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Triggers
FunnyCinematic.w3x
Variables
Initialization
Melee Initialization
Game
RemoveUnit
RemoveUnit Copy
RemoveUnit Copy Copy
PaladinAnimatiob
Camera&Cinematic
Cinematic
UnitMove
UnitMove2
Scene2
Scene3
Scene4
Scene5
Scene6
UnitMove3
CREDITS
Credits
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Grunt
unit
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
RemoveUnit
Events
Unit - A unit enters RemoveMovePoint <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Entering unit) Equal to Grunt 0021 <gen>
(Entering unit) Equal to Peon 0022 <gen>
Actions
Unit - Remove (Entering unit) from the game
RemoveUnit Copy
Events
Unit - A unit enters RemoveMovePoint_Copy <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Entering unit) Equal to Grunt 0039 <gen>
(Entering unit) Equal to Footman 0042 <gen>
(Entering unit) Equal to Footman 0043 <gen>
Actions
Unit - Remove (Entering unit) from the game
RemoveUnit Copy Copy
Events
Unit - A unit enters RemoveMovePoint_Copy_Copy <gen>
Conditions
(Entering unit) Equal to Peon 0040 <gen>
Actions
Unit - Remove (Entering unit) from the game
PaladinAnimatiob
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Animation - Play Paladin 0045 <gen> 's stand victory animation
Wait 1.00 seconds
Animation - Reset Paladin 0045 <gen> 's animation
Cinematic
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Apply a filter over 0.00 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Clear the music list
Sound - Play Happy_and_Fun_Background_Music___Upbeat_Ukulele <gen>
Unit - Order Demolisher 0014 <gen> to Move To . (Center of MovePoint <gen>)
UnitMove
Events
Unit - A unit enters MovePoint <gen>
Conditions
(Entering unit) Equal to Demolisher 0014 <gen>
Actions
Camera - Rotate camera -15.00 degrees around (Target of current camera view) for Player 1 (Red) over 4.00 seconds
Wait 2.00 seconds
Unit - Order Demolisher 0014 <gen> to Move To . (Center of MovePoint_Copy <gen>)
Wait 4.00 seconds
Unit - Make Marine 0012 <gen> face Demolisher 0014 <gen> over 0.50 seconds
Unit - Order Marine 0012 <gen> to Move To . (Center of MarineMovePoint1 <gen>)
Wait 3.00 seconds
Unit - Order Marine 0012 <gen> to Move To . (Center of MarineMovePoint2 <gen>)
Wait 2 seconds
Unit - Make Marine 0012 <gen> face 0.00 over 0.50 seconds
Unit - Order Demolisher 0014 <gen> to Move To . (Center of MovePoint_Copy_3 <gen>)
Trigger - Turn off (This trigger)
UnitMove2
Events
Unit - A unit enters MovePoint_Copy_3 <gen>
Conditions
(Entering unit) Equal to Demolisher 0014 <gen>
Actions
Wait 2.00 seconds
Unit - Order Demolisher 0014 <gen> to Move To . (Center of MovePoint_Copy_2 <gen>)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Trigger - Run Scene2 <gen> (checking conditions)
Scene2
Events
Conditions
Actions
Unit - Create 1 . Grunt for Player 1 (Red) at (Center of CreateGrunt <gen>) facing 90.00 degrees
Set Variable Set Grunt = (Last created unit)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Grunt named Gar'thok : Play No sound and display Finally! I can watch the |cffffcc00Pudge Show|r tonight! I can't wait! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Unit - Order Grunt to Move To . (Center of MovePoint_Copy_3 <gen>)
Camera - Pan camera for Player 1 (Red) to (Center of MovePoint_Copy_3 <gen>) over 3.00 seconds
Wait 2.00 seconds
Unit - Order Grunt to Move To . (Center of MovePointGrunt <gen>)
Camera - Pan camera for Player 1 (Red) to (Center of MovePointGrunt <gen>) over 7.00 seconds
Wait 5.00 seconds
Unit - Order Grunt to Move To . (Center of MovePointGrunt_Copy <gen>)
Camera - Pan camera for Player 1 (Red) to (Center of MovePointGrunt_Copy <gen>) over 4.00 seconds
Scene3
Events
Unit - A unit enters MovePointGrunt_Copy_Copy <gen>
Conditions
(Entering unit) Equal to Grunt
Actions
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Unit - Order Grunt 0021 <gen> to Move To . (Center of RemoveMovePoint <gen>)
Cinematic - Send transmission to (All players) from Footman 0020 <gen> named Guard : Play No sound and display Next! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 0.50 seconds
Unit - Order Peon 0022 <gen> to Move To . (Center of MovePOintGrunt3 <gen>)
Unit - Order Grunt to Move To . (Center of MovePOintGrunt2 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0020 <gen> named Guard : Play No sound and display Your Ticket? . Modify duration: Set to 2.00 seconds and Don't wait
Unit - Make Peon 0022 <gen> face Footman 0020 <gen> over 0.50 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Peon 0022 <gen> named Poor Worker : Play No sound and display Here. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Footman 0020 <gen> named Guard : Play No sound and display Looks good, Next! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Peon 0022 <gen> to Move To . (Center of RemoveMovePoint <gen>)
Unit - Order Grunt to Move To . (Center of MovePOintGrunt3 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Footman 0020 <gen> named Guard : Play No sound and display Ticket? . Modify duration: Set to 2.00 seconds and Don't wait
Unit - Make Grunt face Footman 0020 <gen> over 0.50 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Grunt named Gar'thok : Play No sound and display Errrr.... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Grunt named Gar'thok : Play No sound and display *Gar'thok grabs an expired ticket and gives it to the guard* . Modify duration: Set to 4.00 seconds and Don't wait
Wait 3.00 seconds
Environment - Create at (Playable map area) the weather effect Outland Wind (Heavy)
Environment - Turn (Last created weather effect) On
Sound - Stop the currently playing music theme
Sound - Play Wind_Mark_DiAngelo_1940285615 <gen>
Wait 1.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Suddenly... A strong wind blows from the west...
