
Are you planning to upload your awesome map to Hive? Please review the rules here.Dismiss Notice

Updated Resource Submission Rules: All model & skin resource submissions must now include an ingame screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the ingame camera.Dismiss Notice

DID YOU KNOW  That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.Dismiss Notice

Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.Dismiss Notice

The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.Dismiss Notice

The Secrets of Warcraft 3 have revealed interesting works. The RESULTS for Abelhawk's MiniMapping Contest #15 have come out!Dismiss Notice

Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!Dismiss Notice

Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.Dismiss Notice

Night Rider gained several songs for his journey. The poll for the 12th Music Contest has started. Check it out!Dismiss Notice

Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest  Spawners and Spawned! The contest is optionally paired.Dismiss Notice

Check out the Staff job openings thread.Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.
Trigger Viewer
Uber_Survival__v0.5.w3x
Variables
New Spawning
Beginning
GAME BEGIN
Headstart Mode
Hard Mode
INCOME LOLOL
INCOME COUNT
INCOME CHECK
Peasant dies
Spawner WAVE 1
Spawner WAVE 2
Spawner WAVE 3
Spawner WAVE 4
Spawner WAVE 5
Spawner WAVE 6
Spawner WAVE 7
Spawner Constantly
Spawner Constantly 2
Move Units Around
Charge all Units
Increase Unit Attacking
camera command 2
Player Leaves
Yo
HINTS
Slow Gold
Timer Finish VICTORY
Spawn from Flying Guy
Spawn from Tower Rekker
Doppelganger builds
Income Autotrain Started 1
Income Autotrain Started 2
Income Autotrain Redo 1
Enter mapspecific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name  Type  Is Array  Initial Value 
aaaBlueIncome  integer  No  
aaaBlueIncome2  integer  No  
aaaBlueIncome3  integer  No  
aaaGreenIncome  integer  No  
aaaGreenIncome2  integer  No  
aaaGreenIncome3  integer  No  
aaaOrangeIncome  integer  No  
aaaOrangeIncome2  integer  No  
aaaOrangeIncome3  integer  No  
aaaPinkIncome  integer  No  
aaaPinkIncome2  integer  No  
aaaPinkIncome3  integer  No  
aaaPurpleIncome  integer  No  
aaaPurpleIncome2  integer  No  
aaaPurpleIncome3  integer  No  
aaaRedIncome  integer  No  
aaaRedIncome2  integer  No  
aaaRedIncome3  integer  No  
aaaTealIncome  integer  No  
aaaTealIncome2  integer  No  
aaaTealIncome3  integer  No  
aaaYellowIncome  integer  No  
aaaYellowIncome2  integer  No  
aaaYellowIncome3  integer  No  
AllAttackWIMPY  integer  No  
HINT  integer  No  
SpawnDifficulty  integer  No  
ThePlayers  force  No  
UnitsDirectAttack  integer  No  1 
WaitFirst  integer  No  
Yo  timer  No  
YoTwo  timer  No 
Beginning
Events
Time  Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility  Disable fog of war
Visibility  Disable black mask
Game  Display to (All players) the text: c00FFFF00WELCOME!!rc00FF7F00BADDIES SPAWN IN 1 MINUTEr
Game  Display to (All players) the text: ((Name of Player 1 (Red)) + can type "headstart" to pause the timer for 1 minute, plus give everyone 40 gold. This will not work in 30 seconds!)
Countdown Timer  Create a timer window for YoTwo with title Time to survive in...
