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Triggers
Tribe War v2.1.9a.w3x
Variables
Initialization
Play
Melee Initialization
QUEST
Quest Log
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Play
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Play Comradeship .
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Southwest Icenar at (Center of Snow2 <gen>) with Z offset 0 , using font size 30.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Zel Zufmighty's Settlement at (Center of Zel_Zufmighty <gen>) with Z offset 0 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Northeast Icenar at (Center of Snow1 <gen>) with Z offset 0 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Everwind Forest at (Center of Wind1 <gen>) with Z offset 0 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Swamp of Poison at (Center of Fog <gen>) with Z offset 0 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads John's Worker Mercenary at (Center of Hrundel_Workermercenary <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sunny at (Center of Sun <gen>) with Z offset 0 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads The Crying Island at (Center of Rain <gen>) with Z offset 0 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Zul'Derath at (Center of Loss_Island <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Island of Death at (Center of Dark_Time <gen>) with Z offset 0 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sunfire Island at (Center of Sunlight_Island <gen>) with Z offset 0 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Cursed Camp at (Center of The_cursed_part <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Skybay at (Center of Skybay <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Tauren Mountainpass at (Center of Tauren_Pass <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Bold Bullet Pass at (Center of Goblin_Pass <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Creator's Watch at (Center of Creator_Watchpost <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Greencloud Bay at (Center of Greencloud_Bay <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Graystone Pass at (Center of Graystone_Pass <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Saltsea Bay at (Center of Saltsea_Tavern <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Zul'Derath Pass at (Center of ZulDeroth_Pass <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Galgoroth's Inn at (Center of Galthoros_Rest <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads William's Slave Merchant at (Center of Williams_Slavehandel <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Quest Log
Events
Unit - A unit enters quest1 <gen>
Conditions
Actions
Quest - Create a Required quest titled Introduction with the description -Word from the Creator-This is Tribe Wars 2.1.7. This is a altered map with melee-like gameplaying and some fun events. I want this to be like Spore. Spore is a evolution game when you start as a cell and end with Space phase. I be making other maps in the future... who knows?Anyway... I hope you enjoy this map. ///XxHunterkillerxX-Your Duty-After you finaly reached to Tribe Stage it is time then for destroying other tribes on this world. When you have invaded other tribes and your team is surviving some event will happend. You will know it when you have done the task. , using icon path ReplaceableTextures\CommandButtons\BTNBloodLust.blp
Quest - Create a Optional quest titled Credit with the description I thank you all members who helped me (Hive Workshop) for using your models. I will give you credit of course. Here is the member list...MephestrialGeneral FrankNirvendorDojoPyramidhe@dHappyTaurenRizz-BoomerWILLTHEALMIGHTYshamanyouranuspWn3dTranquilT.JJetFangInfernoApakaOlofmolemanMr.BobLevigeorge1617Lord_TAnd many other members...Everyone else who helped me with everything else.. thank you! :) , using icon path ReplaceableTextures\CommandButtons\BTNBansheeMaster.blp
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