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Triggers
Rise of Desdemona3.5.w3x
Variables
Initialization
Melee Initialization
Introduction
Opening Hints
Defeat Conditions
Income System
Income Timer
Income
Income Circles
GiveAttacked
Incomes Life
Story Events
Light Counter Attack
Dryan Dispute
Salune Departs
Ukharun Attacked
Ilani Invade Joak
High King Dies
Water Dwellers Attack
Sorceresses Strife
Orli is Free
Desdemonas Vengeance
Avatar Landing
Tynans Gift
Sea Shield
Magical Alliance
Indara Open
Cameras
Starting Camera
Adjust Camera
Adjust Camera Copy
Adjust Camera Copy 2
Adjust Camera Copy 3
Adjust Camera Copy 4
Adjust Camera Copy 5
Adjust Camera Copy 6
Adjust Camera Copy 7
Adjust Camera Copy 8
Adjust Camera Copy 9
Adjust Camera Copy 10
Dryan
Rescuing the Dryan
Untitled Trigger 001
High Kingdom
Keep Gate open
Keep Gate close
Inner Gate open
Inner Gate close
Outer Gate open
Outer Gate close
Sandun
Northern Gate open
Northern Gate close
Southern Gate open
Southern Gate close
Shakti'in
Shakti Outer gate
Shakti Outer gate close
Shakti Inner gate open
Shakti Inner gate close
Ilani
Eastern Gate open
Eastern Gate close
Western Gate open
Western Gate close
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
I
unitcode
Yes
n00E
varincome
unit
Yes
X
integer
Yes
Y
integer
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Introduction
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You are controlling the Sailors of Sandun.Use your forces to provide support to all others, especially the Elves who must hold of Desdemona's minions.At the start focus your energy on the Water Dwellers (Teal) whose forces can easily overcome yours from the sea.Kirelir will not revive.
Game - Display to Player Group - Player 2 (Blue) the text: You are controlling the Elves.Focus entirely on Desdemona (Brown) as her forces are numerous and powerful. Maintain your outposts and call for aid from all allies, especially the High Men (Light Blue) and the Dwarves (Orange). Only when the Light is unified can you destroy Desdemona.
Game - Display to Player Group - Player 3 (Teal) the text: You control the Water Dwellers.Focus on eliminating the harbors of the Sailors of Sandun (Red) and the High Men (Light Blue). Be wary of damaging ships.Protect the Empress! She is very powerful!Also, try and support your allies by moving on land. Creating a base on the shore of the main land would be beneficial.
Game - Display to Player Group - Player 4 (Purple) the text: You control the Fallen Sorceresses.Your base is completely protected as long as Indara's Resurection Stone is alive, protect it or a portal will open that will allow Light forces to invade your starting base.Be careful when using your teleportation circles, they are a one way route to a part of the map.Focus on supporting your allies, the Necromancers (Dark Green) and your forces compliment each other very well.
Game - Display to Player Group - Player 5 (Yellow) the text: You are controlling the Tribes of Nanir.Your forces are very spread out and therefore vulnerable to enemies such as the Ilani (Grey). Try and defend your camps but me prepared to lose a few.Focus on destroying the Ilani city to the west of your tribes. Then support the Elves in destroying Desdemona (Brown).Heros do not revive.
Game - Display to Player Group - Player 6 (Orange) the text: You control the Dwarves.The Dwarves are a small people and are the best at supporting the Elves (Blue). Focus on helping the Elves fend of Desdemona.Protect the entrance to your city, do not become trapped.There is a secret path that leads into the Elven Throne room, use it to quickly help the Elves.Heros do not revive.
Game - Display to Player Group - Player 8 (Pink) the text: You control the Sorceresses of Shakti.Support your allies around the map with your Sorceresses, they are very powerful.Do not try and take on an enemy alone, the Sorceresses are a supporting force and are not equipped for long wars. Having another force to defend the women of Shakti is crucial.Heros do not revive.Protect Adamina! If she falls Indara will corrupt your forces to evil!