Countdown Timer  Start YoTwo as a Oneshot timer that will expire in 60.00 seconds
 Adding players 
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Add Player 1 (Red) to ThePlayers) else do (Kill Runner 0009 <gen>)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Add Player 2 (Blue) to ThePlayers) else do (Kill Runner 0010 <gen>)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Add Player 3 (Teal) to ThePlayers) else do (Kill Runner 0016 <gen>)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add Player 4 (Purple) to ThePlayers) else do (Kill Runner 0015 <gen>)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Add Player 5 (Yellow) to ThePlayers) else do (Kill Runner 0014 <gen>)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Add Player 6 (Orange) to ThePlayers) else do (Kill Runner 0013 <gen>)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Add Player 7 (Green) to ThePlayers) else do (Kill Runner 0011 <gen>)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Add Player 8 (Pink) to ThePlayers) else do (Kill Runner 0012 <gen>)
Wait 10.00 seconds
Game  Display to (All players) the text: c0099ff33 You can type cam2 for a further camera r
Set WaitFirst = 1
Wait 20.00 seconds
Game  Display to (All players) the text: c00FF7F00Headstart mode can no longer be enabled.r
Trigger  Turn off Headstart_Mode <gen>
GAME BEGIN
Events
Time  YoTwo expires
Conditions
Actions
 Game start! 
Countdown Timer  Destroy (Last created timer window)
Countdown Timer  Create a timer window for Yo with title You win in
Countdown Timer  Start Yo as a Oneshot timer that will expire in 2800.00 seconds
Sound  Play HPitLordYesAttack1 <gen>
Set UnitsDirectAttack = 4
Trigger  Run Spawner_WAVE_1 <gen> (checking conditions)
Headstart Mode
Events
Player  Player 1 (Red) types a chat message containing headstart as An exact match
Conditions
Actions
Trigger  Turn off (This trigger)
Game  Display to (All players) the text: ((Name of Player 1 (Red)) + has enabled headstart mode for teh newbies! (1 extra minute + 40 gold!))
Player Group  Pick every player in ThePlayers and do (Add 40 to (Picked player) Current gold)
Countdown Timer  Pause YoTwo
Countdown Timer  Change the title of (Last created timer window) to TIMER PAUSED
Wait 60.00 seconds
Game  Display to (All players) the text: Aight, ya had your headstart. NO MORE FUCKIN' AROUND NOW.
Countdown Timer  Resume YoTwo
Countdown Timer  Change the title of (Last created timer window) to Time to survive in...
Hard Mode
Events
Conditions
Actions
INCOME LOLOL
Events
Time  Every 20.00 seconds of game time
Conditions
Actions
Player  Add (aaaRedIncome + (aaaRedIncome2 + aaaRedIncome3)) to Player 1 (Red) Current gold
Player  Add (aaaBlueIncome + (aaaBlueIncome2 + aaaBlueIncome3)) to Player 2 (Blue) Current gold
Player  Add (aaaTealIncome + (aaaTealIncome2 + aaaTealIncome3)) to Player 3 (Teal) Current gold
Player  Add (aaaPurpleIncome + (aaaPurpleIncome2 + aaaPurpleIncome3)) to Player 4 (Purple) Current gold
Player  Add (aaaYellowIncome + (aaaYellowIncome2 + aaaYellowIncome3)) to Player 5 (Yellow) Current gold
Player  Add (aaaOrangeIncome + (aaaOrangeIncome2 + aaaOrangeIncome3)) to Player 6 (Orange) Current gold
Player  Add (aaaGreenIncome + (aaaGreenIncome2 + aaaGreenIncome3)) to Player 7 (Green) Current gold
Player  Add (aaaPinkIncome + (aaaPinkIncome2 + aaaPinkIncome3)) to Player 8 (Pink) Current gold
Game  Display to Player Group  Player 1 (Red) the text: (Your income is: cffffcc00 + (String((aaaRedIncome + (aaaRedIncome2 + aaaRedIncome3)))))
Game  Display to Player Group  Player 2 (Blue) the text: (Your income is: cffffcc00 + (String((aaaBlueIncome + (aaaBlueIncome2 + aaaBlueIncome3)))))
Game  Display to Player Group  Player 3 (Teal) the text: (Your income is: cffffcc00 + (String((aaaTealIncome + (aaaTealIncome2 + aaaTealIncome3)))))
Game  Display to Player Group  Player 4 (Purple) the text: (Your income is: cffffcc00 + (String((aaaPurpleIncome + (aaaPurpleIncome2 + aaaPurpleIncome3)))))
Game  Display to Player Group  Player 5 (Yellow) the text: (Your income is: cffffcc00 + (String((aaaYellowIncome + (aaaYellowIncome2 + aaaYellowIncome3)))))
