1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  5. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  6. The Secrets of Warcraft 3 have revealed interesting works. The RESULTS for Abelhawk's Mini-Mapping Contest #15 have come out!
    Dismiss Notice
  7. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  8. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  9. Night Rider gained several songs for his journey. The poll for the 12th Music Contest has started. Check it out!
    Dismiss Notice
  10. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  11. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Trigger Viewer

Uber_Survival_-_v0.5.w3x
Variables
New Spawning
Beginning
GAME BEGIN
Headstart Mode
Hard Mode
INCOME LOLOL
INCOME COUNT
INCOME CHECK
Peasant dies
Spawner WAVE 1
Spawner WAVE 2
Spawner WAVE 3
Spawner WAVE 4
Spawner WAVE 5
Spawner WAVE 6
Spawner WAVE 7
Spawner Constantly
Spawner Constantly 2
Move Units Around
Charge all Units
Increase Unit Attacking
camera command 2
Player Leaves
Yo
HINTS
Slow Gold
Timer Finish VICTORY
Spawn from Flying Guy
Spawn from Tower Rekker
Doppelganger builds
Income Autotrain Started 1
Income Autotrain Started 2
Income Autotrain Redo 1
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
aaaBlueIncome integer No
aaaBlueIncome2 integer No
aaaBlueIncome3 integer No
aaaGreenIncome integer No
aaaGreenIncome2 integer No
aaaGreenIncome3 integer No
aaaOrangeIncome integer No
aaaOrangeIncome2 integer No
aaaOrangeIncome3 integer No
aaaPinkIncome integer No
aaaPinkIncome2 integer No
aaaPinkIncome3 integer No
aaaPurpleIncome integer No
aaaPurpleIncome2 integer No
aaaPurpleIncome3 integer No
aaaRedIncome integer No
aaaRedIncome2 integer No
aaaRedIncome3 integer No
aaaTealIncome integer No
aaaTealIncome2 integer No
aaaTealIncome3 integer No
aaaYellowIncome integer No
aaaYellowIncome2 integer No
aaaYellowIncome3 integer No
AllAttackWIMPY integer No
HINT integer No
SpawnDifficulty integer No
ThePlayers force No
UnitsDirectAttack integer No 1
WaitFirst integer No
Yo timer No
YoTwo timer No
Beginning
  Events
    Time - Elapsed game time is 0.01 seconds
  Conditions
  Actions
    Visibility - Disable fog of war
    Visibility - Disable black mask
    Game - Display to (All players) the text: |c00FFFF00WELCOME!!|r|c00FF7F00BADDIES SPAWN IN 1 MINUTE|r
    Game - Display to (All players) the text: ((Name of Player 1 (Red)) + can type "-headstart" to pause the timer for 1 minute, plus give everyone 40 gold. This will not work in 30 seconds!)
    Countdown Timer - Create a timer window for YoTwo with title Time to survive in...
    Countdown Timer - Start YoTwo as a One-shot timer that will expire in 60.00 seconds
    -------- Adding players --------
    If ((Player 1 (Red) slot status) Equal to Is playing) then do (Add Player 1 (Red) to ThePlayers) else do (Kill Runner 0009 <gen>)
    If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Add Player 2 (Blue) to ThePlayers) else do (Kill Runner 0010 <gen>)
    If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Add Player 3 (Teal) to ThePlayers) else do (Kill Runner 0016 <gen>)
    If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add Player 4 (Purple) to ThePlayers) else do (Kill Runner 0015 <gen>)
    If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Add Player 5 (Yellow) to ThePlayers) else do (Kill Runner 0014 <gen>)
    If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Add Player 6 (Orange) to ThePlayers) else do (Kill Runner 0013 <gen>)
    If ((Player 7 (Green) slot status) Equal to Is playing) then do (Add Player 7 (Green) to ThePlayers) else do (Kill Runner 0011 <gen>)
    If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Add Player 8 (Pink) to ThePlayers) else do (Kill Runner 0012 <gen>)
    Wait 10.00 seconds
    Game - Display to (All players) the text: |c0099ff33- You can type -cam2 for a further camera -|r
    Set WaitFirst = 1
    Wait 20.00 seconds
    Game - Display to (All players) the text: |c00FF7F00Headstart mode can no longer be enabled.|r
    Trigger - Turn off Headstart_Mode <gen>
GAME BEGIN
  Events
    Time - YoTwo expires
  Conditions
  Actions
    -------- Game start! --------
    Countdown Timer - Destroy (Last created timer window)
    Countdown Timer - Create a timer window for Yo with title You win in
    Countdown Timer - Start Yo as a One-shot timer that will expire in 2800.00 seconds
    Sound - Play HPitLordYesAttack1 <gen>
    Set UnitsDirectAttack = 4
    Trigger - Run Spawner_WAVE_1 <gen> (checking conditions)
Headstart Mode
  Events
    Player - Player 1 (Red) types a chat message containing -headstart as An exact match
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has enabled headstart mode for teh newbies! (1 extra minute + 40 gold!))