Game - Display to Player Group - Player 9 (Gray) the text: You contral the Ilani Horde.Focus on destroying the Nanir (Yellow) at the start.Support your allies when you are able, especially Desdemona (Brown).Watch for the High Men (Light Blue), they could easily cause many problems for you.Heros do not revive.
Game - Display to Player Group - Player 10 (Light Blue) the text: You are controlling the High Men.Support your allies around the map, especially the Nanir (Yellow) and Elves (Blue).Your role is to support the other armies of the world, without your forces the Light will fall. The Elves must have your support quickly or they will be overrun.Heros do not revive.
Game - Display to Player Group - Player 11 (Dark Green) the text: You control The Cult of the Dead.Support your allies with Necromancer's and Banshee's.Do not lead attacks, your units are not equipped for it.Focus on causing havoc among the Light, but remember to aid Desdemona (Brown) and the Ilani (Grey) in there assaults.
Game - Display to Player Group - Player 12 (Brown) the text: You control Desdemona and her hordes.Focus on destroying the Elves (Blue) and then the Dwarves (Orange).Desdemona is very powerful, use her in your attacks.Protect your allies, they will need support.If the Elves fall then the rest of the northern world is open to your attacks, but do not leave your base unprotected.Heros do not revive.
Opening Hints
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: See Quests for all information.
Quest - Create a Required quest titled The Rise of Desdemona with the description A great many years ago, the Elven King and his sister.Desdemona ruled the throne in Elve. The world prospered upon the fall of the last evil's, the giants, and entered a period of growth. However, on one evening the Elven King found his sister's son, Ohan the Beloved raising the dead and summoning monsters with necromancy. Seeking aid, the bewildered King went to his sister to find that she herself had told Ohan to raise an undead army to aid her in enslaving the world. The worlds new evil was found.The Elven King was murdered, the Royal family eliminated, and the rule of the Elves fell to a weak council and the Wizard Avari. Since that day Desdemona has sent her minions north from her southern kingdom, to destroy the world of light.Yet Orli, a member of the Elven Royal family survived, and with her twin children she fled into the lands of men to seek shelter. On her journey she was kidnapped by Ohan and his Cult of the Dead, however she managed to save the children. Now Aden and Adwin are adults and have learned of their past, they must now destroy Desdemona and restore order to the world. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled The Rise of Desdemona... with the description When Desdemona began her destruction of the world, she first destroyed the Elves primary ally, the Dwarves. Now the broken remnants of that race live within the city of Ukhar'un, the last bastion of the Dwarves.The daughters of Shakti'in, the Mother Goddess, have found that their power is being usurped by Indara the Conjurer, a past High Sorceress who was recently ressurected by Desdemona and Ohan.Further north, the High Men, Sailors of Sandun, and Tribes of Nanir know very little of the southern conflict, so strong have the elves fought the darkness. Yet through the council of the Wizards, they find themselves caught involuntarily in a war that requires their aid. But the Ilani, the children of war, have fallen under Desdemona's taint and seek revenge on those who have oppressed them, and it seems that the Man Wizard Salune has also fallen into league with the Witch Queen.Finally, to the western seas the Water Dwellers come seeking new lands to grow on, they will choke the harbors of men if they are not wary.Each of the peoples has a stake in this conflict, each of them must destroy their foe or be destroyed, the only question that remains is whether or not history will repeat itself and the light will conquer the dark, or will the darkness pervert the world and obliterate all that is good. Each of the peoples make this choice. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Heroes with the description Heroes do not revive, so be careful with them. Some heroes, such as the Wizards, have an excess number of abilities to learn. Be careful in how you spend these skills, for each hero can only reach level ten and therefore not all skills can be learned. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Cameras with the description Type the command cam to adjust the camera angle. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Defeat Conditions with the description The Light wins by destroying Desdemona.Darkness winds by destroying Aden OR Adwin. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Resources with the description Resources are added to each teams gold every 60 seconds. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Desdemona with the description Desdemona the Witch Queen was once the Queen of the elves, she killed her brother the king and fled into the south. There she perverts magic and created her forces.The minions of The Enslaver are plentiful and diverse, they alone can overwhelm the Elven Borders and destroy the defenses of the light.Desdemona is the most powerful magician in the world, she can destroy the Council of Wizards alone and could render the world into a chaos of utter darkness. