Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Kammarheit - The Poignant
Atrium Carceri - Through the Tunnels Again
Dronny Darko & protoU - Extinction
Sounds:
Knocking https://www.youtube.com/watch?v=CNZDm_zKCIo
Breathing https://www.youtube.com/watch?v=L1MPgNGI1Ao
Cloth https://www.youtube.com/watch?v=dUrdIk5Rjo0
Body fall https://www.youtube.com/watch?v=vEOCQHkWn-4
Brush http://www.freesfx.co.uk/sfx/painting
Bells http://www.freesfx.co.uk/soundeffects/church_bells/
Male Crying https://www.youtube.com/watch?v=-UA6Y4AiSKc
Bad Cough https://www.youtube.com/watch?v=zr09KiVWMdU
Drop http://www.freesfx.co.uk/sfx/drop?p=14
NARRATOR:
The shackles of the plague paralyzed mankind.
God is punishing us.
We are bound to redeem our sins or fall for the same fate.
I could not save her... May the Lord be merciful.
The burden of the sick weighs me unbearably.
The smell of the dead has filled my lungs many times, the disease is catching up with me.
Lord, here I come...
VILLAGER:
Please come in. She has been sick for days and only you can help her. I have some savings, it would be all yours. Do what you must...
You have to do something, she is everything to me.
Wait! You will not leave! You will save her!
WOMAN:
Please...
Don't leave us here...
Initialization
Events
Map initialization
Conditions
Actions
Sound - Clear the music list
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Sound - Disable dawn and dusk sounds
Game - Turn the day/night cycle Off
Game - Set the time of day to 6.00
Environment - Create at (Entire map) the weather effect Lordaeron Rain (Light)
Set Variable Set Weather = (Last created weather effect)
Set Variable Set Narrator = Narrator 0004 <gen>
Set Variable Set Cross = Cross 0020 <gen>
Environment - Turn Weather On
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Change camera smoothing factor to 0.00
Set Variable Set Unit[1] = Searcher Forward 0006 <gen>
Set Variable Set Unit[2] = Body 0007 <gen>
Set Variable Set Unit[3] = Searcher Backward 0005 <gen>
Set Variable Set Unit[4] = Door 1 0003 <gen>
Set Variable Set Unit[5] = Woman 0009 <gen>
Set Variable Set Unit[6] = Searcher Throw Right 0011 <gen>
Set Variable Set Unit[7] = Searcher Throw Left 0010 <gen>
Set Variable Set Unit[8] = Body Throw 0008 <gen>
Set Variable Set Unit[9] = Searcher 0013 <gen>
Set Variable Set Unit[10] = Villager 0018 <gen>
Set Variable Set Unit[11] = Female Victim 0015 <gen>
Set Variable Set Unit[12] = Cloth 0016 <gen>
Set Variable Set Unit[13] = Cloth 0017 <gen>
Set Variable Set Unit[14] = Searcher 0021 <gen>
Set Variable Set Unit[15] = STICK 0025 <gen>
Set Variable Set Unit[16] = MASK 0026 <gen>
Set Variable Set Unit[17] = BLOOD 0027 <gen>
Set Variable Set Unit[18] = Searcher 0028 <gen>
Unit - Hide Unit[6]
Unit - Hide Unit[7]
Unit - Hide Unit[8]
Unit - Hide Unit[14]
Unit - Hide Unit[15]
Unit - Hide Unit[16]
Unit - Hide Unit[17]
Unit - Hide Unit[18]
Unit - Hide Cross
Unit - Hide Plague Doctor 0022 <gen>
Unit - Hide Plague Doctor 0024 <gen>
Act I
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Set Variable Set Doctor = Plague Doctor 0000 <gen>
Unit - Hide Doctor
Sound - Play Halgrath___Horoathea_Mass_of_Aegorath <gen>
Sound - Play Rain_Background_Mike_Koenig_1681389445 <gen>
Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 0.00 %
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 25.00 seconds
Environment - Set sky to Dalaran Sky
Environment - Set fog to style Linear , z-start 200.00 , z-end 9950.00 , density 0 and color ( 33.00 %, 33.00 %, 42.00 %)
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Set Variable Set Point = (Center of Region_000_Copy_2_Copy_2_Copy <gen>)
Unit - Order Unit[9] to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 5.00 %
Wait 0.50 seconds
Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 10.00 %
Wait 0.50 seconds
Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 15.00 %
Wait 0.50 seconds
Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 20.00 %
Wait 0.50 seconds
Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 25.00 %
Wait 0.50 seconds
Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 30.00 %
Wait 0.50 seconds
Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 35.00 %
Wait 0.50 seconds
Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 40.00 %
Wait 0.50 seconds
Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 45.00 %
Wait 0.50 seconds
Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 50.00 %
Wait 0.50 seconds
Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 55.00 %
Wait 0.50 seconds
Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 60.00 %
Wait 0.50 seconds
Cinematic - Fade out over 2.00 seconds using texture Title.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 6.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Title.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Set Variable Set Point = (Center of Region_000_Copy_Copy <gen>)
Unit - Create 1 . Lightning for Player 1 (Red) at Point facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_000_Copy <gen>)
Unit - Create 1 . Lightning Omni for Player 1 (Red) at Point facing Default building facing degrees
Set Variable Set Light = (Last created unit)
Custom script: call RemoveLocation(udg_Point)
Sound - Play thunder_strike_1_Mike_Koenig_739781745 <gen>
Cinematic - Fade out over 2.00 seconds using texture TimePlace.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.20 seconds
Unit - Remove Light from the game
Wait 3.80 seconds
Cinematic - Fade in over 2.00 seconds using texture TimePlace.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play Rain_Background_Mike_Koenig_1681389445 <gen>
Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 60.00 %
Game - Set the time of day to 6.00
Unit - Add BRUSH to Unit[14]
Wait 2 seconds
Sound - Play Atrium_Carceri___Through_the_Tunnels_Again <gen>
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 20.00 seconds
Environment - Set sky to Dalaran Sky
Environment - Set fog to style Linear , z-start 200.00 , z-end 9950.00 , density 0 and color ( 33.00 %, 33.00 %, 42.00 %)
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Animation - Play Unit[14] 's Spell animation
Animation - Queue Unit[14] 's stand animation
Wait 1.00 seconds
Sound - Play Brush <gen>
Wait 1.00 seconds
Sound - Play Brush <gen>
Wait 4.00 seconds
Set Variable Set Point = (Center of Region_000_Copy_2_Copy_2_Copy_Copy_2 <gen>)
Unit - Order Unit[14] to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 0.50 seconds
Sound - Play FootstepsMud1 <gen>
Wait 1.00 seconds
Sound - Stop FootstepsMud1 <gen> Immediately
Wait 0.50 seconds
Sound - Play FootstepsMud1 <gen>
Set Variable Set Point = (Center of Region_000_Copy_2_Copy_2_Copy_Copy_3 <gen>)
Unit - Order Doctor to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 4.50 seconds
Sound - Stop FootstepsMud1 <gen> After fading
Unit - Unhide Plague Doctor 0024 <gen>
Set Variable Set Doctor = Plague Doctor 0024 <gen>
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 18.00 seconds
Set Variable Set Point = (Center of Region_000_Copy_2_Copy_2_Copy_Copy_3_Copy <gen>)
Unit - Order Doctor to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Sound - Play Bells <gen>
Wait 3.00 seconds
Sound - Play FootstepsMud2 <gen>
Sound - Set volume of FootstepsMud2 <gen> to 30.00 %
Wait 3.00 seconds
Sound - Set volume of FootstepsMud2 <gen> to 50.00 %
Set Variable Set Point = (Center of Region_000_Copy_Copy_Copy_2_Copy_3 <gen>)
Unit - Create 1 . Lightning for Player 1 (Red) at Point facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_Point)
Set Variable Set Point = (Center of Region_000_Copy_Copy_Copy_2 <gen>)
Unit - Create 1 . Lightning Omni for Player 1 (Red) at Point facing Default building facing degrees
Set Variable Set Light = (Last created unit)
Custom script: call RemoveLocation(udg_Point)
Sound - Play thunder_strike_1_Mike_Koenig_739781745 <gen>
Wait 0.20 seconds
Unit - Remove Light from the game
Wait 2.80 seconds
Sound - Set volume of FootstepsMud2 <gen> to 60.00 %
