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Triggers
Transilvan..w3x
Variables
speel
Untitled Trigger 019
Untitled Trigger 020
Untitled Trigger 001
Untitled Trigger 018
Untitled Trigger 012
Untitled Trigger 017
time
Untitled Trigger 033
night and day
Untitled Trigger 031
Untitled Trigger 029
Untitled Trigger 032
Untitled Trigger 030
Hero demonic form
Untitled Trigger 011 Copy 3 Copy 3
Untitled Trigger 011 Copy 3 Copy 2
Untitled Trigger 011 Copy 3 Copy
Untitled Trigger 011 Copy 3
Demonic Interlude
Untitled Trigger 036 Copy 5
Untitled Trigger 036 Copy 4
Untitled Trigger 036 Copy 3
Untitled Trigger 036 Copy 2
Untitled Trigger 036 Copy
Untitled Trigger 036
Untitled Trigger 035
Untitled Trigger 034
Untitled Trigger 028
Untitled Trigger 011
Untitled Trigger 027
Untitled Trigger 026
Untitled Trigger 025
Untitled Trigger 021
Untitled Trigger 022
Untitled Trigger 015
Untitled Trigger 014 Copy 2
Untitled Trigger 014 Copy
Untitled Trigger 013
Untitled Trigger 014
Human Arrived
Untitled Trigger 024
Untitled Trigger 023
Untitled Trigger 016
secret
Untitled Trigger 010
Untitled Trigger 010 Copy
Untitled Trigger 010 Copy 2
Untitled Trigger 010 Copy 3
Untitled Trigger 010 Copy 4
Untitled Trigger 010 Copy 5
Untitled Trigger 010 Copy 6
Untitled Trigger 010 Copy 7
bounty
Untitled Trigger 009
Untitled Category
Untitled Trigger 006 Copy
Untitled Trigger 006
Ghost
Untitled Trigger 008 Copy
Untitled Trigger 008
unit
Untitled Trigger 007
Untitled Trigger 005 Copy
Untitled Trigger 005
night
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Caster
unit
No
ddd
abilcode
Yes
Target
unit
No
Untitled Trigger 019
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Slayer Fury
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using war3mapImported\Holy_Fire_Slam.mdx
Untitled Trigger 020
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Energy Clap
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\Voodoo\VoodooAuraTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using war3mapImported\s_TreeExtraction_Rain.mdx
Untitled Trigger 001
Events
Unit - Dreadlord 0694 <gen> Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Dead Slam
Actions
For each (Integer A) from 11 to 22 , do (Actions)
Loop - Actions
For each (Integer A) from 5 to 20 , do (Actions)
Loop - Actions
Set Variable Set ddd[(Integer A)] = "A000"
Special Effect - Create a special effect at ((Target point of ability being cast) offset by (33.00, 77.00)) using war3mapImported\ShrapnelShards.mdx
Untitled Trigger 018
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Summon Fire Elemental
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using war3mapImported\FireNova.mdx
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using war3mapImported\FireNova.mdx
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using war3mapImported\FireNova.mdx
Untitled Trigger 012
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Thunder Clap
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
Unit - Create 1 . Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 256 towards ((60.00 x (Real((Integer A)))) + 1) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
For each (Integer A) from 1 to 1 , do (Actions)
Loop - Actions
Unit - Create 1 . Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 400.00 towards ((60.00 x (Real((Integer A)))) + 1) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Untitled Trigger 017
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Fire Armor
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Units\Demon\Infernal\InfernalBirth.mdl
Untitled Trigger 033
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Set time of day speed to 300.00 % of the default speed
Untitled Trigger 031
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Untitled Trigger 029
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Destructible - Close Vampire Gate 2281 <gen>
Untitled Trigger 032
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Destructible - Open Vampire Gate 2281 <gen>
Untitled Trigger 030
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Destructible - Open Vampire Gate 2281 <gen>
Untitled Trigger 011 Copy 3 Copy 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Nordic Warrior
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dead Nordic Warrior for (Triggering player) at (Position of (Triggering unit)) facing Default building facing degrees
Untitled Trigger 011 Copy 3 Copy 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Mage
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dead Mage for (Triggering player) at (Position of (Triggering unit)) facing Default building facing degrees
Untitled Trigger 011 Copy 3 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Slayer
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dead Slayer for (Triggering player) at (Position of (Triggering unit)) facing Default building facing degrees
