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Triggers
Dwarf Campaign map 1.w3x
Variables
Initialization
Melee Initialization
Harvesting
Cinematics
Crystal Infernal
Killing Crystal Infernal
Miners Quest
Entering Destroyed Village
Finishing Miners Quest
Starting Cinematic
Blademaster of Blackrock clan
Esc Cinematic
Entering Village
After Defending Village
Giving Captain To yellow
Going to Panda Tavern
Entering Panda Tavern
Undead Attackers
Reviving Undead Hero
Undead Spawn
Undead Spawn2
Victory/Defeat
Defeat
Victory
Random
Ogre Creeps
Ogre Warlord
Reinforcements
Dwarf Reinforcements
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Crystal Infernal 0088 <gen> using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
Environment - Create at Region_023 <gen> the weather effect Northrend Blizzard
Environment - Turn (Last created weather effect) On
Environment - Set sky to Lordaeron Winter Sky
AI - Recycle Ghoul 0198 <gen> 's guard position
AI - Recycle Ghoul 0199 <gen> 's guard position
AI - Recycle Acolyte 0194 <gen> 's guard position
AI - Recycle Acolyte 0193 <gen> 's guard position
AI - Recycle Acolyte 0195 <gen> 's guard position
AI - Recycle Ghoul 0158 <gen> 's guard position
AI - Recycle Ghoul 0159 <gen> 's guard position
AI - Recycle Crypt Fiend 0155 <gen> 's guard position
AI - Recycle Abomination 0157 <gen> 's guard position
AI - Recycle Ghoul 0160 <gen> 's guard position
AI - Recycle Crypt Fiend 0156 <gen> 's guard position
AI - Recycle Crypt Fiend 0206 <gen> 's guard position
AI - Recycle Crypt Fiend 0207 <gen> 's guard position
AI - Recycle Ghoul 0208 <gen> 's guard position
AI - Recycle Ghoul 0215 <gen> 's guard position
AI - Recycle Ghoul 0209 <gen> 's guard position
AI - Recycle Ghoul 0214 <gen> 's guard position
AI - Recycle Ghoul 0210 <gen> 's guard position
AI - Recycle Ghoul 0212 <gen> 's guard position
AI - Recycle Ghoul 0211 <gen> 's guard position
AI - Recycle Ghoul 0213 <gen> 's guard position
AI - Recycle Crypt 0183 <gen> 's guard position
AI - Recycle Slaughterhouse 0181 <gen> 's guard position
AI - Recycle Temple of the Damned 0182 <gen> 's guard position
AI - Recycle Haunted Gold Mine 0172 <gen> 's guard position
AI - Recycle Boneyard 0186 <gen> 's guard position
AI - Recycle Altar of Darkness 0179 <gen> 's guard position
Trigger - Run Harvesting <gen> (ignoring conditions)
Unit - Set life of Death Knight 0246 <gen> to 1.00
Unit - Create a permanent Fleshy Rifleman corpse for Neutral Passive at (Center of Region_039 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Mortar Team corpse for Neutral Passive at (Center of Region_040 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Warrior corpse for Neutral Passive at (Center of Region_041 <gen>) facing (Random angle) degrees
Harvesting
Events
Conditions
Actions
Unit - Order Ghoul 0199 <gen> to Harvest . Snowy Tree Wall 3333 <gen>
Unit - Order Ghoul 0198 <gen> to Harvest . Snowy Tree Wall 3334 <gen>
Unit Group - Order (Units in Region_016 <gen>) to Harvest . Haunted Gold Mine 0172 <gen>
Unit - Order Acolyte 0052 <gen> to Harvest . Haunted Gold Mine 0172 <gen>
Unit - Order Acolyte 0053 <gen> to Harvest . Haunted Gold Mine 0172 <gen>
Crystal Infernal
Events
Unit - A unit comes within 200.00 of Hunter 0169 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Hunter 0169 <gen> named Hunter : Play No sound and display Hold up there dwarves!, we be happening to hunt this here extremely rare Crystal Infernal. Its head would make great money at a Auction House at Ironforge. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Hunter 0169 <gen> named Hunter : Play No sound and display Problem is, the beast and his fel stalkers are too strong for us 3 alone to handle, we have already lost two hunters. He appeared around the time that Burning Legion invaded Loerderon. With your help the beast wouldn't stand a chance.....it is also said he guards great treasures...... . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Elite Rifleman 0002 <gen> named Duri Sharpeye : Play No sound and display Hmm these so called treasures could help us rid Khaz Modan of the Undead... i accept your offer Hunter . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Hunter 0169 <gen> named Hunter : Play No sound and display Oh Thx a lot laddy, we thought we were gonna have to head back to Ironforge to find Hunters. Time to blow up this here Gate then. Blow the Dynamite! . Modify duration: Set to 10.00 seconds and Wait
