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Model validation: Tirion Fordring (Exiled) Re-Reforged

tirionexiled.mdx

0 errors 8 severe 30 warnings 139 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 144733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 144733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 144733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 144733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 144733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 144733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 144733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 144733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 10 Model
    • Expected 126 matrices, got 125
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 57 - "R_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "R_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "RB_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "RB_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "B_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "B_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 63 - "L_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "L_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 65 - "LB_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 66 - "LB_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "L_lwr_arm_twist_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 7 - "Cinematic Stand"
    • Sequence "Cinematic Stand" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 8 - "Cinematic Headnod One"
    • Sequence "Cinematic Headnod One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 9 - "Cinematic Kneeling One"
    • Sequence "Cinematic Kneeling One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 10 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 11 - "Cinematic Point One"
    • Sequence "Cinematic Point One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 12 - "Cinematic SaluteExit One"
    • Sequence "Cinematic SaluteExit One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 13 - "Cinematic SaluteIdle One"
    • Sequence "Cinematic SaluteIdle One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 14 - "Cinematic Salute One"
    • Sequence "Cinematic Salute One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 15 - "Cinematic Sitting One"
    • Sequence "Cinematic Sitting One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 16 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 17 - "Cinematic Wave One"
    • Sequence "Cinematic Wave One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 19 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 5 Material 0
    • 5 Layer 0
      • 5 Alpha
        • Track 1 at frame 5133 is not in any sequence
        • Track 2 at frame 5167 is not in any sequence
        • Track 3 at frame 7767 is not in any sequence
        • Track 4 at frame 7800 is not in any sequence
        • Track 5 at frame 84533 is not in any sequence
  • 5 Material 1
    • 5 Layer 0
      • 5 Alpha
        • Track 1 at frame 5133 is not in any sequence
        • Track 2 at frame 5167 is not in any sequence
        • Track 3 at frame 7767 is not in any sequence
        • Track 4 at frame 7800 is not in any sequence
        • Track 5 at frame 84533 is not in any sequence
  • 5 Material 2
    • 5 Layer 0
      • 5 Alpha
        • Track 1 at frame 5133 is not in any sequence
        • Track 2 at frame 5167 is not in any sequence
        • Track 3 at frame 7767 is not in any sequence
        • Track 4 at frame 7800 is not in any sequence
        • Track 5 at frame 84533 is not in any sequence
  • 5 Material 3
    • 5 Layer 0
      • 5 Alpha
        • Track 1 at frame 5133 is not in any sequence
        • Track 2 at frame 5167 is not in any sequence
        • Track 3 at frame 7767 is not in any sequence
        • Track 4 at frame 7800 is not in any sequence
        • Track 5 at frame 84533 is not in any sequence
  • 10 Material 7
    • 10 Layer 0
      • 10 Alpha
        • Track 3 at frame 1933 is not in any sequence
        • Track 4 at frame 1967 is not in any sequence
        • Track 5 at frame 4300 is not in any sequence
        • Track 6 at frame 4333 is not in any sequence
        • Track 7 at frame 5500 is not in any sequence
        • Track 8 at frame 5533 is not in any sequence
        • Track 9 at frame 8033 is not in any sequence
        • Track 10 at frame 8067 is not in any sequence