    Player Group - Pick every player in ThePlayers and do (Add 40 to (Picked player) Current gold)
    Countdown Timer - Pause YoTwo
    Countdown Timer - Change the title of (Last created timer window) to TIMER PAUSED
    Wait 60.00 seconds
    Game - Display to (All players) the text: Aight, ya had your headstart. NO MORE FUCKIN' AROUND NOW.
    Countdown Timer - Resume YoTwo
    Countdown Timer - Change the title of (Last created timer window) to Time to survive in...
Hard Mode
  Events
  Conditions
  Actions
INCOME LOLOL
  Events
    Time - Every 20.00 seconds of game time
  Conditions
  Actions
    Player - Add (aaaRedIncome + (aaaRedIncome2 + aaaRedIncome3)) to Player 1 (Red) Current gold
    Player - Add (aaaBlueIncome + (aaaBlueIncome2 + aaaBlueIncome3)) to Player 2 (Blue) Current gold
    Player - Add (aaaTealIncome + (aaaTealIncome2 + aaaTealIncome3)) to Player 3 (Teal) Current gold
    Player - Add (aaaPurpleIncome + (aaaPurpleIncome2 + aaaPurpleIncome3)) to Player 4 (Purple) Current gold
    Player - Add (aaaYellowIncome + (aaaYellowIncome2 + aaaYellowIncome3)) to Player 5 (Yellow) Current gold
    Player - Add (aaaOrangeIncome + (aaaOrangeIncome2 + aaaOrangeIncome3)) to Player 6 (Orange) Current gold
    Player - Add (aaaGreenIncome + (aaaGreenIncome2 + aaaGreenIncome3)) to Player 7 (Green) Current gold
    Player - Add (aaaPinkIncome + (aaaPinkIncome2 + aaaPinkIncome3)) to Player 8 (Pink) Current gold
    Game - Display to Player Group - Player 1 (Red) the text: (Your income is: |cffffcc00 + (String((aaaRedIncome + (aaaRedIncome2 + aaaRedIncome3)))))
    Game - Display to Player Group - Player 2 (Blue) the text: (Your income is: |cffffcc00 + (String((aaaBlueIncome + (aaaBlueIncome2 + aaaBlueIncome3)))))
    Game - Display to Player Group - Player 3 (Teal) the text: (Your income is: |cffffcc00 + (String((aaaTealIncome + (aaaTealIncome2 + aaaTealIncome3)))))
    Game - Display to Player Group - Player 4 (Purple) the text: (Your income is: |cffffcc00 + (String((aaaPurpleIncome + (aaaPurpleIncome2 + aaaPurpleIncome3)))))
    Game - Display to Player Group - Player 5 (Yellow) the text: (Your income is: |cffffcc00 + (String((aaaYellowIncome + (aaaYellowIncome2 + aaaYellowIncome3)))))
    Game - Display to Player Group - Player 6 (Orange) the text: (Your income is: |cffffcc00 + (String((aaaOrangeIncome + (aaaOrangeIncome2 + aaaOrangeIncome3)))))
    Game - Display to Player Group - Player 7 (Green) the text: (Your income is: |cffffcc00 + (String((aaaGreenIncome + (aaaGreenIncome2 + aaaGreenIncome3)))))
    Game - Display to Player Group - Player 8 (Pink) the text: (Your income is: |cffffcc00 + (String((aaaPinkIncome + (aaaPinkIncome2 + aaaPinkIncome3)))))
INCOME COUNT
  Events
    Time - Every 2.00 seconds of game time
  Conditions
  Actions
    Set aaaRedIncome = (Number of units in (Units owned by Player 1 (Red) of type Income Farm))
    Set aaaBlueIncome = (Number of units in (Units owned by Player 2 (Blue) of type Income Farm))
    Set aaaTealIncome = (Number of units in (Units owned by Player 3 (Teal) of type Income Farm))
    Set aaaPurpleIncome = (Number of units in (Units owned by Player 4 (Purple) of type Income Farm))
    Set aaaYellowIncome = (Number of units in (Units owned by Player 5 (Yellow) of type Income Farm))
    Set aaaOrangeIncome = (Number of units in (Units owned by Player 6 (Orange) of type Income Farm))
    Set aaaGreenIncome = (Number of units in (Units owned by Player 7 (Green) of type Income Farm))
    Set aaaPinkIncome = (Number of units in (Units owned by Player 8 (Pink) of type Income Farm))
    Wait 0.15 seconds
