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Triggers
The Story of Alindis.w3x
Variables
Initialization
Melee Initialization
Sounds
Triggger Cinema 2
Trigger Cinema 3
Trigger Run cinema 4
Trigger5
Trigger6 Snow
Trigger7 Dragon Battle Prep
Moonglade
Gather The Armies
The Fight of The End
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit - Set Satyr Shadowdancer 0005 <gen> acquisition range to 150.00
Unit - Hide Flyer 0018 <gen>
Unit - Hide Flyer1 0019 <gen>
Unit - Set Ranger 0007 <gen> acquisition range to 1.00
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Lich 0118 <gen> using Abilities\Weapons\WitchDoctorMissile\WitchDoctorMissile.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Tree of Eternity 0119 <gen> using Abilities\Spells\Other\Drain\DrainTarget.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Tree of Eternity 0120 <gen> using Abilities\Weapons\WitchDoctorMissile\WitchDoctorMissile.mdl
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Reset all volume channels to 100%
Sound - Clear the music list
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Sound - Play GL_ShalandisWalkUni01 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Beggining for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 8.00 seconds the text: |cff0000ff T H E S T O R Y O F A L I N D I S|r
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Friend 0009 <gen> named Alison : Play No sound and display Is she dead? . Modify duration: Add 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Friend 0010 <gen> named Kiana : Play No sound and display I hope not, mom and dad wouldn't be happy.. . Modify duration: Add 5.00 seconds and Don't wait
Wait 4.50 seconds
Cinematic - Fade in over 4.00 seconds using texture Dream and color ( 0.00 %, 50.00 %, 75.00 %) with 20.00 % transparency
Cinematic - Send transmission to (All players) from Friend 0011 <gen> named Siricil : Play No sound and display Look shes waking up! . Modify duration: Add 3.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Friend 0009 <gen> named Alison : Play No sound and display Im not falling for that again. . Modify duration: Add 3.50 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Friend 0009 <gen> named Siricil : Play No sound and display No, really! . Modify duration: Add 3.50 seconds and Wait
Camera - . Apply . gg_cam_Awake for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Alindis 0008 <gen> named Alindis : Play No sound and display Kalin! Where is Kalin! . Modify duration: Add 3.00 seconds and Don't wait
Wait 2.95 seconds
Cinematic - Send transmission to (All players) from Alindis 0008 <gen> named Alindis : Play No sound and display (Heavy Breathing) . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alindis 0008 <gen> named Alindis : Play No sound and display Where am I? . Modify duration: Add 4.00 seconds and Wait
Trigger - Run Triggger_Cinema_2 <gen> (checking conditions)
Sounds
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Play GL_ShalandisWalkUni01 <gen>
Animation - Play Friend 0009 <gen> 's stand 1 animation
Animation - Play Friend 0010 <gen> 's stand 1 animation
Animation - Play Friend 0011 <gen> 's stand 1 animation
Game - Set the time of day to 24.00
Game - Set time of day speed to 0.00 % of the default speed
Unit - Hide Infernal Demon 0141 <gen>
Triggger Cinema 2
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Friend 0010 <gen> named Kiana : Play No sound and display We found you. . Modify duration: Add 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Alindis 0008 <gen> named Alindis : Play No sound and display Found? . Modify duration: Add 3.00 seconds and Don't wait
Camera - . Apply . gg_cam_Awake2 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Friend 0011 <gen> named Siricil : Play No sound and display Downstream on a log.. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alindis 0008 <gen> named Alindis : Play No sound and display Was there anyone else? Anyone! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Friend 0010 <gen> named Kiana : Play No sound and display Yes, a body. . Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alindis 0008 <gen> named Alindis : Play No sound and display No... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alindis 0008 <gen> named Alindis : Play No sound and display I know there is nothing i can do anymore but, I must see him. . Modify duration: Add 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Friend 0010 <gen> named Alison : Play No sound and display He was too far in we could not reach him. . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Awake3 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Alindis 0008 <gen> named Alindis : Play No sound and display (Sigh) Where did you say we are? . Modify duration: Add 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Friend 0010 <gen> named Kiana : Play No sound and display We are at home in Azshara. . Modify duration: Add 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Alindis 0008 <gen> named Alindis : Play No sound and display Then I have time, will you harbor me this night? . Modify duration: Add 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Friend 0011 <gen> named Siricil : Play No sound and display I will ask mother. . Modify duration: Add 2.00 seconds and Don't wait
Unit - Order Friend 0011 <gen> to Move To . (Center of Home <gen>)
Wait 4.00 seconds
Unit - Hide Friend 0011 <gen>
Animation - Lock Friend 0010 <gen> 's Head to face Friend 0009 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Friend 0010 <gen> named Kiana : Play No sound and display (Whispering) I hope mother lets her stay. . Modify duration: Add 3.00 seconds and Wait
Animation - Lock Friend 0009 <gen> 's Head to face Friend 0010 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Friend 0009 <gen> named Alison : Play No sound and display (Whispering) Aren't you afraid? . Modify duration: Add 3.00 seconds and Wait
Unit - Make Friend 0011 <gen> face Alindis 0008 <gen> over 0 seconds
Unit - Unhide Friend 0011 <gen>
Cinematic - Send transmission to (All players) from Friend 0011 <gen> named Siricil : Play No sound and display You may come in. . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Entrance for Player 1 (Red) over 1.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Trigger_Cinema_3 <gen> (checking conditions)
Trigger Cinema 3
Events
Conditions
Actions
Camera - . Apply . gg_cam_Backyard for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Alindis 0008 <gen> named Alindis : Play No sound and display Thank you for allowing me to stay. . Modify duration: Add 3.00 seconds and Wait
Sound - Play CT_TarrenMillExtWalk3Uni <gen>
Cinematic - Send transmission to (All players) from Alindis 0008 <gen> named Alindis : Play No sound and display Since your all so eager i will begin to tell my story. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alindis 0008 <gen> named Alindis : Play No sound and display I was sent from Darnassus to investigate the reason beyond the demonic activity in northeast ashenvale. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alindis 0008 <gen> named Alindis : Play No sound and display This is where it went wrong. . Modify duration: Add 5.00 seconds and Don't wait
