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Triggers
Rift of Raegorus.w3x
Variables
Initialization
Melee Initialization
First
Doom has come to this world
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Look how awesome my triggering skills are
Melee Initialization
Events
Map initialization
Conditions
Actions
Environment - Set sky to Felwood Sky
Animation - Play Blood Mage 0010 <gen> 's channel animation
Animation - Play Ghostly Archmage 0003 <gen> 's channel animation
Cinematic - Turn cinematic mode On for (All players)
Visibility - Enable black mask
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
God Tier Trigger Noob Level 9001
First
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff32cd32Somewhere.. in Kalimdor..|r
Sound - Play Sad Mystery .
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 50.00 %, 100.00 %, 50.00 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Emissary 0001 <gen> to Move To . (Center of Apprentice <gen>)
Unit - Order Medivh 0000 <gen> to Move To . (Center of Summoner <gen>)
Cinematic - Send transmission to (All players) from Emissary 0001 <gen> named Apprentice : Play No sound and display Sir, are you sure this is necessary? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0000 <gen> named Summoner : Play No sound and display This is of utmost necessity! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Emissary 0001 <gen> named Summoner : Play No sound and display But you haven't told me your plans yet.. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0000 <gen> named Summoner : Play No sound and display You will learn soon enough. . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Emissary 0001 <gen> face Medivh 0000 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0000 <gen> named Summoner : Play No sound and display Now quickly! Do what I told you to do! . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Animation - Play Emissary 0001 <gen> 's attack animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0000 <gen> named Summoner : Play No sound and display . Modify duration: Set to 2.00 seconds and Wait
Sound - Stop the currently playing music theme
Animation - Play Emissary 0001 <gen> 's attack animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0000 <gen> named Summoner : Play No sound and display . Modify duration: Set to 2.00 seconds and Wait
Animation - Play Emissary 0001 <gen> 's attack animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0000 <gen> named Summoner : Play No sound and display . Modify duration: Set to 2.00 seconds and Wait
Animation - Play Emissary 0001 <gen> 's attack animation
Cinematic - Send transmission to (All players) from Emissary 0001 <gen> named Apprentice : Play No sound and display Are you sure that we should be doing this?! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Emissary 0001 <gen> named Apprentice : Play No sound and display Sir? . Modify duration: Set to 3.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0.20 seconds
Sound - Play ObsidianAvengerPissed1 <gen> at 100 % volume, attached to Emissary 0001 <gen>
Cinematic - Fade out and back in over 0.40 seconds using texture White Mask and color ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Emissary 0001 <gen> named Apprentice : Play No sound and display I don't like this place.. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Emissary 0001 <gen> named Apprentice : Play No sound and display I better leave.. . Modify duration: Set to 3.00 seconds and Don't wait
Unit - Order Emissary 0001 <gen> to Move To . (Center of Wherever <gen>)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0000 <gen> named Summoner : Play No sound and display And where do you think you're going, young one? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0000 <gen> named Summoner : Play No sound and display Have I told you to leave yet? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0000 <gen> named Summoner : Play No sound and display My plan's are not yet finished... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0000 <gen> named Summoner : Play No sound and display You will be a crucial subject for my studies! . Modify duration: Set to 2.00 seconds and Wait
Environment - Create at Weather <gen> the weather effect Dungeon White Fog (Heavy)
Unit - Create 1 . Ghoul Scare for Player 1 (Red) at (Position of Medivh 0000 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Emissary 0001 <gen> named Apprentice : Play No sound and display What?! . Modify duration: Set to 3.00 seconds and Don't wait
Unit - Make Emissary 0001 <gen> face Medivh 0000 <gen> over 1.00 seconds
Unit - Order Emissary 0001 <gen> to Stop .
Camera - . Apply . gg_cam_Camera_005_Copy for Player 1 (Red) over 0.00 seconds
Unit - Order (Last created unit) to Attack . Emissary 0001 <gen>
Sound - Play GhoulYesAttack2 <gen> at 100 % volume, attached to Emissary 0001 <gen>
Bow down to the worst triggerer ever
me
Doom has come to this world
Events
Unit - Emissary 0001 <gen> Dies
Conditions
Actions
Environment - Create Blight for Player 1 (Red) across Weather <gen>
Unit - Change color of Wisp 0004 <gen> to Green
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Wait 7.00 seconds
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 50.00 %, 50.00 %, 100.00 %) with 0 % transparency
Sound - Play Tragic Confrontation .
Wait 7.00 seconds
Wait 0.30 seconds
Unit - Change color of Wisp 0004 <gen> to Red
Wait 0.30 seconds
Unit - Change color of Wisp 0004 <gen> to Green
Wait 1.00 seconds
Unit - Change color of Wisp 0004 <gen> to Red
Wait 0.30 seconds
Unit - Change color of Wisp 0004 <gen> to Green
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Wisp 0004 <gen> named [Health Ward] : Play No sound and display LIFE ESSENCE CAN NO LONGER BE DETECTED. . Modify duration: Set to 4.00 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Wisp 0004 <gen> using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Wisp 0004 <gen> using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Unit - Change color of Wisp 0004 <gen> to Red
Cinematic - Send transmission to (All players) from Ghostly Archmage 0003 <gen> named Grand Magus : Play No sound and display Damn.. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0010 <gen> named Mage General : Play No sound and display Lost another one, I see? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ghostly Archmage 0003 <gen> named Grand Magus : Play No sound and display No, we have more pressing matters.. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 2.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Sound - Play O04Mannoroth38 <gen> at 100 % volume, attached to Ghostly Archmage 0003 <gen>
Cinematic - Fade out and back in over 0.40 seconds using texture White Mask and color ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Blood Mage 0010 <gen> named Mage General : Play No sound and display Agh! What the hell? . Modify duration: Set to 3.00 seconds and Wait
Wait 10.00 seconds
Sound - Play U08Archimonde19 <gen> at 100 % volume, attached to Ghostly Archmage 0003 <gen>
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Ghostly Archmage 0003 <gen> named Grand Magus : Play No sound and display Prepare for battle! . Modify duration: Set to 5.00 seconds and Don't wait
Unit - Order Blood Mage 0010 <gen> to Move To . (Center of Region_008 <gen>)
Unit - Order Ghostly Archmage 0003 <gen> to Move To . (Center of Region_008 <gen>)
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_007_Copy for Player 1 (Red) over 3.00 seconds
Destructible - Pick every destructible in Region_005 <gen> and do (Kill (Picked destructible))
Wait 3.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Trigger - Turn on Untitled_Trigger_001 <gen>
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Sound - Play Doom .
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Pit Lord 0005 <gen> to Move To . (Center of Region_009 <gen>)
Wait 5.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Untitled Trigger 001
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Create 2 . Fel Beast for Player 1 (Red) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Beast for Player 1 (Red) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_010 <gen>) to Move To . (Center of Region_009 <gen>)
Unit Group - Order (Units in Region_011 <gen>) to Move To . (Center of Region_009 <gen>)
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