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Triggers
Ring of Blood 1.1.w3x
Variables
Initialization
Melee Initialization
Level 25 text
Text lvl 25 1
Text lvl 25 2
Text lvl 25 3
Text lvl 25 4
Cameras etc
Lock Camera 1
Lock Camera 2
Lock Camera 3
Lock Camera 4
Arena Tour
Intro text
Intro units
Start Game
Disable Start Game
Enable start game
Player one Remember
Procs
Wisp Invul
Play sound Death
Item create
Big Spikes
Create Items
Blood
Fire damage
Choose Demon
Doom 1
Doom 2
Doom 3
Doom 4
Illidan 1
Illidan 2
Illidan 3
Illidan 4
Maiden 1
Maiden 2
Maiden 3
Maiden 4
Ghoul 1
Ghoul 2
Ghoul 3
Ghoul 4
revenant 1
revenant 2
revenant 3
revenant 4
pit lord 1
pit lord 2
pit lord 3
pit lord 4
vengance 1
vengance 2
vengance 3
vengance 4
Dread 1
Dread 2
Dread 3
Dread 4
Warlock 1
Warlock 2
Warlock 3
Warlock 4
Custom spells
Shadow dance 1
Shadow dance 2
Shadow dance 3
Shadow dance 4
Shadow dance 5
Burrow 1
Burrow 2
Burrow 3
Burrow 4
Burrow 5
Vampiric Bite
Dark smash
Remove Soul Sphere 1
Remove Soul Sphere 2
Remove Soul Sphere 3
Remove Soul Sphere 4
Remove Soul Sphere 5
Reign of Chaos 1
Reign of Chaos 2
Reign of Chaos 3
Reign of Chaos 4
Reign of Chaos 5
Curse 1
Curse 2
Curse 3
Curse 4
Curse 5
disable traps
Open door for hero 1
Open door for hero 2
Open door for hero 3
Open door for hero 4
Open door for hero 5
Open door for hero 6
Open door for hero 7
Open door for hero 8
Open door for hero 9
Close door for hero 1
Close door for hero 2
Close door for hero 3
Close door for hero 4
Close door for hero 5
Close door for hero 6
Close door for hero 7
Close door for hero 8
Close door for hero 9
Player stuff
Cheat 1
Cheat 2
Cheat 3
Cheat 4
player 1 dies
player 2 dies
player 3 dies
player 4 dies
Player 1 Wins
Player 2 Wins
Player 3 Wins
Player 4 Wins
Kill Count
Kill table 1
kill table 2
Check if Playing
Player 1 check Wisp
Player 2 check Wisp
Player 3 check Wisp
Player 4 check Wisp
Guide help
Guide 1
Guide 2
Guide 3
Guide 4
Add Presence
Remove Presence
Suicide player 1
Suicide player 2
Suicide player 3
Suicide player 4
Kill player 1 region 2
Kill player 1 region 3
Kill player 1 region 4
Kill player 2 region 1
Kill player 2 region 3
Kill player 2 region 4
Kill player 3 region 1
Kill player 3 region 2
Kill player 3 region 4
Kill player 4 region 1
Kill player 4 region 2
Kill player 4 region 3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Kills
integer
Yes
0
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 160.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 160.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 160.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 160.00 % experience from future kills
Sound - Stop music Immediately
Sound - Play Credits <gen>
Destructible - Make City Entrance 0000 <gen> Invulnerable
Destructible - Make City Entrance 0003 <gen> Invulnerable
Destructible - Make City Entrance 0001 <gen> Invulnerable
Destructible - Make City Entrance 0002 <gen> Invulnerable
Melee Game - Run melee AI scripts (for computer players)
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Visibility - Disable fog of war
Destructible - Make City Entrance 0230 <gen> Invulnerable
Destructible - Make City Entrance 0234 <gen> Invulnerable
Destructible - Make City Entrance 0236 <gen> Invulnerable
Destructible - Make City Entrance 0237 <gen> Invulnerable
Destructible - Open City Entrance 0230 <gen>
Destructible - Open City Entrance 0234 <gen>
Destructible - Open City Entrance 0236 <gen>
Destructible - Open City Entrance 0237 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Soul Guide 0004 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Text lvl 25 1
Events
Unit - A unit Gains a level
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) and ((Hero level of (Triggering unit)) Equal to 25)
Actions
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: |cffFF0000Arena Master:|r You have reached lvl 25!Claim Victory by casting Conviction!
Text lvl 25 2
Events
Unit - A unit Gains a level
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and ((Hero level of (Triggering unit)) Equal to 25)
Actions
Game - Display to Player Group - Player 2 (Blue) for 5.00 seconds the text: |cffFF0000Arena Master:|r You have reached lvl 25!Claim Victory by casting Conviction!
Text lvl 25 3
Events
Unit - A unit Gains a level
Conditions
((Owner of (Triggering unit)) Equal to Player 3 (Teal)) and ((Hero level of (Triggering unit)) Equal to 25)
Actions
Game - Display to Player Group - Player 3 (Teal) for 5.00 seconds the text: |cffFF0000Arena Master:|r You have reached lvl 25!Claim Victory by casting Conviction!
Text lvl 25 4
Events
Unit - A unit Gains a level
Conditions
((Owner of (Triggering unit)) Equal to Player 4 (Purple)) and ((Hero level of (Triggering unit)) Equal to 25)
Actions
Game - Display to Player Group - Player 4 (Purple) for 5.00 seconds the text: |cffFF0000Arena Master:|r You have reached lvl 25!Claim Victory by casting Conviction!
Lock Camera 1
Events
Unit - A unit enters move_1 <gen>
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Trigger - Turn on Cheat_1 <gen>
Lock Camera 2
Events
Unit - A unit enters move_2 <gen>
Conditions
Actions
Camera - Lock camera target for Player 2 (Blue) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Trigger - Turn on Cheat_2 <gen>
Lock Camera 3
Events
Unit - A unit enters move_3 <gen>
Conditions
Actions
Camera - Lock camera target for Player 3 (Teal) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Trigger - Turn on Cheat_3 <gen>
Lock Camera 4
Events
Unit - A unit enters move_4 <gen>
Conditions
Actions
Camera - Lock camera target for Player 4 (Purple) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Trigger - Turn on Cheat_4 <gen>
Arena Tour
Events
Map initialization
Conditions
Actions
Wait 10.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of move_1 <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of move_1 <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of move_1 <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of move_1 <gen>) over 0 seconds
Wait 1.50 seconds
Camera - Pan camera for Player 1 (Red) to (Center of move_2 <gen>) over 4.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of move_2 <gen>) over 4.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of move_2 <gen>) over 4.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of move_2 <gen>) over 4.00 seconds
Wait 3.90 seconds
Camera - Pan camera for Player 1 (Red) to (Center of move_3 <gen>) over 4.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of move_3 <gen>) over 4.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of move_3 <gen>) over 4.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of move_3 <gen>) over 4.00 seconds
Wait 3.90 seconds
Camera - Pan camera for Player 1 (Red) to (Center of move_4 <gen>) over 4.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of move_4 <gen>) over 4.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of move_4 <gen>) over 4.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of move_4 <gen>) over 4.00 seconds
Wait 1.00 seconds
Sound - Play VarimathrasPissed8 <gen> at 100 % volume, located at (Center of Region_009 <gen>) with Z offset 0
Wait 3.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_009 <gen>) over 4.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_009 <gen>) over 4.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_009 <gen>) over 4.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_009 <gen>) over 4.00 seconds
Wait 2.00 seconds
Camera - Set Player 1 (Red) 's camera Field of view to 150.00 over 2.00 seconds
Camera - Set Player 2 (Blue) 's camera Field of view to 150.00 over 2.00 seconds
Camera - Set Player 3 (Teal) 's camera Field of view to 150.00 over 2.00 seconds
Camera - Set Player 4 (Purple) 's camera Field of view to 150.00 over 2.00 seconds
Wait 4.00 seconds
Camera - Set Player 1 (Red) 's camera Field of view to 60.00 over 0.00 seconds
Camera - Set Player 2 (Blue) 's camera Field of view to 60.00 over 0.00 seconds
Camera - Set Player 4 (Purple) 's camera Field of view to 60.00 over 0.00 seconds
Camera - Set Player 4 (Purple) 's camera Field of view to 60.00 over 0.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Center_of_start_camera <gen>) over 0.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Center_of_start_camera <gen>) over 0.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Center_of_start_camera <gen>) over 0.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Center_of_start_camera <gen>) over 0.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Lock_Camera_1 <gen>
Trigger - Turn on Lock_Camera_2 <gen>
Trigger - Turn on Lock_Camera_3 <gen>
Trigger - Turn on Lock_Camera_4 <gen>
Camera - Lock camera target for Player 1 (Red) to (Random unit from (Random 1 units from (Units in Region_082 <gen> owned by Player 1 (Red)))) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to (Random unit from (Random 1 units from (Units in Region_082 <gen> owned by Player 2 (Blue)))) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to (Random unit from (Random 1 units from (Units in Region_082 <gen> owned by Player 3 (Teal)))) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to (Random unit from (Random 1 units from (Units in Region_082 <gen> owned by Player 4 (Purple)))) , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Sound - Stop music Immediately
Sound - Play OrcVictory <gen>
Intro text
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Turn cinematic mode On for Player Group - Player 3 (Teal)
Cinematic - Turn cinematic mode On for Player Group - Player 4 (Purple)
Camera - Pan camera for Player 1 (Red) to (Center of Dreadlord_Vampire <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Dreadlord_Vampire <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Dreadlord_Vampire <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Dreadlord_Vampire <gen>) over 0 seconds
Game - Display to Player Group - Player 1 (Red) for 20.00 seconds the text: |cffff0000Arena Master:|r Welcome to the Ring of Blood> The first player who reaches lvl 25 will claim victory> You can use Q,W,E,R for spells.> You can use C to use for Presence of shadow> Hiding in other players preperation room will result in DEATH> Player one MUST type "|cffFF0000start|r" when all players are ready.|cff00FF00Created by: Arahzura.|r
Game - Display to Player Group - Player 2 (Blue) for 20.00 seconds the text: |cffff0000Arena Master:|r Welcome to the Ring of Blood> The first player who reaches lvl 25 will claim victory> You can use Q,W,E,R for spells.> You can use C to use for Presence of shadow> Hiding in other players preperation room will result in DEATH> Player one MUST type "|cffFF0000start|r" when all players are ready.|cff00FF00Created by: Arahzura.|r
Game - Display to Player Group - Player 3 (Teal) for 20.00 seconds the text: |cffff0000Arena Master:|r Welcome to the Ring of Blood> The first player who reaches lvl 25 will claim victory> You can use Q,W,E,R for spells.> You can use C to use for Presence of shadow> Hiding in other players preperation room will result in DEATH> Player one MUST type "|cffFF0000start|r" when all players are ready.|cff00FF00Created by: Arahzura.|r
Game - Display to Player Group - Player 4 (Purple) for 20.00 seconds the text: |cffff0000Arena Master:|r Welcome to the Ring of Blood> The first player who reaches lvl 25 will claim victory> You can use Q,W,E,R for spells.> You can use C to use for Presence of shadow> Hiding in other players preperation room will result in DEATH> Player one MUST type "|cffFF0000start|r" when all players are ready.|cff00FF00Created by: Arahzura.|r
Intro units
Events
Map initialization
Conditions
Actions
Wait 15.00 seconds
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Open City Entrance 0000 <gen>
Destructible - Open City Entrance 0003 <gen>
Destructible - Open City Entrance 0001 <gen>
Destructible - Open City Entrance 0002 <gen>
Wait 0.50 seconds
Unit - Order Shadow Hunter 0011 <gen> to Attack . Revenant of Death 0039 <gen>
Unit - Order Revenant of Death 0039 <gen> to Attack . Shadow Hunter 0011 <gen>
Unit - Order Cannibal 0040 <gen> to Attack . Revenant of Death 0039 <gen>
Unit - Order Queen of Pain 0012 <gen> to Move To . (Center of Region_000_Copy_4 <gen>)
Wait 0.50 seconds
Unit - Order Shadow Hunter 0011 <gen> to Attack . Revenant of Death 0039 <gen>
Unit - Order Revenant of Death 0039 <gen> to Attack . Shadow Hunter 0011 <gen>
Unit - Order Cannibal 0040 <gen> to Attack . Revenant of Death 0039 <gen>
Unit - Order Queen of Pain 0012 <gen> to Move To . (Center of Region_000_Copy_4 <gen>)
Wait 0.50 seconds
Wait 3.50 seconds
Trigger - Turn on Player_one_Remember <gen>
Destructible - Close City Entrance 0000 <gen>
Destructible - Close City Entrance 0003 <gen>
Destructible - Close City Entrance 0001 <gen>
Destructible - Close City Entrance 0002 <gen>
Sound - Play BattleNetDoorsStereo2 <gen>
Unit - Cause Bandit 0005 <gen> to damage circular area after 0 seconds of radius 1000.00 at (Center of move_1 <gen>) , dealing 2000.00 damage of attack type Chaos and damage type Normal
Unit - Cause Bandit 0005 <gen> to damage circular area after 0 seconds of radius 1000.00 at (Center of move_3 <gen>) , dealing 2000.00 damage of attack type Chaos and damage type Normal
Wait 2.00 seconds
Unit - Cause Bandit 0005 <gen> to damage circular area after 0 seconds of radius 1450.00 at (Center of Region_009 <gen>) , dealing 4000.00 damage of attack type Chaos and damage type Normal
Wait 5.00 seconds
Item - Pick every item in Region_019 <gen> and do (Remove (Picked item))
Trigger - Turn on Play_sound_Death <gen>
Start Game
Events
Player - Player 1 (Red) types a chat message containing start (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play ClanInvitation <gen> at 100 % volume, located at (Center of Region_041 <gen>) with Z offset 0
Sound - Play ClanInvitation <gen> at 100 % volume, located at (Center of Region_041_Copy_2 <gen>) with Z offset 0
Sound - Play ClanInvitation <gen> at 100 % volume, located at (Center of Region_041_Copy <gen>) with Z offset 0
Sound - Play ClanInvitation <gen> at 100 % volume, located at (Center of Region_041_Copy_2_Copy <gen>) with Z offset 0
Game - Display to (All players) for 5.00 seconds the text: |cffff0000Arena Master:|r LET THE FIGHT BEGIN!!!!!
