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Triggers
cinematic.w3x
Variables
cinematic
scene 1
scene 2 town
scene 3 undead intro
Scene 4 king
Scene 5 battle
Scene 6 castle attack
Scene 7 town death
Scene 8 death
Scene 9 credits
player group
Untitled Trigger 002
extra
Untitled Trigger 001
Untitled Trigger 007
catapults
Untitled Trigger 003
units Pause
Untitled Trigger 004
units end
Untitled Trigger 005
test
Untitled Trigger 006
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
allplayers
force
No
Scene_timer
timer
No
scene 1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Set the time of day to 12.00
Visibility - Disable fog of war
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of camera_1 <gen>) over 0 seconds
Camera - Set (Picked player) 's camera Angle of attack to 325.00 over 0 seconds
Camera - Set (Picked player) 's camera Distance to target to 1050.00 over 0 seconds
Sound - Play GameFound <gen>
Sound - Set music volume to 0.00 %
Wait 5.20 seconds
Sound - Play Comradeship <gen>
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Footman 0003 <gen> to Move To . (Center of solder1_S_1 <gen>)
Unit - Order Footman 0004 <gen> to Move To . (Center of Solder_3_S1 <gen>)
Unit - Order Footman 0002 <gen> to Move To . (Center of Solder2_S1 <gen>)
Wait 4.00 seconds
Unit - Order Paladin 0001 <gen> to Move To . ((Position of Footman 0004 <gen>) offset by (0, 4.00))
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named King Arthas : Play No sound and display What is wrong my men? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0004 <gen> named Soldier : Play No sound and display The Undea... I mean their... uhh... Were under attack by the dead! . Modify duration: Set to 4.80 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named King Arthas : Play No sound and display What do you mean! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0004 <gen> named Soldier : Play No sound and display Thats not all my lord!! The orcs have allied them... They plan to invade and conquer our city! . Modify duration: Set to 3.80 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named King Arthas : Play No sound and display Damn, I knew it! I should have never let them take their dead and "burry" it! Damn, Damn, DAMN!!!... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named King Arthas : Play No sound and display Assemble As many men you can! Hurry, we dont have much time! . Modify duration: Set to 3.90 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0004 <gen> named Soldier : Play No sound and display Excuse me, my lord, but What do you mean "dont have much time"? . Modify duration: Set to 4.70 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named King Arthas : Play No sound and display The prophesies have said the undead will come at sunset! . Modify duration: Set to 4.20 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named King Arthas : Play No sound and display They will have great numbers, Greater than we have ever seen before! . Modify duration: Set to 4.60 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named King Arthas : Play No sound and display Now move! get the men ready! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0004 <gen> named Soldier : Play No sound and display Yes sir! . Modify duration: Set to 1.40 seconds and Wait
Unit - Order Footman 0004 <gen> to Move To . (Center of Region_004 <gen>)
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Footman 0003 <gen> to Move To . (Center of Region_004 <gen>)
Wait 0.30 seconds
Unit - Order Footman 0002 <gen> to Move To . (Center of Region_004 <gen>)
Countdown Timer - Start Scene_timer as a One-shot timer that will expire in 1.00 seconds
scene 2 town
Events
Time - Scene_timer expires
Conditions
Actions
Game - Set the time of day to 14.00
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of camera_2 <gen>) over 0 seconds
Camera - Set (Picked player) 's camera Angle of attack to 330.00 over 0 seconds
Camera - Set (Picked player) 's camera Distance to target to 1100.00 over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.30 seconds
Unit - Order Child 0005 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Child 0006 <gen> to Follow . Child 0005 <gen>
Wait 2.00 seconds
Wait 0.60 seconds
Unit - Order Footman 0018 <gen> to Move To . (Center of Region_008 <gen>)