Untitled Trigger 011 Copy 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Pyromancer
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dead Pyromancer for (Triggering player) at (Position of (Triggering unit)) facing Default building facing degrees
Untitled Trigger 036 Copy 5
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Coruppted Orc
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_015 <gen>)
Untitled Trigger 036 Copy 4
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demonic Soul
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_015 <gen>)
Untitled Trigger 036 Copy 3
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to SoulEater Demon King
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_015 <gen>)
Untitled Trigger 036 Copy 2
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Legion
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_015 <gen>)
Untitled Trigger 036 Copy
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon King Shadow
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_015 <gen>)
Untitled Trigger 036
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Prince
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_015 <gen>)
Untitled Trigger 035
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Demonic Soul
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 9 (Gray) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon King 0268 <gen> named Demon King : Play No sound and display These insects destroy the GREAT DEMONIC SOUL OF ALL TIME!!! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Demon King 0268 <gen> named Demon King : Play No sound and display This time I going I personal to kill all these insects. . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Demon King 0268 <gen> named Demon King : Play No sound and display But no in this form I COMBIN THE DEMON AND DEAD SOUL WITH MY BODY!!!!!!!! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Unit Group - Order (Units in Region_014 <gen>) to Move To . (Center of Region_013 <gen>)
Wait 8.00 seconds
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Wait 2 seconds
Unit - Remove Demon King 0268 <gen> from the game
Unit - Create 1 . SoulEater Demon King for Player 12 (Brown) at (Center of Region_013 <gen>) facing Default building facing degrees
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon King 0268 <gen> named Demon King : Play O04Mannoroth38 <gen> and display HAHAHAHAHAHAHA!!!!I COMING FOR YOU!!!!!! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Unit Group - Order (Units in Region_013 <gen>) to Attack-Move To . (Random point in Region_011 <gen>)
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Untitled Trigger 034
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Legion
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 9 (Gray) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon King 0268 <gen> named Demon King : Play No sound and display AHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!These rats kill combined soul of all demons!!! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Demon King 0268 <gen> named Demon King : Play No sound and display To destroy this critter I need to summon the great DEMONIC SOUL OF ALL TIME!!!!!!!!!!! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Abilities\Spells\Items\AIma\AImaTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCaster.mdl
Wait 2 seconds
Unit - Create 1 . Demonic Soul for Player 12 (Brown) at (Center of Region_013 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Region_013 <gen>) to Attack-Move To . (Random point in Region_011 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon King 0268 <gen> named Demon King : Play O04Mannoroth38 <gen> and display HAHAHAHAHAHAHAHA!!!! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play PH1 <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 028
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Demon King Shadow
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 9 (Gray) over 0 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Demon King 0268 <gen> named Demon King : Play No sound and display AHHHHHHHHHHHHH!!!!These insects kill my shadow OWN MY SHADOW!!! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Demon King 0268 <gen> named Demon King : Play No sound and display What can I DO TO DESTROY THIS INSECTS!!!??? . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Demon King 0268 <gen> named Demon King : Play No sound and display YES I know I combine THE ALL SOUL OF FALLEN DEMON. . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 2 seconds
Unit - Create 1 . Legion for Player 12 (Brown) at (Center of Region_013 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Region_013 <gen>) to Attack-Move To . (Random point in Region_011 <gen>)
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) the text: Legion is combined soul of all fallen demons.
