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Model validation: TwilightAscendant

EliteTwilighAscendant2.mdx

0 errors 0 severe 1 warnings 38 unused
  • 1 Model
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 2 Bone 0 - "Bone_Chest"
    • 1 Translation
      • Track 5 at frame 59747 has exactly the same value as tracks 4 and 6
    • 1 Rotation
      • Track 44 at frame 59747 has exactly the same value as tracks 43 and 45
  • 1 Bone 1 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 40 at frame 59747 has exactly the same value as tracks 39 and 41
  • 1 Bone 2 - "Bone_Arm2_L"
    • 1 Translation
      • Track 3 at frame 59747 has exactly the same value as tracks 2 and 4
  • 2 Bone 3 - "Bone_Hand_L"
    • 2 Rotation
      • Track 19 at frame 32333 has roughly the same value as tracks 18 and 20
      • Track 27 at frame 59747 has exactly the same value as tracks 26 and 28
  • 1 Bone 4 - "Bone_Head"
    • 1 Rotation
      • Track 39 at frame 59747 has exactly the same value as tracks 38 and 40
  • 2 Bone 5 - "hair3"
    • 1 Translation
      • Track 3 at frame 59747 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 3 at frame 59747 has exactly the same value as tracks 2 and 4
  • 2 Bone 6 - "Bone_Pelvis"
    • 1 Translation
      • Track 4 at frame 59747 has exactly the same value as tracks 3 and 5
    • 1 Rotation
      • Track 12 at frame 59747 has exactly the same value as tracks 11 and 13
  • 1 Bone 7 - "Bone_Leg1_R"
    • 1 Rotation
      • Track 55 at frame 59747 has exactly the same value as tracks 54 and 56
  • 1 Bone 8 - "Bone_Leg1_L"
    • 1 Rotation
      • Track 52 at frame 59747 has exactly the same value as tracks 51 and 53
  • 2 Bone 9 - "Bone_Leg2_L"
    • 1 Translation
      • Track 3 at frame 59747 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 56 at frame 59747 has exactly the same value as tracks 55 and 57
  • 2 Bone 10 - "Bone_Foot_L"
    • 1 Translation
      • Track 31 at frame 59747 has exactly the same value as tracks 30 and 32
    • 1 Rotation
      • Track 62 at frame 59747 has exactly the same value as tracks 61 and 63
  • 1 Bone 11 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 38 at frame 59747 has exactly the same value as tracks 37 and 39
  • 2 Bone 12 - "Bone_Leg2_R"
    • 1 Translation
      • Track 3 at frame 59747 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 58 at frame 59747 has exactly the same value as tracks 57 and 59
  • 2 Bone 13 - "Bone_Foot_R"
    • 1 Translation
      • Track 25 at frame 59747 has exactly the same value as tracks 24 and 26
    • 1 Rotation
      • Track 65 at frame 59747 has exactly the same value as tracks 64 and 66
  • 1 Bone 14 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 42 at frame 59747 has exactly the same value as tracks 41 and 43
  • 1 Bone 15 - "Bone_Hand_R"
    • 1 Rotation
      • Track 43 at frame 59747 has exactly the same value as tracks 42 and 44
  • 2 Helper 0
    • 2 Rotation
      • Track 14 at frame 32500 has exactly the same value as tracks 13 and 15
      • Track 28 at frame 59747 has exactly the same value as tracks 27 and 29
  • 2 Attachment 1 - "Weapon Ref"
    • 1 Rotation
      • Track 4 at frame 59747 has exactly the same value as tracks 3 and 5
    • 1 Scaling
      • Track 4 at frame 59747 has exactly the same value as tracks 3 and 5
  • 2 Attachment 3 - "Head Ref "
    • 1 Rotation
      • Track 4 at frame 59747 has exactly the same value as tracks 3 and 5
    • 1 Scaling
      • Track 4 at frame 59747 has exactly the same value as tracks 3 and 5
  • 1 Attachment 7 - "OverHead Ref "
    • 1 Rotation
      • Track 4 at frame 59747 has exactly the same value as tracks 3 and 5
  • unused GlobalSequence
  • unused Texture 1 - "HellscreamChaos.blp"
  • unused Texture 2 - Team glow
  • unused Texture 9 - "Arthas.blp"
  • unused Material 1
  • unused Material 2
  • unused Material 5
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