Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
UndesirablePlace.w3x
Variables
Initialisation
Initialisation mêlée
Catégorie sans titre
Déclencheur sans titre 001
Déclencheur sans titre 002
Déclencheur sans titre 003
Déclencheur sans titre 004
Déclencheur sans titre 005
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
Initialisation mêlée par défaut pour tous les joueurs
Initialisation mêlée
Events
Map initialization
Conditions
Actions
Destructible - Open Iron Gate 0015 <gen>
Destructible - Open Iron Gate 0000 <gen>
Destructible - Open Iron Gate 0014 <gen>
Game - Turn the day/night cycle Off
Game - Set the time of day to 24.00
Déclencheur sans titre 001
Events
Map initialization
Conditions
Actions
Sound - Stop music After fading
Sound - Clear the music list
Sound - Setup all volume channels for cinematics
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 0.20 seconds
Sound - Use the Dungeon nighttime ambient theme
Unit Group - Order (Units in R__gion_000 <gen>) to Move To . (Center of R__gion_001 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Elzoth : Play No sound and display Here we are, the villagers told us this place right ? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0004 <gen> named Footman : Play No sound and display I think so Sir ! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Footman : Play No sound and display But what is this place ?... . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Destructible - Close Iron Gate 0000 <gen>
Sound - Play BattleNetDoorsStereo2 <gen>
Unit - Make Captain 0006 <gen> face (Center of R__gion_000 <gen>) over 0 seconds
Unit - Make Footman 0002 <gen> face (Center of R__gion_000 <gen>) over 0 seconds
Unit - Make Footman 0004 <gen> face (Center of R__gion_000 <gen>) over 0 seconds
Unit - Make Footman 0003 <gen> face (Center of R__gion_000 <gen>) over 0 seconds
Unit - Make Footman 0005 <gen> face (Center of R__gion_000 <gen>) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Destructible - Close Iron Gate 0014 <gen>
Sound - Play BattleNetDoorsStereo2 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Destructible - Close Iron Gate 0015 <gen>
Sound - Play BattleNetDoorsStereo2 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Footman : Play No sound and display What the ... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Elzoth : Play No sound and display hmmm, just be prepared; SHIELDS ! . Modify duration: Add 0 seconds and Wait
Unit - Order Captain 0006 <gen> to Human Footman - Defend .
Unit - Order Footman 0002 <gen> to Human Footman - Defend .
Unit - Order Footman 0003 <gen> to Human Footman - Defend .
Unit - Order Footman 0004 <gen> to Human Footman - Defend .
Unit - Order Footman 0005 <gen> to Human Footman - Defend .
Unit - Make Captain 0006 <gen> face (Center of R__gion_002 <gen>) over 2.00 seconds
Wait 1.00 seconds
Unit - Order Captain 0006 <gen> to Move To . (Center of R__gion_003 <gen>)
Camera - Lock camera target for Player 1 (Red) to Captain 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Elzoth : Play No sound and display Ok follow me, I think I saw something there ! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0002 <gen> named Footman : Play No sound and display Wah how the captain can see something in this fog ?? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Footman : Play No sound and display Well, you know, that's why he is the captain. . . . Modify duration: Set to 3.00 seconds and Wait
Unit Group - Order (Units in R__gion_001 <gen>) to Move To . (Center of R__gion_002 <gen>)
Wait 13.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 5.00 seconds
Animation - Lock Captain 0006 <gen> 's Head to face Shade 0008 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Elzoth : Play No sound and display Yah, that is what I was thinking of . . . shit I was right . . . . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0005 <gen> named Footman : Play No sound and display Yes, it's quite smelly. . . . Modify duration: Set to 2.00 seconds and Wait
Unit - Make Footman 0002 <gen> face Captain 0006 <gen> over 0 seconds
Unit - Make Footman 0003 <gen> face Captain 0006 <gen> over 0 seconds
Unit - Make Footman 0004 <gen> face Captain 0006 <gen> over 0 seconds
Unit - Make Footman 0005 <gen> face Captain 0006 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Unit - Order Zombie 0000 <gen> to Move To . (Center of R__gion_004 <gen>)
Wait 2.00 seconds
Unit - Make Zombie 0000 <gen> face (Center of R__gion_002 <gen>) over 3.00 seconds
Wait 2.00 seconds
Sound - Play GhoulYesAttack4 <gen>
Wait 0.20 seconds
Unit - Make Footman 0002 <gen> face Zombie 0000 <gen> over 0 seconds
Unit - Make Footman 0003 <gen> face Zombie 0000 <gen> over 0 seconds
Unit - Make Footman 0004 <gen> face Zombie 0000 <gen> over 0 seconds
Unit - Make Footman 0005 <gen> face Zombie 0000 <gen> over 0 seconds
Unit - Make Captain 0006 <gen> face Zombie 0000 <gen> over 0 seconds
Wait 1.00 seconds
Sound - Play PeasantWarcry1 <gen>
Sound - Play PeasantWarcry1 <gen>
Unit - Order Footman 0002 <gen> to Human Footman - Stop Defend .