Wait 4.00 seconds
Unit - Order Hunter 0169 <gen> to Right-Click . Demonic Gate 2152 <gen>
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Destructible - Kill Demonic Gate 2152 <gen>
Unit - Change ownership of Hunter 0169 <gen> to Player 5 (Yellow) and Retain color
Unit - Change ownership of Hunter 0170 <gen> to Player 5 (Yellow) and Retain color
Unit - Change ownership of Hunter 0171 <gen> to Player 5 (Yellow) and Retain color
Cinematic - Send transmission to (All players) from Hunter 0169 <gen> named Hunter : Play No sound and display The way to the Demon is Clear, we await your command Duri! . Modify duration: Add 8.00 seconds and Wait
Trigger - Turn off Crystal_Infernal <gen>
Killing Crystal Infernal
Events
Unit - Crystal Infernal 0088 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Hunter 0171 <gen> named Hunter : Play No sound and display The Demon is down, well we will take its head and be off then. Thanks for all your help, take the items it had in his posession, here's a little gold and wood for yourselves. . Modify duration: Set to 8.00 seconds and Wait
Player - Add 1000 to Player 5 (Yellow) . Current gold
Player - Add 500 to Player 5 (Yellow) . Current lumber
Unit - Change ownership of Hunter 0171 <gen> to Neutral Passive and Change color
Unit - Change ownership of Hunter 0169 <gen> to Neutral Passive and Change color
Unit - Change ownership of Hunter 0170 <gen> to Neutral Passive and Change color
Unit - Order Hunter 0170 <gen> to Move To . (Center of Region_014 <gen>)
Unit - Order Hunter 0171 <gen> to Move To . (Center of Region_014 <gen>)
Unit - Order Hunter 0169 <gen> to Move To . (Center of Region_014 <gen>)
Wait 30.00 seconds
Unit - Remove Hunter 0171 <gen> from the game
Unit - Remove Hunter 0170 <gen> from the game
Unit - Remove Hunter 0169 <gen> from the game
Miners Quest
Events
Unit - A unit enters Region_012 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Miner Muri 0146 <gen> named Muri : Play No sound and display Hey Over Here, Duri its good to see you lad, our mining site was attacked by Undead, the guards were forced to retreat quickly and we only just escaped. Now the rotten Undead are gonna take all the resources for themselves. You have got to stop them! Kill the Undead Crypt Lord guarding the site so that we may quickly mine the minerals and head to Dum Atur and beyond. . Modify duration: Set to 15.00 seconds and Wait
Quest - Display to (All players) the Quest Update message: Miners Obstruction-Head to the Quarry south of Miner Muri-Kill the Undead Crypt Lord
Quest - Create a Optional quest titled Miners Obstruction with the description Miners Obstruction-Head to the Quarry south of Miner Muri-Kill the Undead Crypt Lord , using icon path ReplaceableTextures\CommandButtons\BTNGatherGold.blp
Trigger - Turn off Miners_Quest <gen>
Entering Destroyed Village
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Triggering unit) Equal to Elite Rifleman 0002 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2.00 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Camera - . Apply . gg_cam_Camera_005 for Player 5 (Yellow) over 2.00 seconds
Unit - Move Elite Rifleman 0002 <gen> instantly to (Center of Region_025 <gen>) , facing 0.00 degrees
Unit - Create 1 . Rifleman for Player 5 (Yellow) at (Center of Region_026 <gen>) facing 0.00 degrees
Unit - Create 1 . Rifleman for Player 5 (Yellow) at (Center of Region_027 <gen>) facing 0.00 degrees
Sound - Play SadMystery <gen>
