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Triggers
A Complicated Peace.w3x
Variables
Initialization
Cinematic
Hide
Hide2
Archer
Soldiers
Patrol
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cinematic
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_014 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Child 0001 <gen> named Little boy : Play No sound and display Hah you're it . Modify duration: Add 0 seconds and Wait
Unit - Order Child 0001 <gen> to Move To . (Center of Region_025 <gen>)
Cinematic - Send transmission to (All players) from Child 0002 <gen> named Little boy : Play No sound and display awww. . Modify duration: Add 0 seconds and Wait
Unit - Order Child 0002 <gen> to Move To . (Center of Region_026 <gen>)
Unit - Order Child 0000 <gen> to Move To . (Center of Region_027 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Child 0002 <gen> named Little boy : Play No sound and display 1...2...3...4... . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0014 <gen> named Acolyte : Play No sound and display Is it done? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0015 <gen> named Necromancer : Play No sound and display Yes... of course. It is infected, now we wait a few days. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0013 <gen> named Acolyte : Play No sound and display Muhuhahaha . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Acolyte 0014 <gen> using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Acolyte 0013 <gen> using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Necromancer 0015 <gen> using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Wait 2.00 seconds
Unit - Replace Acolyte 0014 <gen> with a Peasant using The old unit's relative life and mana
Unit - Replace Acolyte 0013 <gen> with a Peasant using The old unit's relative life and mana
Unit - Replace Necromancer 0015 <gen> with a Footman using The old unit's relative life and mana
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 1.00 seconds
Wait 3.00 seconds
Unit - Order King 0231 <gen> to Move To . (Center of Region_004 <gen>)
Cinematic - Send transmission to (All players) from Dark Knight 0022 <gen> named Commander Thoril : Play No sound and display My liege!! Good to see you unharmed. Any news from the Front? . Modify duration: Add 0 seconds and Wait
Unit - Order Captain 0023 <gen> to Move To . (Center of Region_000 <gen>)
Unit - Order Captain 0024 <gen> to Move To . (Center of Region_001 <gen>)
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from King 0231 <gen> named King Borveil : Play No sound and display The undead pushed past our front lines and have taken over the city of Belmoroth on estimate 3 thousand soldiers dead and 50 thousand civillians... turned into zombies. . Modify duration: Add 7.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Dark Knight 0022 <gen> named Commander Thoril : Play No sound and display So many people... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from King 0231 <gen> named King Borveil : Play No sound and display When i left i saw only a few dozen people get out, this alliance is necessary for the survival of all the races. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from King 0231 <gen> named King Borveil : Play No sound and display Speaking of which give me a full report on what is happening up there . Modify duration: Add 0 seconds and Wait
Unit - Order King 0231 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Dark Knight 0022 <gen> to Move To . (Center of Region_002 <gen>)
Camera - . Apply . gg_cam_Camera_007 for Player 4 (Purple) over 10.00 seconds
Wait 1.00 seconds
Unit - Order Dark Knight 0022 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order King 0231 <gen> to Move To . (Center of Region_006 <gen>)
Cinematic - Send transmission to (All players) from Dark Knight 0022 <gen> named Commander Thoril : Play No sound and display The Dwarven Archmage and the Elven Ranger General are about to rip each others skulls out. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from King 0231 <gen> named King Borveil : Play No sound and display For the love of!.. How did this one start? . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Unit - Order King 0231 <gen> to Move To . (Center of Region_007 <gen>)
Unit - Order Dark Knight 0022 <gen> to Move To . (Center of Region_008 <gen>)
Camera - . Apply . gg_cam_Camera_008 for Player 4 (Purple) over 5.00 seconds
