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How to import Thunder Lord

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Thunder Lord of the bundle Thunder Lord. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Thunder Lord.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Thunder Lord
DwarvenThunderLord-PolarBear.mdx
DwarvenBearArmorAvatarDiffuse2.dds
DwarvenBearArmorAvatarEmissive.dds
DwarvenBearAvatarMainEmissive1.dds
DwarvenRiderHelmDiffuse.dds
DwarvenRiderHelmEmissive.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing DwarvenThunderLord-PolarBear.mdx

Now Click the "Import File" Button:

Next select 'DwarvenThunderLord-PolarBear.mdx' in the folder which you extracted from the zip archive:

Thunder Lord
DwarvenThunderLord-PolarBear.mdx
DwarvenBearArmorAvatarDiffuse2.dds
DwarvenBearArmorAvatarEmissive.dds
DwarvenBearAvatarMainEmissive1.dds
DwarvenRiderHelmDiffuse.dds
DwarvenRiderHelmEmissive.dds

The file has been properly added to the map archive:

DwarvenThunderLord-PolarBear.mdx
Model
6,996
war3mapimported/DwarvenThunderLord-PolarBear.mdx

Done, you have imported the file DwarvenThunderLord-PolarBear.mdx.

Importing DwarvenBearArmorAvatarDiffuse2.dds

Now Click the "Import File" Button:

Next select 'DwarvenBearArmorAvatarDiffuse2.dds' in the folder which you extracted from the zip archive:

Thunder Lord
DwarvenThunderLord-PolarBear.mdx
DwarvenBearArmorAvatarDiffuse2.dds
DwarvenBearArmorAvatarEmissive.dds
DwarvenBearAvatarMainEmissive1.dds
DwarvenRiderHelmDiffuse.dds
DwarvenRiderHelmEmissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DwarvenThunderLord-PolarBear.mdx
Model
6,996
war3mapimported/DwarvenThunderLord-PolarBear.mdx
DwarvenBearArmorAvatarDiffuse2.dds
Image / Texture
1,365
war3mapimported/DwarvenBearArmorAvatarDiffuse2.dds

Double-click the file DwarvenBearArmorAvatarDiffuse2.dds:

DwarvenBearArmorAvatarDiffuse2.dds
Image / Texture
1,365
war3mapimported/DwarvenBearArmorAvatarDiffuse2.dds

Tick the box "Use Custom Path" and type in the correct path:

DwarvenBearArmorAvatarDiffuse2.dds
Image / Texture
1,365
DwarvenBearArmorAvatarDiffuse2.dds

The file has been properly added to the map archive:

DwarvenThunderLord-PolarBear.mdx
Model
6,996
war3mapimported/DwarvenThunderLord-PolarBear.mdx
DwarvenBearArmorAvatarDiffuse2.dds
Image / Texture
1,365
DwarvenBearArmorAvatarDiffuse2.dds

Done, you have imported the file DwarvenBearArmorAvatarDiffuse2.dds.

Importing DwarvenBearArmorAvatarEmissive.dds

Now Click the "Import File" Button:

Next select 'DwarvenBearArmorAvatarEmissive.dds' in the folder which you extracted from the zip archive:

Thunder Lord
DwarvenThunderLord-PolarBear.mdx
DwarvenBearArmorAvatarDiffuse2.dds
DwarvenBearArmorAvatarEmissive.dds
DwarvenBearAvatarMainEmissive1.dds
DwarvenRiderHelmDiffuse.dds
DwarvenRiderHelmEmissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DwarvenThunderLord-PolarBear.mdx
Model
6,996
war3mapimported/DwarvenThunderLord-PolarBear.mdx
DwarvenBearArmorAvatarDiffuse2.dds
Image / Texture
1,365
DwarvenBearArmorAvatarDiffuse2.dds
DwarvenBearArmorAvatarEmissive.dds
Image / Texture
1,365
war3mapimported/DwarvenBearArmorAvatarEmissive.dds

Double-click the file DwarvenBearArmorAvatarEmissive.dds:

