Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Cinematic - Fade in over 7.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.10 seconds
Camera - . Apply . gg_cam_Moon_2 for Player 1 (Red) over 15.00 seconds
Wait 9.00 seconds
Cinematic - Fade out over 6.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Camera - . Apply . gg_cam_Moon_4 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Cinematic - Fade in over 7.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Moon_5 for Player 1 (Red) over 15.00 seconds
Wait 7.00 seconds
Game - Display to (All players) for 7.00 seconds the text: Magamdy Presents
Wait 1.50 seconds
Cinematic - Fade out over 6.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Camera - . Apply . gg_cam_Moon_6 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 6.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Game - Display to (All players) for 14.00 seconds the text: The Tale of Ronin
Wait 4.00 seconds
Unit - Order Ronin 0068 <gen> to Move To . (Center of RoninIntro1 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 6.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Camera - . Apply . gg_cam_Moon_7 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Fade in over 6.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Moon_8 for Player 1 (Red) over 15.00 seconds
Wait 16.00 seconds
Cinematic - Fade out over 5.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Camera - . Apply . gg_cam_Moon_9 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 6.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Unit - Order Ronin 0011 <gen> to Move To . (Center of RoninIntro3 <gen>)
Cinematic - Fade out over 6.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Part 1
Scene 2 Kishar Hirin
Events
Unit - A unit enters RoninIntro3 <gen>
Conditions
Actions
Wait 10.00 seconds
Camera - . Apply . gg_cam_Enter1 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play war3mapImported\Guldwars Factions - Minister Cho's Estate.mp3 (Unexpected type: 'musictheme') .
Wait 2 seconds
Unit - Order Ronin 0011 <gen> to Move To . (Center of Ronin_1 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Ronin 0011 <gen> named Ronin : Play No sound and display Finally... . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Enter2 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Enter3 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Ronin 0011 <gen> named Ronin : Play No sound and display Kishar Hirin village... I hope I'm not too late. . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Ronin 0011 <gen> to Move To . (Center of Kishar_1 <gen>)
Camera - . Apply . gg_cam_Kishar1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Kishar2 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Ronin 0011 <gen> named Ronin : Play No sound and display Hello! Is anybody there? . Modify duration: Set to 6.00 seconds and Wait
Wait 2 seconds
Unit - Order Ninja 0013 <gen> to Move To . (Center of NinjaOffRoof <gen>)
Sound - Play HeroStep4 <gen>
Wait 0.10 seconds
Sound - Play HeroStep4 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Kishar3 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Kishar4 for Player 1 (Red) over 6.00 seconds
Unit - Order Ronin 0011 <gen> to Move To . (Center of Kishar2 <gen>)
Wait 6.00 seconds
Camera - . Apply . gg_cam_Kishar5 for Player 1 (Red) over 0 seconds
Unit - Move Ninja 0013 <gen> instantly to (Center of NinjaBehindRonin <gen>) , facing (Position of Ronin 0011 <gen>)
Animation - Change Ninja 0013 <gen> 's animation speed to 5.00 % of its original speed
Animation - Play Ninja 0013 <gen> 's Attack Range animation
Wait 3.00 seconds
Camera - . Apply . gg_cam_Kishar6 for Player 1 (Red) over 0 seconds
Animation - Play Ninja 0013 <gen> 's Attack Range animation
Wait 0.10 seconds
Unit - Make Ronin 0011 <gen> face Ninja 0013 <gen> over 0 seconds
Animation - Play Ronin 0011 <gen> 's Attack 1 animation
Wait 0.30 seconds
Animation - Change Ninja 0013 <gen> 's animation speed to 100.00 % of its original speed
Unit - Kill Ninja 0013 <gen>
Sound - Play ArtilleryCorpseExplodeDeath1 <gen>
Sound - Play MetalHeavySliceFlesh2 <gen>
Sound - Play DraeneiDeath1 <gen>
Wait 0.50 seconds
Animation - Play Ronin 0011 <gen> 's Stand Ready animation
Wait 2.00 seconds
Camera - . Apply . gg_cam_Nin1 for Player 1 (Red) over 0 seconds
Unit - Move Ninja 0015 <gen> instantly to (Center of Ninja3 <gen>) , facing (Position of Ronin 0011 <gen>)
Sound - Play BlinkArrival1 <gen>
Special Effect - Create a special effect at (Center of Ninja3 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Wait 1.00 seconds
Camera - . Apply . gg_cam_Nin2 for Player 1 (Red) over 0 seconds