Wait 3.00 seconds
Sound - Set volume of FootstepsMud2 <gen> to 80.00 %
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Trigger - Run Transmission_9 <gen> (ignoring conditions)
Wait 6.00 seconds
Environment - Turn Weather Off
Sound - Stop FootstepsMud2 <gen> After fading
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 25.00 %
Sound - Set volume of Bells <gen> to 10.00 %
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 60.00 % transparency
Wait 4.00 seconds
Unit - Make Doctor face 45.00 over 0.00 seconds
Unit - Make Door 2 0023 <gen> face 110.00 over 2.50 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 60.00 % transparency
Sound - Set volume of Rain_Background_Mike_Koenig_1681389445 <gen> to 40.00 %
Sound - Set volume of Bells <gen> to 20.00 %
Sound - Play DoorSqueak <gen>
Environment - Create at Region_020 <gen> the weather effect Lordaeron Rain (Light)
Set Variable Set Weather = (Last created weather effect)
Environment - Turn Weather On
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
Set Variable Set Point = (Center of Region_000_Copy_2_Copy_2_Copy_Copy_3_Copy_Copy <gen>)
Unit - Order Doctor to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Wait 1.00 seconds
Sound - Play FootstepsWood <gen>
Wait 2.00 seconds
Trigger - Run Transmission_10 <gen> (ignoring conditions)
Wait 4.00 seconds
Sound - Stop FootstepsWood <gen> After fading
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Animation - Play Doctor 's death animation
Wait 0.40 seconds
Sound - Play BodyHit <gen>
Wait 1.20 seconds
Sound - Play BodyHit <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Sound - Play DropMask <gen>
Animation - Change Doctor 's animation speed to 50.00 % of its original speed
Sound - Play Male_Crying <gen>
Wait 2.00 seconds
Unit - Unhide Unit[15]
Unit - Unhide Unit[16]
Unit - Remove STICK from Doctor
Unit - Remove MASK from Doctor
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Wait 18.00 seconds
Animation - Change Doctor 's animation speed to 100.00 % of its original speed
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Sound - Stop Bells <gen> After fading
Wait 2.00 seconds
Sound - Play BadCough <gen>
Wait 2.00 seconds
Unit - Unhide Unit[17]
Animation - Change Doctor 's animation speed to 0.00 % of its original speed
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 0 seconds
Trigger - Run Transmission_11 <gen> (ignoring conditions)
Wait 5.00 seconds
Animation - Change Doctor 's animation speed to 100.00 % of its original speed
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Sound - Play BodyHit <gen>
Sound - Play Cloth <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Sound - Play BodyFall2 <gen>
Wait 1.00 seconds
Animation - Change Doctor 's animation speed to 0.00 % of its original speed
Wait 1.00 seconds
Sound - Play FootstepsMud2 <gen>
Sound - Set volume of FootstepsMud2 <gen> to 70.00 %
Wait 6.00 seconds
Sound - Stop FootstepsMud2 <gen> After fading
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 0 seconds
Sound - Play FootstepsWood <gen>
Unit - Unhide Unit[18]
Wait 3.00 seconds
Set Variable Set Point = (Center of Region_000_Copy_2_Copy_2_Copy_Copy_3_Copy_Copy_Copy <gen>)
Unit - Order Unit[18] to Move To . Point
Custom script: call RemoveLocation(udg_Point)
Animation - Change Doctor 's animation speed to 100.00 % of its original speed
Wait 2.00 seconds
Sound - Stop FootstepsWood <gen> After fading
Wait 1.00 seconds
Animation - Change Doctor 's animation speed to 50.00 % of its original speed
Wait 1.00 seconds
Trigger - Run Transmission_12 <gen> (ignoring conditions)
Wait 5.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop Atrium_Carceri___Through_the_Tunnels_Again <gen> After fading
Sound - Stop Rain_Background_Mike_Koenig_1681389445 <gen> After fading
Wait 2.00 seconds
Trigger - Run Credits <gen> (ignoring conditions)
Credits
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
Sound - Play Dronny_Darko___protoU___Extinction <gen>
