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Trigger Viewer

Unexpected Attack.w3x
Variables
Initialization
Map Initialize
Commandor knocback
Paladinle Commandor
Cevre
Animasyon ve dokunulmazlar
Kan dokulmesi insanda
Kan dokulmesi Undead
Dusman Ayari
Dummies
Antrenman
Sesler
Yildirim
Commandor-Paladin
Commandor
Commandor level hide
Paladin
Paladin enerji alir
Paladin holy light
Paladin enerji alir Copy
Commandor slam knocback
Knockback slam 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
angle location No
CaptainAtt1Only unit No
Caster unit No
Peasontanimasyon unit No
PickedUnits group No
Villager05animasyon unit No
Villager25animasyon unit No
Villager26animasyon unit No
Villagerdokunulmaz unit No
Map Initialize
  Events
    Map initialization
  Conditions
  Actions
    Sound - Clear the music list
    Camera - Apply gg_cam_Baslangic_Human_Post1 for Player 1 (Red) over 0 seconds
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Camera - Apply gg_cam_Baslangic_Human_Post1 for Player 1 (Red) over 0.00 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.30 seconds
    Sound - Play HumanX1 <gen> at 100% volume, attached to Sorceress 0069 <gen>
    Unit - Order Knight 0023 <gen> to Move To (Center of at_gelir <gen>)
    Wait 2.00 seconds
    Sound - Play KnightNoRiderWhat2 <gen> at 100% volume, attached to Sorceress 0069 <gen>
    Unit - Make Sorceress 0069 <gen> face Knight 0023 <gen> over 0 seconds
    Wait 1.00 seconds
    Camera - Apply gg_cam_Baslangic_Human_Post_2 for Player 1 (Red) over 6.00 seconds
    Wait 6.00 seconds
    Camera - Apply gg_cam_Villager for Player 1 (Red) over 0 seconds
    Wait 3.00 seconds
    Camera - Apply gg_cam_Baraka for Player 1 (Red) over 0 seconds
    Wait 1.40 seconds
    Camera - Apply gg_cam_Baraka_2 for Player 1 (Red) over 0.00 seconds
    Wait 2.40 seconds
    Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.40 seconds
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Apply gg_cam_Footman for Player 1 (Red) over 0 seconds
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from Footman 0002 <gen> named Soldier: Play No sound and display I wonder when will our soldiers come from enemy base?. Modify duration: Add 3.00 seconds and Don't wait
    Wait 4.20 seconds
    Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Soldier: Play No sound and display Yes, me too. I hope that they will give good news about enemy.. Modify duration: Add 3.20 seconds and Don't wait
    Wait 4.20 seconds
    Camera - Apply gg_cam_Operasyon_Lideri for Player 1 (Red) over 0 seconds
    Wait 0.50 seconds
    Unit - Make Footman 0002 <gen> face Warlock 0000 <gen> over 0 seconds
    Unit - Make Footman 0003 <gen> face Warlock 0000 <gen> over 0 seconds
    Unit - Make Peasant 0004 <gen> face Warlock 0000 <gen> over 0 seconds
    Unit - Make Villager 0005 <gen> face Warlock 0000 <gen> over 0 seconds
    Animation - Reset Peasontanimasyon's animation
    Animation - Reset Villager 0005 <gen>'s animation
    Destructible - Kill Iron Gate 0031 <gen>
    Sound - Stop HumanX1 <gen> Immediately
    Sound - Play Doom <gen> at 80.00% volume, attached to Warlock 0000 <gen>
    Wait 0.50 seconds
    Unit - Order Warlock 0000 <gen> to Move To (Center of CommandorGiris <gen>)
    Wait 1.50 seconds
    Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Commandor: Play No sound and display Hello ladies and gentleman! I'm commandor of Undead forces in Kalimdor. I'm here to destroy your human post for new base.. Modify duration: Add 7.50 seconds and Don't wait