Unit - Make Ronin 0011 <gen> face Ninja 0015 <gen> over 1.00 seconds
Unit - Move Ninja 0021 <gen> instantly to (Center of Ninja2 <gen>) , facing (Position of Ronin 0011 <gen>)
Sound - Play BlinkArrival1 <gen>
Special Effect - Create a special effect at (Center of Ninja2 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Wait 1.00 seconds
Camera - . Apply . gg_cam_Nin3 for Player 1 (Red) over 0 seconds
Unit - Make Ronin 0011 <gen> face Ninja 0021 <gen> over 0.50 seconds
Unit - Move Ninja 0020 <gen> instantly to (Center of Ninja1 <gen>) , facing (Position of Ronin 0011 <gen>)
Sound - Play BlinkArrival1 <gen>
Special Effect - Create a special effect at (Center of Ninja1 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Make Ronin 0011 <gen> face Ninja 0020 <gen> over 0.50 seconds
Wait 0.50 seconds
Wait 2.00 seconds
Unit - Make Ronin 0011 <gen> face Ninja 0021 <gen> over 0.50 seconds
Camera - . Apply . gg_cam_Kisahr8 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Kishar9 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Ninja 0021 <gen> named Captain Naomasa Iyshida : Play No sound and display Look what we have here.... Put down that sword or we'll get drunk on your blood! . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_KisharEXTRA for Player 1 (Red) over 0 seconds
Animation - Play Ronin 0011 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Ronin 0011 <gen> named Ronin : Play No sound and display Oh, how am I ever going to get myself out of this... . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Kishar12 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Ninja 0021 <gen> named Captain Naomasa Iyshida : Play No sound and display ...Are you spotting wi... . Modify duration: Set to 2.00 seconds and Wait
Unit - Move Ronin 0011 <gen> instantly to (Center of RoninkillNinja1 <gen>)
Sound - Play BlinkArrival1 <gen>
Special Effect - Create a special effect at (Center of RoninkillNinja1 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Make Ronin 0011 <gen> face Ninja 0021 <gen> over 0 seconds
Animation - Play Ronin 0011 <gen> 's Spell animation
Wait 0.20 seconds
Unit - Make Ninja 0015 <gen> face Ronin 0011 <gen> over 0.20 seconds
Unit - Make Ninja 0020 <gen> face Ronin 0011 <gen> over 0.20 seconds
Unit - Kill Ninja 0021 <gen>
Sound - Play MetalMediumSliceFlesh2 <gen>
Sound - Play WitchDoctorDeath <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ninja 0021 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 0.50 seconds
Unit - Move Ninja 0020 <gen> instantly to (Center of Kishar2 <gen>)
Special Effect - Create a special effect at (Center of Ninja1 <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Sound - Play BlinkBirth1 <gen>
Unit - Order Ronin 0011 <gen> to Move To . (Center of RoninKillNinja2 <gen>)
Wait 1.00 seconds
Animation - Play Ronin 0011 <gen> 's Attack animation
Unit - Kill Ninja 0015 <gen>
Sound - Play DraeneiDeath1 <gen>
Sound - Play MetalMediumSliceFlesh2 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ninja 0015 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 1.00 seconds
Camera - . Apply . (Current camera) for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Duel2 for Player 1 (Red) over 3.00 seconds
Unit - Order Ronin 0011 <gen> to Move To . (Center of Kishar_1 <gen>)
Wait 1.50 seconds
Unit - Make Ninja 0020 <gen> face Ronin 0011 <gen> over 0.30 seconds
Unit - Make Ronin 0011 <gen> face Ninja 0020 <gen> over 0.30 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Duel3 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Duel4 for Player 1 (Red) over 3.00 seconds
Wait 2.70 seconds
Cinematic - Send transmission to (All players) from Ninja 0020 <gen> named Ninja : Play No sound and display REAAARGH!!! . Modify duration: Add 2.00 seconds and Don't wait
Unit - Order Ninja 0020 <gen> to Move To . (Center of Duel1 <gen>)
Camera - . Apply . gg_cam_Duel5 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Duel6 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Unit - Move Ronin 0011 <gen> instantly to (Center of Duel2 <gen>)
Special Effect - Create a special effect at (Center of Duel2 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Sound - Play BlinkArrival1 <gen>
Wait 0.20 seconds
Unit - Make Ninja 0020 <gen> face Ronin 0011 <gen> over 0.01 seconds
Unit - Make Ronin 0011 <gen> face Ninja 0020 <gen> over 0.01 seconds
Camera - . Apply . gg_cam_Duel7 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Duel8 for Player 1 (Red) over 0.00 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Duel9 for Player 1 (Red) over 0.60 seconds
Animation - Play Ronin 0011 <gen> 's Attack animation
Wait 0.40 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 7.00
Sound - Play DraeneiDeath1 <gen>
