1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  5. Dismiss Notice
  6. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Trigger Viewer

The Struggle.w3x
Variables
Cinematic
Credits 1
Credits 2
Text
Initialization
Act I
Act II
Act III
Credits
Skip
Transmission 1
Transmission 2
Transmission 3
Transmission 4
Transmission 5
Transmission 6
Transmission 7
Transmission 8
Transmission 9
Transmission 10
Transmission 11
Transmission 12
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
Cross unit No
Doctor unit No
Light unit No
Narrator unit No
Point location No
Unit unit Yes
Weather weathereffect No
Models:

StriderS http://www.turbosquid.com/FullPreview/Index.cfm/ID/574789
Vaanel http://www.wcunderground.com/the-pantheon-t1958.html
Talavaj http://www.hiveworkshop.com/forums/terrain-board-267/stone-sword-terraining-mapping-resource-238310/
Vexiant http://www.wcunderground.com/graveyard-trees-t2553.html http://www.wcunderground.com/dead-trees-t2530.html
Daerone & Su1c1d4l http://www.wcunderground.com/gilneas-trees-bushes-t1305.html
TNV http://wc3-maps.ru/load/modeli_dlja_warcraft_3/modeli_iz_world_of_warcraft_dlja_wc3/pak_zhenshhin_iz_wow/67-1-0-27796
Laya http://wc3-maps.ru/load/modeli_dlja_warcraft_3/modeli_iz_world_of_warcraft_dlja_wc3/temnaja_ehlfijka/67-1-0-18143
Dimbasik http://wc3-maps.ru/load/modeli_dlja_warcraft_3/modeli_nezhiti_wc3/vedma/66-1-0-14630
Satreas http://www.wcunderground.com/detmold-t4385.html
Leper Gnome http://www.wcunderground.com/scarlet-priest-t3071.html
DzhekVorobey & DiKey51 http://www.wcunderground.com/wells-t2875.html
Born²Modificate http://www.wc3c.net/showthread.php?t=83031
sc_freek http://www.wc3c.net/showthread.php?t=86064
ChrisTorm http://www.wcunderground.com/wod-iron-horde-doodads-t3711.html http://www.wcunderground.com/wod-talador-doodads-t3705.html
neogaidenx http://www.hiveworkshop.com/forums/models-530/glowing-light-65911/?prev=search%3Dlight%26d%3Dlist%26r%3D20

Skins:

http://forums.3dtotal.com/attachment.php?attachmentid=112450&stc=1&d=1206056904
Varimathras http://www.wcunderground.com/darkshore-tileset-t4264.html

Music:

Halgrath - Horoathea Mass of Aegorath

Sounds:

Rain Loop http://soundbible.com/2011-Rain-Background.html
Footsteps http://www.freesfx.co.uk/soundeffects/footsteps/
Thunder http://soundbible.com/2015-Thunder-Strike-1.html
Crying http://www.freesfx.co.uk/sfx/crying
Doors http://www.freesfx.co.uk/soundeffects/doors/
Flies https://www.youtube.com/watch?v=vRcjpUGuvZ4
Body Fall https://www.freesound.org/people/CosmicEmbers/sounds/160740/
Cough http://soundbible.com/tags-cough.html

Models:

Nbah http://www.hiveworkshop.com/forums/models-530/real-fire-51737/?prev=search%3Dfire%26d%3Dicon%26r%3D20
RightField http://www.hiveworkshop.com/forums/models-530/storybook-49672/?prev=search%3Dbook%26d%3Dlist%26r%3D20

Music:

Kammarheit - The Poignant
Atrium Carceri - Through the Tunnels Again
Dronny Darko & protoU - Extinction

Sounds:

Knocking https://www.youtube.com/watch?v=CNZDm_zKCIo
Breathing https://www.youtube.com/watch?v=L1MPgNGI1Ao
Cloth https://www.youtube.com/watch?v=dUrdIk5Rjo0
Body fall https://www.youtube.com/watch?v=vEOCQHkWn-4
Brush http://www.freesfx.co.uk/sfx/painting
Bells http://www.freesfx.co.uk/soundeffects/church_bells/
Male Crying https://www.youtube.com/watch?v=-UA6Y4AiSKc
Bad Cough https://www.youtube.com/watch?v=zr09KiVWMdU
Drop http://www.freesfx.co.uk/sfx/drop?p=14

Voice Acting:

DivineArms
APproject's girlfriend

Digital Art from DeviantArt:

Crazymeau http://www.deviantart.com/art/Plague-Doctor-339249354
Snook-8 http://snook-8.deviantart.com/art/craaaa-348954315
Length: 4:59

NARRATOR:
The shackles of the plague paralyzed mankind.
God is punishing us.
We are bound to redeem our sins or fall for the same fate.

I could not save her... May the Lord be merciful.
The burden of the sick weighs me unbearably.
The smell of the dead has filled my lungs many times, the disease is catching up with me.
Lord, here I come...

