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Triggers
There and Back Again V1.0.w3x
Variables
Game
Red Victory
Fog of War
Time
Quests
Credits
Guide
Camera
Fixed Camera
Starting View Red
Starting View Blue
Trollshaws
Trollshaws Quest Start
---------------------------
Trollshaws Objectives
---------------------------
Enter Bottom Right
Exit Bottom Right
---------------------------
Enter Right
Exit Right
---------------------------
Enter Left
Exit Left
---------------------------
Free Pony 1
Free Pony 2
Free Pony 3
---------------------------
Free Pony 4
Free Pony 5
Free Pony 6
---------------------------
Free Pony 7
Free Pony 8
Free Pony 9
---------------------------
Pony Escape 1
Pony Escape 2
Pony Escape 3
---------------------------
Trollshaws Victory
Gollum's Cave
Cave Exit
Webs of Mirkwood
Spider Egg 1
Spider Egg 2
Spider Egg 3
---------------------------
Spider Egg 4
Spider Egg 5
Spider Egg 6
---------------------------
Spider Egg 7
Spider Egg 8
Spider Egg 9
---------------------------
Spider Egg 10
Spider Egg 11
Spider Egg 12
---------------------------
Spider Egg 13
Spider Egg 14
Spider Egg 15
---------------------------
Spider Egg 16
Spider Egg 17
Spider Egg 18
---------------------------
Free Balin
Free Fili
Free Oin
---------------------------
Free Gloin
Free Kili
Free Dwalin
---------------------------
Free Ori
Free Dori
Free Bombur
---------------------------
Free Bofur
Free Bifur
Free Nori
---------------------------
Free Thorin
---------------------------
Mirkwood Victory
Halls of Erebor
Bilbo Arkenstone Finish
---------------------------
Sniff
---------------------------
Damaged Pillar 1
Damaged Piller 2
Damaged Piller 3
---------------------------
Move Arkenstone
Move Chests
Enemy Movement
Troll Off
Troll On
Troll Wander
---------------------------
Gollum Off
Gollum On
Gollum Wander
---------------------------
Broodmother Off
Broodmother On
Broodmother Wander
---------------------------
Smaug Off
Smaug On
Smaug Wander
Name
Type
is_array
initial_value
Timer
timer
Yes
TimerWindow
timerdialog
Yes
Red Victory
Events
Unit - Bilbo 0003 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Fog of War
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Black mask across (Playable map area)
Time
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Credits
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Credits with the description HerrDave (Frodo, Mirkwood Spiders, Mountain Troll, Troll Den, Dwarf Doodads) - Mc ! (Walking Dragon) - Sellenisko (Golden Hoardes) - General Frank (Gems) - Skypsi (DragonstoneBTN) - Em! (Webbed Eggs and Cocoons) - Lender (Webs) - JustSpectating (Dwarf Villager) - Gigy (Ground Web) - -=Emergenzy=- (Gold Coins) - D.O.G (Acorn) - Kenathorn (Dagger of Escape) , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Guide
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Tips with the description (General): There are Acorns spread around each map that can increase Bilbo's health.(Trollshaws):- There are bushes marked by yellow flowers in the center of the map that can be used to move from one area of the map to another. Each area is guarded by a different Troll; William (left) has a close-range stun, Tom (right) has an area stun, and Bert (top) has a long-range stun.(Caverns of Erebor): - The Arkenstone always spawns near the right-side of the map.- Some jewels increase your stats when carried. , using icon path ReplaceableTextures\CommandButtons\BTNTomeBrown.blp
Fixed Camera
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Camera - Lock camera target for Player 2 (Blue) to Bilbo 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Starting View Red
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Position of William 0074 <gen>) over 0 seconds
Starting View Blue
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - Pan camera for Player 2 (Blue) to (Position of Bilbo 0003 <gen>) over 0 seconds
Trollshaws Quest Start
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: |c004E2A04 - The Trollshaws|r