Cinematic - Send transmission to (All players) from Dark Knight 0022 <gen> named Commander Thoril : Play No sound and display The Dwarven Archmage felt insulted by being in the presence of an elf and... insulted one of the Elven Goddesses.. . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Unit - Order Dark Knight 0022 <gen> to Move To . (Center of Region_009 <gen>)
Unit - Order King 0231 <gen> to Move To . (Center of Region_010 <gen>)
Camera - . Apply . gg_cam_Camera_009 for Player 4 (Purple) over 2.00 seconds
Cinematic - Send transmission to (All players) from King 0231 <gen> named King Borveil : Play No sound and display This is pathetic... pfft heres me thinking we could all get along . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Knight 0022 <gen> named Commander Thoril : Play No sound and display Don't stress yourself about it but just remember, its an alliance or 3 wars so... No pressure. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from King 0231 <gen> named King Borveil : Play No sound and display Yeah... no pressure . Modify duration: Add 0 seconds and Wait
Unit - Order Dark Knight 0022 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order King 0231 <gen> to Move To . (Center of Region_011 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 6.00 seconds
Unit - Order King 0231 <gen> to Move To . (Center of Region_012 <gen>)
Wait 1.00 seconds
Unit - Order King 0231 <gen> to Move To . (Center of Region_013 <gen>)
Wait 3.00 seconds
Unit - Order King 0231 <gen> to Move To . (Center of Region_014 <gen>)
Cinematic - Send transmission to (All players) from Ranger General 0324 <gen> named Ranger General Al'ator : Play No sound and display ...We came here so that we can sign a peace treaty and you INSULT ONE OF OUR BELOVED GODS!! HOW DARE YOU... . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 6.00 seconds
Cinematic - Send transmission to (All players) from Dwarf Archmage 0219 <gen> named Archmage Thuradin : Play No sound and display Bah... Your god is pathetic you worship the arcane power more than your gods. You shouldn't be offended at all. . Modify duration: Add 2.00 seconds and Wait
Unit - Move Ranger General 0324 <gen> instantly to (Center of Region_028 <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Ranger General 0324 <gen> using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Order Ranger General 0324 <gen> to Attack . Dwarf Archmage 0219 <gen>
Unit - Order Ranger General 0324 <gen> to Attack . Dwarf Archmage 0219 <gen>
Wait 1.00 seconds
Animation - Play Dwarf Archmage 0219 <gen> 's spell animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Dwarf Archmage 0219 <gen> using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Wait 0.25 seconds
Unit - Move Ranger General 0324 <gen> instantly to (Center of Region_029 <gen>)
Wait 0.25 seconds
Unit - Move Ranger General 0324 <gen> instantly to (Center of Region_030 <gen>)
Wait 0.25 seconds
Unit - Move Ranger General 0324 <gen> instantly to (Center of Region_031 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from King 0231 <gen> named King Borveil : Play No sound and display Enough of this nonsense, I shall have no fighting in this court room... Understood?! Good now back to your seat . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Ranger General 0324 <gen> to Move To . (Center of Region_032 <gen>)
Unit - Order King 0231 <gen> to Move To . (Center of Region_015 <gen>)
Camera - . Apply . gg_cam_Camera_010 for Player 4 (Purple) over 0.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Mage 0310 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Unhide Blood Mage 0310 <gen>
Cinematic - Send transmission to (All players) from Blood Mage 0310 <gen> named Magister Selberoth : Play No sound and display Apologies, i am not usually late but my apprentice does not allow such luxuries anymore. . Modify duration: Add 2.00 seconds and Wait
Unit - Make Ranger General 0324 <gen> face 180.00 over 0 seconds
Unit - Order King 0231 <gen> to Move To . (Center of Region_016 <gen>)
Wait 5.00 seconds
Unit - Make King 0231 <gen> face 270.00 over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 4 (Purple) over 0.00 seconds
Cinematic - Send transmission to (All players) from Elf King 0325 <gen> named King Anasteros : Play No sound and display So late, Magister you should have been here with the rest of us an hour ago... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0310 <gen> named Magister Selberoth : Play No sound and display Well as my said my Apprentice allows for no more of past 'Qualities' . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dwarf King 0218 <gen> named King Gogar Ironsmith II : Play No sound and display King Borveil, a treaty between us would just cause disorder and chaos amongst us our people. We have hated eachother for centuries. . Modify duration: Add 5.00 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Archmage 0615 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Unhide Archmage 0615 <gen>
