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Triggers
Vengeance.w3x
Variables
Initialization
One
Two
Effects
Phoenix Move Foward
Arnan Move Foward
Arnan Move Backward
Moran Move Backward
AI
Spawns
Archers Fire
GuardsMoveStart
GuardsMoveLeftTurn
GuardsMoveMidTurn1
GuardsMoveMidTurn2
GuardsMoveRightTurn1
GuardsMoveRightTurn2
SwordOneStop
SwordTwoStop
SwordThreeStop
ArcherOneStop
ArcherTwoStop
ArcherThreeStop
PallieStop
Name
Type
is_array
initial_value
Arnan
unit
No
CommanderLan
unit
No
GovernorMoran
unit
No
SpawnGuardRegion
rect
No
One
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Clear the music list
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Game - Turn the day/night cycle Off
Game - Set the time of day to 24.00
Environment - Set sky to Felwood Sky
Destructible - Hide Fire 0467 <gen>
Destructible - Hide Fire 0468 <gen>
Destructible - Hide Fire 0469 <gen>
Destructible - Hide Fire 0470 <gen>
Destructible - Hide Fire 0471 <gen>
Destructible - Hide Fire 0472 <gen>
Destructible - Hide Fire 0473 <gen>
Destructible - Hide Fire 0474 <gen>
Destructible - Hide Fire 0475 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Sound - Play DarkAgents <gen>
Game - Display to (All players) for 5.00 seconds the text: A cinematic by The_White_Crane
Wait 6.00 seconds
Game - Display to (All players) for 5.00 seconds the text: With music by Justin R Durban
Wait 7.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Vengeance
Wait 6.00 seconds
Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 50.00 % transparency
Trigger - Run GuardsMoveStart <gen> (checking conditions)
Wait 7.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 50.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0.00 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 50.00 % transparency
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 17.00 seconds
Wait 8.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 50.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0.00 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 50.00 % transparency
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 25.00 seconds
Wait until ((PallyDetect <gen> contains Paladin 0001 <gen>) Equal to True) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Commander Lan : Play No sound and display This is the place. . Modify duration: Subtract 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Commander Lan : Play No sound and display ARNAN ELENION! IN THE NAME OF THE EMPEROR COME OUT! . Modify duration: Subtract 0.00 seconds and Wait
Sound - Play DoorSlam1 <gen>
Unit - Create 1 . Arnan for Player 9 (Gray) at (Center of Door <gen>) facing Default building facing degrees
Set Variable Set Arnan = (Last created unit)
Wait 0.25 seconds
Unit - Order Arnan to Move To . (Center of WongStand <gen>)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 10.00 seconds
Wait 0.30 seconds
Unit - Make Arnan face Paladin 0001 <gen> over 0.20 seconds
Cinematic - Send transmission to (All players) from Arnan named Arnan : Play No sound and display What's wrong? What's going on? . Modify duration: Subtract 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Commander Lan : Play No sound and display I am commander Lan of the Scarlet Guard. You are under arrest for High Treason. Come with us. . Modify duration: Subtract 0.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 15.00 seconds
Unit - Order Paladin 0001 <gen> to Move To . (Center of LanStand <gen>)
Sound - Stop music After fading
Cinematic - Send transmission to (All players) from Arnan named Arnan : Play No sound and display Wait! This is a mistake, I haven't done anything! . Modify duration: Subtract 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Commander Lan : Play No sound and display We are under orders from Emperor Loran himself. You WILL come with us. . Modify duration: Subtract 1.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Commander Lan : Play No sound and display FIRE! . Modify duration: Subtract 3.25 seconds and Don't wait
Wait 1.00 seconds
Unit - Order Archer 0005 <gen> to Attack Ground . (Center of ArcherFire1 <gen>)
Unit - Order Archer 0006 <gen> to Attack Ground . (Center of ArcherFire2 <gen>)
Unit - Order Archer 0007 <gen> to Attack Ground . (Center of ArcherFire3 <gen>)
Sound - Play TragicConfrontation <gen>
Wait 0.75 seconds
Cinematic - Send transmission to (All players) from Arnan named Arnan : Play No sound and display NO! LARANNA! . Modify duration: Subtract 3.00 seconds and Don't wait
Unit - Make Arnan face (Center of House <gen>) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 20.00 seconds
Wait 3.00 seconds
Destructible - Show Fire 0467 <gen>
Wait 1.00 seconds
Destructible - Show Fire 0468 <gen>
Wait 0.50 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red) matching (((Unit-type of (Matching unit)) Equal to Archer) and ((TownLight <gen> contains (Matching unit)) Equal to True)).) and do (Order (Picked unit) to Stop.)
