Model validation: Uruk Hai Crossbowman

UrukHaiCrossbowman.mdx

0 errors 1 severe 25 warnings 10 unused
  • 1 10 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 53333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 0
    • 1 Extent
      • Negative extents
  • 3 Geoset 1
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 2
    • 1 Extent
      • Negative extents
  • 9 Geoset 3
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Helper 0
    • 1 Rotation
      • Track 23 at frame 57333 has exactly the same value as tracks 22 and 24
  • 1 Helper 2
    • 1 Rotation
      • Track 22 at frame 9500 has exactly the same value as tracks 21 and 23
  • 1 Helper 3
    • 1 Rotation
      • Track 23 at frame 9500 has exactly the same value as tracks 22 and 24
  • 4 Helper 5
    • 4 Rotation
      • Track 14 at frame 6067 has roughly the same value as tracks 13 and 15
      • Track 15 at frame 6200 has roughly the same value as tracks 14 and 16
      • Track 16 at frame 6533 has exactly the same value as tracks 15 and 17
      • Track 22 at frame 9500 has exactly the same value as tracks 21 and 23
  • 2 Helper 6
    • 2 Rotation
      • Track 4 at frame 5200 has exactly the same value as tracks 3 and 5
      • Track 18 at frame 9500 has exactly the same value as tracks 17 and 19
  • 1 Helper 16
    • 1 Rotation
      • Track 5 at frame 2967 has exactly the same value as tracks 4 and 6
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