Unit - Order Footman 0016 <gen> to Move To . (Center of Region_009 <gen>)
Unit - Order Footman 0017 <gen> to Move To . (Center of Region_010 <gen>)
Wait 1.10 seconds
Wait 0.70 seconds
Unit - Order Villager 0015 <gen> to Move To . (Position of Villager 0012 <gen>)
Wait 1.60 seconds
Cinematic - Send transmission to (All players) from Footman 0018 <gen> named Soldier : Play No sound and display Would all the Men of this town please step foward! . Modify duration: Add 3.20 seconds and Wait
Unit - Order Villager 0008 <gen> to Move To . (Random point in Region_052 <gen>)
Unit - Order Villager 0010 <gen> to Move To . (Random point in Region_051 <gen>)
Wait 0.30 seconds
Unit - Order Villager 0012 <gen> to Move To . (Random point in Region_012 <gen>)
Unit - Order Villager 0009 <gen> to Move To . (Random point in Region_014 <gen>)
Wait 0.10 seconds
Unit - Order Villager 0011 <gen> to Move To . (Random point in Region_011 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0018 <gen> named Soldier : Play No sound and display You are all requested to Join the Imperial order and fight on behaf of lord Arthas. . Modify duration: Add 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0018 <gen> named Soldier : Play No sound and display We need to defend the new world from the undead! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0007 <gen> named Soldier : Play No sound and display What!!! . Modify duration: Add 1.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Villager 0013 <gen> named Soldier : Play No sound and display They cant just march to their death! . Modify duration: Add 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0018 <gen> named Soldier : Play No sound and display Do not be alarmed! We will easily crush this force with the brave men from this city! . Modify duration: Add 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0012 <gen> named Soldier : Play No sound and display The undead cannot be defeated, their already dead?! . Modify duration: Add 3.20 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0018 <gen> named Soldier : Play No sound and display But we have a wizard! He can enchant our weapons and kill the undead! . Modify duration: Add 3.80 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0018 <gen> named Soldier : Play No sound and display And trust me, you dont want to dissapoint lord Arthas! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0018 <gen> named Soldier : Play No sound and display Follow me, we begin training at once! . Modify duration: Add 2.00 seconds and Wait
Unit - Order Footman 0018 <gen> to Move To . (Center of Region_013 <gen>)
Unit - Order Footman 0016 <gen> to Move To . (Center of Region_013 <gen>)
Unit - Order Footman 0017 <gen> to Move To . (Center of Region_013 <gen>)
Wait 0.40 seconds
Unit - Order Villager 0008 <gen> to Move To . (Center of Region_013 <gen>)
Unit - Order Villager 0009 <gen> to Move To . (Center of Region_013 <gen>)
Unit - Order Villager 0010 <gen> to Move To . (Center of Region_013 <gen>)
Wait 0.20 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Villager 0011 <gen> to Move To . (Center of Region_013 <gen>)
Unit - Order Villager 0012 <gen> to Move To . (Center of Region_013 <gen>)
Wait 0.20 seconds
Unit - Order Villager 0007 <gen> to Move To . (Random point in Region_012 <gen>)
Unit - Order Villager 0013 <gen> to Move To . (Random point in Region_011 <gen>)
Unit - Order Villager 0014 <gen> to Move To . (Random point in Region_011 <gen>)
Unit - Remove Footman 0016 <gen> from the game
Unit - Remove Footman 0018 <gen> from the game
Unit - Remove Footman 0017 <gen> from the game
Sound - Stop Comradeship <gen> After fading
Trigger - Turn on scene_3_undead_intro <gen>
Countdown Timer - Start Scene_timer as a One-shot timer that will expire in 2.00 seconds
Trigger - Turn off scene_2_town <gen>
scene 3 undead intro
Events
Time - Scene_timer expires
Conditions
Actions
Game - Set the time of day to 24.00
Sound - Play UndeadVictory <gen>
Trigger - Turn on scene_3_undead_intro <gen>
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Camera_3 <gen>) over 0 seconds
Camera - Set (Picked player) 's camera Angle of attack to 335.00 over 0 seconds
Camera - Set (Picked player) 's camera Distance to target to 800.00 over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units in army_4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Random point in go_to_3 <gen>)
