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Model validation: UnbrokenSerpantGuard
UnbrokenSerpant.mdx
0errors6severe13warnings4unused
1
2
Geoset 0
Alpha is 1.000 at end of "Decay Flesh" (frame 78500); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (8) does not match the number of sequences (6)
1
Extent
Negative extents
1
2
Geoset 1
Alpha is 1.000 at end of "Decay Flesh" (frame 78500); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (8) does not match the number of sequences (6)
1
Extent
Negative extents
1
2
Geoset 2
Alpha is 1.000 at end of "Decay Flesh" (frame 78500); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (8) does not match the number of sequences (6)
1
Extent
Negative extents
1
2
Geoset 3
Alpha is 1.000 at end of "Decay Flesh" (frame 78500); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (9) does not match the number of sequences (6)
1
Extent
Negative extents
1
1
Geoset 4
Alpha is 1.000 at end of "Decay Flesh" (frame 78500); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (8) does not match the number of sequences (6)
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Flesh" (frame 78500); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (0) does not match the number of sequences (6)
1
Model
Attachment 0 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
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