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Triggers
The Survivors.w3x
Variables
Initialization
Movie
Melee Initialization
Gates
Gate 1 Open
Gate 2 Open
Gate 3 Open
Gate 4 Open
Gate 5 Open
Werewolf
Become a Werewolf
Become a Human
Items
Key A 1
Key A 2
Key B 1
Key B 2
Key B 3
Key B 4
Key B 5
Magical Items 1
Magical Items 2
Magical Items 3
Magical Items 4
Key A 1 Hide
Key A 2 Hide
Key A 3 Hide
1st Gate Row Fail
Gate 1 Fail A
Gate 1 Fail B
Gate 2 Fail A
Gate 2 Fail B
Gate 3 Fail A
Gate 3 Fail B
2nd Gate Row Fail
Gate 4 Fail A
Gate 4 Fail B
Gate 4 Fail C
Gate 4 Fail D
Gate 5 Fail A
Gate 5 Fail B
Gate 5 Fail C
Gate 5 Fail D
Victory and Defeat
Victory
Player 1 Defeat A
Player 2 Defeat A
Player 3 Defeat A
Player 4 Defeat A
Player 5 Defeat A
Player 6 Defeat A
Player 7 Defeat A
Player 8 Defeat A
Player 9 Defeat A
Player 10 Defeat A
Player 1 Defeat B
Player 2 Defeat B
Player 3 Defeat B
Player 4 Defeat B
Player 5 Defeat B
Player 6 Defeat B
Player 7 Defeat B
Player 8 Defeat B
Player 9 Defeat B
Player 10 Defeat B
Creatures Respawn
Stag
Boar
Raccoon
Rabbit
Owl
Vulture
Albatross
Wolf
Mouse
Lizard
Frog
Venom Lizard 1
Venom Lizard 2
Venom Lizard 3
Forest Guard 1
Forest Guard 2
Forest Guard 3
Forest Shadow 1
Forest Shadow 2
Forest Shadow 3
Black Dragon
Gargoyle
Werewolf 1
Werewolf 2
Mosquito
Water Elemental
Lake Monster 1
Lake Monster 2
Lake Monster 3
Naga Sea Witch
Hydra
Additional Creatures
Thunder
Thunder
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Movie
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0.00 seconds
Cinematic - Send transmission to (All players) from Goddess of Purity 0026 <gen> named Goddess of Purity : Play No sound and display Hm... so lucky. A group of men has survived that aircraft accident.Maybe i can help them a little. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Goddess of Purity 0026 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Goddess of Purity 0026 <gen> named Goddess of Purity : Play No sound and display Those items surely will be helpful for them. . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Position of Goddess of Chaos 0036 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Wait 0.30 seconds
Unit - Unhide Goddess of Chaos 0036 <gen>
Cinematic - Send transmission to (All players) from Goddess of Chaos 0036 <gen> named Goddess of Chaos : Play No sound and display You are so kind, my sister. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Goddess of Purity 0026 <gen> named Goddess of Purity : Play No sound and display Ah, sister.You are here too. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Goddess of Chaos 0036 <gen> named Goddess of Chaos : Play No sound and display I was just passing by and saw you here helping those survivors.Hm... maybe i can make it even more interesting. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Goddess of Chaos 0036 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Item - Move gg_item_I000_0001 to (Random point in Survivor <gen>)
Item - Move gg_item_I000_0002 to (Random point in Kunci <gen>)
Item - Move gg_item_I000_0003 to (Random point in Survivor <gen>)
Item - Move gg_item_I001_0004 to (Random point in Kunci_B_1 <gen>)
Item - Move gg_item_I001_0005 to (Random point in Kunci_B_2 <gen>)
Item - Move gg_item_I001_0006 to (Random point in Kunci_B_3 <gen>)
Item - Move gg_item_I001_0007 to (Random point in Kunci_B_4 <gen>)
Item - Move gg_item_I001_0008 to (Random point in Kunci_B_5 <gen>)
Item - Move gg_item_I00E_0046 to (Random point in Survivor <gen>)
Item - Move gg_item_I00J_0052 to (Random point in Survivor <gen>)
Item - Move gg_item_I00G_0048 to (Random point in Survivor <gen>)
Item - Move gg_item_I00H_0050 to (Random point in Survivor <gen>)
Item - Move gg_item_I00K_0047 to (Random point in Kunci <gen>)
Item - Move gg_item_I00C_0037 to (Random point in Kunci <gen>)
Item - Move gg_item_I00I_0053 to (Random point in Kunci <gen>)
Item - Move gg_item_I00F_0049 to (Random point in Kunci <gen>)
Item - Move gg_item_I002_0055 to (Random point in Kunci <gen>)
Item - Move gg_item_I00S_0056 to (Random point in Survivor <gen>)
Item - Move gg_item_I00O_0058 to (Random point in Survivor <gen>)
Item - Move gg_item_I00R_0060 to (Random point in Survivor <gen>)
Item - Move gg_item_I00L_0063 to (Random point in Survivor <gen>)
Item - Move gg_item_I00T_0064 to (Random point in Survivor <gen>)
Item - Move gg_item_I00Q_0057 to (Random point in Kunci <gen>)
Item - Move gg_item_I00P_0059 to (Random point in Kunci <gen>)
Item - Move gg_item_I00N_0061 to (Random point in Kunci <gen>)
Item - Move gg_item_I00M_0062 to (Random point in Kunci <gen>)
Item - Move gg_item_I00U_0065 to (Random point in Kunci <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Goddess of Purity 0026 <gen> named Goddess of Purity : Play No sound and display What did you do, sister? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Goddess of Chaos 0036 <gen> named Goddess of Chaos : Play No sound and display Nothing special. Just adding some helpful items and also the keys.You know about those gates, right? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Goddess of Purity 0026 <gen> named Goddess of Purity : Play No sound and display Ya, they will need those keys as well. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Goddess of Purity 0026 <gen> named Goddess of Purity : Play No sound and display Ok, sister. Time to go back to the Skyland. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Goddess of Chaos 0036 <gen> named Goddess of Chaos : Play No sound and display Ya. I hope they can survive in this cursed land. . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Position of Goddess of Chaos 0036 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Position of Goddess of Purity 0026 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Wait 0.30 seconds
Unit - Remove Goddess of Chaos 0036 <gen> from the game
Unit - Remove Goddess of Purity 0026 <gen> from the game
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0 seconds
Visibility - Destroy (Last created visibility modifier)
Visibility - Destroy (Last created visibility modifier)
Visibility - Destroy (Last created visibility modifier)
Visibility - Destroy (Last created visibility modifier)
Visibility - Destroy (Last created visibility modifier)
Visibility - Destroy (Last created visibility modifier)
Visibility - Destroy (Last created visibility modifier)
Visibility - Destroy (Last created visibility modifier)
Visibility - Destroy (Last created visibility modifier)
Visibility - Destroy (Last created visibility modifier)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Unit - Make Survivor 0009 <gen> Vulnerable
Unit - Make Survivor 0011 <gen> Vulnerable
Unit - Make Survivor 0012 <gen> Vulnerable
Unit - Make Survivor 0013 <gen> Vulnerable
Unit - Make Survivor 0014 <gen> Vulnerable
Unit - Make Survivor 0015 <gen> Vulnerable
Unit - Make Survivor 0016 <gen> Vulnerable
Unit - Make Survivor 0017 <gen> Vulnerable
Unit - Make Survivor 0018 <gen> Vulnerable
Unit - Make Survivor 0033 <gen> Vulnerable
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Light)
Environment - Turn (Last created weather effect) On
Game - Display to (All players) for 15.00 seconds the text: You must finish this fast because more enemies will come every 15 minutes. Good luck.
