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Triggers
The Way of The Shaman x2.w3x
Variables
Initialization
Begin
Cinematic
Cinematic 1 2 and 3
Sound
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Shaman
sound
Yes
Begin
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 18.00
Environment - Set sky to Lordaeron Winter Sky
Cinematic 1 2 and 3
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music Immediately
Sound - Clear the music list
Game - Display to (All players) for 9.00 seconds the text: From the time when i was born into this world, they all said that i was choosend to acomplish great deads in life...
Wait 4.50 seconds
Game - Display to (All players) for 9.00 seconds the text: When i was old enough i was told by the great shaman of our clan, Drek'tar, to travel across the sea, to the snowy mountains of winterspring, to seek the elements and prove myself to them. To become a shaman of the frostwolf clan
Wait 6.50 seconds
Game - Display to (All players) for 3.00 seconds the text: This is my story...
Wait 2.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_1 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_2 for Player 1 (Red) over 4.00 seconds
Wait 3.50 seconds
Camera - . Apply . gg_cam_3 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Unit - Order Shaman 0000 <gen> to Move To . (Center of Walk_1 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_6 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_7 for Player 1 (Red) over 15.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Shaman 0000 <gen> named Kargarath : Play No sound and display I call for the power of lightning to destroy these foul beast! . Modify duration: Set to 4.00 seconds and Don't wait
Sound - Play LightningBolt1 <gen> at 100 % volume, attached to Shaman 0000 <gen>
Wait 3.00 seconds
Unit - Order Gnoll 0015 <gen> to Move To . (Center of Lightning <gen>)
Unit - Order Gnoll Poacher 0016 <gen> to Move To . (Center of Lightning_2 <gen>)
Wait 1.00 seconds
Animation - Play Shaman 0000 <gen> 's spell 2 animation
Sound - Play ShamanYesAttack4 <gen> at 100 % volume, attached to Shaman 0000 <gen>
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Lightning <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Lightning_2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Shaman 0000 <gen> using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 0.20 seconds
Unit - Explode Gnoll Poacher 0016 <gen> .
Unit - Explode Gnoll 0015 <gen> .
Wait 1.20 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Wait 1.00 seconds
Unit - Order Shaman 0000 <gen> to Move To . (Center of Walk_2 <gen>)
Wait 1.50 seconds
Unit - Make Shaman 0000 <gen> face (Center of Face <gen>) over 3.00 seconds
Camera - . Apply . gg_cam_4 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_5 for Player 1 (Red) over 9.00 seconds
Wait 8.00 seconds
-------- First Cutscene --------
Special Effect - Create a special effect at (Center of Spawn_Frost_Lord <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Unit - Make Shaman 0000 <gen> face (Center of Spawn_Frost_Lord <gen>) over 1.50 seconds
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Spawn_Frost_Lord <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Unit - Move Icelord 0010 <gen> instantly to (Center of Spawn_Frost_Lord <gen>) , facing 325.00 degrees
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Icelord 0010 <gen> named Elemental Lord of Frost : Play No sound and display Impresive. you have manage to controll the elemental force of lightning pretty quick. . Modify duration: Set to 3.50 seconds and Wait
Special Effect - Destroy (Last created special effect)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Shaman 0000 <gen> named Kargarath : Play No sound and display Thank you great element of Frost. Im honored by your present. . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_8 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Icelord 0010 <gen> named Elemental Lord of Frost : Play No sound and display You will be a good shaman. But i have come to ask you to deepen in the arts of frost. . Modify duration: Set to 3.70 seconds and Wait
Camera - . Apply . gg_cam_9 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Shaman 0000 <gen> named Kargarath : Play No sound and display Why so great lord of frost? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 5.50 seconds
Cinematic - Send transmission to (All players) from Icelord 0010 <gen> named Elemental Lord of Frost : Play No sound and display Most of all shamans choose to follow my brother Fire because of his destructive powers. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_10 for Player 1 (Red) over 12.00 seconds
Cinematic - Send transmission to (All players) from Icelord 0010 <gen> named Elemental Lord of Frost : Play No sound and display Whitout any followers, frost will be undone. no more cold... no more winter... the world will become unbalanced. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Icelord 0010 <gen> named Elemental Lord of Frost : Play No sound and display Behold the power and force of frost. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Frost_1 for Player 1 (Red) over 0 seconds
Wait 0.20 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Frost_2 for Player 1 (Red) over 5.00 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Frost_1 <gen>) using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Frost_2 <gen>) using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Frost_3 <gen>) using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Frost_6 <gen>) using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Frost_7 <gen>) using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
Wait 0.20 seconds
Special Effect - Destroy (Last created special effect)
Camera - . Apply . gg_cam_Frost_3 for Player 1 (Red) over 5.00 seconds
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Frost_1 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Frost_2 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Frost_3 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Frost_6 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Frost_7 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Animation - Play the death animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within (Playable map area) .