Sound - Play MetalMediumSliceFlesh2 <gen>
Unit - Kill Ninja 0020 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ninja 0020 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 0.20 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 0.50 seconds
Animation - Play Ronin 0011 <gen> 's stand animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_EnterHouse1 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Ronin 0011 <gen> named Ronin : Play No sound and display Fools... . Modify duration: Set to 2.00 seconds and Wait
Unit - Move Mushi 0018 <gen> instantly to (Center of Enter2 <gen>) , facing (Position of Ronin 0011 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_EnterHOuse2 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mushi 0018 <gen> named Mushi : Play No sound and display Quickly stranger, in here! Before they return! . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Mushi 0018 <gen> to Move To . (Center of Enter1 <gen>)
Unit - Order Ronin 0011 <gen> to Move To . (Center of Enter1 <gen>)
Wait 1.00 seconds
Sound - Play Lever <gen>
Unit - Remove Mushi 0018 <gen> from the game
Wait 1.00 seconds
Sound - Play Lever <gen>
Unit - Remove Ronin 0011 <gen> from the game
Wait 4.00 seconds
Cinematic - Fade out over 7.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Camera - . Apply . gg_cam_Tunnel1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Unit - Order Ninja 0017 <gen> to Move To . (Center of Tunnel1 <gen>)
Unit - Order Ninja 0069 <gen> to Move To . (Center of Tuneel2 <gen>)
Cinematic - Send transmission to (All players) from Ninja 0017 <gen> named Ninja Karamoto : Play No sound and display ...I mean, have you ever heard about such a thing? A Tri-Horned Skattle? I don't think something like that exists. . Modify duration: Add 6.00 seconds and Don't wait
Wait 3.90 seconds
Camera - . Apply . gg_cam_Tunnel2 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_TunnelAdded for Player 1 (Red) over 20.00 seconds
Unit - Order Ninja 0017 <gen> to Move To . (Center of Tunnel3 <gen>)
Unit - Order Ninja 0069 <gen> to Move To . (Center of Tunnel4 <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Ninja 0069 <gen> named Ninja Natabe : Play No sound and display Hey, my uncle told me about it, and my uncle never lies! . Modify duration: Add 4.00 seconds and Don't wait
Wait 4.00 seconds
Unit - Order Ninja 0017 <gen> to Move To . (Center of Tunnel5 <gen>)
Unit - Order Ninja 0069 <gen> to Move To . (Center of Tunnel6 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Ninja 0017 <gen> named Ninja Karamoto : Play No sound and display Hahaha, your uncle is always drunk and... . Modify duration: Add 7.00 seconds and Don't wait
Wait 0.50 seconds
Unit - Make Ninja 0017 <gen> face Ninja 0069 <gen> over 0.30 seconds
Unit - Make Ninja 0069 <gen> face Ninja 0017 <gen> over 0.30 seconds
Wait 2 seconds
Unit - Make Ninja 0017 <gen> face (Center of Duel2 <gen>) over 0.40 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Ninja 0017 <gen> named Ninja Karamoto : Play No sound and display Hahaha, your uncle is always drunk and... Wha... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Ninja 0017 <gen> named Ninja Karamoto : Play No sound and display Hahaha, your uncle is always drunk and... Wha... What the hell has happened here?! . Modify duration: Set to 4.00 seconds and Don't wait
Unit - Make Ninja 0069 <gen> face (Center of Duel2 <gen>) over 0.40 seconds
Camera - . Apply . gg_cam_Tunnel3 for Player 1 (Red) over 0.50 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Tunnel2 for Player 1 (Red) over 0 seconds
Unit - Make Ninja 0017 <gen> face Ninja 0069 <gen> over 0.30 seconds
Cinematic - Send transmission to (All players) from Ninja 0017 <gen> named Ninja Karamoto : Play No sound and display Quickly! Warn the Mistress! . Modify duration: Add 4.00 seconds and Don't wait
Wait 0.60 seconds
Unit - Make Ninja 0069 <gen> face Ninja 0017 <gen> over 0.30 seconds
Wait 3.00 seconds
Unit - Order Ninja 0069 <gen> to Move To . (Center of StartofScene3 <gen>)
Wait 1.00 seconds
Unit - Make Ninja 0017 <gen> face (Center of Duel2 <gen>) over 0.40 seconds
Scene 3 Mushi
Events
Unit - A unit enters StartofScene3 <gen>
Conditions
Actions
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_House1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Ronin 0022 <gen> named Ronin : Play No sound and display I guess I'll have to thank you... . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_House2 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mushi 0023 <gen> named Mushi : Play No sound and display Mushi. Mushi Yohonlo. Swordmaster at the Kishar Hirin dojo. It's an honor to meet someone of your skill. I saw you fight against the ninja's. . Modify duration: Add 8.00 seconds and Wait
