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Triggers
UHS.w3x
Variables
Initialization
install
generator
loss
leave
new
new Copy
new Copy 2
new Copy 3
death
death Copy
death Copy 2
death Copy 3
mode
easy
hard
impossible
wave spawn
waves
attack
attack Copy
attack Copy 2
attack Copy 3
attack Copy 4
attack Copy 5
attack Copy 6
attack Copy 7
gold
hp
gold gain
gold income
gold
tax
tax Copy
tax Copy Copy
selfdetruct
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
install
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 6.00
Quest - Create a Optional quest titled Gameplay with the description Your main goal is to build towers to defend the middle generator. Upgrade your towers through Arcane Sanctum. Keep in mind that this map is made for 3-4 players only to complete. When playing singleplayer, I suggest Building as many towers as you can at all corners near the middle. Also when playing singleplayer use easy mode and put tax rates on all 3 players. Note: Tax for inactive players will provide you 3 gold bonus from each player with tax for each unit killed by anyone. , using icon path ReplaceableTextures\CommandButtons\BTNNightElfCaptureFlag.blp
Quest - Create a Optional quest titled Commands with the description To unbug your worker if he doesnt respawn, host must write:/new [red,blue,orange,gray]To put eaqual tax rate, write:/[blue,gray,orange] taxTo set mode, write:/[easy,hard,hardcore]mode , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Visibility - Create an initially Enabled visibility modifier for (Owner of Power Generator 0001 <gen>) emitting Visibility across Region_008 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across Region_008 <gen>
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 12 (Brown)
Quest - Display to (All players) the Warning message: First Wave will start after 30 seconds
generator
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to Rhac (Unexpected type: 'techcode')
Actions
Player - Set the current research level of Rhac (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of Rhac (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of Rhac (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of Rhac (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Unit - Order Power Generator 0001 <gen> to train/upgrade to a Ultra Power Generator
Wait 1.25 seconds
Unit - Set life of Power Generator 0001 <gen> to 100 %
loss
Events
Unit - Power Generator 0001 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
leave
Events
Unit - A unit leaves Region_008 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
new
Events
Player - Player 1 (Red) types a chat message containing /new red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tower Master for Player 1 (Red) at (Center of Region_009 <gen>) facing Default building facing degrees
new Copy
Events
Player - Player 1 (Red) types a chat message containing /new blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tower Master for Player 2 (Blue) at (Center of Region_009 <gen>) facing Default building facing degrees
new Copy 2
Events
Player - Player 1 (Red) types a chat message containing /new orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tower Master for Player 6 (Orange) at (Center of Region_009 <gen>) facing Default building facing degrees
new Copy 3
Events
Player - Player 1 (Red) types a chat message containing /new gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Tower Master for Player 9 (Gray) at (Center of Region_009 <gen>) facing Default building facing degrees
death
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Wait 1.00 seconds
Unit - Create 1 . Tower Master for (Owner of (Triggering unit)) at (Center of Region_009 <gen>) facing Default building facing degrees
death Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Wait 1.00 seconds
Unit - Create 1 . Tower Master for (Owner of (Triggering unit)) at (Center of Region_010 <gen>) facing Default building facing degrees
death Copy 2
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Wait 1.00 seconds
Unit - Create 1 . Tower Master for (Owner of (Triggering unit)) at (Center of Region_011 <gen>) facing Default building facing degrees
death Copy 3
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Wait 1.00 seconds
Unit - Create 1 . Tower Master for (Owner of (Triggering unit)) at (Center of Region_012 <gen>) facing Default building facing degrees
easy
Events
Player - Player 1 (Red) types a chat message containing /easymode (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 12 (Brown) handicap to 50.00 %
Quest - Display to (All players) the Quest Update message: Easy Mode: Enemy units now have half reduced health.
hard
Events
Player - Player 1 (Red) types a chat message containing /hardmode (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 12 (Brown) handicap to 150.00 %
Quest - Display to (All players) the Quest Update message: Hard Mode: Enemy units now have 50% more health.
impossible
Events
Player - Player 1 (Red) types a chat message containing /hardcoremode (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 12 (Brown) handicap to 200.00 %
Quest - Display to (All players) the Quest Update message: Hardcore Mode: Enemy units now have double amount health.