Wait 0.20 seconds
Special Effect - Destroy (Last created special effect)
Camera - . Apply . gg_cam_Frost_4 for Player 1 (Red) over 5.00 seconds
Animation - Play Footman 0029 <gen> 's death animation
Destructible - Kill Barrel of Explosives 2109 <gen>
Animation - Play the death animation for all doodads of type LOth (Unexpected type: 'doodadcode') within (Playable map area) .
Animation - Play Footman 0030 <gen> 's death animation
Animation - Play Priest 0031 <gen> 's death animation
Animation - Play Rifleman 0033 <gen> 's death animation
Animation - Play Sheep 0036 <gen> 's death animation
Animation - Play Sheep 0037 <gen> 's death animation
Animation - Play Sheep 0039 <gen> 's death animation
Animation - Play Sheep 0040 <gen> 's death animation
Animation - Play Spellbreaker 0032 <gen> 's death animation
Animation - Play Peasant 0034 <gen> 's death animation
Cinematic - Fade out over 0.10 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Ice_Rocks <gen>) using Doodads\Northrend\Rocks\North_IceClaw\North_IceClaw8.mdl
Special Effect - Create a special effect at (Center of Ice_Rocks_Copy_2 <gen>) using Doodads\Northrend\Rocks\North_IceClaw\North_IceClaw7.mdl
Special Effect - Create a special effect at (Center of Ice_Rocks_Copy_3 <gen>) using Doodads\Northrend\Rocks\North_IceClaw\North_IceClaw6.mdl
Special Effect - Create a special effect at (Center of Ice_Rocks_Copy_4 <gen>) using Doodads\Northrend\Rocks\North_IceClaw\North_IceClaw5.mdl
Special Effect - Create a special effect at (Center of Ice_Rocks_Copy <gen>) using Doodads\Northrend\Rocks\North_IceClaw\North_IceClaw3.mdl
Special Effect - Create a special effect at (Center of frost_4_Buildning <gen>) using Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal8.mdl
Special Effect - Create a special effect at (Center of frost_4_Buildning_Copy <gen>) using Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal6.mdl
Special Effect - Create a special effect at (Center of frost_4_Buildning_Copy_2 <gen>) using Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal5.mdl
Special Effect - Create a special effect at (Center of frost_4_Buildning_Copy_3 <gen>) using Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal7.mdl
Special Effect - Create a special effect at (Center of Frost_1 <gen>) using Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal4.mdl
Special Effect - Create a special effect at (Center of Frost_6 <gen>) using Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal3.mdl
Special Effect - Create a special effect at (Center of Frost_2 <gen>) using Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal1.mdl
Special Effect - Create a special effect at (Center of Frost_3 <gen>) using Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Random point in Ice <gen>) using Doodads\Icecrown\Water\IceEdge\IceEdge2.mdl
Special Effect - Create a special effect at (Center of Ice <gen>) using Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal6.mdl
Wait 0.10 seconds
Cinematic - Fade in over 0.10 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.50 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_10 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
-------- Second Cutscene --------
Special Effect - Create a special effect at (Center of Spawn_Fire_Lord <gen>) using Abilities\Spells\Other\Doom\DoomTarget.mdl
Cinematic - Send transmission to (All players) from Icelord 0010 <gen> named Elemental Lord of Frost : Play No sound and display My brother is here. . Modify duration: Set to 1.50 seconds and Don't wait
Wait 1.00 seconds
Unit - Make Shaman 0000 <gen> face (Center of Spawn_Fire_Lord <gen>) over 1.00 seconds
Unit - Make Icelord 0010 <gen> face (Center of Spawn_Frost_Lord <gen>) over 2.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Spawn_Fire_Lord <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 0.50 seconds
Sound - Play HeroFirelordYesAttack2 <gen> at 100 % volume, attached to Lord of Fire 0011 <gen>
Unit - Move Lord of Fire 0011 <gen> instantly to (Center of Spawn_Fire_Lord <gen>) , facing 260.00 degrees
Cinematic - Send transmission to (All players) from Lord of Fire 0011 <gen> named Elemental Lord of Fire : Play HeroFirelordYesAttack2 <gen> and display They will be cleansed by fire. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Lord of Fire 0011 <gen> named Elemental Lord of Fire : Play No sound and display Behold, true destructive power. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.70 seconds
Camera - . Apply . gg_cam_Fire_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Fire_2 for Player 1 (Red) over 5.00 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Fire_2 <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Fire_3 <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Cinematic - Send transmission to (All players) from Ice Troll High Priest 0018 <gen> named Ice Troll Priest : Play No sound and display What is happening. The sky is falling. Quick, take shelter before... . Modify duration: Set to 4.00 seconds and Don't wait
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Fire_4 <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Fire_5 <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Fire_6 <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Fire_1_Middle <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 0.50 seconds