    Wait 8.00 seconds
    Camera - Apply gg_cam_Operasyon_Lideri_2 for Player 1 (Red) over 4.00 seconds
    Wait 4.00 seconds
    Camera - Apply gg_cam_Footman for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Footman 0002 <gen> named Soldier: Play No sound and display Do you know What you are talking about? Get out of our post! Or else you will die.. Modify duration: Add 5.70 seconds and Don't wait
    Wait 6.20 seconds
    Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Peasant: Play No sound and display Watch out guardians!. Modify duration: Add 1.70 seconds and Don't wait
    Wait 2.20 seconds
    Sound - Play PeasantWarcry1 <gen> at 100% volume, attached to Warlock 0000 <gen>
    Set Villagerdokunulmaz = Villager 0005 <gen>
    Unit - Make Villagerdokunulmaz Invulnerable
    Unit - Order Villager 0005 <gen> to Move To (Position of Paladin 0022 <gen>)
    Cinematic - Send transmission to (All players) from Footman 0002 <gen> named Soldier: Play FootmanYesAttack2 <gen> and display Attacks!. Modify duration: Add 0.40 seconds and Don't wait
    Wait 0.40 seconds
    Sound - Play FootmanYesAttack2 <gen> at 100% volume, attached to Warlock 0000 <gen>
    Unit - Order Footman 0002 <gen> to Attack-Move To (Position of Warlock 0000 <gen>)
    Unit - Order Footman 0003 <gen> to Attack-Move To (Position of Warlock 0000 <gen>)
    Unit - Order Peasant 0004 <gen> to Attack-Move To (Position of Warlock 0000 <gen>)
    Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
    Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
    Unit - Set life of Footman 0002 <gen> to 1.00
    Unit - Set life of Footman 0003 <gen> to 1.00
    Unit - Set life of Peasant 0004 <gen> to 1.00
    Camera - Apply gg_cam_Operasyon_Lideri_Saldiri for Player 1 (Red) over 0.60 seconds
    Wait 0.10 seconds
    Sound - Play LightningBolt <gen> at 100% volume, attached to Warlock 0000 <gen>
    Unit - Order Warlock 0000 <gen> to Orc Far Seer - Chain Lightning Footman 0003 <gen>
    Wait 0.40 seconds
    Camera - Apply gg_cam_Operasyon_Lideri for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Commandor: Play No sound and display Alright! Lets start slaugter my soldiers.. Modify duration: Add 3.00 seconds and Don't wait
    Wait 4.50 seconds
    Unit - Create 1 Ghoul for Player 1 (Red) at (Center of Commandor2_askerleri <gen>) facing Default building facing degrees
    Unit - Create 1 Ghoul for Player 1 (Red) at (Center of Commandor2_askerleri <gen>) facing Default building facing degrees
    Unit - Create 1 Ghoul for Player 1 (Red) at (Center of Commandor2_askerleri <gen>) facing Default building facing degrees
    Unit - Create 1 Ghoul for Player 1 (Red) at (Center of Commandor2_askerleri <gen>) facing Default building facing degrees
    Wait 0.20 seconds
    Sound - Play GhoulWhat1 <gen> at 100% volume, attached to Warlock 0000 <gen>
    Sound - Play GhoulYesAttack1 <gen> at 100% volume, attached to Warlock 0000 <gen>
    Unit Group - Pick every unit in (Units in Commandor2_askerleri <gen>) and do (Order (Picked unit) to Patrol To (Center of CommandorGiris <gen>))
    Animation - Play Warlock 0000 <gen>'s spell animation
    Wait 1.00 seconds
    Animation - Reset Warlock 0000 <gen>'s animation
    Wait 0.50 seconds
    Unit - Order Warlock 0000 <gen> to Attack-Move To (Position of Guard Tower 0010 <gen>)
    Camera - Apply gg_cam_Commandor_asker_saldirilari for Player 1 (Red) over 0 seconds
    Wait 4.00 seconds