Camera - Rotate camera 180.00 degrees around (Position of Alindis 0012 <gen>) for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 25.00 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Satyr1 for Player 1 (Red) over 0 seconds
Environment - Set sky to Felwood Sky
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Satyr Shadowdancer 0005 <gen> named Demon : Play No sound and display Xavix yser dor zix talik coraharasar ritual. . Modify duration: Add 5.00 seconds and Don't wait
Unit - Order Satyr Shadowdancer 0005 <gen> to Move To . (Center of Sacrifice <gen>)
Wait 4.00 seconds
Animation - Play Satyr Shadowdancer 0005 <gen> 's Spell animation
Wait 1.50 seconds
Animation - Play Satyr Shadowdancer 0005 <gen> 's Attack animation
Wait 0.75 seconds
Unit - Kill Dog 0016 <gen>
Special Effect - Create a special effect at (Center of Altar <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Sound - Play LightningCharge <gen>
Special Effect - Destroy (Last created special effect)
Environment - Create a 2.00 second Normal ripple deformation at (Center of (Playable map area)) with starting radius 500.00 , ending radius 500.00 , and depth 32.00 , using 1 second ripples spaced 250.00 apart
Environment - Change terrain type at (Center of Altar <gen>) to Ashenvale - Rock using variation -1 in an area of size 1 and shape Circle
Special Effect - Create a special effect at (Random point in Altar <gen>) using Abilities\Spells\NightElf\ManaBurn\ManaBurnTarget.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Altar <gen>) using Abilities\Spells\NightElf\ManaBurn\ManaBurnTarget.mdl
Special Effect - Destroy (Last created special effect)
Animation - Play Satyr Shadowdancer 0005 <gen> 's Stand - 4 animation
Camera - . Apply . gg_cam_Satyr2 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Alindis 0008 <gen> named Alindis : Play No sound and display Vile Demons. . Modify duration: Add 1.00 seconds and Wait
Animation - Lock Satyr Shadowdancer 0005 <gen> 's Head to face Kalin 0017 <gen> , offset by ( 0 , 0 , 90 )
Unit - Make Satyr Shadowdancer 0005 <gen> face Ranger 0007 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Satyr Shadowdancer 0005 <gen> named Demon : Play No sound and display Tir? . Modify duration: Add 1.00 seconds and Wait
Trigger - Run Trigger_Run_cinema_4 <gen> (checking conditions)
Trigger Run cinema 4
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Kalin 0017 <gen> named Kalin : Play No sound and display Sshhh! . Modify duration: Add 2.00 seconds and Wait
Sound - Play SatyrePissed3 <gen>
Cinematic - Send transmission to (All players) from Satyr Shadowdancer 0005 <gen> named Demon : Play No sound and display Os Xavier! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kalin 0017 <gen> named Kalin : Play No sound and display Run! . Modify duration: Add 1.00 seconds and Don't wait
Animation - Play Satyr Shadowdancer 0005 <gen> 's Stand - 4 animation
Unit - Order Kalin 0017 <gen> to Move To . (Center of Run1 <gen>)
Unit - Order Ranger 0007 <gen> to Move To . (Center of Run1 <gen>)
Camera - . Apply . gg_cam_Chase1 for Player 1 (Red) over 1.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Unit - Order Satyr Shadowdancer 0005 <gen> to Move To . (Center of stop <gen>)
Camera - . Apply . gg_cam_Chase2 for Player 1 (Red) over 1.00 seconds
Unit - Order Kalin 0017 <gen> to Move To . (Center of Run2 <gen>)
Unit - Order Ranger 0007 <gen> to Move To . (Center of Run2 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Chase3 for Player 1 (Red) over 2.00 seconds
Unit - Order Satyr Shadowdancer 0005 <gen> to Attack . Ranger 0007 <gen>
Unit - Order Kalin 0017 <gen> to Move To . (Center of stop <gen>)
Unit - Order Ranger 0007 <gen> to Move To . (Center of stop <gen>)
Wait 1.00 seconds
Wait 1.00 seconds
Animation - Lock Ranger 0007 <gen> 's Head to face Kalin 0017 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Kalin 0017 <gen> 's Head to face Ranger 0007 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Kalin 0017 <gen> named Kalin : Play No sound and display We have to jump! . Modify duration: Add 2.00 seconds and Don't wait
Camera - . Apply . gg_cam_Chase_end for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Alindis 0008 <gen> named Alindis : Play No sound and display We wont make it! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kalin 0017 <gen> named Kalin : Play No sound and display Go! . Modify duration: Add 1.00 seconds and Don't wait
Camera - . Apply . gg_cam_Chase2 for Player 1 (Red) over 0 seconds
Wait 0.20 seconds
Unit - Hide Kalin 0017 <gen>
Unit - Hide Ranger 0007 <gen>
Unit - Unhide Flyer1 0019 <gen>
Unit - Unhide Flyer 0018 <gen>
Camera - . Apply . gg_cam_Chase_end for Player 1 (Red) over 0 seconds
Unit - Order Flyer1 0019 <gen> to Move To . (Center of Fall <gen>)
Unit - Order Flyer 0018 <gen> to Move To . (Center of Fall <gen>)
Animation - Change Flyer1 0019 <gen> 's animation speed to 10.00 % of its original speed
Animation - Change Flyer 0018 <gen> 's animation speed to 10.00 % of its original speed
Animation - Change Flyer1 0019 <gen> flying height to 300.00 at 250.00
Animation - Change Flyer 0018 <gen> flying height to 300.00 at 250.00
Wait 0.75 seconds
Animation - Change Flyer1 0019 <gen> flying height to 0.00 at 175.00
Animation - Change Flyer 0018 <gen> flying height to 0.00 at 175.00
Wait 2.50 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Underwater for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Alindis 0008 <gen> named Alindis : Play No sound and display Kalin! . Modify duration: Add 3.00 seconds and Don't wait
Camera - . Apply . gg_cam_Underwater2 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Backyard for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Alindis 0012 <gen> named Alindis : Play No sound and display And here we are now. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alindis 0012 <gen> named Alindis : Play No sound and display Come let us sleep, I must take passage on the morrow . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alindis 0012 <gen> named Alindis : Play No sound and display Goodnight. . Modify duration: Add 2.00 seconds and Wait
Trigger - Run Trigger5 <gen> (checking conditions)
Trigger5
Events
Conditions
Actions
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Game - Set the time of day to 6.00
Environment - Set sky to Lordaeron Winter Sky (Purple)
Wait 4.00 seconds
Sound - Play WardenDeath1 <gen>
Wait 0.50 seconds
Sound - Play MetalHeavyBashStone2 <gen>
Wait 0.75 seconds
Sound - Play MetalHeavyBashWood1 <gen>
Wait 0.75 seconds
Sound - Play MetalHeavyBashWood3 <gen>
Camera - . Apply . gg_cam_Destruction for Player 1 (Red) over 0 seconds
Sound - Play MetalHeavyBashStone2 <gen>
Wait 2 seconds
Sound - Play PursuitTheme <gen>
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit - Make Felhound Rider 0022 <gen> face Alindis 0020 <gen> over 1.00 seconds
Unit - Order Felhound Rider 0022 <gen> to Attack . Alindis 0020 <gen>
Camera - . Apply . gg_cam_Fight for Player 1 (Red) over 0 seconds
Wait 0.75 seconds
Unit - Order Alindis 0020 <gen> to Attack . Felhound Rider 0022 <gen>