Unit - Order Footman 0003 <gen> to Human Footman - Stop Defend .
Unit - Order Footman 0004 <gen> to Human Footman - Stop Defend .
Unit - Order Footman 0005 <gen> to Human Footman - Stop Defend .
Unit - Order Captain 0006 <gen> to Human Footman - Stop Defend .
Unit - Order Footman 0002 <gen> to Move To . (Center of R__gion_005 <gen>)
Unit - Order Footman 0003 <gen> to Move To . (Center of R__gion_006 <gen>)
Unit - Order Footman 0004 <gen> to Move To . (Center of R__gion_007 <gen>)
Unit - Order Footman 0005 <gen> to Move To . (Center of R__gion_008 <gen>)
Unit - Order Captain 0006 <gen> to Move To . (Center of R__gion_002 <gen>)
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Elzoth : Play No sound and display Come on guys, we should stay together. . . ! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Elzoth : Play No sound and display . . . . . . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Elzoth : Play No sound and display Wait for me ! . Modify duration: Set to 1.00 seconds and Wait
Unit - Order Captain 0006 <gen> to Move To . (Center of R__gion_012 <gen>)
Wait 2 seconds
Trigger - Run D__clencheur_sans_titre_002 <gen> (ignoring conditions)
Déclencheur sans titre 002
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Unit - Order Zombie 0000 <gen> to Move To . (Center of R__gion_009 <gen>)
Wait 6.00 seconds
Unit - Make Footman 0004 <gen> face Zombie 0000 <gen> over 2.00 seconds
Unit - Make Footman 0005 <gen> face Zombie 0000 <gen> over 2.00 seconds
Sound - Play Tension <gen>
Wait 0.20 seconds
Sound - Play SargerasRoar <gen>
Wait 7.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play SargerasRoar <gen>
Wait 3.00 seconds
Sound - Play PeasantDeath <gen>
Sound - Play RiflemanDeath <gen>
Wait 2.00 seconds
Trigger - Run D__clencheur_sans_titre_003 <gen> (ignoring conditions)
Déclencheur sans titre 003
Events
Conditions
Actions
Unit - Make Footman 0003 <gen> face (Center of R__gion_002 <gen>) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play Footman 0003 <gen> 's ready animation
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Footman : Play No sound and display Where are the others ? Couldn't I stay with the captain ? This is not good. . . . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Footman : Play No sound and display I have chicken skin. . . . Modify duration: Set to 3.00 seconds and Wait
Unit - Create 1 . Zombie for Player 1 (Red) at (Center of R__gion_010 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of R__gion_011 <gen>)
Wait 1.00 seconds
Unit - Make (Last created unit) face Footman 0003 <gen> over 0.00 seconds
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Footman : Play No sound and display *snif snif* . . .what. . . ? . . . . Modify duration: Set to 2.00 seconds and Wait
Unit - Make Footman 0003 <gen> face (Last created unit) over 3.00 seconds
Camera - . Apply . gg_cam_49 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play GhoulPissed2 <gen>
Wait 1.50 seconds
Sound - Play BloodElfSorcerorDeath <gen>
Wait 2.50 seconds
Trigger - Run D__clencheur_sans_titre_004 <gen> (ignoring conditions)
Déclencheur sans titre 004
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Unit - Make Captain 0006 <gen> face (Last created unit) over 0 seconds
Unit - Make Footman 0002 <gen> face (Last created unit) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Explode Footman 0003 <gen> .