Cinematic - Send transmission to (All players) from Dreadlord 0019 <gen> named Need a name : Play No sound and display Good good, let the undead prepare for the battle of their life! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Skeletal Mage 0020 <gen> named Minion : Play No sound and display Yeas, yeassss, Gooood! . Modify duration: Add 2.00 seconds and Wait
Unit Group - Pick every unit in (Units in army2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Random point in go_to_2 <gen>)
Unit - Order Crypt Fiend 0084 <gen> to Move To . (Random point in Region_060 <gen>)
Cinematic - Send transmission to (All players) from Skeletal Mage 0021 <gen> named Minion : Play No sound and display Is their anything else my lord? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0019 <gen> named Need a name : Play No sound and display Just shut up... . Modify duration: Add 3.00 seconds and Wait
Unit Group - Pick every unit in (Units in army1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Random point in go_to_1 <gen>)
Wait 6.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Sound - Stop UndeadVictory <gen> After fading
Trigger - Turn on Scene_4_king <gen>
Countdown Timer - Start Scene_timer as a One-shot timer that will expire in 2.00 seconds
Trigger - Turn off scene_3_undead_intro <gen>
Scene 4 king
Events
Time - Scene_timer expires
Conditions
Actions
Game - Set the time of day to 16.00
Unit Group - Pick every unit in (Units in go_to_1 <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units in go_to_2 <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of camera_1 <gen>) over 0 seconds
Camera - Set (Picked player) 's camera Angle of attack to 325.00 over 0 seconds
Camera - Set (Picked player) 's camera Distance to target to 1050.00 over 0 seconds
Wait 3.00 seconds
Sound - Play HumanVictory <gen>
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Footman 0003 <gen> to Move To . (Center of solder1_S_1 <gen>)
Unit - Order Footman 0004 <gen> to Move To . (Center of Solder_3_S1 <gen>)
Unit - Order Footman 0002 <gen> to Move To . (Center of Solder2_S1 <gen>)
Wait 4.00 seconds
Unit - Order Paladin 0001 <gen> to Move To . ((Position of Footman 0004 <gen>) offset by (0, 4.00))
Cinematic - Send transmission to (All players) from Footman 0004 <gen> named Soldier : Play No sound and display The army is ready! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named King Arthas : Play No sound and display Good, set up the trebuches and position my army , be ready for the invasion. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0004 <gen> named Soldier : Play No sound and display As you wish . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Footman 0004 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Footman 0002 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Footman 0003 <gen> to Move To . (Center of Region_004 <gen>)
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop HumanVictory <gen> After fading
Trigger - Turn on Scene_5_battle <gen>
Countdown Timer - Start Scene_timer as a One-shot timer that will expire in 1.00 seconds
Trigger - Turn off Scene_4_king <gen>
Scene 5 battle
Events
Time - Scene_timer expires
Conditions
Actions
Game - Set the time of day to 17.00
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Army_Cam_1 <gen>) over 0 seconds
Camera - Set (Picked player) 's camera Angle of attack to 338.00 over 0 seconds
Camera - Set (Picked player) 's camera Distance to target to 1150.00 over 0 seconds
Sound - Play Mainscreen <gen> at 100 % volume, skipping the first 12.00 seconds
Wait 8.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Environment - Create at rain <gen> the weather effect Ashenvale Rain (Heavy)
Sound - Play LightningBolt1 <gen>
Wait 2.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Army_Cam_2 <gen>) over 0 seconds
Camera - Set (Picked player) 's camera Angle of attack to 339.00 over 0 seconds
Camera - Set (Picked player) 's camera Distance to target to 800.00 over 0 seconds
Camera - Rotate camera 330.00 degrees around (Center of Army_Cam_2 <gen>) for (Picked player) over 0.00 seconds
Wait 0.20 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Environment - Create at rain <gen> the weather effect Ashenvale Rain (Heavy)
Sound - Play LightningBolt1 <gen>
Wait 2.00 seconds
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_002 for (Picked player) over 2.00 seconds