Cinematic - Send transmission to (All players) from Alindis 0020 <gen> named Alindis : Play No sound and display Die you filfthy Demon! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Felhound Rider 0022 <gen> named Demon : Play No sound and display I am merely one of hundreds you can't kill us all. Os Xavier! . Modify duration: Add 4.00 seconds and Don't wait
Sound - Play HowlOfTerror <gen> at 100 % volume, attached to Felhound Rider 0022 <gen>
Wait 9.00 seconds
Sound - Play Ashenvale <gen>
Unit - Order Alindis 0020 <gen> to Move To . (Center of They_followed_me <gen>)
Unit - Order Kiana 0021 <gen> to Move To . (Center of They_followed_me <gen>)
Cinematic - Send transmission to (All players) from Alindis 0020 <gen> named Alindis : Play No sound and display They must have followed me here. . Modify duration: Add 2.00 seconds and Wait
Sound - Stop PursuitTheme <gen> After fading
Cinematic - Send transmission to (All players) from Kiana 0021 <gen> named Kiana : Play No sound and display Quick get to the garden. . Modify duration: Add 3.00 seconds and Wait
Unit - Order Alindis 0020 <gen> to Move To . (Center of To_the_Garden <gen>)
Unit - Order Kiana 0021 <gen> to Move To . (Center of To_the_Garden <gen>)
Unit - Hide Alindis 0025 <gen>
Unit - Hide Kiana 0026 <gen>
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_First_View_Backyard_to_Garden for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_The_Garden for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Alindis 0023 <gen> named Alindis : Play No sound and display Wow, its beautiful. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kiana 0024 <gen> named Kiana : Play No sound and display It is, now quickly do you know how to read this? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Hide Alindis 0023 <gen>
Unit - Hide Kiana 0024 <gen>
Unit - Unhide Alindis 0025 <gen>
Unit - Unhide Kiana 0026 <gen>
Camera - . Apply . gg_cam_Incantation for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Alindis 0023 <gen> named Alindis : Play No sound and display I do know how to read this, it appears to be an Incantation. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alindis 0023 <gen> named Alindis : Play No sound and display Stand like this, good. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alindis 0023 <gen> named Alindis : Play No sound and display Inkaldorei Vilsarada Shientos Calusive Intar! . Modify duration: Add 4.00 seconds and Don't wait
Special Effect - Create a special effect at (Center of The_Porting <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Sound - Play TranquilityHealLoop1 <gen>
Unit - Create 1 . Special Effect Try for Player 1 (Red) at (Center of Faerie_Wind <gen>) facing (Facing of Kiana 0026 <gen>) degrees
Camera - Rotate camera 360.00 degrees around (Position of Alindis 0025 <gen>) for Player 1 (Red) over 8.00 seconds
Special Effect - Destroy (Last created special effect)
Sound - Stop TranquilityHealLoop1 <gen> After fading
Trigger - Run Trigger6_Snow <gen> (checking conditions)
Trigger6 Snow
Events
Conditions
Actions
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Winterspring_Teleport for Player 1 (Red) over 0 seconds
Unit - Hide Alindis 0028 <gen>
Unit - Hide Kiana 0027 <gen>
Unit - Hide Alindis 0029 <gen>
Unit - Hide Kiana 0030 <gen>
Sound - Play Sad_Winter2 <gen>
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Create 1 . Special Effect Try for Player 1 (Red) at (Position of Kiana 0027 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Unhide Alindis 0028 <gen>
Unit - Unhide Kiana 0027 <gen>
Wait 4.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Pathing1 for Player 1 (Red) over 0 seconds
Unit - Set Alindis 0029 <gen> movement speed to 25.00
Unit - Set Kiana 0030 <gen> movement speed to 25.00
Unit - Unhide Alindis 0029 <gen>
Unit - Unhide Kiana 0030 <gen>
Unit - Order Alindis 0029 <gen> to Move To . (Center of Pathing1 <gen>)
Unit - Order Kiana 0030 <gen> to Move To . (Center of Pathing1 <gen>)
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Alindis 0029 <gen> named Alindis : Play No sound and display Winterspring... . Modify duration: Add 3.00 seconds and Wait
Unit - Kill (Last created unit)
Wait 5.00 seconds
Animation - Lock Kiana 0030 <gen> 's Head to face Alindis 0029 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Kiana 0030 <gen> named Kiana : Play No sound and display (Crying) Promise me. . Modify duration: Add 2.00 seconds and Wait
Animation - Lock Alindis 0029 <gen> 's Head to face Kiana 0030 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Kiana 0030 <gen> named Kiana : Play No sound and display Promise me my family will be ok. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alindis 0029 <gen> named Alindis : Play No sound and display I don't have to because... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alindis 0029 <gen> named Alindis : Play No sound and display (Struggling)..Because I Know they are ok. . Modify duration: Add 4.00 seconds and Wait
Unit - Order Alindis 0029 <gen> to Move To . (Center of Pathing2 <gen>)
Unit - Order Kiana 0030 <gen> to Move To . (Center of Pathing2 <gen>)
Camera - . Apply . gg_cam_Pathing2 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Alindis 0029 <gen> named Alindis : Play No sound and display The Demons have stolen from both of us. When we arrive at Darnassus our time will come. . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alindis 0029 <gen> named Alindis : Play No sound and display Just hold on.. . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Pathing_3 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Alindis 0029 <gen> named Alindis : Play No sound and display Hold on as tight as you can. . Modify duration: Add 3.00 seconds and Wait
Unit - Order Alindis 0029 <gen> to Move To . (Center of Pathing3 <gen>)
Unit - Order Kiana 0030 <gen> to Move To . (Center of Pathing3 <gen>)
Wait 4.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Hide Falling Rocks 0046 <gen>
Unit - Hide Falling Rocks 0048 <gen>
Unit - Hide Falling Rocks 0050 <gen>
Unit - Hide Falling Rocks 0051 <gen>
Unit - Hide Falling Rocks 0049 <gen>
Trigger - Run Trigger7_Dragon_Battle_Prep <gen> (checking conditions)
Trigger7 Dragon Battle Prep
Events
Conditions
Actions
Camera - . Apply . gg_cam_Main_Entrance for Player 1 (Red) over 0 seconds
Environment - Set sky to Fogged Sky
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Alindis 0037 <gen> named Alindis : Play No sound and display The passage is just through this village. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kiana 0038 <gen> named Kiana : Play No sound and display It feels alot colder. . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Secondary_Entrance for Player 1 (Red) over 4.00 seconds
Unit - Order Alindis 0037 <gen> to Move To . (Center of Walking <gen>)
Unit - Order Kiana 0038 <gen> to Move To . (Center of Walking <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Alindis 0037 <gen> named Alindis : Play No sound and display What happened here? . Modify duration: Add 3.00 seconds and Wait
Unit - Order Alindis 0037 <gen> to Move To . (Center of look <gen>)
Unit - Order Kiana 0038 <gen> to Move To . (Center of look <gen>)
Camera - . Apply . gg_cam_Wreckage for Player 1 (Red) over 1.00 seconds
Wait 3.00 seconds
