Name | Type | is_array | initial_value |
B_BallIsOut | boolean | No | |
B_BallThrown | boolean | No | |
B_BHBB | boolean | No | |
B_ChestSpawned | boolean | No | |
B_Earth1 | boolean | No | |
B_Earth2 | boolean | No | |
B_Fire1 | boolean | No | |
B_Fire2 | boolean | No | |
B_Ice1 | boolean | No | |
B_Ice2 | boolean | No | |
B_IntroSkipped | boolean | No | |
B_Lightning1 | boolean | No | |
B_Lightning2 | boolean | No | |
B_PlayerHasBall | boolean | Yes | |
FT_Chest | texttag | No | |
I_Bonuces | integer | No | 1 |
I_ChestDropRandomizer | integer | No | |
I_ChestFT | integer | No | |
I_CurrentBC | integer | No | |
I_CurrentBlazer | integer | No | |
I_Deaths | integer | Yes | |
I_GoalScore | integer | Yes | |
I_Hight | integer | No | |
I_HightMaximum | integer | No | |
I_HightMinimum | integer | No | |
I_Hours | integer | No | |
I_Minutes | integer | No | |
I_PlayerDeaths | integer | Yes | |
I_PlayerKills | integer | Yes | |
I_PowerXP | integer | Yes | |
I_RandomServe | integer | No | |
I_Seconds | integer | No | |
I_ShieldSlamChance | integer | Yes | |
I_SpikeTrapRandomizer | integer | No | |
I_TempTAngle | integer | No | |
I_TotalScore | integer | Yes | |
I_TrickChance | integer | Yes | |
I_Xdistance | integer | No | |
I_Xspeed | integer | No | |
IT_Key | item | No | |
MB_Score | multiboard | No | |
PG_Team1 | force | No | |
PG_Team2 | force | No | |
QST_Credits | quest | No | |
QST_Info | quest | No | |
R_BallTrans | real | No | |
REG_Blazers | rect | Yes | |
REG_Chests | rect | Yes | |
REG_Respoints | rect | Yes | |
REG_Spikes | rect | Yes | |
REG_temppoint | location | Yes | |
SPE_BlazeCin | effect | Yes | |
SPE_Blazer | effect | No | |
SPE_Orb | effect | Yes | |
T_ChestTimer | timer | No | |
T_Grab1 | timer | No | |
T_Grab10 | timer | No | |
T_Grab11 | timer | No | |
T_Grab12 | timer | No | |
T_Grab2 | timer | No | |
T_Grab3 | timer | No | |
T_Grab4 | timer | No | |
T_Grab9 | timer | No | |
U_Ball | unit | No | |
U_Chest | unit | No | |
U_Player | unit | Yes | |
U_SSCaster | unit | Yes | |
U_SSTarget | unit | Yes | |
U_TheCarrier | unit | No | |
U_ThrowingUnit | unit | No |