Game  Display to Player Group  Player 6 (Orange) the text: (Your income is: cffffcc00 + (String((aaaOrangeIncome + (aaaOrangeIncome2 + aaaOrangeIncome3)))))
Game  Display to Player Group  Player 7 (Green) the text: (Your income is: cffffcc00 + (String((aaaGreenIncome + (aaaGreenIncome2 + aaaGreenIncome3)))))
Game  Display to Player Group  Player 8 (Pink) the text: (Your income is: cffffcc00 + (String((aaaPinkIncome + (aaaPinkIncome2 + aaaPinkIncome3)))))
INCOME COUNT
Events
Time  Every 2.00 seconds of game time
Conditions
Actions
Set aaaRedIncome = (Number of units in (Units owned by Player 1 (Red) of type Income Farm))
Set aaaBlueIncome = (Number of units in (Units owned by Player 2 (Blue) of type Income Farm))
Set aaaTealIncome = (Number of units in (Units owned by Player 3 (Teal) of type Income Farm))
Set aaaPurpleIncome = (Number of units in (Units owned by Player 4 (Purple) of type Income Farm))
Set aaaYellowIncome = (Number of units in (Units owned by Player 5 (Yellow) of type Income Farm))
Set aaaOrangeIncome = (Number of units in (Units owned by Player 6 (Orange) of type Income Farm))
Set aaaGreenIncome = (Number of units in (Units owned by Player 7 (Green) of type Income Farm))
Set aaaPinkIncome = (Number of units in (Units owned by Player 8 (Pink) of type Income Farm))
Wait 0.15 seconds
Set aaaRedIncome2 = ((Number of living Income Farm LEVEL 2 units owned by Player 1 (Red)) x 2)
Set aaaBlueIncome2 = ((Number of living Income Farm LEVEL 2 units owned by Player 2 (Blue)) x 2)
Set aaaTealIncome2 = ((Number of living Income Farm LEVEL 2 units owned by Player 3 (Teal)) x 2)
Set aaaPurpleIncome2 = ((Number of living Income Farm LEVEL 2 units owned by Player 4 (Purple)) x 2)
Set aaaYellowIncome2 = ((Number of living Income Farm LEVEL 2 units owned by Player 5 (Yellow)) x 2)
Set aaaOrangeIncome2 = ((Number of living Income Farm LEVEL 2 units owned by Player 6 (Orange)) x 2)
Set aaaGreenIncome2 = ((Number of living Income Farm LEVEL 2 units owned by Player 7 (Green)) x 2)
Set aaaPinkIncome2 = ((Number of living Income Farm LEVEL 2 units owned by Player 8 (Pink)) x 2)
Wait 0.15 seconds
Set aaaRedIncome3 = ((Number of living Income Farm LEVEL 3 units owned by Player 1 (Red)) x 3)
Set aaaBlueIncome3 = ((Number of living Income Farm LEVEL 3 units owned by Player 2 (Blue)) x 3)
Set aaaTealIncome3 = ((Number of living Income Farm LEVEL 3 units owned by Player 3 (Teal)) x 3)
Set aaaPurpleIncome3 = ((Number of living Income Farm LEVEL 3 units owned by Player 4 (Purple)) x 3)
Set aaaYellowIncome3 = ((Number of living Income Farm LEVEL 3 units owned by Player 5 (Yellow)) x 3)
Set aaaOrangeIncome3 = ((Number of living Income Farm LEVEL 3 units owned by Player 6 (Orange)) x 3)
Set aaaGreenIncome3 = ((Number of living Income Farm LEVEL 3 units owned by Player 7 (Green)) x 3)
Set aaaPinkIncome3 = ((Number of living Income Farm LEVEL 3 units owned by Player 8 (Pink)) x 3)
INCOME CHECK
Events
Player  Player 1 (Red) types a chat message containing income as An exact match
Player  Player 2 (Blue) types a chat message containing income as An exact match
Player  Player 3 (Teal) types a chat message containing income as An exact match
Player  Player 4 (Purple) types a chat message containing income as An exact match
Player  Player 5 (Yellow) types a chat message containing income as An exact match
Player  Player 6 (Orange) types a chat message containing income as An exact match
Player  Player 7 (Green) types a chat message containing income as An exact match
Player  Player 8 (Pink) types a chat message containing income as An exact match
Conditions
Actions
Game  Display to Player Group  Player 1 (Red) the text: (Red's fucking income is cffffcc00 + (String((aaaRedIncome + (aaaRedIncome2 + aaaRedIncome3)))))
Wait 0.05 seconds
Game  Display to (All players) the text: (Blue's fucking income is cffffcc00 + (String((aaaBlueIncome + (aaaBlueIncome2 + aaaBlueIncome3)))))
Wait 0.05 seconds
Game  Display to (All players) the text: (Teal's fucking income is cffffcc00 + (String((aaaTealIncome + (aaaTealIncome2 + aaaTealIncome3)))))
Wait 0.05 seconds
