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Triggers
The Tale of Ronin - Part 2.w3x
Variables
Part2
Dojo part 1
dojo part 2
Temple part 1
Mushis spin
Intilization
Disabled triggers
No Music
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Order
ordercode
No
Pause
dialog
Yes
PauseButtons
button
Yes
Shockwave
abilcode
No
Dojo part 1
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Sound - Play Pandaria <gen>
Wait 6.00 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Start_1 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Start_2 for Player 1 (Red) over 8.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Sound - Stop Pandaria <gen> Immediately
Camera - . Apply . gg_cam_Dojo_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Environment - Reset fog to default values
Sound - Play Pursuit .
Wait 1.00 seconds
Unit - Order Mushi 0011 <gen> to Move To . (Center of Mushi_Walk <gen>)
Cinematic - Send transmission to (All players) from Mushi 0011 <gen> named Mushi : Play No sound and display (Hrrmm... Those Ninja's have made something like a storeroom of our dojo. I must drive them out. For my village.) . Modify duration: Set to 7.00 seconds and Wait
Unit - Make Mushi 0011 <gen> face Ninja 0014 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Ninja 0013 <gen> named Ninja Yao : Play No sound and display Hmmm... Did you say something? . Modify duration: Set to 6.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Dojo_2 for Player 1 (Red) over 2.00 seconds
Wait 2.00 game-time seconds
Animation - Play Ninja 0014 <gen> 's attack range animation
Sound - Play Chopmeat <gen>
Wait 0.60 seconds
Unit - Make Ninja 0014 <gen> face Ninja 0013 <gen> over 0.70 seconds
Animation - Play Ninja 0014 <gen> 's stand animation
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Ninja 0014 <gen> named Ninja Mao : Play No sound and display You're hearing voices that are not there Yao... . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ninja 0014 <gen> named Ninja Mao : Play No sound and display Well, I take another piece of meat and then I am going to swich watch with Gúofù... . Modify duration: Set to 7.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Dojo_3 for Player 1 (Red) over 1.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Mushi 0011 <gen> named Mushi : Play No sound and display (Damn...) . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Mushi 0011 <gen> to Move To . (Center of Mushi_on_crates <gen>)
Wait 2 seconds
Unit - Make Mushi 0011 <gen> face Peasant 0015 <gen> over 0 seconds
Animation - Change Mushi 0011 <gen> flying height to 165.00 at 165.00
Wait 1.60 seconds
Unit - Order Ninja 0014 <gen> to Move To . (Center of Ninja01_walk <gen>)
Camera - . Apply . gg_cam_Dojo_4 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Unit - Order Ninja 0014 <gen> to Move To . (Center of Ninja02_Walk <gen>)
Wait 1.60 seconds
Unit - Make Ninja 0014 <gen> face Peasant 0015 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Ninja 0014 <gen> named Ninja Mao : Play No sound and display Did you hear those footsteps too? . Modify duration: Set to 6.00 seconds and Wait
Animation - Change Mushi 0011 <gen> flying height to 0.00 at 250.00
Wait 0.10 seconds
Unit - Move Mushi 0011 <gen> instantly to (Center of MushiStealth_KIll <gen>) , facing (Position of Ninja 0014 <gen>)
Animation - Play Mushi 0011 <gen> 's Attack Slam animation
Unit - Make Mushi 0011 <gen> face Ninja 0014 <gen> over 0 seconds
Wait 0.30 seconds
Unit - Kill Ninja 0014 <gen>
Wait 0.10 seconds
Sound - Play Orc Victory .