Destructible - Show Fire 0469 <gen>
Cinematic - Send transmission to (All players) from Arnan named Arnan : Play No sound and display Laranna... . Modify duration: Subtract 3.00 seconds and Don't wait
Wait 0.10 seconds
Destructible - Show Fire 0470 <gen>
Wait 0.25 seconds
Destructible - Show Fire 0471 <gen>
Wait 0.10 seconds
Destructible - Show Fire 0472 <gen>
Destructible - Show Fire 0473 <gen>
Destructible - Show Fire 0474 <gen>
Destructible - Show Fire 0475 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Arnan named Arnan : Play No sound and display YOU BASTARD! . Modify duration: Subtract 3.50 seconds and Don't wait
Unit - Order Arnan to Move To . (Center of ArnanHit <gen>)
Wait 0.30 seconds
Animation - Play Arnan 's attack animation
Wait 0.25 seconds
Animation - Play Paladin 0001 <gen> 's death animation
Unit - Order Arnan to Move To . (Center of ArnanRunTo <gen>)
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 7.00 seconds
Wait 0.50 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red) matching (((Unit-type of (Matching unit)) Equal to Archer) and ((TownLight <gen> contains (Matching unit)) Equal to True)).) and do (Order (Picked unit) to Attack.Arnan)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) matching (((Unit-type of (Matching unit)) Equal to Swordsman) and ((TownLight <gen> contains (Matching unit)) Equal to True)).) and do (Order (Picked unit) to Follow.Arnan)
Animation - Play Paladin 0001 <gen> 's stand animation
Unit - Make Paladin 0001 <gen> face Arnan over 0.20 seconds
Wait 5.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 50.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0.00 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 50.00 % transparency
Unit - Make Paladin 0001 <gen> face Arnan over 0.20 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Commander Lan : Play No sound and display You won't get away so easily...I don't know why the Emperor wants you, but I WILL find you... . Modify duration: Subtract 1.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 50.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0.00 % transparency
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in TownLight <gen>) and do (Remove (Picked unit) from the game)
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 50.00 % transparency
Game - Display to (All players) for 5.00 seconds the text: For several days Arnan runs, eluding the persuing soldiers.
Unit - Order Arnan 0011 <gen> to Move To . (Center of ArnanForestRun <gen>)
Wait 4.50 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 50.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0.00 % transparency
Sound - Stop music After fading
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0.00 seconds
Game - Display to (All players) for 4.00 seconds the text: Eventually, driven by vengeance he reaches the barracks of the Scarlet Guard...
Wait 4.50 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Set Variable Set Arnan = Arnan With Sword 0008 <gen>
Sound - Play edgen_kandk_vengence <gen>
Cinematic - Send transmission to (All players) from Arnan named Arnan : Play No sound and display ... . Modify duration: Subtract 4.00 seconds and Don't wait
Wait 0.90 seconds
Cinematic - Send transmission to (All players) from Arnan named Arnan : Play No sound and display ...Laranna... . Modify duration: Subtract 3.50 seconds and Don't wait
Wait 1.40 seconds
Cinematic - Send transmission to (All players) from Arnan named Arnan : Play No sound and display ...Laranna... I will avenge you... . Modify duration: Subtract 3.00 seconds and Don't wait
Unit - Order Arnan With Sword 0008 <gen> to Move To . (Center of Region_025 <gen>)
Wait until ((Region_025 <gen> contains Arnan With Sword 0008 <gen>) Equal to True) , checking every 0.10 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0.00 % transparency
Wait 1.00 seconds
Trigger - Run Two <gen> (checking conditions)
Two
Events
Conditions
Actions
Set Variable Set Arnan = Arnan With Sword 0010 <gen>
Set Variable Set CommanderLan = Paladin 0009 <gen>
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from CommanderLan named Commander Lan : Play No sound and display YOU! . Modify duration: Subtract 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Arnan named Arnan : Play No sound and display Lan! You destroyed my home... Killed my wife...I will have my vengeance... . Modify duration: Add 0.55 seconds and Wait
Cinematic - Send transmission to (All players) from CommanderLan named Commander Lan : Play No sound and display Hahahahah! You wish for vengeance? Fool! . Modify duration: Subtract 1.50 seconds and Wait
Animation - Play CommanderLan 's channel animation
Cinematic - Send transmission to (All players) from CommanderLan named Commander Lan : Play No sound and display RAGROS, NENDI, MARLLAH, KELETH! . Modify duration: Subtract 2.00 seconds and Wait