    Set aaaRedIncome2 = ((Number of living Income Farm LEVEL 2 units owned by Player 1 (Red)) x 2)
    Set aaaBlueIncome2 = ((Number of living Income Farm LEVEL 2 units owned by Player 2 (Blue)) x 2)
    Set aaaTealIncome2 = ((Number of living Income Farm LEVEL 2 units owned by Player 3 (Teal)) x 2)
    Set aaaPurpleIncome2 = ((Number of living Income Farm LEVEL 2 units owned by Player 4 (Purple)) x 2)
    Set aaaYellowIncome2 = ((Number of living Income Farm LEVEL 2 units owned by Player 5 (Yellow)) x 2)
    Set aaaOrangeIncome2 = ((Number of living Income Farm LEVEL 2 units owned by Player 6 (Orange)) x 2)
    Set aaaGreenIncome2 = ((Number of living Income Farm LEVEL 2 units owned by Player 7 (Green)) x 2)
    Set aaaPinkIncome2 = ((Number of living Income Farm LEVEL 2 units owned by Player 8 (Pink)) x 2)
    Wait 0.15 seconds
    Set aaaRedIncome3 = ((Number of living Income Farm LEVEL 3 units owned by Player 1 (Red)) x 3)
    Set aaaBlueIncome3 = ((Number of living Income Farm LEVEL 3 units owned by Player 2 (Blue)) x 3)
    Set aaaTealIncome3 = ((Number of living Income Farm LEVEL 3 units owned by Player 3 (Teal)) x 3)
    Set aaaPurpleIncome3 = ((Number of living Income Farm LEVEL 3 units owned by Player 4 (Purple)) x 3)
    Set aaaYellowIncome3 = ((Number of living Income Farm LEVEL 3 units owned by Player 5 (Yellow)) x 3)
    Set aaaOrangeIncome3 = ((Number of living Income Farm LEVEL 3 units owned by Player 6 (Orange)) x 3)
    Set aaaGreenIncome3 = ((Number of living Income Farm LEVEL 3 units owned by Player 7 (Green)) x 3)
    Set aaaPinkIncome3 = ((Number of living Income Farm LEVEL 3 units owned by Player 8 (Pink)) x 3)
INCOME CHECK
  Events
    Player - Player 1 (Red) types a chat message containing -income as An exact match
    Player - Player 2 (Blue) types a chat message containing -income as An exact match
    Player - Player 3 (Teal) types a chat message containing -income as An exact match
    Player - Player 4 (Purple) types a chat message containing -income as An exact match
    Player - Player 5 (Yellow) types a chat message containing -income as An exact match
    Player - Player 6 (Orange) types a chat message containing -income as An exact match
    Player - Player 7 (Green) types a chat message containing -income as An exact match
    Player - Player 8 (Pink) types a chat message containing -income as An exact match
  Conditions
  Actions
    Game - Display to Player Group - Player 1 (Red) the text: (Red's fucking income is |cffffcc00 + (String((aaaRedIncome + (aaaRedIncome2 + aaaRedIncome3)))))
    Wait 0.05 seconds
    Game - Display to (All players) the text: (Blue's fucking income is |cffffcc00 + (String((aaaBlueIncome + (aaaBlueIncome2 + aaaBlueIncome3)))))
    Wait 0.05 seconds
    Game - Display to (All players) the text: (Teal's fucking income is |cffffcc00 + (String((aaaTealIncome + (aaaTealIncome2 + aaaTealIncome3)))))
    Wait 0.05 seconds
    Game - Display to (All players) the text: (Purple's fucking income is |cffffcc00 + (String((aaaPurpleIncome + (aaaPurpleIncome2 + aaaPurpleIncome3)))))
    Wait 0.05 seconds
    Game - Display to (All players) the text: (Yellow's fucking income is |cffffcc00 + (String((aaaYellowIncome + (aaaYellowIncome2 + aaaYellowIncome3)))))
    Wait 0.05 seconds
    Game - Display to (All players) the text: (Orange's fucking income is |cffffcc00 + (String((aaaOrangeIncome + (aaaOrangeIncome2 + aaaOrangeIncome3)))))
    Wait 0.05 seconds
    Game - Display to (All players) the text: (Green's fucking income is |cffffcc00 + (String((aaaGreenIncome + (aaaGreenIncome2 + aaaGreenIncome3)))))
    Wait 0.05 seconds