Camera - . Apply . gg_cam_House3 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Unit - Order Ronin 0022 <gen> to Move To . (Center of House1 <gen>)
Cinematic - Send transmission to (All players) from Ronin 0022 <gen> named Ronin : Play No sound and display Let's just say I have picked up some interesting techniques during my travels... I need to ask you some questions, Mushi. . Modify duration: Add 6.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Make Ronin 0022 <gen> face Mushi 0023 <gen> over 0.30 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_House4 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mushi 0023 <gen> named Mushi : Play No sound and display Questions? Ehmm, well go on. . Modify duration: Add 4.00 seconds and Wait
Camera - . Apply . gg_cam_HOuse5 for Player 1 (Red) over 0 seconds
Unit - Order Ronin 0022 <gen> to Move To . (Center of House2 <gen>)
Cinematic - Send transmission to (All players) from Ronin 0022 <gen> named Ronin : Play No sound and display Where did they take the Emperor? . Modify duration: Add 3.00 seconds and Don't wait
Wait 2 seconds
Unit - Make Ronin 0022 <gen> face Mushi 0023 <gen> over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_House4 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mushi 0023 <gen> named Mushi : Play No sound and display The Emperor? How did you kno... . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_House6 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Ronin 0022 <gen> named Ronin : Play No sound and display Nothing I want to share with you, my friend... . Modify duration: Add 4.00 seconds and Wait
Camera - . Apply . gg_cam_House4 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mushi 0023 <gen> named Mushi : Play No sound and display Oh well... I don't know where they've taken Him... B.. But I was there when the attack begun. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_House6 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Ronin 0022 <gen> named Ronin : Play No sound and display With him?! Tell me every last detail! . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_House7 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_House8 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Mushi 0023 <gen> named Mushi : Play No sound and display Well, it happened yesterday... . Modify duration: Add 8.00 seconds and Wait
Camera - . Apply . gg_cam_House9 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_House10 for Player 1 (Red) over 23.00 seconds
Cinematic - Send transmission to (All players) from Mushi 0023 <gen> named Mushi : Play No sound and display During the Festival of the Dragon that is held each year, the Emperor visits the sacred Dragon Statues that are scattered throughout Pandaria. The Emperor then performs an ancient ritual and prays that the Great Sun Dragon Wen Long will protect Pandaria for another year... . Modify duration: Set to 20.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Environment - Reset fog to default values
Game - Set the time of day to 12
Camera - . Apply . gg_cam_House11 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Flashback_Added for Player 1 (Red) over 21.00 seconds
Unit - Move Emperor Xi'an 0024 <gen> instantly to (Center of Emperor <gen>) , facing (Center of Emperor_Facing <gen>)
Unit - Move Mushi 0025 <gen> instantly to (Center of MushiCopyTele <gen>) , facing (Center of Emperor <gen>)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Mushi 0023 <gen> named Mushi : Play No sound and display As is the tradition, the only one who is allowed to stay with the Emperor while he prays, is the swordmaster of the village where the statue is located. That was me, and I was honoured. Of course, no-one expected an assault on the Emperor, as Pandaria has known peace for 400 years. . Modify duration: Set to 19.00 seconds and Wait
Camera - . Apply . gg_cam_House12 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mushi 0023 <gen> named Mushi : Play No sound and display While the Emperor attempted to connect with the Celestial Realm, men in black appeared out of nowhere. . Modify duration: Set to 8.00 seconds and Don't wait
Wait 1.00 seconds
Animation - Play Emperor Xi'an 0024 <gen> 's Stand Ready animation
Wait 5.00 seconds
Animation - Play Emperor Xi'an 0024 <gen> 's stand animation
Camera - . Apply . gg_cam_House13 for Player 1 (Red) over 1.00 seconds
Unit - Move Ninja 0026 <gen> instantly to (Center of Ninja4 <gen>) , facing (Position of Emperor Xi'an 0024 <gen>)
Unit - Move Ninja 0027 <gen> instantly to (Center of Ninja5 <gen>) , facing (Position of Emperor Xi'an 0024 <gen>)
