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How to import The prophet

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model The prophet of the bundle The prophet. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file The Qiraji.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

The prophet
The Prophet_back_diffuse.dds
The Prophet_leg_diffuse.dds
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_Normal.tif
The Prophet_Shoulder_ORM.dds
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
The prophet.mdx
The Prophet_Shoulder_gemstone_Diffuse.dds
The Prophet_Shoulder_gemstone_Emissive.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing The prophet.mdx

Now Click the "Import File" Button:

Next select 'The prophet.mdx' in the folder which you extracted from the zip archive:

The prophet
The prophet.mdx
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
The Prophet_Shoulder_gemstone_Emissive.dds
The Prophet_Shoulder_Normal.tif
The Prophet_Shoulder_ORM.dds

The file has been properly added to the map archive:

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx

Done, you have imported the file The prophet.mdx.

Importing The Prophet_back_diffuse.dds

Now Click the "Import File" Button:

Next select 'The Prophet_back_diffuse.dds' in the folder which you extracted from the zip archive:

The prophet
The prophet.mdx
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
The Prophet_Shoulder_gemstone_Emissive.dds
The Prophet_Shoulder_Normal.tif
The Prophet_Shoulder_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
war3mapimported/The Prophet_back_diffuse.dds

Double-click the file The Prophet_back_diffuse.dds:

The Prophet_back_diffuse.dds
Image / Texture
2,731
war3mapimported/The Prophet_back_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds

The file has been properly added to the map archive:

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds

Done, you have imported the file The Prophet_back_diffuse.dds.

Importing The Prophet_breastplate1_diffuse.dds

Now Click the "Import File" Button:

Next select 'The Prophet_breastplate1_diffuse.dds' in the folder which you extracted from the zip archive:

The prophet
The prophet.mdx
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
The Prophet_Shoulder_gemstone_Emissive.dds
The Prophet_Shoulder_Normal.tif
The Prophet_Shoulder_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
war3mapimported/The Prophet_breastplate1_diffuse.dds

Double-click the file The Prophet_breastplate1_diffuse.dds:

The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
war3mapimported/The Prophet_breastplate1_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds

The file has been properly added to the map archive:

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds

Done, you have imported the file The Prophet_breastplate1_diffuse.dds.

Importing The Prophet_breastplate_diffuse.dds

Now Click the "Import File" Button:

Next select 'The Prophet_breastplate_diffuse.dds' in the folder which you extracted from the zip archive:

The prophet
The prophet.mdx
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
The Prophet_Shoulder_gemstone_Emissive.dds
The Prophet_Shoulder_Normal.tif
The Prophet_Shoulder_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
war3mapimported/The Prophet_breastplate_diffuse.dds

Double-click the file The Prophet_breastplate_diffuse.dds:

The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
war3mapimported/The Prophet_breastplate_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds

The file has been properly added to the map archive:

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds

Done, you have imported the file The Prophet_breastplate_diffuse.dds.

Importing The Prophet_breastplate_Normal.dds

Now Click the "Import File" Button:

Next select 'The Prophet_breastplate_Normal.dds' in the folder which you extracted from the zip archive:

The prophet
The prophet.mdx
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
The Prophet_Shoulder_gemstone_Emissive.dds
The Prophet_Shoulder_Normal.tif
The Prophet_Shoulder_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
Image / Texture
2,731
war3mapimported/The Prophet_breastplate_Normal.dds

Double-click the file The Prophet_breastplate_Normal.dds:

The Prophet_breastplate_Normal.dds
Image / Texture
2,731
war3mapimported/The Prophet_breastplate_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

The Prophet_breastplate_Normal.dds
Image / Texture
2,731
The Prophet_breastplate_Normal.dds

The file has been properly added to the map archive:

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
Image / Texture
2,731
The Prophet_breastplate_Normal.dds

Done, you have imported the file The Prophet_breastplate_Normal.dds.