Game  Display to (All players) the text: (Purple's fucking income is cffffcc00 + (String((aaaPurpleIncome + (aaaPurpleIncome2 + aaaPurpleIncome3)))))
Wait 0.05 seconds
Game  Display to (All players) the text: (Yellow's fucking income is cffffcc00 + (String((aaaYellowIncome + (aaaYellowIncome2 + aaaYellowIncome3)))))
Wait 0.05 seconds
Game  Display to (All players) the text: (Orange's fucking income is cffffcc00 + (String((aaaOrangeIncome + (aaaOrangeIncome2 + aaaOrangeIncome3)))))
Wait 0.05 seconds
Game  Display to (All players) the text: (Green's fucking income is cffffcc00 + (String((aaaGreenIncome + (aaaGreenIncome2 + aaaGreenIncome3)))))
Wait 0.05 seconds
Game  Display to (All players) the text: (Pinky's fucking income is cffffcc00 + (String((aaaPinkIncome + (aaaPinkIncome2 + aaaPinkIncome3)))))
Peasant dies
Events
Unit  A unit Dies
Conditions
(Unittype of (Dying unit)) Equal to Runner
WaitFirst Equal to 1
Actions
Sound  Play TrollbatriderYesAttack1 <gen>
Game  Display to (All players) the text: ((Name of (Owner of (Dying unit))) + 's runner is fucking DEAD!)
Camera  Shake the camera for (Owner of (Dying unit)) with magnitude 35.00
Wait 3.00 seconds
Camera  Stop swaying/shaking the camera for (Owner of (Dying unit))
Spawner WAVE 1
Events
Conditions
Actions
 ============================================================ WAVE 1 ============================================================ 
Unit  Create 6 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 2 seconds
Unit Group  Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Actions)
Loop  Actions
Unit  Order (Picked unit) to Patrol To (Random point in (Playable map area))
Wait 90.00 seconds
Game  Display to (All players) the text: More spawns!
Unit  Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 8.00 seconds
Unit  Create 2 Archer for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Archer for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Archer for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Archer for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 8.00 seconds
Unit  Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 120.00 seconds
Game  Display to (All players) the text: More spawns!
Unit  Create 3 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 8.00 seconds
Unit  Create 2 Archer for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Archer for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Archer for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Archer for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 I kill stuff, yo. for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 I kill stuff, yo. for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 I kill stuff, yo. for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 I kill stuff, yo. for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 120.00 seconds
Trigger  Run Spawner_WAVE_2 <gen> (checking conditions)
Spawner WAVE 2
Events
Conditions
Actions
 ============================================================ WAVE 2 ============================================================ 
Game  Display to (All players) the text: Stronger spawns!
Unit  Create 3 I kill stuff, yo. for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 I kill stuff, yo. for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 I kill stuff, yo. for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 I kill stuff, yo. for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Archer for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Archer for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Archer for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Archer for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 9.00 seconds
Unit  Create 6 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 KODO for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 KODO for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 KODO for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 KODO for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 135.00 seconds
Game  Display to (All players) the text: More spawns!