Sound - Play PH1 <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 011
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Coruppted Orc
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 9 (Gray) over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Demon King 0268 <gen> named Demon King : Play No sound and display AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!This rats kill everything I send to destroy the land. . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Demon King 0268 <gen> named Demon King : Play No sound and display Hmmmmm What I CAN DO ??? . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Demon King 0268 <gen> named Demon King : Play No sound and display YES I Know I send my shadow to kill all these insects . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Wait 3.00 seconds
Unit - Create 1 . Demon King Shadow for Player 12 (Brown) at (Center of Region_013 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_013 <gen>) to Attack-Move To . (Random point in Region_011 <gen>)
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) the text: DANGER The Shadown of King come to destroy the city of human.
Trigger - Turn off (This trigger)
Untitled Trigger 027
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Prince
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 9 (Gray) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon King 0268 <gen> named Demon King : Play No sound and display AHHHHHHHHHHHH!!!!!!!!!!!!!!!!!My son has fallen in battle.I will destroy you ALL INSECTS!!!!!!!!!!!!!!! . Modify duration: Add 0 seconds and Wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Demon King 0268 <gen> named Demon King : Play No sound and display Demons orc destroy alll THIS BASTARD!!!. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Create 1 . Coruppted Orc for Player 12 (Brown) at (Center of Region_013 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_013 <gen>) to Attack-Move To . (Random point in Region_011 <gen>)
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play PH1 <gen>
Game - Display to (All players) the text: Destroy the demons orcs before they reach the city.
Trigger - Turn off (This trigger)
Untitled Trigger 026
Events
Time - Elapsed game time is 2000.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 9 (Gray) over 0 seconds
Cinematic - Send transmission to (All players) from Demon King 0268 <gen> named Demon King : Play No sound and display Hmmmm my army has been destroyed what I can do??? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon King 0268 <gen> named Demon King : Play No sound and display Yes I know I send my son to kill these insects. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Create 1 . Demon Prince for Player 12 (Brown) at (Center of Region_013 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Demon King 0268 <gen> named Demon King : Play No sound and display Go my son and kill all these insects. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit Group - Order (Units in Region_013 <gen>) to Attack-Move To . (Random point in Region_011 <gen>)
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) the text: Destroy the son of demons before he reach the city.
Sound - Play PH1 <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 025
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 9 (Gray) over 0 seconds
Unit - Create 1 . Dalax for Player 12 (Brown) at (Center of Region_012 <gen>) facing 297.20 degrees
Wait 2 seconds
Cinematic - Send transmission to (All players) from (Rally-Point of (Triggering unit) as a unit) named Dalax The Great Fallen Demon : Play No sound and display HAHAHA!!!!Now i cant destroy the insects who killed me. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit Group - Order (Units in Region_012 <gen>) to Attack-Move To . (Random point in Region_011 <gen>)
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) the text: The Dalax is a ghost and result he is invizibile alltime.(is invizibile when attack)
Sound - Play PH1 <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 021
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 9 (Gray) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Heretic 0395 <gen> named Heretic : Play No sound and display We can now to contact the demons. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Heretic 0395 <gen> named Heretic : Play No sound and display Begin the cults!!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Animation - Play Heretic 0395 <gen> 's Stand Work Gold (2.267 s) animation
Animation - Play Deceiver 0393 <gen> 's Stand Work Gold (2.267 s) animation
Animation - Play Deceiver 0394 <gen> 's Stand Work Gold (2.267 s) animation
Animation - Play Fallen Priest 0399 <gen> 's Stand Work Gold (2.267 s) animation
Animation - Play Fallen Priest 0398 <gen> 's Stand Work Gold (2.267 s) animation
Animation - Play Fallen Priest 0396 <gen> 's Stand Work Gold (2.267 s) animation
Animation - Play Fallen Priest 0397 <gen> 's Stand Work Gold (2.267 s) animation
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of Heretic 0395 <gen>) using Units\NightElf\Wisp\WispExplode.mdl
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play PH1 <gen>
Game - Display to (All players) the text: Cultist has began to summon the demons.If you kill the cultists master a grand power you will receive.