Unit - Move Alindis 0037 <gen> instantly to (Position of Alindis 0037 <gen>) , facing (Position of Wisps-Glow 0032 <gen>)
Unit - Move Kiana 0038 <gen> instantly to (Position of Kiana 0038 <gen>) , facing (Position of Wisps-Glow 0032 <gen>)
Cinematic - Send transmission to (All players) from Kiana 0038 <gen> named Kiana : Play No sound and display Look! . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Dragons_View for Player 1 (Red) over 1.00 seconds
Sound - Play PossessionMissileLaunch1 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Wreckage for Player 1 (Red) over 1.00 seconds
Wait 3.00 seconds
Sound - Play FrostwyrmPissed4 <gen>
Unit - Move Crystal Ice Dragon 0031 <gen> instantly to (Center of DragonsLanding <gen>) , facing (Position of Alindis 0037 <gen>)
Wait 2.50 seconds
Sound - Play Demons_Attack <gen> at 100 % volume, skipping the first 32.00 seconds
Sound - Play Land <gen>
Sound - Play Mist <gen>
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Waypoint 0041 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at (Position of Waypoint 0040 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at (Position of Waypoint 0045 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at (Position of Waypoint 0041 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at (Position of Waypoint 0033 <gen>) using LightningBreath.mdx
Sound - Play Dragonbreaksice <gen>
Special Effect - Create a special effect at (Position of Waypoint 0033 <gen>) using LightningBreath.mdx
Special Effect - Create a special effect at (Position of Waypoint 0034 <gen>) using LightningBreath.mdx
Special Effect - Create a special effect at (Position of Waypoint 0035 <gen>) using LightningBreath.mdx
Special Effect - Create a special effect at (Position of Waypoint 0036 <gen>) using LightningBreath.mdx
Special Effect - Create a special effect at (Position of Waypoint 0040 <gen>) using LightningBreath.mdx
Wait 0.75 seconds
Sound - Play IceShatter <gen>
Sound - Play IceShatter <gen>
Wait 0.50 seconds
Sound - Play Iceshatter2 <gen>
Sound - Play Iceshatter2 <gen>
Wait 0.50 seconds
Sound - Play IceShatter <gen>
Sound - Play IceShatter <gen>
Unit - Make Alindis 0037 <gen> face Crystal Ice Dragon 0031 <gen> over 0 seconds
Unit - Make Kiana 0038 <gen> face Crystal Ice Dragon 0031 <gen> over 0 seconds
Camera - . Apply . gg_cam_The_Dragon for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Alindis 0037 <gen> named Alindis : Play No sound and display Ice Dragon! . Modify duration: Add 2.00 seconds and Don't wait
Unit - Order Alindis 0037 <gen> to Move To . (Center of Dragon_run_property_first_shot <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Running for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Alindis 0037 <gen> named Alindis : Play No sound and display Run! . Modify duration: Add 1.00 seconds and Don't wait
Wait 0.50 seconds
Unit - Order Kiana 0038 <gen> to Move To . (Center of Runner <gen>)
Wait 2.50 seconds
Unit - Order Crystal Ice Dragon 0031 <gen> to Attack Ground . (Center of Dragon_Near_hit <gen>)
Wait 1.50 seconds
Unit - Order Crystal Ice Dragon 0031 <gen> to Move To . (Center of Dragon_run_property_first_shot <gen>)
Wait 2.50 seconds
Unit - Order Crystal Ice Dragon 0031 <gen> to Attack Once . Alindis 0037 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Kiana 0038 <gen> named Alindis : Play No sound and display Alindis! Quick! . Modify duration: Add 1.00 seconds and Don't wait
Camera - . Apply . gg_cam_Ballistae for Player 1 (Red) over 1.00 seconds
Unit - Order Alindis 0037 <gen> to Move To . (Center of Runner <gen>)
Wait 1.00 seconds
Unit - Order Crystal Ice Dragon 0031 <gen> to Move To . (Center of Runner <gen>)
Wait 2.00 seconds
Unit - Order Crystal Ice Dragon 0031 <gen> to Stop .
Game - Set game speed to Slowest
Unit - Order Kiana 0038 <gen> to Attack . Lever 1726 <gen>
Wait 0.25 seconds
Camera - . Apply . gg_cam_Hit for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Unit - Order Ballistae 0039 <gen> to Attack . Crystal Ice Dragon 0031 <gen>
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Crystal Ice Dragon 0031 <gen> using Objects\Spawnmodels\NightElf\NightElfBlood\NightElfBloodDruidoftheClaw.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Crystal Ice Dragon 0031 <gen> using Abilities\Weapons\Dryadmissile\Dryadmissile.mdl
Unit - Kill Crystal Ice Dragon 0031 <gen>
Sound - Play Frostwyrmdead <gen>
Unit - Suspend corpse decay for Crystal Ice Dragon 0031 <gen>
Game - Set game speed to Normal
Wait 2.00 seconds
Sound - Stop Demons_Attack <gen> After fading
Sound - Play OrcDemonsarrive <gen> at 100 % volume, skipping the first 32.00 seconds
Unit - Set Ballistae 0039 <gen> acquisition range to 0.00
Unit - Order Alindis 0037 <gen> to Move To . (Position of Kiana 0038 <gen>)
Unit - Order Kiana 0038 <gen> to Follow . Alindis 0037 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Kiana 0038 <gen> named Kiana : Play No sound and display We did it! . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_WE_did_it for Player 1 (Red) over 0 seconds
Wait 2 seconds
Unit - Order Druid of the Talon 0047 <gen> to Move To . (Center of Dragon_Land_point <gen>)
Wait 2 seconds
Sound - Play FrostwyrmPissed4 <gen>
Cinematic - Send transmission to (All players) from Kiana 0038 <gen> named Kiana : Play No sound and display Another! . Modify duration: Add 1.00 seconds and Don't wait
Camera - . Apply . gg_cam_Another_Dragon for Player 1 (Red) over 2.00 seconds
Unit - Make Alindis 0037 <gen> face (Center of Dragon_Land_point <gen>) over 2.00 seconds
Unit - Make Kiana 0038 <gen> face (Center of Dragon_Land_point <gen>) over 2.00 seconds
Wait 4.00 seconds
Unit - Order Druid of the Talon 0047 <gen> to Night Elf Druid Of The Talon - Night Elf Form .
Unit - Make Druid of the Talon 0047 <gen> face Alindis 0037 <gen> over 0.50 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Dragon_Take_off for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Unit - Order Druid of the Talon 0047 <gen> to Night Elf Druid Of The Talon - Storm Crow Form .
Wait 2 seconds
Unit - Order Druid of the Talon 0047 <gen> to Attack . Alindis 0037 <gen>
Cinematic - Send transmission to (All players) from Alindis 0037 <gen> named Alindis : Play No sound and display Quick hide! . Modify duration: Add 1.00 seconds and Don't wait
Unit - Order Kiana 0038 <gen> to Move To . (Center of Run_here <gen>)
Unit - Order Alindis 0037 <gen> to Move To . (Center of Region_030 <gen>)
Wait 6.00 seconds
Camera - . Apply . gg_cam_Dragons_Trap for Player 1 (Red) over 1.00 seconds
Wait 6.00 seconds
Unit - Order Alindis 0037 <gen> to Move To . (Center of Region_031 <gen>)
Wait 4.00 seconds
Unit - Order Alindis 0037 <gen> to Move To . (Center of Alindis_Shot <gen>)
Wait 6.00 seconds
Unit - Order Druid of the Talon 0047 <gen> to Move To . (Center of Walking <gen>)
Unit - Set Druid of the Talon 0047 <gen> movement speed to 235.00
Animation - Change Druid of the Talon 0047 <gen> flying height to 0.00 at 1.00
Camera - . Apply . gg_cam_Dead_Dragon for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Unit - Add Incinerate (Arrow) to Alindis 0037 <gen>
Unit - Make Alindis 0037 <gen> face (Center of Walking <gen>) over 0 seconds
Unit - Order Alindis 0037 <gen> to Stop .