Quest - Create a Required quest titled Trollshaws with the description - Free the 9 Ponies from the Trolls.- Bilbo must survive. , using icon path ReplaceableTextures\CommandButtons\BTNRiderlessHorse.blp
Trollshaws Objectives
Events
Map initialization
Conditions
Actions
Player - Set Player 2 (Blue) . Current lumber to 9
Enter Bottom Right
Events
Unit - A unit enters Bottom_Passage_Entrance <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Move (Entering unit) instantly to (Center of Bottom_Right_Entrance <gen>)
Unit - Change ownership of Tom 0073 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of William 0074 <gen> to Neutral Passive and Change color
Unit - Change ownership of Bert 0072 <gen> to Neutral Passive and Change color
Camera - Pan camera for Player 1 (Red) to (Position of Tom 0073 <gen>) over 0 seconds
Exit Bottom Right
Events
Unit - A unit enters Bottom_Passage_Exit <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Move (Entering unit) instantly to (Center of Bottom_Left_Entrace <gen>)
Unit - Change ownership of William 0074 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Tom 0073 <gen> to Neutral Passive and Change color
Unit - Change ownership of Bert 0072 <gen> to Neutral Passive and Change color
Camera - Pan camera for Player 1 (Red) to (Position of William 0074 <gen>) over 0 seconds
Enter Right
Events
Unit - A unit enters Right_Passage_Entrance <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Move (Entering unit) instantly to (Center of Top_Right_Entrace <gen>)
Unit - Change ownership of Bert 0072 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of William 0074 <gen> to Neutral Passive and Change color
Unit - Change ownership of Tom 0073 <gen> to Neutral Passive and Change color
Camera - Pan camera for Player 1 (Red) to (Position of Bert 0072 <gen>) over 0 seconds
Exit Right
Events
Unit - A unit enters Right_Passage_Exit <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Move (Entering unit) instantly to (Center of Right_Entrace <gen>)
Unit - Change ownership of Tom 0073 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Bert 0072 <gen> to Neutral Passive and Change color
Unit - Change ownership of William 0074 <gen> to Neutral Passive and Change color
Camera - Pan camera for Player 1 (Red) to (Position of Tom 0073 <gen>) over 0 seconds
Enter Left
Events
Unit - A unit enters Left_Passage_Entrance <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Move (Entering unit) instantly to (Center of Left_Entrace <gen>)
Unit - Change ownership of William 0074 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Tom 0073 <gen> to Neutral Passive and Change color
Unit - Change ownership of Bert 0072 <gen> to Neutral Passive and Change color
Camera - Pan camera for Player 1 (Red) to (Position of William 0074 <gen>) over 0 seconds
Exit Left
Events
Unit - A unit enters Left_Passage_Exit <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Move (Entering unit) instantly to (Center of Top_Left_Entrance <gen>)
Unit - Change ownership of Bert 0072 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of William 0074 <gen> to Neutral Passive and Change color
Unit - Change ownership of Tom 0073 <gen> to Neutral Passive and Change color
Camera - Pan camera for Player 1 (Red) to (Position of Bert 0072 <gen>) over 0 seconds
Free Pony 1
Events
Destructible - Wind Walk 1526 <gen> dies
Conditions
Actions
Unit - Order Pony 0082 <gen> to Move To . (Center of Pony_Region_1 <gen>)
Destructible - Kill Ensnare 1665 <gen>
Destructible - Kill Ensnare 1666 <gen>
Destructible - Kill Ensnare 1664 <gen>
Sound - Play KnightNoRiderWhat2 <gen>
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Pony_1 <gen>) for 1 seconds
Player - Add -1 to Player 2 (Blue) . Current lumber
Free Pony 2
Events
Destructible - Wind Walk 1519 <gen> dies
Conditions
Actions
Unit - Order Pony 0081 <gen> to Move To . (Center of Pony_Region_1 <gen>)
Destructible - Kill Ensnare 1622 <gen>
Destructible - Kill Ensnare 1623 <gen>
Destructible - Kill Ensnare 1621 <gen>
Sound - Play KnightNoRiderWhat2 <gen>
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Pony_2 <gen>) for 1 seconds
Player - Add -1 to Player 2 (Blue) . Current lumber
Free Pony 3
Events