If ((Player 1 (Red) slot status) Not equal to Is playing) then do (Remove Survivor 0009 <gen> from the game) else do (Do nothing)
If ((Player 2 (Blue) slot status) Not equal to Is playing) then do (Remove Survivor 0011 <gen> from the game) else do (Do nothing)
If ((Player 3 (Teal) slot status) Not equal to Is playing) then do (Remove Survivor 0012 <gen> from the game) else do (Do nothing)
If ((Player 4 (Purple) slot status) Not equal to Is playing) then do (Remove Survivor 0013 <gen> from the game) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Not equal to Is playing) then do (Remove Survivor 0014 <gen> from the game) else do (Do nothing)
If ((Player 6 (Orange) slot status) Not equal to Is playing) then do (Remove Survivor 0015 <gen> from the game) else do (Do nothing)
If ((Player 7 (Green) slot status) Not equal to Is playing) then do (Remove Survivor 0016 <gen> from the game) else do (Do nothing)
If ((Player 8 (Pink) slot status) Not equal to Is playing) then do (Remove Survivor 0017 <gen> from the game) else do (Do nothing)
If ((Player 9 (Gray) slot status) Not equal to Is playing) then do (Remove Survivor 0018 <gen> from the game) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Not equal to Is playing) then do (Remove Survivor 0033 <gen> from the game) else do (Do nothing)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Goddess <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Goddess <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Goddess <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Goddess <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Goddess <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Goddess <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Goddess <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Goddess <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Goddess <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Goddess <gen>
Unit - Make Survivor 0009 <gen> Invulnerable
Unit - Make Survivor 0011 <gen> Invulnerable
Unit - Make Survivor 0012 <gen> Invulnerable
Unit - Make Survivor 0013 <gen> Invulnerable
Unit - Make Survivor 0014 <gen> Invulnerable
Unit - Make Survivor 0015 <gen> Invulnerable
Unit - Make Survivor 0016 <gen> Invulnerable
Unit - Make Survivor 0017 <gen> Invulnerable
Unit - Make Survivor 0018 <gen> Invulnerable
Unit - Make Survivor 0033 <gen> Invulnerable
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Destructible - Make Gate 0031 <gen> Invulnerable
Destructible - Make Gate 0013 <gen> Invulnerable
Destructible - Make Gate 0034 <gen> Invulnerable
Destructible - Make Gate 0769 <gen> Invulnerable
Destructible - Make Gate 0752 <gen> Invulnerable
Unit - Hide Goddess of Chaos 0036 <gen>
Unit - Move Survivor 0009 <gen> instantly to (Random point in Survivor <gen>)
Unit - Move Survivor 0011 <gen> instantly to (Random point in Survivor <gen>)
Unit - Move Survivor 0012 <gen> instantly to (Random point in Survivor <gen>)
Unit - Move Survivor 0013 <gen> instantly to (Random point in Survivor <gen>)
Unit - Move Survivor 0014 <gen> instantly to (Random point in Survivor <gen>)
Unit - Move Survivor 0015 <gen> instantly to (Random point in Survivor <gen>)
Unit - Move Survivor 0016 <gen> instantly to (Random point in Survivor <gen>)
Unit - Move Survivor 0017 <gen> instantly to (Random point in Survivor <gen>)
Unit - Move Survivor 0018 <gen> instantly to (Random point in Survivor <gen>)
Unit - Move Survivor 0033 <gen> instantly to (Random point in Survivor <gen>)
Unit - Move Survivor 0135 <gen> instantly to (Random point in Survivor <gen>)
Unit - Move Survivor 0054 <gen> instantly to (Random point in Survivor <gen>)
Unit - Move Survivor 0128 <gen> instantly to (Random point in Survivor <gen>)
Unit - Move Survivor 0129 <gen> instantly to (Random point in Survivor <gen>)
Unit - Move Survivor 0130 <gen> instantly to (Random point in Survivor <gen>)
Unit - Move Survivor 0131 <gen> instantly to (Random point in Survivor <gen>)
Unit - Move Survivor 0132 <gen> instantly to (Random point in Survivor <gen>)
Unit - Move Survivor 0133 <gen> instantly to (Random point in Survivor <gen>)
Unit - Move Survivor 0134 <gen> instantly to (Random point in Survivor <gen>)
Unit - Move Survivor 0051 <gen> instantly to (Random point in Survivor <gen>)
Unit - Hide Survivor 0135 <gen>
Unit - Hide Survivor 0054 <gen>
Unit - Hide Survivor 0128 <gen>
Unit - Hide Survivor 0129 <gen>
Unit - Hide Survivor 0130 <gen>
Unit - Hide Survivor 0131 <gen>
Unit - Hide Survivor 0132 <gen>
Unit - Hide Survivor 0133 <gen>
Unit - Hide Survivor 0134 <gen>
Unit - Hide Survivor 0051 <gen>
Unit - Create 1 Stag for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Stag for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Stag for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Stag for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Stag for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Stag for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Boar for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Boar for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Boar for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Boar for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Boar for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Boar for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Wolf for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Wolf for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Wolf for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Wolf for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Wolf for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Wolf for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Snowy Owl for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Snowy Owl for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Snowy Owl for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Vulture for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Vulture for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Vulture for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Albatross for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Albatross for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Albatross for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rat for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rat for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rat for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rat for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rat for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rat for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rat for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rat for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rat for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rat for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rat for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rat for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rat for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rat for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rat for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Frog for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Frog for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Frog for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Frog for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Frog for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Frog for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Frog for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Frog for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Frog for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Frog for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Frog for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Frog for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Frog for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Frog for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Frog for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skink for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skink for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skink for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skink for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skink for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skink for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skink for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skink for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skink for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skink for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skink for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skink for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skink for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skink for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Skink for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Raccoon for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Raccoon for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Raccoon for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Raccoon for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Raccoon for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Raccoon for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Raccoon for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Raccoon for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Raccoon for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Raccoon for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rabbit for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rabbit for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rabbit for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rabbit for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rabbit for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rabbit for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rabbit for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rabbit for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rabbit for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Rabbit for Neutral Passive at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Kunci_B_5 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Kunci_B_5 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Kunci_B_2 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Kunci_B_2 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Kunci_B_4 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Kunci_B_4 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Black Dragon for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Black Dragon for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Black Dragon for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Black Dragon for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Black Dragon for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Gargoyle for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Gargoyle for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Gargoyle for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Gargoyle for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Gargoyle for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Gargoyle for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Gargoyle for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Eris (Female) for Neutral Passive at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Aros (Male 2) for Neutral Passive at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Game - Hide creep camps on the minimap .