Wait 1.00 seconds
Unit - Order Alindis 0037 <gen> to Attack Once . Falling Rocks 0051 <gen>
Animation - Play Alindis 0053 <gen> 's attack animation
Sound - Play ArrowAttack1 <gen>
Animation - Reset Alindis 0053 <gen> 's animation
Unit - Order Druid of the Talon 0047 <gen> to Night Elf Druid Of The Talon - Night Elf Form .
Wait 0.75 seconds
Sound - Play EarthquakeLoop1 <gen>
Unit - Unhide Falling Rocks 0051 <gen>
Unit - Unhide Falling Rocks 0050 <gen>
Unit - Unhide Falling Rocks 0049 <gen>
Unit - Unhide Falling Rocks 0046 <gen>
Unit - Unhide Falling Rocks 0048 <gen>
Unit - Kill Falling Rocks 0051 <gen>
Unit - Kill Falling Rocks 0050 <gen>
Unit - Kill Falling Rocks 0049 <gen>
Unit - Kill Falling Rocks 0048 <gen>
Unit - Kill Falling Rocks 0046 <gen>
Unit - Order Alindis 0037 <gen> to Stop .
Animation - Change Falling Rocks 0051 <gen> flying height to 0.00 at 2.00
Animation - Change Falling Rocks 0050 <gen> flying height to 0.00 at 2.00
Animation - Change Falling Rocks 0048 <gen> flying height to 0.00 at 2.00
Animation - Change Falling Rocks 0049 <gen> flying height to 0.00 at 2.00
Animation - Change Falling Rocks 0046 <gen> flying height to 0.00 at 2.00
Wait 1.00 seconds
Unit - Kill Druid of the Talon 0047 <gen>
Unit - Order Druid of the Talon 0047 <gen> to Move To . (Center of Dead_Dragon <gen>)
Unit - Suspend corpse decay for Druid of the Talon 0047 <gen>
Sound - Stop David_Arkenstone_07_The_Painted_Sails_192kbps <gen> After fading
Wait 5.00 seconds
Unit - Order Alindis 0037 <gen> to Move To . (Center of Inn <gen>)
Unit - Order Kiana 0038 <gen> to Move To . (Center of Inn <gen>)
Camera - . Apply . gg_cam_Time_of_Rest for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Alindis 0037 <gen> named Alindis : Play No sound and display I can't believe we did it! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kiana 0038 <gen> named Kiana : Play No sound and display Neither can I! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alindis 0037 <gen> named Alindis : Play No sound and display Come lets rest before our journey to Moonglade. . Modify duration: Add 3.00 seconds and Wait
Sound - Play RA_PirateTavern1A <gen> at 100.00 % volume, skipping the first 3.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Hide Alindis 0037 <gen>
Unit - Hide Kiana 0038 <gen>
Wait 12.00 seconds
Camera - . Apply . gg_cam_Onward_to_Moonglade for Player 1 (Red) over 0 seconds
Game - Set the time of day to 0.00
Game - Turn the day/night cycle Off
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Play EnchantedGemstoneObeliskDeath1 <gen>
Unit - Unhide Alindis 0037 <gen>
Unit - Unhide Kiana 0038 <gen>
Sound - Stop RA_PirateTavern1A <gen> After fading
Environment - Set sky to Lordaeron Summer Sky
Trigger - Run Moonglade <gen> (checking conditions)
Cinematic - Send transmission to (All players) from Alindis 0037 <gen> named Alindis : Play No sound and display I hope you had a good nights rest. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kiana 0038 <gen> named Kiana : Play No sound and display I did. . Modify duration: Add 0.75 seconds and Wait
Cinematic - Send transmission to (All players) from Alindis 0037 <gen> named Alindis : Play No sound and display Now, Onward to Moonglade! . Modify duration: Add 2.00 seconds and Wait
Unit - Order Alindis 0037 <gen> to Move To . (Center of Dragon_run_property_first_shot <gen>)
Unit - Order Kiana 0038 <gen> to Move To . (Center of Dragon_run_property_first_shot <gen>)
Camera - . Apply . gg_cam_To_Moonglade for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Camera - . Apply . gg_cam_Entrance_to_Moonglade for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play David_Arkenstone_02_Tower_of_Light_192kbps <gen> at 100 % volume, skipping the first 194.00 seconds
Unit - Order Kiana 0052 <gen> to Move To . (Random point in Meeting_in_moonglade <gen>)
Unit - Order Alindis 0053 <gen> to Move To . (Random point in Meeting_in_moonglade <gen>)
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 1.00 seconds
Unit - Make Kiana 0052 <gen> face Alindis 0053 <gen> over 0.50 seconds
Unit - Make Alindis 0053 <gen> face Kiana 0052 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Alindis 0053 <gen> named Alindis : Play No sound and display Moonglade is a beautiful place. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kiana 0052 <gen> named Kiana : Play No sound and display It is. . Modify duration: Add 0.75 seconds and Wait
Wait 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Alindis 0053 <gen> named Alindis : Play No sound and display I beleive there should be a Cenarion Outpost around here, help me look. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Fade out over 7.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Environment - Set sky to Felwood Sky
Camera - . Apply . gg_cam_Rescence for Player 1 (Red) over 0 seconds
Unit - Move Alindis 0053 <gen> instantly to (Center of Resence <gen>)
Unit - Move Kiana 0052 <gen> instantly to (Center of Resence <gen>)
Unit - Order Alindis 0053 <gen> to Move To . (Center of Resence_2 <gen>)
Unit - Order Kiana 0052 <gen> to Move To . (Center of Resence_2 <gen>)
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Resence_2 for Player 1 (Red) over 0 seconds
Unit - Move Alindis 0053 <gen> instantly to (Center of Resence <gen>)
Unit - Move Kiana 0052 <gen> instantly to (Center of Resence <gen>)
Unit - Order Alindis 0053 <gen> to Move To . (Center of Resence_2 <gen>)
Unit - Order Kiana 0052 <gen> to Move To . (Center of Resence_2 <gen>)
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Move Alindis 0053 <gen> instantly to (Center of Resence <gen>)
Unit - Move Kiana 0052 <gen> instantly to (Center of Resence <gen>)
Unit - Order Alindis 0053 <gen> to Move To . (Center of Resence_2 <gen>)
Unit - Order Kiana 0052 <gen> to Move To . (Center of Resence_2 <gen>)
Camera - . Apply . gg_cam_Resence_3 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Wait 1.00 seconds
Sound - Stop David_Arkenstone_02_Tower_of_Light_192kbps <gen> After fading
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit - Unhide Alindis 0066 <gen>
Unit - Unhide Kiana 0067 <gen>
Camera - . Apply . gg_cam_Entreance for Player 1 (Red) over 0 seconds
Sound - Play David_Arkenstone_02_Tower_of_Light_192kbps <gen> at 100 % volume, skipping the first 181.00 seconds
Unit - Order Alindis 0066 <gen> to Move To . (Center of Cenarion_Revealance <gen>)
Unit - Order Kiana 0067 <gen> to Move To . (Center of Cenarion_Revealance <gen>)
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Unit - Make Alindis 0066 <gen> face Kiana 0067 <gen> over 0.50 seconds
Unit - Make Kiana 0067 <gen> face Alindis 0066 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Alindis 0066 <gen> named Alindis : Play No sound and display Were here! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kiana 0067 <gen> named Kiana : Play No sound and display Where, i don't see anything? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kiana 0067 <gen> named Kiana : Play No sound and display Where is all the people? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alindis 0066 <gen> named Alindis : Play No sound and display Watch. . Modify duration: Add 0.75 seconds and Wait