Destructible - Wind Walk 1612 <gen> dies
Conditions
Actions
Unit - Order Pony 0083 <gen> to Move To . (Center of Pony_Region_1 <gen>)
Destructible - Kill Ensnare 1614 <gen>
Destructible - Kill Ensnare 1615 <gen>
Destructible - Kill Ensnare 1613 <gen>
Sound - Play KnightNoRiderWhat2 <gen>
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Pony_3 <gen>) for 1 seconds
Player - Add -1 to Player 2 (Blue) . Current lumber
Free Pony 4
Events
Destructible - Wind Walk 0753 <gen> dies
Conditions
Actions
Unit - Order Pony 0077 <gen> to Move To . (Center of Pony_Region_2 <gen>)
Destructible - Kill Ensnare 1440 <gen>
Destructible - Kill Ensnare 1441 <gen>
Destructible - Kill Ensnare 1439 <gen>
Sound - Play KnightNoRiderWhat2 <gen>
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Pony_4 <gen>) for 1 seconds
Player - Add -1 to Player 2 (Blue) . Current lumber
Free Pony 5
Events
Destructible - Wind Walk 0880 <gen> dies
Conditions
Actions
Unit - Order Pony 0076 <gen> to Move To . (Center of Pony_Region_2 <gen>)
Destructible - Kill Ensnare 1432 <gen>
Destructible - Kill Ensnare 1433 <gen>
Destructible - Kill Ensnare 1431 <gen>
Sound - Play KnightNoRiderWhat2 <gen>
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Pony_5 <gen>) for 1 seconds
Player - Add -1 to Player 2 (Blue) . Current lumber
Free Pony 6
Events
Destructible - Wind Walk 1420 <gen> dies
Conditions
Actions
Unit - Order Pony 0075 <gen> to Move To . (Center of Pony_Region_2 <gen>)
Destructible - Kill Ensnare 1422 <gen>
Destructible - Kill Ensnare 1423 <gen>
Destructible - Kill Ensnare 1421 <gen>
Sound - Play KnightNoRiderWhat2 <gen>
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Pony_6 <gen>) for 1 seconds
Player - Add -1 to Player 2 (Blue) . Current lumber
Free Pony 7
Events
Destructible - Wind Walk 1430 <gen> dies
Conditions
Actions
Unit - Order Pony 0078 <gen> to Move To . (Center of Pony_Region_3 <gen>)
Destructible - Kill Ensnare 1528 <gen>
Destructible - Kill Ensnare 1529 <gen>
Destructible - Kill Ensnare 1527 <gen>
Sound - Play KnightNoRiderWhat2 <gen>
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Pony_7 <gen>) for 1 seconds
Player - Add -1 to Player 2 (Blue) . Current lumber
Free Pony 8
Events
Destructible - Wind Walk 1438 <gen> dies
Conditions
Actions
Unit - Order Pony 0079 <gen> to Move To . (Center of Pony_Region_3 <gen>)
Destructible - Kill Ensnare 1520 <gen>
Destructible - Kill Ensnare 1521 <gen>
Destructible - Kill Ensnare 1518 <gen>
Sound - Play KnightNoRiderWhat2 <gen>
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Pony_8 <gen>) for 1 seconds
Player - Add -1 to Player 2 (Blue) . Current lumber
Free Pony 9
Events
Destructible - Wind Walk 1510 <gen> dies
Conditions
Actions
Unit - Order Pony 0080 <gen> to Move To . (Center of Pony_Region_3 <gen>)
Destructible - Kill Ensnare 1512 <gen>
Destructible - Kill Ensnare 1513 <gen>
Destructible - Kill Ensnare 1511 <gen>
Sound - Play KnightNoRiderWhat2 <gen>
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Pony_9 <gen>) for 1 seconds
Player - Add -1 to Player 2 (Blue) . Current lumber
Pony Escape 1
Events
Unit - A unit enters Pony_Region_1 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Pony
Actions
Unit - Remove (Entering unit) from the game
Pony Escape 2
Events
Unit - A unit enters Pony_Region_2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Pony
Actions
Unit - Remove (Entering unit) from the game
Pony Escape 3
Events
Unit - A unit enters Pony_Region_3 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Pony
Actions
Unit - Remove (Entering unit) from the game
Trollshaws Victory
Events
Player - Player 3 (Teal) 's Food used becomes Less than or equal to 0.00
Conditions
Actions
Unit - Move Bilbo 0003 <gen> instantly to (Center of Cave_Entrance <gen>)
Camera - Lock camera target for Player 2 (Blue) to Bilbo 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Change ownership of William 0074 <gen> to Neutral Passive and Change color
Unit - Change ownership of Tom 0073 <gen> to Neutral Passive and Change color
Unit - Change ownership of Bert 0072 <gen> to Neutral Passive and Change color
Unit - Change ownership of Gollum 0085 <gen> to Player 1 (Red) and Change color