Environment - Set fog to style Linear , z-start 9000.00 , z-end 9950.00 , density 0 and color ( 33.00 %, 33.00 %, 42.00 %)
Game - Set the time of day to 12.00
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Credits1.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 7.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Credits1.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Credits2.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 16.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Credits2.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Credits3.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 13.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Credits3.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Credits4.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 10.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Credits4.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Skip
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Transmission 1
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Narrator named : Play PlagueDoctor1 <gen> and display The shackles of the plague paralyzed mankind. . Modify duration: Add 0 seconds and Wait
Transmission 2
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Narrator named : Play PlagueDoctor2 <gen> and display God is punishing us. . Modify duration: Add 0 seconds and Wait
Transmission 3
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Narrator named : Play PlagueDoctor3 <gen> and display We are bound to redeem our sins or fall for the same fate. . Modify duration: Add 0 seconds and Wait
Transmission 4
Events
Conditions
Actions
Animation - Play Unit[10] 's Portrait Talk animation
Cinematic - Send transmission to (All players) from Narrator named : Play Villager1 <gen> and display Please come in. She has been sick for days and only you can help her. I have some savings, it would be all yours. Do what you must... . Modify duration: Add 0 seconds and Wait
Animation - Play Unit[10] 's Stand animation
Transmission 5
Events
Conditions
Actions
Animation - Play Unit[10] 's Portrait Talk animation
Cinematic - Send transmission to (All players) from Narrator named : Play Villager2 <gen> and display You have to do something, she is everything to me. . Modify duration: Add 0 seconds and Wait
Animation - Play Unit[10] 's Stand animation
Transmission 6
Events
Conditions
Actions
Animation - Play Unit[10] 's Portrait Slam animation
Animation - Queue Unit[10] 's stand animation
Cinematic - Send transmission to (All players) from Narrator named : Play Villager3 <gen> and display Wait! You will not leave! You will save her! . Modify duration: Add 0 seconds and Wait
Transmission 7
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Narrator named : Play Woman1 <gen> and display Please... . Modify duration: Add 0 seconds and Wait
Transmission 8
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Narrator named : Play Woman2 <gen> and display Don't leave us here... . Modify duration: Add 0 seconds and Wait
Sound - Set volume of Breathing <gen> to 30.00 %
Transmission 9
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Narrator named : Play PlagueDoctor4 <gen> and display I could not save her... May the Lord be merciful. . Modify duration: Add 0 seconds and Wait
Transmission 10
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Narrator named : Play PlagueDoctor5 <gen> and display The burden of the sick weighs me unbearably. . Modify duration: Add 0 seconds and Wait
Transmission 11
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Narrator named : Play PlagueDoctor6 <gen> and display The smell of the dead has filled my lungs many times, the disease is catching up with me. . Modify duration: Add 0 seconds and Wait
Transmission 12
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Narrator named : Play PlagueDoctor7 <gen> and display Lord, here I come... . Modify duration: Add 0 seconds and Wait
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