Animation - Play Mushi 0011 <gen> 's stand ready animation
Sound - Play HeroShadowHunterDeath <gen>
Sound - Play PandarenBrewmasterAttackEffort1 <gen>
Sound - Play MetalHeavySliceFlesh1 <gen>
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Ninja 0014 <gen> using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ninja 0014 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 4.00 seconds
Camera - . Apply . gg_cam_Dojo_5 for Player 1 (Red) over 1.50 seconds
Unit - Order Mushi 0011 <gen> to Move To . (Center of Mushi_Duel <gen>)
Unit - Order Ninja 0013 <gen> to Move To . (Center of Ninja01_walk <gen>)
Wait 3.00 seconds
Animation - Play Mushi 0011 <gen> 's stand ready animation
Unit - Make Mushi 0011 <gen> face Ninja 0013 <gen> over 0.40 seconds
Unit - Make Ninja 0013 <gen> face Mushi 0011 <gen> over 0.40 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Ninja 0013 <gen> named Ninja Yao : Play No sound and display Die intruder! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mushi 0011 <gen> named Mushi : Play No sound and display Oh... You will not kill me... . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Dojo_6 for Player 1 (Red) over 1.00 seconds
Wait 0.50 seconds
Animation - Play Mushi 0011 <gen> 's attack slam animation
Wait 0.50 seconds
Unit - Move Shockwave 0016 <gen> instantly to (Center of Shockwave_model <gen>)
Wait 0.50 seconds
Animation - Play Mushi 0011 <gen> 's stand animation
Animation - Play Shockwave 0016 <gen> 's birth animation
Wait 0.07 seconds
Unit - Order Shockwave 0016 <gen> to Move To . (Center of Shockwave_go_to <gen>)
dojo part 2
Events
Unit - A unit comes within 50.00 of Ninja 0013 <gen>
Conditions
(Triggering unit) Equal to Shockwave 0016 <gen>
Actions
Special Effect - Create a special effect at (Center of Ninja01_walk <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Sound - Play BlinkBirth1 <gen>
Wait 0.05 seconds
Unit - Move Ninja 0013 <gen> instantly to (Center of Blink <gen>)
Unit - Order Shockwave 0016 <gen> to Stop .
Animation - Play Shockwave 0016 <gen> 's death animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Dojo_7 for Player 1 (Red) over 0.50 seconds
Unit - Make Mushi 0011 <gen> face Ninja 0013 <gen> over 0.30 seconds
Unit - Make Ninja 0013 <gen> face Mushi 0011 <gen> over 0.30 seconds
Wait 1.50 seconds
Trigger - Turn off Mushis_spin <gen>
Unit - Order Mushi 0011 <gen> to Move To . (Center of Mushi_duel_2 <gen>)
Wait 0.50 seconds
Unit - Order Mushi 0011 <gen> to Move To . (Center of Blink <gen>)
Wait 1.00 seconds
Sound - Play Orc Victory .
Special Effect - Create a special effect at (Center of Blink <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Sound - Play BlinkBirth1 <gen>
Unit - Move Ninja 0013 <gen> instantly to (Center of Mushi_duel_2 <gen>) , facing (Position of Mushi 0011 <gen>)
Special Effect - Create a special effect at (Center of Mushi_duel_2 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Sound - Play BlinkArrival1 <gen>
Wait 0.20 seconds
Unit - Make Mushi 0011 <gen> face Ninja 0013 <gen> over 0.50 seconds
Wait 1.00 seconds
Animation - Play Mushi 0011 <gen> 's stand ready animation
Cinematic - Send transmission to (All players) from Mushi 0011 <gen> named Mushi : Play No sound and display Stop the teleportation, coward! Come and fight me with honor! . Modify duration: Add 6.00 seconds and Wait
Camera - . Apply . gg_cam_Dojo_8 for Player 1 (Red) over 0.70 seconds
Cinematic - Send transmission to (All players) from Ninja 0013 <gen> named Ninja Yao : Play No sound and display As you wish... Pandaren... . Modify duration: Set to 4.00 seconds and Wait
Special Effect - Create a special effect at (Center of Mushi_duel_2 <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Sound - Play BlinkBirth1 <gen>
Special Effect - Create a special effect at (Center of NinjaBlinktoMushi <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Sound - Play BlinkArrival1 <gen>
Unit - Move Ninja 0013 <gen> instantly to (Center of NinjaBlinktoMushi <gen>) , facing (Position of Mushi 0011 <gen>)
Wait 0.30 seconds
Animation - Play Ninja 0013 <gen> 's attack range animation
Sound - Play MetalHeavySliceFlesh2 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Mushi 0011 <gen> using Objects\Spawnmodels\Other\PandarenBrewmasterBlood\PandarenBrewmasterBlood.mdl
Wait 0.30 seconds
Sound - Play MetalHeavySliceFlesh3 <gen>
Animation - Play Ninja 0013 <gen> 's attack range animation
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of NinjaBlinktoMushi <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Sound - Play BlinkBirth1 <gen>
Special Effect - Create a special effect at (Center of Mushi_duel_2 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Sound - Play BlinkArrival1 <gen>