waves
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Quest - Display to (All players) the Warning message: Wave 1: Skeleton warrior level 1 (24)
Unit - Create 3 . Skeleton Warrior 1 for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior 1 for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior 1 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior 1 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior 1 for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior 1 for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior 1 for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeleton Warrior 1 for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 90.00 seconds
Quest - Display to (All players) the Warning message: Wave 2: Skeleton warrior level 1 (61)
Unit - Create 9 . Skeleton Warrior 1 for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 9 . Skeleton Warrior 1 for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 9 . Skeleton Warrior 1 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 9 . Skeleton Warrior 1 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 9 . Skeleton Warrior 1 for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 9 . Skeleton Warrior 1 for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 9 . Skeleton Warrior 1 for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 90.00 seconds
Quest - Display to (All players) the Warning message: Wave 3: Ghoul level 1 (24)
Unit - Create 3 . Ghoul 1 for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Ghoul 1 for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Ghoul 1 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Ghoul 1 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Ghoul 1 for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 3 . Ghoul 1 for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Ghoul 1 for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 90.00 seconds
Quest - Display to (All players) the Warning message: Wave 4: Ghoul level 1 (61)
Unit - Create 9 . Ghoul 1 for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 9 . Ghoul 1 for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 9 . Ghoul 1 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 9 . Ghoul 1 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 9 . Ghoul 1 for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 9 . Ghoul 1 for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 9 . Ghoul 1 for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 90.00 seconds
Quest - Display to (All players) the Warning message: Wave 5: Gargoyle level 1 (24)Warning: Its a flying unit.
Unit - Create 3 . Gargoyle 1 for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Gargoyle 1 for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Gargoyle 1 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Gargoyle 1 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Gargoyle 1 for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 3 . Gargoyle 1 for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Gargoyle 1 for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 90.00 seconds
Quest - Display to (All players) the Warning message: Wave 6: Gargoyle level 1 (61)
Unit - Create 9 . Gargoyle 1 for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 9 . Gargoyle 1 for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 9 . Gargoyle 1 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 9 . Gargoyle 1 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 9 . Gargoyle 1 for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 9 . Gargoyle 1 for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 9 . Gargoyle 1 for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 90.00 seconds
Quest - Display to (All players) the Warning message: Wave 7: Banshe level 1 (61)Warning: This unit is stealth and pierce damage has no effect.
Unit - Create 9 . Banshee 1 for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 9 . Banshee 1 for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 9 . Banshee 1 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 9 . Banshee 1 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 9 . Banshee 1 for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 9 . Banshee 1 for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 9 . Banshee 1 for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 90.00 seconds
Quest - Display to (All players) the Warning message: Wave 8: Abomination level 1 (35)Warning: This unit has health regeneration per second and is very tanky.
Unit - Create 5 . Abomination 1 for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination 1 for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination 1 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination 1 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination 1 for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination 1 for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination 1 for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 90.00 seconds
Quest - Display to (All players) the Warning message: Wave 9: Meat Wagon level 1 (16)Warning: This unit has large armor and large damage.
Unit - Create 2 . Meat Wagon 1 for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon 1 for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon 1 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon 1 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon 1 for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon 1 for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon 1 for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon 1 for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 90.00 seconds
Quest - Display to (All players) the Warning message: Wave 10: Undead Frost Dragon level 1 (16)Warning: This unit is like a mini boss.
Unit - Create 2 . Frost Undead Dragon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Frost Undead Dragon for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Frost Undead Dragon for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Frost Undead Dragon for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Frost Undead Dragon for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Frost Undead Dragon for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Frost Undead Dragon for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Frost Undead Dragon for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 90.00 seconds
Quest - Display to (All players) the Warning message: Wave 11: Ghoul level 2 (72)
Unit - Create 9 . Ghoul 2 for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 9 . Ghoul 2 for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 9 . Ghoul 2 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 9 . Ghoul 2 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 9 . Ghoul 2 for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 9 . Ghoul 2 for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 9 . Ghoul 2 for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 9 . Ghoul 2 for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 90.00 seconds
Quest - Display to (All players) the Warning message: Wave 11: Gargoyle level 2 (72)
Unit - Create 9 . Gargoyle 2 for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 9 . Gargoyle 2 for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 9 . Gargoyle 2 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 9 . Gargoyle 2 for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 9 . Gargoyle 2 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 9 . Gargoyle 2 for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 9 . Gargoyle 2 for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 9 . Gargoyle 2 for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 90.00 seconds
Quest - Display to (All players) the Warning message: Wave 12: Banshe level 2 (72)
Unit - Create 9 . Banshee 2 for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 9 . Banshee 2 for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 9 . Banshee 2 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 9 . Banshee 2 for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 9 . Banshee 2 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 9 . Banshee 2 for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 9 . Banshee 2 for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 9 . Banshee 2 for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 90.00 seconds
Quest - Display to (All players) the Warning message: Wave 13: Abomination level 2 (40)
Unit - Create 5 . Abomination 2 for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination 2 for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination 2 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination 2 for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination 2 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination 2 for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination 2 for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination 2 for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 100.00 seconds
Quest - Display to (All players) the Warning message: Wave 14: meat Wagon level 2 (40)
Unit - Create 5 . Meat Wagon 2 for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Meat Wagon 2 for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Meat Wagon 2 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Meat Wagon 2 for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 5 . Meat Wagon 2 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 5 . Meat Wagon 2 for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 5 . Meat Wagon 2 for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 5 . Meat Wagon 2 for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 110.00 seconds
Quest - Display to (All players) the Warning message: Wave 14: The Great Undead Frost Dragon (8)Warning: This unit has his name for a reason.