Set Variable Set SpawnGuardRegion = Region_031 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_031_Copy_2 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_031_Copy_3 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_031_Copy <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_032 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_032_Copy_2 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_032_Copy_3 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_032_Copy <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_033 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_033_Copy_2 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_033_Copy_3 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_033_Copy <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_034 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_034_Copy_2 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_034_Copy_3 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_034_Copy <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_035 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_035_Copy_2 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_035_Copy_3 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_035_Copy <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_036 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_036_Copy_2 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_036_Copy_3 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_036_Copy <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_037 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_037_Copy_2 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_037_Copy_3 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_037_Copy <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_059 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_060 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_061 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Set Variable Set SpawnGuardRegion = Region_062 <gen>
Trigger - Run Spawns <gen> (ignoring conditions)
Animation - Play CommanderLan 's stand animation
Cinematic - Send transmission to (All players) from CommanderLan named Commander Lan : Play No sound and display Guards! SLAY HIM! . Modify duration: Subtract 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 10.00 seconds
Unit Group - Pick every unit in (Units of type Swordsman) and do (Actions)
Loop - Actions
Animation - Change (Picked unit) 's animation speed to 10.00 % of its original speed
Unit - Set (Picked unit) movement speed to 25.00
Unit - Order (Picked unit) to Attack . Arnan
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Enemy
Animation - Change Arnan 's animation speed to 25.00 % of its original speed
Animation - Play Arnan 's attack slam animation
Cinematic - Send transmission to (All players) from Arnan named Arnan : Play No sound and display PHOENIX WRATH! . Modify duration: Subtract 2.35 seconds and Don't wait
Trigger - Turn on Arnan_Move_Foward <gen>
Wait 2.65 seconds
Trigger - Turn off Arnan_Move_Foward <gen>
Unit - Create 1 . Phoenix Wrath for Player 9 (Gray) at ((Position of Arnan) offset by 100.00 towards (Facing of Arnan) degrees.) facing 0.00 degrees
Animation - Change (Last created unit) 's animation speed to 175.00 % of its original speed
Animation - Change (Last created unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 75.00 % transparency
Unit - Add a 1.75 second Generic expiration timer to (Last created unit)
Trigger - Turn on Phoenix_Move_Foward <gen>
Wait 0.70 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 10.00 seconds
Wait 0.50 seconds
Animation - Change Arnan 's animation speed to 100.00 % of its original speed
Unit Group - Pick every unit in (Units of type Swordsman) and do (Actions)
Loop - Actions
Animation - Change (Picked unit) 's animation speed to 75.00 % of its original speed
Unit - Set (Picked unit) movement speed to 100.00
Unit - Add Arnan's Sword Fire to Arnan
Unit - Order Arnan to Orc Blademaster - Bladestorm .
Unit - Order Arnan to Move To . ((Position of Arnan) offset by 550.00 towards 0.00 degrees.)
Wait until ((All units of (Units of type Swordsman) are dead) Equal to True) , checking every 0.10 seconds
Trigger - Turn off Phoenix_Move_Foward <gen>
Unit - Remove Arnan's Sword Fire from Arnan
Unit - Make Arnan face CommanderLan over 0.50 seconds
Wait 1.10 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from CommanderLan named Commander Lan : Play No sound and display So... I'll have to finish the job myself... . Modify duration: Subtract 1.00 seconds and Don't wait
Wait 0.90 seconds
Unit - Order CommanderLan to Move To . (Center of Lan_Battle_1 <gen>)
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 5.00 seconds
Unit - Order Arnan to Move To . (Center of Arnan_Battle_1 <gen>)
Wait until (((Lan_Battle_1 <gen> contains CommanderLan) Equal to True) and ((Arnan_Battle_1 <gen> contains Arnan) Equal to True)) , checking every 0.10 seconds
Unit - Order CommanderLan to Stop .