VILLAGER:
Please come in. She has been sick for days and only you can help her. I have some savings, it would be all yours. Do what you must...
You have to do something, she is everything to me.
Wait! You will not leave! You will save her!

WOMAN:
Please...
Don't leave us here...
Initialization
  Events
    Map initialization
  Conditions
  Actions
    Sound - Clear the music list
    Sound - Stop the currently playing music theme
    Sound - Stop music Immediately
    Sound - Disable dawn and dusk sounds
    Game - Turn the day/night cycle Off
    Game - Set the time of day to 6.00
    Environment - Create at (Entire map) the weather effect Lordaeron Rain (Light)
    Set VariableSet Weather = (Last created weather effect)
    Set VariableSet Narrator = Narrator 0004 <gen>
    Set VariableSet Cross = Cross 0020 <gen>
    Environment - Turn Weather On
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Change camera smoothing factor to 0.00
    Set VariableSet Unit[1] = Searcher Forward 0006 <gen>
    Set VariableSet Unit[2] = Body 0007 <gen>
    Set VariableSet Unit[3] = Searcher Backward 0005 <gen>
    Set VariableSet Unit[4] = Door 1 0003 <gen>
    Set VariableSet Unit[5] = Woman 0009 <gen>
    Set VariableSet Unit[6] = Searcher Throw Right 0011 <gen>
    Set VariableSet Unit[7] = Searcher Throw Left 0010 <gen>
    Set VariableSet Unit[8] = Body Throw 0008 <gen>
    Set VariableSet Unit[9] = Searcher 0013 <gen>
    Set VariableSet Unit[10] = Villager 0018 <gen>
    Set VariableSet Unit[11] = Female Victim 0015 <gen>
    Set VariableSet Unit[12] = Cloth 0016 <gen>
    Set VariableSet Unit[13] = Cloth 0017 <gen>
    Set VariableSet Unit[14] = Searcher 0021 <gen>
    Set VariableSet Unit[15] = STICK 0025 <gen>
    Set VariableSet Unit[16] = MASK 0026 <gen>
    Set VariableSet Unit[17] = BLOOD 0027 <gen>
    Set VariableSet Unit[18] = Searcher 0028 <gen>
    Unit - Hide Unit[6]
    Unit - Hide Unit[7]
    Unit - Hide Unit[8]
    Unit - Hide Unit[14]
    Unit - Hide Unit[15]
    Unit - Hide Unit[16]
    Unit - Hide Unit[17]
    Unit - Hide Unit[18]
    Unit - Hide Cross
    Unit - Hide Plague Doctor 0022 <gen>
    Unit - Hide Plague Doctor 0024 <gen>
Act I
  Events
    Time - Elapsed game time is 0.00 seconds
  Conditions
  Actions
    Set VariableSet Doctor = Plague Doctor 0000 <gen>
    Unit - Hide Doctor
    Sound - Play Halgrath___Horoathea_Mass_of_Aegorath <gen>
    Sound - Play Rain_Background_Mike_Koenig_1681389445 <gen>
    Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 0.00%
    Wait 2 seconds
    Camera - .Apply. gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_001 for Player 1 (Red) over 25.00 seconds
    Environment - Set sky to Dalaran Sky
    Environment - Set fog to style Linear, z-start 200.00, z-end 9950.00, density 0 and color (33.00%, 33.00%, 42.00%)
    Cinematic - Fade in over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Set VariableSet Point = (Center of Region_000_Copy_2_Copy_2_Copy <gen>)
    Unit - Order Unit[9] to Move To.Point
    Custom script: call RemoveLocation(udg_Point)
    Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 5.00%
    Wait 0.50 seconds
    Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 10.00%
    Wait 0.50 seconds
    Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 15.00%
    Wait 0.50 seconds
    Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 20.00%
    Wait 0.50 seconds
    Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 25.00%
    Wait 0.50 seconds
    Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 30.00%
    Wait 0.50 seconds
    Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 35.00%
    Wait 0.50 seconds
    Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 40.00%
    Wait 0.50 seconds
    Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 45.00%
    Wait 0.50 seconds
    Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 50.00%
    Wait 0.50 seconds
    Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 55.00%
    Wait 0.50 seconds
    Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 60.00%
    Wait 0.50 seconds
    Cinematic - Fade out over 2.00 seconds using texture Title.tga (cinefiltertexture) and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Wait 6.00 seconds
    Cinematic - Fade in over 2.00 seconds using texture Title.tga (cinefiltertexture) and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Wait 2.00 seconds
    Set VariableSet Point = (Center of Region_000_Copy_Copy <gen>)
    Unit - Create 1.Lightning for Player 1 (Red) at Point facing Default building facing degrees
    Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