Unit - Move Ninja 0013 <gen> instantly to (Center of Mushi_duel_2 <gen>) , facing (Position of Mushi 0011 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Ninja 0013 <gen> named Ninja Yao : Play No sound and display HAHAHAHAHA!!! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mushi 0011 <gen> named Mushi : Play No sound and display ENOUGH! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Mushi 0011 <gen> to Move To . (Position of Ninja 0013 <gen>)
Wait 1.20 seconds
Animation - Play Mushi 0011 <gen> 's attack walk stand spin animation
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Ninja 0013 <gen> using Objects\Spawnmodels\Human\HumanBlood\HeroBloodElfBlood.mdl
Sound - Play WitchDoctorDeath <gen>
Sound - Play MetalHeavySliceFlesh1 <gen>
Sound - Play MetalHeavySliceFlesh2 <gen>
Sound - Play MetalHeavySliceFlesh3 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ninja 0013 <gen> using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Unit - Kill Ninja 0013 <gen>
Wait 1.00 seconds
Animation - Play Mushi 0011 <gen> 's stand animation
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Mushi 0011 <gen> named Mushi : Play No sound and display Feel the pain, heretic... . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Dojo_9 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Unit - Order Mushi 0011 <gen> to Move To . (Center of Ninja01_walk <gen>)
Wait 3.80 seconds
Unit - Order Mushi 0011 <gen> to Move To . (Center of Dojo_Part_1_Exit <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Trigger - Turn on dojo_part_2 <gen>
Temple part 1
Events
Unit - A unit enters Dojo_Part_1_Exit <gen>
Conditions
(Entering unit) Equal to Mushi 0011 <gen>
Actions
Wait 8.00 seconds
Camera - . Apply . gg_cam_Temple_view_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Environment - Set fog to style Linear , z-start 0.00 , z-end 4000.00 , density 0.50 and color ( 20.00 %, 0.00 %, 100 %)
Wait 2 seconds
Camera - . Apply . gg_cam_Temple_view_2 for Player 1 (Red) over 8.00 seconds
Sound - Play Pandaria <gen>
Wait 8.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Temple_1 for Player 1 (Red) over 0 seconds
Environment - Reset fog to default values
Sound - Stop Pandaria <gen> Immediately
Wait 2 seconds
Sound - Play Undead 1 .
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit - Make Kuzo Tagachi 0030 <gen> face Ronin 0028 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Kuzo Tagachi 0030 <gen> named Kuzo Tagachi : Play No sound and display No escaping this time... We'll just keep you here until the Mistress comes to 'Talk' with you. And then Zihishurin may have mercy on you, hahaha! . Modify duration: Set to 8.00 seconds and Wait
Unit - Make Ronin 0028 <gen> face Kuzo Tagachi 0030 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Ronin 0028 <gen> named Ronin : Play No sound and display Mistress. So, your leader is female... . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Temple_2 for Player 1 (Red) over 0 seconds
Unit - Order Zhu-Ki 0031 <gen> to Move To . (Center of Zhu_Ki_on_Ridge <gen>)
Unit - Order Storm 0032 <gen> to Move To . (Center of Emperor_on_Ridge <gen>)
Wait 2.70 seconds
Unit - Make Zhu-Ki 0031 <gen> face Ronin 0028 <gen> over 0.50 seconds
Unit - Make Storm 0032 <gen> face Ronin 0028 <gen> over 0.50 seconds
Unit - Make Ronin 0028 <gen> face Zhu-Ki 0031 <gen> over 0.50 seconds
Unit - Make Kuzo Tagachi 0030 <gen> face Zhu-Ki 0031 <gen> over 0.50 seconds
Unit - Make Ninja 0029 <gen> face Zhu-Ki 0031 <gen> over 0.50 seconds
Unit - Make Ninja 0024 <gen> face Zhu-Ki 0031 <gen> over 0.50 seconds
Unit - Make Taoism Rat Monk 0025 <gen> face Zhu-Ki 0031 <gen> over 0.50 seconds
Unit - Make Ninja 0023 <gen> face Zhu-Ki 0031 <gen> over 0 seconds
Unit - Make Taoism Rat Monk 0027 <gen> face Zhu-Ki 0031 <gen> over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Zhu-Ki 0031 <gen> named Zhu-Ki : Play No sound and display Well, Well Ronin. We finally meet again... . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Rotate_Ronin_1 for Player 1 (Red) over 0 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_Rotate_Ronin_2 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Ronin 0028 <gen> named Ronin : Play No sound and display Zhu-ki!? That can't be... They told me you was shot during the Yiang-Yo revolution 25 years ago! . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Rotate_ZhuKi_1 for Player 1 (Red) over 0 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_Rotate_ZhuKi_2 for Player 1 (Red) over 12.00 seconds
Cinematic - Send transmission to (All players) from Zhu-Ki 0031 <gen> named Zhu-Ki : Play No sound and display Then they didn't lie... When I was shot, I managed to escape the battlefield. I survived about two days in the wilderniss with a shot wound. And then, when I was on the brink of death, the men of the Kitharai found me and saved me... . Modify duration: Set to 12.00 seconds and Wait