Camera - Pan camera for Player 1 (Red) to (Position of Gollum 0085 <gen>) over 0 seconds
Unit - Add Magic Ring (BILBO) to Bilbo 0003 <gen>
Unit - Remove Hide (BILBO) from Bilbo 0003 <gen>
Unit - Set life of Bilbo 0003 <gen> to 100 %
Unit - Set mana of Bilbo 0003 <gen> to 100 %
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: |c004E2A04 Completed - The Trollshaws|r
Quest - Mark (Last created quest) as Completed
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: |c00959697 Next Stage - Gollum's Cave|r
Quest - Create a Required quest titled Gollum's Cave with the description - Find the Cave Exit.- Bilbo must Survive. , using icon path ReplaceableTextures\CommandButtons\BTNGoldRing.blp
Cave Exit
Events
Unit - A unit enters Cave_Exit <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Move Bilbo 0003 <gen> instantly to (Center of Mirkwood_Start <gen>)
Camera - Lock camera target for Player 2 (Blue) to Bilbo 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Change ownership of Gollum 0085 <gen> to Neutral Passive and Change color
Unit - Change ownership of Broodmother 0118 <gen> to Player 1 (Red) and Change color
Camera - Pan camera for Player 1 (Red) to (Position of Broodmother 0118 <gen>) over 0 seconds
Player - Add 13 to Player 2 (Blue) . Current lumber
Unit - Set life of Bilbo 0003 <gen> to 100 %
Unit - Set mana of Bilbo 0003 <gen> to 100 %
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: |c00959697 Completed - Gollum's Cave|r
Quest - Mark (Last created quest) as Completed
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: |c00106246 Next Stage - Webs of Mirkwood|r
Quest - Create a Required quest titled Webs of Mirkwood with the description - Free the Dwarves.- Bilbo must Survive. , using icon path ReplaceableTextures\CommandButtons\BTNSpider.blp
Spider Egg 1
Events
Unit - A unit enters Spider_Egg_1 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Kill Webbed Egg 0104 <gen>
Unit - Create 4 . Spiderling for Player 1 (Red) at (Center of Spider_Egg_1 <gen>) facing Default building facing degrees
Spider Egg 2
Events
Unit - A unit enters Spider_Egg_2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Kill Webbed Egg 0103 <gen>
Unit - Create 4 . Spiderling for Player 1 (Red) at (Center of Spider_Egg_2 <gen>) facing Default building facing degrees
Spider Egg 3
Events
Unit - A unit enters Spider_Egg_3 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Kill Webbed Egg 0105 <gen>
Unit - Create 4 . Spiderling for Player 1 (Red) at (Center of Spider_Egg_3 <gen>) facing Default building facing degrees
Spider Egg 4
Events
Unit - A unit enters Spider_Egg_4 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Kill Webbed Egg 0100 <gen>
Unit - Create 4 . Spiderling for Player 1 (Red) at (Center of Spider_Egg_4 <gen>) facing Default building facing degrees
Spider Egg 5
Events
Unit - A unit enters Spider_Egg_5 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Kill Webbed Egg 0102 <gen>
Unit - Create 4 . Spiderling for Player 1 (Red) at (Center of Spider_Egg_5 <gen>) facing Default building facing degrees
Spider Egg 6
Events
Unit - A unit enters Spider_Egg_6 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Kill Webbed Egg 0101 <gen>
Unit - Create 4 . Spiderling for Player 1 (Red) at (Center of Spider_Egg_6 <gen>) facing Default building facing degrees
Spider Egg 7
Events
Unit - A unit enters Spider_Egg_7 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Kill Webbed Egg 0111 <gen>
Unit - Create 4 . Spiderling for Player 1 (Red) at (Center of Spider_Egg_7 <gen>) facing Default building facing degrees
Spider Egg 8
Events
Unit - A unit enters Spider_Egg_8 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Kill Webbed Egg 0109 <gen>
Unit - Create 4 . Spiderling for Player 1 (Red) at (Center of Spider_Egg_8 <gen>) facing Default building facing degrees
Spider Egg 9
Events
Unit - A unit enters Spider_Egg_9 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Kill Webbed Egg 0110 <gen>
Unit - Create 4 . Spiderling for Player 1 (Red) at (Center of Spider_Egg_9 <gen>) facing Default building facing degrees