Trigger - Turn off (This trigger)
Untitled Trigger 022
Events
Unit - Heretic 0395 <gen> Dies
Conditions
Actions
Item - Create Cultist Power at (Position of (Triggering unit))
Untitled Trigger 015
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to SoulEater Demon King
Actions
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Quest - Mark (Last created quest) as Completed
Untitled Trigger 014 Copy 2
Events
Player - Player 9 (Gray) changes alliance settings
Conditions
Actions
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Elder Voidwalker for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Elder Voidwalker for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Elder Voidwalker for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Elder Voidwalker for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Elder Voidwalker for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 014 Copy
Events
Player - Player 8 (Pink) changes alliance settings
Conditions
Actions
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Elder Voidwalker for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Elder Voidwalker for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Elder Voidwalker for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Elder Voidwalker for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Elder Voidwalker for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 013
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 9 (Gray) over 0 seconds
Cinematic - Send transmission to (All players) from Demon King 0268 <gen> named Demon King : Play SoulPreservation <gen> and display HAHAHA finaly my army can come to destroy all this stupid insects. . Modify duration: Add 0 seconds and Wait
Wait 9.00 seconds
Cinematic - Send transmission to (All players) from Demon King 0268 <gen> named Demon King : Play DeathPactTargetBirth1 <gen> and display Doom king has Appear. . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Destructible - Kill Barrel of Explosives 3259 <gen>
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Infernal Commander 0287 <gen> named Doom King : Play No sound and display Yes Master . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Werewolf 0631 <gen> named Werewolf King : Play No sound and display We can't stay and do nothing ,we will survive only we will make a alliance . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0694 <gen> named Vampire King : Play No sound and display Good idea you human will accept? . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from King 0012 <gen> named King : Play No sound and display In this case yes,of course. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Player - For Player 1 (Red) , turn Alliance (non-aggression) On toward Player 8 (Pink)
Player - For Player 2 (Blue) , turn Alliance (non-aggression) On toward Player 8 (Pink)
Player - For Player 3 (Teal) , turn Alliance (non-aggression) On toward Player 8 (Pink)
Player - For Player 4 (Purple) , turn Alliance (non-aggression) On toward Player 8 (Pink)
Player - For Player 5 (Yellow) , turn Alliance (non-aggression) On toward Player 8 (Pink)
Player - For Player 6 (Orange) , turn Alliance (non-aggression) On toward Player 8 (Pink)
Player - For Player 7 (Green) , turn Alliance (non-aggression) On toward Player 8 (Pink)
Player - For Player 1 (Red) , turn Alliance (non-aggression) On toward Player 9 (Gray)
Player - For Player 2 (Blue) , turn Alliance (non-aggression) On toward Player 9 (Gray)
Player - For Player 3 (Teal) , turn Alliance (non-aggression) On toward Player 9 (Gray)
Player - For Player 4 (Purple) , turn Alliance (non-aggression) On toward Player 9 (Gray)
Player - For Player 5 (Yellow) , turn Alliance (non-aggression) On toward Player 9 (Gray)
Player - For Player 6 (Orange) , turn Alliance (non-aggression) On toward Player 9 (Gray)
Player - For Player 7 (Green) , turn Alliance (non-aggression) On toward Player 9 (Gray)
Player - For Player 8 (Pink) , turn Alliance (non-aggression) On toward Player 9 (Gray)
Player - For Player 8 (Pink) , turn Alliance (non-aggression) On toward Player 1 (Red)
Player - For Player 8 (Pink) , turn Alliance (non-aggression) On toward Player 2 (Blue)