Gate 1 Open
Events
Unit - A unit enters Gate_1 <gen>
Conditions
((Triggering unit) has gg_item_I000_0001) Equal to True
Actions
Destructible - Open Gate 0031 <gen>
Item - Remove gg_item_I000_0001
Item - Remove gg_item_I000_0002
Item - Remove gg_item_I000_0003
Gate 2 Open
Events
Unit - A unit enters Gate_2 <gen>
Conditions
((Triggering unit) has gg_item_I000_0002) Equal to True
Actions
Destructible - Open Gate 0013 <gen>
Item - Remove gg_item_I000_0001
Item - Remove gg_item_I000_0002
Item - Remove gg_item_I000_0003
Gate 3 Open
Events
Unit - A unit enters Gate_3 <gen>
Conditions
((Triggering unit) has gg_item_I000_0003) Equal to True
Actions
Destructible - Open Gate 0034 <gen>
Item - Remove gg_item_I000_0001
Item - Remove gg_item_I000_0002
Item - Remove gg_item_I000_0003
Gate 4 Open
Events
Unit - A unit enters Gate_4 <gen>
Conditions
((Triggering unit) has gg_item_I001_0005) Equal to True
Actions
Destructible - Open Gate 0769 <gen>
Item - Remove gg_item_I001_0004
Item - Remove gg_item_I001_0005
Item - Remove gg_item_I001_0006
Item - Remove gg_item_I001_0007
Item - Remove gg_item_I001_0008
Unit - Move (Random unit from (Units owned by Player 1 (Red).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 1 (Red).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 2 (Blue).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 2 (Blue).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 3 (Teal).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 3 (Teal).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 4 (Purple).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 4 (Purple).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 5 (Yellow).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 5 (Yellow).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 6 (Orange).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 6 (Orange).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 7 (Green).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 7 (Green).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 8 (Pink).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 8 (Pink).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 9 (Gray).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 9 (Gray).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 10 (Light Blue).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 10 (Light Blue).)) instantly to (Random point in Survivor <gen>)
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Kunci_B_5 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Kunci_B_2 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Kunci_B_4 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Black Dragon for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Black Dragon for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Black Dragon for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Gargoyle for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Gargoyle for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Gargoyle for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Gargoyle for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Gate Guardian 1 for Neutral Hostile at (Center of Gate_2_Guardian <gen>) facing (Center of Gate_2 <gen>)
Unit - Create 1 Gate Guardian 1 for Neutral Hostile at (Center of Gate_1_Guardian <gen>) facing (Center of Gate_2 <gen>)
Unit - Create 1 Gate Guardian 1 for Neutral Hostile at (Center of Gate_3_Guardian <gen>) facing (Center of Gate_2 <gen>)
Unit - Create 1 Gate Guardian 2 for Neutral Hostile at (Center of Gate_4_Fail <gen>) facing (Center of Gate_2 <gen>)
Unit - Create 1 Gate Guardian 3 for Neutral Hostile at (Center of Gate_5_Fail <gen>) facing (Center of Gate_2 <gen>)
Destructible - Close Gate 0031 <gen>
Destructible - Close Gate 0013 <gen>
Destructible - Close Gate 0034 <gen>
Destructible - Close Gate 0752 <gen>
Destructible - Close Gate 0769 <gen>
Destructible - Make Gate 0752 <gen> Vulnerable
Destructible - Make Gate 0769 <gen> Vulnerable
Destructible - Make Gate 0031 <gen> Vulnerable
Destructible - Make Gate 0013 <gen> Vulnerable
Destructible - Make Gate 0034 <gen> Vulnerable
Destructible - Set life of Gate 0013 <gen> to 500.00
Destructible - Set life of Gate 0031 <gen> to 500.00
Destructible - Set life of Gate 0034 <gen> to 500.00
Destructible - Set life of Gate 0769 <gen> to 750.00
Destructible - Set life of Gate 0752 <gen> to 750.00
Game - Display to (All players) for 15.00 seconds the text: The second gate has been opened.All of player are going back to the first region andall of the gates are closed now, but they become vulnerable.You can attack the gates to destroy them. Good luck.
Gate 5 Open
Events
Unit - A unit enters Gate_5 <gen>
Conditions
((Triggering unit) has gg_item_I001_0007) Equal to True
Actions
Destructible - Open Gate 0752 <gen>
Item - Remove gg_item_I001_0004
Item - Remove gg_item_I001_0005
Item - Remove gg_item_I001_0006
Item - Remove gg_item_I001_0007
Item - Remove gg_item_I001_0008
Unit - Move (Random unit from (Units owned by Player 1 (Red).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 1 (Red).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 2 (Blue).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 2 (Blue).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 3 (Teal).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 3 (Teal).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 4 (Purple).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 4 (Purple).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 5 (Yellow).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 5 (Yellow).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 6 (Orange).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 6 (Orange).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 7 (Green).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 7 (Green).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 8 (Pink).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 8 (Pink).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 9 (Gray).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 9 (Gray).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 10 (Light Blue).)) instantly to (Random point in Survivor <gen>)
Unit - Move (Random unit from (Units owned by Player 10 (Light Blue).)) instantly to (Random point in Survivor <gen>)
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Kunci_B_5 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Kunci_B_2 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Kunci_B_4 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Black Dragon for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Black Dragon for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Black Dragon for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Gargoyle for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Gargoyle for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Gargoyle for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Gargoyle for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Gate Guardian 1 for Neutral Hostile at (Center of Gate_2_Guardian <gen>) facing (Center of Gate_2 <gen>)
Unit - Create 1 Gate Guardian 1 for Neutral Hostile at (Center of Gate_1_Guardian <gen>) facing (Center of Gate_2 <gen>)
Unit - Create 1 Gate Guardian 1 for Neutral Hostile at (Center of Gate_3_Guardian <gen>) facing (Center of Gate_2 <gen>)
Unit - Create 1 Gate Guardian 2 for Neutral Hostile at (Center of Gate_4_Fail <gen>) facing (Center of Gate_2 <gen>)
Unit - Create 1 Gate Guardian 3 for Neutral Hostile at (Center of Gate_5_Fail <gen>) facing (Center of Gate_2 <gen>)
Destructible - Close Gate 0031 <gen>
Destructible - Close Gate 0013 <gen>
Destructible - Close Gate 0034 <gen>
Destructible - Close Gate 0752 <gen>
Destructible - Close Gate 0769 <gen>
Destructible - Make Gate 0752 <gen> Vulnerable
Destructible - Make Gate 0769 <gen> Vulnerable
Destructible - Make Gate 0031 <gen> Vulnerable
Destructible - Make Gate 0013 <gen> Vulnerable
Destructible - Make Gate 0034 <gen> Vulnerable
Destructible - Set life of Gate 0013 <gen> to 500.00
Destructible - Set life of Gate 0031 <gen> to 500.00
Destructible - Set life of Gate 0034 <gen> to 500.00
Destructible - Set life of Gate 0769 <gen> to 750.00
Destructible - Set life of Gate 0752 <gen> to 750.00
Game - Display to (All players) for 15.00 seconds the text: The second gate has been opened.All of player are going back to the first region andall of the gates are closed now, but they become vulnerable.You can attack the gates to destroy them. Good luck.