Cinematic - Send transmission to (All players) from Archmage 0615 <gen> named Arch Magister Malvern : Play No sound and display And yet here you are, Dwarf and Elf conversing to agree with something, would you have come if you thought this not possible. . Modify duration: Add 4.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from King 0231 <gen> named King Borveil : Play No sound and display Ah, Arch Magister you've arrived . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0056 <gen> named Thane Baradin : Play No sound and display Everyone is here lets discuss something important... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Fade out and back in over 20.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display After many hours of agreeing, Disagreeing and almost murdering eachother all races have come to the agreement that they will sign the treaty if their troubles at their home lands can be dealt with. . Modify duration: Add 7.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from King 0231 <gen> named King Borveil : Play No sound and display So are we all in agreement? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from King 0231 <gen> named King Borveil : Play No sound and display So are we all in agreement? Good . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dwarf King 0218 <gen> named King Gogar Ironsmith II : Play No sound and display The sooner the undead are gone the sooner we can get back to hating eachother... . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Elf King 0325 <gen> named King Anasteros : Play No sound and display Yeah... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0310 <gen> named Magister Selberoth : Play No sound and display Well atleast we agreed on something, we'll be off. . Modify duration: Add 2.00 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Elf King 0325 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Ranger General 0324 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Mage 0310 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Spellbreaker 0315 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Spellbreaker 0316 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Elf Lieutenant 0312 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Elf Lieutenant 0311 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Spellbreaker 0314 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Spellbreaker 0313 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Wait 1.00 seconds
Unit - Hide Ranger General 0324 <gen>
Unit - Hide Spellbreaker 0314 <gen>
Unit - Hide Spellbreaker 0313 <gen>
Unit - Hide Elf King 0325 <gen>
Unit - Hide Blood Elf Lieutenant 0311 <gen>
Unit - Hide Blood Elf Lieutenant 0312 <gen>
Unit - Hide Spellbreaker 0316 <gen>
Unit - Hide Blood Mage 0310 <gen>
Unit - Hide Spellbreaker 0315 <gen>
Cinematic - Send transmission to (All players) from Dwarf King 0218 <gen> named King Gogar Ironsmith II : Play No sound and display We shall be on our way also, this was... Interesting . Modify duration: Add 2.00 seconds and Wait
Wait 3.00 seconds
Destructible - Show Shimmering Portal 0116 <gen>
Animation - Play Shimmering Portal 0116 <gen> 's birth animation
Sound - Play ShimmeringPortalBirth <gen> at 100 % volume, located at (Position of Shimmering Portal 0116 <gen>) with Z offset 0
Wait 8.00 seconds
Unit - Order Dwarf King 0218 <gen> to Move To . (Center of Region_017 <gen>)
Wait 2.00 seconds
Unit - Order Mountain King 0056 <gen> to Move To . (Center of Region_017 <gen>)
Wait 2.00 seconds
Unit - Order Dwarf Archmage 0219 <gen> to Move To . (Center of Region_017 <gen>)
Wait 2.00 seconds
Unit - Order Dwarf Warrior 0217 <gen> to Move To . (Center of Region_017 <gen>)
Wait 2.00 seconds
Unit - Order Dwarf Warrior 0216 <gen> to Move To . (Center of Region_017 <gen>)
Wait 2.00 seconds
Unit - Order Dwarf Axemaster 0059 <gen> to Move To . (Center of Region_017 <gen>)
Wait 2.00 seconds
Unit - Order Dwarf Axemaster 0309 <gen> to Move To . (Center of Region_017 <gen>)
Wait 2.00 seconds
Unit - Order Dwarf Axemaster 0220 <gen> to Move To . (Center of Region_017 <gen>)
Wait 2.00 seconds