    Sound - Play HumanCallToArmsWhat1 <gen> at 100% volume, attached to Warlock 0000 <gen>
    Camera - Apply gg_cam_Kuleye_saldiri for Player 1 (Red) over 0 seconds
    Wait 3.00 seconds
    Unit - Explode Wooden Tower 0068 <gen>
    Camera - Apply gg_cam_commandorun_askerlerin_baslangic_yeri for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Commandor: Play No sound and display More soldiers! . Modify duration: Add 1.00 seconds and Don't wait
    Wait 0.50 seconds
    Sound - Play AbominationYesAttack1 <gen> at 100% volume, attached to Dummy(infernal) 0056 <gen>
    Unit - Create 1 Abomination for Player 1 (Red) at (Center of Commandor2_askerleri <gen>) facing Default building facing degrees
    Unit - Create 1 Abomination for Player 1 (Red) at (Center of Commandor2_askerleri <gen>) facing Default building facing degrees
    Unit - Create 1 Abomination for Player 1 (Red) at (Center of Commandor2_askerleri <gen>) facing Default building facing degrees
    Unit - Create 1 Abomination for Player 1 (Red) at (Center of Commandor2_askerleri <gen>) facing Default building facing degrees
    Unit Group - Pick every unit in (Units in Commandor2_askerleri <gen>) and do (Order (Picked unit) to Attack-Move To (Position of Altar of Kings 0013 <gen>))
    Wait 1.20 seconds
    Sound - Play CryptFiendYesAttack3 <gen> at 100% volume, attached to Dummy(infernal) 0055 <gen>
    Camera - Apply gg_cam_commandorun_askerlerin_baslangic_yeri_2 for Player 1 (Red) over 6.90 seconds
    Unit - Create 1 Crypt Fiend for Player 1 (Red) at (Center of Commandor2_askerleri <gen>) facing Default building facing degrees
    Unit - Create 1 Crypt Fiend for Player 1 (Red) at (Center of Commandor2_askerleri <gen>) facing Default building facing degrees
    Unit - Create 1 Crypt Fiend for Player 1 (Red) at (Center of Commandor2_askerleri <gen>) facing Default building facing degrees
    Unit Group - Pick every unit in (Units in Commandor2_askerleri <gen>) and do (Order (Picked unit) to Attack-Move To (Position of Altar of Kings 0013 <gen>))
    Wait 0.50 seconds
    Unit - Make Wooden Tower 0068 <gen> Vulnerable
    AI - Start melee AI script for Player 3 (Teal): war3mapImported\HumanPost.ai (aiscript)
    Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Commandor: Play No sound and display We will defeat human post soon. We will victory!. Modify duration: Add 3.50 seconds and Don't wait
    Wait 6.50 seconds
    Unit Group - Pick every unit in (Units in Askerler_Saldirir1 <gen>) and do (Order (Picked unit) to Attack-Move To (Position of Barracks 0012 <gen>))
    Camera - Apply gg_cam_Humanpostsaldiri1 for Player 1 (Red) over 0 seconds
    Wait 3.50 seconds
    Camera - Apply gg_cam_Humanpostsaldiri2 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Captain 0040 <gen> named Captain: Play No sound and display Defend yourself my people.. Modify duration: Add 2.00 seconds and Don't wait
    Wait 1.50 seconds
    Unit - Order Warlock 0000 <gen> to Orc Tauren Chieftain - War Stomp
    Wait 1.50 seconds
    Camera - Apply gg_cam_Humanpostsaldiri_2 for Player 1 (Red) over 0 seconds
    Wait 1.00 seconds
    Unit - Order Warlock 0000 <gen> to Orc Tauren Chieftain - War Stomp
    Wait 3.00 seconds
    Camera - Apply gg_cam_Humanaskerlerharekette for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Knight 0027 <gen> named Soldier: Play No sound and display Move! Move!. Modify duration: Add 1.50 seconds and Don't wait
    Wait 1.60 seconds
