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Model validation: Uruk Hai Crossbowman
UrukHaiCrossbowman.mdx
0errors1severe25warnings10unused
1
10
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 53333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Geoset 0
1
Extent
Negative extents
3
Geoset 1
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 2
1
Extent
Negative extents
9
Geoset 3
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Helper 0
1
Rotation
Track 23 at frame 57333 has exactly the same value as tracks 22 and 24
1
Helper 2
1
Rotation
Track 22 at frame 9500 has exactly the same value as tracks 21 and 23
1
Helper 3
1
Rotation
Track 23 at frame 9500 has exactly the same value as tracks 22 and 24
4
Helper 5
4
Rotation
Track 14 at frame 6067 has roughly the same value as tracks 13 and 15
Track 15 at frame 6200 has roughly the same value as tracks 14 and 16
Track 16 at frame 6533 has exactly the same value as tracks 15 and 17
Track 22 at frame 9500 has exactly the same value as tracks 21 and 23
2
Helper 6
2
Rotation
Track 4 at frame 5200 has exactly the same value as tracks 3 and 5
Track 18 at frame 9500 has exactly the same value as tracks 17 and 19
1
Helper 16
1
Rotation
Track 5 at frame 2967 has exactly the same value as tracks 4 and 6
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