Camera - . Apply . gg_cam_Where_are_they for Player 1 (Red) over 2.00 seconds
Unit - Make Alindis 0066 <gen> face Chimaera Roost 0054 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Alindis 0066 <gen> named Alindis : Play No sound and display Elves of the Cenarion Outpost you need not hide from us we are allies in search skilled warriors to help fight at Darnassuss! . Modify duration: Add 5.00 seconds and Wait
Animation - Play Chimaera Roost 0054 <gen> 's stand Work animation
Unit - Make Kiana 0067 <gen> face Chimaera Roost 0054 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Kiana 0067 <gen> named Kiana : Play No sound and display Wow . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Alindis 0066 <gen> named Kiana : Play No sound and display We need to talk to the leader come lets go. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kiana 0067 <gen> named Kiana : Play No sound and display Is that him? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alindis 0066 <gen> named Kiana : Play No sound and display No thats, KALIN!? . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Kalin1 for Player 1 (Red) over 0.00 seconds
Animation - Lock Cenarion Archer 0061 <gen> 's Head to face Alindis 0066 <gen> , offset by ( 0 , 0 , 90 )
Camera - Shake the camera for Player 1 (Red) with magnitude 1.00
Wait 1.00 seconds
Camera - . Apply . gg_cam_Kalin2 for Player 1 (Red) over 1.00 seconds
Animation - Lock Shaman 0063 <gen> 's Head to face Alindis 0066 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.00 seconds
Camera - . Apply . gg_cam_Kalin3 for Player 1 (Red) over 1.00 seconds
Unit - Order Kiana 0067 <gen> to Move To . (Center of To_Kalin <gen>)
Unit - Order Alindis 0066 <gen> to Move To . (Center of To_Kalin <gen>)
Camera - . Apply . gg_cam_Kalin4 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Kalin5 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Kalin6 for Player 1 (Red) over 2.00 seconds
Unit - Make Alindis 0066 <gen> face Kalin 0065 <gen> over 0 seconds
Unit - Make Kiana 0067 <gen> face Kalin 0065 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Alindis 0066 <gen> named Alindis : Play No sound and display How! . Modify duration: Add 0.75 seconds and Wait
Cinematic - Send transmission to (All players) from Kalin 0065 <gen> named Kalin : Play No sound and display Alindis! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alindis 0066 <gen> named Alindis : Play No sound and display I thought you were ...gone. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Kalin 0065 <gen> named Kalin : Play No sound and display When Kira's troop found me they said you were too far in to reach so they sent my cape with a note incase you made it. . Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kalin 0065 <gen> named Kalin : Play No sound and display Come Kira is will want to see you. . Modify duration: Add 1.00 seconds and Wait
Animation - Play Cenarion Archer 0062 <gen> 's stand animation
Unit - Order Kalin 0065 <gen> to Move To . (Center of Gather_the_Army <gen>)
Unit - Order Alindis 0066 <gen> to Move To . (Center of Gather_the_Army <gen>)
Wait 2 seconds
Unit - Make Alindis 0066 <gen> face Cenarion Archer 0062 <gen> over 0.50 seconds
Unit - Make Kalin 0065 <gen> face Cenarion Archer 0062 <gen> over 0.50 seconds
Unit - Make Cenarion Archer 0058 <gen> face Cenarion Archer 0062 <gen> over 0.00 seconds
Camera - . Apply . gg_cam_Gathering for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Kalin 0065 <gen> named Kalin : Play No sound and display Kira this is Alindis she was with me at the Satyr Camp, we need you to lend us your hand so that we may make a stand against the demons at Darnassus! . Modify duration: Add 12.00 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Cenarion Archer 0062 <gen> named Kira : Play No sound and display The armies of the Cenarion Circle would be honored to help fight alongside Darnassus! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kalin 0065 <gen> named Kalin : Play No sound and display Thank you. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Cenarion Archer 0062 <gen> named Kira : Play No sound and display The armies of Cenarius are ready we will head toward Felwood and camp out there. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop David_Arkenstone_02_Tower_of_Light_192kbps <gen> After fading
Trigger - Run Gather_The_Armies <gen> (ignoring conditions)
Gather The Armies
Events
Conditions
Actions
Sound - Play BattleNetWindStereoLoop1 <gen>
Camera - . Apply . gg_cam_The_Camp for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Flyer 0071 <gen> named Kalin : Play No sound and display What is the plan from here? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Cenarion Archer 0070 <gen> named Kira : Play No sound and display You two will come with me we will go and see Ta'jir, Kiana will lead my army through the canyon to Auberdine and then sail from there to Darnassus we will meet there. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Cenarion Archer 0070 <gen> named Kira : Play No sound and display Kiana take my sword so that my army will follow you. . Modify duration: Add 2.00 seconds and Wait
Unit - Order Cenarion Archer 0070 <gen> to Follow . Kiana 0069 <gen>
Unit - Make Kiana 0069 <gen> face Cenarion Archer 0070 <gen> over 0 seconds
Wait 1.50 seconds
Special Effect - Create a special effect attached to the hand,left (Unexpected type: 'attachpoint') of Kiana 0069 <gen> using Abilities\Spells\Undead\AbsorbMana\AbsorbManaBirthMissile.mdl
Special Effect - Create a special effect attached to the hand,left (Unexpected type: 'attachpoint') of Kiana 0092 <gen> using Abilities\Spells\Undead\AbsorbMana\AbsorbManaBirthMissile.mdl
Special Effect - Create a special effect attached to the hand,left (Unexpected type: 'attachpoint') of Kiana 0092 <gen> using Sword.mdx
Special Effect - Create a special effect attached to the hand,left (Unexpected type: 'attachpoint') of Kiana 0069 <gen> using Sword.mdx
Wait 0.50 seconds
Camera - . Apply . gg_cam_View_of_Sword for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Cenarion Archer 0070 <gen> named Kira : Play No sound and display Quick go. . Modify duration: Add 2.00 seconds and Wait
Unit - Order Kiana 0069 <gen> to Move To . (Center of Region_044 <gen>)
Camera - . Apply . gg_cam_The_Camp for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Cenarion Archer 0070 <gen> named Kira : Play No sound and display Gather your equipment we are leaving. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Happy_Light for Player 1 (Red) over 0 seconds
Sound - Stop (Last played sound) After fading
Environment - Set sky to Lordaeron Summer Sky
Game - Set the time of day to 10.00
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play OpeningMenu <gen> at 100 % volume, skipping the first 77.00 seconds
Unit - Order Alindis 0087 <gen> to Move To . (Center of HAppy_Light <gen>)
