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Model validation: Thrall_on_foot, Battle Thrall, Raging Thrall,

Thrall_on_foot.mdx

0 errors 0 severe 11 warnings 50 unused
  • 2 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (11) does not match the number of sequences (15)
  • 1 Geoset 1
    • Number of sequence extents (11) does not match the number of sequences (15)
  • 1 Geoset 2
    • Number of sequence extents (11) does not match the number of sequences (15)
  • 1 Geoset 3
    • Number of sequence extents (11) does not match the number of sequences (15)
  • 1 Geoset 4
    • Number of sequence extents (11) does not match the number of sequences (15)
  • 1 Geoset 5
    • Number of sequence extents (12) does not match the number of sequences (15)
  • 1 Geoset 6
    • Number of sequence extents (12) does not match the number of sequences (15)
  • 1 Geoset 8
    • Number of sequence extents (11) does not match the number of sequences (15)
  • 1 ParticleEmitter2 0 - "BlizParticleBashTrail"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Bone 0 - "1throw"
    • 1 Translation
      • Track 17 at frame 12521 has exactly the same value as tracks 16 and 18
  • 1 Bone 4 - "UpperLegL"
    • 1 Rotation
      • Track 38 at frame 11654 has exactly the same value as tracks 37 and 39
  • 1 Bone 7 - "UpperLegR"
    • 1 Rotation
      • Track 37 at frame 11654 has exactly the same value as tracks 36 and 38
  • 1 Bone 8 - "LowerLegR"
    • 1 Rotation
      • Track 38 at frame 11654 has exactly the same value as tracks 37 and 39
  • 1 Bone 9 - "FootR"
    • 1 Rotation
      • Track 40 at frame 11654 has exactly the same value as tracks 39 and 41
  • 1 Bone 12 - "LowArmR"
    • 1 Rotation
      • Track 58 at frame 21343 has exactly the same value as tracks 57 and 59
  • 1 Bone 14 - "Hammer"
    • 1 Scaling
      • Track 1 at frame 10654 has exactly the same value as tracks 0 and 2
  • 1 Bone 16 - "UpArmL"
    • 1 Rotation
      • Track 34 at frame 12221 has exactly the same value as tracks 33 and 35
  • 1 Bone 17 - "LowArmL"
    • 1 Rotation
      • Track 39 at frame 12221 has exactly the same value as tracks 38 and 40
  • 3 Bone 19 - "Axe"
    • 3 Scaling
      • Track 1 at frame 10654 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 10854 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 10921 has exactly the same value as tracks 2 and 4
  • 5 Bone 23 - "1axe-hide"
    • 5 Translation
      • Track 14 at frame 11588 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 11621 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 11654 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 11721 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 12521 has exactly the same value as tracks 17 and 19
  • 2 Bone 26 - "Eye Brow R"
    • 2 Translation
      • Track 16 at frame 35844 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 36044 has exactly the same value as tracks 16 and 18
  • 2 Bone 27 - "Eye Brow L"
    • 2 Translation
      • Track 15 at frame 35844 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 36044 has exactly the same value as tracks 15 and 17
  • 3 Bone 30 - "Nose"
    • 1 Translation
      • Track 5 at frame 35844 has exactly the same value as tracks 4 and 6
    • 2 Rotation
      • Track 14 at frame 35844 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 36044 has exactly the same value as tracks 14 and 16
  • 6 Bone 31 - "Teeth"
    • 3 Translation
      • Track 3 at frame 31610 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 31677 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 31944 has exactly the same value as tracks 4 and 6
    • 3 Rotation
      • Track 3 at frame 31610 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 31677 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 31944 has exactly the same value as tracks 4 and 6
  • 5 Bone 32 - "touth R"
    • 5 Rotation
      • Track 14 at frame 35844 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 36044 has exactly the same value as tracks 14 and 16
      • Track 19 at frame 36710 has roughly the same value as tracks 18 and 20
      • Track 20 at frame 36910 has roughly the same value as tracks 19 and 21
      • Track 21 at frame 37244 has roughly the same value as tracks 20 and 22
  • 9 Bone 33 - "touth L"
    • 9 Translation
      • Track 1 at frame 34977 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 35177 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 35310 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 35577 has exactly the same value as tracks 3 and 5
      • Track 8 at frame 36377 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 36510 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 36710 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 36910 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 37244 has exactly the same value as tracks 11 and 13
  • 3 Bone 34 - "Lip"
    • 3 Rotation
      • Track 5 at frame 35844 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 36044 has exactly the same value as tracks 5 and 7
      • Track 10 at frame 36710 has roughly the same value as tracks 9 and 11
  • 1 Bone 35 - "Object06"
    • 1 Rotation
      • Track 15 at frame 35844 has exactly the same value as tracks 14 and 16
  • 2 Helper 0
    • 1 Translation
      • Track 37 at frame 11654 has exactly the same value as tracks 36 and 38
    • 1 Rotation
      • Track 16 at frame 11021 has exactly the same value as tracks 15 and 17
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