Cinematic - Send transmission to (All players) from Elite Rifleman 0002 <gen> named Duri Sharpeye : Play No sound and display No! What have they done to this village!, those Monsters, i will slaughter the one responsible for this crime against life when... . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Destroyed_Village_Camera for Player 5 (Yellow) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . Rifleman named Rifleman at (Center of Region_026 <gen>) : Play No sound and display I think you wish has come true Duri, those look like the monsters responsible.... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 2.00 seconds
Wait 3.00 seconds
Unit Group - Order (Units in Region_029 <gen>) to Attack-Move To . (Center of Region_025 <gen>)
Unit Group - Order (Units in Region_030 <gen>) to Attack-Move To . (Center of Region_025 <gen>)
Trigger - Turn off Entering_Destroyed_Village <gen>
Finishing Miners Quest
Events
Unit - Crypt Lord 0140 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Killed Undead Crypt Lord
Quest - Mark (Last created quest) as Completed
Player - Add 1200 to Player 5 (Yellow) . Current gold
Start of Game
Starting Cinematic
Events
Map initialization
Conditions
Actions
Sound - Set the music list to Comradeship <gen> , starting with song 0
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Turn subtitle display override On
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 3.00 seconds
Cinematic - Send transmission to (All players) from Elite Rifleman 0002 <gen> named Duri Sharpeye : Play No sound and display Ah this land is a mighty one, yet to be untouched by mass war as all our allies around us has..... . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0003 <gen> named Brond Stoutbeard : Play No sound and display Aye, shes a beauty she is, i have lived here all my life, guarding this here border from all sorts of monstrosities out there and yet i carry on... . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Elite Rifleman 0002 <gen> named Duri Sharpeye : Play No sound and display Anyway on more urgent matters, us by what i mean the Dwarves of Khaz Modan and Humans of Azeroth have lost contact with the Kingdom of Stromgarde just to the north of the border.. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Elite Rifleman 0002 <gen> named Duri Sharpeye : Play No sound and display I have been called to service by one of King Magni Bronzebeard's royal advisors himself to explore and make contact with Stromgarde and find out what has happened that would stop regular messages.......... . Modify duration: Set to 13.00 seconds and Wait
Camera - . Apply . gg_cam_Second_Starting_Cinematic_Camera for Player 5 (Yellow) over 1.00 seconds
Unit Group - Order (Units in Region_001 <gen>) to Move To . (Center of Region_000 <gen>)
Cinematic - Send transmission to (All players) from Rifleman 0003 <gen> named Brond Stoutbeard : Play Doom <gen> and display Look Duri! There are Undead in our lands! They look as if there marching to...... . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Third_Starting_Cinematic_Camera_Dum_Atur for Player 5 (Yellow) over 0 seconds
Cinematic - Send transmission to (All players) from Elite Rifleman 0002 <gen> named Duri Sharpeye : Play No sound and display Dum Atur!, Quickly Brond we must get to Dum Atur and warn the captain of the Undead so that the defences may be built! . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Sound - Play Comradeship <gen>
Unit - Move Death Knight 0061 <gen> instantly to (Center of Region_019 <gen>)
Unit - Remove Acolyte 0052 <gen> from the game
Unit - Remove Acolyte 0053 <gen> from the game
Unit - Order Ghoul 0056 <gen> to Attack-Move To . (Center of Region_015 <gen>)
Unit - Order Ghoul 0055 <gen> to Attack-Move To . (Center of Region_015 <gen>)
Unit - Order Ghoul 0060 <gen> to Attack-Move To . (Center of Region_015 <gen>)
Unit - Order Ghoul 0059 <gen> to Attack-Move To . (Center of Region_015 <gen>)
Unit - Order Abomination 0057 <gen> to Attack-Move To . (Center of Region_015 <gen>)
Unit - Order Abomination 0058 <gen> to Attack-Move To . (Center of Region_015 <gen>)
Unit - Change ownership of Rifleman 0003 <gen> to Player 5 (Yellow) and Retain color
Hero - Disable experience gain for Death Knight 0061 <gen> .