    Game - Display to (All players) the text: (Pinky's fucking income is |cffffcc00 + (String((aaaPinkIncome + (aaaPinkIncome2 + aaaPinkIncome3)))))
Peasant dies
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Runner
    WaitFirst Equal to 1
  Actions
    Sound - Play TrollbatriderYesAttack1 <gen>
    Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + 's runner is fucking DEAD!)
    Camera - Shake the camera for (Owner of (Dying unit)) with magnitude 35.00
    Wait 3.00 seconds
    Camera - Stop swaying/shaking the camera for (Owner of (Dying unit))
Spawner WAVE 1
  Events
  Conditions
  Actions
    -------- ============================================================ WAVE 1 ============================================================ --------
    Unit - Create 6 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 2 seconds
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Patrol To (Random point in (Playable map area))
    Wait 90.00 seconds
    Game - Display to (All players) the text: More spawns!
    Unit - Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 8.00 seconds
    Unit - Create 2 Archer for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Archer for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Archer for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Archer for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 8.00 seconds
    Unit - Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 120.00 seconds
    Game - Display to (All players) the text: More spawns!
    Unit - Create 3 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Wimpy Wimpy Wimpy for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Wimpy Wimpy Wimpy for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 8.00 seconds
    Unit - Create 2 Archer for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Archer for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Archer for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Archer for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 I kill stuff, yo. for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 I kill stuff, yo. for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 I kill stuff, yo. for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 I kill stuff, yo. for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 120.00 seconds
    Trigger - Run Spawner_WAVE_2 <gen> (checking conditions)
Spawner WAVE 2
  Events
  Conditions
  Actions
    -------- ============================================================ WAVE 2 ============================================================ --------
    Game - Display to (All players) the text: Stronger spawns!
    Unit - Create 3 I kill stuff, yo. for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 I kill stuff, yo. for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 I kill stuff, yo. for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 I kill stuff, yo. for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Archer for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Archer for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Archer for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Archer for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 9.00 seconds
    Unit - Create 6 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 KODO for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 KODO for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 KODO for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 KODO for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 135.00 seconds
    Game - Display to (All players) the text: More spawns!