Become a Werewolf
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Unit - Change ownership of (Random unit from (Units of type Eris (Female))) to Neutral Hostile and Change color
Unit - Replace (Random unit from (Units of type Eris (Female))) with a Werewolf using The new unit's default life and mana
Unit - Order (Random unit from (Units of type Werewolf)) to Attack . (Random unit from (Units of type Survivor))
Unit - Change ownership of (Random unit from (Units of type Aros (Male 2))) to Neutral Hostile and Change color
Unit - Replace (Random unit from (Units of type Aros (Male 2))) with a Werewolf (White) using The new unit's default life and mana
Unit - Order (Random unit from (Units of type Werewolf (White))) to Attack . (Random unit from (Units of type Survivor))
Become a Human
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Unit - Change ownership of (Random unit from (Units of type Werewolf)) to Neutral Passive and Change color
Unit - Replace (Random unit from (Units of type Werewolf)) with a Eris (Female) using The new unit's default life and mana
Unit - Change ownership of (Random unit from (Units of type Werewolf (White))) to Neutral Passive and Change color
Unit - Replace (Random unit from (Units of type Werewolf (White))) with a Aros (Male 2) using The new unit's default life and mana
Key A 1
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
If ((gg_item_I000_0001 is owned) Equal to False) then do (Move gg_item_I000_0001 to (Random point in Kunci <gen>)) else do (Do nothing)
If ((gg_item_I000_0003 is owned) Equal to False) then do (Move gg_item_I000_0003 to (Random point in Kunci <gen>)) else do (Do nothing)
If ((gg_item_I000_0002 is owned) Equal to False) then do (Move gg_item_I000_0002 to (Random point in Survivor <gen>)) else do (Do nothing)
Trigger - Turn off (This trigger)
Wait 2.00 seconds
Trigger - Turn on Key_A_2 <gen>
Key A 2
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
If ((gg_item_I000_0001 is owned) Equal to False) then do (Move gg_item_I000_0001 to (Random point in Survivor <gen>)) else do (Do nothing)
If ((gg_item_I000_0003 is owned) Equal to False) then do (Move gg_item_I000_0003 to (Random point in Survivor <gen>)) else do (Do nothing)
If ((gg_item_I000_0002 is owned) Equal to False) then do (Move gg_item_I000_0002 to (Random point in Kunci <gen>)) else do (Do nothing)
Trigger - Turn off (This trigger)
Wait 2.00 seconds
Trigger - Turn on Key_A_1 <gen>
Key B 1
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
If ((gg_item_I001_0004 is owned) Equal to False) then do (Move gg_item_I001_0004 to (Random point in Kunci_B_3 <gen>)) else do (Do nothing)
If ((gg_item_I001_0005 is owned) Equal to False) then do (Move gg_item_I001_0005 to (Random point in Kunci_B_4 <gen>)) else do (Do nothing)
If ((gg_item_I001_0006 is owned) Equal to False) then do (Move gg_item_I001_0006 to (Random point in Kunci_B_5 <gen>)) else do (Do nothing)
If ((gg_item_I001_0007 is owned) Equal to False) then do (Move gg_item_I001_0007 to (Random point in Kunci_B_1 <gen>)) else do (Do nothing)
If ((gg_item_I001_0008 is owned) Equal to False) then do (Move gg_item_I001_0008 to (Random point in Kunci_B_2 <gen>)) else do (Do nothing)
Trigger - Turn off (This trigger)
Wait 2.00 seconds
Trigger - Turn on Key_B_2 <gen>
Key B 2
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
If ((gg_item_I001_0004 is owned) Equal to False) then do (Move gg_item_I001_0004 to (Random point in Kunci_B_5 <gen>)) else do (Do nothing)
If ((gg_item_I001_0005 is owned) Equal to False) then do (Move gg_item_I001_0005 to (Random point in Kunci_B_1 <gen>)) else do (Do nothing)
If ((gg_item_I001_0006 is owned) Equal to False) then do (Move gg_item_I001_0006 to (Random point in Kunci_B_2 <gen>)) else do (Do nothing)
If ((gg_item_I001_0007 is owned) Equal to False) then do (Move gg_item_I001_0007 to (Random point in Kunci_B_3 <gen>)) else do (Do nothing)
If ((gg_item_I001_0008 is owned) Equal to False) then do (Move gg_item_I001_0008 to (Random point in Kunci_B_4 <gen>)) else do (Do nothing)
Trigger - Turn off (This trigger)
Wait 2.00 seconds
Trigger - Turn on Key_B_3 <gen>
Key B 3
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
If ((gg_item_I001_0004 is owned) Equal to False) then do (Move gg_item_I001_0004 to (Random point in Kunci_B_2 <gen>)) else do (Do nothing)
If ((gg_item_I001_0005 is owned) Equal to False) then do (Move gg_item_I001_0005 to (Random point in Kunci_B_3 <gen>)) else do (Do nothing)
If ((gg_item_I001_0006 is owned) Equal to False) then do (Move gg_item_I001_0006 to (Random point in Kunci_B_4 <gen>)) else do (Do nothing)
If ((gg_item_I001_0007 is owned) Equal to False) then do (Move gg_item_I001_0007 to (Random point in Kunci_B_5 <gen>)) else do (Do nothing)
If ((gg_item_I001_0008 is owned) Equal to False) then do (Move gg_item_I001_0008 to (Random point in Kunci_B_1 <gen>)) else do (Do nothing)
Trigger - Turn off (This trigger)
Wait 2.00 seconds
Trigger - Turn on Key_B_4 <gen>
Key B 4
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
If ((gg_item_I001_0004 is owned) Equal to False) then do (Move gg_item_I001_0004 to (Random point in Kunci_B_4 <gen>)) else do (Do nothing)
If ((gg_item_I001_0005 is owned) Equal to False) then do (Move gg_item_I001_0005 to (Random point in Kunci_B_5 <gen>)) else do (Do nothing)
If ((gg_item_I001_0006 is owned) Equal to False) then do (Move gg_item_I001_0006 to (Random point in Kunci_B_1 <gen>)) else do (Do nothing)
If ((gg_item_I001_0007 is owned) Equal to False) then do (Move gg_item_I001_0007 to (Random point in Kunci_B_2 <gen>)) else do (Do nothing)
If ((gg_item_I001_0008 is owned) Equal to False) then do (Move gg_item_I001_0008 to (Random point in Kunci_B_3 <gen>)) else do (Do nothing)
Trigger - Turn off (This trigger)
Wait 2.00 seconds
Trigger - Turn on Key_B_5 <gen>
Key B 5
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
If ((gg_item_I001_0004 is owned) Equal to False) then do (Move gg_item_I001_0004 to (Random point in Kunci_B_1 <gen>)) else do (Do nothing)