Camera - . Apply . gg_cam_Fire_3 for Player 1 (Red) over 5.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Fire_1_Middle <gen>) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Trolls <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Trolls_Copy_2 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Trolls_Copy_3 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Trolls_Copy_4 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Trolls_Copy <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 0.10 seconds
Animation - Play Ice Troll 0019 <gen> 's death animation
Animation - Play Ice Troll 0020 <gen> 's death animation
Animation - Play Ice Troll Trapper 0021 <gen> 's death animation
Animation - Play Ice Troll Trapper 0022 <gen> 's death animation
Animation - Play Ice Troll High Priest 0018 <gen> 's death animation
Special Effect - Destroy (Last created special effect)
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Fire_2 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.50 seconds
Unit - Set life of Ice Troll Hut 0026 <gen> to 1.00
Special Effect - Create a special effect at (Center of Fire_3 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.50 seconds
Unit - Set life of Ice Troll Hut 0024 <gen> to 1.00
Special Effect - Create a special effect at (Center of Fire_4 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.50 seconds
Unit - Set life of Ice Troll Hut 0023 <gen> to 1.00
Special Effect - Create a special effect at (Center of Fire_5 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.50 seconds
Unit - Set life of Ice Troll Hut 0025 <gen> to 1.00
Special Effect - Create a special effect at (Center of Fire_6 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.50 seconds
Cinematic - Fade out over 0.05 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Sound - Play BuildingDeathLargeHuman <gen> at 100 % volume, located at (Center of Fire_1_Middle <gen>) with Z offset 0
Destructible - Kill Snowy Tree Wall 0247 <gen>
Destructible - Kill Snowy Tree Wall 0470 <gen>
Destructible - Kill Snowy Tree Wall 0472 <gen>
Destructible - Kill Snowy Tree Wall 0467 <gen>
Destructible - Kill Snowy Tree Wall 0466 <gen>
Destructible - Kill Snowy Tree Wall 0462 <gen>
Destructible - Create a Volc (Unexpected type: 'destructablecode') at (Center of Volcano <gen>) facing (Random angle) with scale 1 and variation 0
Environment - Create Blight for Player 1 (Red) from (Center of Fire_1_Middle <gen>) to a radius of 1000.00 .
Wait 1.00 seconds
Camera - . Apply . gg_cam_Fire_1 for Player 1 (Red) over 5.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.50 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
-------- Third Cutscene --------
Wait 0.50 seconds
Camera - . Apply . gg_cam_12 for Player 1 (Red) over 0.00 seconds
Wait 0.50 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Lord of Fire 0011 <gen> named Elemental Lord of Fire : Play No sound and display Hail brother, we meet again. Im sorry to steal all of your followers but they all want the destructive and terrible power of fire. . Modify duration: Set to 7.00 seconds and Don't wait
Camera - . Apply . gg_cam_13 for Player 1 (Red) over 10.00 seconds
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Icelord 0010 <gen> named Elemental Lord of Frost : Play No sound and display Not this time brother. This shaman has great powers within him.He is choosend to acomplish great deads, and i will not let you corrupt him as all your other "disiples". . Modify duration: Set to 10.00 seconds and Don't wait
Unit - Make Lord of Fire 0011 <gen> face Icelord 0010 <gen> over 2.00 seconds
Unit - Make Icelord 0010 <gen> face Lord of Fire 0011 <gen> over 2.00 seconds
Unit - Make Shaman 0000 <gen> face (Center of Face_3 <gen>) over 1.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Lord of Fire 0011 <gen> named Elemental Lord of Fire : Play No sound and display Ha dont make me laught. You will always be the weak one. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_11 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Icelord 0010 <gen> named Elemental Lord of Frost : Play No sound and display We can argue all we want but all that matters is which path the shaman choose to follow. . Modify duration: Set to 5.00 seconds and Don't wait
Camera - . Apply . gg_cam_14 for Player 1 (Red) over 10.00 seconds
Sound - Stop music Immediately
Sound - Clear the music list
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Flying Sheep 0035 <gen> named *Both at same time* : Play No sound and display Now, which path to you want to follow? . Modify duration: Set to 3.00 seconds and Don't wait
Unit - Make Icelord 0010 <gen> face Shaman 0000 <gen> over 1.00 seconds
Unit - Make Lord of Fire 0011 <gen> face Shaman 0000 <gen> over 1.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_15 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_16 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) for 4.00 seconds the text: Kargarath: I... I need time to think.
Wait 3.00 seconds
Game - Display to (All players) for 4.00 seconds the text: Elemental Lord of Fire: You have until tomorrow to make your decision.
Wait 3.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Elemental Lord of Frost: The decision you make will affect your life forever, so choose wisely Kargarath.
Wait 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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