DwarvenBearArmorAvatarEmissive.dds
Image / Texture
1,365
war3mapimported/DwarvenBearArmorAvatarEmissive.dds

Tick the box "Use Custom Path" and type in the correct path:

DwarvenBearArmorAvatarEmissive.dds
Image / Texture
1,365
DwarvenBearArmorAvatarEmissive.dds

The file has been properly added to the map archive:

DwarvenThunderLord-PolarBear.mdx
Model
6,996
war3mapimported/DwarvenThunderLord-PolarBear.mdx
DwarvenBearArmorAvatarDiffuse2.dds
Image / Texture
1,365
DwarvenBearArmorAvatarDiffuse2.dds
DwarvenBearArmorAvatarEmissive.dds
Image / Texture
1,365
DwarvenBearArmorAvatarEmissive.dds

Done, you have imported the file DwarvenBearArmorAvatarEmissive.dds.

Importing DwarvenBearAvatarMainEmissive1.dds

Now Click the "Import File" Button:

Next select 'DwarvenBearAvatarMainEmissive1.dds' in the folder which you extracted from the zip archive:

Thunder Lord
DwarvenThunderLord-PolarBear.mdx
DwarvenBearArmorAvatarDiffuse2.dds
DwarvenBearArmorAvatarEmissive.dds
DwarvenBearAvatarMainEmissive1.dds
DwarvenRiderHelmDiffuse.dds
DwarvenRiderHelmEmissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DwarvenThunderLord-PolarBear.mdx
Model
6,996
war3mapimported/DwarvenThunderLord-PolarBear.mdx
DwarvenBearArmorAvatarDiffuse2.dds
Image / Texture
1,365
DwarvenBearArmorAvatarDiffuse2.dds
DwarvenBearArmorAvatarEmissive.dds
Image / Texture
1,365
DwarvenBearArmorAvatarEmissive.dds
DwarvenBearAvatarMainEmissive1.dds
Image / Texture
1,365
war3mapimported/DwarvenBearAvatarMainEmissive1.dds

Double-click the file DwarvenBearAvatarMainEmissive1.dds:

DwarvenBearAvatarMainEmissive1.dds
Image / Texture
1,365
war3mapimported/DwarvenBearAvatarMainEmissive1.dds

Tick the box "Use Custom Path" and type in the correct path:

DwarvenBearAvatarMainEmissive1.dds
Image / Texture
1,365
DwarvenBearAvatarMainEmissive1.dds

The file has been properly added to the map archive:

DwarvenThunderLord-PolarBear.mdx
Model
6,996
war3mapimported/DwarvenThunderLord-PolarBear.mdx
DwarvenBearArmorAvatarDiffuse2.dds
Image / Texture
1,365
DwarvenBearArmorAvatarDiffuse2.dds
DwarvenBearArmorAvatarEmissive.dds
Image / Texture
1,365
DwarvenBearArmorAvatarEmissive.dds
DwarvenBearAvatarMainEmissive1.dds
Image / Texture
1,365
DwarvenBearAvatarMainEmissive1.dds

Done, you have imported the file DwarvenBearAvatarMainEmissive1.dds.

Importing DwarvenRiderHelmDiffuse.dds

Now Click the "Import File" Button:

Next select 'DwarvenRiderHelmDiffuse.dds' in the folder which you extracted from the zip archive:

Thunder Lord
DwarvenThunderLord-PolarBear.mdx
DwarvenBearArmorAvatarDiffuse2.dds
DwarvenBearArmorAvatarEmissive.dds
DwarvenBearAvatarMainEmissive1.dds
DwarvenRiderHelmDiffuse.dds
DwarvenRiderHelmEmissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DwarvenThunderLord-PolarBear.mdx
Model
6,996
war3mapimported/DwarvenThunderLord-PolarBear.mdx
DwarvenBearArmorAvatarDiffuse2.dds
Image / Texture
1,365
DwarvenBearArmorAvatarDiffuse2.dds
DwarvenBearArmorAvatarEmissive.dds
Image / Texture
1,365
DwarvenBearArmorAvatarEmissive.dds
DwarvenBearAvatarMainEmissive1.dds
Image / Texture
1,365
DwarvenBearAvatarMainEmissive1.dds
DwarvenRiderHelmDiffuse.dds
Image / Texture
341
war3mapimported/DwarvenRiderHelmDiffuse.dds