If ((gg_item_I001_0005 is owned) Equal to False) then do (Move gg_item_I001_0005 to (Random point in Kunci_B_2 <gen>)) else do (Do nothing)
If ((gg_item_I001_0006 is owned) Equal to False) then do (Move gg_item_I001_0006 to (Random point in Kunci_B_3 <gen>)) else do (Do nothing)
If ((gg_item_I001_0007 is owned) Equal to False) then do (Move gg_item_I001_0007 to (Random point in Kunci_B_4 <gen>)) else do (Do nothing)
If ((gg_item_I001_0008 is owned) Equal to False) then do (Move gg_item_I001_0008 to (Random point in Kunci_B_5 <gen>)) else do (Do nothing)
Trigger - Turn off (This trigger)
Wait 2.00 seconds
Trigger - Turn on Key_B_1 <gen>
Magical Items 1
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
If ((gg_item_I00E_0046 is owned) Equal to False) then do (Move gg_item_I00E_0046 to (Random point in Kunci <gen>)) else do (Do nothing)
If ((gg_item_I00J_0052 is owned) Equal to False) then do (Move gg_item_I00J_0052 to (Random point in Kunci <gen>)) else do (Do nothing)
If ((gg_item_I00G_0048 is owned) Equal to False) then do (Move gg_item_I00G_0048 to (Random point in Kunci <gen>)) else do (Do nothing)
If ((gg_item_I00H_0050 is owned) Equal to False) then do (Move gg_item_I00H_0050 to (Random point in Kunci <gen>)) else do (Do nothing)
If ((gg_item_I00K_0047 is owned) Equal to False) then do (Move gg_item_I00K_0047 to (Random point in Survivor <gen>)) else do (Do nothing)
If ((gg_item_I00C_0037 is owned) Equal to False) then do (Move gg_item_I00C_0037 to (Random point in Survivor <gen>)) else do (Do nothing)
If ((gg_item_I00I_0053 is owned) Equal to False) then do (Move gg_item_I00I_0053 to (Random point in Survivor <gen>)) else do (Do nothing)
If ((gg_item_I00F_0049 is owned) Equal to False) then do (Move gg_item_I00F_0049 to (Random point in Survivor <gen>)) else do (Do nothing)
If ((gg_item_I002_0055 is owned) Equal to False) then do (Move gg_item_I002_0055 to (Random point in Survivor <gen>)) else do (Do nothing)
Trigger - Turn off (This trigger)
Wait 2.00 seconds
Trigger - Turn on Magical_Items_2 <gen>
Magical Items 2
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
If ((gg_item_I00E_0046 is owned) Equal to False) then do (Move gg_item_I00E_0046 to (Random point in Survivor <gen>)) else do (Do nothing)
If ((gg_item_I00J_0052 is owned) Equal to False) then do (Move gg_item_I00J_0052 to (Random point in Survivor <gen>)) else do (Do nothing)
If ((gg_item_I00G_0048 is owned) Equal to False) then do (Move gg_item_I00G_0048 to (Random point in Survivor <gen>)) else do (Do nothing)
If ((gg_item_I00H_0050 is owned) Equal to False) then do (Move gg_item_I00H_0050 to (Random point in Survivor <gen>)) else do (Do nothing)
If ((gg_item_I00K_0047 is owned) Equal to False) then do (Move gg_item_I00K_0047 to (Random point in Kunci <gen>)) else do (Do nothing)
If ((gg_item_I00C_0037 is owned) Equal to False) then do (Move gg_item_I00C_0037 to (Random point in Kunci <gen>)) else do (Do nothing)
If ((gg_item_I00I_0053 is owned) Equal to False) then do (Move gg_item_I00I_0053 to (Random point in Kunci <gen>)) else do (Do nothing)
If ((gg_item_I00F_0049 is owned) Equal to False) then do (Move gg_item_I00F_0049 to (Random point in Kunci <gen>)) else do (Do nothing)
If ((gg_item_I002_0055 is owned) Equal to False) then do (Move gg_item_I002_0055 to (Random point in Kunci <gen>)) else do (Do nothing)
Trigger - Turn off (This trigger)
Wait 2.00 seconds
Trigger - Turn on Magical_Items_1 <gen>
Magical Items 3
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
If ((gg_item_I00S_0056 is owned) Equal to False) then do (Move gg_item_I00S_0056 to (Random point in Kunci <gen>)) else do (Do nothing)
If ((gg_item_I00O_0058 is owned) Equal to False) then do (Move gg_item_I00O_0058 to (Random point in Kunci <gen>)) else do (Do nothing)
If ((gg_item_I00R_0060 is owned) Equal to False) then do (Move gg_item_I00R_0060 to (Random point in Kunci <gen>)) else do (Do nothing)
If ((gg_item_I00L_0063 is owned) Equal to False) then do (Move gg_item_I00L_0063 to (Random point in Kunci <gen>)) else do (Do nothing)
If ((gg_item_I00T_0064 is owned) Equal to False) then do (Move gg_item_I00T_0064 to (Random point in Kunci <gen>)) else do (Do nothing)
If ((gg_item_I00Q_0057 is owned) Equal to False) then do (Move gg_item_I00Q_0057 to (Random point in Survivor <gen>)) else do (Do nothing)
If ((gg_item_I00P_0059 is owned) Equal to False) then do (Move gg_item_I00P_0059 to (Random point in Survivor <gen>)) else do (Do nothing)
If ((gg_item_I00N_0061 is owned) Equal to False) then do (Move gg_item_I00N_0061 to (Random point in Survivor <gen>)) else do (Do nothing)
If ((gg_item_I00M_0062 is owned) Equal to False) then do (Move gg_item_I00M_0062 to (Random point in Survivor <gen>)) else do (Do nothing)
If ((gg_item_I00U_0065 is owned) Equal to False) then do (Move gg_item_I00U_0065 to (Random point in Survivor <gen>)) else do (Do nothing)
Trigger - Turn off (This trigger)
Wait 2.00 seconds
Trigger - Turn on Magical_Items_4 <gen>
Magical Items 4
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
If ((gg_item_I00S_0056 is owned) Equal to False) then do (Move gg_item_I00S_0056 to (Random point in Survivor <gen>)) else do (Do nothing)
If ((gg_item_I00O_0058 is owned) Equal to False) then do (Move gg_item_I00O_0058 to (Random point in Survivor <gen>)) else do (Do nothing)
If ((gg_item_I00R_0060 is owned) Equal to False) then do (Move gg_item_I00R_0060 to (Random point in Survivor <gen>)) else do (Do nothing)
If ((gg_item_I00L_0063 is owned) Equal to False) then do (Move gg_item_I00L_0063 to (Random point in Survivor <gen>)) else do (Do nothing)
If ((gg_item_I00T_0064 is owned) Equal to False) then do (Move gg_item_I00T_0064 to (Random point in Survivor <gen>)) else do (Do nothing)
If ((gg_item_I00Q_0057 is owned) Equal to False) then do (Move gg_item_I00Q_0057 to (Random point in Kunci <gen>)) else do (Do nothing)