        • Track 16 at frame 130467 has exactly the same value as tracks 15 and 17
        • Track 17 at frame 130500 has exactly the same value as tracks 16 and 18
  • 4 GeosetAnimation 0
    • 4 Alpha
      • Track 1 at frame 5133 is not in any sequence
      • Track 2 at frame 5167 is not in any sequence
      • Track 3 at frame 7767 is not in any sequence
      • Track 4 at frame 7800 is not in any sequence
  • 4 GeosetAnimation 1
    • 4 Alpha
      • Track 1 at frame 5133 is not in any sequence
      • Track 2 at frame 5167 is not in any sequence
      • Track 3 at frame 7767 is not in any sequence
      • Track 4 at frame 7800 is not in any sequence
  • 4 GeosetAnimation 2
    • 4 Alpha
      • Track 1 at frame 5133 is not in any sequence
      • Track 2 at frame 5167 is not in any sequence
      • Track 3 at frame 7767 is not in any sequence
      • Track 4 at frame 7800 is not in any sequence
  • 4 GeosetAnimation 3
    • 4 Alpha
      • Track 1 at frame 5133 is not in any sequence
      • Track 2 at frame 5167 is not in any sequence
      • Track 3 at frame 7767 is not in any sequence
      • Track 4 at frame 7800 is not in any sequence
  • 4 GeosetAnimation 4
    • 4 Alpha
      • Track 1 at frame 5133 is not in any sequence
      • Track 2 at frame 5167 is not in any sequence
      • Track 3 at frame 7767 is not in any sequence
      • Track 4 at frame 7800 is not in any sequence
  • 4 GeosetAnimation 5
    • 4 Alpha
      • Track 1 at frame 5133 is not in any sequence
      • Track 2 at frame 5167 is not in any sequence
      • Track 3 at frame 7767 is not in any sequence
      • Track 4 at frame 7800 is not in any sequence
  • 1 Bone 0 - "bone_turret"
    • 1 Translation
      • Track 593 at frame 162698 has roughly the same value as tracks 592 and 594
  • 2 Bone 1 - "spine_02_bind_jnt"
    • 2 Rotation
      • Track 149 at frame 159631 has roughly the same value as tracks 148 and 150
      • Track 188 at frame 168898 has roughly the same value as tracks 187 and 189
  • 1 Bone 2 - "bone_chest"
    • 1 Rotation
      • Track 246 at frame 168965 has roughly the same value as tracks 245 and 247
  • 2 Bone 3 - "neck_bind_jnt"
    • 2 Rotation
      • Track 135 at frame 159664 has roughly the same value as tracks 134 and 136
      • Track 164 at frame 183366 has roughly the same value as tracks 163 and 165
  • 3 Bone 4 - "hd_anim_bind_jnt"
    • 1 Translation
      • Track 13 at frame 92633 has roughly the same value as tracks 12 and 14
    • 2 Rotation
      • Track 147 at frame 92633 has roughly the same value as tracks 146 and 148
      • Track 245 at frame 154565 has roughly the same value as tracks 244 and 246
  • 4 Bone 6 - "L_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 122 at frame 93433 has roughly the same value as tracks 121 and 123
      • Track 154 at frame 151165 has roughly the same value as tracks 153 and 155
      • Track 278 at frame 162698 has roughly the same value as tracks 277 and 279
      • Track 397 at frame 183199 has roughly the same value as tracks 396 and 398
  • 1 Bone 8 - "bone_hand_left"
    • 1 Rotation
      • Track 391 at frame 166365 has roughly the same value as tracks 390 and 392
  • 2 Bone 9 - "L_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 13634 has exactly the same value as tracks 8 and 10
      • Track 25 at frame 15100 has exactly the same value as tracks 24 and 26
  • 2 Bone 12 - "L_ind_finger_01_bind_jnt"
    • 2 Rotation
      • Track 6 at frame 13600 has exactly the same value as tracks 5 and 7
      • Track 94 at frame 154231 has roughly the same value as tracks 93 and 95
  • 1 Bone 13 - "L_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 91 at frame 154231 has roughly the same value as tracks 90 and 92
  • 1 Bone 14 - "L_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 108 at frame 154231 has roughly the same value as tracks 107 and 109
  • 2 Bone 15 - "L_mid_finger_01_bind_jnt"
    • 2 Rotation
      • Track 6 at frame 13600 has exactly the same value as tracks 5 and 7
      • Track 17 at frame 15100 has exactly the same value as tracks 16 and 18
  • 1 Bone 16 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 93 at frame 154231 has roughly the same value as tracks 92 and 94
  • 1 Bone 17 - "L_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 92 at frame 154231 has roughly the same value as tracks 91 and 93
  • 3 Bone 18 - "L_rng_finger_01_bind_jnt"
    • 3 Rotation