Spider Egg 10
Events
Unit - A unit enters Spider_Egg_10 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Kill Webbed Egg 0108 <gen>
Unit - Create 4 . Spiderling for Player 1 (Red) at (Center of Spider_Egg_10 <gen>) facing Default building facing degrees
Spider Egg 11
Events
Unit - A unit enters Spider_Egg_11 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Kill Webbed Egg 0106 <gen>
Unit - Create 4 . Spiderling for Player 1 (Red) at (Center of Spider_Egg_11 <gen>) facing Default building facing degrees
Spider Egg 12
Events
Unit - A unit enters Spider_Egg_12 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Kill Webbed Egg 0107 <gen>
Unit - Create 4 . Spiderling for Player 1 (Red) at (Center of Spider_Egg_12 <gen>) facing Default building facing degrees
Spider Egg 13
Events
Unit - A unit enters Spider_Egg_13 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Kill Webbed Egg 0114 <gen>
Unit - Create 4 . Spiderling for Player 1 (Red) at (Center of Spider_Egg_13 <gen>) facing Default building facing degrees
Spider Egg 14
Events
Unit - A unit enters Spider_Egg_14 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Kill Webbed Egg 0116 <gen>
Unit - Create 4 . Spiderling for Player 1 (Red) at (Center of Spider_Egg_14 <gen>) facing Default building facing degrees
Spider Egg 15
Events
Unit - A unit enters Spider_Egg_15 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Kill Webbed Egg 0115 <gen>
Unit - Create 4 . Spiderling for Player 1 (Red) at (Center of Spider_Egg_15 <gen>) facing Default building facing degrees
Spider Egg 16
Events
Unit - A unit enters Spider_Egg_16 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Kill Webbed Egg 0113 <gen>
Unit - Create 4 . Spiderling for Player 1 (Red) at (Center of Spider_Egg_16 <gen>) facing Default building facing degrees
Spider Egg 17
Events
Unit - A unit enters Spider_Egg_17 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Kill Webbed Egg 0117 <gen>
Unit - Create 4 . Spiderling for Player 1 (Red) at (Center of Spider_Egg_17 <gen>) facing Default building facing degrees
Spider Egg 18
Events
Unit - A unit enters Spider_Egg_18 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bilbo
Actions
Unit - Kill Webbed Egg 0112 <gen>
Unit - Create 4 . Spiderling for Player 1 (Red) at (Center of Spider_Egg_18 <gen>) facing Default building facing degrees
Free Balin
Events
Unit - Webbed Cocoon 0087 <gen> Dies
Conditions
Actions
Unit - Create 1 . Balin for Player 10 (Light Blue) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add -1 to Player 2 (Blue) . Current lumber
Free Fili
Events
Unit - Webbed Cocoon 0089 <gen> Dies
Conditions
Actions
Unit - Create 1 . Fili for Player 10 (Light Blue) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add -1 to Player 2 (Blue) . Current lumber
Free Oin
Events
Unit - Webbed Cocoon 0088 <gen> Dies
Conditions
Actions
Unit - Create 1 . Oin for Player 10 (Light Blue) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add -1 to Player 2 (Blue) . Current lumber
Free Gloin
Events
Unit - Webbed Cocoon 0091 <gen> Dies
Conditions
Actions
Unit - Create 1 . Gloin for Player 10 (Light Blue) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add -1 to Player 2 (Blue) . Current lumber
Free Kili
Events
Unit - Webbed Cocoon 0090 <gen> Dies
Conditions
Actions
Unit - Create 1 . Kili for Player 10 (Light Blue) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add -1 to Player 2 (Blue) . Current lumber
Free Dwalin
Events
Unit - Webbed Cocoon 0092 <gen> Dies
Conditions
Actions
Unit - Create 1 . Dwalin for Player 10 (Light Blue) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add -1 to Player 2 (Blue) . Current lumber
Free Ori
Events
Unit - Webbed Cocoon 0098 <gen> Dies
Conditions
Actions
Unit - Create 1 . Ori for Player 10 (Light Blue) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add -1 to Player 2 (Blue) . Current lumber
Free Dori
Events
Unit - Webbed Cocoon 0096 <gen> Dies
Conditions
Actions
Unit - Create 1 . Dori for Player 10 (Light Blue) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add -1 to Player 2 (Blue) . Current lumber
Free Bombur
Events