Unit  Create 3 KODO for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 KODO for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 KODO for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 KODO for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Kodo Tamer OMG for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Kodo Tamer OMG for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Kodo Tamer OMG for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Kodo Tamer OMG for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 KODO for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 KODO for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 KODO for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 KODO for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 4 Priest Guy for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 4 Priest Guy for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 4 Priest Guy for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 4 Priest Guy for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 166.00 seconds
Trigger  Run Spawner_WAVE_3 <gen> (checking conditions)
Spawner WAVE 3
Events
Conditions
Actions
 ============================================================ WAVE 3 ============================================================ 
Game  Display to (All players) the text: Stronger spawns!
Trigger  Turn off HINTS <gen>
 get rid of all wimpys and archers 
Set AllAttackWIMPY = 1
Unit  Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Kodo Tamer OMG for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Kodo Tamer OMG for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Kodo Tamer OMG for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Kodo Tamer OMG for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 HEFTY HEFTY HEFTY for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 HEFTY HEFTY HEFTY for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 HEFTY HEFTY HEFTY for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 HEFTY HEFTY HEFTY for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 195.00 seconds
Game  Display to (All players) the text: More Spawns!
Unit  Create 2 KODO for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 KODO for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 KODO for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 KODO for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 200.00 seconds
Trigger  Run Spawner_WAVE_4 <gen> (checking conditions)
Spawner WAVE 4
Events
Conditions
Actions
 ============================================================ WAVE 4 ============================================================ 
Game  Display to (All players) the text: Stronger spawns!
 get rid of all priests and i kill stuff yos 
Set AllAttackWIMPY = 2
Unit  Create 3 Knight for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Knight for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Knight for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Knight for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 KODO for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 KODO for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 KODO for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 KODO for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 Old farts for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 Old farts for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 Old farts for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 Old farts for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 240.00 seconds
Sound  Play FreakyForest3 <gen>
Sound  Stop music After fading
Wait 1.00 seconds
Game  Display to (All players) the text: Everything suddenly just got dark!
Visibility  Enable fog of war
Visibility  Enable black mask
Unit  Create 3 VROOM VROOM for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 VROOM VROOM for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 VROOM VROOM for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 VROOM VROOM for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 Knight for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 Knight for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 Knight for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 Knight for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Trigger  Turn on Spawner_Constantly <gen>
Wait 120.00 seconds
Trigger  Run Spawner_WAVE_5 <gen> (checking conditions)
Spawner WAVE 5
Events
Conditions
Actions
 ============================================================ WAVE 5 ============================================================ 
Unit  Create 3 Knight for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Knight for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Knight for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Knight for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 Rock throwing Contraption for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 Rock throwing Contraption for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 Rock throwing Contraption for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 Rock throwing Contraption for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Kodo Tamer OMG for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Kodo Tamer OMG for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Kodo Tamer OMG for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Kodo Tamer OMG for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 90.00 seconds
Unit  Create 3 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 100.00 seconds
