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Triggers
Too much Cho.w3x
Variables
Initialization
Melee Initialization
Thanks to Daffa the Mage
Thanks
I am from Germany
I love my two pugs
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Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Thanks
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Thanks with the description Thanks to Daffa the Mage for his feedback. , using icon path ReplaceableTextures\CommandButtons\BTNGhoul.blp
I love my two pugs
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Hello with the description Thanks for playing my map. I am sorry if there are some mistakes. I am from Germany so some things could be in german. For this I am also sorry. I am sorry for many things! For example... no just stop... I should stop! , using icon path ReplaceableTextures\CommandButtons\BTNCarrionScarabs.blp
Quest - Create a Optional quest titled Justlandia; Phillage with the description The idea behind all this is that "Justlandia" is my friends Justin country. "Phillage" is the one of my friend Philipp. Justlandia is full of factories and industrial areas. If you ask yourself what Cho are, here is an answer: Cho are mutated humans, but they are so mutated and screwed up that they are just ugly things. Phillage on the other hand is a "normal" country, but with hyper intelligent people. PS: My Justin is an Asian and Philipp is really smart.PPS: We are young and stupid.PPPS: I love u all! , using icon path ReplaceableTextures\CommandButtons\BTNVoidWalker.blp
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