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Model validation: TwilightAscendant
0
errors
0
severe
1
warnings
38
unused
1
Model
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
2
Bone 0 - "Bone_Chest"
1
Translation
Track 5 at frame 59747 has exactly the same value as tracks 4 and 6
1
Rotation
Track 44 at frame 59747 has exactly the same value as tracks 43 and 45
1
Bone 1 - "Bone_Arm1_L"
1
Rotation
Track 40 at frame 59747 has exactly the same value as tracks 39 and 41
1
Bone 2 - "Bone_Arm2_L"
1
Translation
Track 3 at frame 59747 has exactly the same value as tracks 2 and 4
2
Bone 3 - "Bone_Hand_L"
2
Rotation
Track 19 at frame 32333 has roughly the same value as tracks 18 and 20
Track 27 at frame 59747 has exactly the same value as tracks 26 and 28
1
Bone 4 - "Bone_Head"
1
Rotation
Track 39 at frame 59747 has exactly the same value as tracks 38 and 40
2
Bone 5 - "hair3"
1
Translation
Track 3 at frame 59747 has exactly the same value as tracks 2 and 4
1
Rotation
Track 3 at frame 59747 has exactly the same value as tracks 2 and 4
2
Bone 6 - "Bone_Pelvis"
1
Translation
Track 4 at frame 59747 has exactly the same value as tracks 3 and 5
1
Rotation
Track 12 at frame 59747 has exactly the same value as tracks 11 and 13
1
Bone 7 - "Bone_Leg1_R"
1
Rotation
Track 55 at frame 59747 has exactly the same value as tracks 54 and 56
1
Bone 8 - "Bone_Leg1_L"
1
Rotation
Track 52 at frame 59747 has exactly the same value as tracks 51 and 53
2
Bone 9 - "Bone_Leg2_L"
1
Translation
Track 3 at frame 59747 has exactly the same value as tracks 2 and 4
1
Rotation
Track 56 at frame 59747 has exactly the same value as tracks 55 and 57
2
Bone 10 - "Bone_Foot_L"
1
Translation
Track 31 at frame 59747 has exactly the same value as tracks 30 and 32
1
Rotation
Track 62 at frame 59747 has exactly the same value as tracks 61 and 63
1
Bone 11 - "Bone_Arm2_R"
1
Rotation
Track 38 at frame 59747 has exactly the same value as tracks 37 and 39
2
Bone 12 - "Bone_Leg2_R"
1
Translation
Track 3 at frame 59747 has exactly the same value as tracks 2 and 4
1
Rotation
Track 58 at frame 59747 has exactly the same value as tracks 57 and 59
2
Bone 13 - "Bone_Foot_R"
1
Translation
Track 25 at frame 59747 has exactly the same value as tracks 24 and 26
1
Rotation
Track 65 at frame 59747 has exactly the same value as tracks 64 and 66
1
Bone 14 - "Bone_Arm1_R"
1
Rotation
Track 42 at frame 59747 has exactly the same value as tracks 41 and 43
1
Bone 15 - "Bone_Hand_R"
1
Rotation
Track 43 at frame 59747 has exactly the same value as tracks 42 and 44
2
Helper 0
2
Rotation
Track 14 at frame 32500 has exactly the same value as tracks 13 and 15
Track 28 at frame 59747 has exactly the same value as tracks 27 and 29
2
Attachment 1 - "Weapon Ref"
1
Rotation
Track 4 at frame 59747 has exactly the same value as tracks 3 and 5
1
Scaling
Track 4 at frame 59747 has exactly the same value as tracks 3 and 5
2
Attachment 3 - "Head Ref "
1
Rotation
Track 4 at frame 59747 has exactly the same value as tracks 3 and 5
1
Scaling
Track 4 at frame 59747 has exactly the same value as tracks 3 and 5
1
Attachment 7 - "OverHead Ref "
1
Rotation
Track 4 at frame 59747 has exactly the same value as tracks 3 and 5
unused
GlobalSequence
unused
Texture 1 - "HellscreamChaos.blp"
unused
Texture 2 - Team glow
unused
Texture 9 - "Arthas.blp"
unused
Material 1
unused
Material 2
unused
Material 5