Sound - Stop music Immediately
Sound - Play Credits <gen>
Trigger - Turn on Item_create <gen>
Wait 3.00 seconds
Camera - Set Player 1 (Red) 's camera Field of view to 100.00 over 1.00 seconds
Camera - Set Player 2 (Blue) 's camera Field of view to 100.00 over 1.00 seconds
Camera - Set Player 3 (Teal) 's camera Field of view to 100.00 over 1.00 seconds
Camera - Set Player 4 (Purple) 's camera Field of view to 100.00 over 1.00 seconds
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Open City Entrance 0000 <gen>
Destructible - Open City Entrance 0001 <gen>
Destructible - Open City Entrance 0002 <gen>
Destructible - Open City Entrance 0003 <gen>
Wait 5.00 seconds
Destructible - Close City Entrance 0000 <gen>
Destructible - Close City Entrance 0001 <gen>
Destructible - Close City Entrance 0002 <gen>
Destructible - Close City Entrance 0003 <gen>
Sound - Play BattleNetDoorsStereo2 <gen>
Unit - Cause Bandit 0005 <gen> to damage circular area after 0 seconds of radius 1000.00 at (Center of move_1 <gen>) , dealing 2000.00 damage of attack type Chaos and damage type Normal
Unit - Cause Bandit 0005 <gen> to damage circular area after 0 seconds of radius 1000.00 at (Center of move_2 <gen>) , dealing 2000.00 damage of attack type Chaos and damage type Normal
Unit - Cause Bandit 0005 <gen> to damage circular area after 0 seconds of radius 1000.00 at (Center of move_3 <gen>) , dealing 2000.00 damage of attack type Chaos and damage type Normal
Unit - Cause Bandit 0005 <gen> to damage circular area after 0 seconds of radius 1000.00 at (Center of move_4 <gen>) , dealing 2000.00 damage of attack type Chaos and damage type Normal
Disable Start Game
Events
Player - Player 1 (Red) types a chat message containing start (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 9.00 seconds
Trigger - Turn off Start_Game <gen>
Trigger - Turn off Disable_Start_Game <gen>
Enable start game
Events
Unit - A unit enters move_2 <gen>
Conditions
Actions
Trigger - Turn on Start_Game <gen>
Trigger - Turn on Disable_Start_Game <gen>
Wait 1.00 seconds
Trigger - Turn off Enable_start_game <gen>
Player one Remember
Events
Unit - A unit enters move_1 <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFF0000Arena Master:|r Player one, Don't forget to type "|cffFF0000start|r" when all players are ready.
Wait 1.00 seconds
Trigger - Turn off Player_one_Remember <gen>
Wisp Invul
Events
Unit - A unit enters Region_082 <gen>
Conditions
Actions
Unit - Make (Entering unit) Invulnerable
Play sound Death
Events
Unit - A unit Dies
Conditions
Actions
Sound - Play VarimathrasPissed8 <gen> at 100 % volume, located at (Center of Region_009 <gen>) with Z offset 0
Item create
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Item - Create Rotten Corpse at (Random point in Region_010 <gen>)
Big Spikes
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 35.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 35.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 35.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 35.00
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Center of Region_011_Copy_4 <gen>) facing (Random angle) with scale 2.00 and variation 0
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Center of Region_011_Copy_5 <gen>) facing (Random angle) with scale 2.00 and variation 0
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Center of Region_011_Copy_6 <gen>) facing (Random angle) with scale 2.00 and variation 0
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Center of Region_011_Copy_7 <gen>) facing (Random angle) with scale 2.00 and variation 0
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Center of Region_011 <gen>) facing (Random angle) with scale 2.00 and variation 0
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Center of Region_011_Copy <gen>) facing (Random angle) with scale 2.00 and variation 0
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Center of Region_011_Copy_2 <gen>) facing (Random angle) with scale 2.00 and variation 0
Destructible - Create a B003 (Unexpected type: 'destructablecode') at (Center of Region_011_Copy_3 <gen>) facing (Random angle) with scale 2.00 and variation 0
Unit - Cause Bandit 0005 <gen> to damage circular area after 0 seconds of radius 100.00 at (Center of Region_011_Copy_4 <gen>) , dealing 400.00 damage of attack type Chaos and damage type Normal
Unit - Cause Bandit 0005 <gen> to damage circular area after 0 seconds of radius 100.00 at (Center of Region_011_Copy_5 <gen>) , dealing 400.00 damage of attack type Chaos and damage type Normal
Unit - Cause Bandit 0005 <gen> to damage circular area after 0 seconds of radius 100.00 at (Center of Region_011_Copy_6 <gen>) , dealing 400.00 damage of attack type Chaos and damage type Normal
Unit - Cause Bandit 0005 <gen> to damage circular area after 0 seconds of radius 100.00 at (Center of Region_011_Copy_7 <gen>) , dealing 400.00 damage of attack type Chaos and damage type Normal
Unit - Cause Bandit 0005 <gen> to damage circular area after 0 seconds of radius 100.00 at (Center of Region_011 <gen>) , dealing 400.00 damage of attack type Chaos and damage type Normal
Unit - Cause Bandit 0005 <gen> to damage circular area after 0 seconds of radius 100.00 at (Center of Region_011_Copy <gen>) , dealing 400.00 damage of attack type Chaos and damage type Normal
Unit - Cause Bandit 0005 <gen> to damage circular area after 0 seconds of radius 100.00 at (Center of Region_011_Copy_2 <gen>) , dealing 400.00 damage of attack type Chaos and damage type Normal
Unit - Cause Bandit 0005 <gen> to damage circular area after 0 seconds of radius 100.00 at (Center of Region_011_Copy_3 <gen>) , dealing 400.00 damage of attack type Chaos and damage type Normal
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Wait 1.00 seconds
Destructible - Pick every destructible in Region_010 <gen> and do (Remove (Picked destructible))
Create Items
Events
Unit - A unit Dies
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Units\Undead\Abomination\AbominationExplosion.mdl
Wait 1.00 seconds
Item - Create Rotten Carcas at (Position of (Random unit from (Random 1 units from (Units in Region_010 <gen>))))
Blood
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_019 <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Create a special effect at (Random point in Region_019 <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Create a special effect at (Random point in Region_019 <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Create a special effect at (Random point in Region_019 <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Create a special effect at (Random point in Region_019 <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Create a special effect at (Random point in Region_019 <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Create a special effect at (Random point in Region_019 <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Create a special effect at (Random point in Region_019 <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Create a special effect at (Random point in Region_019 <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Create a special effect at (Random point in Region_019 <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Create a special effect at (Random point in Region_019 <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Create a special effect at (Random point in Region_019 <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Create a special effect at (Random point in Region_019 <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Create a special effect at (Random point in Region_019 <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Create a special effect at (Random point in Region_019 <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Fire damage
Events
Unit - A unit enters Region_000_Copy_8 <gen>
Unit - A unit enters Region_000_Copy_7 <gen>
Unit - A unit enters Region_000_Copy_9 <gen>
Unit - A unit enters Region_000_Copy_10 <gen>
Unit - A unit enters Region_000_Copy_5 <gen>
Unit - A unit enters Region_000_Copy_6 <gen>
Unit - A unit enters Region_000 <gen>
Unit - A unit enters Region_000_Copy <gen>
Unit - A unit enters Region_000_Copy_4 <gen>
Unit - A unit enters Region_000_Copy_2 <gen>
Unit - A unit enters Region_000_Copy_3 <gen>
Conditions
Actions
Unit - Cause Bandit 0005 <gen> to damage (Entering unit) , dealing 70.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Doom 1
Events
Unit - A unit enters Region_045_Copy_3 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off Doom_2 <gen>
Trigger - Turn off Doom_3 <gen>
Trigger - Turn off Doom_4 <gen>
Trigger - Turn off Open_door_for_hero_1 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Game - Display to Player Group - Player 1 (Red) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Doomguard 0046 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Doomguard 0046 <gen> to Player 1 (Red) and Change color
Camera - Lock camera target for Player 1 (Red) to Doomguard 0046 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Doomguard 0046 <gen> to Attack-Move To . (Position of Prison Gate 0293 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0293 <gen>
Wait 1.00 seconds
Unit - Order Doomguard 0046 <gen> to Attack-Move To . (Center of Doom_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Doomguard 0046 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of instant_1 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_1 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Doomguard 0046 <gen> instantly to (Center of instant_1 <gen>)
Wait 1.00 seconds
Unit - Order Doomguard 0046 <gen> to Move To . (Center of move_1 <gen>)
Camera - Lock camera target for Player 1 (Red) to Doomguard 0046 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0230 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_1 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Doom 2
Events
Unit - A unit enters Region_045_Copy_3 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off Doom_1 <gen>
Trigger - Turn off Doom_3 <gen>
Trigger - Turn off Doom_4 <gen>
Trigger - Turn off Open_door_for_hero_1 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Game - Display to Player Group - Player 2 (Blue) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Doomguard 0046 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Doomguard 0046 <gen> to Player 2 (Blue) and Change color
Camera - Lock camera target for Player 2 (Blue) to Doomguard 0046 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Doomguard 0046 <gen> to Attack-Move To . (Position of Prison Gate 0293 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0293 <gen>
Wait 1.00 seconds
Unit - Order Doomguard 0046 <gen> to Attack-Move To . (Center of Doom_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Doomguard 0046 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of instant_2 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_2 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Doomguard 0046 <gen> instantly to (Center of instant_2 <gen>)
Wait 1.00 seconds
Unit - Order Doomguard 0046 <gen> to Move To . (Center of move_2 <gen>)
Camera - Lock camera target for Player 2 (Blue) to Doomguard 0046 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0234 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_2 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Doom 3
Events
Unit - A unit enters Region_045_Copy_3 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 3 (Teal))
Actions
Trigger - Turn off Doom_1 <gen>
Trigger - Turn off Doom_2 <gen>
Trigger - Turn off Doom_4 <gen>
Trigger - Turn off Open_door_for_hero_1 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Game - Display to Player Group - Player 3 (Teal) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Doomguard 0046 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Doomguard 0046 <gen> to Player 3 (Teal) and Change color
Camera - Lock camera target for Player 3 (Teal) to Doomguard 0046 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Doomguard 0046 <gen> to Attack-Move To . (Position of Prison Gate 0293 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0293 <gen>
Wait 1.00 seconds
Unit - Order Doomguard 0046 <gen> to Attack-Move To . (Center of Doom_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Doomguard 0046 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of instant_3 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_3 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Doomguard 0046 <gen> instantly to (Center of instant_3 <gen>)
Wait 1.00 seconds
Unit - Order Doomguard 0046 <gen> to Move To . (Center of move_3 <gen>)
Camera - Lock camera target for Player 3 (Teal) to Doomguard 0046 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0236 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_3 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 3 (Teal)
Doom 4
Events
Unit - A unit enters Region_045_Copy_3 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn off Doom_1 <gen>
Trigger - Turn off Doom_2 <gen>
Trigger - Turn off Doom_3 <gen>
Trigger - Turn off Open_door_for_hero_1 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 4 (Purple)
Game - Display to Player Group - Player 4 (Purple) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Doomguard 0046 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Doomguard 0046 <gen> to Player 4 (Purple) and Change color
Camera - Lock camera target for Player 4 (Purple) to Doomguard 0046 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Doomguard 0046 <gen> to Attack-Move To . (Position of Prison Gate 0293 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0293 <gen>
Wait 1.00 seconds
Unit - Order Doomguard 0046 <gen> to Attack-Move To . (Center of Doom_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Doomguard 0046 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of instant_4 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_4 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Doomguard 0046 <gen> instantly to (Center of instant_4 <gen>)
Wait 1.00 seconds
Unit - Order Doomguard 0046 <gen> to Move To . (Center of move_4 <gen>)
Camera - Lock camera target for Player 4 (Purple) to Doomguard 0046 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0237 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_4 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 4 (Purple)
Illidan 1
Events
Unit - A unit enters Region_045_Copy_2 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off Illidan_2 <gen>
Trigger - Turn off Illidan_3 <gen>
Trigger - Turn off Illidan_4 <gen>
Trigger - Turn off Open_door_for_hero_2 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Game - Display to Player Group - Player 1 (Red) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Shadow Hunter 0015 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Shadow Hunter 0015 <gen> to Player 1 (Red) and Change color
Camera - Lock camera target for Player 1 (Red) to Shadow Hunter 0015 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Shadow Hunter 0015 <gen> to Attack-Move To . (Position of Prison Gate 0224 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0224 <gen>
Wait 1.00 seconds
Unit - Order Shadow Hunter 0015 <gen> to Attack-Move To . (Center of illidan_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Shadow Hunter 0015 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of instant_1 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_1 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Shadow Hunter 0015 <gen> instantly to (Center of instant_1 <gen>)