    Custom script: call RemoveLocation(udg_Point)
    Set VariableSet Point = (Center of Region_000_Copy <gen>)
    Unit - Create 1.Lightning Omni for Player 1 (Red) at Point facing Default building facing degrees
    Set VariableSet Light = (Last created unit)
    Custom script: call RemoveLocation(udg_Point)
    Sound - Play thunder_strike_1_Mike_Koenig_739781745 <gen>
    Cinematic - Fade out over 2.00 seconds using texture TimePlace.tga (cinefiltertexture) and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Wait 0.20 seconds
    Unit - Remove Light from the game
    Wait 3.80 seconds
    Cinematic - Fade in over 2.00 seconds using texture TimePlace.tga (cinefiltertexture) and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Wait 2.00 seconds
    Sound - Stop Rain_Background_Mike_Koenig_1681389445 <gen> Immediately
    Sound - Play Rain_Background_Mike_Koenig_1681389445 <gen>
    Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 100.00%
    Camera - .Apply. gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_004 for Player 1 (Red) over 14.00 seconds
    Unit - Hide Unit[9]
    Sound - Play FootstepsMud2 <gen>
    Unit - Unhide Doctor
    Set VariableSet Point = (Center of Region_000 <gen>)
    Unit - Order Doctor to Move To.Point
    Custom script: call RemoveLocation(udg_Point)
    Wait 2.00 seconds
    Sound - Play Flies <gen>
    Trigger - Run Transmission_1 <gen> (ignoring conditions)
    Wait 4.00 seconds
    Sound - Stop Flies <gen> After fading
    Sound - Set volume of WomanCrying <gen> to 50.00%
    Sound - Play WomanCrying <gen>
    Wait 6.00 seconds
    Sound - Stop FootstepsMud2 <gen> Immediately
    Wait 0.20 seconds
    Camera - .Apply. gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
    Sound - Play DoorSqueak <gen>
    Unit - Make Unit[4] face 65.00 over 2.00 seconds
    Animation - Play Doctor's Spell Alternate (animationname) animation
    Animation - Change Doctor's animation speed to 30.00% of its original speed
    Animation - Queue Doctor's stand (animationname) animation
    Wait 2 seconds
    Set VariableSet Point = (Center of Region_000_Copy_2 <gen>)
    Sound - Play FootstepsMud1 <gen>
    Unit - Order Unit[1] to Move To.Point
    Unit - Order Unit[2] to Move To.Point
    Unit - Order Unit[3] to Move To.Point
    Wait 3.00 seconds
    Sound - Play Cough1 <gen>
    Wait 2.00 seconds
    Trigger - Run Transmission_2 <gen> (ignoring conditions)
    Wait 3.00 seconds
    Set VariableSet Point = (Center of Region_000_Copy_2 <gen>)
    Unit - Order Unit[5] to Move To.Point
    Custom script: call RemoveLocation(udg_Point)
    Wait 2.00 seconds
    Sound - Play FootstepsMud3 <gen>
    Custom script: call RemoveLocation(udg_Point)
    Set VariableSet Point = (Center of Region_000_Copy_Copy_Copy <gen>)
    Unit - Create 1.Lightning for Player 1 (Red) at Point facing Default building facing degrees
    Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
    Custom script: call RemoveLocation(udg_Point)
    Set VariableSet Point = (Center of Region_000_Copy_Copy_Copy_2 <gen>)
    Unit - Create 1.Lightning Omni for Player 1 (Red) at Point facing Default building facing degrees
    Custom script: call RemoveLocation(udg_Point)
    Set VariableSet Light = (Last created unit)
    Sound - Play thunder_strike_1_Mike_Koenig_739781745 <gen>
    Wait 0.20 seconds
    Unit - Remove Light from the game
    Wait 3.00 seconds
    Sound - Stop FootstepsMud3 <gen> Immediately
    Unit - Remove Unit[1] from the game
    Unit - Remove Unit[2] from the game
    Unit - Remove Unit[3] from the game
    Unit - Unhide Unit[6]
    Unit - Unhide Unit[7]
    Unit - Unhide Unit[8]
    Animation - Change Doctor's animation speed to 100.00% of its original speed
    Animation - Play Unit[6]'s Spell (animationname) animation
    Animation - Queue Unit[6]'s stand (animationname) animation
    Animation - Play Unit[7]'s Spell (animationname) animation
    Animation - Queue Unit[7]'s stand (animationname) animation
    Animation - Play Unit[8]'s Death (animationname) animation
    Camera - .Apply. gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
    Unit - Make Unit[4] face 315.00 over 2.00 seconds
    Unit - Make Unit[8] face 280.00 over 2.00 seconds
    Sound - Play Flies <gen>
    Wait 1.00 seconds
    Animation - Change Unit[8] flying height to 50.00 at 1500.00
    Wait 0.10 seconds
    Sound - Play Body_Fall <gen>
    Wait 0.50 seconds
    Animation - Change Unit[8]'s animation speed to 0.00% of its original speed
    Set VariableSet Point = (Center of Region_000_Copy_3 <gen>)
    Unit - Order Unit[6] to Move To.Point