Camera - . Apply . gg_cam_Temple_3 for Player 1 (Red) over 0 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_Temple_4 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Zhu-Ki 0031 <gen> named Zhu-Ki : Play No sound and display And now, after nearly 25 years, I lead them... And I will lead them to victory! . Modify duration: Add 7.00 seconds and Wait
Camera - . Apply . gg_cam_Temple_5 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Ronin 0028 <gen> named Ronin : Play No sound and display But why the Emperor, Zhu-Ki? What does he have to do with this all... . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Temple_6 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Animation - Change Zhu-Ki 0031 <gen> flying height to 0.00 at 0.00
Special Effect - Create a special effect at (Center of Blink_to_Ronin <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Sound - Play BlinkArrival1 <gen>
Unit - Move Zhu-Ki 0031 <gen> instantly to (Center of Blink_to_Ronin <gen>) , facing (Position of Ronin 0028 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Zhu-Ki 0031 <gen> named Zhu-Ki : Play No sound and display Ronin... Do you know the Story of the Dragon Twins? . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ronin 0028 <gen> named Ronin : Play No sound and display Of course, everyone knows... . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Temple_7 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Zhu-Ki 0031 <gen> named Zhu-Ki : Play No sound and display Then you know the story strangely stops... We'll, I found the lost chapter of the story, and it made some things clear for me. And that's why I took the Emperor hostage. You will awnser me, or he dies... . Modify duration: Set to 16.00 seconds and Wait
Camera - . Apply . gg_cam_Book_1 for Player 1 (Red) over 0 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_Book_2 for Player 1 (Red) over 35.00 seconds
Cinematic - Send transmission to (All players) from Super Book =P 0033 <gen> named The Story of the Dragon Twins : Play No sound and display |c0020C000 ...Then, Zihishurin was banned to the Temple of Eternity, now better known as 'The Tomb of Zihihurin', to remain there forever. The only way to open the door to the temple, was by offering the three Orbs of Eternity at the Dragon's Statue. The Orb of Life, The Orb of War and The Orb of the Sea who are all bound to the land of origin; Pandaria, Heidiadoko or Koana.|r . Modify duration: Set to 25.00 seconds and Wait
Cinematic - Send transmission to (All players) from Super Book =P 0033 <gen> named The Story of the Dragon Twins : Play No sound and display |c0020C000And when the three Orbs will once gather again beneath the Dragon's Statue, Zihishurin will be freed from his ancient cell, and bring darkness over all of Kalimdor..." |r . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Temple_7 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Zhu-Ki 0031 <gen> named Zhu-Ki : Play No sound and display And also... your daimyo gave away some very interesting information about you... before we killed him... Something about a keykeeper, and a temple... . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Temple_5 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Ronin 0028 <gen> named Ronin : Play No sound and display What... You bastards killed Nobunaga!? I will never tell awnser you! . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Temple_8 for Player 1 (Red) over 0 seconds
Unit - Make Ninja 0021 <gen> face Zhu-Ki 0031 <gen> over 0.40 seconds
Unit - Make Taoism Rat Monk 0026 <gen> face Ninja 0021 <gen> over 0.40 seconds
Unit - Make Ninja 0029 <gen> face Ninja 0021 <gen> over 0.40 seconds
Unit - Make Taoism Rat Monk 0027 <gen> face Ninja 0021 <gen> over 0.40 seconds
Unit - Make Ninja 0024 <gen> face Ninja 0021 <gen> over 0.40 seconds
Unit - Make Ronin 0028 <gen> face Ninja 0021 <gen> over 0.40 seconds
Unit - Make Kuzo Tagachi 0030 <gen> face Ninja 0021 <gen> over 0.40 seconds
Unit - Make Zhu-Ki 0031 <gen> face Ninja 0021 <gen> over 0.40 seconds
Cinematic - Send transmission to (All players) from Ninja 0021 <gen> named Ninja : Play No sound and display Mistress! Heidiadokan forces have been spotted near the entrance of Kishar-Hirin! What must we do now!? . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Temple_9 for Player 1 (Red) over 1.00 seconds
Unit - Make Kuzo Tagachi 0030 <gen> face Zhu-Ki 0031 <gen> over 1.00 seconds