Importing The Prophet_head_diffuse.dds

Now Click the "Import File" Button:

Next select 'The Prophet_head_diffuse.dds' in the folder which you extracted from the zip archive:

The prophet
The prophet.mdx
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
The Prophet_Shoulder_gemstone_Emissive.dds
The Prophet_Shoulder_Normal.tif
The Prophet_Shoulder_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
Image / Texture
2,731
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
Image / Texture
1,365
war3mapimported/The Prophet_head_diffuse.dds

Double-click the file The Prophet_head_diffuse.dds:

The Prophet_head_diffuse.dds
Image / Texture
1,365
war3mapimported/The Prophet_head_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

The Prophet_head_diffuse.dds
Image / Texture
1,365
The Prophet_head_diffuse.dds

The file has been properly added to the map archive:

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
Image / Texture
2,731
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
Image / Texture
1,365
The Prophet_head_diffuse.dds

Done, you have imported the file The Prophet_head_diffuse.dds.

Importing The Prophet_head_Normal.dds

Now Click the "Import File" Button:

Next select 'The Prophet_head_Normal.dds' in the folder which you extracted from the zip archive:

The prophet
The prophet.mdx
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
The Prophet_Shoulder_gemstone_Emissive.dds
The Prophet_Shoulder_Normal.tif
The Prophet_Shoulder_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
Image / Texture
2,731
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
Image / Texture
1,365
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
Image / Texture
5,461
war3mapimported/The Prophet_head_Normal.dds

Double-click the file The Prophet_head_Normal.dds:

The Prophet_head_Normal.dds
Image / Texture
5,461
war3mapimported/The Prophet_head_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

The Prophet_head_Normal.dds
Image / Texture
5,461
The Prophet_head_Normal.dds

The file has been properly added to the map archive:

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
Image / Texture
2,731
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
Image / Texture
1,365
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
Image / Texture
5,461
The Prophet_head_Normal.dds

Done, you have imported the file The Prophet_head_Normal.dds.

Importing The Prophet_leg_diffuse.dds

Now Click the "Import File" Button:

Next select 'The Prophet_leg_diffuse.dds' in the folder which you extracted from the zip archive:

The prophet
The prophet.mdx
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
The Prophet_Shoulder_gemstone_Emissive.dds
The Prophet_Shoulder_Normal.tif
The Prophet_Shoulder_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
Image / Texture
2,731
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
Image / Texture
1,365
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
Image / Texture
5,461
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
Image / Texture
1,365
war3mapimported/The Prophet_leg_diffuse.dds

Double-click the file The Prophet_leg_diffuse.dds:

The Prophet_leg_diffuse.dds
Image / Texture
1,365
war3mapimported/The Prophet_leg_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

The Prophet_leg_diffuse.dds
Image / Texture
1,365
The Prophet_leg_diffuse.dds

The file has been properly added to the map archive:

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
Image / Texture
2,731
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
Image / Texture
1,365
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
Image / Texture
5,461
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
Image / Texture
1,365
The Prophet_leg_diffuse.dds

Done, you have imported the file The Prophet_leg_diffuse.dds.

Importing The Prophet_main_Diffuse.dds

Now Click the "Import File" Button:

Next select 'The Prophet_main_Diffuse.dds' in the folder which you extracted from the zip archive:

The prophet
The prophet.mdx
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
The Prophet_Shoulder_gemstone_Emissive.dds
The Prophet_Shoulder_Normal.tif
The Prophet_Shoulder_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
Image / Texture
2,731
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
Image / Texture
1,365
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
Image / Texture
5,461
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
Image / Texture
1,365
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
Image / Texture
683
war3mapimported/The Prophet_main_Diffuse.dds

Double-click the file The Prophet_main_Diffuse.dds:

The Prophet_main_Diffuse.dds
Image / Texture
683
war3mapimported/The Prophet_main_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

The Prophet_main_Diffuse.dds
Image / Texture
683
The Prophet_main_Diffuse.dds

The file has been properly added to the map archive:

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
Image / Texture
2,731
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
Image / Texture
1,365
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
Image / Texture
5,461
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
Image / Texture
1,365
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
Image / Texture
683
The Prophet_main_Diffuse.dds

Done, you have imported the file The Prophet_main_Diffuse.dds.