Player - For Player 8 (Pink) , turn Alliance (non-aggression) On toward Player 3 (Teal)
Player - For Player 8 (Pink) , turn Alliance (non-aggression) On toward Player 4 (Purple)
Player - For Player 8 (Pink) , turn Alliance (non-aggression) On toward Player 5 (Yellow)
Player - For Player 8 (Pink) , turn Alliance (non-aggression) On toward Player 6 (Orange)
Player - For Player 8 (Pink) , turn Alliance (non-aggression) On toward Player 7 (Green)
Player - For Player 9 (Gray) , turn Alliance (non-aggression) On toward Player 1 (Red)
Player - For Player 9 (Gray) , turn Alliance (non-aggression) On toward Player 2 (Blue)
Player - For Player 9 (Gray) , turn Alliance (non-aggression) On toward Player 3 (Teal)
Player - For Player 9 (Gray) , turn Alliance (non-aggression) On toward Player 4 (Purple)
Player - For Player 9 (Gray) , turn Alliance (non-aggression) On toward Player 5 (Yellow)
Player - For Player 9 (Gray) , turn Alliance (non-aggression) On toward Player 6 (Orange)
Player - For Player 9 (Gray) , turn Alliance (non-aggression) On toward Player 7 (Green)
Player - For Player 9 (Gray) , turn Alliance (non-aggression) On toward Player 8 (Pink)
Unit - Create 1 . Dead Quenn for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Quest - Create a Required quest titled Demon King with the description The demon has arrived in the homeland ,kill all demon and his king to receive grand power. , using icon path ReplaceableTextures\CommandButtons\BTNInfernal.blp
Game - Set time of day speed to 250.00 % of the default speed
Game - Display to (All players) the text: The demon king has open a demonic portal the days and nights is corupted.
Game - Display to (All players) the text: Now you can cross the bridge to demon place.
Sound - Play PH1 <gen>
Untitled Trigger 014
Events
Player - Player 1 (Red) changes alliance settings
Conditions
Actions
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Doom Guard (Standard) for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Elder Voidwalker for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Elder Voidwalker for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 024
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Royal Knight
Actions
Unit Group - Order (Units in Region_010 <gen>) to Move To . (Random point in Region_011 <gen>)
Untitled Trigger 023
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Royal Knight for Player 1 (Red) at (Center of Region_010 <gen>) facing Default building facing degrees
Untitled Trigger 016
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 9 (Gray) over 0 seconds
Unit - Create 1 . Royal Captain for Player 1 (Red) at (Center of Region_006 <gen>) facing 183.13 degrees
Unit - Create 1 . Royal Knight for Player 1 (Red) at (Center of Region_003 <gen>) facing 183.13 degrees
Unit - Create 1 . Royal Knight for Player 1 (Red) at (Center of Region_003 <gen>) facing 183.13 degrees
Unit - Create 1 . Royal Knight for Player 1 (Red) at (Center of Region_003 <gen>) facing 183.13 degrees
Unit - Create 1 . Royal Knight for Player 1 (Red) at (Center of Region_003 <gen>) facing 183.13 degrees
Unit - Create 1 . Royal Knight for Player 1 (Red) at (Center of Region_003 <gen>) facing 183.13 degrees
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Royal Captain named Lord Garithos at (Center of Region_006 <gen>) : Play No sound and display At least Transilvania . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 12 (Brown) . Dead Soldier named ??? at (Center of Region_002 <gen>) : Play GhoulDeath <gen> and display . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Sound - Play Tension <gen>
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Royal Captain named Lord Garithos at (Center of Region_006 <gen>) : Play No sound and display What is That? . Modify duration: Add 0 seconds and Wait
Unit - Create 10 . Dead Soldier for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_007 <gen>) to Attack-Move To . (Center of Region_003 <gen>)
Wait 10.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) the text: In the destroy city of the map the dominant race is demon.Demon kill anything :werewolf,vampire,human,YOU!!!