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled The Fallen Sorceresses with the description Led by Indara the Conjurer, these women are fallen followers of Shakti. They are the equal of Adamina and the so called 'righteous' women of light.Indara and her forces should push past the forest and mountains and strike at Shakti'in to destroy it.Protect Indara's Resurection Stone, if it falls your primary base becomes vulnerable. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Cult of the Dead with the description The Cult of the Dead was begun by Cunar the Necromancer, his talents have lead to the birth of these dark beings who use summoning and death to aid Desdemona.Ohan is the son of Desdemona and is an exceptionally powerful being, he amd his Necromancers have shown a keen interest in the Dwarves, a foe Ohan personally wishes to see obliterated. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Ilani with the description The Ilani are a group of barbaric men who take great pleasure in violence and pain, they hate no one in particular and respect strong warriors. They take unusual pleasure in hurting the peacefil Nanirians, an enemy they should immediatly focus on eliminating in their quet to rule the northern lands.To open gates use the following commands: -open/close east gate -open/close west gate , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Water Dwellers with the description The Water Dwellers are an obscure people, they despise the Sailors of Sandun and seek to destroy them.They have long feared the High Men and their strange mind powers, and if they do not act quickly the alliance of men can easily overrun the water beds of these people. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Elves with the description The Elves are the Guardians of the planet, they are a powerful group of ancient beings charged with the protection of the other races. No King or Queen sit upon the Elven throne, it is instead lead by the powerful Wizard Avari. The Elves cannot destroy Desdemona alone, they will need aid to end the Darkness.Within the Elven Throne Room, a passageway to the dwarves has been made, this is a great way to send and recieve reinforcements. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Dwarves with the description The Dwarves are a broken people who are without a king. They, like the Elves are led by a Wizard, the Warrior Wizard Haldis. Do not be quick to leave the safety of your mountain, build up the Dwarven army first.Be ready to help the Elves, together the Elven and Dwarven peoples can fend off Desdemona and her hordes until men from the north can help you.A passageway near the Dwarven Throne leads to the Elven Throne, this is a great way to send and recieve reinforcements. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Shakti'in with the description Shakti'in is the seat of Shakti, Mother Goddess, on earth. Her daughters are the powerful Sorceresses who can use terrifying magic to destroy their enemies.The Sorceresses are not a well armored people and rely on their magics to quickly destroy their enemy, therefore, they are more adept at ranged fighting and require the defenses of others (High Men) to soak up damage.To open gates use the following commands: -open/close outer gate -open/close inner gate , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Nanir with the description The Nanirian's are a tribal people who have lived peacefully, sometimes in conflict with the Ilani. Be careful of these barbaric people within their fortress, they can quickly gather massive forces that can overrun the sparse tribes.The tribes specialize in different ways of life, for example, one tribe produces healers and another, Shaman. Be careful to defend all of them. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Sandun with the description The Sandun are powerful Sailors who have remained detached from most of the world, however, the recent threat from the Water Dwellers has pushed them into an alliance with the High Men and their allies.Use your sea power to rid the waters of the serpent-like Water Dwellers, and then aid your other allies in their struggle. Remember, Kirelir the Arch-Wizard can transport units to allies, use him to aid them.To open gates use the following commands: -open/close northern sea gate -open/close southern sea gate , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled High Men with the description You are controlling the High Kingdom, lords of Men. Aid your allies in there struggles, the Elves will need all the support they can get. Your forces are one of the most balanced, use them to fill out more specialized peoples like the Sorceresses.Aden is an heir to the Elven throne, he can claim his crown from the Elven throne room.Also, be aware of the Water Dwellers to the west and the Ilani to the east, their forces can overrun the Sandun and Nanirians.To open your gates, use the following commands: -open/close keep gate -open/close inner gate -open/close outer gate , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Income Timer
Events
Map initialization
Conditions
Actions
Countdown Timer - Create a timer window for (Expiring timer) with title Income in...