Importing The Prophet_Shoulder_Diffuse.dds

Now Click the "Import File" Button:

Next select 'The Prophet_Shoulder_Diffuse.dds' in the folder which you extracted from the zip archive:

The prophet
The prophet.mdx
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
The Prophet_Shoulder_gemstone_Emissive.dds
The Prophet_Shoulder_Normal.tif
The Prophet_Shoulder_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
Image / Texture
2,731
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
Image / Texture
1,365
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
Image / Texture
5,461
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
Image / Texture
1,365
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
Image / Texture
683
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
Image / Texture
2,731
war3mapimported/The Prophet_Shoulder_Diffuse.dds

Double-click the file The Prophet_Shoulder_Diffuse.dds:

The Prophet_Shoulder_Diffuse.dds
Image / Texture
2,731
war3mapimported/The Prophet_Shoulder_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

The Prophet_Shoulder_Diffuse.dds
Image / Texture
2,731
The Prophet_Shoulder_Diffuse.dds

The file has been properly added to the map archive:

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
Image / Texture
2,731
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
Image / Texture
1,365
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
Image / Texture
5,461
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
Image / Texture
1,365
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
Image / Texture
683
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
Image / Texture
2,731
The Prophet_Shoulder_Diffuse.dds

Done, you have imported the file The Prophet_Shoulder_Diffuse.dds.

Importing The Prophet_Shoulder_gemstone_Diffuse.dds

Now Click the "Import File" Button:

Next select 'The Prophet_Shoulder_gemstone_Diffuse.dds' in the folder which you extracted from the zip archive:

The prophet
The prophet.mdx
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
The Prophet_Shoulder_gemstone_Emissive.dds
The Prophet_Shoulder_Normal.tif
The Prophet_Shoulder_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
Image / Texture
2,731
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
Image / Texture
1,365
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
Image / Texture
5,461
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
Image / Texture
1,365
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
Image / Texture
683
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
Image / Texture
2,731
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
Image / Texture
341
war3mapimported/The Prophet_Shoulder_gemstone_Diffuse.dds

Double-click the file The Prophet_Shoulder_gemstone_Diffuse.dds:

The Prophet_Shoulder_gemstone_Diffuse.dds
Image / Texture
341
war3mapimported/The Prophet_Shoulder_gemstone_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

The Prophet_Shoulder_gemstone_Diffuse.dds
Image / Texture
341
The Prophet_Shoulder_gemstone_Diffuse.tif

The file has been properly added to the map archive:

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
Image / Texture
2,731
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
Image / Texture
1,365
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
Image / Texture
5,461
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
Image / Texture
1,365
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
Image / Texture
683
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
Image / Texture
2,731
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
Image / Texture
341
The Prophet_Shoulder_gemstone_Diffuse.tif

Done, you have imported the file The Prophet_Shoulder_gemstone_Diffuse.dds.

Importing The Prophet_Shoulder_gemstone_Emissive.dds

Now Click the "Import File" Button:

Next select 'The Prophet_Shoulder_gemstone_Emissive.dds' in the folder which you extracted from the zip archive:

The prophet
The prophet.mdx
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
The Prophet_Shoulder_gemstone_Emissive.dds
The Prophet_Shoulder_Normal.tif
The Prophet_Shoulder_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
Image / Texture
2,731
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
Image / Texture
1,365
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
Image / Texture
5,461
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
Image / Texture
1,365
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
Image / Texture
683
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
Image / Texture
2,731
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
Image / Texture
341
The Prophet_Shoulder_gemstone_Diffuse.tif
The Prophet_Shoulder_gemstone_Emissive.dds
Image / Texture
341
war3mapimported/The Prophet_Shoulder_gemstone_Emissive.dds

Double-click the file The Prophet_Shoulder_gemstone_Emissive.dds:

The Prophet_Shoulder_gemstone_Emissive.dds
Image / Texture
341
war3mapimported/The Prophet_Shoulder_gemstone_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

The Prophet_Shoulder_gemstone_Emissive.dds
Image / Texture
341
The Prophet_Shoulder_gemstone_Emissive.tif

The file has been properly added to the map archive:

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
Image / Texture
2,731
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
Image / Texture
1,365
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
Image / Texture
5,461
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
Image / Texture
1,365
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
Image / Texture
683
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
Image / Texture
2,731
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
Image / Texture
341
The Prophet_Shoulder_gemstone_Diffuse.tif
The Prophet_Shoulder_gemstone_Emissive.dds
Image / Texture
341
The Prophet_Shoulder_gemstone_Emissive.tif

Done, you have imported the file The Prophet_Shoulder_gemstone_Emissive.dds.