Wait 2 seconds
Cinematic - Send transmission to (All players) from Footman 0020 <gen> named Guard : Play No sound and display Arrrggghhh!!! My eyes!!! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Footman 0020 <gen> named Guard : Play No sound and display Thi-this ticket is go-good. You pa-pass... . Modify duration: Set to 5.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Grunt named Gar'thok : Play No sound and display Thank! . Modify duration: Set to 1.50 seconds and Don't wait
Environment - Turn (Last created weather effect) Off
Sound - Play Comedy_Background_Music_For_Videos___Zippy <gen>
Unit - Order Grunt to Move To . (Center of RemoveMovePoint <gen>)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 5.00 seconds
Scene4
Events
Unit - A unit enters RemoveMovePoint <gen>
Conditions
(Entering unit) Equal to Grunt
Actions
Unit - Order Grunt to Move To . (Center of MovePointLine <gen>)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 3.50 seconds
Wait 3.00 seconds
Unit - Order Grunt to Move To . (Center of MovePointLine_Copy <gen>)
Camera - Pan camera for Player 1 (Red) to (Center of MovePointLine_Copy <gen>) over 5.00 seconds
Wait 5.50 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Tauren 0041 <gen> named JoE : Play No sound and display Sorry sir, weapons are not allowed inside. We might need to confiscate your weapon. . Modify duration: Set to 6.00 seconds and Don't wait
Unit - Make Grunt 0039 <gen> face Tauren 0041 <gen> over 0.50 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Grunt 0039 <gen> named Barbaric Warrior : Play No sound and display What?! No! This weapon has been part of my life! You cannot take this! . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Tauren 0041 <gen> named JoE : Play No sound and display If that's the case... Guards! Remove this man! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Footman 0042 <gen> to Move To . (Center of GuardPointMovr <gen>)
Unit - Order Footman 0043 <gen> to Move To . (Center of GuardPointMovr_Copy <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Footman 0042 <gen> named Guard : Play No sound and display Yes sir! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Grunt 0039 <gen> named Barbaric Warrior : Play No sound and display What the-! No! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 2 seconds
Unit - Order Footman 0042 <gen> to Move To . (Center of RemoveMovePoint_Copy <gen>)
Unit - Order Footman 0043 <gen> to Move To . (Center of RemoveMovePoint_Copy <gen>)
Unit - Order Grunt 0039 <gen> to Move To . (Center of RemoveMovePoint_Copy <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Tauren 0041 <gen> named JoE : Play No sound and display *sigh* Next! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Peon 0040 <gen> to Move To . (Center of MovePointLine_Copy_Copy_Copy <gen>)
Unit - Order Grunt to Move To . (Center of MovePointLine_Copy_Copy <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Tauren 0041 <gen> named JoE : Play No sound and display What is that pickaxe for? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Peon 0040 <gen> named Poor Worker : Play No sound and display Oh! This? uhhh... The production company hired me to fix some repairs. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Tauren 0041 <gen> named JoE : Play No sound and display hmm... OK. Next! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.50 seconds
Unit - Order Peon 0040 <gen> to Move To . (Center of RemoveMovePoint_Copy_Copy <gen>)
Unit - Order Grunt to Move To . (Center of MovePointLine_Copy_Copy_Copy <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Tauren 0041 <gen> named JoE : Play No sound and display Sorry sir, as I said, weapons are not allowed. . Modify duration: Set to 5.00 seconds and Don't wait
Unit - Make Grunt face Tauren 0041 <gen> over 0.50 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Grunt named Gar'thok : Play No sound and display Uhhh... I am a special guest invited here by |cffffcc00Pudge|r. The orc warrior that he might have mentioned to you. That was me. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Tauren 0041 <gen> named JoE : Play No sound and display Oh yea you're Barnabas! Well you all look the same. Come in. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 5.00 seconds
Unit - Order Grunt to Move To . (Center of MovePointGrunt2 <gen>)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 5.00 seconds
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Grunt named Gar'thok : Play No sound and display *whispers* Can't believe I fooled out the guards easily! hee-hee! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 2 seconds
Sound - Stop the currently playing music theme
Sound - Clear the music list
Trigger - Run Scene5 <gen> (checking conditions)
Scene5
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Turn on PaladinAnimatiob <gen>
Sound - Play 5_Sec_Crowd_Cheer_Mike_Koenig_1562033255 <gen>
Wait 6.00 seconds
Animation - Reset Paladin 0045 <gen> 's animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Show Host : Play No sound and display Are you ready to meet the joker? . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Sound - Play Yes_and_Claps___Sound_Effects__Free_Download_u <gen>