Countdown Timer - Start (Last started timer) as a Repeating timer that will expire in 60.00 seconds
Income
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 80 to Player 1 (Red) . Current gold
Player - Add 80 to Player 6 (Orange) . Current gold
Player - Add 70 to Player 8 (Pink) . Current gold
Player - Add 80 to Player 5 (Yellow) . Current gold
Player - Add 120 to Player 2 (Blue) . Current gold
Player - Add 120 to Player 10 (Light Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 90 to Player 4 (Purple) . Current gold
Player - Add 120 to Player 9 (Gray) . Current gold
Player - Add 90 to Player 11 (Dark Green) . Current gold
Player - Add 150 to Player 12 (Brown) . Current gold
Income Circles
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Set Variable Set X[(Player number of Player 1 (Red))] = (Number of living Avatar units owned by Player 1 (Red))
Set Variable Set X[(Player number of Player 2 (Blue))] = (Number of living Avatar units owned by Player 2 (Blue))
Set Variable Set X[(Player number of Player 3 (Teal))] = (Number of living Avatar units owned by Player 3 (Teal))
Set Variable Set X[(Player number of Player 4 (Purple))] = (Number of living Avatar units owned by Player 4 (Purple))
Set Variable Set X[(Player number of Player 5 (Yellow))] = (Number of living Avatar units owned by Player 5 (Yellow))
Set Variable Set X[(Player number of Player 6 (Orange))] = (Number of living Avatar units owned by Player 6 (Orange))
Set Variable Set X[(Player number of Player 8 (Pink))] = (Number of living Avatar units owned by Player 8 (Pink))
Set Variable Set X[(Player number of Player 9 (Gray))] = (Number of living Avatar units owned by Player 9 (Gray))
Set Variable Set X[(Player number of Player 10 (Light Blue))] = (Number of living Avatar units owned by Player 10 (Light Blue))
Set Variable Set X[(Player number of Player 11 (Dark Green))] = (Number of living Avatar units owned by Player 11 (Dark Green))
Set Variable Set X[(Player number of Player 12 (Brown))] = (Number of living Avatar units owned by Player 12 (Brown))
Player - Add (X[(Player number of Player 1 (Red))] x 20) to Player 1 (Red) . Current gold
Player - Add (X[(Player number of Player 2 (Blue))] x 20) to Player 2 (Blue) . Current gold
Player - Add (X[(Player number of Player 3 (Teal))] x 20) to Player 3 (Teal) . Current gold
Player - Add (X[(Player number of Player 4 (Purple))] x 20) to Player 4 (Purple) . Current gold
Player - Add (X[(Player number of Player 5 (Yellow))] x 20) to Player 5 (Yellow) . Current gold
Player - Add (X[(Player number of Player 6 (Orange))] x 20) to Player 6 (Orange) . Current gold
Player - Add (X[(Player number of Player 8 (Pink))] x 20) to Player 8 (Pink) . Current gold
Player - Add (X[(Player number of Player 9 (Gray))] x 20) to Player 9 (Gray) . Current gold
Player - Add (X[(Player number of Player 10 (Light Blue))] x 20) to Player 10 (Light Blue) . Current gold
Player - Add (X[(Player number of Player 11 (Dark Green))] x 20) to Player 11 (Dark Green) . Current gold
Player - Add (X[(Player number of Player 12 (Brown))] x 20) to Player 12 (Brown) . Current gold
GiveAttacked
Events
Conditions
Actions
Incomes Life
Events
Unit - 's life becomes Less than 150.00
Conditions
Actions
Unit - Change ownership of to (Triggering player) and Change color
Unit - Set life of (Ownership-changed unit) to 100 %
Light Counter Attack
Events
Time - Elapsed game time is 3500.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The forces of light send a counter assault on Desdemona's base.