Unit - Order Cenarion Archer 0088 <gen> to Move To . (Center of HAppy_Light <gen>)
Unit - Order Kalin 0086 <gen> to Move To . (Center of HAppy_Light <gen>)
Wait 4.00 seconds
Unit - Order Alindis 0087 <gen> to Move To . (Center of Ta_jir <gen>)
Unit - Order Cenarion Archer 0088 <gen> to Move To . (Center of Ta_jir <gen>)
Unit - Order Kalin 0086 <gen> to Move To . (Center of Ta_jir <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Ta_jir for Player 1 (Red) over 3.00 seconds
Unit - Make Cenarion Archer 0088 <gen> face Ta'jir 0072 <gen> over 0 seconds
Unit - Make Kalin 0086 <gen> face Ta'jir 0072 <gen> over 0 seconds
Unit - Make Alindis 0087 <gen> face Ta'jir 0072 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Cenarion Archer 0088 <gen> named Kira : Play No sound and display Ta'jir! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ta'jir 0072 <gen> named Ta'jir : Play No sound and display Kira, what brings you and your freinds here? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Cenarion Archer 0088 <gen> named Kira : Play No sound and display We require a flight to Darnassus to stop the demons from destroying our beautiful city. . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ta'jir 0072 <gen> named Ta'jir : Play No sound and display Then lets get you suited up! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Good_to_See for Player 1 (Red) over 1.00 seconds
Wait 4.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Druid of the Talon 0074 <gen> using Night Elf Archer Final.mdx
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Druid of the Talon 0075 <gen> using units\creeps\SylvanusWindrunner\SylvanusWindrunner.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Druid of the Talon 0085 <gen> using HalduronBrightwing.mdx
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Make Ta'jir 0072 <gen> face Druid of the Talon 0074 <gen> over 0 seconds
Unit - Hide Cenarion Archer 0088 <gen>
Unit - Hide Alindis 0087 <gen>
Unit - Hide Kalin 0086 <gen>
Cinematic - Send transmission to (All players) from Cenarion Archer 0088 <gen> named Kira : Play No sound and display Thank you Ta'jir, it was good seeing you again. . Modify duration: Add 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 1.00 seconds
Unit - Order Druid of the Talon 0074 <gen> to Move To . (Center of Region_049 <gen>)
Unit - Order Druid of the Talon 0075 <gen> to Move To . (Center of Region_049 <gen>)
Unit - Order Druid of the Talon 0085 <gen> to Move To . (Center of Region_049 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 4.00 seconds
Wait 4.50 seconds
Unit - Order Druid of the Talon 0074 <gen> to Move To . (Center of Region_050 <gen>)
Unit - Order Druid of the Talon 0075 <gen> to Move To . (Center of Region_050 <gen>)
Unit - Order Druid of the Talon 0085 <gen> to Move To . (Center of Region_050 <gen>)
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 4.00 seconds
Unit - Order Druid of the Talon 0074 <gen> to Move To . (Center of Region_051 <gen>)
Unit - Order Druid of the Talon 0075 <gen> to Move To . (Center of Region_051 <gen>)
Unit - Order Druid of the Talon 0085 <gen> to Move To . (Center of Region_051 <gen>)
Wait 3.00 seconds
Unit - Order Druid of the Talon 0074 <gen> to Move To . (Center of Region_052 <gen>)
Unit - Order Druid of the Talon 0075 <gen> to Move To . (Center of Region_052 <gen>)
Unit - Order Druid of the Talon 0085 <gen> to Move To . (Center of Region_052 <gen>)
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Harbor for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Hide Kiana 0092 <gen>
Wait 1.00 seconds
Unit - Order Night Elf Battleship 0089 <gen> to Move To . (Center of Boat_Go_to <gen>)
Unit - Order Night Elf Transport Ship 0091 <gen> to Move To . (Center of Boat_Go_to <gen>)
Unit - Order Night Elf Frigate 0090 <gen> to Move To . (Center of Boat_Go_to <gen>)
Camera - . Apply . gg_cam_Moving for Player 1 (Red) over 2.50 seconds
Wait 6.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Demons for Player 1 (Red) over 0 seconds
Unit - Order Felhound Rider 0094 <gen> to Move To . (Random point in Demons <gen>)
Unit - Order Felhound Rider 0093 <gen> to Move To . (Random point in Demons <gen>)
Unit - Order Felhound Rider 0096 <gen> to Move To . (Random point in Demons <gen>)
Unit - Order Felhound Rider 0097 <gen> to Move To . (Random point in Demons <gen>)
Unit - Order Felhound Rider 0095 <gen> to Move To . (Random point in Demons <gen>)
Unit - Order Felhound Rider 0098 <gen> to Move To . (Random point in Demons <gen>)
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 0 seconds
Unit - Move Druid of the Talon 0074 <gen> instantly to (Center of 3 <gen>) , facing (Position of Alindis 0127 <gen>)
Unit - Move Druid of the Talon 0085 <gen> instantly to (Center of 1 <gen>) , facing (Position of Alindis 0127 <gen>)
Unit - Make Tree of Eternity 0120 <gen> face Felhound Rider 0110 <gen> over 0 seconds
Unit - Make Tree of Eternity 0119 <gen> face Felhound Rider 0110 <gen> over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_072 for Player 1 (Red) over 1.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 0.00 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Alindis 0127 <gen> named Alindis : Play No sound and display For Elune! . Modify duration: Add 1.00 seconds and Wait
Animation - Play Alindis 0127 <gen> 's Stand Victory animation
Unit - Unhide Infernal Demon 0141 <gen>
Wait 3.70 seconds
Animation - Reset Alindis 0127 <gen> 's animation
Unit Group - Pick every unit in (Units in Region_060 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Destinatione <gen>)
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 1.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run The_Fight_of_The_End <gen> (ignoring conditions)
The Fight of The End
Events
Conditions
Actions
Camera - . Apply . gg_cam_Ternity for Player 1 (Red) over 0 seconds
Sound - Stop OpeningMenu <gen> After fading
Sound - Play Flying_kind_of_music <gen>
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Tree of Eternity 0130 <gen> using Abilities\Spells\Other\Drain\DrainTarget.mdl
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Felhound Rider 0135 <gen> to Attack . Tree of Eternity 0130 <gen>
Unit - Order Felhound Rider 0131 <gen> to Attack . Tree of Eternity 0130 <gen>
Unit - Order Felhound Rider 0132 <gen> to Attack . Tree of Eternity 0130 <gen>
Unit - Order Felhound Rider 0133 <gen> to Attack . Tree of Eternity 0130 <gen>
Unit - Order Felhound Rider 0134 <gen> to Attack . Tree of Eternity 0130 <gen>
Wait 2 seconds
Animation - Play Tree of Eternity 0130 <gen> 's Attack animation
Wait 1.01 seconds
Animation - Reset Tree of Eternity 0130 <gen> 's animation
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Tree of Eternity 0130 <gen> using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.25 seconds
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Tree of Eternity 0130 <gen> using IonCannonBeam.mdx
Environment - Change terrain type at (Center of Boom <gen>) to Ashenvale - Leaves using variation -1 in an area of size 5 and shape Circle
Unit - Explode Felhound Rider 0135 <gen> .