If ((gg_item_I00P_0059 is owned) Equal to False) then do (Move gg_item_I00P_0059 to (Random point in Kunci <gen>)) else do (Do nothing)
If ((gg_item_I00N_0061 is owned) Equal to False) then do (Move gg_item_I00N_0061 to (Random point in Kunci <gen>)) else do (Do nothing)
If ((gg_item_I00M_0062 is owned) Equal to False) then do (Move gg_item_I00M_0062 to (Random point in Kunci <gen>)) else do (Do nothing)
If ((gg_item_I00U_0065 is owned) Equal to False) then do (Move gg_item_I00U_0065 to (Random point in Kunci <gen>)) else do (Do nothing)
Trigger - Turn off (This trigger)
Wait 2.00 seconds
Trigger - Turn on Magical_Items_3 <gen>
Key A 1 Hide
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
If ((gg_item_I000_0001 is owned) Equal to False) then do (Hide gg_item_I000_0001) else do (Do nothing)
Trigger - Turn off (This trigger)
Wait 2.00 seconds
Trigger - Turn on Key_A_2_Hide <gen>
Key A 2 Hide
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
If ((gg_item_I000_0002 is owned) Equal to False) then do (Hide gg_item_I000_0002) else do (Do nothing)
Trigger - Turn off (This trigger)
Wait 2.00 seconds
Trigger - Turn on Key_A_3_Hide <gen>
Key A 3 Hide
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
If ((gg_item_I000_0003 is owned) Equal to False) then do (Hide gg_item_I000_0003) else do (Do nothing)
Trigger - Turn off (This trigger)
Wait 2.00 seconds
Trigger - Turn on Key_A_1_Hide <gen>
Gate 1 Fail A
Events
Unit - A unit enters Gate_1_Fail <gen>
Conditions
((Triggering unit) has gg_item_I000_0002) Equal to True
Actions
Item - Move gg_item_I000_0002 to (Random point in Kunci <gen>)
Unit - Create 1 Gate Guardian 1 for Neutral Hostile at (Center of Gate_1_Guardian <gen>) facing (Center of Gate_1 <gen>)
Gate 1 Fail B
Events
Unit - A unit enters Gate_1_Fail <gen>
Conditions
((Triggering unit) has gg_item_I000_0003) Equal to True
Actions
Item - Move gg_item_I000_0003 to (Random point in Kunci <gen>)
Unit - Create 1 Gate Guardian 1 for Neutral Hostile at (Center of Gate_1_Guardian <gen>) facing (Center of Gate_1 <gen>)
Gate 2 Fail A
Events
Unit - A unit enters Gate_2_Fail <gen>
Conditions
((Triggering unit) has gg_item_I000_0001) Equal to True
Actions
Item - Move gg_item_I000_0001 to (Random point in Kunci <gen>)
Unit - Create 1 Gate Guardian 2 for Neutral Hostile at (Center of Gate_2_Guardian <gen>) facing (Center of Gate_2 <gen>)
Gate 2 Fail B
Events
Unit - A unit enters Gate_2_Fail <gen>
Conditions
((Triggering unit) has gg_item_I000_0003) Equal to True
Actions
Item - Move gg_item_I000_0003 to (Random point in Survivor <gen>)
Unit - Create 1 Gate Guardian 2 for Neutral Hostile at (Center of Gate_2_Guardian <gen>) facing (Center of Gate_2 <gen>)
Gate 3 Fail A
Events
Unit - A unit enters Gate_3_Fail <gen>
Conditions
((Triggering unit) has gg_item_I000_0001) Equal to True
Actions
Item - Move gg_item_I000_0001 to (Random point in Survivor <gen>)
Unit - Create 1 Gate Guardian 3 for Neutral Hostile at (Center of Gate_3_Guardian <gen>) facing (Center of Gate_3 <gen>)
Gate 3 Fail B
Events
Unit - A unit enters Gate_3_Fail <gen>
Conditions
((Triggering unit) has gg_item_I000_0002) Equal to True
Actions
Item - Move gg_item_I000_0002 to (Random point in Survivor <gen>)
Unit - Create 1 Gate Guardian 3 for Neutral Hostile at (Center of Gate_3_Guardian <gen>) facing (Center of Gate_3 <gen>)
Gate 4 Fail A
Events
Unit - A unit enters Gate_4_Fail <gen>
Conditions
((Triggering unit) has gg_item_I001_0004) Equal to True
Actions
Item - Move gg_item_I001_0004 to (Random point in Kunci_B_5 <gen>)
Unit - Move (Triggering unit) instantly to (Random point in Gate_4_Fail_Punishment <gen>)
Gate 4 Fail B
Events
Unit - A unit enters Gate_4_Fail <gen>
Conditions
((Triggering unit) has gg_item_I001_0006) Equal to True
Actions
Item - Move gg_item_I001_0006 to (Random point in Kunci_B_5 <gen>)
Unit - Move (Triggering unit) instantly to (Random point in Gate_4_Fail_Punishment <gen>)
Gate 4 Fail C
Events
Unit - A unit enters Gate_4_Fail <gen>
Conditions
((Triggering unit) has gg_item_I001_0007) Equal to True
Actions
Item - Move gg_item_I001_0007 to (Random point in Kunci_B_5 <gen>)
Unit - Move (Triggering unit) instantly to (Random point in Gate_4_Fail_Punishment <gen>)
Gate 4 Fail D
Events
Unit - A unit enters Gate_4_Fail <gen>
Conditions
((Triggering unit) has gg_item_I001_0008) Equal to True
Actions
Item - Move gg_item_I001_0008 to (Random point in Kunci_B_5 <gen>)
Unit - Move (Triggering unit) instantly to (Random point in Gate_4_Fail_Punishment <gen>)
Gate 5 Fail A
Events
Unit - A unit enters Gate_5_Fail <gen>
Conditions
((Triggering unit) has gg_item_I001_0004) Equal to True
Actions
Item - Move gg_item_I001_0004 to (Random point in Kunci_B_2 <gen>)
Unit - Move (Triggering unit) instantly to (Random point in Gate_5_Fail_Punishment <gen>)
Gate 5 Fail B
Events
Unit - A unit enters Gate_5_Fail <gen>
Conditions
((Triggering unit) has gg_item_I001_0005) Equal to True
Actions
Item - Move gg_item_I001_0005 to (Random point in Kunci_B_2 <gen>)
Unit - Move (Triggering unit) instantly to (Random point in Gate_5_Fail_Punishment <gen>)
Gate 5 Fail C
Events
Unit - A unit enters Gate_5_Fail <gen>
Conditions
((Triggering unit) has gg_item_I001_0006) Equal to True
Actions
Item - Move gg_item_I001_0006 to (Random point in Kunci_B_2 <gen>)
Unit - Move (Triggering unit) instantly to (Random point in Gate_5_Fail_Punishment <gen>)
Gate 5 Fail D
Events
Unit - A unit enters Gate_5_Fail <gen>
Conditions
((Triggering unit) has gg_item_I001_0008) Equal to True
Actions
Item - Move gg_item_I001_0008 to (Random point in Kunci_B_2 <gen>)
Unit - Move (Triggering unit) instantly to (Random point in Gate_5_Fail_Punishment <gen>)
Victory
Events
Unit - A unit enters Rescued <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Survivor
Actions
Cinematic - Send transmission to (All players controlled by a ((Owner of (Triggering unit)) controller) player) from Rescue Team Leader 0072 <gen> named Rescue Team Leader : Play No sound and display Ah, a survivor. There's nothing to worry anymore, dude.You are safe now. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Game - Victory (Owner of (Triggering unit)) ( Show dialogs, Show scores)