Wait 1.70 seconds
Unit - Order Paladin 0252 <gen> to Move To . (Center of Arthas_army_cam_3 <gen>)
Wait 0.30 seconds
Sound - Play LightningBolt1 <gen>
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0252 <gen> named Lord Arthas : Play No sound and display Today we FIGHT! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0252 <gen> named Lord Arthas : Play No sound and display Today we DIE! . Modify duration: Add 2.00 seconds and Wait
Animation - Play Paladin 0252 <gen> 's charge animation
Cinematic - Send transmission to (All players) from Paladin 0252 <gen> named Lord Arthas : Play No sound and display But tommorow, WE LIVE! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0094 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Footman 0092 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Footman 0126 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Footman 0123 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Footman 0144 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Footman 0128 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Footman 0106 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Footman 0107 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Archer 0184 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Archer 0209 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Unit - Order Paladin 0252 <gen> to Move To . (Center of Region_038 <gen>)
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Region_038 <gen>) over 4.20 seconds
Cinematic - Send transmission to (All players) from Archer 0175 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Sound - Play Credits <gen>
Cinematic - Send transmission to (All players) from Footman 0127 <gen> named Soldier : Play No sound and display YAHHHHHHHHHHHHH!!!!! . Modify duration: Set to 4.00 seconds and Wait
Sound - Stop Credits <gen> After fading
Cinematic - Send transmission to (All players) from Paladin 0252 <gen> named Lord Arthas : Play No sound and display For today, WE WILL SLAY ALL THE BEASTS OF THIS WORLD UNTIL THERE ISN"T BUT 1 LEFT!!!! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0094 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Footman 0092 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Footman 0126 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Footman 0123 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Footman 0144 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Footman 0128 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Footman 0106 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Footman 0107 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Archer 0184 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Archer 0209 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Archer 0175 <gen> named Soldier : Play No sound and display . Modify duration: Set to 0.00 seconds and Don't wait
Sound - Play Credits <gen>
Cinematic - Send transmission to (All players) from Footman 0127 <gen> named Soldier : Play No sound and display YAHHHHHHHHHHHHH!!!!! . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0252 <gen> named Lord Arthas : Play No sound and display FOR GLORY . Modify duration: Set to 2.60 seconds and Wait
Sound - Stop Credits <gen> After fading
Wait 2 seconds
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_001 for (Picked player) over 2.00 seconds
Sound - Stop Mainscreen <gen> After fading
Wait 2 seconds
Game - Set the time of day to 24.00
Game - Set time of day speed to 0.00 % of the default speed
Sound - Play Tension <gen>
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in Region_049 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Random point in Region_050 <gen>)
Wait 7.00 seconds
Unit Group - Pick every unit in (Units in enemy_attack_region_1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Random point in Region_041 <gen>)
Wait 1.00 seconds
Sound - Play Credits <gen>
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in Region_032 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Random point in enemy_attack_region_1 <gen>)
Wait 2.00 seconds
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_004 for (Picked player) over 0 seconds
Camera - Pan camera for (Picked player) to (Center of Region_036 <gen>) over 8.00 seconds
Wait 2.50 seconds
