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Triggers
Vampire.w3m
Variables
Initialization
Melee Initialization
Villager Spawns
Child
Child 2
Villager Male
Villager Male 2
Villager Female
Villager Female 2
Villager Aggressive
Game Advancement
Level 2
Victory
Defeat
Quests
Quests
Weather
Weather
Weather 1
Weather 2
Weather 3
Weather 4
Weather 5
Weather 6
Weather 7
Weather Copy 8
Weather Copy 9
Weather Copy 10
Weather Copy 11
Weather Copy 12
Weather Copy 13
Weather Copy 14
Weather Copy 15
Freestyle Mode
Triggers
Vampire Hunters
Vampire Slayers
Immediate Changes
The End
Back to Level one
Untitled Category
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Run melee AI scripts (for computer players)
Hero - Make Player 1 (Red) Heroes gain 300.00 % experience from future kills
Hero - Make Neutral Hostile Heroes gain 1000.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 1000.00 % experience from future kills
Game - Set time of day speed to 500.00 % of the default speed
Child
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Child for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Child 2
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Child (2) for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Villager Male
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Villager (Male) for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Villager Male 2
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Villager (Male 2) for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Villager Female
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Villager (Female) for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Villager Female 2
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Villager (Female) for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Villager Aggressive
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Villager (Aggressive) for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Level 2
Events
Unit - A unit enters Level_Two <gen>
Conditions
(Triggering unit) Equal to Vampire 0000 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Random point in Level_Two_Start <gen>)
Victory
Events
Unit - Rival Vampire 0130 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: There is no more competition for the blood of the living...The night is yours...
Defeat
Events
Unit - Vampire 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You have met your end.
Quests
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Goal with the description The goal of the game is simple: KillWell, the ultimate goal is to eventually grow more powerful then destory the competition and bring terror to the hearts of millions.But first, focus on feeding. , using icon path ReplaceableTextures\CommandButtons\BTNTichondrius.tga
Quest - Create a Required quest titled Game Advancement with the description You should go to level two only after you kill all the guards on level one.You win the game when you destroy the competition. , using icon path ReplaceableTextures\CommandButtons\BTNBandit.tga
Quest - Create a Optional quest titled Currency and items with the description When you kill a unit, you take their soul. (lumber)You also drain them of their energy. (gold)The energy drained from a victim is a random number between 1 and 100. You get one soul every time. Souls and energy can be used to buy items. , using icon path ReplaceableTextures\CommandButtons\BTNMaskOfDeath.tga
Quest - Create a Optional quest titled Victims with the description The town is littered with villagers. These are the main victims. They give you no experience, but they give you energy, souls, and life. A guard is much more powerful, you may need a few items before you can defeat one at level one. A vampire hunter is specialized at killing vampires, so these may be more difficult. They have the abilities evasion, ensnare, critical strike, bash, and endurance aura. , using icon path ReplaceableTextures\CommandButtons\BTNVillagerMan.tga
Quest - Create a Optional quest titled The Bloody Cycle with the description At night you are more powerful. You regenerate life a a deadly pace, you can hide in the shadows, and you can see much further. , using icon path ReplaceableTextures\CommandButtons\BTNSleep.blp
Quest - Create a Optional quest titled Freeplay Mode with the description Once you win the game, there's still more to do with Freeplay Mode! As soon as you destroy the competition, the town will change quite a bit. New places of interest will ping on your map for one minute.Your terrible reign has caused a lot of attention to the outside world now that your vampiric supremacy has really taken off. This causes Vampire hunters to want to kill you. Your Reputation has also caused powerful Slayers to try and take you down as well. Also, an old friend has changed a bit, and new terrible minions are yours to command. , using icon path ReplaceableTextures\CommandButtons\BTNTemp.blp
Weather
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Light)
Environment - Turn (Last created weather effect) On
Weather 1
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Environment - Remove (Last created weather effect)
Weather 2
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Heavy)
Environment - Turn (Last created weather effect) On
Weather 3
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Environment - Remove (Last created weather effect)
Weather 4
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Rays Of Moonlight
Environment - Turn (Last created weather effect) On
Weather 5
Events
Time - Elapsed game time is 250.00 seconds
Conditions
Actions
Environment - Remove (Last created weather effect)
Weather 6
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Dungeon White Fog (Heavy)
Environment - Turn (Last created weather effect) On
Weather 7
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Light)
Environment - Turn (Last created weather effect) On
Weather Copy 8
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Heavy)
Environment - Turn (Last created weather effect) On
Weather Copy 9
Events
Time - Elapsed game time is 550.00 seconds
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Remove (Last created weather effect)
Weather Copy 10
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Wind (Heavy)
Environment - Turn (Last created weather effect) On
Weather Copy 11
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Environment - Remove (Last created weather effect)
Weather Copy 12
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Light)
Environment - Turn (Last created weather effect) On
Weather Copy 13
Events
Time - Elapsed game time is 1400.00 seconds
Conditions
Actions
Environment - Remove (Last created weather effect)
Weather Copy 14
Events
Time - Elapsed game time is 2000.00 seconds
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Light)
Environment - Turn (Last created weather effect) On
Weather Copy 15
Events
Time - Elapsed game time is 3000.00 seconds
Conditions
Actions
Environment - Remove (Last created weather effect)
Triggers
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Turn off Vampire_Hunters <gen>
Trigger - Turn off Vampire_Slayers <gen>
Trigger - Turn off Back_to_Level_one <gen>
Trigger - Turn off The_End <gen>
Vampire Hunters
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Vampire Hunter for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Vampire Slayers
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hero for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Immediate Changes
Events
Unit - Rival Vampire 0130 <gen> Dies
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
Unit - Replace Timmy the Vampire Kid 0090 <gen> with a Vampire Kid the Vampire Kid using The new unit's max life and mana
Unit - Change ownership of Temple of Darkness 0012 <gen> to Player 1 (Red) and Change color
Trigger - Turn off Defeat <gen>
Cinematic - Send transmission to (All players) from a Neutral Passive . Medivh named (Name of (Triggering player)) at (Center of (Playable map area)) : Play No sound and display The rival vampire was defeated, and the competition was destroyed. So then the vampire grew in power, his reign of terror had just begun... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Neutral Passive . Medivh named (Name of (Triggering player)) at (Center of (Playable map area)) : Play No sound and display Welcome to free-mode. On the map it shows places of interest. Continue your terrible reign.When you're done, enter the message "Victory" . Modify duration: Add 0 seconds and Wait
Cinematic - Ping minimap for (All players) at (Center of Back_to_Level_One <gen>) for 10.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Timmy <gen>) for 10.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Ping_Temple <gen>) for 10.00 seconds
Unit - Create 1 . Back to Level One for Neutral Passive at (Center of Back_to_Level_One <gen>) facing Default building facing degrees
Trigger - Turn on Vampire_Hunters <gen>
Trigger - Turn on Vampire_Slayers <gen>
Trigger - Turn on Back_to_Level_one <gen>
Trigger - Turn on The_End <gen>
The End
Events
Player - Player 1 (Red) types a chat message containing Victory (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Back to Level one
Events
Unit - A unit enters Back_to_Level_One <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Random point in Level_One <gen>)
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