Player 1 Defeat A
Events
Unit - Survivor 0009 <gen> Dies
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Unhide Survivor 0054 <gen>
Cinematic - Send transmission to Player Group - Player 1 (Red) from Goddess of Life 0032 <gen> named Goddess of Life : Play No sound and display Ah, poor thing. I give you one more chance to survive.Good luck. . Modify duration: Add 0 seconds and Wait
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Position of Survivor 0054 <gen>) for 1 seconds
Player 2 Defeat A
Events
Unit - Survivor 0011 <gen> Dies
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Unhide Survivor 0128 <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Goddess of Life 0032 <gen> named Goddess of Life : Play No sound and display Ah, poor thing. I give you one more chance to survive.Good luck. . Modify duration: Add 0 seconds and Wait
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of Survivor 0128 <gen>) for 1 seconds
Player 3 Defeat A
Events
Unit - Survivor 0012 <gen> Dies
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Unit - Unhide Survivor 0129 <gen>
Cinematic - Send transmission to Player Group - Player 3 (Teal) from Goddess of Life 0032 <gen> named Goddess of Life : Play No sound and display Ah, poor thing. I give you one more chance to survive.Good luck. . Modify duration: Add 0 seconds and Wait
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Position of Survivor 0129 <gen>) for 1 seconds
Player 4 Defeat A
Events
Unit - Survivor 0013 <gen> Dies
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Unhide Survivor 0130 <gen>
Cinematic - Send transmission to Player Group - Player 4 (Purple) from Goddess of Life 0032 <gen> named Goddess of Life : Play No sound and display Ah, poor thing. I give you one more chance to survive.Good luck. . Modify duration: Add 0 seconds and Wait
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Position of Survivor 0130 <gen>) for 1 seconds
Player 5 Defeat A
Events
Unit - Survivor 0014 <gen> Dies
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Unhide Survivor 0131 <gen>
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Goddess of Life 0032 <gen> named Goddess of Life : Play No sound and display Ah, poor thing. I give you one more chance to survive.Good luck. . Modify duration: Add 0 seconds and Wait
Cinematic - Ping minimap for Player Group - Player 5 (Yellow) at (Position of Survivor 0131 <gen>) for 1 seconds
Player 6 Defeat A
Events
Unit - Survivor 0015 <gen> Dies
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Unhide Survivor 0132 <gen>
Cinematic - Send transmission to Player Group - Player 6 (Orange) from Goddess of Life 0032 <gen> named Goddess of Life : Play No sound and display Ah, poor thing. I give you one more chance to survive.Good luck. . Modify duration: Add 0 seconds and Wait
Cinematic - Ping minimap for Player Group - Player 6 (Orange) at (Position of Survivor 0132 <gen>) for 1 seconds
Player 7 Defeat A
Events
Unit - Survivor 0016 <gen> Dies
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Unhide Survivor 0133 <gen>
Cinematic - Send transmission to Player Group - Player 7 (Green) from Goddess of Life 0032 <gen> named Goddess of Life : Play No sound and display Ah, poor thing. I give you one more chance to survive.Good luck. . Modify duration: Add 0 seconds and Wait
Cinematic - Ping minimap for Player Group - Player 7 (Green) at (Position of Survivor 0133 <gen>) for 1 seconds
Player 8 Defeat A
Events
Unit - Survivor 0017 <gen> Dies
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Actions
Unit - Unhide Survivor 0134 <gen>
Cinematic - Send transmission to Player Group - Player 8 (Pink) from Goddess of Life 0032 <gen> named Goddess of Life : Play No sound and display Ah, poor thing. I give you one more chance to survive.Good luck. . Modify duration: Add 0 seconds and Wait
Cinematic - Ping minimap for Player Group - Player 8 (Pink) at (Position of Survivor 0134 <gen>) for 1 seconds
Player 9 Defeat A
Events
Unit - Survivor 0018 <gen> Dies
Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Actions
Unit - Unhide Survivor 0051 <gen>
Cinematic - Send transmission to Player Group - Player 9 (Gray) from Goddess of Life 0032 <gen> named Goddess of Life : Play No sound and display Ah, poor thing. I give you one more chance to survive.Good luck. . Modify duration: Add 0 seconds and Wait
Cinematic - Ping minimap for Player Group - Player 9 (Gray) at (Position of Survivor 0051 <gen>) for 1 seconds
Player 10 Defeat A
Events
Unit - Survivor 0033 <gen> Dies
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Unhide Survivor 0135 <gen>
Cinematic - Send transmission to Player Group - Player 10 (Light Blue) from Goddess of Life 0032 <gen> named Goddess of Life : Play No sound and display Ah, poor thing. I give you one more chance to survive.Good luck. . Modify duration: Add 0 seconds and Wait
Cinematic - Ping minimap for Player Group - Player 10 (Light Blue) at (Position of Survivor 0135 <gen>) for 1 seconds
Player 1 Defeat B
Events
Unit - Survivor 0054 <gen> Dies
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Player 2 Defeat B
Events
Unit - Survivor 0128 <gen> Dies
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Player 3 Defeat B
Events
Unit - Survivor 0129 <gen> Dies
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Player 4 Defeat B
Events
Unit - Survivor 0130 <gen> Dies
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Player 5 Defeat B
Events
Unit - Survivor 0131 <gen> Dies
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Player 6 Defeat B
Events
Unit - Survivor 0132 <gen> Dies
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Player 7 Defeat B
Events
Unit - Survivor 0133 <gen> Dies
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Game - Defeat Player 7 (Green) with the message: Defeat!