Unit Group - Pick every unit in (Units in Region_034 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Random point in enemy_attack_region_1 <gen>)
Wait 6.50 seconds
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_003 for (Picked player) over 0.00 seconds
Wait 6.00 seconds
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_005 for (Picked player) over 0 seconds
Camera - Pan camera for (Picked player) to (Position of Paladin 0252 <gen>) over 0 seconds
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0252 <gen> named Lord Arthas : Play No sound and display AHHHH, DIE YOU SCUM BAGS!!! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0252 <gen> named Lord Arthas : Play No sound and display FIRE THE CATAPULTS!! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_006 for (Picked player) over 3.00 seconds
Wait 4.00 seconds
Unit - Remove Cargo Hold (Orc Burrow) from Siege Engine 0226 <gen>
Unit - Remove Cargo Hold (Orc Burrow) from Siege Engine 0227 <gen>
Unit - Remove Cargo Hold (Orc Burrow) from Siege Engine 0225 <gen>
Wait 0.40 seconds
Sound - Play CatapultAttack1 <gen>
Wait 1.00 seconds
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_007 for (Picked player) over 1.00 seconds
Wait 2.00 seconds
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_008 for (Picked player) over 1.20 seconds
Wait 1.20 seconds
Unit Group - Pick every unit in (Units in Region_033 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Random point in Region_039 <gen>)
Wait 1.00 seconds
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_007 for (Picked player) over 4.00 seconds
Wait 6.50 seconds
Unit Group - Pick every unit in (Units in enemy_attack_region_2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Random point in Region_041 <gen>)
Wait 2.50 seconds
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_009 for (Picked player) over 0.20 seconds
Wait 5.00 seconds
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_004 for (Picked player) over 0 seconds
Camera - Pan camera for (Picked player) to (Center of Region_036 <gen>) over 8.00 seconds
Wait 9.00 seconds
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_001 for (Picked player) over 1.00 seconds
Sound - Stop Credits <gen> After fading
Sound - Play SadMystery <gen>
Cinematic - Send transmission to (All players) from Paladin 0252 <gen> named Lord Arthas : Play No sound and display WERE LOOSING!!! FALL BACK! FALL BACK . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Paladin 0252 <gen> to Move To . (Center of Region_040 <gen>)
Wait 5.00 seconds
Unit - Remove Paladin 0252 <gen> from the game
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Trigger - Turn on Scene_6_castle_attack <gen>
Countdown Timer - Start Scene_timer as a One-shot timer that will expire in 0.50 seconds
Trigger - Turn off Scene_5_battle <gen>
Scene 6 castle attack
Events
Time - Scene_timer expires
Conditions
Actions
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_010 for (Picked player) over 0 seconds
Unit Group - Pick every unit in (Units in rain <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Wait 2.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Environment - Create at rain <gen> the weather effect Ashenvale Rain (Heavy)
Unit - Order Paladin 0495 <gen> to Move To . (Center of Region_043 <gen>)
Cinematic - Send transmission to (All players) from Paladin 0495 <gen> named Lord Arthas : Play No sound and display OPEN THE GATES! LET ME IN!! . Modify duration: Set to 4.00 seconds and Wait
Destructible - Open City Entrance 0063 <gen>
Destructible - Open City Entrance 0062 <gen>
Unit - Order Paladin 0495 <gen> to Move To . (Center of Region_044 <gen>)
Wait 6.00 seconds
Destructible - Close City Entrance 0063 <gen>
Destructible - Close City Entrance 0062 <gen>
Cinematic - Send transmission to (All players) from Paladin 0495 <gen> named Lord Arthas : Play No sound and display HERE THEY COME!! . Modify duration: Set to 3.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_045 <gen>) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit - Order Abomination 0496 <gen> to Attack . City Entrance 0063 <gen>
Wait 12.00 seconds
Destructible - Kill City Entrance 0063 <gen>
Unit - Order Abomination 0496 <gen> to Attack . City Entrance 0062 <gen>
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in Region_042 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Human Footman - Defend .
