompeeps_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mushroom People
Actions
Unit - Remove (Triggering unit) from the game
crusade
Events
Time - Every 250.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Swamp Keeper for Player 5 (Yellow) at (Center of (Playable map area)) facing Default building facing degrees
move
Events
Unit - A unit enters crusade_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Swamp Keeper
Actions
Unit - Order (Triggering unit) to Patrol To . (Center of dragonroute1_Copy_Copy <gen>)
lots of trolls
Events
Time - Every 800.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Mountain Troll for Player 9 (Gray) at (Center of troll_grotto <gen>) facing Default building facing degrees
lots of trolls Copy
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Sound - Play swamp_giant <gen> at 100 % volume, located at (Center of troll_grotto <gen>) with Z offset 0
Wait 100.00 seconds
Unit - Create 1 . Elder Mountain Troll for Player 9 (Gray) at (Center of troll_grotto <gen>) facing Default building facing degrees
go forth cave trolls
Events
Unit - A unit enters troll_grotto <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Patrol To . (Center of troll_path <gen>)
exit
Events
Unit - A unit leaves river <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Sound - Play swampexit <gen>
exit Copy
Events
Unit - A unit leaves swamp_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Sound - Play swampexit <gen>
exit Copy Copy
Events
Unit - A unit leaves swamp2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Sound - Play swampexit <gen>
undead
Events
Unit - A unit enters graveyard <gen>
Conditions
(Triggering unit) Equal to Thulean 0003 <gen>
Actions
Unit - Create 1 . Rådne Død for Neutral Hostile at (Random point in graveyard <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Rådne Død for Neutral Hostile at (Random point in graveyard <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Rådne Død for Neutral Hostile at (Random point in graveyard <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Rådne Død for Neutral Hostile at (Random point in graveyard <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Rådne Død for Neutral Hostile at (Random point in graveyard <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Rådne Død for Neutral Hostile at (Random point in graveyard <gen>) facing Default building facing degrees
Wait 1.00 seconds
undead Copy
Events
Unit - A unit enters graveyard_Copy <gen>
Conditions
(Triggering unit) Equal to Thulean 0003 <gen>
Actions
Unit - Create 1 . Rådne Død for Neutral Hostile at (Random point in graveyard_Copy <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Rådne Død for Neutral Hostile at (Random point in graveyard_Copy <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Rådne Død for Neutral Hostile at (Random point in graveyard_Copy <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Rådne Død for Neutral Hostile at (Random point in graveyard_Copy <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Rådne Død for Neutral Hostile at (Random point in graveyard_Copy <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Rådne Død for Neutral Hostile at (Random point in graveyard_Copy <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Rådne Død for Neutral Hostile at (Random point in graveyard_Copy <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Rådne Død for Neutral Hostile at (Random point in graveyard_Copy <gen>) facing Default building facing degrees
Wait 1.00 seconds
Entgrowls
Events
Unit - A unit comes within 800.00 of Thulean 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Fagus Sylvatica
Actions
Sound - Play Ent1 <gen>
Entgrowls Copy
Events
Unit - A unit comes within 800.00 of Thulean 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Acer Platanoides
Actions
Sound - Play ent2 <gen>
Entgrowls Copy Copy
Events
Unit - A unit comes within 800.00 of Thulean 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Swamp Keeper
Actions
Sound - Play ent3 <gen>
Entgrowls Copy Copy Copy
Events
Unit - A unit comes within 800.00 of Thulean 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Fimbul Lorekeeper
Actions
Sound - Play ent4 <gen>
screetches Copy
Events
Unit - A unit enters beyond_the_bridge <gen>
Conditions
Actions
Wait 10.00 seconds
Sound - Play monsterroar <gen>
Wait 70.00 seconds
Sound - Play monsterscreetch <gen>
Swampguardian Patrol
Events
Map initialization
Conditions
Actions
Unit - Order Swamp Keeper 0053 <gen> to Patrol To . (Random point in swamp_1 <gen>)
Swampguardian Patrol Copy
Events
Map initialization
Conditions
Actions
Unit - Order Swamp Keeper 0076 <gen> to Patrol To . (Random point in bag_wind <gen>)
graves1
Events
Unit - A unit enters Region_055 <gen>
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Centaur Anteok 0340 <gen> is dead) Equal to True
Actions
Unit - Create 1 . Rådne Død for Neutral Hostile at (Random point in Region_055 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Rådne Død for Neutral Hostile at (Random point in Region_055 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Blightfeast for Neutral Hostile at (Random point in Region_055 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Rådne Død for Neutral Hostile at (Random point in Region_055 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Swamp Corpse for Neutral Hostile at (Random point in Region_055 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Swamp Corpse for Neutral Hostile at (Random point in Region_055 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Swamp Corpse for Neutral Hostile at (Random point in Region_055 <gen>) facing Default building facing degrees