Unit - Move Ninja 0028 <gen> instantly to (Center of Ninja6 <gen>) , facing (Position of Emperor Xi'an 0024 <gen>)
Special Effect - Create a special effect at (Center of Ninja4 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Create a special effect at (Center of Ninja5 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Create a special effect at (Center of Ninja6 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Sound - Play BlinkArrival1 <gen>
Wait 1.00 seconds
Unit - Make Emperor Xi'an 0024 <gen> face Ninja 0026 <gen> over 0.10 seconds
Wait 0.50 seconds
Unit - Make Emperor Xi'an 0024 <gen> face Ninja 0028 <gen> over 0.10 seconds
Wait 0.50 seconds
Unit - Make Emperor Xi'an 0024 <gen> face Ninja 0028 <gen> over 0.10 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_House14 for Player 1 (Red) over 1.00 seconds
Unit - Make Emperor Xi'an 0024 <gen> face Ninja 0027 <gen> over 0.10 seconds
Cinematic - Send transmission to (All players) from Ninja 0027 <gen> named Ninja Officer Katsumoto : Play No sound and display Don't move ''Emperor'', and we won't harm you... Ok, now I lie. You're doomed Emperor, the Kitharai have come for you! . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_House11 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mushi 0023 <gen> named Mushi : Play No sound and display I fled, knowing that an attempt to save Him, would only end with the death of both of us. . Modify duration: Add 5.00 seconds and Don't wait
Wait 2 seconds
Unit - Order Mushi 0025 <gen> to Move To . (Center of MushiFled <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_House_15 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Ronin 0022 <gen> named Ronin : Play No sound and display So, you fled. As a samurai you must take your life... . Modify duration: Add 4.00 seconds and Wait
Camera - . Apply . gg_cam_House_16 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mushi 0023 <gen> named Mushi : Play No sound and display I know... . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_House_15 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Ronin 0022 <gen> named Ronin : Play No sound and display But if you will help me free The Emperor and the citizens you will get back your honor... . Modify duration: Add 6.00 seconds and Wait
Camera - . Apply . gg_cam_House_17 for Player 1 (Red) over 1.00 seconds
Animation - Play Mushi 0023 <gen> 's Stand Ready animation
Cinematic - Send transmission to (All players) from Mushi 0023 <gen> named Mushi : Play No sound and display I will gladly give my life for the Emperor! . Modify duration: Add 5.00 seconds and Wait
Animation - Play Mushi 0023 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Mushi 0023 <gen> named Mushi : Play No sound and display But I have one question for you too... . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_HouseAdded1 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mushi 0023 <gen> named Mushi : Play No sound and display Why are you here? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ronin 0022 <gen> named Ronin : Play No sound and display Everyone has their reasons... . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_HOuseAdded2 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mushi 0023 <gen> named Mushi : Play No sound and display Just answer! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ronin 0022 <gen> named Ronin : Play No sound and display Heh... . Modify duration: Set to 4.00 seconds and Don't wait
Unit - Order Ronin 0022 <gen> to Move To . (Center of RoninExtra1 <gen>)
Wait 0.75 seconds
Unit - Make Ronin 0022 <gen> face Mushi 0023 <gen> over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_HouseAdded3 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Ronin 0022 <gen> named Ronin : Play No sound and display The Emperor is of much more importance to Pandaria then you could ever imagine... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ronin 0022 <gen> named Ronin : Play No sound and display He must not die... . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_HouseAdded4 for Player 1 (Red) over 0 seconds
Unit - Order Ronin 0022 <gen> to Move To . (Center of RoninExtra2 <gen>)
Cinematic - Send transmission to (All players) from Ronin 0022 <gen> named Ronin : Play No sound and display So let's just say I'm here to keep Him alive... . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_HouseAdded5 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mushi 0023 <gen> named Mushi : Play No sound and display But... . Modify duration: Set to 1.00 seconds and Wait
Unit - Make Ronin 0022 <gen> face Mushi 0023 <gen> over 0.30 seconds