Unit - Create 1 . The Great Undead Frost Dragon (undead) for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . The Great Undead Frost Dragon (undead) for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . The Great Undead Frost Dragon (undead) for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . The Great Undead Frost Dragon (undead) for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . The Great Undead Frost Dragon (undead) for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . The Great Undead Frost Dragon (undead) for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . The Great Undead Frost Dragon (undead) for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . The Great Undead Frost Dragon (undead) for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 110.00 seconds
Quest - Display to (All players) the Warning message: Wave 15: Final Boss Wave (4)
Unit - Create 1 . Undead Commander for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Undead Commander for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Undead Commander for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Undead Commander for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Wait 150.00 seconds
Quest - Display to (All players) the Warning message: 300 Undead Sparta Wave: Skeleton warrior level 2 (300)
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 90.00 seconds
Quest - Display to (All players) the Warning message: Unbeatable Wave: All (102)Tip: If you can survive 110 seconds you win.
Unit - Create 9 . Ghoul 2 for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 9 . Gargoyle 2 for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 9 . Gargoyle 2 for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 9 . Gargoyle 2 for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 9 . Banshee 2 for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination 2 for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 5 . Meat Wagon 2 for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 2 . The Great Undead Frost Dragon (undead) for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Undead Commander for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Undead Commander for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Undead Commander for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Undead Commander for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 12 . Skeleton Warrior 2 for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 60.00 seconds
Quest - Display to (All players) the Quest Update message: 30 Seconds remaining
Wait 30.00 seconds
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
attack
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack . Power Generator 0001 <gen>
attack Copy
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack . Power Generator 0001 <gen>
attack Copy 2
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack . Power Generator 0001 <gen>
attack Copy 3
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack . Power Generator 0001 <gen>
attack Copy 4
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack . Power Generator 0001 <gen>
attack Copy 5
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack . Power Generator 0001 <gen>
attack Copy 6
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack . Power Generator 0001 <gen>
attack Copy 7
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack . Power Generator 0001 <gen>
hp
Events
Unit - Power Generator 0001 <gen> 's life becomes Less than or equal to 5000.00
Conditions
Actions
Unit - Order Energy Tower 0040 <gen> to train/upgrade to a Advanced Energy Tower
Unit - Order Energy Tower 0041 <gen> to train/upgrade to a Advanced Energy Tower
Unit - Order Energy Tower 0038 <gen> to train/upgrade to a Advanced Energy Tower
Unit - Order Energy Tower 0039 <gen> to train/upgrade to a Advanced Energy Tower
gold gain
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 5 (Yellow) . Current gold
Player - Add 10 to Player 9 (Gray) . Current gold
Player - Add 10 to Player 6 (Orange) . Current gold
gold income
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
gold
Events
Map initialization
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Player - Add 100 to Player 9 (Gray) . Current gold
tax
Events
Player - Player 1 (Red) types a chat message containing /blue tax (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Divert 30 % of the Gold income of Player 2 (Blue) to Player 1 (Red)
Player - Divert 30 % of the Gold income of Player 2 (Blue) to Player 6 (Orange)
Player - Divert 30 % of the Gold income of Player 2 (Blue) to Player 9 (Gray)
Player - Divert 10 % of the Gold income of Player 2 (Blue) to Player 5 (Yellow)
Quest - Display to (All players) the Quest Update message: Tax Rate set to 30% gold income goes to all players from player blue
tax Copy
Events
Player - Player 1 (Red) types a chat message containing /gray tax (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Divert 30 % of the Gold income of Player 9 (Gray) to Player 1 (Red)
Player - Divert 30 % of the Gold income of Player 9 (Gray) to Player 6 (Orange)
Player - Divert 30 % of the Gold income of Player 9 (Gray) to Player 9 (Gray)
Player - Divert 10 % of the Gold income of Player 9 (Gray) to Player 5 (Yellow)
Quest - Display to (All players) the Quest Update message: Tax Rate set to 30% gold income goes to all players from player gray
tax Copy Copy
Events
Player - Player 1 (Red) types a chat message containing /orange tax (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Divert 30 % of the Gold income of Player 6 (Orange) to Player 1 (Red)
Player - Divert 30 % of the Gold income of Player 6 (Orange) to Player 6 (Orange)
Player - Divert 30 % of the Gold income of Player 6 (Orange) to Player 9 (Gray)
Player - Divert 10 % of the Gold income of Player 6 (Orange) to Player 5 (Yellow)
Quest - Display to (All players) the Quest Update message: Tax Rate set to 30% gold income goes to all players from player orange
selfdetruct
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Self-destruct
Actions
Player - Add (Point-value of (Triggering unit)) to (Owner of (Triggering unit)) . Current gold
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