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Model validation: Undead - Mangonel

Undead-Mangonel.mdx

0 errors 36 severe 55 warnings 98 unused
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 30
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 31
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 32
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 33
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 34
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 35
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 36
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 37
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 38
    • Alpha is 1.000 at end of "Decay" (frame 67667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 8 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_2" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_3" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_4" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 1 - "coffin_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "L_post_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "R_post_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 4 - "L_mudguard_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 68 at frame 5400 has roughly the same value as tracks 67 and 69
  • 1 1 Bone 5 - "R_mudguard_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 69 at frame 5400 has roughly the same value as tracks 68 and 70
  • 1 Bone 10 - "L_grinder_arm_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "R_grinder_arm_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 12 - "grinder_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 24 at frame 4400 has roughly the same value as tracks 23 and 25
  • 1 2 Bone 13 - "grinder_02_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 30 at frame 4400 has roughly the same value as tracks 29 and 31
      • Track 88 at frame 7267 has roughly the same value as tracks 87 and 89
  • 1 1 Bone 15 - "cowcatcher_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 113 at frame 5167 has roughly the same value as tracks 112 and 114
  • 1 Bone 16 - "flesh_base_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "flesh_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 18 - "flesh_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 19 - "flesh_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 20 - "flesh_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 21 - "flesh_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 22 - "arm_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 194 at frame 31267 has roughly the same value as tracks 193 and 195
  • 1 Bone 23 - "hand_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 24 - "arm_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 136 at frame 26200 has roughly the same value as tracks 135 and 137
    • 1 Rotation
      • Track 5 at frame 3200 has roughly the same value as tracks 4 and 6
  • 1 Bone 25 - "hand_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 29 - "L_scythe_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 30 - "L_scythe_rope_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 31 - "L_scythe_rope_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 32 - "R_scythe_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 33 - "R_scythe_rope_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 34 - "R_scythe_rope_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "L_scythe_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 36 - "R_scythe_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "corpse_spine_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "corpse_spine_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "corpse_neck_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 41 - "corpse_head_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 42 - "corpse_L_shoulder_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 8 at frame 1533 has roughly the same value as tracks 7 and 9
  • 1 Bone 43 - "corpse_L_arm_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "corpse_L_arm_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "corpse_L_arm_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "corpse_L_finger_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "corpse_L_tmb_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "corpse_R_shoulder_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "corpse_R_arm_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 50 - "corpse_intestine_A_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 78 at frame 5767 has roughly the same value as tracks 77 and 79
  • 1 Bone 51 - "corpse_intestine_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 52 - "corpse_intestine_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 53 - "corpse_intestine_A_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 54 - "corpse_intestine_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 55 - "corpse_intestine_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 56 - "corpse_intestine_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 6 Bone 6 - "mangonel_arm_bind_jnt"
    • 6 Rotation
      • Track 134 at frame 7433 has roughly the same value as tracks 133 and 135
      • Track 135 at frame 7467 has exactly the same value as tracks 134 and 136
      • Track 136 at frame 7500 has exactly the same value as tracks 135 and 137
      • Track 137 at frame 7533 has exactly the same value as tracks 136 and 138
      • Track 138 at frame 7567 has exactly the same value as tracks 137 and 139
      • Track 139 at frame 7600 has exactly the same value as tracks 138 and 140
  • 1 Bone 28 - "B_wheel_bind_jnt"
    • 1 Rotation
      • Track 42 at frame 4400 has roughly the same value as tracks 41 and 43