Camera - . Apply . gg_cam_House19 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Ronin 0022 <gen> named Ronin : Play No sound and display Enough about that! Do you know where The Emperor and the citizens were taken? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mushi 0023 <gen> named Mushi : Play No sound and display No, but I think I have an idea. . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ronin 0022 <gen> named Ronin : Play No sound and display Bring me there immediately! . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Ronin 0022 <gen> to Move To . (Center of Leave_house <gen>)
Unit - Order Mushi 0023 <gen> to Move To . (Center of Leave_house <gen>)
Wait 1.00 seconds
Unit - Remove Ronin 0022 <gen> from the game
Sound - Play Lever <gen>
Wait 1.00 seconds
Unit - Remove Mushi 0023 <gen> from the game
Sound - Play Lever <gen>
Scene 4 The Dojo
Events
Unit - A unit enters Leave_house <gen>
Conditions
Mushi 0023 <gen> Equal to (Entering unit)
Actions
Wait 2 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 100 %)
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Dojo1 for Player 1 (Red) over 0 seconds
Wait 6.00 seconds
Unit - Order Ninja 0055 <gen> to Move To . (Center of NinjaJustWalkTo <gen>)
Cinematic - Send transmission to (All players) from Mushi 0029 <gen> named Mushi : Play No sound and display Look, the Dojo. It's heavy guarded. How are we going to take them out. Just charge in? . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ronin 0019 <gen> named Ronin : Play No sound and display No no no... Then we alert the other guards. Come here... I'll tell you what to do... . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Dojo2 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Unit - Make Ninja 0054 <gen> face Ninja 0053 <gen> over 0.50 seconds
Wait 1.00 seconds
Unit - Make Ninja 0054 <gen> face Mushi 0029 <gen> over 0.50 seconds
Wait 3.00 seconds
Unit - Remove Ninja 0055 <gen> from the game
Unit - Make Ninja 0054 <gen> face Ninja 0053 <gen> over 0.50 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Ninja 0054 <gen> named Ninja Guard : Play No sound and display You... . Modify duration: Set to 0.70 seconds and Wait
Cinematic - Send transmission to (All players) from Ninja 0053 <gen> named Ninja Guard Captain : Play No sound and display NO TALKING! . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Ninja 0054 <gen> face Mushi 0029 <gen> over 0.50 seconds
Wait 3.00 seconds
Sound - Play BlinkArrival1 <gen>
Wait 1.00 seconds
Unit - Make Ninja 0053 <gen> face Ninja 0054 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Ninja 0053 <gen> named Ninja Guard Captain : Play No sound and display What was that!? . Modify duration: Add 2.00 seconds and Wait
Unit - Make Ninja 0054 <gen> face Ninja 0053 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Ninja 0054 <gen> named Ninja Guard : Play No sound and display Sorry, no talking... . Modify duration: Set to 2.00 seconds and Wait
Wait 1.00 seconds
Unit - Make Ninja 0054 <gen> face Mushi 0029 <gen> over 0.50 seconds
Unit - Order Ninja 0053 <gen> to Move To . (Center of WtachItKid <gen>)
Cinematic - Send transmission to (All players) from Ninja 0053 <gen> named Ninja Guard Captain : Play No sound and display ...Watch it kid... . Modify duration: Set to 2.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Dojo3 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Unit - Order Ninja 0053 <gen> to Move To . (Center of Guard1 <gen>)
Unit - Order Ninja 0054 <gen> to Move To . (Center of Guard2 <gen>)
Wait 1.40 seconds
Unit - Make Ninja 0054 <gen> face Peasant 0044 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Ninja 0053 <gen> named Ninja Guard Captain : Play No sound and display What in the name of Zihishurin was that? . Modify duration: Add 4.00 seconds and Don't wait
Wait 0.40 seconds
Unit - Make Ninja 0053 <gen> face Peasant 0044 <gen> over 0.50 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Dojo4 for Player 1 (Red) over 0 seconds
Unit - Move Mushi 0029 <gen> instantly to (Center of MushiStealth <gen>) , facing (Center of Guard1 <gen>)
Unit - Make Ninja 0053 <gen> face Mushi 0029 <gen> over 3.00 seconds
Unit - Make Ninja 0054 <gen> face Mushi 0029 <gen> over 3.00 seconds
Cinematic - Send transmission to (All players) from Mushi 0029 <gen> named Mushi : Play No sound and display Here's a hint... . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_DojoADDED for Player 1 (Red) over 0 seconds
Sound - Play HeroShadowHunterDeath <gen>
Sound - Play MetalHeavySliceFlesh2 <gen>
Sound - Play ArtilleryCorpseExplodeDeath1 <gen>
Wait 0.30 seconds
Sound - Play DraeneiDeath1 <gen>
Sound - Play MetalMediumSliceFlesh2 <gen>
Unit - Kill Ninja 0054 <gen>
Unit - Explode Ninja 0053 <gen> .