Unit - Create 20 . Dwarven Warrior for Player 6 (Orange) at (Center of Region_053 <gen>) facing Default building facing degrees
Unit - Create 20 . Knight for Player 1 (Red) at (Center of Region_054 <gen>) facing Default building facing degrees
Unit - Create 20 . Archer for Player 2 (Blue) at (Center of Region_055 <gen>) facing Default building facing degrees
Dryan Dispute
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The Cult of the Dead and the Elven Rangers battle in the Glade of Dryan.
Unit - Create 6 Archer for Player 2 (Blue) at (Center of Elven_rangers_in_dryan <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Necromancer for Player 11 (Dark Green) at (Center of Necromancers_in_dryan <gen>) facing (Position of (Triggering unit))
Salune Departs
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Salune, the Wizard of Humanit betrays the Alliance of Light to serve Desdemona and to command the Ilani.
Unit - Change ownership of Wizard 1673 <gen> to Player 9 (Gray) and Change color
Unit - Move Wizard 1673 <gen> instantly to (Center of Salune_Departs <gen>)
Ukharun Attacked
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Desdemona and Ohan infiltrate the Dwarven city of Ukhar'un, their forces assault the Dwarves.
Unit - Create 5 Necromancer for Player 11 (Dark Green) at (Center of Attack_on_Dwarves <gen>) facing (Position of (Triggering unit))
Unit - Create 10 Ghoul for Player 12 (Brown) at (Center of Attack_on_Dwarves <gen>) facing (Position of (Triggering unit))
Ilani Invade Joak
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Tha Ilani launch an invasion against the Jo'ak Tribe, the tribe of the warriors, in the Northern lands of the Nanirian's.
Unit - Create 7 Grunt for Player 9 (Gray) at (Center of Ilani_invade_the_Joak_Tribe <gen>) facing (Random point in (Playable map area))
Unit - Create 4 Tauren for Player 9 (Gray) at (Random point in Ilani_invade_the_Joak_Tribe <gen>) facing (Position of (Triggering unit))
Unit - Create 6 Headhunter for Player 9 (Gray) at (Random point in Ilani_invade_the_Joak_Tribe <gen>) facing (Position of (Triggering unit))
High King Dies
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Hero - Create Crown of the High Kingdom and give it to High Prince 0777 <gen>
Game - Display to (All players) the text: The High King of the High Men passes away in the northern kingdom of men, High Prince Davil becomes King and recieves the crown of his father.
Water Dwellers Attack
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The Tidal Empress of the Water Dweller's summons her minions from the deep in massive assault against the harbours of men.
Unit - Create 10 Myrmidon for Player 3 (Teal) at (Random point in Water_Dweller_attack_North <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Siren for Player 3 (Teal) at (Random point in Water_Dweller_attack_North <gen>) facing (Position of (Triggering unit))
Unit - Create 16 Myrmidon for Player 3 (Teal) at (Random point in Water_Dweller_attack_South <gen>) facing (Random point in (Playable map area))
Unit - Create 8 Siren for Player 3 (Teal) at (Random point in Water_Dweller_attack_South <gen>) facing (Position of (Triggering unit))
Unit - Create 10 Myrmidon for Player 3 (Teal) at (Random point in Water_Dweller_attack_mid <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Siren for Player 3 (Teal) at (Random point in Water_Dweller_attack_mid <gen>) facing (Position of (Triggering unit))
Sorceresses Strife
Events
Time - Elapsed game time is 1400.00 seconds
Conditions
Actions
Game - Display to (All players) the text: High Sorceress Adamina's and Indara the Conjurer's sorceresses meet in a battle of elements, afterwards called Sorceress's Strife.
Unit - Create 2 Sorceress Aqua for Player 8 (Pink) at (Random point in Sorceresss_Strife <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Sorceress Aries for Player 8 (Pink) at (Random point in Sorceresss_Strife <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Sorceress Ignus for Player 8 (Pink) at (Random point in Sorceresss_Strife <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elite Sorceress for Player 8 (Pink) at (Random point in Sorceresss_Strife <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Fallen Fire Sorceress for Player 4 (Purple) at (Random point in Sorceresss_Strife <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Fallen Ice Sorceress for Player 4 (Purple) at (Random point in Sorceresss_Strife <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Fallen Wind Sorceress for Player 4 (Purple) at (Random point in Sorceresss_Strife <gen>) facing (Position of (Triggering unit))
Orli is Free
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Orli, the mother of Aden and Adwin escapes the clutches of her sister Desdemona. She returns to Elve to protect her people with new courage and a vengeance to match.