Unit - Webbed Cocoon 0097 <gen> Dies
Conditions
Actions
Unit - Create 1 . Bombur for Player 10 (Light Blue) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add -1 to Player 2 (Blue) . Current lumber
Free Bofur
Events
Unit - Webbed Cocoon 0095 <gen> Dies
Conditions
Actions
Unit - Create 1 . Bofur for Player 10 (Light Blue) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add -1 to Player 2 (Blue) . Current lumber
Free Bifur
Events
Unit - Webbed Cocoon 0093 <gen> Dies
Conditions
Actions
Unit - Create 1 . Bifur for Player 10 (Light Blue) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add -1 to Player 2 (Blue) . Current lumber
Free Nori
Events
Unit - Webbed Cocoon 0094 <gen> Dies
Conditions
Actions
Unit - Create 1 . Nori for Player 10 (Light Blue) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add -1 to Player 2 (Blue) . Current lumber
Free Thorin
Events
Unit - Webbed Cocoon 0099 <gen> Dies
Conditions
Actions
Unit - Create 1 . Thorin for Player 10 (Light Blue) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add -1 to Player 2 (Blue) . Current lumber
Mirkwood Victory
Events
Player - Player 7 (Green) 's Food used becomes Less than or equal to 0.00
Conditions
Actions
Unit - Move Bilbo 0003 <gen> instantly to (Center of Hall_Entry <gen>)
Camera - Lock camera target for Player 2 (Blue) to Bilbo 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Change ownership of Broodmother 0118 <gen> to Neutral Passive and Change color
Unit - Change ownership of Smaug 0017 <gen> to Player 1 (Red) and Change color
Camera - Pan camera for Player 1 (Red) to (Position of Smaug 0017 <gen>) over 0 seconds
Unit - Set life of Bilbo 0003 <gen> to 100 %
Unit - Set mana of Bilbo 0003 <gen> to 100 %
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: |c00106246 Completed - Webs of Mirkwood|r
Quest - Mark (Last created quest) as Completed
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: |c00FFFC01 Next Stage - Halls of Erebor|r
Quest - Create a Required quest titled Halls of Erebor with the description - Find the Arkenstone and bring it back to the entrance.- Bilbo must Survive. , using icon path war3mapImported\BTN Dragonstone.blp
Bilbo Arkenstone Finish
Events
Unit - A unit enters Hall_Entry <gen>
Conditions
(Bilbo 0003 <gen> has an item of type Arkenstone) Equal to True
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: |c00FFFC01 Completed - Halls of Erebor|r
Quest - Mark (Last created quest) as Completed
Sniff
Events
Unit - Smaug 0017 <gen> Finishes casting an ability
Conditions
(Ability being cast) Equal to Sniff (Smaug)
Actions
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Position of Bilbo 0003 <gen>) for 2.00 seconds
Damaged Pillar 1
Events
Unit - Damaged Pillar 0018 <gen> Dies
Conditions
Actions
Unit - Create 1 . Pillar Rubble for Player 9 (Gray) at (Center of Pillar_Rubble_0 <gen>) facing Default building facing degrees
Unit - Create 1 . Pillar Rubble for Player 9 (Gray) at (Center of Pillar_Rubble_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Pillar Rubble for Player 9 (Gray) at (Center of Pillar_Rubble_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Pillar Rubble for Player 9 (Gray) at (Center of Pillar_Rubble_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Pillar Rubble for Player 9 (Gray) at (Center of Pillar_Rubble_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Pillar Rubble for Player 9 (Gray) at (Center of Pillar_Rubble_5 <gen>) facing Default building facing degrees
Damaged Piller 2
Events
Unit - Damaged Pillar 0025 <gen> Dies
Conditions
Actions
Unit - Create 1 . Pillar Rubble for Player 9 (Gray) at (Center of Pillar_2_Rubble_0 <gen>) facing Default building facing degrees
Unit - Create 1 . Pillar Rubble for Player 9 (Gray) at (Center of Pillar_2_Rubble_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Pillar Rubble for Player 9 (Gray) at (Center of Pillar_2_Rubble_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Pillar Rubble for Player 9 (Gray) at (Center of Pillar_2_Rubble_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Pillar Rubble for Player 9 (Gray) at (Center of Pillar_2_Rubble_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Pillar Rubble for Player 9 (Gray) at (Center of Pillar_2_Rubble_5 <gen>) facing Default building facing degrees