Wait 2.00 seconds
Camera - . Apply . gg_cam_Dojo5 for Player 1 (Red) over 0 seconds
Unit - Move Ronin 0019 <gen> instantly to (Center of RoninBlink <gen>) , facing (Position of Mushi 0029 <gen>)
Sound - Play BlinkArrival1 <gen>
Special Effect - Create a special effect at (Center of RoninBlink <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Wait 1.00 seconds
Unit - Move Ninja 0046 <gen> instantly to (Center of Ninja <gen>) , facing (Position of Mushi 0029 <gen>)
Unit - Make Mushi 0029 <gen> face Ronin 0019 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Ronin 0019 <gen> named Ronin : Play No sound and display Not bad... Not bad at all... . Modify duration: Set to 4.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Dojo6 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Ninja 0046 <gen> named Ninja : Play No sound and display There he is! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2 seconds
Unit - Order Ninja 0046 <gen> to Move To . (Center of NinjaJustWalkTo <gen>)
Wait 1.90 seconds
Camera - . Apply . gg_cam_Dojo7 for Player 1 (Red) over 0 seconds
Sound - Stop the currently playing music theme
Sound - Play The_Tale_of_Ronin_End <gen>
Cinematic - Send transmission to (All players) from Ronin 0019 <gen> named Ronin : Play No sound and display God damn it! Go inside Mushi! . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Dojoj8 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mushi 0029 <gen> named Mushi : Play No sound and display What? Why only I? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Dojo9 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Ronin 0019 <gen> named Ronin : Play No sound and display They're coming for me, not for you! Now go! . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Dojo10 for Player 1 (Red) over 0 seconds
Unit - Order Mushi 0029 <gen> to Move To . (Center of MushiLookBack <gen>)
Wait 1.60 seconds
Unit - Make Mushi 0029 <gen> face Ronin 0019 <gen> over 0.50 seconds
Camera - . Apply . gg_cam_Dojo9 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Ronin 0019 <gen> named Ronin : Play No sound and display GO! . Modify duration: Set to 1.00 seconds and Wait
Camera - . Apply . gg_cam_Dojo10 for Player 1 (Red) over 0 seconds
Unit - Order Mushi 0029 <gen> to Move To . (Center of WtachItKid <gen>)
Wait 1.30 seconds
Camera - . Apply . gg_cam_Dojo11 for Player 1 (Red) over 0 seconds
Unit - Set Ronin 0019 <gen> movement speed to 70.00
Unit - Order Ronin 0019 <gen> to Move To . (Center of RoninEnd <gen>)
Wait 2.30 seconds
Camera - . Apply . gg_cam_Dojo12 for Player 1 (Red) over 0 seconds
Unit - Make Ronin 0019 <gen> face Peasant 0047 <gen> over 0.60 seconds
Unit - Move Ninja 0041 <gen> instantly to (Center of Ninja11 <gen>)
Unit - Move Ninja 0042 <gen> instantly to (Center of Guard1 <gen>)
Unit - Move Ninja 0036 <gen> instantly to (Center of Ninja14 <gen>)
Unit - Move Ninja 0043 <gen> instantly to (Center of Nija15 <gen>)
Unit - Move Ninja 0038 <gen> instantly to (Center of RoninBlink <gen>)
Unit - Move Ninja 0039 <gen> instantly to (Center of Ninja13 <gen>)
Unit - Move Ninja 0037 <gen> instantly to (Center of Ninja12 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_End1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_End2 for Player 1 (Red) over 13.00 seconds
Animation - Change Ronin 0019 <gen> 's animation speed to 30.00 % of its original speed
Wait 12.00 seconds
Camera - . Apply . gg_cam_End3 for Player 1 (Red) over 0 seconds
Unit - Order Ninja 0041 <gen> to Move To . (Position of Ronin 0019 <gen>)
Unit - Order Ninja 0042 <gen> to Move To . (Position of Ronin 0019 <gen>)
Unit - Order Ninja 0036 <gen> to Move To . (Position of Ronin 0019 <gen>)
Unit - Order Ninja 0043 <gen> to Move To . (Position of Ronin 0019 <gen>)
Unit - Order Ninja 0038 <gen> to Move To . (Position of Ronin 0019 <gen>)
Unit - Order Ninja 0039 <gen> to Move To . (Position of Ronin 0019 <gen>)
Unit - Order Ninja 0037 <gen> to Move To . (Position of Ronin 0019 <gen>)
Wait 1.30 seconds
Trigger - Turn on AttackAnimations <gen>
Camera - . Apply . gg_cam_End6 for Player 1 (Red) over 0 seconds
Animation - Play Ninja 0037 <gen> 's attack range animation
Animation - Play Ronin 0019 <gen> 's attack animation
Unit - Make Ronin 0011 <gen> face Ninja 0042 <gen> over 0.30 seconds
Wait 1.10 seconds
Unit - Kill Ninja 0042 <gen>
Wait 2.00 seconds
Animation - Play Ninja 0036 <gen> 's attack range animation
Animation - Play Ninja 0038 <gen> 's attack range animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ronin 0019 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodSmall1.mdl
Unit - Make Ronin 0019 <gen> face Ninja 0038 <gen> over 0 seconds
Wait 1.40 seconds
Camera - . Apply . gg_cam_End7 for Player 1 (Red) over 0 seconds
Animation - Play Ronin 0019 <gen> 's attack animation
Animation - Play Ninja 0042 <gen> 's attack range animation
Wait 1.30 seconds
Unit - Kill Ninja 0038 <gen>