Hero - Make Player 5 (Yellow) Heroes gain 45.00 % experience from future kills
Animation - Play Worker 0045 <gen> 's repair animation
Animation - Play Worker 0046 <gen> 's repair animation
Animation - Play Worker 0044 <gen> 's repair animation
Animation - Play Rifleman 0238 <gen> 's attack animation
Animation - Play Rifleman 0239 <gen> 's attack animation
Destructible - Make Demonic Gate 2152 <gen> Invulnerable
Blademaster of Blackrock Clan
Blademaster of Blackrock clan
Events
Unit - A unit enters Region_011 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Elite Rifleman 0002 <gen> named Duri Sharpeye : Play No sound and display What in the name of Ironforge are Blackrock Orcs doing in a forest miles north of there mountain, they would never have made it past our defences.......... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0127 <gen> named Blademaster : Play No sound and display Stupid Midgits! You have no clue what is going on, by the time you learn of it , it will be too late! Mwhahahahah . Modify duration: Set to 5.00 seconds and Wait
Trigger - Turn off Blademaster_of_Blackrock_clan <gen>
Skipping from Cinematics
Esc Cinematic
Events
Player - Player 5 (Yellow) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Cinematic - Enable user control for (All players) .
Entering Village
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Triggering unit) Equal to Elite Rifleman 0002 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Warrior 0038 <gen> named Warrior : Play No sound and display Duri! Good to see ya again, wha.............. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Elite Rifleman 0002 <gen> named Duri Sharpeye : Play No sound and display Quickly, we must speak with the Captain, can you....... . Modify duration: Set to 4.00 seconds and Wait
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision and full shared units
Unit - Create 5 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing 75.00 degrees
Unit - Create 3 . Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing 75.00 degrees
Unit - Change ownership of Warrior 0049 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Warrior 0050 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Rifleman 0230 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Town Hall 0021 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Lumber Mill 0019 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Barracks 0022 <gen> to Player 5 (Yellow) and Retain color
Unit - Change ownership of Blacksmith 0018 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Guard Tower 0014 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Guard Tower 0015 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Cannon Tower 0016 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Guard Tower 0123 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Guard Tower 0122 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Cannon Tower 0017 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Guard Tower 0023 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Guard Tower 0024 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Worker 0043 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Rifleman 0229 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Worker 0042 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Mortar Team 0039 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Rifleman 0035 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Rifleman 0036 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Warrior 0031 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Mortar Team 0040 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Scout Tower 0236 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Rifleman 0034 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Scout Tower 0235 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Farm 0077 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Farm 0076 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Farm 0030 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Farm 0029 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Cannon Tower 0251 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Farm 0027 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Farm 0028 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Farm 0026 <gen> to Player 5 (Yellow) and Change color
Cinematic - Send transmission to (All players) from Captain 0041 <gen> named Captain : Play HeroMountainKingWarcry1 <gen> and display For Khaz Modan!, To arms lads, To arms . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Elite Rifleman 0002 <gen> named Duri Sharpeye : Play No sound and display Quickly, we must aid them . Modify duration: Set to 3.00 seconds and Wait
Trigger - Turn off Entering_Village <gen>
After Defending Village
Events
Unit - Captain 0041 <gen> Changes owner
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Turn subtitle display override On
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0 seconds
Unit - Move Elite Rifleman 0002 <gen> instantly to (Center of Region_005 <gen>) , facing (Position of Captain 0041 <gen>)
Cinematic - Send transmission to (All players) from Captain 0041 <gen> named Captain : Play No sound and display Duri, you came just in time, the Undead just appeared out of nowhere and attacked us, if it wasnt for your help..... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Elite Rifleman 0002 <gen> named Duri Sharpeye : Play No sound and display Forget about it Captain, we rushed here to warn you of the Undead that we saw when we were atop the cliff but were too late.... . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0041 <gen> named Captain : Play No sound and display .......Anyway Duri, what course of action do you propose we do? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Elite Rifleman 0002 <gen> named Duri Sharpeye : Play No sound and display There would be no reinforcements for hours yet, i think we should defend this here base until we have a big enough army to crush the Undead base and that Human Death Knight leading them! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0041 <gen> named Captain : Play No sound and display Aye Aye Duri, feel free to use the units and buildings of this town at your dispense and.......good luck, Duri . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Quest - Display to (All players) the Quest Update message: Defence of Dum Atur-Do Not let the Barracks in the centre of Dum Atur be destroyed-Survive for 10 minutes while building an army for an attack
Quest - Create a Required quest titled Defence of Dum Atur with the description Undead have invaded Khaz Modan and then town known as Dum Atur close to the border is under attack by the Undead.Defence of Dum Atur-Do Not let the Barracks in the centre of Dum Atur be destroyed-Survive for 10 minutes while building an army for an attack , using icon path ReplaceableTextures\CommandButtons\BTNRifleman.blp
Unit - Order Death Knight 0061 <gen> to Attack-Move To . (Center of Region_015 <gen>)
Trigger - Turn off After_Defending_Village <gen>
Giving Captain To yellow
Events
Unit - A unit enters Region_003 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Captain 0041 <gen> to Player 5 (Yellow) and Retain color
Going to Panda Tavern
Events
Unit - A unit enters Region_007 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Elite Rifleman 0002 <gen> named Duri Sharpeye : Play No sound and display Hmm, down this path is a local tavern i go to ran by a panda known as Mojo Stormstout. If Dum Atur were to fall he would surely lose all his buissness, i wonder if he will help us defend the town....... . Modify duration: Set to 10.00 seconds and Wait
Quest - Create a Optional quest titled Mojo Stormstout with the description There is a local Panda run Tavern down the path south of Dum Atur. If the Undead were to prevail in destroying Dum Atur, Mojo Stormstout would surely lose lost of buissness, find Mojo and ask him for his assistance. , using icon path ReplaceableTextures\CommandButtons\BTNBreathOfFire.blp
Quest - Display to (All players) the Quest Discovered message: Mojo Stormstout-Find Mojo Stormstouts tavern and ask him for aid in defendingDum Atur.