Wait 1.00 seconds
Unit - Order Shadow Hunter 0015 <gen> to Move To . (Center of move_1 <gen>)
Camera - Lock camera target for Player 1 (Red) to Shadow Hunter 0015 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0230 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_1 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Illidan 2
Events
Unit - A unit enters Region_045_Copy_2 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off Illidan_1 <gen>
Trigger - Turn off Illidan_3 <gen>
Trigger - Turn off Illidan_4 <gen>
Trigger - Turn off Open_door_for_hero_2 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Game - Display to Player Group - Player 2 (Blue) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Shadow Hunter 0015 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Shadow Hunter 0015 <gen> to Player 2 (Blue) and Change color
Camera - Lock camera target for Player 2 (Blue) to Shadow Hunter 0015 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Shadow Hunter 0015 <gen> to Attack-Move To . (Position of Prison Gate 0224 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0224 <gen>
Wait 1.00 seconds
Unit - Order Shadow Hunter 0015 <gen> to Attack-Move To . (Center of illidan_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Shadow Hunter 0015 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of instant_2 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_2 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Shadow Hunter 0015 <gen> instantly to (Center of instant_2 <gen>)
Wait 1.00 seconds
Unit - Order Shadow Hunter 0015 <gen> to Move To . (Center of move_2 <gen>)
Camera - Lock camera target for Player 2 (Blue) to Shadow Hunter 0015 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0234 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_2 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Illidan 3
Events
Unit - A unit enters Region_045_Copy_2 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Triggering unit)) Equal to Player 3 (Teal))
Actions
Trigger - Turn off Illidan_1 <gen>
Trigger - Turn off Illidan_2 <gen>
Trigger - Turn off Illidan_4 <gen>
Trigger - Turn off Open_door_for_hero_2 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 3 (Teal)
Game - Display to Player Group - Player 3 (Teal) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Shadow Hunter 0015 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Shadow Hunter 0015 <gen> to Player 3 (Teal) and Change color
Camera - Lock camera target for Player 3 (Teal) to Shadow Hunter 0015 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Shadow Hunter 0015 <gen> to Attack-Move To . (Position of Prison Gate 0224 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0224 <gen>
Wait 1.00 seconds
Unit - Order Shadow Hunter 0015 <gen> to Attack-Move To . (Center of illidan_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Shadow Hunter 0015 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of instant_3 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_3 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Shadow Hunter 0015 <gen> instantly to (Center of instant_3 <gen>)
Wait 1.00 seconds
Unit - Order Shadow Hunter 0015 <gen> to Move To . (Center of move_3 <gen>)
Camera - Lock camera target for Player 3 (Teal) to Shadow Hunter 0015 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0236 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_3 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 3 (Teal)
Illidan 4
Events
Unit - A unit enters Region_045_Copy_2 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn off Illidan_1 <gen>
Trigger - Turn off Illidan_2 <gen>
Trigger - Turn off Illidan_3 <gen>
Trigger - Turn off Open_door_for_hero_2 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 4 (Purple)
Game - Display to Player Group - Player 4 (Purple) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Shadow Hunter 0015 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Shadow Hunter 0015 <gen> to Player 4 (Purple) and Change color
Camera - Lock camera target for Player 4 (Purple) to Shadow Hunter 0015 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Shadow Hunter 0015 <gen> to Attack-Move To . (Position of Prison Gate 0224 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0224 <gen>
Wait 1.00 seconds
Unit - Order Shadow Hunter 0015 <gen> to Attack-Move To . (Center of illidan_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Shadow Hunter 0015 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of instant_4 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_4 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Shadow Hunter 0015 <gen> instantly to (Center of instant_4 <gen>)
Wait 1.00 seconds
Unit - Order Shadow Hunter 0015 <gen> to Move To . (Center of move_4 <gen>)
Camera - Lock camera target for Player 4 (Purple) to Shadow Hunter 0015 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0237 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_4 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 4 (Purple)
Maiden 1
Events
Unit - A unit enters Region_045_Copy <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off Maiden_2 <gen>
Trigger - Turn off Maiden_3 <gen>
Trigger - Turn off Maiden_4 <gen>
Trigger - Turn off Open_door_for_hero_3 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Game - Display to Player Group - Player 1 (Red) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Queen of Pain 0030 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Queen of Pain 0030 <gen> to Player 1 (Red) and Change color
Camera - Lock camera target for Player 1 (Red) to Queen of Pain 0030 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Queen of Pain 0030 <gen> to Attack-Move To . (Position of Prison Gate 0270 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0270 <gen>
Wait 1.00 seconds
Unit - Order Queen of Pain 0030 <gen> to Attack-Move To . (Center of Maiden_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Queen of Pain 0030 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of instant_1 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_1 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Queen of Pain 0030 <gen> instantly to (Center of instant_1 <gen>)
Wait 1.00 seconds
Unit - Order Queen of Pain 0030 <gen> to Move To . (Center of move_1 <gen>)
Camera - Lock camera target for Player 1 (Red) to Queen of Pain 0030 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0230 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_1 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Maiden 2
Events
Unit - A unit enters Region_045_Copy <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off Maiden_1 <gen>
Trigger - Turn off Maiden_3 <gen>
Trigger - Turn off Maiden_4 <gen>
Trigger - Turn off Open_door_for_hero_3 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Game - Display to Player Group - Player 2 (Blue) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Queen of Pain 0030 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Queen of Pain 0030 <gen> to Player 2 (Blue) and Change color
Camera - Lock camera target for Player 2 (Blue) to Queen of Pain 0030 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Queen of Pain 0030 <gen> to Attack-Move To . (Position of Prison Gate 0270 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0270 <gen>
Wait 1.00 seconds
Unit - Order Queen of Pain 0030 <gen> to Attack-Move To . (Center of Maiden_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Queen of Pain 0030 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of instant_2 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_2 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Queen of Pain 0030 <gen> instantly to (Center of instant_2 <gen>)
Wait 1.00 seconds
Unit - Order Queen of Pain 0030 <gen> to Move To . (Center of move_2 <gen>)
Camera - Lock camera target for Player 2 (Blue) to Queen of Pain 0030 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0234 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_2 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Maiden 3
Events
Unit - A unit enters Region_045_Copy <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 3 (Teal))
Actions
Trigger - Turn off Maiden_1 <gen>
Trigger - Turn off Maiden_2 <gen>
Trigger - Turn off Maiden_4 <gen>
Trigger - Turn off Open_door_for_hero_3 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 3 (Teal)
Game - Display to Player Group - Player 3 (Teal) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Queen of Pain 0030 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Queen of Pain 0030 <gen> to Player 3 (Teal) and Change color
Camera - Lock camera target for Player 3 (Teal) to Queen of Pain 0030 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Queen of Pain 0030 <gen> to Attack-Move To . (Position of Prison Gate 0270 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0270 <gen>
Wait 1.00 seconds
Unit - Order Queen of Pain 0030 <gen> to Attack-Move To . (Center of Maiden_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Queen of Pain 0030 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of instant_3 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_3 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Queen of Pain 0030 <gen> instantly to (Center of instant_3 <gen>)
Wait 1.00 seconds
Unit - Order Queen of Pain 0030 <gen> to Move To . (Center of move_3 <gen>)
Camera - Lock camera target for Player 3 (Teal) to Queen of Pain 0030 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0236 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_3 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 3 (Teal)
Maiden 4
Events
Unit - A unit enters Region_045_Copy <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn off Maiden_1 <gen>
Trigger - Turn off Maiden_2 <gen>
Trigger - Turn off Maiden_3 <gen>
Trigger - Turn off Open_door_for_hero_3 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 4 (Purple)
Game - Display to Player Group - Player 4 (Purple) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Queen of Pain 0030 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Queen of Pain 0030 <gen> to Player 4 (Purple) and Change color
Camera - Lock camera target for Player 4 (Purple) to Queen of Pain 0030 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Queen of Pain 0030 <gen> to Attack-Move To . (Position of Prison Gate 0270 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0270 <gen>
Wait 1.00 seconds
Unit - Order Queen of Pain 0030 <gen> to Attack-Move To . (Center of Maiden_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Queen of Pain 0030 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of instant_4 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_4 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Queen of Pain 0030 <gen> instantly to (Center of instant_4 <gen>)
Wait 1.00 seconds
Unit - Order Queen of Pain 0030 <gen> to Move To . (Center of move_4 <gen>)
Camera - Lock camera target for Player 4 (Purple) to Queen of Pain 0030 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0237 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_4 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 4 (Purple)
Ghoul 1
Events
Unit - A unit enters Region_052_Copy_3 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off Ghoul_2 <gen>
Trigger - Turn off Ghoul_3 <gen>
Trigger - Turn off Ghoul_4 <gen>
Trigger - Turn off Open_door_for_hero_4 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Game - Display to Player Group - Player 1 (Red) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Cannibal 0031 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Cannibal 0031 <gen> to Player 1 (Red) and Change color
Camera - Lock camera target for Player 1 (Red) to Cannibal 0031 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Cannibal 0031 <gen> to Attack-Move To . (Position of Prison Gate 0229 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0229 <gen>
Wait 1.00 seconds
Unit - Order Cannibal 0031 <gen> to Attack-Move To . (Center of Ghoul_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Cannibal 0031 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of instant_1 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_1 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Cannibal 0031 <gen> instantly to (Center of instant_1 <gen>)
Wait 1.00 seconds
Unit - Order Cannibal 0031 <gen> to Move To . (Center of move_1 <gen>)
Camera - Lock camera target for Player 1 (Red) to Cannibal 0031 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0230 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_1 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Ghoul 2
Events
Unit - A unit enters Region_052_Copy_3 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off Ghoul_1 <gen>
Trigger - Turn off Ghoul_3 <gen>
Trigger - Turn off Ghoul_4 <gen>
Trigger - Turn off Open_door_for_hero_4 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Game - Display to Player Group - Player 2 (Blue) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Cannibal 0031 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Cannibal 0031 <gen> to Player 2 (Blue) and Change color
Camera - Lock camera target for Player 2 (Blue) to Cannibal 0031 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Cannibal 0031 <gen> to Attack-Move To . (Position of Prison Gate 0229 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0229 <gen>
Wait 1.00 seconds
Unit - Order Cannibal 0031 <gen> to Attack-Move To . (Center of Ghoul_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Cannibal 0031 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of instant_2 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_2 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Cannibal 0031 <gen> instantly to (Center of instant_2 <gen>)
Wait 1.00 seconds
Unit - Order Cannibal 0031 <gen> to Move To . (Center of move_2 <gen>)
Camera - Lock camera target for Player 2 (Blue) to Cannibal 0031 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0234 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_2 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Ghoul 3
Events
Unit - A unit enters Region_052_Copy_3 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 3 (Teal))
Actions
Trigger - Turn off Ghoul_1 <gen>
Trigger - Turn off Ghoul_2 <gen>
Trigger - Turn off Ghoul_4 <gen>
Trigger - Turn off Open_door_for_hero_4 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 3 (Teal)
Game - Display to Player Group - Player 3 (Teal) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Cannibal 0031 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Cannibal 0031 <gen> to Player 3 (Teal) and Change color
Camera - Lock camera target for Player 3 (Teal) to Cannibal 0031 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Cannibal 0031 <gen> to Attack-Move To . (Position of Prison Gate 0229 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0229 <gen>
Wait 1.00 seconds
Unit - Order Cannibal 0031 <gen> to Attack-Move To . (Center of Ghoul_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Cannibal 0031 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of instant_3 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_3 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Cannibal 0031 <gen> instantly to (Center of instant_3 <gen>)
Wait 1.00 seconds
Unit - Order Cannibal 0031 <gen> to Move To . (Center of move_3 <gen>)