    Unit - Order Doctor to Move To.Point
    Wait 0.20 seconds
    Unit - Order Unit[7] to Move To.Point
    Unit - Make Unit[5] face 180.00 over 1.00 seconds
    Sound - Play FootstepsMud1 <gen>
    Custom script: call RemoveLocation(udg_Point)
    Wait 3.00 seconds
    Sound - Play Cough1 <gen>
    Wait 3.00 seconds
    Camera - .Apply. gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_008 for Player 1 (Red) over 17.00 seconds
    Sound - Stop FootstepsMud1 <gen> After fading
    Set VariableSet Point = (Center of Region_000_Copy_Copy_Copy_2_Copy <gen>)
    Unit - Move Unit[5] instantly to Point, facing (Center of Region_000_Copy_Copy_Copy_2_Copy_2 <gen>)
    Custom script: call RemoveLocation(udg_Point)
    Animation - Change Unit[5]'s animation speed to 80.00% of its original speed
    Wait 0.10 seconds
    Animation - Play Unit[5]'s death (animationname) animation
    Sound - Set volume of WomanCrying <gen> to 80.00%
    Sound - Play WomanCrying <gen>
    Wait 1.50 seconds
    Animation - Change Unit[5]'s animation speed to 0.00% of its original speed
    Wait 3.00 seconds
    Trigger - Run Transmission_3 <gen> (ignoring conditions)
    Wait 10.00 seconds
    Camera - .Apply. gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
    Sound - Stop Flies <gen> After fading
    Sound - Play FootstepsMud2 <gen>
    Set VariableSet Point = (Center of Region_000_Copy_2_Copy <gen>)
    Unit - Move Doctor instantly to Point
    Custom script: call RemoveLocation(udg_Point)
    Set VariableSet Point = (Center of Region_000_Copy_2_Copy_2 <gen>)
    Unit - Order Doctor to Move To.Point
    Custom script: call RemoveLocation(udg_Point)
    Wait 8.00 seconds
    Sound - Stop FootstepsMud2 <gen> After fading
    Camera - .Apply. gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
    Set VariableSet Point = (Center of Region_000_Copy_2_Copy_2 <gen>)
    Unit - Move Doctor instantly to Point, facing 45.00 degrees
    Custom script: call RemoveLocation(udg_Point)
    Wait 0.10 seconds
    Animation - Play Doctor's Spell Alternate (animationname) animation
    Animation - Queue Doctor's stand (animationname) animation
    Wait 3.30 seconds
    Sound - Play thunder_strike_1_Mike_Koenig_739781745 <gen>
    Wait 0.20 seconds
    Set VariableSet Point = (Center of Region_000_Copy_2_Copy_2 <gen>)
    Unit - Create 1.Lightning Omni for Player 1 (Red) at Point facing Default building facing degrees
    Set VariableSet Light = (Last created unit)
    Custom script: call RemoveLocation(udg_Point)
    Wait 0.20 seconds
    Unit - Remove Light from the game
    Wait 3.00 seconds
    Animation - Play Doctor's Spell First (animationname) animation
    Animation - Queue Doctor's stand (animationname) animation
    Wait 0.20 seconds
    Sound - Play Knock <gen>
    Wait 3.00 seconds
    Cinematic - Fade out over 3.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Sound - Stop Halgrath___Horoathea_Mass_of_Aegorath <gen> After fading
    Wait 3.00 seconds
    Sound - Play DoorSqueak <gen>
    Wait 2.00 seconds
    Unit - Hide Doctor
    Trigger - Run Act_II <gen> (ignoring conditions)
Act II
  Events
  Conditions
  Actions
    Custom script: call StopSound(bj_nightAmbientSound, true, false)
    Custom script: call StopSound(bj_dayAmbientSound, true, false)
    Custom script: call SetDayNightModels("","")
    Environment - Turn Weather Off
    Set VariableSet Doctor = Plague Doctor 0014 <gen>
    Sound - Play Rain_Background_Mike_Koenig_1681389445 <gen>
    Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 33.00%
    Sound - Play CosyFire <gen>
    Sound - Play Kammarheit___The_Poignantmp3 <gen>
    Sound - Play Breathing <gen>
    Sound - Set volume of Breathing <gen> to 33.00%
    Environment - Set fog to style Linear, z-start 9000.00, z-end 9500.00, density 0 and color (33.00%, 33.00%, 42.00%)
    Camera - .Apply. gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
    Wait 1.00 seconds
    Cinematic - Fade in over 3.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    Trigger - Run Transmission_4 <gen> (ignoring conditions)
    Wait 9.00 seconds
    Camera - .Apply. gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_013 for Player 1 (Red) over 8.00 seconds
    Set VariableSet Point = (Center of Region_000_Copy_2_Copy_3 <gen>)
    Unit - Order Doctor to Move To.Point
    Custom script: call RemoveLocation(udg_Point)
    Sound - Play FootstepsWood <gen>
    Set VariableSet Point = (Center of Region_000_Copy_2_Copy_3 <gen>)
    Unit - Make Unit[10] face Point over 4.00 seconds
    Custom script: call RemoveLocation(udg_Point)
    Wait 6.00 seconds