Unit - Order Arnan to Move To . (Center of Lan_Battle_1 <gen>)
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 7.00 seconds
Animation - Play CommanderLan 's spell animation
Cinematic - Send transmission to (All players) from CommanderLan named Commander Lan : Play No sound and display DIE! . Modify duration: Subtract 4.00 seconds and Don't wait
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of ThunderClapSFX1 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of ThunderClapSXF2 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Trigger - Turn on Arnan_Move_Backward <gen>
Special Effect - Create a special effect at (Position of Arnan) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Sound - Play LightningBolt1 <gen>
Animation - Play Arnan 's death animation
Cinematic - Send transmission to (All players) from Arnan named Arnan : Play No sound and display AAAGH! . Modify duration: Subtract 4.00 seconds and Don't wait
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of ThunderClapSFX3 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Animation - Play Arnan 's stand animation
Wait 0.50 seconds
Trigger - Turn off Arnan_Move_Backward <gen>
Special Effect - Create a special effect at (Center of ThunderClapSFX4 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Trigger - Turn on Arnan_Move_Backward <gen>
Special Effect - Create a special effect at (Position of Arnan) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Sound - Play LightningBolt1 <gen>
Animation - Play Arnan 's death animation
Cinematic - Send transmission to (All players) from Arnan named Arnan : Play No sound and display UUNGH! . Modify duration: Subtract 4.00 seconds and Don't wait
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of ThunderClapSFX5 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Animation - Play Arnan 's stand animation
Wait 0.50 seconds
Trigger - Turn off Arnan_Move_Backward <gen>
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0.00 seconds
Unit - Order Arnan to Move To . (Center of Arnan_Battle2 <gen>)
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 10.00 seconds
Wait until ((Arnan_Battle2 <gen> contains Arnan) Equal to True) , checking every 0.10 seconds
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally
Unit - Order Arnan to Stop .
Animation - Change Arnan 's animation speed to 25.00 % of its original speed
Animation - Change CommanderLan 's animation speed to 10.00 % of its original speed
Animation - Play Arnan 's attack slam animation
Animation - Play CommanderLan 's stand ready animation
Trigger - Turn on Arnan_Move_Foward <gen>
Cinematic - Send transmission to (All players) from Arnan named Arnan : Play No sound and display FOR LORANNA! . Modify duration: Subtract 2.40 seconds and Don't wait
Wait 2.60 seconds
Special Effect - Create a special effect at (Position of CommanderLan) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Trigger - Turn off Arnan_Move_Foward <gen>
Wait 0.10 seconds
Animation - Play CommanderLan 's death animation
Wait 0.50 seconds
Animation - Change CommanderLan 's animation speed to 100.00 % of its original speed
Animation - Change Arnan 's animation speed to 100.00 % of its original speed
Animation - Reset Arnan 's animation
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 25.00 seconds
Wait 1.50 seconds
Destructible - Open Elven Gate 0533 <gen>
Sound - Play LargeCityGateOpen1 <gen>
Cinematic - Send transmission to (All players) from Arnan named Arnan : Play No sound and display What!? . Modify duration: Subtract 3.50 seconds and Don't wait
Unit - Make Arnan face GovernorMoran over 1.20 seconds
Wait 0.50 seconds
Unit - Create 1 Paladin for Player 1 (Red) at (Center of Gate <gen>) facing (Position of Arnan)
Set Variable Set GovernorMoran = (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of ThunderClapSFX5 <gen>)
Wait 0.20 seconds
Unit - Create 1 Blood Elf Lieutenant for Player 1 (Red) at (Center of Gate <gen>) facing (Position of Arnan)
Unit - Order (Last created unit) to Move To . (Center of Region_060 <gen>)
Wait 0.20 seconds
Unit - Create 1 Blood Elf Lieutenant for Player 1 (Red) at (Center of Gate <gen>) facing (Position of Arnan)
Unit - Order (Last created unit) to Move To . (Center of Region_037_Copy_2 <gen>)
Wait 0.20 seconds
Unit - Create 1 Blood Elf Lieutenant for Player 1 (Red) at (Center of Gate <gen>) facing (Position of Arnan)