Trigger - Turn off Going_to_Panda_Tavern <gen>
Entering Panda Tavern
Events
Unit - A unit enters Region_008 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Turn subtitle display override On
Cinematic - Clear the screen of text messages for (All players) .
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 1.00 seconds
Unit - Order Elite Rifleman 0002 <gen> to Move To . (Center of Region_008 <gen>)
Cinematic - Send transmission to (All players) from Brewmaster 0063 <gen> named Mojo Stormstout : Play No sound and display Ah Duri, what can i get ya? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Elite Rifleman 0002 <gen> named Duri Sharpeye : Play No sound and display Mojo, there is an army of Undead Attacking Dum Atur, we need all the help we can get and i was wondering if you would aid me in my fight? . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Brewmaster 0063 <gen> named Mojo Stormstout : Play No sound and display WHAT!, most of my customers live there!, i will gladly aid you Duri, there are Dwarves still drinking here which you could use, and Pandas like to stop off at my famous tavern to refresh themselves.. i will even come with you myself. Mojo Junior, look after the Tavern in my Absence . Modify duration: Set to 13.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mojo Stormstout Jr 0064 <gen> named Mojo Stormstout Jr : Play No sound and display Yes Father! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Elite Rifleman 0002 <gen> named Duri Sharpeye : Play No sound and display Thank you Mojo, i assure you, your buissness will be booming if we survive this . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
Sound - Play Comradeship <gen>
Quest - Display to (All players) the Quest Update message: -Found Mojo Stormstout-Secured his Aid
Quest - Mark (Last created quest) as Completed
Unit - Change ownership of Brewmaster 0063 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Pandaren Soldier 0065 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Rifleman 0069 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Pandaren Soldier 0068 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Pandaren Soldier 0067 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Warrior 0070 <gen> to Player 5 (Yellow) and Change color
Trigger - Turn off Entering_Panda_Tavern <gen>
Unit - Create 5 . Ghoul for Player 5 (Yellow) at (Center of Region_038 <gen>) facing 200.00 degrees
Trigger - Turn off (This trigger)
Reviving Undead Hero
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Hero - Instantly revive Death Knight 0061 <gen> at (Center of Region_019 <gen>) , Show revival graphics
Undead Spawn
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Crypt Fiend for Player 12 (Brown) at (Center of Region_020 <gen>) facing 275.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Unit - Create 1 . Meat Wagon for Player 12 (Brown) at (Center of Region_021 <gen>) facing 275.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of Region_021 <gen>) facing 275.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Unit - Create 1 . Necromancer for Player 12 (Brown) at (Center of Region_022 <gen>) facing 275.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of Region_022 <gen>) facing 275.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Unit - Create 1 . Obsidian Statue for Player 12 (Brown) at (Center of Region_022 <gen>) facing 275.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Center of Region_020 <gen>) facing 275.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Undead Spawn2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Region_020 <gen>) facing 275.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Region_020 <gen>) facing 275.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Defeat
Events
Unit - Barracks 0022 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Dum Atur was destroyed!