Unit - Create 1 The Kidnapped Royal for Player 2 (Blue) at (Center of Elven_Entrance_Light <gen>) facing (Position of (Triggering unit))
Desdemonas Vengeance
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Desdemona sends forth her minions into the heart of the High Kingdom, assaulting the Capitol City.
Unit - Create 6 Abomination for Player 12 (Brown) at (Center of Desdemonas_Vengeance1 <gen>) facing (Random point in (Playable map area))
Unit - Create 12 Ghoul for Player 12 (Brown) at (Center of Desdemonas_Vengeance1 <gen>) facing (Random point in (Playable map area))
Unit - Create 4 Meat Wagon for Player 12 (Brown) at (Center of Desdemonas_Vengeance1 <gen>) facing (Random point in (Playable map area))
Unit - Create 8 Crypt Fiend for Player 12 (Brown) at (Center of Desdemonas_Vengeance1 <gen>) facing (Random point in (Playable map area))
Avatar Landing
Events
Time - Elapsed game time is 2000.00 seconds
Conditions
Actions
Unit - Create 8 Avatar for Player 1 (Red) at (Center of Avatar_Landing <gen>) facing (Position of (Triggering unit))
Tynans Gift
Events
Time - Elapsed game time is 2200.00 seconds
Conditions
Actions
Hero - Give gg_item_I004_0003 to Necromancer 0020 <gen>
Sea Shield
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The Empress of the Water Dwellers loses control over the fair reaches of the Sea, destroying her powerful Sea Shield and allowing reinforcements from far away colonies to return home and fight for the Light.
Unit - Remove Sea Shield 0076 <gen> from the game
Unit - Create 12 Knight for Player 10 (Light Blue) at (Center of Avatar_Landing <gen>) facing (Center of (Playable map area))
Unit - Create 12 Archer for Player 2 (Blue) at (Center of Avatar_Landing <gen>) facing (Center of (Playable map area))
Unit - Create 12 Footman for Player 1 (Red) at (Center of Avatar_Landing <gen>) facing (Center of (Playable map area))
Unit - Create 12 Dwarven Gunner for Player 6 (Orange) at (Center of Avatar_Landing <gen>) facing (Center of (Playable map area))
Magical Alliance
Events
Time - Elapsed game time is 2600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The High Men, Sorceresses, Elves, and Nanirian's send forth there most powerful magicians to attack at Indara's dark bastion in a strike later called The Magical Alliance.
Unit - Create 2 Shaman for Player 5 (Yellow) at (Center of Region_052 <gen>) facing (Center of (Playable map area))
Unit - Create 3 Elite Sorceress for Player 8 (Pink) at (Center of Region_052 <gen>) facing (Center of (Playable map area))
Unit - Create 4 Teleknight for Player 10 (Light Blue) at (Center of Region_052 <gen>) facing (Center of (Playable map area))
Unit - Create 2 Telepath for Player 10 (Light Blue) at (Center of Region_052 <gen>) facing (Center of (Playable map area))
Unit - Create 2 Elven Elder for Player 2 (Blue) at (Center of Region_052 <gen>) facing (Center of (Playable map area))
Indara Open
Events
Unit - Indara's Resurection Stone 0299 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Indara's Resurection Stone has been destroyed! The dark energies that held her powers in this world drift away. The Sorceresses still loyal to the light open a portal to Indara's domain in Shakti'in.