Trigger  Turn on Spawner_Constantly_2 <gen>
Unit  Create 4 VROOM VROOM for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 4 VROOM VROOM for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 4 VROOM VROOM for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 4 VROOM VROOM for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 Rock throwing Contraption for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 Rock throwing Contraption for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 Rock throwing Contraption for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 Rock throwing Contraption for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 100.00 seconds
Trigger  Run Spawner_WAVE_6 <gen> (checking conditions)
Spawner WAVE 6
Events
Conditions
Actions
 ============================================================ WAVE 6 ============================================================ 
Trigger  Turn off Spawner_Constantly <gen>
Unit  Create 5 ME EAT BRAINS for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 ME EAT BRAINS for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 ME EAT BRAINS for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 ME EAT BRAINS for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Building Rekker for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Building Rekker for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Building Rekker for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Building Rekker for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 160.00 seconds
Unit  Create 5 ME EAT BRAINS for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 ME EAT BRAINS for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 ME EAT BRAINS for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 ME EAT BRAINS for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Building Rekker for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Building Rekker for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Building Rekker for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 Building Rekker for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Caution: Filled with Undeads for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Caution: Filled with Undeads for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Caution: Filled with Undeads for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Caution: Filled with Undeads for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 9 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 9 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 9 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 9 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 160.00 seconds
Unit  Create 1 Doppelganger for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 Doppelganger for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 Doppelganger for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 Doppelganger for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 The Gost for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 The Gost for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 The Gost for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 The Gost for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Building Rekker for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Building Rekker for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Building Rekker for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Building Rekker for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 100.00 seconds
Trigger  Run Spawner_WAVE_7 <gen> (checking conditions)
Spawner WAVE 7
Events
Conditions
Actions
 ============================================================ WAVE 7 ============================================================ 
Unit  Create 1 Death Knight for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Hero  Create Inferno Stone and give it to (Last created unit)
Hero  Create Ankh of Reincarnation and give it to (Last created unit)
Hero  Create Book of the Dead and give it to (Last created unit)
Wait 100.00 seconds
Unit  Create 5 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Doppelganger for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Doppelganger for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Doppelganger for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Doppelganger for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 The Gost for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 The Gost for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 The Gost for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 The Gost for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 120.00 seconds
Unit  Create 6 The Gost for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 The Gost for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 The Gost for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 6 The Gost for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 120.00 seconds
Unit  Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 DOOM (Standard) for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 DOOM (Standard) for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 DOOM (Standard) for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 DOOM (Standard) for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 ARMAGEDDON GOLEM!!!! for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 ARMAGEDDON GOLEM!!!! for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 ARMAGEDDON GOLEM!!!! for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 1 ARMAGEDDON GOLEM!!!! for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 160.00 seconds