Camera - Lock camera target for Player 3 (Teal) to Cannibal 0031 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0236 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_3 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 3 (Teal)
Ghoul 4
Events
Unit - A unit enters Region_052_Copy_3 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn off Ghoul_1 <gen>
Trigger - Turn off Ghoul_2 <gen>
Trigger - Turn off Ghoul_3 <gen>
Trigger - Turn off Open_door_for_hero_4 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 4 (Purple)
Game - Display to Player Group - Player 4 (Purple) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Cannibal 0031 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Cannibal 0031 <gen> to Player 4 (Purple) and Change color
Camera - Lock camera target for Player 4 (Purple) to Cannibal 0031 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Cannibal 0031 <gen> to Attack-Move To . (Position of Prison Gate 0229 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0229 <gen>
Wait 1.00 seconds
Unit - Order Cannibal 0031 <gen> to Attack-Move To . (Center of Ghoul_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Cannibal 0031 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of instant_4 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_4 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Cannibal 0031 <gen> instantly to (Center of instant_4 <gen>)
Wait 1.00 seconds
Unit - Order Cannibal 0031 <gen> to Move To . (Center of move_4 <gen>)
Camera - Lock camera target for Player 4 (Purple) to Cannibal 0031 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0237 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_4 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 4 (Purple)
revenant 1
Events
Unit - A unit enters Region_052_Copy_2 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off revenant_2 <gen>
Trigger - Turn off revenant_3 <gen>
Trigger - Turn off revenant_4 <gen>
Trigger - Turn off Open_door_for_hero_5 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Game - Display to Player Group - Player 1 (Red) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Revenant of Death 0044 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Revenant of Death 0044 <gen> to Player 1 (Red) and Change color
Camera - Lock camera target for Player 1 (Red) to Revenant of Death 0044 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Revenant of Death 0044 <gen> to Attack-Move To . (Position of Prison Gate 0228 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0228 <gen>
Wait 1.00 seconds
Unit - Order Revenant of Death 0044 <gen> to Move To . (Center of revenant_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Revenant of Death 0044 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of instant_1 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_1 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Revenant of Death 0044 <gen> instantly to (Center of instant_1 <gen>)
Wait 1.00 seconds
Unit - Order Revenant of Death 0044 <gen> to Move To . (Center of move_1 <gen>)
Camera - Lock camera target for Player 1 (Red) to Revenant of Death 0044 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0230 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_1 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
revenant 2
Events
Unit - A unit enters Region_052_Copy_2 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off revenant_1 <gen>
Trigger - Turn off revenant_3 <gen>
Trigger - Turn off revenant_4 <gen>
Trigger - Turn off Open_door_for_hero_5 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Game - Display to Player Group - Player 2 (Blue) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Revenant of Death 0044 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Revenant of Death 0044 <gen> to Player 2 (Blue) and Change color
Camera - Lock camera target for Player 2 (Blue) to Revenant of Death 0044 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Revenant of Death 0044 <gen> to Attack-Move To . (Position of Prison Gate 0228 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0228 <gen>
Wait 1.00 seconds
Unit - Order Revenant of Death 0044 <gen> to Move To . (Center of revenant_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Revenant of Death 0044 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of instant_2 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_2 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Revenant of Death 0044 <gen> instantly to (Center of instant_2 <gen>)
Wait 1.00 seconds
Unit - Order Revenant of Death 0044 <gen> to Move To . (Center of move_2 <gen>)
Camera - Lock camera target for Player 2 (Blue) to Revenant of Death 0044 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0234 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_2 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
revenant 3
Events
Unit - A unit enters Region_052_Copy_2 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 3 (Teal))
Actions
Trigger - Turn off revenant_1 <gen>
Trigger - Turn off revenant_2 <gen>
Trigger - Turn off revenant_4 <gen>
Trigger - Turn off Open_door_for_hero_5 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 3 (Teal)
Game - Display to Player Group - Player 3 (Teal) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Revenant of Death 0044 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Revenant of Death 0044 <gen> to Player 3 (Teal) and Change color
Camera - Lock camera target for Player 3 (Teal) to Revenant of Death 0044 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Revenant of Death 0044 <gen> to Attack-Move To . (Position of Prison Gate 0228 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0228 <gen>
Wait 1.00 seconds
Unit - Order Revenant of Death 0044 <gen> to Move To . (Center of revenant_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Revenant of Death 0044 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of instant_3 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_3 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Revenant of Death 0044 <gen> instantly to (Center of instant_3 <gen>)
Wait 1.00 seconds
Unit - Order Revenant of Death 0044 <gen> to Move To . (Center of move_3 <gen>)
Camera - Lock camera target for Player 3 (Teal) to Revenant of Death 0044 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0236 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_3 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 3 (Teal)
revenant 4
Events
Unit - A unit enters Region_052_Copy_2 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn off revenant_1 <gen>
Trigger - Turn off revenant_2 <gen>
Trigger - Turn off revenant_3 <gen>
Trigger - Turn off Open_door_for_hero_5 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 4 (Purple)
Game - Display to Player Group - Player 4 (Purple) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Revenant of Death 0044 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Revenant of Death 0044 <gen> to Player 4 (Purple) and Change color
Camera - Lock camera target for Player 4 (Purple) to Revenant of Death 0044 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Revenant of Death 0044 <gen> to Attack-Move To . (Position of Prison Gate 0228 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0228 <gen>
Wait 1.00 seconds
Unit - Order Revenant of Death 0044 <gen> to Move To . (Center of revenant_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Revenant of Death 0044 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of instant_4 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_4 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Revenant of Death 0044 <gen> instantly to (Center of instant_4 <gen>)
Wait 1.00 seconds
Unit - Order Revenant of Death 0044 <gen> to Move To . (Center of move_4 <gen>)
Camera - Lock camera target for Player 4 (Purple) to Revenant of Death 0044 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0237 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_4 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 4 (Purple)
pit lord 1
Events
Unit - A unit enters Region_052_Copy <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off pit_lord_2 <gen>
Trigger - Turn off pit_lord_3 <gen>
Trigger - Turn off pit_lord_4 <gen>
Trigger - Turn off Open_door_for_hero_6 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Game - Display to Player Group - Player 1 (Red) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Pit Lord 0018 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Pit Lord 0018 <gen> to Player 1 (Red) and Change color
Camera - Lock camera target for Player 1 (Red) to Pit Lord 0018 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Pit Lord 0018 <gen> to Attack-Move To . (Position of Prison Gate 0252 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0252 <gen>
Wait 1.00 seconds
Unit - Order Pit Lord 0018 <gen> to Move To . (Center of pit_lord_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Pit Lord 0018 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of instant_1 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_1 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Pit Lord 0018 <gen> instantly to (Center of instant_1 <gen>)
Wait 1.00 seconds
Unit - Order Pit Lord 0018 <gen> to Move To . (Center of move_1 <gen>)
Camera - Lock camera target for Player 1 (Red) to Pit Lord 0018 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0230 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_1 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
pit lord 2
Events
Unit - A unit enters Region_052_Copy <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off pit_lord_1 <gen>
Trigger - Turn off pit_lord_3 <gen>
Trigger - Turn off pit_lord_4 <gen>
Trigger - Turn off Open_door_for_hero_6 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Game - Display to Player Group - Player 2 (Blue) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Pit Lord 0018 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Pit Lord 0018 <gen> to Player 2 (Blue) and Change color
Camera - Lock camera target for Player 2 (Blue) to Pit Lord 0018 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Pit Lord 0018 <gen> to Attack-Move To . (Position of Prison Gate 0252 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0252 <gen>
Wait 1.00 seconds
Unit - Order Pit Lord 0018 <gen> to Move To . (Center of pit_lord_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Pit Lord 0018 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of instant_2 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_2 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Pit Lord 0018 <gen> instantly to (Center of instant_2 <gen>)
Wait 1.00 seconds
Unit - Order Pit Lord 0018 <gen> to Move To . (Center of move_2 <gen>)
Camera - Lock camera target for Player 2 (Blue) to Pit Lord 0018 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0234 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_2 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
pit lord 3
Events
Unit - A unit enters Region_052_Copy <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 3 (Teal))
Actions
Trigger - Turn off pit_lord_1 <gen>
Trigger - Turn off pit_lord_2 <gen>
Trigger - Turn off pit_lord_4 <gen>
Trigger - Turn off Open_door_for_hero_6 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 3 (Teal)
Game - Display to Player Group - Player 3 (Teal) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Pit Lord 0018 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Pit Lord 0018 <gen> to Player 3 (Teal) and Change color
Camera - Lock camera target for Player 3 (Teal) to Pit Lord 0018 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Pit Lord 0018 <gen> to Attack-Move To . (Position of Prison Gate 0252 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0252 <gen>
Wait 1.00 seconds
Unit - Order Pit Lord 0018 <gen> to Move To . (Center of pit_lord_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Pit Lord 0018 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of instant_3 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_3 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Pit Lord 0018 <gen> instantly to (Center of instant_3 <gen>)
Wait 1.00 seconds
Unit - Order Pit Lord 0018 <gen> to Move To . (Center of move_3 <gen>)
Camera - Lock camera target for Player 3 (Teal) to Pit Lord 0018 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0236 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_3 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 3 (Teal)
pit lord 4
Events
Unit - A unit enters Region_052_Copy <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn off pit_lord_1 <gen>
Trigger - Turn off pit_lord_2 <gen>
Trigger - Turn off pit_lord_3 <gen>
Trigger - Turn off Open_door_for_hero_6 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 4 (Purple)
Game - Display to Player Group - Player 4 (Purple) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Pit Lord 0018 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Pit Lord 0018 <gen> to Player 4 (Purple) and Change color
Camera - Lock camera target for Player 4 (Purple) to Pit Lord 0018 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Pit Lord 0018 <gen> to Attack-Move To . (Position of Prison Gate 0252 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0252 <gen>
Wait 1.00 seconds
Unit - Order Pit Lord 0018 <gen> to Move To . (Center of pit_lord_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Pit Lord 0018 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of instant_4 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_4 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Pit Lord 0018 <gen> instantly to (Center of instant_4 <gen>)
Wait 1.00 seconds
Unit - Order Pit Lord 0018 <gen> to Move To . (Center of move_4 <gen>)
Camera - Lock camera target for Player 4 (Purple) to Pit Lord 0018 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0237 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_4 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 4 (Purple)
vengance 1
Events
Unit - A unit enters Region_052 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off vengance_2 <gen>
Trigger - Turn off vengance_3 <gen>
Trigger - Turn off vengance_4 <gen>
Trigger - Turn off Open_door_for_hero_7 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Game - Display to Player Group - Player 1 (Red) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Shadow of Death 0045 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Shadow of Death 0045 <gen> to Player 1 (Red) and Change color
Camera - Lock camera target for Player 1 (Red) to Shadow of Death 0045 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Shadow of Death 0045 <gen> to Move To . (Center of Region_047 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0245 <gen>
Wait 1.00 seconds
Unit - Order Shadow of Death 0045 <gen> to Move To . (Center of avatar_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Shadow of Death 0045 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of instant_1 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_1 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Shadow of Death 0045 <gen> instantly to (Center of instant_1 <gen>)
Wait 1.00 seconds
Unit - Order Shadow of Death 0045 <gen> to Move To . (Center of move_1 <gen>)
Camera - Lock camera target for Player 1 (Red) to Shadow of Death 0045 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0230 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_1 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