    Sound - Stop FootstepsWood <gen> After fading
    Camera - .Apply. gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
    Sound - Set volume of Breathing <gen> to 75.00%
    Set VariableSet Point = ((Center of Region_000_Copy_2_Copy_3 <gen>) offset by (30.00, 30.00))
    Unit - Move Doctor instantly to Point
    Custom script: call RemoveLocation(udg_Point)
    Animation - Change Doctor's animation speed to 40.00% of its original speed
    Wait 6.00 seconds
    Camera - .Apply. gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
    Trigger - Run Transmission_5 <gen> (ignoring conditions)
    Wait 6.00 seconds
    Camera - .Apply. gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
    Unit - Remove Cloth 0019 <gen> from the game
    Wait 2.00 seconds
    Animation - Change Doctor's animation speed to 100.00% of its original speed
    Animation - Play Doctor's Spell Talk (animationname) animation
    Animation - Queue Doctor's stand (animationname) animation
    Wait 1.00 seconds
    Sound - Play Cloth <gen>
    Set VariableSet Point = ((Position of Unit[12]) offset by (60.00, -60.00))
    Unit - Order Unit[12] to Move To.Point
    Custom script: call RemoveLocation(udg_Point)
    Set VariableSet Point = ((Position of Unit[13]) offset by (60.00, -60.00))
    Unit - Order Unit[13] to Move To.Point
    Custom script: call RemoveLocation(udg_Point)
    Wait 2.00 seconds
    Animation - Change Doctor's animation speed to 40.00% of its original speed
    Sound - Play thunder_strike_1_Mike_Koenig_739781745 <gen>
    Wait 0.20 seconds
    Set VariableSet Point = (Center of Region_000_Copy_2_Copy_2_Copy_Copy <gen>)
    Unit - Create 1.Lightning Omni 2 for Player 1 (Red) at Point facing Default building facing degrees
    Set VariableSet Light = (Last created unit)
    Custom script: call RemoveLocation(udg_Point)
    Wait 0.20 seconds
    Unit - Remove Light from the game
    Set VariableSet Point = (Center of Region_000_Copy_2_Copy_3_Copy_Copy <gen>)
    Unit - Move Unit[10] instantly to Point, facing (Center of Region_000_Copy_2_Copy_3 <gen>)
    Custom script: call RemoveLocation(udg_Point)
    Wait 3.00 seconds
    Camera - .Apply. gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
    Sound - Set volume of Breathing <gen> to 25.00%
    Animation - Change Doctor's animation speed to 100.00% of its original speed
    Set VariableSet Point = (Center of Region_000_Copy_2_Copy_3_Copy <gen>)
    Unit - Order Doctor to Move To.Point
    Custom script: call RemoveLocation(udg_Point)
    Sound - Play FootstepsWood <gen>
    Wait 1.00 seconds
    Animation - Change Unit[10]'s animation speed to 50.00% of its original speed
    Trigger - Run Transmission_6 <gen> (ignoring conditions)
    Set VariableSet Point = (Center of Region_000_Copy_2_Copy_3_Copy <gen>)
    Unit - Make Unit[10] face Point over 4.00 seconds
    Custom script: call RemoveLocation(udg_Point)
    Wait 4.00 seconds
    Sound - Stop FootstepsWood <gen> After fading
    Animation - Change Unit[10]'s animation speed to 100.00% of its original speed
    Camera - .Apply. gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
    Animation - Play Unit[10]'s Spell (animationname) animation
    Animation - Play Doctor's Morph (animationname) animation
    Sound - Play Villager4 <gen>
    Wait 1.50 seconds
    Unit - Make Unit[10] face 110.00 over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
    Wait 0.70 seconds
    Sound - Play Villager5 <gen>
    Sound - Play BodyFall2 <gen>
    Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
    Wait 0.10 seconds
    Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Animation - Change Doctor's animation speed to 10.00% of its original speed
    Wait 0.50 seconds
    Animation - Change Unit[10]'s animation speed to 10.00% of its original speed
    Wait 2.00 seconds
    Trigger - Run Transmission_7 <gen> (ignoring conditions)
    Wait 1.00 seconds
    Camera - .Apply. gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
    Animation - Change Doctor's animation speed to 100.00% of its original speed
    Animation - Change Unit[10]'s animation speed to 0.00% of its original speed
    Wait 1.50 seconds
    Animation - Change Doctor's animation speed to 5.00% of its original speed
    Wait 1.00 seconds
    Animation - Change Doctor's animation speed to 0.00% of its original speed
    Camera - .Apply. gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
    Animation - Play Unit[11]'s Spell (animationname) animation
    Wait 2.00 seconds
    Sound - Set volume of Breathing <gen> to 0.00%
    Trigger - Run Transmission_8 <gen> (ignoring conditions)