    Unit - Create 3 KODO for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 KODO for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 KODO for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 KODO for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Kodo Tamer OMG for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Kodo Tamer OMG for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Kodo Tamer OMG for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Kodo Tamer OMG for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 KODO for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 KODO for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 KODO for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 KODO for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 4 Priest Guy for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 4 Priest Guy for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 4 Priest Guy for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 4 Priest Guy for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 166.00 seconds
    Trigger - Run Spawner_WAVE_3 <gen> (checking conditions)
Spawner WAVE 3
  Events
  Conditions
  Actions
    -------- ============================================================ WAVE 3 ============================================================ --------
    Game - Display to (All players) the text: Stronger spawns!
    Trigger - Turn off HINTS <gen>
    -------- get rid of all wimpys and archers --------
    Set AllAttackWIMPY = 1
    Unit - Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Kodo Tamer OMG for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Kodo Tamer OMG for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Kodo Tamer OMG for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Kodo Tamer OMG for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 HEFTY HEFTY HEFTY for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 HEFTY HEFTY HEFTY for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 HEFTY HEFTY HEFTY for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 HEFTY HEFTY HEFTY for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 I kill stuff, yo. for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 195.00 seconds
    Game - Display to (All players) the text: More Spawns!
    Unit - Create 2 KODO for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 KODO for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 KODO for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 KODO for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Priest Guy for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 200.00 seconds
    Trigger - Run Spawner_WAVE_4 <gen> (checking conditions)
Spawner WAVE 4
  Events
  Conditions
  Actions
    -------- ============================================================ WAVE 4 ============================================================ --------
    Game - Display to (All players) the text: Stronger spawns!
    -------- get rid of all priests and i kill stuff yos --------
    Set AllAttackWIMPY = 2
    Unit - Create 3 Knight for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Knight for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Knight for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Knight for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 KODO for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 KODO for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 KODO for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 KODO for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 Old farts for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 Old farts for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 Old farts for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 Old farts for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 240.00 seconds
    Sound - Play FreakyForest3 <gen>
    Sound - Stop music After fading
    Wait 1.00 seconds
    Game - Display to (All players) the text: Everything suddenly just got dark!
    Visibility - Enable fog of war
    Visibility - Enable black mask
    Unit - Create 3 VROOM VROOM for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 VROOM VROOM for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 VROOM VROOM for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 VROOM VROOM for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 Knight for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 Knight for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 Knight for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 Knight for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Trigger - Turn on Spawner_Constantly <gen>
    Wait 120.00 seconds
    Trigger - Run Spawner_WAVE_5 <gen> (checking conditions)
Spawner WAVE 5
  Events
  Conditions
  Actions
    -------- ============================================================ WAVE 5 ============================================================ --------
    Unit - Create 3 Knight for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Knight for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Knight for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Knight for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 Rock throwing Contraption for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 Rock throwing Contraption for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 Rock throwing Contraption for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 Rock throwing Contraption for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 HEFTY HEFTY HEFTY for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Kodo Tamer OMG for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Kodo Tamer OMG for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Kodo Tamer OMG for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Kodo Tamer OMG for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 90.00 seconds