vengance 2
Events
Unit - A unit enters Region_052 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off vengance_1 <gen>
Trigger - Turn off vengance_3 <gen>
Trigger - Turn off vengance_4 <gen>
Trigger - Turn off Open_door_for_hero_7 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Game - Display to Player Group - Player 2 (Blue) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Shadow of Death 0045 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Shadow of Death 0045 <gen> to Player 2 (Blue) and Change color
Camera - Lock camera target for Player 2 (Blue) to Shadow of Death 0045 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Shadow of Death 0045 <gen> to Move To . (Center of Region_047 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0245 <gen>
Wait 1.00 seconds
Unit - Order Shadow of Death 0045 <gen> to Move To . (Center of avatar_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Shadow of Death 0045 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of instant_2 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_2 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Shadow of Death 0045 <gen> instantly to (Center of instant_2 <gen>)
Wait 1.00 seconds
Unit - Order Shadow of Death 0045 <gen> to Move To . (Center of move_2 <gen>)
Camera - Lock camera target for Player 2 (Blue) to Shadow of Death 0045 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0234 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_2 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
vengance 3
Events
Unit - A unit enters Region_052 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 3 (Teal))
Actions
Trigger - Turn off vengance_1 <gen>
Trigger - Turn off vengance_2 <gen>
Trigger - Turn off vengance_4 <gen>
Trigger - Turn off Open_door_for_hero_7 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 3 (Teal)
Game - Display to Player Group - Player 3 (Teal) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Shadow of Death 0045 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Shadow of Death 0045 <gen> to Player 3 (Teal) and Change color
Camera - Lock camera target for Player 3 (Teal) to Shadow of Death 0045 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Shadow of Death 0045 <gen> to Move To . (Center of Region_047 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0245 <gen>
Wait 1.00 seconds
Unit - Order Shadow of Death 0045 <gen> to Move To . (Center of avatar_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Shadow of Death 0045 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of instant_3 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_3 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Shadow of Death 0045 <gen> instantly to (Center of instant_3 <gen>)
Wait 1.00 seconds
Unit - Order Shadow of Death 0045 <gen> to Move To . (Center of move_3 <gen>)
Camera - Lock camera target for Player 3 (Teal) to Shadow of Death 0045 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0236 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_3 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 3 (Teal)
vengance 4
Events
Unit - A unit enters Region_052 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn off vengance_1 <gen>
Trigger - Turn off vengance_2 <gen>
Trigger - Turn off vengance_3 <gen>
Trigger - Turn off Open_door_for_hero_7 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 4 (Purple)
Game - Display to Player Group - Player 4 (Purple) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Shadow of Death 0045 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Shadow of Death 0045 <gen> to Player 4 (Purple) and Change color
Camera - Lock camera target for Player 4 (Purple) to Shadow of Death 0045 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Shadow of Death 0045 <gen> to Move To . (Center of Region_047 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0245 <gen>
Wait 1.00 seconds
Unit - Order Shadow of Death 0045 <gen> to Move To . (Center of avatar_move <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Shadow of Death 0045 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of instant_4 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_4 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Shadow of Death 0045 <gen> instantly to (Center of instant_4 <gen>)
Wait 1.00 seconds
Unit - Order Shadow of Death 0045 <gen> to Move To . (Center of move_4 <gen>)
Camera - Lock camera target for Player 4 (Purple) to Shadow of Death 0045 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0237 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_4 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 4 (Purple)
Dread 1
Events
Unit - A unit enters Region_045 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off Dread_2 <gen>
Trigger - Turn off Dread_3 <gen>
Trigger - Turn off Dread_4 <gen>
Trigger - Turn off Open_door_for_hero_8 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Game - Display to Player Group - Player 1 (Red) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Dreadlord 0047 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Dreadlord 0047 <gen> to Player 1 (Red) and Change color
Camera - Lock camera target for Player 1 (Red) to Dreadlord 0047 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Dreadlord 0047 <gen> to Move To . (Center of Region_047_Copy_4 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0285 <gen>
Wait 1.00 seconds
Unit - Order Dreadlord 0047 <gen> to Move To . (Center of Region_058_Copy <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Dreadlord 0047 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of instant_1 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_1 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Dreadlord 0047 <gen> instantly to (Center of instant_1 <gen>)
Wait 1.00 seconds
Unit - Order Dreadlord 0047 <gen> to Move To . (Center of move_1 <gen>)
Camera - Lock camera target for Player 1 (Red) to Dreadlord 0047 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0230 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_1 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Dread 2
Events
Unit - A unit enters Region_045 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off Dread_1 <gen>
Trigger - Turn off Dread_3 <gen>
Trigger - Turn off Dread_4 <gen>
Trigger - Turn off Open_door_for_hero_8 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Game - Display to Player Group - Player 2 (Blue) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Dreadlord 0047 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Dreadlord 0047 <gen> to Player 2 (Blue) and Change color
Camera - Lock camera target for Player 2 (Blue) to Dreadlord 0047 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Dreadlord 0047 <gen> to Move To . (Center of Region_047_Copy_4 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0285 <gen>
Wait 1.00 seconds
Unit - Order Dreadlord 0047 <gen> to Move To . (Center of Region_058_Copy <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Dreadlord 0047 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of instant_2 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_2 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Dreadlord 0047 <gen> instantly to (Center of instant_2 <gen>)
Wait 1.00 seconds
Unit - Order Dreadlord 0047 <gen> to Move To . (Center of move_2 <gen>)
Camera - Lock camera target for Player 2 (Blue) to Dreadlord 0047 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0234 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_2 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Dread 3
Events
Unit - A unit enters Region_045 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 3 (Teal))
Actions
Trigger - Turn off Dread_1 <gen>
Trigger - Turn off Dread_2 <gen>
Trigger - Turn off Dread_4 <gen>
Trigger - Turn off Open_door_for_hero_8 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 3 (Teal)
Game - Display to Player Group - Player 3 (Teal) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Dreadlord 0047 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Dreadlord 0047 <gen> to Player 3 (Teal) and Change color
Camera - Lock camera target for Player 3 (Teal) to Dreadlord 0047 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Dreadlord 0047 <gen> to Move To . (Center of Region_047_Copy_4 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0285 <gen>
Wait 1.00 seconds
Unit - Order Dreadlord 0047 <gen> to Move To . (Center of Region_058_Copy <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Dreadlord 0047 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of instant_3 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_3 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Dreadlord 0047 <gen> instantly to (Center of instant_3 <gen>)
Wait 1.00 seconds
Unit - Order Dreadlord 0047 <gen> to Move To . (Center of move_3 <gen>)
Camera - Lock camera target for Player 3 (Teal) to Dreadlord 0047 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0236 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_3 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 3 (Teal)
Dread 4
Events
Unit - A unit enters Region_045 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn off Dread_1 <gen>
Trigger - Turn off Dread_2 <gen>
Trigger - Turn off Dread_3 <gen>
Trigger - Turn off Open_door_for_hero_8 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 4 (Purple)
Game - Display to Player Group - Player 4 (Purple) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Dreadlord 0047 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Dreadlord 0047 <gen> to Player 4 (Purple) and Change color
Camera - Lock camera target for Player 4 (Purple) to Dreadlord 0047 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Dreadlord 0047 <gen> to Move To . (Center of Region_047_Copy_4 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0285 <gen>
Wait 1.00 seconds
Unit - Order Dreadlord 0047 <gen> to Move To . (Center of Region_058_Copy <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Dreadlord 0047 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of instant_4 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_4 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Dreadlord 0047 <gen> instantly to (Center of instant_4 <gen>)
Wait 1.00 seconds
Unit - Order Dreadlord 0047 <gen> to Move To . (Center of move_4 <gen>)
Camera - Lock camera target for Player 4 (Purple) to Dreadlord 0047 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0237 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_4 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 4 (Purple)
Warlock 1
Events
Unit - A unit enters Region_079 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off Warlock_2 <gen>
Trigger - Turn off Warlock_3 <gen>
Trigger - Turn off Warlock_4 <gen>
Trigger - Turn off Open_door_for_hero_9 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Game - Display to Player Group - Player 1 (Red) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Eredar Warlock 0022 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Eredar Warlock 0022 <gen> to Player 1 (Red) and Change color
Camera - Lock camera target for Player 1 (Red) to Eredar Warlock 0022 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Eredar Warlock 0022 <gen> to Move To . (Center of Region_080 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0410 <gen>
Wait 1.00 seconds
Unit - Order Eredar Warlock 0022 <gen> to Move To . (Center of Region_081 <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Eredar Warlock 0022 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of instant_1 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_1 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Eredar Warlock 0022 <gen> instantly to (Center of instant_1 <gen>)
Wait 1.00 seconds
Unit - Order Eredar Warlock 0022 <gen> to Move To . (Center of move_1 <gen>)
Camera - Lock camera target for Player 1 (Red) to Eredar Warlock 0022 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0230 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_1 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Warlock 2
Events
Unit - A unit enters Region_079 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off Warlock_1 <gen>
Trigger - Turn off Warlock_3 <gen>
Trigger - Turn off Warlock_4 <gen>
Trigger - Turn off Open_door_for_hero_9 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Game - Display to Player Group - Player 2 (Blue) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Eredar Warlock 0022 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Eredar Warlock 0022 <gen> to Player 2 (Blue) and Change color
Camera - Lock camera target for Player 2 (Blue) to Eredar Warlock 0022 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Eredar Warlock 0022 <gen> to Move To . (Center of Region_080 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0410 <gen>
Wait 1.00 seconds
Unit - Order Eredar Warlock 0022 <gen> to Move To . (Center of Region_081 <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Eredar Warlock 0022 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of instant_2 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_2 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Eredar Warlock 0022 <gen> instantly to (Center of instant_2 <gen>)
Wait 1.00 seconds
Unit - Order Eredar Warlock 0022 <gen> to Move To . (Center of move_2 <gen>)
Camera - Lock camera target for Player 2 (Blue) to Eredar Warlock 0022 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0234 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_2 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Warlock 3
Events
Unit - A unit enters Region_079 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 3 (Teal))
Actions
Trigger - Turn off Warlock_1 <gen>
Trigger - Turn off Warlock_2 <gen>
Trigger - Turn off Warlock_4 <gen>
Trigger - Turn off Open_door_for_hero_9 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 3 (Teal)
Game - Display to Player Group - Player 3 (Teal) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Eredar Warlock 0022 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Eredar Warlock 0022 <gen> to Player 3 (Teal) and Change color
Camera - Lock camera target for Player 3 (Teal) to Eredar Warlock 0022 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Eredar Warlock 0022 <gen> to Move To . (Center of Region_080 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0410 <gen>
Wait 1.00 seconds
Unit - Order Eredar Warlock 0022 <gen> to Move To . (Center of Region_081 <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Eredar Warlock 0022 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of instant_3 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_3 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Eredar Warlock 0022 <gen> instantly to (Center of instant_3 <gen>)
Wait 1.00 seconds
Unit - Order Eredar Warlock 0022 <gen> to Move To . (Center of move_3 <gen>)
Camera - Lock camera target for Player 3 (Teal) to Eredar Warlock 0022 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0236 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_3 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 3 (Teal)
Warlock 4
Events
Unit - A unit enters Region_079 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Wisp) and ((Owner of (Entering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn off Warlock_1 <gen>
Trigger - Turn off Warlock_2 <gen>
Trigger - Turn off Warlock_3 <gen>
Trigger - Turn off Open_door_for_hero_9 <gen>