Unit  Create 5 DOOM (Standard) for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 DOOM (Standard) for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 DOOM (Standard) for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 DOOM (Standard) for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 TOWER REKKER for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 TOWER REKKER for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 TOWER REKKER for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 TOWER REKKER for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 ARMAGEDDON GOLEM!!!! for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 ARMAGEDDON GOLEM!!!! for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 ARMAGEDDON GOLEM!!!! for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 ARMAGEDDON GOLEM!!!! for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 120.00 seconds
Unit  Create 1 Death Knight for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Hero  Create Inferno Stone and give it to (Last created unit)
Hero  Create Ankh of Reincarnation and give it to (Last created unit)
Hero  Create Book of the Dead and give it to (Last created unit)
Unit  Create 2 TOWER REKKER for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 TOWER REKKER for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 TOWER REKKER for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 2 TOWER REKKER for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 20.00 seconds
Unit  Create 1 Death Knight for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Hero  Create Inferno Stone and give it to (Last created unit)
Hero  Create Ankh of Reincarnation and give it to (Last created unit)
Hero  Create Book of the Dead and give it to (Last created unit)
Spawner Constantly
Events
Time  Every 76.00 seconds of game time
Conditions
Actions
Unit  Create 3 HEFTY HEFTY HEFTY for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 HEFTY HEFTY HEFTY for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 HEFTY HEFTY HEFTY for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 HEFTY HEFTY HEFTY for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Wait 20.00 seconds
Unit  Create 3 Kodo Tamer OMG for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Kodo Tamer OMG for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Kodo Tamer OMG for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Kodo Tamer OMG for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Spawner Constantly 2
Events
Time  Every 70.00 seconds of game time
Conditions
Actions
Unit  Create 3 Mr Regen for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Mr Regen for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Mr Regen for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
Unit  Create 3 Mr Regen for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Move Units Around
Events
Time  Every 45.00 seconds of game time
Conditions
Actions
Unit Group  Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Patrol To (Random point in (Playable map area)))
Wait 2 seconds
 ============= Directly attack ============= 
Unit Group  Pick every unit in (Random UnitsDirectAttack units from (Units in (Playable map area) owned by Player 12 (Brown))) and do (Actions)
Loop  Actions
Unit  Order (Picked unit) to Patrol To (Position of (Random unit from (Units owned by (Random player from ThePlayers))))
Charge all Units
Events
Time  Every 25.00 seconds of game time
Conditions
Actions
 wimpys and archers 
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If  Conditions
AllAttackWIMPY Greater than 0
Then  Actions
Unit Group  Pick every unit in (Units owned by Player 12 (Brown) of type Wimpy Wimpy Wimpy) and do (Actions)
Loop  Actions
Unit  Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
Else  Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If  Conditions
AllAttackWIMPY Greater than 0
Then  Actions
Unit Group  Pick every unit in (Units owned by Player 12 (Brown) of type Archer) and do (Actions)
Loop  Actions
Unit  Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
Else  Actions
 i kill stuff, yo + priests 
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If  Conditions
AllAttackWIMPY Greater than 1
Then  Actions
Unit Group  Pick every unit in (Units owned by Player 12 (Brown) of type I kill stuff, yo.) and do (Actions)
Loop  Actions
Unit  Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
Else  Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If  Conditions
AllAttackWIMPY Greater than 1
Then  Actions
Unit Group  Pick every unit in (Units owned by Player 12 (Brown) of type Priest Guy) and do (Actions)
Loop  Actions
Unit  Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
Else  Actions
Wait 2 seconds
Unit Group  Pick every unit in (Units owned by Player 11 (Dark Green)) and do (Actions)
Loop  Actions
Unit  Order (Picked unit) to Patrol To (Position of (Random unit from (Units owned by (Random player from ThePlayers))))
Increase Unit Attacking
Events
Time  Every 200.00 seconds of game time
Conditions
Actions
Set UnitsDirectAttack = (UnitsDirectAttack + 1)
camera command 2
Events
Player  Player 1 (Red) types a chat message containing cam2 as An exact match
Player  Player 2 (Blue) types a chat message containing cam2 as An exact match
Player  Player 3 (Teal) types a chat message containing cam2 as An exact match
Player  Player 4 (Purple) types a chat message containing cam2 as An exact match
