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Triggers
vampirism code red 0.0.w3x
Variables
Thanks to Vamp Heaven Unprotected
Initialization n'stuff
Defeat B
Defeat V
Starting lumber
Leavers B V
Victory V/B
V
B
Builder/Vampire dies
P1
P2
P3
P4
P5
P6
P7
P8
P9 V
P10 V
Thanks to another vamp owner change name to claim
Kill NotPlaying Players Copy
Vampire gold
Bounty gold
income
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Defeat B
Events
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You Got Owned Bitch
Game - Defeat Player 2 (Blue) with the message: You Got Owned Bitch
Game - Defeat Player 3 (Teal) with the message: You Got Owned Bitch
Game - Defeat Player 4 (Purple) with the message: You Got Owned Bitch
Game - Defeat Player 5 (Yellow) with the message: You Got Owned Bitch
Game - Defeat Player 6 (Orange) with the message: You Got Owned Bitch
Game - Defeat Player 7 (Green) with the message: You Got Owned Bitch
Game - Defeat Player 8 (Pink) with the message: You Got Owned Bitch
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Defeat V
Events
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: You Got Owned Bitch
Game - Defeat Player 10 (Light Blue) with the message: You Got Owned Bitch
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Starting lumber
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 1)
Leavers B V
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 9 (Gray).) and do (Kill (Picked unit))) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Kill (Picked unit))) else do (Do nothing)
V
Events
Conditions
Actions
If (BuildersKilled Equal to 8) then do (Run Defeat_B <gen> (checking conditions)) else do (Do nothing)
B
Events
Conditions
Actions
If (VampiresKilled Equal to 2) then do (Run Defeat_V <gen> (checking conditions)) else do (Do nothing)
P1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P8
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Dying unit) is A peon-type unit) Equal to True
Actions
Set Variable Set BuildersKilled = (BuildersKilled + 1)
Trigger - Run V <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P9 V
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set VampiresKilled = (VampiresKilled + 1)
Trigger - Run B <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
P10 V
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set VampiresKilled = (VampiresKilled + 1)
Trigger - Run B <gen> (checking conditions)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
Kill NotPlaying Players Copy
Events
Map initialization
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit)))
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit)))
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit)))
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit)))
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit)))
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit)))
Bounty gold
Events
Unit - A unit owned by (Player(1)) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
income
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add 20 to Player 10 (Light Blue).Current gold) else do (Add 15 to Player 9 (Gray).Current gold)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add 20 to Player 9 (Gray).Current gold) else do (Add 15 to Player 10 (Light Blue).Current gold)
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