Neutral Building - Set Way Gate 0300 <gen> destination to (Center of Region_052 <gen>)
Starting Camera
Events
Map initialization
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 9 (Gray) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 11 (Dark Green) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 12 (Brown) 's camera Distance to target to 2400.00 over 0 seconds
Adjust Camera
Events
Player - Player 1 (Red) types a chat message containing cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2400.00 over 0 seconds
Adjust Camera Copy
Events
Player - Player 2 (Blue) types a chat message containing cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Distance to target to 2400.00 over 0 seconds
Adjust Camera Copy 2
Events
Player - Player 3 (Teal) types a chat message containing cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Distance to target to 2400.00 over 0 seconds
Adjust Camera Copy 3
Events
Player - Player 4 (Purple) types a chat message containing cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 4 (Purple) 's camera Distance to target to 2400.00 over 0 seconds
Adjust Camera Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 5 (Yellow) 's camera Distance to target to 2400.00 over 0 seconds
Adjust Camera Copy 5
Events
Player - Player 6 (Orange) types a chat message containing cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 6 (Orange) 's camera Distance to target to 2400.00 over 0 seconds
Adjust Camera Copy 6
Events
Player - Player 8 (Pink) types a chat message containing cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 8 (Pink) 's camera Distance to target to 2400.00 over 0 seconds
Adjust Camera Copy 7
Events
Player - Player 9 (Gray) types a chat message containing cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 9 (Gray) 's camera Distance to target to 2400.00 over 0 seconds
Adjust Camera Copy 8
Events
Player - Player 10 (Light Blue) types a chat message containing cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 2400.00 over 0 seconds
Adjust Camera Copy 9
Events
Player - Player 11 (Dark Green) types a chat message containing cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 11 (Dark Green) 's camera Distance to target to 2400.00 over 0 seconds
Adjust Camera Copy 10
Events
Player - Player 12 (Brown) types a chat message containing cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 12 (Brown) 's camera Distance to target to 2400.00 over 0 seconds
Rescuing the Dryan
Events
Unit - A unit enters
Conditions
Actions
Untitled Trigger 001
Events
Conditions
Actions
Keep Gate open
Events
Player - Player 10 (Light Blue) types a chat message containing -open keep gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 5168 <gen>
Keep Gate close
Events
Player - Player 10 (Light Blue) types a chat message containing -close keep gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 5168 <gen>
Inner Gate open
Events
Player - Player 10 (Light Blue) types a chat message containing -open inner gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 5170 <gen>
Inner Gate close
Events
Player - Player 10 (Light Blue) types a chat message containing -close inner gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 5170 <gen>
Outer Gate open
Events
Player - Player 10 (Light Blue) types a chat message containing -open outer gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open City Entrance 5169 <gen>
Outer Gate close
Events
Player - Player 10 (Light Blue) types a chat message containing -close outer gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close City Entrance 5169 <gen>
Northern Gate open
Events
Player - Player 1 (Red) types a chat message containing -open northern sea gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 5171 <gen>
Northern Gate close
Events
Player - Player 1 (Red) types a chat message containing -close northern sea gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 5171 <gen>
Southern Gate open
Events
Player - Player 1 (Red) types a chat message containing -open southern sea gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 6033 <gen>
Southern Gate close
Events
Player - Player 1 (Red) types a chat message containing -open southern sea gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 6033 <gen>
Shakti Outer gate
Events
Player - Player 8 (Pink) types a chat message containing -open outer gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 6034 <gen>
Shakti Outer gate close
Events
Player - Player 8 (Pink) types a chat message containing -close outer gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Demonic Gate 6034 <gen>
Shakti Inner gate open
Events
Player - Player 8 (Pink) types a chat message containing -open inner gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 6035 <gen>
Shakti Inner gate close
Events
Player - Player 8 (Pink) types a chat message containing -close inner gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Demonic Gate 6035 <gen>
Eastern Gate open
Events
Player - Player 9 (Gray) types a chat message containing -open east gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 6118 <gen>
Eastern Gate close
Events
Player - Player 9 (Gray) types a chat message containing -close east gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 6118 <gen>
Western Gate open
Events
Player - Player 9 (Gray) types a chat message containing -open west gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 6119 <gen>
Western Gate close
Events
Player - Player 9 (Gray) types a chat message containing -close west gate (Unexpected type: 'stringnoformat') as An exact match
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