Broodqueen
Events
Unit - Marshland Widow 0356 <gen> Dies
Conditions
Actions
Wait 16.00 seconds
Unit - Create 1 . Ancient Brood Queen for Player 12 (Brown) at (Center of Region_056 <gen>) facing Default building facing degrees
hostiles
Events
Unit - A unit comes within 2000.00 of Thulean 0003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Attack . Thulean 0003 <gen>
Shreks
Events
Unit - A unit comes within 600.00 of Thulean 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Noekke
Actions
Wait 30.00 seconds
Sound - Play monsterroar <gen>
Unit - Change ownership of (Triggering unit) to Neutral Hostile and Retain color
gettriggered
Events
Unit - A unit enters triggered <gen>
Conditions
(Triggering unit) Equal to Thulean 0003 <gen>
Actions
Soul Crusade
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Travelling Soul for Player 11 (Dark Green) at (Center of deathh <gen>) facing Default building facing degrees
soul path
Events
Unit - A unit enters deathh <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Travelling Soul
Actions
Unit - Order (Triggering unit) to Move To . (Random point in (Playable map area))
sweet ass souls
Events
Unit - A unit comes within 1000.00 of Galdr 0615 <gen>
Conditions
(Triggering unit) Equal to Thulean 0003 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Travelling Soul for Player 11 (Dark Green) at (Center of Region_047 <gen>) facing Default building facing degrees
Wait 0.30 game-time seconds
Unit - Create 1 . Travelling Soul for Player 11 (Dark Green) at (Center of Region_047 <gen>) facing Default building facing degrees
Wait 0.30 game-time seconds
Unit - Create 1 . Travelling Soul for Player 11 (Dark Green) at (Center of Region_047 <gen>) facing Default building facing degrees
Wait 0.30 game-time seconds
Unit - Create 1 . Travelling Soul for Player 11 (Dark Green) at (Center of Region_047 <gen>) facing Default building facing degrees
Wait 0.30 game-time seconds
Unit - Create 1 . Travelling Soul for Player 11 (Dark Green) at (Center of Region_047 <gen>) facing Default building facing degrees
Wait 0.30 game-time seconds
Unit - Create 1 . Travelling Soul for Player 11 (Dark Green) at (Center of Region_047 <gen>) facing Default building facing degrees
Wait 0.30 game-time seconds
Unit - Create 1 . Travelling Soul for Player 11 (Dark Green) at (Center of Region_047 <gen>) facing Default building facing degrees
njol
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Njóla for Neutral Hostile at (Center of cave1 <gen>) facing Default building facing degrees
njol path
Events
Unit - A unit enters cave1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Njóla
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in (Playable map area))
jotunradar
Events
Unit - A unit comes within 500.00 of Thulean 0003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of Thulean 0003 <gen>)
crusaderradar
Events
Unit - A unit comes within 666.00 of Thulean 0003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of Thulean 0003 <gen>)
spiritradar
Events
Unit - A unit comes within 2000.00 of Thulean 0003 <gen>
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Nifelheims Pilgrim 0650 <gen> is alive) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of Thulean 0003 <gen>)
wildbeastradar
Events
Unit - A unit comes within 2000.00 of Thulean 0003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of Thulean 0003 <gen>)
cave1
Events
Unit - A unit enters cave1_Copy_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of cave1_Copy <gen>)
cave1 Copy
Events
Unit - A unit enters cave1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of cave1_Copy_2_Copy <gen>)
Untitled Trigger 002
Events
Time - Every 1200.00 seconds of game time
Conditions
(Goat 0048 <gen> is alive) Equal to True
Actions
Item - Create Goatcheese at (Center of goatcheese <gen>)
Untitled Trigger 002 Copy
Events
Time - Every 600.00 seconds of game time
Conditions
(Goat 0049 <gen> is alive) Equal to True
Actions
Item - Create Goatcheese at (Center of goatcheese <gen>)
spores
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Invasive Fungi
Actions
Unit - Create 3 . Spores for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
slime
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Slime
Actions
Unit - Create 1 . Lesser Slime for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
dialog
Events
Unit - Hexer 0005 <gen> Finishes casting an ability
Conditions
(Ability being cast) Equal to
Actions
Floating Text - Create floating text that reads What is it at (Position of Hexer 0005 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 4.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Remove from Hexer 0005 <gen>
Unit - Add to Hexer 0005 <gen>
Unit - Add to Hexer 0005 <gen>
Unit - Add to Hexer 0005 <gen>
dialog2
Events
Unit - Hexer 0005 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to
Actions
Floating Text - Create floating text that reads Safe journey my love at (Position of Hexer 0005 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 4.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Remove from Hexer 0005 <gen>
dialog1
Events