Wait 8.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 010
Events
Player - Player 2 (Blue) types a chat message containing -Give me the power (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Chicken for (Triggering player) at (Center of Region_008 <gen>) facing Default building facing degrees
Destructible - Remove Cityscape Fall Tree Wall 2170 <gen>
Untitled Trigger 010 Copy
Events
Player - Player 3 (Teal) types a chat message containing -Give me the power (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Chicken for (Triggering player) at (Center of Region_008 <gen>) facing Default building facing degrees
Destructible - Remove Cityscape Fall Tree Wall 2170 <gen>
Untitled Trigger 010 Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -Give me the power (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Chicken for (Triggering player) at (Center of Region_008 <gen>) facing Default building facing degrees
Destructible - Remove Cityscape Fall Tree Wall 2170 <gen>
Untitled Trigger 010 Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -Give me the power (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Chicken for (Triggering player) at (Center of Region_008 <gen>) facing Default building facing degrees
Destructible - Remove Cityscape Fall Tree Wall 2170 <gen>
Untitled Trigger 010 Copy 4
Events
Player - Player 6 (Orange) types a chat message containing -Give me the power (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Chicken for (Triggering player) at (Center of Region_008 <gen>) facing Default building facing degrees
Destructible - Remove Cityscape Fall Tree Wall 2170 <gen>
Untitled Trigger 010 Copy 5
Events
Player - Player 7 (Green) types a chat message containing -Give me the power (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Chicken for (Triggering player) at (Center of Region_008 <gen>) facing Default building facing degrees
Destructible - Remove Cityscape Fall Tree Wall 2170 <gen>
Untitled Trigger 010 Copy 6
Events
Player - Player 8 (Pink) types a chat message containing -Give me the power (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Chicken for (Triggering player) at (Center of Region_008 <gen>) facing Default building facing degrees
Destructible - Remove Cityscape Fall Tree Wall 2170 <gen>
Untitled Trigger 010 Copy 7
Events
Player - Player 9 (Gray) types a chat message containing -Give me the power (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Chicken for (Triggering player) at (Center of Region_008 <gen>) facing Default building facing degrees
Destructible - Remove Cityscape Fall Tree Wall 2170 <gen>
Untitled Trigger 009
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 1 (Red)
Untitled Trigger 006 Copy
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
(Unit-type of (Triggering unit)) Equal to Dreadlord
Actions
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 1500.00 damage of attack type Spells and damage type Normal
Untitled Trigger 006
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
(Unit-type of (Triggering unit)) Equal to Werewolf
Actions
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 1500.00 damage of attack type Spells and damage type Normal
Untitled Trigger 008 Copy
Events
Unit - Werewolf 0631 <gen> Dies
Conditions
Actions
Unit - Create 1 . Shade for Player 8 (Pink) at (Position of (Triggering unit)) facing Default building facing degrees
Untitled Trigger 008
Events
Unit - Dreadlord 0694 <gen> Dies
Conditions
Actions
Unit - Create 1 . Shade for Player 9 (Gray) at (Position of (Triggering unit)) facing Default building facing degrees
Untitled Trigger 007
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Unit - Create 5 . Dire Wolf for Player 8 (Pink) at (Position of Werewolf 0631 <gen>) facing Default building facing degrees
Untitled Trigger 005 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Soldier
Actions
Unit - Create 1 . Vampire for Player 9 (Gray) at (Position of (Triggering unit)) facing Default building facing degrees
Untitled Trigger 005
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Male 2)
Actions
Unit - Create 1 . Dire Wolf for Player 8 (Pink) at (Position of (Triggering unit)) facing Default building facing degrees
Untitled Trigger 002
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Game - Display to (All players) the text: Sun is safety
Sound - Play DraeneiPissed7 <gen>
Untitled Trigger 003
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Game - Display to (All players) the text: Befare the werewolf and vampire come
Sound - Play HPitLordWhat3 <gen>
Untitled Trigger 004
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Unit - Cause Dreadlord 0694 <gen> to damage Dreadlord 0694 <gen> , dealing 500.00 damage of attack type Spells and damage type Normal
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