Unit - Order Dwarf Axemaster 0221 <gen> to Move To . (Center of Region_017 <gen>)
Wait 4.00 seconds
Animation - Play Shimmering Portal 0116 <gen> 's death animation
Destructible - Show Shimmering Portal 0116 <gen>
Sound - Play ShimmeringPortalDeath <gen> at 100 % volume, located at (Position of Shimmering Portal 0116 <gen>) with Z offset 0
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 4 (Purple) over 0.00 seconds
Cinematic - Send transmission to (All players) from King 0231 <gen> named King Borveil : Play No sound and display Orthol, take a squad of troops and aid the elves in whatever they require. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Royal Guard 0229 <gen> named Orthol : Play No sound and display At once my liege . Modify duration: Add 2.00 seconds and Wait
Unit - Order Royal Guard 0229 <gen> to Move To . (Center of Region_019 <gen>)
Cinematic - Send transmission to (All players) from King 0231 <gen> named King Borveil : Play No sound and display Loreas, you aswell take another squad and aid the Dwarves in their needs. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Royal Guard 0230 <gen> named Loreas : Play No sound and display Of course my liege. . Modify duration: Add 2.00 seconds and Wait
Unit - Order Royal Guard 0230 <gen> to Move To . (Center of Region_012 <gen>)
Camera - . Apply . gg_cam_Camera_013 for Player 4 (Purple) over 5.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from King 0231 <gen> named King Borveil : Play No sound and display Lets hope all this work is worth it.. . Modify duration: Add 2.00 seconds and Wait
Game - Set the next level to Maps\Some campaign\Constant Interruptions.w3x
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Hide
Events
Map initialization
Conditions
Actions
Unit - Hide Blood Mage 0310 <gen>
Unit - Hide Archmage 0615 <gen>
Destructible - Hide Shimmering Portal 0116 <gen>
Hide2
Events
Unit - A unit enters Region_017 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_018 <gen>)
Sound - Play ShimmeringPortalEntrance <gen> at 100 % volume, located at (Position of Shimmering Portal 0116 <gen>) with Z offset 0
Archer
Events
Map initialization
Conditions
Actions
Unit - Order Archer 0541 <gen> to Attack . Archery target 0039 <gen>
Unit - Order Archer 0540 <gen> to Attack . Archery target 0040 <gen>
Unit - Order Archer 0539 <gen> to Attack . Archery target 0041 <gen>
Unit - Order Archer 0538 <gen> to Attack . Archery target 0042 <gen>
Unit - Order Archer 0517 <gen> to Attack . Archery target 0029 <gen>
Unit - Order Archer 0516 <gen> to Attack . Archery target 0026 <gen>
Unit - Order Archer 0515 <gen> to Attack . Archery target 0025 <gen>
Unit - Order Archer 0514 <gen> to Attack . Archery target 0030 <gen>
Unit - Order Archer 0045 <gen> to Attack . Archery target 0064 <gen>
Unit - Order Archer 0046 <gen> to Attack . Archery target 0101 <gen>
Unit - Order Archer 0047 <gen> to Attack . Archery target 0102 <gen>
Unit - Order Archer 0048 <gen> to Attack . Archery target 0103 <gen>
Soldiers
Events
Map initialization
Conditions
Actions
Unit - Order Blood Elf Lieutenant 0496 <gen> to Attack . Blood Elf Lieutenant 0495 <gen>
Unit - Order Blood Elf Lieutenant 0495 <gen> to Attack . Blood Elf Lieutenant 0496 <gen>
Unit - Order Blood Elf Lieutenant 0500 <gen> to Attack . Blood Elf Lieutenant 0499 <gen>
Unit - Order Blood Elf Lieutenant 0499 <gen> to Attack . Blood Elf Lieutenant 0500 <gen>
Unit - Order Blood Elf Lieutenant 0504 <gen> to Attack . Blood Elf Lieutenant 0503 <gen>
Unit - Order Blood Elf Lieutenant 0503 <gen> to Attack . Blood Elf Lieutenant 0504 <gen>
Unit - Order Royal Guard 0050 <gen> to Attack . Royal Guard 0051 <gen>
Unit - Order Royal Guard 0051 <gen> to Attack . Royal Guard 0050 <gen>
Unit - Order Footman 0052 <gen> to Attack . Dwarf Axemaster 0057 <gen>
Unit - Order Dwarf Axemaster 0057 <gen> to Attack . Footman 0052 <gen>
Unit - Order Footman 0053 <gen> to Attack . Dwarf Axemaster 0060 <gen>
Unit - Order Dwarf Axemaster 0060 <gen> to Attack . Footman 0053 <gen>
Unit - Order Footman 0054 <gen> to Attack . Dwarf Axemaster 0061 <gen>
Unit - Order Dwarf Axemaster 0061 <gen> to Attack . Footman 0054 <gen>
Unit - Order Footman 0055 <gen> to Attack . Dwarf Axemaster 0062 <gen>
Unit - Order Dwarf Axemaster 0062 <gen> to Attack . Footman 0055 <gen>
Patrol
Events
Map initialization
Conditions
Actions
Unit - Order Royal Guard 0012 <gen> to Patrol To . (Center of Region_024 <gen>)
Unit - Order Royal Guard 0011 <gen> to Patrol To . (Center of Region_020 <gen>)
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