Unit - Explode Felhound Rider 0131 <gen> .
Unit - Explode Felhound Rider 0132 <gen> .
Unit - Explode Felhound Rider 0133 <gen> .
Unit - Explode Felhound Rider 0134 <gen> .
Unit Group - Pick every unit in (Units in Region_063 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . Tree of Eternity 0130 <gen>
Wait 0.75 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Tree of Eternity 0130 <gen> using Units\NightElf\Wisp\WispExplode.mdl
Wait 0.50 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_076 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Unit - Order Flyer1 0144 <gen> to Attack Once . Archmage 0143 <gen>
Wait 1.00 seconds
Unit - Set life of Friend 0142 <gen> to 100.00
Unit - Order Archmage 0143 <gen> to Attack Once . Friend 0142 <gen>
Wait 0.40 seconds
Animation - Play Flyer1 0144 <gen> 's death animation
Wait 1.00 seconds
Animation - Reset Flyer1 0144 <gen> 's animation
Wait 0.25 seconds
Unit - Order Flyer1 0144 <gen> to Attack Once . Archmage 0143 <gen>
Wait 0.50 seconds
Unit - Remove Archmage 0143 <gen> from the game
Camera - . Apply . gg_cam_Camera_078 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Unit - Order Flyer1 0144 <gen> to Attack Once . Infernal Demon 0141 <gen>
Wait 4.00 seconds
Unit - Change ownership of Felhound Rider 0148 <gen> to Player 2 (Blue) and Retain color
Unit - Set life of Felhound Rider 0148 <gen> to 100.00 %
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 0 seconds
Unit - Move Druid of the Talon 0085 <gen> instantly to (Center of Region_066 <gen>)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Druid of the Talon 0085 <gen> using HalduronBrightwing.mdx
Unit - Move Lich 0118 <gen> instantly to (Center of Region_065 <gen>)
Unit Group - Pick every unit in (Units in Region_064 <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units in Region_068 <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit - Order Lich 0118 <gen> to Move To . (Center of Region_067 <gen>)
Unit - Order Druid of the Talon 0085 <gen> to Move To . (Center of Region_067 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Unit - Order Druid of the Talon 0085 <gen> to Attack . Lich 0118 <gen>
Wait 1.00 seconds
Unit - Kill Lich 0118 <gen>
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 3.00 seconds
Game - Display to (All players) for 0.25 seconds the text: W
Wait 0.25 seconds
Game - Display to (All players) for 0.25 seconds the text: Wi
Wait 0.25 seconds
Game - Display to (All players) for 0.25 seconds the text: Wit
Wait 0.25 seconds
Game - Display to (All players) for 0.25 seconds the text: With
Wait 0.25 seconds
Game - Display to (All players) for 0.25 seconds the text: With n
Wait 0.25 seconds
Game - Display to (All players) for 0.25 seconds the text: With no
Wait 0.25 seconds
Game - Display to (All players) for 0.25 seconds the text: With not
Wait 0.25 seconds
Game - Display to (All players) for 0.25 seconds the text: With noth
Wait 0.25 seconds
Game - Display to (All players) for 0.25 seconds the text: With nothi
Wait 0.25 seconds
Game - Display to (All players) for 0.25 seconds the text: With nothin
Wait 0.25 seconds
Game - Display to (All players) for 0.25 seconds the text: With nothing
Wait 0.25 seconds
Game - Display to (All players) for 0.25 seconds the text: With nothing l
Wait 0.25 seconds
Game - Display to (All players) for 0.25 seconds the text: With nothing le
Wait 0.25 seconds
Game - Display to (All players) for 0.25 seconds the text: With nothing lef
Wait 0.25 seconds
Game - Display to (All players) for 0.25 seconds the text: With nothing left
Wait 0.25 seconds
Game - Display to (All players) for 0.25 seconds the text: With nothing left t
Wait 0.25 seconds
Game - Display to (All players) for 0.25 seconds the text: With nothing left to
Wait 0.25 seconds
Game - Display to (All players) for 0.25 seconds the text: With nothing left to d
Wait 0.25 seconds
Game - Display to (All players) for 0.25 seconds the text: With nothing left to do....
Sound - Play OpeningMenu <gen> at 100 % volume, skipping the first 132.00 seconds
Sound - Stop Flying_kind_of_music <gen> After fading
Wait 4.00 seconds
Game - Display to (All players) for 2.00 seconds the text: We Decided to CELEBRATE!
Animation - Play Alindis 0164 <gen> 's Stand Victory animation
Animation - Play Cenarion Archer 0162 <gen> 's Stand Victory animation
Animation - Play Kalin 0163 <gen> 's Stand Victory animation
Animation - Play Cenarion Archer 0156 <gen> 's Stand Victory animation
Animation - Play Cenarion Archer 0157 <gen> 's Stand Victory animation
Animation - Play Cenarion Archer 0158 <gen> 's Stand Victory animation
Animation - Play Cenarion Archer 0155 <gen> 's Stand Victory animation
Animation - Play Cenarion Archer 0160 <gen> 's Stand Victory animation
Animation - Play Cenarion Archer 0159 <gen> 's Stand Victory animation
Animation - Play Cenarion Archer 0161 <gen> 's Stand Victory animation
Animation - Play Cenarion Druidess 0154 <gen> 's Spell animation
Animation - Play Cenarion Druidess 0152 <gen> 's Spell animation
Animation - Play Cenarion Druidess 0153 <gen> 's Spell animation
Animation - Play Keeper of the Grove 0166 <gen> 's Spell animation
Animation - Play Huntress 0168 <gen> 's Spell animation
Animation - Play Huntress 0167 <gen> 's Spell animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Tree of Eternity 0149 <gen> using Abilities\Spells\Human\Brilliance\Brilliance.mdl
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_084 for Player 1 (Red) over 9.00 seconds
Wait 9.00 seconds
Camera - . Apply . gg_cam_Camera_083 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 6.00 seconds
Wait 10.00 seconds
Game - Display to (All players) for 3.00 seconds the text: The End
Wait 4.00 seconds
Game - Display to (All players) for 6.00 seconds the text: Credits Midnight2 Thehiveworkshop and All those members who had there models used in this movie.
Wait 7.00 seconds
Game - Defeat Player 1 (Red) with the message: The Story of AlindisRate it at HiveWorkshop
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