Unit - Order (Last created unit) to Move To . (Center of Region_036_Copy_2 <gen>)
Wait 0.20 seconds
Unit - Create 1 Blood Elf Lieutenant for Player 1 (Red) at (Center of Gate <gen>) facing (Position of Arnan)
Unit - Order (Last created unit) to Move To . (Center of Region_035_Copy_2 <gen>)
Wait 0.20 seconds
Unit - Create 1 Blood Elf Lieutenant for Player 1 (Red) at (Center of Gate <gen>) facing (Position of Arnan)
Unit - Order (Last created unit) to Move To . (Center of Region_034_Copy_2 <gen>)
Wait 0.20 seconds
Unit - Create 1 Blood Elf Lieutenant for Player 1 (Red) at (Center of Gate <gen>) facing (Position of Arnan)
Unit - Order (Last created unit) to Move To . (Center of Region_033_Copy_2 <gen>)
Wait 0.20 seconds
Unit - Create 1 Blood Elf Lieutenant for Player 1 (Red) at (Center of Gate <gen>) facing (Position of Arnan)
Unit - Order (Last created unit) to Move To . (Center of Region_032_Copy_2 <gen>)
Wait 0.20 seconds
Unit - Create 1 Blood Elf Lieutenant for Player 1 (Red) at (Center of Gate <gen>) facing (Position of Arnan)
Unit - Order (Last created unit) to Move To . (Center of Region_031_Copy_2 <gen>)
Wait 0.50 seconds
Destructible - Close Elven Gate 0533 <gen>
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from GovernorMoran named Governor Moran : Play No sound and display Arnan Elenion! It's over. There's no way out for you now... . Modify duration: Subtract 0.50 seconds and Wait
Animation - Play Arnan 's stand victory animation
Cinematic - Send transmission to (All players) from Arnan named Arnan : Play No sound and display Come then... Who's first to die...? . Modify duration: Subtract 1.50 seconds and Don't wait
Wait 3.00 seconds
Animation - Reset Arnan 's animation
Wait 0.80 seconds
Sound - Play BlinkArrival1 <gen>
Cinematic - Fade out over 0.10 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.10 seconds
Unit - Create 1 Ranger for Player 9 (Gray) at (Center of StrangerStand <gen>) facing (Position of GovernorMoran)
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0.00 seconds
Animation - Play (Last created unit) 's spell animation
Cinematic - Fade in over 0.25 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Trigger - Turn on Moran_Move_Backward <gen>
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from GovernorMoran named Governor Moran : Play No sound and display WHAT!? . Modify duration: Subtract 4.00 seconds and Don't wait
Unit Group - Order (Units of type Blood Elf Lieutenant) to Human Footman - Defend
Wait 0.10 seconds
Trigger - Turn off Moran_Move_Backward <gen>
Wait 1.90 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named ??? : Play No sound and display Grab hold of my arm! . Modify duration: Subtract 3.00 seconds and Don't wait
Wait 0.50 seconds
Unit - Order Arnan to Move To . ((Position of (Last created unit)) offset by 20.00 towards ((Facing of (Last created unit)) - 180.00) degrees.)
Wait 0.50 seconds
Animation - Play (Last created unit) 's spell animation
Wait 0.25 seconds
Sound - Play BlinkBirth1 <gen>
Cinematic - Fade out over 0.10 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.10 seconds
Unit - Remove (Last created unit) from the game
Unit - Remove Arnan from the game
Cinematic - Fade in over 0.25 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Order GovernorMoran to Move To . (Center of StrangerStand <gen>)
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 5.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) for 5.00 seconds the text: To Be Continued...
Wait 6.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Phoenix Move Foward
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move (Last created unit) instantly to ((Position of (Last created unit)) offset by 3.00 towards (Facing of (Last created unit)) degrees.)
Arnan Move Foward
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Arnan instantly to ((Position of Arnan) offset by 1.00 towards (Facing of Arnan) degrees.)
Arnan Move Backward
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Arnan instantly to ((Position of Arnan) offset by 2.00 towards ((Facing of Arnan) - 180.00) degrees.)
Moran Move Backward
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move GovernorMoran instantly to ((Position of GovernorMoran) offset by 2.00 towards ((Facing of GovernorMoran) - 180.00) degrees.)