  • 1 Bone 37 - "corpse_root_bind_jnt"
    • 1 Scaling
      • Track 20 at frame 5500 has roughly the same value as tracks 19 and 21
  • 3 ParticleEmitterPopcorn 1 - "Building_Fire_Small"
    • 3 EmissionRate
      • Track 45 at frame 68200 is not in any sequence
      • Track 11 at frame 2000 has exactly the same value as tracks 10 and 12
      • Track 43 at frame 66600 has exactly the same value as tracks 42 and 44
  • 30 CollisionShape 5 - "B_KGS_BoxCol_3"
    • 30 Rotation
      • Track 149 at frame 5600 has roughly the same value as tracks 148 and 150
      • Track 150 at frame 5633 has roughly the same value as tracks 149 and 151
      • Track 151 at frame 5667 has roughly the same value as tracks 150 and 152
      • Track 152 at frame 5700 has roughly the same value as tracks 151 and 153
      • Track 153 at frame 5733 has roughly the same value as tracks 152 and 154
      • Track 154 at frame 5767 has roughly the same value as tracks 153 and 155
      • Track 155 at frame 5800 has roughly the same value as tracks 154 and 156
      • Track 156 at frame 5833 has roughly the same value as tracks 155 and 157
      • Track 157 at frame 5867 has roughly the same value as tracks 156 and 158
      • Track 158 at frame 5900 has roughly the same value as tracks 157 and 159
      • Track 190 at frame 6967 has exactly the same value as tracks 189 and 191
      • Track 191 at frame 7000 has exactly the same value as tracks 190 and 192
      • Track 192 at frame 7033 has exactly the same value as tracks 191 and 193
      • Track 193 at frame 7067 has exactly the same value as tracks 192 and 194
      • Track 194 at frame 7100 has exactly the same value as tracks 193 and 195
      • Track 195 at frame 7133 has exactly the same value as tracks 194 and 196
      • Track 196 at frame 7167 has exactly the same value as tracks 195 and 197
      • Track 197 at frame 7200 has exactly the same value as tracks 196 and 198
      • Track 198 at frame 7233 has exactly the same value as tracks 197 and 199
      • Track 199 at frame 7267 has exactly the same value as tracks 198 and 200
      • Track 200 at frame 7300 has exactly the same value as tracks 199 and 201
      • Track 201 at frame 7333 has exactly the same value as tracks 200 and 202
      • Track 202 at frame 7367 has exactly the same value as tracks 201 and 203
      • Track 203 at frame 7400 has exactly the same value as tracks 202 and 204
      • Track 204 at frame 7433 has exactly the same value as tracks 203 and 205
      • Track 205 at frame 7467 has exactly the same value as tracks 204 and 206
      • Track 206 at frame 7500 has exactly the same value as tracks 205 and 207
      • Track 207 at frame 7533 has exactly the same value as tracks 206 and 208
      • Track 208 at frame 7567 has exactly the same value as tracks 207 and 209
      • Track 209 at frame 7600 has exactly the same value as tracks 208 and 210
  • 9 CollisionShape 6 - "B_KGS_BoxCol_4"
    • 9 Rotation
      • Track 154 at frame 5633 has roughly the same value as tracks 153 and 155
      • Track 155 at frame 5667 has roughly the same value as tracks 154 and 156
      • Track 156 at frame 5700 has roughly the same value as tracks 155 and 157
      • Track 157 at frame 5733 has roughly the same value as tracks 156 and 158
      • Track 158 at frame 5767 has roughly the same value as tracks 157 and 159
      • Track 159 at frame 5800 has roughly the same value as tracks 158 and 160
      • Track 160 at frame 5833 has roughly the same value as tracks 159 and 161
      • Track 161 at frame 5867 has roughly the same value as tracks 160 and 162
      • Track 162 at frame 5900 has roughly the same value as tracks 161 and 163
  • unused Texture 0 - "Undead_MeatWagon_Main_Diffuse.tif"
  • unused Texture 1 - "Undead_MeatWagon_Main_Normal.tif"
  • unused Texture 2 - "Undead_MeatWagon_Main_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Undead_MeatWagon_Wheel_Diffuse.tif"
  • unused Texture 7 - "Undead_MeatWagon_Wheel_Normal.tif"
  • unused Texture 8 - "Undead_MeatWagon_Wheel_ORM.tif"
  • unused Texture 9 - "Undead_Graveyard_Diffuse.tif"
  • unused Texture 10 - "Undead_Graveyard_Normal.tif"
  • unused Texture 11 - "Undead_Graveyard_ORM.tif"
  • unused Texture 12 - "Undead_Graveyard_Emissive.tif"
  • unused Texture 13 - "Undead_Mangonel_main_diffuse.dds"
  • unused Texture 14 - "Undead_Skybarge_Main_Normal.tif"
  • unused Texture 15 - "Undead_Skybarge_Main_ORM.tif"
  • unused Texture 16 - "Undead_Mangonel_main_Emissive.dds"
  • unused Texture 17 - "Unit_UndeadTransportShip_main_diffuse.tif"
  • unused Texture 18 - "Unit_UndeadTransportShip_main_normal.tif"
  • unused Texture 19 - "Unit_UndeadTransportShip_main_Orm.tif"
  • unused Texture 20 - "Unit_UndeadTransportShip_main_Emissive.tif"
  • unused Texture 21 - "NR_Props_Fence_V1_V3_Diffuse.tif"
  • unused Texture 22 - "NR_Props_Fence_V1_V3_Normal.tif"
  • unused Texture 23 - "NR_Props_Fence_V1_V3_ORM.tif"
  • unused Texture 24 - "NeutralCatapult_diffuse.tif"
  • unused Texture 25 - "NeutralCatapult_normal.tif"
  • unused Texture 26 - "NeutralCatapult_ORM.tif"
  • unused Texture 27 - "NeutralCatapult_stone_diffuse.tif"
  • unused Texture 28 - "NeutralCatapult_stone_normal.tif"
  • unused Texture 29 - "NeutralCatapult_stone_orm.tif"
  • unused Texture 30 - "Undead_Mangonel_Stone_emissive.dds"
  • unused Texture 31 - "SkeletonOrcChampion_Main_Normal.tif"
  • unused Texture 32 - "SkeletonOrcChampion_Main_ORM.tif"
  • unused Texture 33 - "Undead_SkeletalMage_Wand_Diffuse.tif"
  • unused Texture 34 - "Undead_SkeletalMage_Wand_Normal.tif"
  • unused Texture 35 - "Undead_SkeletalMage_Wand_ORM.tif"
  • unused Texture 36 - "Undead_SkeletalMage_Wand_Emissive.tif"
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