    Unit - Create 3 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Hobo with a shotgun for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 100.00 seconds
    Trigger - Turn on Spawner_Constantly_2 <gen>
    Unit - Create 4 VROOM VROOM for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 4 VROOM VROOM for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 4 VROOM VROOM for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 4 VROOM VROOM for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 Rock throwing Contraption for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 Rock throwing Contraption for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 Rock throwing Contraption for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 Rock throwing Contraption for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 100.00 seconds
    Trigger - Run Spawner_WAVE_6 <gen> (checking conditions)
Spawner WAVE 6
  Events
  Conditions
  Actions
    -------- ============================================================ WAVE 6 ============================================================ --------
    Trigger - Turn off Spawner_Constantly <gen>
    Unit - Create 5 ME EAT BRAINS for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 ME EAT BRAINS for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 ME EAT BRAINS for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 ME EAT BRAINS for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 4 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Building Rekker for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Building Rekker for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Building Rekker for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Building Rekker for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 160.00 seconds
    Unit - Create 5 ME EAT BRAINS for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 ME EAT BRAINS for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 ME EAT BRAINS for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 ME EAT BRAINS for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Building Rekker for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Building Rekker for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Building Rekker for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 Building Rekker for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Caution: Filled with Undeads for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Caution: Filled with Undeads for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Caution: Filled with Undeads for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Caution: Filled with Undeads for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 9 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 9 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 9 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 9 ASSASSIN!OHFUCK! for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 160.00 seconds
    Unit - Create 1 Doppelganger for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 Doppelganger for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 Doppelganger for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 Doppelganger for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 The Gost for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 The Gost for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 The Gost for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 The Gost for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Building Rekker for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Building Rekker for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Building Rekker for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Building Rekker for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 100.00 seconds
    Trigger - Run Spawner_WAVE_7 <gen> (checking conditions)
Spawner WAVE 7
  Events
  Conditions
  Actions
    -------- ============================================================ WAVE 7 ============================================================ --------
    Unit - Create 1 Death Knight for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Hero - Create Inferno Stone and give it to (Last created unit)
    Hero - Create Ankh of Reincarnation and give it to (Last created unit)
    Hero - Create Book of the Dead and give it to (Last created unit)
    Wait 100.00 seconds
    Unit - Create 5 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 SUPER PRIEST for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Doppelganger for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Doppelganger for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Doppelganger for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Doppelganger for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 The Gost for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 The Gost for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 The Gost for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 The Gost for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 120.00 seconds
    Unit - Create 6 The Gost for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 The Gost for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 The Gost for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 6 The Gost for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 120.00 seconds
    Unit - Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 Ultra Fatass Supreme for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 DOOM (Standard) for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 DOOM (Standard) for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 DOOM (Standard) for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 DOOM (Standard) for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 ARMAGEDDON GOLEM!!!! for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 ARMAGEDDON GOLEM!!!! for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 ARMAGEDDON GOLEM!!!! for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 1 ARMAGEDDON GOLEM!!!! for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 160.00 seconds