Cinematic - Send transmission to (All players) from Footman 0002 <gen> named Footman : Play No sound and display We should have call him before he died sir ! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Elzoth : Play No sound and display Yeh well. . . what is done is done. . .now it is our turn, we must defend ourselves ! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0002 <gen> named Footman : Play No sound and display Maybe . . . maybe we could run away ? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Elzoth : Play No sound and display Shut up ! Be brave soldier ! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Captain 0006 <gen> to Human Footman - Defend .
Unit - Order Footman 0002 <gen> to Human Footman - Defend .
Sound - Play SargerasRoar <gen>
Unit - Order (Last created unit) to Move To . (Center of R__gion_013 <gen>)
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Elzoth : Play No sound and display Hmmm, you should have a try ! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0002 <gen> named Footman : Play No sound and display What ? . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Elzoth : Play No sound and display Try to attack him ! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0002 <gen> named Footman : Play No sound and display Uuuuh... OK sir ! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Footman 0002 <gen> to Right-Click . (Last created unit)
Wait 5.00 seconds
Animation - Play (Last created unit) 's attack animation
Wait 0.50 seconds
Unit - Explode Footman 0002 <gen> .
Wait 2.00 seconds
Animation - Play (Last created unit) 's stand animation
Sound - Play elavation <gen>
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Elzoth : Play No sound and display Oups... ALRIGHT BUDDY, I'm gonna kick your ass ! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Captain 0006 <gen> to Human Footman - Stop Defend .
Unit - Order Captain 0006 <gen> to Move To . (Center of R__gion_014 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Unit - Add Storm Crow Form to Captain 0006 <gen>
Animation - Change Captain 0006 <gen> flying height to 100.00 at 1200.00
Wait 0.50 seconds
Animation - Play Captain 0006 <gen> 's attack animation
Wait 0.50 seconds
Unit - Move Knight 0007 <gen> instantly to (Center of R__gion_014 <gen>)
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 2.00 seconds
Wait 0.20 seconds
Camera - Lock camera target for Player 1 (Red) to Knight 0007 <gen> , offset by ( 0 , 0 ) using Default rotation
Animation - Change Captain 0006 <gen> flying height to 0.00 at 0.00
Unit - Order Knight 0007 <gen> to Move To . (Center of R__gion_015 <gen>)
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Elzoth : Play No sound and display Kiss my axe ! . Modify duration: Set to 2.00 seconds and Wait
Wait 3.00 seconds
Unit - Explode Knight 0007 <gen> .
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Wait 0.20 seconds
Sound - Play AbominationAlternateDeath1 <gen>
Animation - Play (Last created unit) 's death animation
Wait 3.00 seconds
Unit - Order Captain 0006 <gen> to Move To . (Center of R__gion_013 <gen>)
Wait 2 seconds
Trigger - Run D__clencheur_sans_titre_005 <gen> (ignoring conditions)
Déclencheur sans titre 005
Events
Conditions
Actions
Unit - Create 1 Captain for Player 1 (Red) at (Center of R__gion_016 <gen>) facing (Center of R__gion_000 <gen>)
Wait 0.20 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Animation - Play (Last created unit) 's stand3 animation
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Sound - Play BattlenetBirth1 <gen>
Destructible - Open Iron Gate 0000 <gen>
Unit - Order (Last created unit) to Move To . (Center of R__gion_000 <gen>)
Wait 3.00 seconds
Destructible - Close Iron Gate 0000 <gen>
Sound - Play BattleNetDoorsStereo2 <gen>
Wait 2.00 seconds
Floating Text - Create floating text that reads Special thanks to Pyramidhe@d for his dessicator's model ! I hope you enjoyed the cinematic... at (Center of R__gion_016 <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.