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Triggers
Invasion of Gottland.w3x
Variables
Initialization
Melee Initialization
Cinematic Starrt
Gorgen First
Gorgen First Copy
Gorgen Summons more Enemies P
Gorgen Dies
Gorgen
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
tempGroup
group
No
tempPoint
location
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Cinematic - Turn cinematic mode On for (All players)
Camera - Lock camera target for Player 1 (Red) to High Elf 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 1 (Red) 's camera Distance to target to 1200.00 over 0 seconds
Camera - Set Player 1 (Red) 's camera Rotation to 180.00 over 0 seconds
Unit - Make High Elf 0004 <gen> Invulnerable
Unit - Turn collision for High Elf 0004 <gen> Off .
Sound - Play Comradeship .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Cinematic Starrt
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 1 (Red) . High Elf (Male) named Görgen at (Center of (Playable map area)) : Play No sound and display Birgitta, my beloved. Will you marry me? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . High Elf (Female) named Birgitta at (Center of (Playable map area)) : Play No sound and display No I hate you. You suck. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . High Elf (Male) named Görgen at (Center of (Playable map area)) : Play No sound and display Well, if you say so. . Modify duration: Add 0 seconds and Wait
Sound - Play Tension .
Cinematic - Send transmission to (All players) from a Player 1 (Red) . High Elf (Male) named Görgen at (Center of (Playable map area)) : Play No sound and display What was that? . Modify duration: Add 0 seconds and Wait
Unit - Move High Elf 0004 <gen> instantly to (Position of High Elf 0004 <gen>) , facing 250.00 degrees
Camera - Set Player 1 (Red) 's camera Rotation to 250.00 over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 600.00 over 0 seconds
Camera - Set Player 1 (Red) 's camera Height Offset to 400.00 over 0 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to 320.00 over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Polar BEAR named Polar Bear at (Center of (Playable map area)) : Play No sound and display ROOOOOAAAAAAR!!! . Modify duration: Add 0 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Cinematic - Send transmission to (All players) from a Player 1 (Red) . High Elf (Female) named Birgitta at (Center of (Playable map area)) : Play No sound and display Save me Görgen! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . High Elf (Male) named Görgen at (Center of (Playable map area)) : Play No sound and display Hell no! I am getting out of here. . Modify duration: Add 0 seconds and Wait
Sound - Play Doom .
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Set Player 1 (Red) 's camera Distance to target to 1400.00 over 0 seconds
Camera - Set Player 1 (Red) 's camera Rotation to 180.00 over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to 0.00 over 1.00 seconds
Unit - Order High Elf 0004 <gen> to Attack . High Elf 0003 <gen>
Wait 0.50 seconds
Set Variable Set tempPoint = (Center of Run_First <gen>)
Unit - Order High Elf 0004 <gen> to Move To . tempPoint
Unit - Order Polar King 0019 <gen> to Attack . High Elf 0004 <gen>
Cinematic - Send transmission to (All players) from High Elf 0004 <gen> named Görgen : Play No sound and display WTF is that!!! . Modify duration: Add 0 seconds and Wait
Unit - Order High Elf 0004 <gen> to Attack . Polar King 0019 <gen>
Gorgen
Events
Unit - High Elf 0004 <gen> Dies
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Polar King 0019 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Polar King 0019 <gen> named Polar King : Play No sound and display Muhahahahahahaa!Our invasion of Sweden has begun! And no one can stop us!!! . Modify duration: Add 2.00 seconds and Wait
Animation - Play Polar King 0019 <gen> 's attack 2 animation
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Blood Mage named King of Sweden at (Center of (Playable map area)) : Play No sound and display So it has begun. The final battle for sweden. Will the sweds win or will they tragically fall? Contact TastyWater on hiveworkshop for information of the coming map. You can also contact me on Warcraft 3,my account name is Erikzol. . Modify duration: Add 4.00 seconds and Wait
Wait 2 seconds
Set Variable Set tempPoint = (Center of Cam_Final <gen>)
Unit - Create 1 . Polar BEAR for Player 2 (Blue) at tempPoint facing 0.00 degrees
Animation - Play (Last created unit) 's attack animation
Special Effect - Create a special effect at tempPoint using Objects\Spawnmodels\NightElf\NEDeathMedium\NEDeath.mdl
Special Effect - Destroy (Last created special effect)
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