Damaged Piller 3
Events
Unit - Damaged Pillar 0046 <gen> Dies
Conditions
Actions
Unit - Create 1 . Pillar Rubble for Player 9 (Gray) at (Center of Pillar_3_Rubble_0 <gen>) facing Default building facing degrees
Unit - Create 1 . Pillar Rubble for Player 9 (Gray) at (Center of Pillar_3_Rubble_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Pillar Rubble for Player 9 (Gray) at (Center of Pillar_3_Rubble_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Pillar Rubble for Player 9 (Gray) at (Center of Pillar_3_Rubble_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Pillar Rubble for Player 9 (Gray) at (Center of Pillar_3_Rubble_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Pillar Rubble for Player 9 (Gray) at (Center of Pillar_3_Rubble_5 <gen>) facing Default building facing degrees
Move Arkenstone
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Move Treasure Chest 0056 <gen> instantly to (Random point in Arkenstone <gen>)
Move Chests
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Move Treasure Chest 0055 <gen> instantly to (Random point in Chests <gen>)
Unit - Move Treasure Chest 0058 <gen> instantly to (Random point in Chests <gen>)
Unit - Move Treasure Chest 0057 <gen> instantly to (Random point in Chests <gen>)
Unit - Move Treasure Chest 0059 <gen> instantly to (Random point in Chests <gen>)
Unit - Move Treasure Chest 0064 <gen> instantly to (Random point in Chests <gen>)
Unit - Move Treasure Chest 0065 <gen> instantly to (Random point in Chests <gen>)
Unit - Move Treasure Chest 0066 <gen> instantly to (Random point in Chests <gen>)
Unit - Move Treasure Chest 0067 <gen> instantly to (Random point in Chests <gen>)
Unit - Move Treasure Chest 0060 <gen> instantly to (Random point in Chests <gen>)
Unit - Move Treasure Chest 0061 <gen> instantly to (Random point in Chests <gen>)
Unit - Move Treasure Chest 0062 <gen> instantly to (Random point in Chests <gen>)
Unit - Move Treasure Chest 0063 <gen> instantly to (Random point in Chests <gen>)
Unit - Move Treasure Chest 0068 <gen> instantly to (Random point in Chests <gen>)
Unit - Move Treasure Chest 0069 <gen> instantly to (Random point in Chests <gen>)
Unit - Move Treasure Chest 0070 <gen> instantly to (Random point in Chests <gen>)
Unit - Move Treasure Chest 0071 <gen> instantly to (Random point in Chests <gen>)
Troll Off
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to User
Actions
Trigger - Turn off Troll_Wander <gen>
Troll On
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Trigger - Turn on Troll_Wander <gen>
Troll Wander
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order William 0074 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Tom 0073 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Bert 0072 <gen> to Attack-Move To . (Random point in (Playable map area))
Gollum Off
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to User
Actions
Trigger - Turn off Gollum_Wander <gen>
Gollum On
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Trigger - Turn on Gollum_Wander <gen>
Gollum Wander
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Gollum 0085 <gen> to Attack-Move To . (Random point in (Playable map area))
Broodmother Off
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to User
Actions
Trigger - Turn off Broodmother_Wander <gen>
Broodmother On
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Trigger - Turn on Broodmother_Wander <gen>
Broodmother Wander
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Broodmother 0118 <gen> to Attack-Move To . (Random point in (Playable map area))
Smaug Off
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to User
Actions
Trigger - Turn off Smaug_Wander <gen>
Smaug On
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Trigger - Turn on Smaug_Wander <gen>
Smaug Wander
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Smaug 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
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