Double-click the file DwarvenRiderHelmDiffuse.dds:

DwarvenRiderHelmDiffuse.dds
Image / Texture
341
war3mapimported/DwarvenRiderHelmDiffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

DwarvenRiderHelmDiffuse.dds
Image / Texture
341
DwarvenRiderHelmDiffuse.dds

The file has been properly added to the map archive:

DwarvenThunderLord-PolarBear.mdx
Model
6,996
war3mapimported/DwarvenThunderLord-PolarBear.mdx
DwarvenBearArmorAvatarDiffuse2.dds
Image / Texture
1,365
DwarvenBearArmorAvatarDiffuse2.dds
DwarvenBearArmorAvatarEmissive.dds
Image / Texture
1,365
DwarvenBearArmorAvatarEmissive.dds
DwarvenBearAvatarMainEmissive1.dds
Image / Texture
1,365
DwarvenBearAvatarMainEmissive1.dds
DwarvenRiderHelmDiffuse.dds
Image / Texture
341
DwarvenRiderHelmDiffuse.dds

Done, you have imported the file DwarvenRiderHelmDiffuse.dds.

Importing DwarvenRiderHelmEmissive.dds

Now Click the "Import File" Button:

Next select 'DwarvenRiderHelmEmissive.dds' in the folder which you extracted from the zip archive:

Thunder Lord
DwarvenThunderLord-PolarBear.mdx
DwarvenBearArmorAvatarDiffuse2.dds
DwarvenBearArmorAvatarEmissive.dds
DwarvenBearAvatarMainEmissive1.dds
DwarvenRiderHelmDiffuse.dds
DwarvenRiderHelmEmissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DwarvenThunderLord-PolarBear.mdx
Model
6,996
war3mapimported/DwarvenThunderLord-PolarBear.mdx
DwarvenBearArmorAvatarDiffuse2.dds
Image / Texture
1,365
DwarvenBearArmorAvatarDiffuse2.dds
DwarvenBearArmorAvatarEmissive.dds
Image / Texture
1,365
DwarvenBearArmorAvatarEmissive.dds
DwarvenBearAvatarMainEmissive1.dds
Image / Texture
1,365
DwarvenBearAvatarMainEmissive1.dds
DwarvenRiderHelmDiffuse.dds
Image / Texture
341
DwarvenRiderHelmDiffuse.dds
DwarvenRiderHelmEmissive.dds
Image / Texture
341
war3mapimported/DwarvenRiderHelmEmissive.dds

Double-click the file DwarvenRiderHelmEmissive.dds:

DwarvenRiderHelmEmissive.dds
Image / Texture
341
war3mapimported/DwarvenRiderHelmEmissive.dds

Tick the box "Use Custom Path" and type in the correct path:

DwarvenRiderHelmEmissive.dds
Image / Texture
341
DwarvenRiderHelmEmissive.dds

The file has been properly added to the map archive:

DwarvenThunderLord-PolarBear.mdx
Model
6,996
war3mapimported/DwarvenThunderLord-PolarBear.mdx
DwarvenBearArmorAvatarDiffuse2.dds
Image / Texture
1,365
DwarvenBearArmorAvatarDiffuse2.dds
DwarvenBearArmorAvatarEmissive.dds
Image / Texture
1,365
DwarvenBearArmorAvatarEmissive.dds
DwarvenBearAvatarMainEmissive1.dds
Image / Texture
1,365
DwarvenBearAvatarMainEmissive1.dds
DwarvenRiderHelmDiffuse.dds
Image / Texture
341
DwarvenRiderHelmDiffuse.dds
DwarvenRiderHelmEmissive.dds
Image / Texture
341
DwarvenRiderHelmEmissive.dds

Done, you have imported the file DwarvenRiderHelmEmissive.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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