Cinematic - Turn cinematic mode On for Player Group - Player 4 (Purple)
Game - Display to Player Group - Player 4 (Purple) for 3.00 seconds the text: |cff32cd32Your Soul:|r This seems to be a suitable host
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Eredar Warlock 0022 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove (Entering unit) from the game
Wait 2.00 seconds
Unit - Change ownership of Eredar Warlock 0022 <gen> to Player 4 (Purple) and Change color
Camera - Lock camera target for Player 4 (Purple) to Eredar Warlock 0022 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Unit - Order Eredar Warlock 0022 <gen> to Move To . (Center of Region_080 <gen>)
Wait 0.50 seconds
Destructible - Destroy Prison Gate 0410 <gen>
Wait 1.00 seconds
Unit - Order Eredar Warlock 0022 <gen> to Move To . (Center of Region_081 <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Eredar Warlock 0022 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of instant_4 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of instant_4 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Move Eredar Warlock 0022 <gen> instantly to (Center of instant_4 <gen>)
Wait 1.00 seconds
Unit - Order Eredar Warlock 0022 <gen> to Move To . (Center of move_4 <gen>)
Camera - Lock camera target for Player 4 (Purple) to Eredar Warlock 0022 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Destructible - Close City Entrance 0237 <gen>
Sound - Play BattleNetDoorsStereo2 <gen> at 100 % volume, located at (Center of move_4 <gen>) with Z offset 0
Cinematic - Turn cinematic mode Off for Player Group - Player 4 (Purple)
Shadow dance 1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shadow Dance
(Level of Shadow Dance for (Casting unit)) Equal to 1
Actions
Wait 0.20 seconds
Region - Center Illidan_Move_spell <gen> on (Position of (Casting unit))
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 15.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 0.20 seconds
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 15.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 0.20 seconds
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 15.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 0.20 seconds
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 15.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 0.20 seconds
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 15.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Shadow dance 2
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shadow Dance
(Level of Shadow Dance for (Casting unit)) Equal to 2
Actions
Wait 0.25 seconds
Region - Center Illidan_Move_spell <gen> on (Position of (Casting unit))
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 20.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 0.25 seconds
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 20.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 0.25 seconds
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 20.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 0.25 seconds
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 20.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 0.25 seconds
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 20.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Shadow dance 3
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shadow Dance
(Level of Shadow Dance for (Casting unit)) Equal to 3
Actions
Wait 0.25 seconds
Region - Center Illidan_Move_spell <gen> on (Position of (Casting unit))
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 25.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 0.25 seconds
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 25.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 0.25 seconds
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 25.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 0.25 seconds
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 25.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 0.25 seconds
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 25.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Shadow dance 4
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shadow Dance
(Level of Shadow Dance for (Casting unit)) Equal to 4
Actions
Wait 0.25 seconds
Region - Center Illidan_Move_spell <gen> on (Position of (Casting unit))
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 30.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 0.25 seconds
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 30.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 0.25 seconds
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 30.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 0.25 seconds
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 30.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 0.25 seconds
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 30.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Shadow dance 5
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shadow Dance
(Level of Shadow Dance for (Casting unit)) Equal to 5
Actions
Wait 0.25 seconds
Region - Center Illidan_Move_spell <gen> on (Position of (Casting unit))
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 35.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 0.25 seconds
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 35.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 0.25 seconds
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 35.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 0.25 seconds
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 35.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Wait 0.25 seconds
Unit - Move (Casting unit) instantly to (Random point in Illidan_Move_spell <gen>)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 35.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Random point in Illidan_Move_spell <gen>) using Abilities\Spells\NightElf\FanOfKnives\FanOfKnivesCaster.mdl
Burrow 1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Burrow
(Level of Burrow for (Casting unit)) Equal to 1
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Hide (Casting unit)
Wait 1.00 seconds
Unit - Move (Casting unit) instantly to (Position of (Random unit from (Random 1 units from (Units in Region_019 <gen>))))
Wait 0.75 seconds
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodWitchDoctor.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodWitchDoctor.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodWitchDoctor.mdl
Wait 0.25 seconds
Unit - Unhide (Triggering unit)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 70.00 damage of attack type Chaos and damage type Normal
Burrow 2
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Burrow
(Level of Burrow for (Casting unit)) Equal to 2
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Hide (Casting unit)
Wait 1.00 seconds
Unit - Move (Casting unit) instantly to (Position of (Random unit from (Random 1 units from (Units in Region_019 <gen>))))
Wait 0.75 seconds
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodWitchDoctor.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodWitchDoctor.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodWitchDoctor.mdl
Wait 0.25 seconds
Unit - Unhide (Triggering unit)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 90.00 damage of attack type Chaos and damage type Normal
Burrow 3
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Burrow
(Level of Burrow for (Casting unit)) Equal to 3
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Hide (Casting unit)
Wait 1.00 seconds
Unit - Move (Casting unit) instantly to (Position of (Random unit from (Random 1 units from (Units in Region_019 <gen>))))
Wait 0.75 seconds
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodWitchDoctor.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodWitchDoctor.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodWitchDoctor.mdl
Wait 0.25 seconds
Unit - Unhide (Triggering unit)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 110.00 damage of attack type Chaos and damage type Normal
Burrow 4
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Burrow
(Level of Burrow for (Casting unit)) Equal to 4
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Hide (Casting unit)
Wait 1.00 seconds
Unit - Move (Casting unit) instantly to (Position of (Random unit from (Random 1 units from (Units in Region_019 <gen>))))
Wait 0.75 seconds
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodWitchDoctor.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodWitchDoctor.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodWitchDoctor.mdl
Wait 0.25 seconds
Unit - Unhide (Triggering unit)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 130.00 damage of attack type Chaos and damage type Normal
Burrow 5
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Burrow
(Level of Burrow for (Casting unit)) Equal to 5
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Hide (Casting unit)
Wait 1.00 seconds
Unit - Move (Casting unit) instantly to (Position of (Random unit from (Random 1 units from (Units in Region_019 <gen>))))
Wait 0.75 seconds
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodWitchDoctor.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodWitchDoctor.mdl
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodWitchDoctor.mdl
Wait 0.25 seconds
Unit - Unhide (Triggering unit)
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 150.00 damage of attack type Chaos and damage type Normal
Vampiric Bite
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Vampiric Bite
Actions
Region - Center Region_039 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Random point in Region_039 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.25 seconds
Region - Center Region_039 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Random point in Region_039 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.25 seconds
Region - Center Region_039 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Random point in Region_039 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.25 seconds
Region - Center Region_039 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Random point in Region_039 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.25 seconds
Region - Center Region_039 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Random point in Region_039 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.25 seconds
Region - Center Region_039 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Random point in Region_039 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.25 seconds
Region - Center Region_039 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Random point in Region_039 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.25 seconds
Region - Center Region_039 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Random point in Region_039 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.25 seconds
Region - Center Region_039 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Random point in Region_039 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.25 seconds
Region - Center Region_039 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Random point in Region_039 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Dark smash
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Dark Smash
Actions
Region - Center Dark_Smash <gen> on (Position of (Casting unit))
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Dark_Smash <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Special Effect - Create a special effect at (Random point in Dark_Smash <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Special Effect - Create a special effect at (Random point in Dark_Smash <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Special Effect - Create a special effect at (Random point in Dark_Smash <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Special Effect - Create a special effect at (Random point in Dark_Smash <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Special Effect - Create a special effect at (Random point in Dark_Smash <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Special Effect - Create a special effect at (Random point in Dark_Smash <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Special Effect - Create a special effect at (Random point in Dark_Smash <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Special Effect - Create a special effect at (Random point in Dark_Smash <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Special Effect - Create a special effect at (Random point in Dark_Smash <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Special Effect - Create a special effect at (Random point in Dark_Smash <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Special Effect - Create a special effect at (Random point in Dark_Smash <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Special Effect - Create a special effect at (Random point in Dark_Smash <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Special Effect - Create a special effect at (Random point in Dark_Smash <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Special Effect - Create a special effect at (Random point in Dark_Smash <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Special Effect - Create a special effect at (Random point in Dark_Smash <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Special Effect - Create a special effect at (Random point in Dark_Smash <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Special Effect - Create a special effect at (Random point in Dark_Smash <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Special Effect - Create a special effect at (Random point in Dark_Smash <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Special Effect - Create a special effect at (Random point in Dark_Smash <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Special Effect - Create a special effect at (Random point in Dark_Smash <gen>) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Remove Soul Sphere 1
Events
Unit - A unit Spawns a summoned unit
Conditions
(Unit-type of (Summoned unit)) Equal to Soul Sphere 1
Actions
Wait 5.00 seconds
Unit - Remove (Summoned unit) from the game
Remove Soul Sphere 2
Events
Unit - A unit Spawns a summoned unit
Conditions
(Unit-type of (Summoned unit)) Equal to Soul Sphere 2
Actions
Wait 5.00 seconds
Unit - Remove (Summoned unit) from the game
Remove Soul Sphere 3
Events
Unit - A unit Spawns a summoned unit
Conditions
(Unit-type of (Summoned unit)) Equal to Soul Sphere 3
Actions
Wait 5.00 seconds
Unit - Remove (Summoned unit) from the game
Remove Soul Sphere 4
Events
Unit - A unit Spawns a summoned unit
Conditions
(Unit-type of (Summoned unit)) Equal to Soul Sphere 4
Actions
Wait 5.00 seconds
Unit - Remove (Summoned unit) from the game
Remove Soul Sphere 5
Events
Unit - A unit Spawns a summoned unit
Conditions
(Unit-type of (Summoned unit)) Equal to Soul Sphere 5
Actions
Wait 5.00 seconds
Unit - Remove (Summoned unit) from the game
Reign of Chaos 1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Reign of Chaos
(Level of Reign of Chaos for (Casting unit)) Equal to 1
Actions
Region - Center Reign_1 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Center of Reign_1 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.00 seconds
Region - Center Reign_2 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Center of Reign_2 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.00 seconds