Player  Player 5 (Yellow) types a chat message containing cam2 as An exact match
Player  Player 6 (Orange) types a chat message containing cam2 as An exact match
Player  Player 7 (Green) types a chat message containing cam2 as An exact match
Player  Player 8 (Pink) types a chat message containing cam2 as An exact match
Conditions
Actions
Camera  Set (Triggering player)'s camera Distance to target to (Distance to target of gg_cam_Camera_001) over 1.00 seconds
Player Leaves
Events
Player  Player 1 (Red) leaves the game
Player  Player 2 (Blue) leaves the game
Player  Player 3 (Teal) leaves the game
Player  Player 4 (Purple) leaves the game
Player  Player 5 (Yellow) leaves the game
Player  Player 6 (Orange) leaves the game
Player  Player 7 (Green) leaves the game
Player  Player 8 (Pink) leaves the game
Conditions
Actions
Game  Display to (All players) for 25.00 seconds the text: ((Name of (Triggering player)) + cffffcc00 has left the gamer)
Sound  Play GromYesAttack3 <gen>
Player Group  Remove (Triggering player) from ThePlayers
Unit Group  Pick every unit in (Units owned by (Triggering player) of type Runner) and do (Remove (Picked unit) from the game)
Unit Group  Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Change ownership of (Picked unit) to (Random player from ThePlayers) and Change color)
HINTS
Events
Time  Every 64.00 seconds of game time
Conditions
Actions
Set HINT = (Random integer number between 1 and 4)
If (HINT Equal to 1) then do (Display to (All players) the text: cffffcc00Hint:r Your units are small enough to walk through a tiny space in between buildings. Enemies are not small enough though!) else do (Do nothing)
If (HINT Equal to 2) then do (Display to (All players) the text: cffffcc00Hint:r Use hotkeys! Pressing B then F for example selects the weak farm building plan.You can make a wall of farms really quickly!) else do (Do nothing)
If (HINT Equal to 3) then do (Display to (All players) the text: cffffcc00Hint:r Once you've placed a building, it will continue to build itself. So you can have multiple buildings constructing at once.) else do (Do nothing)
If (HINT Equal to 4) then do (Display to (All players) the text: cffffcc00Hint:r Towers are glass cannons and should be placed behind walls!) else do (Do nothing)
Slow Gold
Events
Time  Every 2.75 seconds of game time
Conditions
Actions
Player  Add 1 to Player 1 (Red) Current gold
Player  Add 1 to Player 2 (Blue) Current gold
Player  Add 1 to Player 3 (Teal) Current gold
Player  Add 1 to Player 4 (Purple) Current gold
Player  Add 1 to Player 5 (Yellow) Current gold
Player  Add 1 to Player 6 (Orange) Current gold
Player  Add 1 to Player 7 (Green) Current gold
Player  Add 1 to Player 8 (Pink) Current gold
Timer Finish VICTORY
Events
Time  Yo expires
Conditions
Actions
Game  Victory Player 1 (Red) (Show dialogs, Skip scores)
Game  Victory Player 2 (Blue) (Show dialogs, Skip scores)
Game  Victory Player 3 (Teal) (Show dialogs, Skip scores)
Game  Victory Player 4 (Purple) (Show dialogs, Skip scores)
Game  Victory Player 5 (Yellow) (Show dialogs, Skip scores)
Game  Victory Player 6 (Orange) (Show dialogs, Skip scores)
Game  Victory Player 7 (Green) (Show dialogs, Skip scores)
Game  Victory Player 8 (Pink) (Show dialogs, Skip scores)
Game  Victory Player 12 (Brown) (Show dialogs, Skip scores)
Spawn from Flying Guy
Events
Unit  A unit Dies
Conditions
(Unittype of (Dying unit)) Equal to Caution: Filled with Undeads
Actions
Unit  Create 7 Undeads for Player 11 (Dark Green) at (Position of (Dying unit)) facing Default building facing degrees
Spawn from Tower Rekker
Events
Unit  A unit Dies
Conditions
(Unittype of (Dying unit)) Equal to TOWER REKKER
Actions
Unit  Create 3 VROOM VROOM for Player 11 (Dark Green) at (Position of (Dying unit)) facing Default building facing degrees
Doppelganger builds
Events
Unit  A unit Is attacked
Conditions
(Unittype of (Attacked unit)) Equal to Doppelganger
Actions
Unit  Order (Attacked unit) to build a EVIL Arrow tower! at (Position of (Attacked unit))
Income Autotrain Started 1
Events
Unit  A unit Finishes construction
Conditions
(Unittype of (Constructed structure)) Equal to Income Farm
Actions
Wait 0.10 seconds
Unit  Order (Constructed structure) to train/upgrade to a Gold
//dunno how to do this
Income Autotrain Started 2
Events
Unit  A unit Finishes an upgrade
Conditions
(Unittype of (Researching unit)) Equal to Income Farm LEVEL 2
Actions
Wait 0.10 seconds
Unit  Order (Researching unit) to train/upgrade to a 2 gold
Income Autotrain Redo 1
Events
Unit  A unit Finishes training a unit
Conditions
Actions
 level 1 
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If  Conditions
(Unittype of (Trained unit)) Equal to Gold
Then  Actions
Unit  Remove (Trained unit) from the game
Player  Add 1 to (Owner of (Trained unit)) Current gold
Wait 0.10 seconds
Unit  Order (Triggering unit) to train/upgrade to a Gold
Else  Actions
Do nothing
 level 2 
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If  Conditions
(Unittype of (Trained unit)) Equal to 2 gold
Then  Actions
Unit  Remove (Trained unit) from the game
Player  Add 2 to (Owner of (Trained unit)) Current gold
Wait 0.10 seconds
Unit  Order (Triggering unit) to train/upgrade to a 2 gold
Else  Actions
Do nothing
 level 3 
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If  Conditions
(Unittype of (Trained unit)) Equal to 3 gold
Then  Actions
Unit  Remove (Trained unit) from the game
Player  Add 3 to (Owner of (Trained unit)) Current gold
Wait 0.10 seconds
Unit  Order (Triggering unit) to train/upgrade to a 3 gold
Else  Actions
Do nothing