    Unit - Create 5 DOOM (Standard) for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 DOOM (Standard) for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 DOOM (Standard) for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 DOOM (Standard) for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 TOWER REKKER for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 TOWER REKKER for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 TOWER REKKER for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 TOWER REKKER for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 ARMAGEDDON GOLEM!!!! for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 ARMAGEDDON GOLEM!!!! for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 ARMAGEDDON GOLEM!!!! for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 ARMAGEDDON GOLEM!!!! for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 5 FUCK YOU RUNNER, I WILL KILL! for Player 12 (Brown) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 120.00 seconds
    Unit - Create 1 Death Knight for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Hero - Create Inferno Stone and give it to (Last created unit)
    Hero - Create Ankh of Reincarnation and give it to (Last created unit)
    Hero - Create Book of the Dead and give it to (Last created unit)
    Unit - Create 2 TOWER REKKER for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 TOWER REKKER for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 TOWER REKKER for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 2 TOWER REKKER for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 20.00 seconds
    Unit - Create 1 Death Knight for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Hero - Create Inferno Stone and give it to (Last created unit)
    Hero - Create Ankh of Reincarnation and give it to (Last created unit)
    Hero - Create Book of the Dead and give it to (Last created unit)
Spawner Constantly
  Events
    Time - Every 76.00 seconds of game time
  Conditions
  Actions
    Unit - Create 3 HEFTY HEFTY HEFTY for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 HEFTY HEFTY HEFTY for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 HEFTY HEFTY HEFTY for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 HEFTY HEFTY HEFTY for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
    Wait 20.00 seconds
    Unit - Create 3 Kodo Tamer OMG for Player 11 (Dark Green) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Kodo Tamer OMG for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Kodo Tamer OMG for Player 11 (Dark Green) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Kodo Tamer OMG for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Spawner Constantly 2
  Events
    Time - Every 70.00 seconds of game time
  Conditions
  Actions
    Unit - Create 3 Mr Regen for Player 12 (Brown) at (Random point in Spawn1 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Mr Regen for Player 11 (Dark Green) at (Random point in Spawn4 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Mr Regen for Player 12 (Brown) at (Random point in Spawn2 <gen>) facing (Random real number between 0 and 359.00) degrees
    Unit - Create 3 Mr Regen for Player 11 (Dark Green) at (Random point in Spawn3 <gen>) facing (Random real number between 0 and 359.00) degrees
Move Units Around
  Events
    Time - Every 45.00 seconds of game time
  Conditions
  Actions
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Patrol To (Random point in (Playable map area)))
    Wait 2 seconds
    -------- ============= Directly attack ============= --------
    Unit Group - Pick every unit in (Random UnitsDirectAttack units from (Units in (Playable map area) owned by Player 12 (Brown))) and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Patrol To (Position of (Random unit from (Units owned by (Random player from ThePlayers))))
Charge all Units
  Events
    Time - Every 25.00 seconds of game time
  Conditions
  Actions
    -------- wimpys and archers --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        AllAttackWIMPY Greater than 0
      Then - Actions
        Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Wimpy Wimpy Wimpy) and do (Actions)
          Loop - Actions
            Unit - Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        AllAttackWIMPY Greater than 0
      Then - Actions
        Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Archer) and do (Actions)
          Loop - Actions
            Unit - Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
      Else - Actions
    -------- i kill stuff, yo + priests --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        AllAttackWIMPY Greater than 1
      Then - Actions
        Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type I kill stuff, yo.) and do (Actions)
          Loop - Actions
            Unit - Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        AllAttackWIMPY Greater than 1
      Then - Actions
        Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Priest Guy) and do (Actions)
          Loop - Actions
            Unit - Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
      Else - Actions
    Wait 2 seconds
    Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green)) and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Patrol To (Position of (Random unit from (Units owned by (Random player from ThePlayers))))
Increase Unit Attacking
  Events
    Time - Every 200.00 seconds of game time
  Conditions
  Actions
    Set UnitsDirectAttack = (UnitsDirectAttack + 1)
camera command 2
  Events
    Player - Player 1 (Red) types a chat message containing -cam2 as An exact match
    Player - Player 2 (Blue) types a chat message containing -cam2 as An exact match