Spawns
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of SpawnGuardRegion) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 1 . Swordsman for Player 1 (Red) at (Center of SpawnGuardRegion) facing 180.00 degrees
Archers Fire
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) matching (((Unit-type of (Matching unit)) Equal to Archer) and ((TownLight <gen> contains (Matching unit)) Equal to True)).) and do (Order (Picked unit) to Attack Ground.(Position of Arnan))
GuardsMoveStart
Events
Player - Player 1 (Red) types a chat message containing -movetest (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order Paladin 0001 <gen> to Move To . (Center of MidWPT2_1 <gen>)
Wait 0.50 seconds
Unit - Order Swordsman 0002 <gen> to Move To . (Center of RightWPT2_1 <gen>)
Unit - Order Swordsman 0003 <gen> to Move To . (Center of MidWPT2_1 <gen>)
Unit - Order Swordsman 0004 <gen> to Move To . (Center of LeftWPT2 <gen>)
Wait 0.50 seconds
Unit - Order Archer 0005 <gen> to Move To . (Center of RightWPT2_1 <gen>)
Unit - Order Archer 0006 <gen> to Move To . (Center of MidWPT2_1 <gen>)
Unit - Order Archer 0007 <gen> to Move To . (Center of LeftWPT2 <gen>)
GuardsMoveLeftTurn
Events
Unit - A unit enters LeftWPT2 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entering unit) Equal to Swordsman 0004 <gen>
Then - Actions
Unit - Order Swordsman 0004 <gen> to Move To . (Center of Sword1_Final <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entering unit) Equal to Archer 0007 <gen>
Then - Actions
Unit - Order Archer 0007 <gen> to Move To . (Center of Archer1_Final <gen>)
Else - Actions
Do nothing
GuardsMoveMidTurn1
Events
Unit - A unit enters MidWPT2_1 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of MidWPT2_2 <gen>)
GuardsMoveMidTurn2
Events
Unit - A unit enters MidWPT2_2 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entering unit) Equal to Paladin 0001 <gen>
Then - Actions
Unit - Order Paladin 0001 <gen> to Move To . (Center of PallieFinal <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entering unit) Equal to Swordsman 0003 <gen>
Then - Actions
Unit - Order Swordsman 0003 <gen> to Move To . (Center of Sword2_Final <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entering unit) Equal to Archer 0006 <gen>
Then - Actions
Unit - Order Archer 0006 <gen> to Move To . (Center of Archer2_Final <gen>)
Else - Actions
Do nothing
GuardsMoveRightTurn1
Events
Unit - A unit enters RightWPT2_1 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RightWPT2_2 <gen>)
GuardsMoveRightTurn2
Events
Unit - A unit enters RightWPT2_2 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entering unit) Equal to Swordsman 0002 <gen>
Then - Actions
Unit - Order Swordsman 0002 <gen> to Move To . (Center of Sword3_Final <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entering unit) Equal to Archer 0005 <gen>
Then - Actions
Unit - Order Archer 0005 <gen> to Move To . (Center of Archer3_Final <gen>)
Else - Actions
Do nothing
SwordOneStop
Events
Unit - A unit enters Sword1_Final <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entering unit) Equal to Swordsman 0004 <gen>
Then - Actions
Unit - Order Swordsman 0004 <gen> to Stop .
Unit - Make Swordsman 0004 <gen> face (Center of House <gen>) over 0.20 seconds
Else - Actions
Do nothing
SwordTwoStop
Events
Unit - A unit enters Sword2_Final <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entering unit) Equal to Swordsman 0003 <gen>
Then - Actions
Unit - Order Swordsman 0003 <gen> to Stop .
Unit - Make Swordsman 0003 <gen> face (Center of House <gen>) over 0.20 seconds
Else - Actions
Do nothing
SwordThreeStop
Events
Unit - A unit enters Sword3_Final <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entering unit) Equal to Swordsman 0002 <gen>
Then - Actions
Unit - Order Swordsman 0002 <gen> to Stop .
Unit - Make Swordsman 0002 <gen> face (Center of House <gen>) over 0.20 seconds
Else - Actions
Do nothing
ArcherOneStop
Events
Unit - A unit enters Archer1_Final <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entering unit) Equal to Archer 0007 <gen>
Then - Actions
Unit - Order Archer 0007 <gen> to Stop .
Unit - Make Archer 0007 <gen> face (Center of House <gen>) over 0.20 seconds
Else - Actions
Do nothing
ArcherTwoStop
Events
Unit - A unit enters Archer2_Final <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entering unit) Equal to Archer 0006 <gen>
Then - Actions
Unit - Order Archer 0006 <gen> to Stop .
Unit - Make Archer 0006 <gen> face (Center of House <gen>) over 0.20 seconds
Else - Actions
Do nothing
ArcherThreeStop
Events
Unit - A unit enters Archer3_Final <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entering unit) Equal to Archer 0005 <gen>
Then - Actions
Unit - Order Archer 0005 <gen> to Stop .
Unit - Make Archer 0005 <gen> face (Center of House <gen>) over 0.20 seconds
Else - Actions
Do nothing
PallieStop
Events
Unit - A unit enters PallieFinal <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entering unit) Equal to Paladin 0001 <gen>
Then - Actions
Unit - Order Paladin 0001 <gen> to Stop .
Unit - Make Paladin 0001 <gen> face (Center of House <gen>) over 0.20 seconds
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