    Unit Group - Pick every unit in (Units in HumanAskerlerharekette <gen>) and do (Order (Picked unit) to Attack-Move To (Position of Warlock 0000 <gen>))
    Wait 0.50 seconds
    Camera - Apply gg_cam_VillagervePaladin for Player 1 (Red) over 0 seconds
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from Villager 0005 <gen> named Soldier: Play No sound and display We have under attack, my lord!. Modify duration: Add 2.00 seconds and Don't wait
    Unit - Set life of Warlock 0000 <gen> to 100.00%
    Unit - Set life of Rifleman 0045 <gen> to 1.00%
    Unit - Set life of Rifleman 0021 <gen> to 1.00%
    Unit - Set life of Villager 0005 <gen> to 1.00%
    Unit - Make Villager 0005 <gen> Vulnerable
    Wait 0.50 seconds
    Sound - Play LightningBolt <gen> at 100% volume, attached to Warlock 0000 <gen>
    Unit - Order Warlock 0000 <gen> to Orc Far Seer - Chain Lightning Footman 0038 <gen>
    Wait 1.70 seconds
    Sound - Play SadMystery <gen> at 100% volume, attached to Paladin 0022 <gen>
    Cinematic - Send transmission to (All players) from Paladin 0022 <gen> named Soldier: Play No sound and display Hurry up my soldiers!. Modify duration: Add 2.00 seconds and Don't wait
    Wait 0.20 seconds
    Animation - Play Paladin 0022 <gen>'s stand ready animation
    Wait 1.80 seconds
    Animation - Reset Paladin 0022 <gen>'s animation
    Unit Group - Pick every unit in (Units in Paladinaskerleri <gen>) and do (Order (Picked unit) to Attack-Move To (Position of Warlock 0000 <gen>))
    Wait 1.00 seconds
    Camera - Apply gg_cam_Paladinlekavga for Player 1 (Red) over 0 seconds
    Unit - Move Warlock 0000 <gen> instantly to (Center of Commandorisinla <gen>)
    Unit - Make Warlock 0000 <gen> face Paladin 0022 <gen> over 0 seconds
    Unit - Order Warlock 0000 <gen> to Hold Position
    Wait 0.30 seconds
    Sound - Play LightningBolt <gen> at 100% volume, attached to Warlock 0000 <gen>
    Unit - Order Warlock 0000 <gen> to Orc Far Seer - Chain Lightning Paladin 0022 <gen>
    Unit - Set life of Warlock 0000 <gen> to 100.00%
    Wait 0.10 seconds
    Unit - Order Warlock 0000 <gen> to Attack Paladin 0022 <gen>
    Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Commandor: Play No sound and display I'm here, Paladin. Come and beat me if you can do.. Modify duration: Add 2.50 seconds and Don't wait
    Wait 3.50 seconds
    Cinematic - Send transmission to (All players) from Paladin 0022 <gen> named Paladin: Play No sound and display No problem for me. . Modify duration: Add 2.00 seconds and Don't wait
    Camera - Apply gg_cam_Paladinle_kavga_2a for Player 1 (Red) over 4.00 seconds
    Unit - Order Warlock 0000 <gen> to Hold Position
    Wait 2.50 seconds
    Sound - Play LightningBolt <gen> at 100% volume, attached to Warlock 0000 <gen>
    Unit - Order Warlock 0000 <gen> to Orc Far Seer - Chain Lightning Paladin 0022 <gen>
    Wait 1.30 seconds
    Unit - Order Paladin 0022 <gen> to Human Paladin - Holy Light Warlock 0000 <gen>
    Wait 2.90 seconds
    Unit - Set life of Paladin 0022 <gen> to 100.00%
    Unit - Set life of Warlock 0000 <gen> to 100.00%
    Unit - Make Warlock 0000 <gen> Vulnerable
    Unit - Make Paladin 0022 <gen> Vulnerable
    Special Effect - Create a special effect attached to the chest of Warlock 0000 <gen> using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
    Wait 0.20 seconds
    Special Effect - Destroy (Last created special effect)
    Unit - Move Warlock 0000 <gen> instantly to (Center of Commandor2isinla <gen>)