    Player - Player 3 (Teal) types a chat message containing -cam2 as An exact match
    Player - Player 4 (Purple) types a chat message containing -cam2 as An exact match
    Player - Player 5 (Yellow) types a chat message containing -cam2 as An exact match
    Player - Player 6 (Orange) types a chat message containing -cam2 as An exact match
    Player - Player 7 (Green) types a chat message containing -cam2 as An exact match
    Player - Player 8 (Pink) types a chat message containing -cam2 as An exact match
  Conditions
  Actions
    Camera - Set (Triggering player)'s camera Distance to target to (Distance to target of gg_cam_Camera_001) over 1.00 seconds
Player Leaves
  Events
    Player - Player 1 (Red) leaves the game
    Player - Player 2 (Blue) leaves the game
    Player - Player 3 (Teal) leaves the game
    Player - Player 4 (Purple) leaves the game
    Player - Player 5 (Yellow) leaves the game
    Player - Player 6 (Orange) leaves the game
    Player - Player 7 (Green) leaves the game
    Player - Player 8 (Pink) leaves the game
  Conditions
  Actions
    Game - Display to (All players) for 25.00 seconds the text: ((Name of (Triggering player)) + |cffffcc00 has left the game|r)
    Sound - Play GromYesAttack3 <gen>
    Player Group - Remove (Triggering player) from ThePlayers
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Runner) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Change ownership of (Picked unit) to (Random player from ThePlayers) and Change color)
HINTS
  Events
    Time - Every 64.00 seconds of game time
  Conditions
  Actions
    Set HINT = (Random integer number between 1 and 4)
    If (HINT Equal to 1) then do (Display to (All players) the text: |cffffcc00Hint:|r Your units are small enough to walk through a tiny space in between buildings. Enemies are not small enough though!) else do (Do nothing)
    If (HINT Equal to 2) then do (Display to (All players) the text: |cffffcc00Hint:|r Use hotkeys! Pressing B then F for example selects the weak farm building plan.You can make a wall of farms really quickly!) else do (Do nothing)
    If (HINT Equal to 3) then do (Display to (All players) the text: |cffffcc00Hint:|r Once you've placed a building, it will continue to build itself. So you can have multiple buildings constructing at once.) else do (Do nothing)
    If (HINT Equal to 4) then do (Display to (All players) the text: |cffffcc00Hint:|r Towers are glass cannons and should be placed behind walls!) else do (Do nothing)
Slow Gold
  Events
    Time - Every 2.75 seconds of game time
  Conditions
  Actions
    Player - Add 1 to Player 1 (Red) Current gold
    Player - Add 1 to Player 2 (Blue) Current gold
    Player - Add 1 to Player 3 (Teal) Current gold
    Player - Add 1 to Player 4 (Purple) Current gold
    Player - Add 1 to Player 5 (Yellow) Current gold
    Player - Add 1 to Player 6 (Orange) Current gold
    Player - Add 1 to Player 7 (Green) Current gold
    Player - Add 1 to Player 8 (Pink) Current gold
Timer Finish VICTORY
  Events
    Time - Yo expires
  Conditions
  Actions
    Game - Victory Player 1 (Red) (Show dialogs, Skip scores)
    Game - Victory Player 2 (Blue) (Show dialogs, Skip scores)
    Game - Victory Player 3 (Teal) (Show dialogs, Skip scores)
    Game - Victory Player 4 (Purple) (Show dialogs, Skip scores)
    Game - Victory Player 5 (Yellow) (Show dialogs, Skip scores)
    Game - Victory Player 6 (Orange) (Show dialogs, Skip scores)
    Game - Victory Player 7 (Green) (Show dialogs, Skip scores)
    Game - Victory Player 8 (Pink) (Show dialogs, Skip scores)
    Game - Victory Player 12 (Brown) (Show dialogs, Skip scores)
Spawn from Flying Guy
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Caution: Filled with Undeads
  Actions
    Unit - Create 7 Undeads for Player 11 (Dark Green) at (Position of (Dying unit)) facing Default building facing degrees
Spawn from Tower Rekker
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to TOWER REKKER
  Actions
    Unit - Create 3 VROOM VROOM for Player 11 (Dark Green) at (Position of (Dying unit)) facing Default building facing degrees
Doppelganger builds
  Events
    Unit - A unit Is attacked
  Conditions
    (Unit-type of (Attacked unit)) Equal to Doppelganger
  Actions
    Unit - Order (Attacked unit) to build a EVIL Arrow tower! at (Position of (Attacked unit))
Income Autotrain Started 1
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Income Farm
  Actions
    Wait 0.10 seconds
    Unit - Order (Constructed structure) to train/upgrade to a Gold
//dunno how to do this
Income Autotrain Started 2
  Events
    Unit - A unit Finishes an upgrade
  Conditions
    (Unit-type of (Researching unit)) Equal to Income Farm LEVEL 2
  Actions
    Wait 0.10 seconds
    Unit - Order (Researching unit) to train/upgrade to a 2 gold
Income Autotrain Redo 1
  Events
    Unit - A unit Finishes training a unit
  Conditions
  Actions
    -------- level 1 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Trained unit)) Equal to Gold
      Then - Actions
        Unit - Remove (Trained unit) from the game
        Player - Add 1 to (Owner of (Trained unit)) Current gold
        Wait 0.10 seconds
        Unit - Order (Triggering unit) to train/upgrade to a Gold
      Else - Actions
        Do nothing
    -------- level 2 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Trained unit)) Equal to 2 gold
      Then - Actions
        Unit - Remove (Trained unit) from the game
        Player - Add 2 to (Owner of (Trained unit)) Current gold
        Wait 0.10 seconds
        Unit - Order (Triggering unit) to train/upgrade to a 2 gold
      Else - Actions
        Do nothing
    -------- level 3 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Trained unit)) Equal to 3 gold
      Then - Actions
        Unit - Remove (Trained unit) from the game
        Player - Add 3 to (Owner of (Trained unit)) Current gold
        Wait 0.10 seconds
        Unit - Order (Triggering unit) to train/upgrade to a 3 gold
      Else - Actions
        Do nothing