    Animation - Change Unit[11]'s animation speed to 50.00% of its original speed
    Wait 4.00 seconds
    Camera - .Apply. gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
    Animation - Change Doctor's animation speed to 25.00% of its original speed
    Wait 3.00 seconds
    Sound - Stop Breathing <gen> After fading
    Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    Sound - Stop Kammarheit___The_Poignantmp3 <gen> After fading
    Sound - Stop CosyFire <gen> After fading
    Sound - Stop Breathing <gen> After fading
    Trigger - Run Act_III <gen> (ignoring conditions)
Act III
  Events
  Conditions
  Actions
    Custom script: call StopSound(bj_nightAmbientSound, true, false)
    Custom script: call StopSound(bj_dayAmbientSound, true, false)
    Environment - Turn Weather On
    Custom script: call SetDayNightModels("Environment\\DNC\\DNCLordaeron\\DNCLordaeronTerrain\\DNCLordaeronTerrain.mdl" , "Environment\\DNC\\DNCLordaeron\\DNCLordaeronUnit\\DNCLordaeronUnit.mdl")
    Set VariableSet Doctor = Plague Doctor 0022 <gen>
    Unit - Hide Unit[9]
    Unit - Unhide Unit[14]
    Unit - Unhide Cross 0020 <gen>
    Unit - Unhide Doctor
    Sound - Stop Rain_Background_Mike_Koenig_1681389445 <gen> Immediately
    Sound - Play Rain_Background_Mike_Koenig_1681389445 <gen>
    Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 60.00%
    Game - Set the time of day to 6.00
    Unit - Add BRUSH to Unit[14]
    Wait 2 seconds
    Sound - Play Atrium_Carceri___Through_the_Tunnels_Again <gen>
    Camera - .Apply. gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_023 for Player 1 (Red) over 20.00 seconds
    Environment - Set sky to Dalaran Sky
    Environment - Set fog to style Linear, z-start 200.00, z-end 9950.00, density 0 and color (33.00%, 33.00%, 42.00%)
    Cinematic - Fade in over 3.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2 seconds
    Animation - Play Unit[14]'s Spell (animationname) animation
    Animation - Queue Unit[14]'s stand (animationname) animation
    Wait 1.00 seconds
    Sound - Play Brush <gen>
    Wait 1.00 seconds
    Sound - Play Brush <gen>
    Wait 4.00 seconds
    Set VariableSet Point = (Center of Region_000_Copy_2_Copy_2_Copy_Copy_2 <gen>)
    Unit - Order Unit[14] to Move To.Point
    Custom script: call RemoveLocation(udg_Point)
    Wait 0.50 seconds
    Sound - Play FootstepsMud1 <gen>
    Wait 1.00 seconds
    Sound - Stop FootstepsMud1 <gen> Immediately
    Wait 0.50 seconds
    Sound - Play FootstepsMud1 <gen>
    Set VariableSet Point = (Center of Region_000_Copy_2_Copy_2_Copy_Copy_3 <gen>)
    Unit - Order Doctor to Move To.Point
    Custom script: call RemoveLocation(udg_Point)
    Wait 4.50 seconds
    Sound - Stop FootstepsMud1 <gen> After fading
    Unit - Unhide Plague Doctor 0024 <gen>
    Set VariableSet Doctor = Plague Doctor 0024 <gen>
    Camera - .Apply. gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_025 for Player 1 (Red) over 18.00 seconds
    Set VariableSet Point = (Center of Region_000_Copy_2_Copy_2_Copy_Copy_3_Copy <gen>)
    Unit - Order Doctor to Move To.Point
    Custom script: call RemoveLocation(udg_Point)
    Sound - Play Bells <gen>
    Wait 3.00 seconds
    Sound - Play FootstepsMud2 <gen>
    Sound - Set volume of FootstepsMud2 <gen> to 30.00%
    Wait 3.00 seconds
    Sound - Set volume of FootstepsMud2 <gen> to 50.00%
    Set VariableSet Point = (Center of Region_000_Copy_Copy_Copy_2_Copy_3 <gen>)
    Unit - Create 1.Lightning for Player 1 (Red) at Point facing Default building facing degrees
    Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
    Custom script: call RemoveLocation(udg_Point)
    Set VariableSet Point = (Center of Region_000_Copy_Copy_Copy_2 <gen>)
    Unit - Create 1.Lightning Omni for Player 1 (Red) at Point facing Default building facing degrees
    Set VariableSet Light = (Last created unit)
    Custom script: call RemoveLocation(udg_Point)
    Sound - Play thunder_strike_1_Mike_Koenig_739781745 <gen>
    Wait 0.20 seconds
    Unit - Remove Light from the game
    Wait 2.80 seconds
    Sound - Set volume of FootstepsMud2 <gen> to 60.00%
    Wait 3.00 seconds
    Sound - Set volume of FootstepsMud2 <gen> to 80.00%
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
    Wait 1.00 seconds
    Trigger - Run Transmission_9 <gen> (ignoring conditions)
    Wait 6.00 seconds
    Environment - Turn Weather Off
    Sound - Stop FootstepsMud2 <gen> After fading
    Camera - .Apply. gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
    Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 25.00%