      • Track 6 at frame 13600 has roughly the same value as tracks 5 and 7
      • Track 17 at frame 15100 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 15433 has roughly the same value as tracks 17 and 19
  • 1 Bone 21 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 14833 has exactly the same value as tracks 15 and 17
  • 1 Bone 22 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 115 at frame 154231 has roughly the same value as tracks 114 and 116
  • 1 Bone 23 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 91 at frame 154231 has roughly the same value as tracks 90 and 92
  • 1 Bone 27 - "R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 167 at frame 72799 has roughly the same value as tracks 166 and 168
  • 1 Bone 30 - "bone_hand_right"
    • 1 Rotation
      • Track 153 at frame 155098 has roughly the same value as tracks 152 and 154
  • 1 Bone 40 - "R_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 58 at frame 92867 has roughly the same value as tracks 57 and 59
  • 1 Bone 43 - "R_pnk_finger_01_bind_jnt"
    • 1 Translation
      • Track 19 at frame 70899 has roughly the same value as tracks 18 and 20
  • 1 Bone 48 - "pelvis_bind_jnt"
    • 1 Translation
      • Track 586 at frame 162698 has roughly the same value as tracks 585 and 587
  • 1 Bone 49 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 346 at frame 169565 has roughly the same value as tracks 345 and 347
  • 1 Bone 50 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 136 at frame 21267 has roughly the same value as tracks 135 and 137
  • 1 Bone 51 - "bone_leg_left"
    • 1 Rotation
      • Track 160 at frame 70533 has roughly the same value as tracks 159 and 161
  • 1 Bone 72 - "L_inr_eyebrow_bind_jnt"
    • 1 Translation
      • Track 31 at frame 148199 has roughly the same value as tracks 30 and 32
  • 1 Bone 75 - "R_inr_eyebrow_bind_jnt"
    • 1 Translation
      • Track 31 at frame 148199 has roughly the same value as tracks 30 and 32
  • 3 Bone 100 - "L_lip_corner_bind_jnt"
    • 3 Translation
      • Track 28 at frame 95133 has roughly the same value as tracks 27 and 29
      • Track 63 at frame 146233 has roughly the same value as tracks 62 and 64
      • Track 100 at frame 157297 has roughly the same value as tracks 99 and 101
  • 3 Bone 103 - "R_lip_corner_bind_jnt"
    • 3 Translation
      • Track 28 at frame 95133 has roughly the same value as tracks 27 and 29
      • Track 69 at frame 146233 has roughly the same value as tracks 68 and 70
      • Track 106 at frame 157297 has roughly the same value as tracks 105 and 107
  • 1 Bone 106 - "M_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 72 at frame 146233 has roughly the same value as tracks 71 and 73
  • 4 Attachment 0 - "Head Ref"
    • 4 Visibility
      • Track 1 at frame 5133 is not in any sequence
      • Track 2 at frame 5167 is not in any sequence
      • Track 3 at frame 7767 is not in any sequence
      • Track 4 at frame 7800 is not in any sequence
  • 4 Attachment 1 - "Hand Left Ref"
    • 4 Visibility
      • Track 1 at frame 5133 is not in any sequence
      • Track 2 at frame 5167 is not in any sequence
      • Track 3 at frame 7767 is not in any sequence
      • Track 4 at frame 7800 is not in any sequence
  • 6 Attachment 2 - "Hand Right Ref"
    • 6 Visibility
      • Track 3 at frame 2100 is not in any sequence
      • Track 4 at frame 4900 is not in any sequence
      • Track 5 at frame 5133 is not in any sequence
      • Track 6 at frame 5167 is not in any sequence
      • Track 7 at frame 7767 is not in any sequence
      • Track 8 at frame 7800 is not in any sequence
  • 4 Attachment 4 - "Chest Ref"
    • 4 Visibility
      • Track 1 at frame 5133 is not in any sequence
      • Track 2 at frame 5167 is not in any sequence
      • Track 3 at frame 7767 is not in any sequence
      • Track 4 at frame 7800 is not in any sequence
  • 4 Attachment 5 - "Foot Left Ref"
    • 4 Visibility
      • Track 1 at frame 5133 is not in any sequence
      • Track 2 at frame 5167 is not in any sequence
      • Track 3 at frame 7767 is not in any sequence
      • Track 4 at frame 7800 is not in any sequence
  • 4 Attachment 6 - "Foot Right Ref"
    • 4 Visibility
      • Track 1 at frame 5133 is not in any sequence
      • Track 2 at frame 5167 is not in any sequence
      • Track 3 at frame 7767 is not in any sequence
      • Track 4 at frame 7800 is not in any sequence
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