Wait 8.00 seconds
Destructible - Kill City Entrance 0062 <gen>
Unit - Add Item Armor Bonus (+10) to (Triggering unit)
Unit - Add Item Life Bonus (Greater) to (Triggering unit)
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Region_048 <gen>) over 3.00 seconds
Wait 1.00 seconds
Unit - Kill Abomination 0496 <gen>
Cinematic - Send transmission to (All players) from Paladin 0495 <gen> named Lord Arthas : Play No sound and display AHHHH!!! . Modify duration: Set to 2.00 seconds and Don't wait
Unit Group - Pick every unit in (Units in Region_045 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_042 <gen>)
Wait 12.50 seconds
Cinematic - Send transmission to (All players) from Footman 0474 <gen> named Soldier : Play No sound and display WE CANT MAKE IT!!!! THERE PUSHING US BACK! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0495 <gen> named Lord Arthas : Play No sound and display JUST HOLD THE LINE!!! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0495 <gen> named Lord Arthas : Play No sound and display NOOOO AHHH!!! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Kill Paladin 0495 <gen>
Cinematic - Fade out over 4.00 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn on Scene_7_town_death <gen>
Countdown Timer - Start Scene_timer as a One-shot timer that will expire in 3.00 seconds
Trigger - Turn off Scene_6_castle_attack <gen>
Scene 7 town death
Events
Time - Scene_timer expires
Conditions
Actions
Sound - Play TragicConfrontation <gen>
Special Effect - Create a special effect at (Center of Region_053 <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Special Effect - Create a special effect at (Center of Region_055 <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Special Effect - Create a special effect at (Center of Region_057 <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Special Effect - Create a special effect at (Center of Region_056 <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Special Effect - Create a special effect at (Center of Region_054 <gen>) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Environment - Create at Region_059 <gen> the weather effect Ashenvale Rain (Heavy)
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_011 for (Picked player) over 0 seconds
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in Region_046 <gen>) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_007 <gen>)
Wait 14.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Haze Filter and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn on Scene_8_death <gen>
Countdown Timer - Start Scene_timer as a One-shot timer that will expire in 3.00 seconds
Trigger - Turn off Scene_7_town_death <gen>
Scene 8 death
Events
Time - Scene_timer expires
Conditions
Actions
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_012 for (Picked player) over 0 seconds
Wait 2.00 seconds
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Region_061 <gen>) over 10.00 seconds
Wait 12.00 seconds
Trigger - Turn on Scene_9_credits <gen>
Countdown Timer - Start Scene_timer as a One-shot timer that will expire in 3.00 seconds
Trigger - Turn off Scene_8_death <gen>
Scene 9 credits
Events
Time - Scene_timer expires
Conditions
Actions
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_011 for (Picked player) over 0 seconds
Wait 4.00 seconds
Floating Text - Create floating text that reads Created by: at (Target of gg_cam_Camera_011) with Z offset 0 , using font size 30.00 , color ( 100 %, 0.00 %, 0.00 %), and 30.00 % transparency
Wait 4.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Superz_Ze_Man at (Target of gg_cam_Camera_011) with Z offset 0 , using font size 30.00 , color ( 100 %, 0.00 %, 0.00 %), and 30.00 % transparency
Wait 4.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Thanks for watching at (Target of gg_cam_Camera_011) with Z offset 0 , using font size 30.00 , color ( 100 %, 0.00 %, 0.00 %), and 30.00 % transparency
Wait 15.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Untitled Trigger 002
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player Group - Add Player 1 (Red) to allplayers
Untitled Trigger 001
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Untitled Trigger 007
Events
Conditions
Actions
Floating Text - Create floating text that reads Created by: at (Target of gg_cam_Camera_011) with Z offset 0 , using font size 30.00 , color ( 100 %, 0.00 %, 0.00 %), and 30.00 % transparency
Wait 4.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Superz_Ze_Man at (Target of gg_cam_Camera_011) with Z offset 0 , using font size 30.00 , color ( 100 %, 0.00 %, 0.00 %), and 30.00 % transparency
Wait 4.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Thanks for watching at (Target of gg_cam_Camera_011) with Z offset 0 , using font size 30.00 , color ( 100 %, 0.00 %, 0.00 %), and 30.00 % transparency
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players) over 1.00 seconds
Wait 20.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Untitled Trigger 003
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Add Cargo Hold (Orc Burrow) to Siege Engine 0226 <gen>
Unit - Add Cargo Hold (Orc Burrow) to Siege Engine 0225 <gen>
Unit - Add Cargo Hold (Orc Burrow) to Siege Engine 0227 <gen>
Untitled Trigger 004
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_045 <gen>) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit Group - Pick every unit in (Units in Region_046 <gen>) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Untitled Trigger 005
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_047 <gen>)
Untitled Trigger 006
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Animation - Play Paladin 0001 <gen> 's charge animation
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