    Sound - Set volume of Bells <gen> to 10.00%
    Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 60.00% transparency
    Wait 4.00 seconds
    Unit - Make Doctor face 45.00 over 0.00 seconds
    Unit - Make Door 2 0023 <gen> face 110.00 over 2.50 seconds
    Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 60.00% transparency
    Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 40.00%
    Sound - Set volume of Bells <gen> to 20.00%
    Sound - Play DoorSqueak <gen>
    Environment - Create at Region_020 <gen> the weather effect Lordaeron Rain (Light)
    Set VariableSet Weather = (Last created weather effect)
    Environment - Turn Weather On
    Wait 4.00 seconds
    Camera - .Apply. gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
    Set VariableSet Point = (Center of Region_000_Copy_2_Copy_2_Copy_Copy_3_Copy_Copy <gen>)
    Unit - Order Doctor to Move To.Point
    Custom script: call RemoveLocation(udg_Point)
    Wait 1.00 seconds
    Sound - Play FootstepsWood <gen>
    Wait 2.00 seconds
    Trigger - Run Transmission_10 <gen> (ignoring conditions)
    Wait 4.00 seconds
    Sound - Stop FootstepsWood <gen> After fading
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
    Animation - Play Doctor's death (animationname) animation
    Wait 0.40 seconds
    Sound - Play BodyHit <gen>
    Wait 1.20 seconds
    Sound - Play BodyHit <gen>
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_Camera_030 for Player 1 (Red) over 0 seconds
    Wait 1.00 seconds
    Sound - Play DropMask <gen>
    Animation - Change Doctor's animation speed to 50.00% of its original speed
    Sound - Play Male_Crying <gen>
    Wait 2.00 seconds
    Unit - Unhide Unit[15]
    Unit - Unhide Unit[16]
    Unit - Remove STICK from Doctor
    Unit - Remove MASK from Doctor
    Camera - .Apply. gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
    Wait 18.00 seconds
    Animation - Change Doctor's animation speed to 100.00% of its original speed
    Camera - .Apply. gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
    Sound - Stop Bells <gen> After fading
    Wait 2.00 seconds
    Sound - Play BadCough <gen>
    Wait 2.00 seconds
    Unit - Unhide Unit[17]
    Animation - Change Doctor's animation speed to 0.00% of its original speed
    Wait 4.00 seconds
    Camera - .Apply. gg_cam_Camera_033 for Player 1 (Red) over 0 seconds
    Trigger - Run Transmission_11 <gen> (ignoring conditions)
    Wait 5.00 seconds
    Animation - Change Doctor's animation speed to 100.00% of its original speed
    Wait 4.00 seconds
    Camera - .Apply. gg_cam_Camera_034 for Player 1 (Red) over 0 seconds
    Wait 2.00 seconds
    Sound - Play BodyHit <gen>
    Sound - Play Cloth <gen>
    Wait 1.00 seconds
    Camera - .Apply. gg_cam_Camera_035 for Player 1 (Red) over 0 seconds
    Wait 0.50 seconds
    Sound - Play BodyFall2 <gen>
    Wait 1.00 seconds
    Animation - Change Doctor's animation speed to 0.00% of its original speed
    Wait 1.00 seconds
    Sound - Play FootstepsMud2 <gen>
    Sound - Set volume of FootstepsMud2 <gen> to 70.00%
    Wait 6.00 seconds
    Sound - Stop FootstepsMud2 <gen> After fading
    Camera - .Apply. gg_cam_Camera_036 for Player 1 (Red) over 0 seconds
    Sound - Play FootstepsWood <gen>
    Unit - Unhide Unit[18]
    Wait 3.00 seconds
    Set VariableSet Point = (Center of Region_000_Copy_2_Copy_2_Copy_Copy_3_Copy_Copy_Copy <gen>)
    Unit - Order Unit[18] to Move To.Point
    Custom script: call RemoveLocation(udg_Point)
    Animation - Change Doctor's animation speed to 100.00% of its original speed
    Wait 2.00 seconds
    Sound - Stop FootstepsWood <gen> After fading
    Wait 1.00 seconds
    Animation - Change Doctor's animation speed to 50.00% of its original speed
    Wait 1.00 seconds
    Trigger - Run Transmission_12 <gen> (ignoring conditions)
    Wait 5.00 seconds
    Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Sound - Stop Atrium_Carceri___Through_the_Tunnels_Again <gen> After fading
    Sound - Stop Rain_Background_Mike_Koenig_1681389445 <gen> After fading
    Wait 2.00 seconds
    Trigger - Run Credits <gen> (ignoring conditions)
Credits
  Events
  Conditions
  Actions
    Camera - .Apply. gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
    Sound - Play Dronny_Darko___protoU___Extinction <gen>
    Environment - Set fog to style Linear, z-start 9000.00, z-end 9950.00, density 0 and color (33.00%, 33.00%, 42.00%)
    Game - Set the time of day to 12.00
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Cinematic - Fade out over 2.00 seconds using texture Credits1.tga (cinefiltertexture) and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Wait 7.00 seconds