Victory
Events
Unit - Black Citadel 0173 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Victory_Camera for Player 5 (Yellow) over 2.00 seconds
Unit - Pause all units
Sound - Play HeroicVictory <gen>
Sound - Play L07ARifleman16 <gen>
Unit - Move Death Knight 0249 <gen> instantly to (Center of Region_019 <gen>)
Unit - Order Death Knight 0249 <gen> to Move To . (Center of Region_031 <gen>)
Animation - Play (Last created unit) 's spell animation
Unit - Create 1 . Power Generator for Neutral Passive at (Center of Region_032 <gen>) facing 275.00 degrees
Wait 2 seconds
Unit - Order Death Knight 0249 <gen> to Move To . (Center of Region_033 <gen>)
Cinematic - Send transmission to (All players) from Death Knight 0249 <gen> named Duke Dreadmoore : Play No sound and display This is only the beggining dwarves! I might have failed but my master will be back with a much larger force to destroy you tiny creatures! . Modify duration: Set to 10.00 seconds and Wait
Unit - Order Death Knight 0249 <gen> to Move To . (Center of Region_034 <gen>)
Unit - Remove Death Knight 0249 <gen> from the game
Unit - Kill (Last created unit)
Unit - Move Elite Rifleman 0002 <gen> instantly to (Center of Region_019 <gen>)
Unit - Order Elite Rifleman 0002 <gen> to Move To . (Center of Region_033 <gen>)
Cinematic - Send transmission to (All players) from Elite Rifleman 0002 <gen> named Duri Sharpeye : Play No sound and display He and his so called master will not escape so lightly! We will hunt this master down, obviously they would have had to ride through Stromgarde to reach us so that will be the first place to investigate! . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_010 for Player 5 (Yellow) over 0 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0246 <gen> named Duke Dreadmoore : Play No sound and display The Dwarves... they were stronger then we suspected, they outnumbered and surrounded us......... maybe if we had more forces we could have... . Modify duration: Set to 6.00 seconds and Wait
Animation - Play Dreadlord 0124 <gen> 's stomp animation
Cinematic - Send transmission to (All players) from Dreadlord 0124 <gen> named ?????? : Play No sound and display Silence Human! You have failed your task and the master is not very pleased, he has asked me to take over your role, i dont know why he asked a human to do a demons job in the first place... . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0246 <gen> named Duke Dreadmoore : Play No sound and display Take over? you dont mean to... . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Doom Guard 0152 <gen> to Attack . Abomination 0247 <gen>
Unit - Order Doom Guard 0151 <gen> to Attack . Abomination 0248 <gen>
Cinematic - Send transmission to (All players) from Dreadlord 0124 <gen> named ?????? : Play No sound and display Oh.......Yes i do . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Dreadlord 0124 <gen> to Attack . Death Knight 0246 <gen>
Unit - Order Death Knight 0246 <gen> to Attack . Dreadlord 0124 <gen>
Cinematic - Send transmission to (All players) from Dreadlord 0124 <gen> named ?????? : Play No sound and display Muhahahahahaha! . Modify duration: Set to 3.00 seconds and Wait
Wait 3.50 seconds
Game - Victory Player 5 (Yellow) ( Skip dialogs, Skip scores)
Ogre Creeps
Events
Unit - A unit enters Region_035 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Ogre Magi 0119 <gen> named Ogre-Magi : Play No sound and display Get lost puny dwarves, this be our warlords territory! . Modify duration: Set to 6.00 seconds and Wait
Trigger - Turn off Ogre_Creeps <gen>
Ogre Warlord
Events
Unit - A unit enters Region_036 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Ogre Lord 0112 <gen> named Ogre Warlord : Play No sound and display Puny dwarves, we have claimed this area as our own and we will defend it! . Modify duration: Set to 6.00 seconds and Wait
Unit - Wake up Ogre Lord 0112 <gen>
Trigger - Turn off Ogre_Warlord <gen>
Dwarf Reinforcements
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 6 . Warrior for Player 5 (Yellow) at (Center of Region_036 <gen>) facing 300.00 degrees
Unit - Create 4 . Rifleman for Player 5 (Yellow) at (Center of Region_037 <gen>) facing 300.00 degrees
Unit - Create 3 . Mortar Team for Player 5 (Yellow) at (Center of Region_037 <gen>) facing 300.00 degrees
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . Warrior named Warrior at (Center of Region_015 <gen>) : Play No sound and display Reinforcements have arrived from the neighbouring towns and villages! These will surely be of great aid to us! . Modify duration: Set to 6.00 seconds and Wait
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