    Unit - Order Warlock 0000 <gen> to Hold Position
    Camera - Apply gg_cam_Paladinisinla3kamera for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Commandor: Play No sound and display Alright! You are good but not best. (Laugh). Modify duration: Add 2.00 seconds and Don't wait
    Wait 2.00 seconds
    Unit - Make Warlock 0000 <gen> face Paladin 0022 <gen> over 0 seconds
    Wait 0.20 seconds
    Animation - Play Warlock 0000 <gen>'s spell animation
    Wait 1.00 seconds
    Unit - Move Paladin 0022 <gen> instantly to (Center of Paladinisinla1 <gen>)
    Special Effect - Create a special effect attached to the chest of Paladin 0022 <gen> using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
    Special Effect - Destroy (Last created special effect)
    Unit - Make Paladin 0022 <gen> face Warlock 0000 <gen> over 0 seconds
    Unit - Order Warlock 0000 <gen> to Hold Position
    Animation - Reset Warlock 0000 <gen>'s animation
    Wait 0.20 seconds
    Animation - Play Paladin 0022 <gen>'s stand ready animation
    Camera - Apply gg_cam_Paladinin_Commandora_Bakisi for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Paladin 0022 <gen> named Paladin: Play No sound and display Enough! You will die like your f...ked monsters Commandor.. Modify duration: Add 4.50 seconds and Don't wait
    Wait 5.50 seconds
    Unit - Make Warlock 0000 <gen> face Paladin 0022 <gen> over 0 seconds
    Unit - Order Paladin 0022 <gen> to Attack Warlock 0000 <gen>
    Wait 1.00 seconds
    Trigger - Turn off Commandor_knocback <gen>
    Wait 2 seconds
    Trigger - Turn on Paladinle_Commandor <gen>
    Wait 20.50 seconds
    Unit - Order Warlock 0000 <gen> to Move To (Center of Commandor2isinla <gen>)
    Unit - Order Paladin 0022 <gen> to Move To (Center of Paladinisinla1 <gen>)
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Paladin: Play No sound and display I'm sad for you, Paladin. (Laugh) It is time to destroy you.. Modify duration: Add 2.30 seconds and Don't wait
    Wait 3.00 seconds
    Sound - Stop SadMystery <gen> Immediately
    Sound - Play UndeadVictory <gen> at 100% volume, attached to Paladin 0022 <gen>
    Sound - Play LightningBolt <gen> at 100% volume, attached to Warlock 0000 <gen>
    Unit - Order Warlock 0000 <gen> to Orc Far Seer - Chain Lightning Paladin 0022 <gen>
    Wait 0.10 seconds
    Unit - Explode Paladin 0022 <gen>
    Cinematic - Send transmission to (All players) from Paladin 0022 <gen> named Paladin: Play No sound and display Aaarrrrgghhh!. Modify duration: Add 0.90 seconds and Don't wait
    Wait 4.00 seconds
    Player Group - Pick every player in (All players) and do (Shake the camera for Player 1 (Red) with magnitude 7.00)
    Sound - Play GlueScreenEarthquake1 <gen> at 100.00% volume, attached to Warlock 0000 <gen>
    Camera - Apply gg_cam_Paladinin_Commandora_Bakisi for Player 1 (Red) over 0 seconds
    Wait 0.50 seconds
    Unit - Set life of Paladin 0022 <gen> to 1.00
    Wait 0.10 seconds
    Special Effect - Create a special effect attached to the chest of Paladin 0022 <gen> using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
    Unit - Make Warlock 0000 <gen> face Town Hall 0009 <gen> over 0 seconds
    Wait 2.50 seconds
    Camera - Apply gg_cam_Baraka for Player 1 (Red) over 0 seconds
    Wait 0.20 seconds
    Unit - Order Dummy(infernal) 0058 <gen> to Undead Dreadlord - Inferno (Center of Infernal1 <gen>)
    Unit - Order Dummy(infernal) 0057 <gen> to Undead Dreadlord - Inferno (Center of Infernal2 <gen>)