Region - Center Reign_3 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Center of Reign_3 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Reign_1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Reign_2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Reign_3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.50 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Center of Reign_1 <gen>) , dealing 45.00 damage of attack type Chaos and damage type Normal
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Center of Reign_2 <gen>) , dealing 45.00 damage of attack type Chaos and damage type Normal
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Center of Reign_3 <gen>) , dealing 45.00 damage of attack type Chaos and damage type Normal
Reign of Chaos 2
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Reign of Chaos
(Level of Reign of Chaos for (Casting unit)) Equal to 2
Actions
Region - Center Reign_1 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Center of Reign_1 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.00 seconds
Region - Center Reign_2 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Center of Reign_2 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.00 seconds
Region - Center Reign_3 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Center of Reign_3 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.50 seconds
Special Effect - Create a special effect at (Random point in Reign_1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Reign_2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Reign_3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.50 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Center of Reign_1 <gen>) , dealing 60.00 damage of attack type Chaos and damage type Normal
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Center of Reign_2 <gen>) , dealing 60.00 damage of attack type Chaos and damage type Normal
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Center of Reign_3 <gen>) , dealing 60.00 damage of attack type Chaos and damage type Normal
Reign of Chaos 3
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Reign of Chaos
(Level of Reign of Chaos for (Casting unit)) Equal to 3
Actions
Region - Center Reign_1 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Center of Reign_1 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.00 seconds
Region - Center Reign_2 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Center of Reign_2 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.00 seconds
Region - Center Reign_3 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Center of Reign_3 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.50 seconds
Special Effect - Create a special effect at (Random point in Reign_1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Reign_2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Reign_3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.50 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Center of Reign_1 <gen>) , dealing 75.00 damage of attack type Chaos and damage type Normal
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Center of Reign_2 <gen>) , dealing 75.00 damage of attack type Chaos and damage type Normal
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Center of Reign_3 <gen>) , dealing 75.00 damage of attack type Chaos and damage type Normal
Reign of Chaos 4
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Reign of Chaos
(Level of Reign of Chaos for (Casting unit)) Equal to 4
Actions
Region - Center Reign_1 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Center of Reign_1 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.00 seconds
Region - Center Reign_2 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Center of Reign_2 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.00 seconds
Region - Center Reign_3 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Center of Reign_3 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.50 seconds
Special Effect - Create a special effect at (Random point in Reign_1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Reign_2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Reign_3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.50 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Center of Reign_1 <gen>) , dealing 100.00 damage of attack type Chaos and damage type Normal
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Center of Reign_2 <gen>) , dealing 100.00 damage of attack type Chaos and damage type Normal
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Center of Reign_3 <gen>) , dealing 100.00 damage of attack type Chaos and damage type Normal
Reign of Chaos 5
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Reign of Chaos
(Level of Reign of Chaos for (Casting unit)) Equal to 5
Actions
Region - Center Reign_1 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Center of Reign_1 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.00 seconds
Region - Center Reign_2 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Center of Reign_2 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.00 seconds
Region - Center Reign_3 <gen> on (Position of (Casting unit))
Special Effect - Create a special effect at (Center of Reign_3 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.50 seconds
Special Effect - Create a special effect at (Random point in Reign_1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Reign_2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Reign_3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.50 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Center of Reign_1 <gen>) , dealing 115.00 damage of attack type Chaos and damage type Normal
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Center of Reign_2 <gen>) , dealing 115.00 damage of attack type Chaos and damage type Normal
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Center of Reign_3 <gen>) , dealing 115.00 damage of attack type Chaos and damage type Normal
Curse 1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Curse of Weakness
(Level of Reign of Chaos for (Casting unit)) Equal to 1
Actions
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 50.00 at (Position of (Target unit of ability being cast)) , dealing 50.00 damage of attack type Chaos and damage type Normal
Curse 2
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Curse of Weakness
(Level of Reign of Chaos for (Casting unit)) Equal to 2
Actions
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 50.00 at (Position of (Target unit of ability being cast)) , dealing 70.00 damage of attack type Chaos and damage type Normal
Curse 3
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Curse of Weakness
(Level of Reign of Chaos for (Casting unit)) Equal to 3
Actions
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 50.00 at (Position of (Target unit of ability being cast)) , dealing 90.00 damage of attack type Chaos and damage type Normal
Curse 4
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Curse of Weakness
(Level of Reign of Chaos for (Casting unit)) Equal to 4
Actions
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 50.00 at (Position of (Target unit of ability being cast)) , dealing 110.00 damage of attack type Chaos and damage type Normal
Curse 5
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Curse of Weakness
(Level of Reign of Chaos for (Casting unit)) Equal to 5
Actions
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 50.00 at (Position of (Target unit of ability being cast)) , dealing 130.00 damage of attack type Chaos and damage type Normal
Open door for hero 1
Events
Unit - A unit enters Doom_move <gen>
Conditions
Actions
Destructible - Open Prison Gate 0293 <gen>
Open door for hero 2
Events
Unit - A unit enters illidan_move <gen>
Conditions
Actions
Destructible - Open Prison Gate 0224 <gen>
Open door for hero 3
Events
Unit - A unit enters Maiden_move <gen>
Conditions
Actions
Destructible - Open Prison Gate 0270 <gen>
Open door for hero 4
Events
Unit - A unit enters Ghoul_move <gen>
Conditions
Actions
Destructible - Open Prison Gate 0229 <gen>
Open door for hero 5
Events
Unit - A unit enters revenant_move <gen>
Conditions
Actions
Destructible - Open Prison Gate 0228 <gen>
Open door for hero 6
Events
Unit - A unit enters pit_lord_move <gen>
Conditions
Actions
Destructible - Open Prison Gate 0252 <gen>
Open door for hero 7
Events
Unit - A unit enters avatar_move <gen>
Conditions
Actions
Destructible - Open Prison Gate 0245 <gen>
Open door for hero 8
Events
Unit - A unit enters Region_058_Copy <gen>
Conditions
Actions
Destructible - Open Prison Gate 0285 <gen>
Open door for hero 9
Events
Unit - A unit enters Region_081 <gen>
Conditions
Actions
Destructible - Open Prison Gate 0410 <gen>
Close door for hero 1
Events
Unit - A unit enters Region_045_Copy_3 <gen>
Conditions
Actions
Destructible - Close Prison Gate 0293 <gen>
Trigger - Turn off Open_door_for_hero_1 <gen>
Trigger - Turn off Close_door_for_hero_1 <gen>
Close door for hero 2
Events
Unit - A unit enters Region_045_Copy_2 <gen>
Conditions
Actions
Destructible - Close Prison Gate 0224 <gen>
Trigger - Turn off Open_door_for_hero_2 <gen>
Trigger - Turn off Close_door_for_hero_2 <gen>
Close door for hero 3
Events
Unit - A unit enters Region_045_Copy <gen>
Conditions
Actions
Destructible - Close Prison Gate 0270 <gen>
Trigger - Turn off Open_door_for_hero_3 <gen>
Trigger - Turn off Close_door_for_hero_3 <gen>
Close door for hero 4
Events
Unit - A unit enters Region_052_Copy_3 <gen>
Conditions
Actions
Destructible - Close Prison Gate 0229 <gen>
Trigger - Turn off Open_door_for_hero_4 <gen>
Trigger - Turn off Close_door_for_hero_4 <gen>
Close door for hero 5
Events
Unit - A unit enters Region_052_Copy_2 <gen>
Conditions
Actions
Destructible - Close Prison Gate 0228 <gen>
Trigger - Turn off Open_door_for_hero_5 <gen>
Trigger - Turn off Close_door_for_hero_5 <gen>
Close door for hero 6
Events
Unit - A unit enters Region_052_Copy <gen>
Conditions
Actions
Destructible - Close Prison Gate 0252 <gen>
Trigger - Turn off Open_door_for_hero_6 <gen>
Trigger - Turn off Close_door_for_hero_6 <gen>
Close door for hero 7
Events
Unit - A unit enters Region_052 <gen>
Conditions
Actions
Destructible - Close Prison Gate 0245 <gen>
Trigger - Turn off Open_door_for_hero_7 <gen>
Trigger - Turn off Close_door_for_hero_7 <gen>
Close door for hero 8
Events
Unit - A unit enters Region_045 <gen>
Conditions
Actions
Destructible - Close Prison Gate 0285 <gen>
Trigger - Turn off Open_door_for_hero_8 <gen>
Trigger - Turn off Close_door_for_hero_8 <gen>
Close door for hero 9
Events
Unit - A unit enters Region_079 <gen>
Conditions
Actions
Destructible - Close Prison Gate 0410 <gen>
Trigger - Turn off Open_door_for_hero_9 <gen>
Trigger - Turn off Close_door_for_hero_9 <gen>
Cheat 1
Events
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Game - Display to (All players) for 5.00 seconds the text: |cffff0000Arena Master:|r Someone thought he could escape his faith..
Cheat 2
Events
Unit - A unit enters Region_020_Copy_2_Copy <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Game - Display to (All players) for 5.00 seconds the text: |cffff0000Arena Master:|r Someone thought he could escape his faith..
Cheat 3
Events
Unit - A unit enters Region_020_Copy <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Game - Display to (All players) for 5.00 seconds the text: |cffff0000Arena Master:|r Someone thought he could escape his faith..
Cheat 4
Events
Unit - A unit enters Region_020_Copy_2 <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Game - Display to (All players) for 5.00 seconds the text: |cffff0000Arena Master:|r Someone thought he could escape his faith..
player 1 dies
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Wait 3.00 seconds
Hero - Instantly revive (Attacked unit) at (Center of move_1 <gen>) , Hide revival graphics
Wait 0.50 seconds
Unit - Set mana of (Triggering unit) to 100 %
Wait 2.50 seconds
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Open City Entrance 0000 <gen>
Wait 5.00 seconds
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Close City Entrance 0000 <gen>
Unit - Cause Bandit 0005 <gen> to damage circular area after 0 seconds of radius 1000.00 at (Center of move_1 <gen>) , dealing 3000.00 damage of attack type Chaos and damage type Normal
player 2 dies
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Wait 3.00 seconds
Hero - Instantly revive (Attacked unit) at (Center of move_2 <gen>) , Hide revival graphics
Wait 0.50 seconds
Unit - Set mana of (Triggering unit) to 100 %
Wait 2.50 seconds
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Open City Entrance 0003 <gen>
Wait 5.00 seconds
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Close City Entrance 0003 <gen>
Unit - Cause Bandit 0005 <gen> to damage circular area after 0 seconds of radius 1000.00 at (Center of move_2 <gen>) , dealing 3000.00 damage of attack type Chaos and damage type Normal
player 3 dies
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Wait 3.00 seconds
Hero - Instantly revive (Attacked unit) at (Center of move_3 <gen>) , Hide revival graphics
Wait 0.50 seconds
Unit - Set mana of (Triggering unit) to 100 %
Wait 2.50 seconds
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Open City Entrance 0001 <gen>
Wait 5.00 seconds
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Close City Entrance 0001 <gen>
Unit - Cause Bandit 0005 <gen> to damage circular area after 0 seconds of radius 1000.00 at (Center of move_3 <gen>) , dealing 3000.00 damage of attack type Chaos and damage type Normal
player 4 dies
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Wait 3.00 seconds
Hero - Instantly revive (Attacked unit) at (Center of move_4 <gen>) , Hide revival graphics
Wait 0.50 seconds
Unit - Set mana of (Triggering unit) to 100 %
Wait 2.50 seconds
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Open City Entrance 0002 <gen>
Wait 5.00 seconds
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Close City Entrance 0002 <gen>
Unit - Cause Bandit 0005 <gen> to damage circular area after 0 seconds of radius 1000.00 at (Center of move_4 <gen>) , dealing 3000.00 damage of attack type Chaos and damage type Normal
Player 1 Wins
Events
Unit - A unit owned by Player 1 (Red) . Begins casting an ability
Conditions
(Ability being cast) Equal to Conviction
Actions
Sound - Stop music Immediately
Sound - Play GameFound <gen>
Trigger - Turn off Big_Spikes <gen>
Trigger - Turn off Blood <gen>
Unit - Move (Triggering unit) instantly to (Center of Region_009 <gen>)
Unit - Make (Triggering unit) face (Center of Region_003_Copy_3 <gen>) over 0 seconds
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 2 (Blue))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 3 (Teal))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Cinematic - Turn cinematic mode On for (All players)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Winners_camera for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Winners_camera for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Winners_camera for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Winners_camera for Player 4 (Purple) over 2.00 seconds
Wait 2 seconds
Game - Display to (All players) for 30 seconds the text: |cffFF0000 PLAYER ONE IS VICTORIOUS!|r
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Your soul is lost forever...