Wait 7.00 seconds
Trigger - Turn off PaladinAnimatiob <gen>
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Show Host : Play No sound and display Thank you, thank you. Let the show begin! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Make Paladin 0045 <gen> face 160.00 over 0.50 seconds
Wait 1.00 seconds
Unit - Make Paladin 0045 <gen> face 220.00 over 0.50 seconds
Wait 1.00 seconds
Unit - Make Paladin 0045 <gen> face 180.00 over 0.50 seconds
Wait 2 seconds
Animation - Play Paladin 0045 <gen> 's stand victory animation
Wait 1.00 seconds
Unit - Order Paladin 0045 <gen> to Move To . (Center of PaladinMove <gen>)
Wait 2 seconds
Unit - Make Paladin 0045 <gen> face 90.00 over 0.50 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Show Host : Play No sound and display Now! Let us give a round of applause to... . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Sound - Play Drum_Roll_SoundBible_com_1599301580 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Show Host : Play No sound and display |cffffcc00Pudge!|r . Modify duration: Set to 2.00 seconds and Don't wait
Unit - Order Abomination 0044 <gen> to Move To . (Center of PudgeMove <gen>)
Scene6
Events
Unit - A unit enters PudgeMove <gen>
Conditions
(Entering unit) Equal to Abomination 0044 <gen>
Actions
Wait 2 seconds
Unit - Make Abomination 0044 <gen> face 180.00 over 0.50 seconds
Wait 2 seconds
Unit - Order Abomination 0044 <gen> to Move To . (Center of PudgeMove_Copy <gen>)
Camera - Pan camera for Player 1 (Red) to (Center of CameraPoint <gen>) over 4.00 seconds
Cinematic - Send transmission to (All players) from Abomination 0044 <gen> named Pudge : Play No sound and display Wazzup gang! Ya all miss me? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Sound - Play Yes_and_Claps___Sound_Effects__Free_Download_u <gen>
Unit Group - Pick every unit in (Units in Audience <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's stand victory animation
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Audience <gen>) and do (Actions)
Loop - Actions
Animation - Reset (Picked unit) 's animation
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Abomination 0044 <gen> named Pudge : Play No sound and display Good! Now let us start with very funny jokes! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Sound - Play 5_Sec_Crowd_Cheer_Mike_Koenig_1562033255 <gen>
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Abomination 0044 <gen> named Pudge : Play No sound and display Now for the first joke... . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Abomination 0044 <gen> named Pudge : Play No sound and display Why Arthas hates Firelords? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0077 <gen> named Ugly Man : Play No sound and display Why? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Abomination 0044 <gen> named Pudge : Play No sound and display Because his Frozen Throne will melt! Ha Ha! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Sound - Play 5_Sec_Crowd_Cheer_Mike_Koenig_1562033255 <gen>
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Abomination 0044 <gen> named Pudge : Play No sound and display Next Joke! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Abomination 0044 <gen> named Pudge : Play No sound and display What do you call three golems who fell off Mount Hyjal? . Modify duration: Set to 5.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Rifleman 0055 <gen> named Hunter : Play No sound and display What? . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Abomination 0044 <gen> named Pudge : Play No sound and display The Rolling Stones! Ha Ha! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Sound - Play 5_Sec_Crowd_Cheer_Mike_Koenig_1562033255 <gen>
Wait 4.00 seconds
Unit - Set life of Abomination 0044 <gen> to 5.00
Unit - Order Mortar Team 0091 <gen> to Attack . Abomination 0044 <gen>
Cinematic - Send transmission to (All players) from Abomination 0044 <gen> named Pudge : Play No sound and display Next jo- . Modify duration: Set to 3.00 seconds and Don't wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Sound - Set music volume to 0.00 %
Sound - Play No_God_please_no_Sound_effect <gen>
Cinematic - Send transmission to (All players) from Grunt named Gar'thok : Play No sound and display NO GOD!... NO GOD PLEASE NO!... NO!... NO!... NOOOOOO!!!!!! . Modify duration: Set to 9.00 seconds and Don't wait
Wait 0.75 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Wait 1.75 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 25.00
Wait 1.50 seconds
Cinematic - Apply a filter over 0.00 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 2 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
UnitMove3
Events
Unit - A unit enters MovePointGrunt_Copy <gen>
Conditions
(Entering unit) Equal to Grunt
Actions
Unit - Order Grunt to Move To . (Center of MovePointGrunt_Copy_Copy <gen>)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 5.00 seconds
CREDITS
MUSIC
Upbeat Ukulele - MorningLightMusic
Comedy Music - Zippy
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