    Special Effect - Create a special effect attached to the chest of Barracks 0012 <gen> using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
    Special Effect - Create a special effect at (Center of Alev1 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
    Special Effect - Create a special effect at (Center of Alev2 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
    Special Effect - Create a special effect at (Center of Alev3 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
    Wait 2.50 seconds
    Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Commandor: Play No sound and display Ahh, infernals! Destroy all enemies!. Modify duration: Add 2.00 seconds and Don't wait
    Camera - Apply gg_cam_YananBinalar for Player 1 (Red) over 0 seconds
    Wait 0.20 seconds
    Unit - Order Dummy(infernal) 0056 <gen> to Undead Dreadlord - Inferno (Center of Infernal3 <gen>)
    Wait 1.40 seconds
    Camera - Apply gg_cam_YananBinalar2 for Player 1 (Red) over 5.00 seconds
    Unit - Order Dummy(infernal) 0058 <gen> to Undead Dreadlord - Inferno (Center of Infernal4 <gen>)
    Wait 1.40 seconds
    Unit - Order Dummy(infernal) 0057 <gen> to Undead Dreadlord - Inferno (Center of Infernal_5 <gen>)
    Unit - Create 1 Footman for Player 3 (Teal) at (Center of Infernal4 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Hold Position
    Wait 0.10 seconds
    Unit - Order Dummy(infernal) 0055 <gen> to Undead Dreadlord - Inferno (Center of Infernal_6 <gen>)
    Wait 0.20 seconds
    Unit - Order Dummy(infernal) 0056 <gen> to Undead Dreadlord - Inferno (Center of Infernal_7 <gen>)
    Wait 0.10 seconds
    Unit - Order Dummy(infernal) 0057 <gen> to Undead Dreadlord - Inferno (Center of Infernal_8 <gen>)
    Wait 0.50 seconds
    Unit - Order Dummy(infernal) 0058 <gen> to Undead Dreadlord - Inferno (Center of Infernal_9 <gen>)
    Special Effect - Create a special effect at (Center of Alev4 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
    Special Effect - Create a special effect at (Center of Alev5 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
    Special Effect - Create a special effect at (Center of Alev6 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
    Wait 2.50 seconds
    Camera - Apply gg_cam_Paladinisinla3kamera for Player 1 (Red) over 0 seconds
    Unit - Move Warlock 0000 <gen> instantly to (Center of Commandor2isinla <gen>)
    Wait 0.20 seconds
    Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Commandor: Play No sound and display I've finished at last so this cinematic ends.. Modify duration: Add 2.00 seconds and Don't wait
    Wait 0.90 seconds
    Unit - Create 1 Footman for Player 3 (Teal) at (Center of Sonadam_gosteri <gen>) facing Default building facing degrees
    Wait 0.02 seconds
    Unit - Order (Last created unit) to Hold Position
    Unit - Order Warlock 0000 <gen> to Hold Position
    Sound - Play LightningBolt <gen> at 100% volume, attached to Warlock 0000 <gen>
    Unit - Order Warlock 0000 <gen> to Orc Far Seer - Chain Lightning (Last created unit)
    Wait 0.10 seconds
    Camera - Apply gg_cam_Paladinisinla3kamera_devrilir for Player 1 (Red) over 0.50 seconds
    Wait 2.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture FullScreen.BLP (cinefiltertexture) and color (0%, 0%, 0%) with 0% transparency
    Sound - Play N01Archimonde30 <gen>
    Wait 2.00 seconds
    Game - Display to (All players) the text: Made by |Cff00ff00Tolist85.