Game - Defeat Player 3 (Teal) with the message: Your soul is lost forever...
Game - Defeat Player 4 (Purple) with the message: Your soul is lost forever...
Player 2 Wins
Events
Unit - A unit owned by Player 2 (Blue) . Begins casting an ability
Conditions
(Ability being cast) Equal to Conviction
Actions
Sound - Stop music Immediately
Sound - Play GameFound <gen>
Trigger - Turn off Big_Spikes <gen>
Trigger - Turn off Blood <gen>
Unit - Move (Triggering unit) instantly to (Center of Region_009 <gen>)
Unit - Make (Triggering unit) face (Center of Region_003_Copy_3 <gen>) over 0 seconds
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 1 (Red))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 3 (Teal))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Cinematic - Turn cinematic mode On for (All players)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Winners_camera for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Winners_camera for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Winners_camera for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Winners_camera for Player 4 (Purple) over 2.00 seconds
Wait 2 seconds
Game - Display to (All players) for 30 seconds the text: |cffFF0000 PLAYER TWO IS VICTORIOUS!|r
Wait 10.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Your soul is lost forever...
Game - Defeat Player 3 (Teal) with the message: Your soul is lost forever...
Game - Defeat Player 4 (Purple) with the message: Your soul is lost forever...
Player 3 Wins
Events
Unit - A unit owned by Player 3 (Teal) . Begins casting an ability
Conditions
(Ability being cast) Equal to Conviction
Actions
Sound - Stop music Immediately
Sound - Play GameFound <gen>
Trigger - Turn off Big_Spikes <gen>
Trigger - Turn off Blood <gen>
Unit - Move (Triggering unit) instantly to (Center of Region_009 <gen>)
Unit - Make (Triggering unit) face (Center of Region_003_Copy_3 <gen>) over 0 seconds
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 1 (Red))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 2 (Blue))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Cinematic - Turn cinematic mode On for (All players)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Winners_camera for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Winners_camera for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Winners_camera for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Winners_camera for Player 4 (Purple) over 2.00 seconds
Wait 2 seconds
Game - Display to (All players) for 30 seconds the text: |cffFF0000 PLAYER THREE IS VICTORIOUS!|r
Wait 10.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Your soul is lost forever...
Game - Defeat Player 1 (Red) with the message: Your soul is lost forever...
Game - Defeat Player 4 (Purple) with the message: Your soul is lost forever...
Player 4 Wins
Events
Unit - A unit owned by Player 4 (Purple) . Begins casting an ability
Conditions
(Ability being cast) Equal to Conviction
Actions
Sound - Stop music Immediately
Sound - Play GameFound <gen>
Trigger - Turn off Big_Spikes <gen>
Trigger - Turn off Blood <gen>
Unit - Move (Triggering unit) instantly to (Center of Region_009 <gen>)
Unit - Make (Triggering unit) face (Center of Region_003_Copy_3 <gen>) over 0 seconds
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 2 (Blue))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 3 (Teal))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Cinematic - Turn cinematic mode On for (All players)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Winners_camera for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Winners_camera for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Winners_camera for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Winners_camera for Player 4 (Purple) over 2.00 seconds
Wait 2 seconds
Game - Display to (All players) for 30 seconds the text: |cffFF0000 PLAYER FOUR IS VICTORIOUS!|r
Wait 10.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Your soul is lost forever...
Game - Defeat Player 3 (Teal) with the message: Your soul is lost forever...
Game - Defeat Player 1 (Red) with the message: Your soul is lost forever...
Kill table 1
Events
Player - Player 1 (Red) types a chat message containing start (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Kills
For each (Integer A) from 1 to 4 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player((Integer A))) controller) Equal to User
((Player((Integer A))) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add (Player((Integer A))) to (Last created leaderboard) with label (Name of (Player((Integer A)))) and value 0
Else - Actions
kill table 2
Events
Unit - A unit Dies
Conditions
((Owner of (Dying unit)) is an enemy of (Owner of (Killing unit)).) Equal to True
Actions
Set Variable Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Player 1 check Wisp
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 1 (Red) at (Center of Region_082 <gen>) facing Default building facing degrees
Player 2 check Wisp
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 2 (Blue) at (Center of Region_082 <gen>) facing Default building facing degrees
Player 3 check Wisp
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 3 (Teal) at (Center of Region_082 <gen>) facing Default building facing degrees
Player 4 check Wisp
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 1 . Wisp for Player 4 (Purple) at (Center of Region_082 <gen>) facing Default building facing degrees
Guide 1
Events
Unit - A unit enters Region_083 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Wait 0.50 seconds
Game - Display to Player Group - Player 1 (Red) for 20.00 seconds the text: |cff32cd32Arena Guide:|r Pick a demon by standing on a Demonic circle in a prison.> When you die you will be ressurected in your preperation room.> When you hide in other players preperation room, you will DIE.> When you hide in your own preperation room|r. Type ''|cffff0000kill|r'' and you will respawn.> Beware of Spikes and fire in the arena, they will damage your demon.> Your demon has inventory abilities which can restore mana or health.> You can eat Rotten Corpses to restore some health.> You can eat Rotten Carcases to restore full mana and health.> You can use Q,W,E,R for easy spell cast.> You can use C for Presence of shadow after the battle starts.> Fight till lvl 25 and claim Victory by casting Conviction.
Wait 20.00 seconds
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Guide 2
Events
Unit - A unit enters Region_083 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Wait 0.50 seconds
Game - Display to Player Group - Player 2 (Blue) for 20.00 seconds the text: |cff32cd32Arena Guide:|r Pick a demon by standing on a Demonic circle in a prison.> When you die you will be ressurected in your preperation room.> When you hide in other players preperation room, you will DIE.> When you hide in your own preperation room|r. Type ''|cffff0000kill|r'' and you will respawn.> Beware of Spikes and fire in the arena, they will damage your demon.> Your demon has inventory abilities which can restore mana or health.> You can eat Rotten Corpses to restore some health.> You can eat Rotten Carcases to restore full mana and health.> You can use Q,W,E,R for easy spell cast.> You can use C for Presence of shadow after the battle starts.> Fight till lvl 25 and claim Victory by casting Conviction.
Wait 20.00 seconds
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Guide 3
Events
Unit - A unit enters Region_083 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 3 (Teal)
Wait 0.50 seconds
Game - Display to Player Group - Player 3 (Teal) for 20.00 seconds the text: |cff32cd32Arena Guide:|r Pick a demon by standing on a Demonic circle in a prison.> When you die you will be ressurected in your preperation room.> When you hide in other players preperation room, you will DIE.> When you hide in your own preperation room|r. Type ''|cffff0000kill|r'' and you will respawn.> Beware of Spikes and fire in the arena, they will damage your demon.> Your demon has inventory abilities which can restore mana or health.> You can eat Rotten Corpses to restore some health.> You can eat Rotten Carcases to restore full mana and health.> You can use Q,W,E,R for easy spell cast.> You can use C for Presence of shadow after the battle starts.> Fight till lvl 25 and claim Victory by casting Conviction.
Wait 20.00 seconds
Cinematic - Turn cinematic mode Off for Player Group - Player 3 (Teal)
Guide 4
Events
Unit - A unit enters Region_083 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 4 (Purple)
Wait 0.50 seconds
Game - Display to Player Group - Player 4 (Purple) for 20.00 seconds the text: |cff32cd32Arena Guide:|r Pick a demon by standing on a Demonic circle in a prison.> When you die you will be ressurected in your preperation room.> When you hide in other players preperation room, you will DIE.> When you hide in your own preperation room|r. Type ''|cffff0000kill|r'' and you will respawn.> Beware of Spikes and fire in the arena, they will damage your demon.> Your demon has inventory abilities which can restore mana or health.> You can eat Rotten Corpses to restore some health.> You can eat Rotten Carcases to restore full mana and health.> You can use Q,W,E,R for easy spell cast.> You can use C for Presence of shadow after the battle starts.> Fight till lvl 25 and claim Victory by casting Conviction.
Wait 20.00 seconds
Cinematic - Turn cinematic mode Off for Player Group - Player 4 (Purple)
Add Presence
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Unit - Add Presence of shadow to (Entering unit)
Remove Presence
Events
Unit - A unit leaves Region_019 <gen>
Conditions
Actions
Unit - Remove Presence of shadow from (Leaving unit)
Suicide player 1
Events
Player - Player 1 (Red) types a chat message containing kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill (Random unit from (Random 1 units from (Units in Region_041 <gen> owned by Player 1 (Red))))
Suicide player 2
Events
Player - Player 2 (Blue) types a chat message containing kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill (Random unit from (Random 1 units from (Units in Region_041_Copy_2 <gen> owned by Player 2 (Blue))))
Suicide player 3
Events
Player - Player 3 (Teal) types a chat message containing kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill (Random unit from (Random 1 units from (Units in Region_041_Copy <gen> owned by Player 3 (Teal))))
Suicide player 4
Events
Player - Player 4 (Purple) types a chat message containing kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill (Random unit from (Random 1 units from (Units in Region_041_Copy_2_Copy <gen> owned by Player 4 (Purple))))
Kill player 1 region 2
Events
Unit - A unit enters Region_041_Copy_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Entering unit)
Kill player 1 region 3
Events
Unit - A unit enters Region_041_Copy <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Entering unit)
Kill player 1 region 4
Events
Unit - A unit enters Region_041_Copy_2_Copy <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Entering unit)
Kill player 2 region 1
Events
Unit - A unit enters Region_041 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Entering unit)
Kill player 2 region 3
Events
Unit - A unit enters Region_041_Copy <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Entering unit)
Kill player 2 region 4
Events
Unit - A unit enters Region_041_Copy_2_Copy <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Entering unit)
Kill player 3 region 1
Events
Unit - A unit enters Region_041 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Entering unit)
Kill player 3 region 2
Events
Unit - A unit enters Region_041_Copy_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Entering unit)
Kill player 3 region 4
Events
Unit - A unit enters Region_041_Copy_2_Copy <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Entering unit)
Kill player 4 region 1
Events
Unit - A unit enters Region_041 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Entering unit)
Kill player 4 region 2
Events
Unit - A unit enters Region_041_Copy_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Entering unit)
Kill player 4 region 3
Events
Unit - A unit enters Region_041_Copy <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
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