Unit - Make Ronin 0028 <gen> face Zhu-Ki 0031 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Zhu-Ki 0031 <gen> named Zhu-Ki : Play No sound and display Heidiadokans? What are they doing here in the middle of Pandaria?! Well, we can't take any risks. Kuzo! Take Ieyasu and Shingen with you and gather the rest of the garrison, we must hold them back! . Modify duration: Set to 14.00 seconds and Wait
Camera - . Apply . gg_cam_Temple_10 for Player 1 (Red) over 0 seconds
Unit - Make Kuzo Tagachi 0030 <gen> face Ninja 0021 <gen> over 0.40 seconds
Unit - Make Ninja 0021 <gen> face Kuzo Tagachi 0030 <gen> over 0.40 seconds
Cinematic - Send transmission to (All players) from Kuzo Tagachi 0030 <gen> named Kuzo Tagachi : Play No sound and display Hai! Ikinasai! Yuuki o dashite! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ninja 0021 <gen> named Ninja : Play No sound and display Taishite za Kitharai! . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Kuzo Tagachi 0030 <gen> to Move To . (Center of Region_015 <gen>)
Wait 4.00 seconds
Unit - Remove Kuzo Tagachi 0030 <gen> from the game
Sound - Play Lever <gen>
Wait 1.00 seconds
Unit - Order Ninja 0021 <gen> to Move To . (Center of Region_015 <gen>)
Wait 1.00 seconds
Unit - Remove Ninja 0021 <gen> from the game
Sound - Play Lever <gen>
Unit - Order Ninja 0022 <gen> to Move To . (Center of Region_015 <gen>)
Wait 1.00 seconds
Unit - Remove Ninja 0022 <gen> from the game
Sound - Play Lever <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Temple_9 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Zhu-Ki 0031 <gen> named Zhu-Ki : Play No sound and display Well, Ronin... Where is the key to the Temple of Life... . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ronin 0028 <gen> named Ronin : Play No sound and display I already told you... I am not going to tell YOU anything! By the way, i don't know what a keykeeper is, or where this temple is... . Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Zhu-Ki 0031 <gen> named Zhu-Ki : Play No sound and display Speak samurai, or the emperor dies! . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Temple_11 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Temple_12 for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Ronin 0028 <gen> named Ronin : Play No sound and display Ok I tell you... (laughs in itself)... All that time Zhu-Ki, and you didn't even notice. The temple of light is right beneath you, under this very temple... . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Temple_13 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Zhu-Ki 0031 <gen> named Zhu-Ki : Play No sound and display What?! Here? Under THIS temple?! . Modify duration: Set to 7.00 seconds and Don't wait
Unit - Order Zhu-Ki 0031 <gen> to Move To . (Center of ZhuKi_Walk <gen>)
Wait 3.50 seconds
Unit - Make Zhu-Ki 0031 <gen> face Ronin 0028 <gen> over 0.50 seconds
Unit - Make Ronin 0028 <gen> face Zhu-Ki 0031 <gen> over 0.50 seconds
Camera - . Apply . gg_cam_Temple_14 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Ronin 0028 <gen> named Ronin : Play No sound and display Oh, Zhu-Ki... Sometimes you're so dumb... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Temple_15 for Player 1 (Red) over 0 seconds
Unit - Make Ronin 0028 <gen> face Ninja 0029 <gen> over 0 seconds
Sound - Play Orc Victory .
Animation - Play Ronin 0028 <gen> 's attack animation
Unit - Kill Ninja 0029 <gen>
Unit - Kill Ninja 0024 <gen>
Sound - Play MetalHeavySliceFlesh2 <gen>
Sound - Play PeonDeath <gen>
Sound - Play HeadHunterDeath <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Temple_16 for Player 1 (Red) over 0 seconds
Unit - Order Ronin 0028 <gen> to Move To . (Center of Region_015 <gen>)
Wait 2.50 seconds
Unit - Make Ronin 0028 <gen> face Taoism Rat Monk 0026 <gen> over 0 seconds
Unit - Make Taoism Rat Monk 0026 <gen> face Ronin 0028 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Taoism Rat Monk 0026 <gen> named Toaism Rat Monk : Play No sound and display Quick, we hold her back! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ronin 0028 <gen> named Ronin : Play No sound and display Thanks... . Modify duration: Set to 2.00 seconds and Wait
Unit - Remove Ronin 0028 <gen> from the game
Sound - Play Lever <gen>
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Display to (All players) for 16.00 seconds the text: MODELS:Callahanrepublicola jigraelkillst4r Cavman Norinrad SCRIPT AND CAMERA'S:MagamdySPECIAL THANKS TO:The Creators of The Ultimate Terraining Map
Wait 20.00 seconds
Game - Display to (All players) for 6.00 seconds the text: To Be Continued...
Wait 6.00 seconds
Sound - Play PandarenBrewmasterAttackEffort1 <gen>
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Mushis spin
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Animation - Play Mushi 0011 <gen> 's attack walk stand spin animation
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