    Wait 1.50 seconds
    Game - Display to (All players) the text: |Cff00ff00Credits:-Stable - Mike.-Wooden Tower - Shadow_killer.
    Wait 1.50 seconds
    Game - Display to (All players) the text: |Cff00ff00Thanks for watching.
    Wait 8.50 seconds
    Game - Victory Player 1 (Red) (Show dialogs, Show scores)
Commandor knocback
  Events
    Time - Every 0.03 seconds of game time
  Conditions
  Actions
    Unit - Set life of Warlock 0000 <gen> to 100.00%
    Unit - Set life of Paladin 0022 <gen> to 100.00%
    Unit - Move Warlock 0000 <gen> instantly to ((Center of Commandor_gider <gen>) offset by (-3.00, -3.00))
Paladinle Commandor
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Camera - Apply gg_cam_Paladinle_kavga_2 for Player 1 (Red) over 0 seconds
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Commandor: Play No sound and display Don't run , you coward!. Modify duration: Add 1.00 seconds and Don't wait
    Unit - Order Paladin 0022 <gen> to Move To (Center of Paladin_gider_Commandora <gen>)
    Wait 0.10 seconds
    Unit - Order Warlock 0000 <gen> to Move To (Center of Commandor_gider <gen>)
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Commandor: Play No sound and display I'm getting angry, man.. Modify duration: Add 2.60 seconds and Don't wait
    Unit - Order Warlock 0000 <gen> to Attack Paladin 0022 <gen>
    Unit - Order Paladin 0022 <gen> to Attack Warlock 0000 <gen>
    Wait 1.50 seconds
    Camera - Apply gg_cam_Paladinle_kavga_3 for Player 1 (Red) over 0 seconds
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Commandor: Play No sound and display You are really powerfull but I'm faster than you.(Laugh). Modify duration: Add 3.00 seconds and Don't wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Paladin 0022 <gen> named Paladin: Play No sound and display You are talking very much. Shut up and fight!. Modify duration: Add 3.00 seconds and Don't wait
    Camera - Apply gg_cam_Paladinle_kavga_3 for Player 1 (Red) over 0 seconds
    Unit - Order Warlock 0000 <gen> to Orc Far Seer - Chain Lightning Paladin 0022 <gen>
    Wait 1.00 seconds
    Camera - Apply gg_cam_Paladinle_kavga_4 for Player 1 (Red) over 5.00 seconds
    Unit - Order Paladin 0022 <gen> to Human Paladin - Holy Light Warlock 0000 <gen>
    Wait 1.00 seconds
    Unit - Order Warlock 0000 <gen> to Orc Tauren Chieftain - War Stomp
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Commandor: Play No sound and display I'm bored and tired. Anyway, this fight will end and I will win.. Modify duration: Add 4.00 seconds and Don't wait
    Wait 5.00 seconds
    Unit - Order Priest(Dummy) 0070 <gen> to Human Sorceress - Slow Warlock 0000 <gen>
    Unit - Order Priest(Dummy) 0036 <gen> to Human Sorceress - Slow Paladin 0022 <gen>
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Camera - Apply gg_cam_Paladinin_Commandora_Bakisi for Player 1 (Red) over 0 seconds
    Wait 1.00 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
Cevre
  Events
    Map initialization
  Conditions
  Actions
    Game - Set the time of day to 24.00
    Environment - Create at Yagmur <gen> the weather effect Ashenvale Rain (Heavy)
    Environment - Turn (Last created weather effect) On
    Environment - Set sky to Generic Sky
Animasyon ve dokunulmazlar
  Events
    Map initialization
  Conditions
    (Iron Gate 0031 <gen> is dead) Equal to False
  Actions
    Animation - Play Peasant 0004 <gen>'s stand work animation
    Set Peasontanimasyon = Peasant 0004 <gen>
    Animation - Play Villager 0005 <gen>'s stand work animation
