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Triggers
UnderWater Adventures.w3x
Variables
Initialization
time
respawn for re
blue
teal
purple
yellow
orange
pink
lb
bornw
green
dg
blood bath
blood
jump
spin
Untitled Trigger 001
hide
seek
movie
theater
height move
cinem
dangy
Dance
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Player
force
No
Watcher
unit
No
time
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
respawn for re
Events
Unit - Deep Sea Explorer 0012 <gen> Dies
Conditions
Actions
blue
Events
Unit - Deep Sea Explorer 0013 <gen> Dies
Conditions
Actions
teal
Events
Unit - Deep Sea Explorer 0016 <gen> Dies
Conditions
Actions
purple
Events
Unit - Deep Sea Explorer 0014 <gen> Dies
Conditions
Actions
yellow
Events
Unit - Deep Sea Explorer 0015 <gen> Dies
Conditions
Actions
orange
Events
Unit - Deep Sea Explorer 0017 <gen> Dies
Conditions
Actions
pink
Events
Unit - Deep Sea Explorer 0019 <gen> Dies
Conditions
Actions
lb
Events
Unit - Deep Sea Explorer 0015 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0019 <gen> Dies
Unit - Deep Sea Explorer 0018 <gen> Dies
Unit - Deep Sea Explorer 0014 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Conditions
Actions
bornw
Events
Unit - Deep Sea Explorer 0015 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0019 <gen> Dies
Unit - Deep Sea Explorer 0018 <gen> Dies
Unit - Deep Sea Explorer 0014 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Conditions
Actions
green
Events
Unit - Deep Sea Explorer 0015 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0019 <gen> Dies
Unit - Deep Sea Explorer 0018 <gen> Dies
Unit - Deep Sea Explorer 0014 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Conditions
Actions
dg
Events
Unit - Deep Sea Explorer 0015 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0019 <gen> Dies
Unit - Deep Sea Explorer 0018 <gen> Dies
Unit - Deep Sea Explorer 0014 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Unit - Deep Sea Explorer 0012 <gen> Dies
Conditions
Actions
blood bath
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
blood
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads Blood Bath (do not enter) at (Center of Region_001 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
jump
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Jump
Actions
Unit - Pause (Triggering unit)
Unit - Make (Triggering unit) Invulnerable
Animation - Change (Triggering unit) 's animation speed to 70.00 % of its original speed
Unit - Turn collision for (Triggering unit) Off .
Unit - Add Crow Form to (Triggering unit)
Unit - Remove Crow Form from (Triggering unit)
Animation - Change (Triggering unit) flying height to 300.00 at 900.00
Wait 0.15 seconds
Animation - Change (Triggering unit) flying height to 0.00 at 900.00
Animation - Change (Triggering unit) 's animation speed to 100.00 % of its original speed
Unit - Turn collision for (Triggering unit) On .
Unit - Unpause (Triggering unit)
Trigger - Turn off (This trigger)
Wait 0.30 seconds
Trigger - Turn on (This trigger)
spin
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Spin
Actions
Unit - Add Crow Form to (Triggering unit)
Unit - Remove Crow Form from (Triggering unit)
Animation - Change (Triggering unit) flying height to 500.00 at 1000.00
Unit - Make (Triggering unit) face 90.00 over 0.30 seconds
Wait 0.10 seconds
Animation - Change (Triggering unit) flying height to 300.00 at 1000.00
Unit - Make (Triggering unit) face 180.00 over 0.30 seconds
Wait 0.10 seconds
Animation - Change (Triggering unit) flying height to 100.00 at 1000.00
Unit - Make (Triggering unit) face 270.00 over 0.30 seconds
Wait 0.10 seconds
Animation - Change (Triggering unit) flying height to 0.00 at 1000.00
Unit - Make (Triggering unit) face 360.00 over 0.30 seconds
Untitled Trigger 001
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Floating Text - Create floating text that reads Lost City of Atlantis at (Center of Region_003 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
hide
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads hide and seek! at (Center of Region_004 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
seek
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads Mini-Game Room at (Center of Region_005 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
movie
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads Movie Theater at (Center of Region_006 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
theater
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
height move
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Add Crow Form to Movie Arthas vs. Illidin The Final Struggle 0023 <gen>
Unit - Remove Crow Form from Movie Arthas vs. Illidin The Final Struggle 0023 <gen>
Animation - Change Movie Arthas vs. Illidin The Final Struggle 0023 <gen> flying height to 100.00 at 100.00
cinem
Events
Conditions
Actions
Dance
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Dance
Actions
Floating Text - Create floating text that reads Dance! Dance! Time! at ((Position of (Triggering unit)) offset by (0, 0)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Pause (Triggering unit)
Unit - Change color of (Triggering unit) to Teal
Wait 0.30 seconds
Unit - Change color of (Triggering unit) to Purple
Wait 0.30 seconds
Unit - Change color of (Triggering unit) to Orange
Animation - Change (Triggering unit) 's size to ( 50.00 %, 50.00 %, 50.00 %) of its original size
Wait 0.30 seconds
Animation - Change (Triggering unit) 's size to ( 100.00 %, 100.00 %, 100.00 %) of its original size
Unit - Add Crow Form to (Triggering unit)
Unit - Remove Crow Form from (Triggering unit)
Animation - Change (Triggering unit) flying height to 150.00 at 900.00
Wait 0.20 seconds
Animation - Change (Triggering unit) flying height to 0.00 at 900.00
Unit - Change color of (Triggering unit) to (Color of (Owner of (Triggering unit)))
Animation - Change (Triggering unit) flying height to 50.00 at 500.00
Wait 0.30 seconds
Animation - Change (Triggering unit) flying height to 0.00 at 500.00
Unit - Make (Triggering unit) face 90.00 over 0.10 seconds
Wait 0.10 seconds
Unit - Make (Triggering unit) face 180.00 over 0.12 seconds
Wait 0.10 seconds
Unit - Make (Triggering unit) face 270.00 over 0.10 seconds
Wait 0.10 seconds
Unit - Make (Triggering unit) face 360.00 over 0.10 seconds
Wait 0.10 seconds
Unit - Make (Triggering unit) face 90.00 over 0.10 seconds
Wait 0.10 seconds
Unit - Make (Triggering unit) face 180.00 over 0.10 seconds
Wait 0.10 seconds
Unit - Make (Triggering unit) face 270.00 over 0.10 seconds
Wait 0.10 seconds
Unit - Make (Triggering unit) face 360.00 over 0.10 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Animation - Change (Triggering unit) 's size to ( 0.00 %, 0.00 %, 0.00 %) of its original size
Wait 0.10 seconds
Animation - Change (Triggering unit) 's size to ( 100.00 %, 100.00 %, 100.00 %) of its original size
Floating Text - Destroy (Last created floating text)
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