Player 8 Defeat B
Events
Unit - Survivor 0134 <gen> Dies
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Actions
Game - Defeat Player 8 (Pink) with the message: Defeat!
Player 9 Defeat B
Events
Unit - Survivor 0051 <gen> Dies
Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
Player 10 Defeat B
Events
Unit - Survivor 0135 <gen> Dies
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Stag
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Stag).) Equal to True
Actions
Item - Create Stag Meat at (Position of (Triggering unit))
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Boar
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Boar).) Equal to True
Actions
Item - Create Boar Meat at (Position of (Triggering unit))
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Raccoon
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Raccoon).) Equal to True
Actions
Item - Create Raccoon Meat at (Position of (Triggering unit))
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Rabbit
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Rabbit).) Equal to True
Actions
Item - Create Rabbit Meat at (Position of (Triggering unit))
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Owl
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Snowy Owl).) Equal to True
Actions
Item - Create Bird Meat at (Position of (Triggering unit))
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Vulture
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Vulture).) Equal to True
Actions
Item - Create Bird Meat at (Position of (Triggering unit))
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Albatross
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Albatross).) Equal to True
Actions
Item - Create Bird Meat at (Position of (Triggering unit))
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Wolf
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Wolf).) Equal to True
Actions
Item - Create Wolf Meat at (Position of (Triggering unit))
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Mouse
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Rat).) Equal to True
Actions
Item - Create Mouse Meat at (Position of (Triggering unit))
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Lizard
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Skink).) Equal to True
Actions
Item - Create Lizard Meat at (Position of (Triggering unit))
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Frog
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Frog).) Equal to True
Actions
Item - Create Frog Meat at (Position of (Triggering unit))
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Creatures <gen>) facing (Random point in (Playable map area))
Venom Lizard 1
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Venom Lizard).) Equal to True
(Kunci <gen> contains (Triggering unit)) Equal to True
Actions
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Venom Lizard 2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Venom Lizard).) Equal to True
(Survivor <gen> contains (Triggering unit)) Equal to True
Actions
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Venom Lizard 3
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Venom Lizard).) Equal to True
(Kunci_B_4 <gen> contains (Triggering unit)) Equal to True
Actions
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Kunci_B_4 <gen>) facing (Random point in (Playable map area))
Forest Guard 1
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Forest Guardian).) Equal to True
(Kunci <gen> contains (Triggering unit)) Equal to True
Actions
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Forest Guard 2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Forest Guardian).) Equal to True
(Survivor <gen> contains (Triggering unit)) Equal to True
Actions
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Forest Guard 3
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Forest Guardian).) Equal to True
(Kunci_B_5 <gen> contains (Triggering unit)) Equal to True
Actions
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Kunci_B_5 <gen>) facing (Random point in (Playable map area))
Forest Shadow 1
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Shadow in the Forest).) Equal to True
(Kunci <gen> contains (Triggering unit)) Equal to True
Actions
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Forest Shadow 2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Shadow in the Forest).) Equal to True
(Survivor <gen> contains (Triggering unit)) Equal to True
Actions
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Forest Shadow 3
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Shadow in the Forest).) Equal to True
(Kunci_B_2 <gen> contains (Triggering unit)) Equal to True
Actions
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Kunci_B_2 <gen>) facing (Random point in (Playable map area))
Black Dragon
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Black Dragon).) Equal to True
Actions
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Gargoyle
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Gargoyle).) Equal to True
Actions
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Werewolf 1
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Werewolf).) Equal to True
Actions
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Werewolf 2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Werewolf (White)).) Equal to True
Actions
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Mosquito
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Forest Mosquito).) Equal to True
Actions
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Water Elemental
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Water Elemental).) Equal to True
Actions
Wait 180.00 seconds
If ((Number of units in (Units in Water_Elemental_1 <gen>)) Equal to 0) then do (Create 1 Water Elemental for Neutral Hostile at (Random point in Water_Elemental_1 <gen>) facing (Random point in Kunci <gen>)) else do (Do nothing)
If ((Number of units in (Units in Water_Elemental_2 <gen>)) Equal to 0) then do (Create 1 Water Elemental for Neutral Hostile at (Random point in Water_Elemental_2 <gen>) facing (Random point in Kunci <gen>)) else do (Do nothing)
If ((Number of units in (Units in Water_Elemental_3 <gen>)) Equal to 0) then do (Create 1 Water Elemental for Neutral Hostile at (Random point in Water_Elemental_3 <gen>) facing (Random point in Kunci <gen>)) else do (Do nothing)
Lake Monster 1
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Lake Monster).) Equal to True
(Lake_1 <gen> contains (Triggering unit)) Equal to True
Actions
Wait 180.00 seconds
Unit - Create 1 Lake Monster for Neutral Hostile at (Center of Lake_1 <gen>) facing (Random point in (Playable map area))
Lake Monster 2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Lake Monster).) Equal to True
(Lake_2 <gen> contains (Triggering unit)) Equal to True
Actions
Wait 180.00 seconds
Unit - Create 1 Lake Monster for Neutral Hostile at (Center of Lake_2 <gen>) facing (Random point in (Playable map area))
Lake Monster 3
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Lake Monster).) Equal to True
(Lake_3 <gen> contains (Triggering unit)) Equal to True
Actions
Wait 180.00 seconds
Unit - Create 1 Lake Monster for Neutral Hostile at (Center of Lake_3 <gen>) facing (Random point in (Playable map area))
Naga Sea Witch
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Naga Sea Witch).) Equal to True
Actions
Wait 180.00 seconds
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Naga_Sea_Witch <gen>) facing (Center of (Playable map area))
Hydra
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Hydra).) Equal to True
Actions
Wait 180.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Random point in Hydra <gen>) facing 120.00 degrees
Additional Creatures
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Forest Guardian for Neutral Hostile at (Random point in Kunci_B_5 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Kunci_B_2 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Shadow in the Forest for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Kunci <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Survivor <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Venom Lizard for Neutral Hostile at (Random point in Kunci_B_4 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Black Dragon for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Gargoyle for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 1 Forest Mosquito for Neutral Hostile at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Thunder
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Order Goddess of Death 0038 <gen> to Neutral - Monsoon . (Random point in (Playable map area))
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