    Cinematic - Fade in over 2.00 seconds using texture Credits1.tga (cinefiltertexture) and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Wait 3.00 seconds
    Cinematic - Fade out over 2.00 seconds using texture Credits2.tga (cinefiltertexture) and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Wait 16.00 seconds
    Cinematic - Fade in over 2.00 seconds using texture Credits2.tga (cinefiltertexture) and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Wait 3.00 seconds
    Cinematic - Fade out over 2.00 seconds using texture Credits3.tga (cinefiltertexture) and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Wait 13.00 seconds
    Cinematic - Fade in over 2.00 seconds using texture Credits3.tga (cinefiltertexture) and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Wait 3.00 seconds
    Cinematic - Fade out over 2.00 seconds using texture Credits4.tga (cinefiltertexture) and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Wait 10.00 seconds
    Cinematic - Fade in over 2.00 seconds using texture Credits4.tga (cinefiltertexture) and color (100.00%, 100.00%, 100.00%) with 0% transparency
    Wait 5.00 seconds
    Game - Victory Player 1 (Red) (Skip dialogs, Skip scores)
Skip
  Events
    Player - Player 1 (Red) skips a cinematic sequence
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2 seconds
    Game - Victory Player 1 (Red) (Skip dialogs, Skip scores)
Transmission 1
  Events
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Narrator named : Play PlagueDoctor1 <gen> and display The shackles of the plague paralyzed mankind.. Modify duration: Add 0 seconds and Wait
Transmission 2
  Events
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Narrator named : Play PlagueDoctor2 <gen> and display God is punishing us.. Modify duration: Add 0 seconds and Wait
Transmission 3
  Events
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Narrator named : Play PlagueDoctor3 <gen> and display We are bound to redeem our sins or fall for the same fate.. Modify duration: Add 0 seconds and Wait
Transmission 4
  Events
  Conditions
  Actions
    Animation - Play Unit[10]'s Portrait Talk (animationname) animation
    Cinematic - Send transmission to (All players) from Narrator named : Play Villager1 <gen> and display Please come in. She has been sick for days and only you can help her. I have some savings, it would be all yours. Do what you must.... Modify duration: Add 0 seconds and Wait
    Animation - Play Unit[10]'s Stand (animationname) animation
Transmission 5
  Events
  Conditions
  Actions
    Animation - Play Unit[10]'s Portrait Talk (animationname) animation
    Cinematic - Send transmission to (All players) from Narrator named : Play Villager2 <gen> and display You have to do something, she is everything to me.. Modify duration: Add 0 seconds and Wait
    Animation - Play Unit[10]'s Stand (animationname) animation
Transmission 6
  Events
  Conditions
  Actions
    Animation - Play Unit[10]'s Portrait Slam (animationname) animation
    Animation - Queue Unit[10]'s stand (animationname) animation
    Cinematic - Send transmission to (All players) from Narrator named : Play Villager3 <gen> and display Wait! You will not leave! You will save her!. Modify duration: Add 0 seconds and Wait
Transmission 7
  Events
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Narrator named : Play Woman1 <gen> and display Please.... Modify duration: Add 0 seconds and Wait
Transmission 8
  Events
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Narrator named : Play Woman2 <gen> and display Don't leave us here.... Modify duration: Add 0 seconds and Wait
    Sound - Set volume of Breathing <gen> to 30.00%
Transmission 9
  Events
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Narrator named : Play PlagueDoctor4 <gen> and display I could not save her... May the Lord be merciful.. Modify duration: Add 0 seconds and Wait
Transmission 10
  Events
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Narrator named : Play PlagueDoctor5 <gen> and display The burden of the sick weighs me unbearably.. Modify duration: Add 0 seconds and Wait
Transmission 11
  Events
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Narrator named : Play PlagueDoctor6 <gen> and display The smell of the dead has filled my lungs many times, the disease is catching up with me.. Modify duration: Add 0 seconds and Wait
Transmission 12
  Events
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Narrator named : Play PlagueDoctor7 <gen> and display Lord, here I come.... Modify duration: Add 0 seconds and Wait