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Triggers
The Stone of Undead Past Part 2.w3x
Variables
Initialization
First Half
Second half
Third Half
Credit
Close Gate
Dissappear
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
First Half
Events
Map initialization
Conditions
Actions
Environment - Set sky to Dalaran Sky
Animation - Play Dryad 0023 <gen> 's Death animation
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Dryad 0002 <gen> named Misty : Play stone <gen> and display Master, why were all of those bandits here? Were they looking for the stone? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Keeper of the Grove 0003 <gen> named Master : Play yes <gen> and display Yes, they were... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dryad 0002 <gen> named Misty : Play if_only <gen> and display I really wonder why the purple fawn left US with the stone. If only I could talk to her and ask her. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Keeper of the Grove 0003 <gen> named Master : Play she_lives <gen> and display Ahh but you can young one. Rumor has it that she still Lives. You could even ask her her name. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dryad 0002 <gen> named Misty : Play long <gen> and display Thank you master, I'll go out in search of this "Nameless Fawn," and mabe even get the whole world to know her name.. that would be great. But who will guard the stone while i'm gone? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Keeper of the Grove 0003 <gen> named Master : Play in_line <gen> and display Dont worry your little furry head. I'll guard the stone. That way everyone else in the village will stay in line too. . Modify duration: Add 0 seconds and Wait
Unit - Order Dryad 0002 <gen> to Move To . (Center of Rect_006 <gen>)
Cinematic - Send transmission to (All players) from Dryad 0002 <gen> named Misty : Play goodbye <gen> and display Goodbye Master! . Modify duration: Add 0 seconds and Wait
Second half
Events
Unit - A unit enters Rect_006 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dryad 0005 <gen> named Misty : Play yea_big <gen> and display Have you two ever heard of a nameless fawn who saved the world....... about yea big. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Gar'thok 0000 <gen> named Grunt : Play Orc <gen> and display We be sorry. We know no one by such name. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dryad 0015 <gen> named Misty : Play do_you <gen> and display Do you know where the purple fawn lives? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0006 <gen> named Old Hunter : Play hunter <gen> and display Sorry hun, I gotta go huntin right now. I can't help you with your little dilema until I get back . Modify duration: Add 0 seconds and Wait
Unit - Order Archer 0006 <gen> to Move To . (Center of Rect_010 <gen>)
Cinematic - Send transmission to (All players) from Dryad 0015 <gen> named Misty : Play stags <gen> and display I Guess I gotta get back home. Wait a minute. That womans hunting Stags! . Modify duration: Add 0 seconds and Wait
Unit - Order Dryad 0015 <gen> to Move To . (Center of Rect_009 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Unit - Order Dryad 0024 <gen> to Move To . (Center of Rect_007 <gen>)
Wait 1.00 seconds
Unit - Order Archer 0025 <gen> to Attack Once . Dryad 0024 <gen>
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Unit - Order Dryad 0024 <gen> to Move To . (Center of Rect_008 <gen>)
Cinematic - Send transmission to (All players) from Archer 0025 <gen> named Old Hunter : Play stag_girl <gen> and display Hey your'e blocking my shots! Thats it stag girl. Your head's gonna be mounted on my wall. . Modify duration: Add 0 seconds and Wait
Animation - Play Dryad 0024 <gen> 's Attack 2 animation
Sound - Play hiyaah <gen> at 100 % volume, attached to Dryad 0024 <gen>
Unit - Kill Archer 0025 <gen>
Cinematic - Send transmission to (All players) from Dryad 0024 <gen> named Misty : Play a_note <gen> and display I can't believe i actually killed her... wait a minute. Whats this? A note . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dryad 0024 <gen> named Misty : Play read_note <gen> and display Meet me at mount hyjal. All will be revealed once you come. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dryad 0024 <gen> named Misty : Play go_there <gen> and display Mabe I should take this old hags place and go the by myself.....hmmmmm . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Unit - Order Dryad 0026 <gen> to Move To . (Center of Rect_011 <gen>)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Dryad 0026 <gen> named Misty : Play singing_gasp <gen> and display *Singing* . Modify duration: Add 0 seconds and Wait
Third Half
Events
Unit - A unit enters Rect_012 <gen>
Conditions
Actions
Unit - Order Villager 0014 <gen> to Move To . (Center of Rect_013 <gen>)
Cinematic - Send transmission to (All players) from Villager 0014 <gen> named Villager : Play U01Peasant15C <gen> and display . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0014 <gen> named Villager : Play U01Peasant15A <gen> and display . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Ranger 0018 <gen> named Dead Archer : Play risen <gen> and display Nobody enters the gates without being killed and risen from the grave. . Modify duration: Add 0 seconds and Wait
Unit - Order Dryad 0026 <gen> to Move To . (Center of Rect_014 <gen>)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Unit - Make Dryad 0026 <gen> face Default building facing over 0 seconds
Cinematic - Send transmission to (All players) from Dryad 0026 <gen> named Misty : Play suprise_attack <gen> and display Uhhhh.... SURPRISE . Modify duration: Add 0 seconds and Wait
Animation - Play Dryad 0026 <gen> 's Attack 2 animation
Unit - Kill Dark Ranger 0018 <gen>
Cinematic - Send transmission to (All players) from Dark Ranger 0017 <gen> named Dead Archer : Play ranger_leave <gen> and display Oh My God! You just killed Stacy. IM TELLING! . Modify duration: Add 0 seconds and Wait
Destructible - Open Elven Gate 0475 <gen>
Unit - Order Dark Ranger 0017 <gen> to Move To . (Center of Rect_004 <gen>)
Cinematic - Send transmission to (All players) from Dryad 0026 <gen> named Misty : Play talking_to_self <gen> and display I need to get back to the encampment to see what happened to the stone. The stone being shattered is the only way the undead could have returned. Unless it's something more. . Modify duration: Add 0 seconds and Wait
Unit - Order Dryad 0026 <gen> to Move To . (Center of Rect_013 <gen>)
Wait 3.00 seconds
Trigger - Run Credit <gen> (ignoring conditions)
Credit
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Environment - Create a 4 second Normal ripple deformation at (Center of (Playable map area)) with starting radius 0.00 , ending radius 1024 , and depth 64 , using 1 second ripples spaced 512 apart
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Environment - Create a 4 second Normal ripple deformation at (Center of (Playable map area)) with starting radius 0.00 , ending radius 1024 , and depth 64 , using 1 second ripples spaced 512 apart
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Environment - Create a 4 second Normal ripple deformation at (Center of (Playable map area)) with starting radius 0.00 , ending radius 1024 , and depth 64 , using 1 second ripples spaced 512 apart
Wait 1.00 seconds
Sound - Play in_funky <gen> at 100 % volume, located at (Center of Region_003 <gen>) with Z offset 0
Floating Text - Create floating text that reads FunkyDude 44 at (Center of Region_003 <gen>) with Z offset 0 , using font size 24.00 , color ( 100 %, 0.00 %, 0.00 %), and 50.00 % transparency
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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