Wait 1.00 seconds
Unit - Make Ronin 0019 <gen> face Ninja 0041 <gen> over 0 seconds
Animation - Play Ronin 0019 <gen> 's attack animation
Wait 1.00 seconds
Unit - Kill Ninja 0041 <gen>
Animation - Play Ninja 0043 <gen> 's attack range animation
Wait 1.40 seconds
Camera - . Apply . gg_cam_Dojoj8 for Player 1 (Red) over 0 seconds
Unit - Make Ronin 0019 <gen> face Ninja 0043 <gen> over 0 seconds
Animation - Play Ronin 0019 <gen> 's attack animation
Wait 1.50 seconds
Unit - Kill Ninja 0043 <gen>
Animation - Play Ronin 0019 <gen> 's stand defend animation
Animation - Play Ninja 0041 <gen> 's attack range animation
Animation - Play Ninja 0042 <gen> 's attack range animation
Animation - Play Ninja 0036 <gen> 's attack range animation
Wait 2.40 seconds
Animation - Play Ronin 0019 <gen> 's Death animation
Trigger - Turn off AttackAnimations <gen>
Trigger - Turn on standAnimations <gen>
Animation - Play Ninja 0036 <gen> 's stand animation
Animation - Play Ninja 0039 <gen> 's stand animation
Animation - Play Ninja 0037 <gen> 's stand animation
Animation - Play Ninja 0041 <gen> 's stand animation
Animation - Play Ninja 0042 <gen> 's stand animation
Animation - Play Ninja 0043 <gen> 's stand animation
Animation - Play Ninja 0039 <gen> 's stand animation
Wait 1.00 seconds
Wait 2 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_End4 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_End5 for Player 1 (Red) over 24.00 seconds
Wait 15.80 seconds
Cinematic - Fade out over 0.10 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 3.00 seconds the text: Created By: Magamdy
Wait 4.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Callahan
Wait 4.00 seconds
Game - Display to (All players) for 3.00 seconds the text: killst4r
Wait 4.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Norinrad
Wait 4.00 seconds
Game - Display to (All players) for 3.00 seconds the text: republicola
Wait 4.00 seconds
Game - Display to (All players) for 3.00 seconds the text: SamuraiPanda
Wait 4.00 seconds
Game - Display to (All players) for 7.00 seconds the text: Music: Guild Wars Factions - Theme Guild Wars Factions - Minister Cho's Estate Guild Wars Factions - Shing Jea Guild Wars Factions - Kaineng The Last Samurai - Idyll's End By: Jeremy Soule Hans Zimmer
Wait 7.00 seconds
Game - Display to (All players) for 30.00 seconds the text: Special Thanks to: The Ultimate Terraining Map Blizzard Entertainment The Hiveworkshop The Last Samurai Movie
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
MushiRemove
Events
Unit - A unit enters WtachItKid <gen>
Conditions
(Entering unit) Equal to Mushi 0029 <gen>
Actions
Unit - Remove Mushi 0029 <gen> from the game
Sound - Play Lever <gen>
Music and Time
Events
Time - Elapsed game time is 0.00 seconds
Time - Every 0.01 seconds of game time
Conditions
Actions
Game - Turn the day/night cycle Off
Sound - Stop music Immediately
Game - Set the time of day to 0.00
Environment - Set sky to Generic Sky
Stop
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
MushiFace
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Make Mushi 0023 <gen> face Ronin 0022 <gen> over 0 seconds
Mode
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
AnimationSpedd
Events
Map initialization
Conditions
Actions
Animation - Change Ninja 0041 <gen> 's animation speed to 30.00 % of its original speed
Animation - Change Ninja 0042 <gen> 's animation speed to 30.00 % of its original speed
Animation - Change Ninja 0036 <gen> 's animation speed to 30.00 % of its original speed
Animation - Change Ninja 0043 <gen> 's animation speed to 30.00 % of its original speed
Animation - Change Ninja 0038 <gen> 's animation speed to 30.00 % of its original speed
Animation - Change Ninja 0039 <gen> 's animation speed to 30.00 % of its original speed
Animation - Change Ninja 0037 <gen> 's animation speed to 30.00 % of its original speed
AttackAnimations
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Animation - Play Ninja 0041 <gen> 's attack range animation
Wait 0.30 seconds
Animation - Play Ninja 0042 <gen> 's attack range animation
Animation - Play Ninja 0036 <gen> 's attack range animation
Animation - Play Ninja 0043 <gen> 's attack range animation
Wait 0.10 seconds
Animation - Play Ninja 0038 <gen> 's attack range animation
Wait 0.30 seconds
Animation - Play Ninja 0039 <gen> 's attack range animation
Animation - Play Ninja 0037 <gen> 's attack range animation
standAnimations
Events
Time - Every 1.90 seconds of game time
Conditions
Actions
Animation - Play Ninja 0041 <gen> 's stand animation
Animation - Play Ninja 0042 <gen> 's stand animation
Animation - Play Ninja 0036 <gen> 's stand animation
Animation - Play Ninja 0043 <gen> 's stand animation
Animation - Play Ninja 0038 <gen> 's stand animation
Animation - Play Ninja 0039 <gen> 's stand animation
Animation - Play Ninja 0037 <gen> 's stand animation
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