Unit - Hexer 0005 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to
Actions
Floating Text - Create floating text that reads Then take this.. and sell it in town at (Position of Hexer 0005 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 4.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Remove from Hexer 0005 <gen>
dialog3
Events
Unit - Hexer 0005 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to
Actions
Floating Text - Create floating text that reads I am too sick. I am sorry at (Position of Hexer 0005 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 4.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Remove from Hexer 0005 <gen>
run
Events
Unit - A unit comes within 1600.00 of Zealot 0055 <gen>
Conditions
(Triggering unit) Equal to Thulean 0003 <gen>
Actions
Unit - Order Zealot 0055 <gen> to Move To . (Center of Region_043 <gen>)
Wait 2 seconds
Unit - Remove Zealot 0055 <gen> from the game
trogs3
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Troglodyte
Actions
Sound - Play troglodyte3 <gen> at 100 % volume, attached to (Triggering unit)
trogs3 Copy 2
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Elder Troglodyte
Actions
Sound - Play troglodyte3 <gen> at 100 % volume, attached to (Triggering unit)
trogs2
Events
Unit - A unit comes within 400.00 of Thulean 0003 <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Elder Troglodyte
((Triggering unit) is alive) Equal to True
Actions
Sound - Play troglodyte2 <gen>
trogs1
Events
Unit - A unit comes within 100.00 of Thulean 0003 <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Troglodyte
((Triggering unit) is alive) Equal to True
Actions
Sound - Play troglodyte1 <gen>
Swamphole1
Events
Unit - A unit enters jotnar_journey <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Monstrous Lurker for Player 8 (Pink) at (Center of spring <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Swamp Lurker for Player 8 (Pink) at (Center of spring <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Swamp Lurker for Player 8 (Pink) at (Center of spring <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Swamp Dweller for Player 8 (Pink) at (Center of spring <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Monstrous Lurker for Player 8 (Pink) at (Center of spring <gen>) facing Default building facing degrees
Swamphole2
Events
Unit - A unit enters third_swamp_trig <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Troglodyte for Player 8 (Pink) at (Center of hole <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Troglodyte for Player 8 (Pink) at (Center of hole <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Troglodyte for Player 8 (Pink) at (Center of hole <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Troglodyte for Player 8 (Pink) at (Center of hole <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Elder Troglodyte for Player 8 (Pink) at (Center of hole <gen>) facing Default building facing degrees
Swamphole1path
Events
Unit - A unit enters spring <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of jotnar_journey <gen>)
Swamphole1path Copy
Events
Unit - A unit enters third_swamp_trig <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of third_swamp_trig <gen>)
fylgia
Events
Unit - Fylgia 0452 <gen> 's life becomes Less than 99.00
Conditions
Actions
Unit - Move Ravn 0453 <gen> instantly to (Position of Fylgia 0452 <gen>)
Unit - Hide Fylgia 0452 <gen>
Unit - Unhide Ravn 0453 <gen>
secret mt
Events
Unit - A unit enters Region_063 <gen>
Conditions
(Triggering unit) Equal to Thulean 0003 <gen>
Actions
Unit - Change ownership of Vagt 0456 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Berserker 0457 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Noble 0455 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Hundekød 0460 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Hundekød 0459 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Hundekød 0458 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Galdr 0615 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Fylgia 0452 <gen> to Neutral Hostile and Retain color
morph back
Events
Unit - Fylgia 0452 <gen> 's life becomes Greater than 1000.00
Conditions
Actions
Unit - Unhide Fylgia 0452 <gen>
Unit - Move Fylgia 0452 <gen> instantly to (Position of Ravn 0453 <gen>)
Unit - Hide Ravn 0453 <gen>
Unit - Order Fylgia 0452 <gen> to Attack . Thulean 0003 <gen>
Untitled Trigger 003
Events
Unit - A unit comes within 500.00 of Seider 0233 <gen>
Conditions
(Triggering unit) Equal to Thulean 0003 <gen>
Actions
Floating Text - Create floating text that reads Greetings! Let me help you slay the scum at (Position of Seider 0233 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Unit - Change ownership of Seider 0233 <gen> to Player 1 (Red) and Retain color
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 7 (Green) to Seider 0233 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
camera Copy
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Set Player 7 (Green) 's camera Distance to target to 800.00 over 0.10 seconds
Camera - Set Player 7 (Green) 's camera Angle of attack to 345.00 over 0.10 seconds
Camera - Set Player 7 (Green) 's camera Height Offset to 100.00 over 1.00 seconds
Camera - Set Player 7 (Green) 's camera Rotation to (Facing of Seider 0233 <gen>) over 3.00 seconds
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