    Set Villager05animasyon = Villager 0005 <gen>
    Animation - Play Villager 0025 <gen>'s stand work animation
    Set Villager25animasyon = Villager 0025 <gen>
    Animation - Play Villager 0026 <gen>'s stand work animation
    Set Villager26animasyon = Villager 0026 <gen>
    Unit - Make Wooden Tower 0068 <gen> Invulnerable
Kan dokulmesi insanda
  Events
    Unit - A unit Is attacked
  Conditions
    (Owner of (Attacked unit)) Equal to Player 3 (Teal)
  Actions
    Special Effect - Create a special effect attached to the chest of (Triggering unit) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
Kan dokulmesi Undead
  Events
    Unit - A unit Is attacked
  Conditions
    (Owner of (Attacked unit)) Equal to Player 1 (Red)
    ((Attacked unit) is Summoned) Equal to False
  Actions
    Special Effect - Create a special effect attached to the chest of (Triggering unit) using Objects\Spawnmodels\Undead\UndeadBlood\UndeadBloodCryptFiend.mdl
Dusman Ayari
  Events
    Map initialization
  Conditions
  Actions
    Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
    Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Dummies
  Events
    Time - Elapsed game time is 1.00 seconds
  Conditions
  Actions
    Unit - Hide Dummy(infernal) 0056 <gen>
    Unit - Hide Dummy(infernal) 0055 <gen>
Antrenman
  Events
    Map initialization
  Conditions
  Actions
    Unit - Order Footman 0064 <gen> to Attack Footman 0065 <gen>
    Unit - Order Footman 0065 <gen> to Attack Footman 0064 <gen>
    Wait 19.70 seconds
    Unit - Order Footman 0064 <gen> to Stop
    Unit - Order Footman 0065 <gen> to Stop
Yildirim
  Events
    Time - Every 32.00 seconds of game time
  Conditions
  Actions
    Sound - Play LightningBolt1 <gen> at 100% volume, attached to Warlock 0000 <gen>
Commandor
  Events
    Map initialization
  Conditions
  Actions
    Hero - Set Warlock 0000 <gen> Hero-level to 10, Hide level-up graphics
    Unit - Add Chain Lightning to Warlock 0000 <gen>
Commandor level hide
  Events
    Unit - Warlock 0000 <gen> Gains a level
  Conditions
  Actions
    Hero - Set Warlock 0000 <gen> experience to 1, Hide level-up graphics
Paladin
  Events
    Time - Elapsed game time is 0.10 seconds
  Conditions
  Actions
    Hero - Set Paladin 0022 <gen> Hero-level to 10, Hide level-up graphics
    Hero - Learn skill for Paladin 0022 <gen>: Holy Light
Paladin enerji alir
  Events
    Unit - Paladin 0022 <gen> Takes damage
  Conditions
  Actions
    Unit - Set life of Paladin 0022 <gen> to 100.00%
Paladin holy light
  Events
    Unit - Paladin 0022 <gen> Is attacked
  Conditions
  Actions
    Wait 4.00 seconds
    Unit - Order Paladin 0022 <gen> to Human Paladin - Holy Light Warlock 0000 <gen>
Paladin enerji alir Copy
  Events
    Unit - Warlock 0000 <gen> Takes damage
  Conditions
  Actions
    Unit - Set life of Warlock 0000 <gen> to 100.00%
Commandor slam knocback
  Events
    Unit - A unit Starts the effect of an ability
  Conditions
  Actions
Knockback slam 2
  Events
    Unit - Warlock 0000 <gen> Starts the effect of an ability
  Conditions
  Actions
    Wait 0.03 seconds
    Unit Group - Pick every unit in (Units within 75.00 of (Position of Warlock 0000 <gen>) matching ((Owner of (Picked unit)) Equal to Player 3 (Teal))) and do (Actions)
      Loop - Actions
        Unit - Cause Caster to damage (Picked unit), dealing 20.00 damage of attack type Spells and damage type Normal
        Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 70.00 towards (Angle from angle to (Position of (Picked unit))) degrees)