Importing The Prophet_Shoulder_Normal.tif

Now Click the "Import File" Button:

Next select 'The Prophet_Shoulder_Normal.tif' in the folder which you extracted from the zip archive:

The prophet
The prophet.mdx
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
The Prophet_Shoulder_gemstone_Emissive.dds
The Prophet_Shoulder_Normal.tif
The Prophet_Shoulder_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
Image / Texture
2,731
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
Image / Texture
1,365
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
Image / Texture
5,461
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
Image / Texture
1,365
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
Image / Texture
683
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
Image / Texture
2,731
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
Image / Texture
341
The Prophet_Shoulder_gemstone_Diffuse.tif
The Prophet_Shoulder_gemstone_Emissive.dds
Image / Texture
341
The Prophet_Shoulder_gemstone_Emissive.tif
The Prophet_Shoulder_Normal.tif
Image / Texture
3,669
war3mapimported/The Prophet_Shoulder_Normal.tif

Double-click the file The Prophet_Shoulder_Normal.tif:

The Prophet_Shoulder_Normal.tif
Image / Texture
3,669
war3mapimported/The Prophet_Shoulder_Normal.tif

Tick the box "Use Custom Path" and type in the correct path:

The Prophet_Shoulder_Normal.tif
Image / Texture
3,669
The Prophet_Shoulder_Normal.tif

The file has been properly added to the map archive:

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
Image / Texture
2,731
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
Image / Texture
1,365
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
Image / Texture
5,461
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
Image / Texture
1,365
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
Image / Texture
683
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
Image / Texture
2,731
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
Image / Texture
341
The Prophet_Shoulder_gemstone_Diffuse.tif
The Prophet_Shoulder_gemstone_Emissive.dds
Image / Texture
341
The Prophet_Shoulder_gemstone_Emissive.tif
The Prophet_Shoulder_Normal.tif
Image / Texture
3,669
The Prophet_Shoulder_Normal.tif

Done, you have imported the file The Prophet_Shoulder_Normal.tif.

Importing The Prophet_Shoulder_ORM.dds

Now Click the "Import File" Button:

Next select 'The Prophet_Shoulder_ORM.dds' in the folder which you extracted from the zip archive:

The prophet
The prophet.mdx
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
The Prophet_Shoulder_gemstone_Emissive.dds
The Prophet_Shoulder_Normal.tif
The Prophet_Shoulder_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
Image / Texture
2,731
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
Image / Texture
1,365
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
Image / Texture
5,461
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
Image / Texture
1,365
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
Image / Texture
683
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
Image / Texture
2,731
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
Image / Texture
341
The Prophet_Shoulder_gemstone_Diffuse.tif
The Prophet_Shoulder_gemstone_Emissive.dds
Image / Texture
341
The Prophet_Shoulder_gemstone_Emissive.tif
The Prophet_Shoulder_Normal.tif
Image / Texture
3,669
The Prophet_Shoulder_Normal.tif
The Prophet_Shoulder_ORM.dds
Image / Texture
2,731
war3mapimported/The Prophet_Shoulder_ORM.dds

Double-click the file The Prophet_Shoulder_ORM.dds:

The Prophet_Shoulder_ORM.dds
Image / Texture
2,731
war3mapimported/The Prophet_Shoulder_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

The Prophet_Shoulder_ORM.dds
Image / Texture
2,731
The Prophet_Shoulder_ORM.dds

The file has been properly added to the map archive:

The prophet.mdx
Model
3,117
war3mapimported/The prophet.mdx
The Prophet_back_diffuse.dds
Image / Texture
2,731
The Prophet_back_diffuse.dds
The Prophet_breastplate1_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate1_diffuse.dds
The Prophet_breastplate_diffuse.dds
Image / Texture
1,365
The Prophet_breastplate_diffuse.dds
The Prophet_breastplate_Normal.dds
Image / Texture
2,731
The Prophet_breastplate_Normal.dds
The Prophet_head_diffuse.dds
Image / Texture
1,365
The Prophet_head_diffuse.dds
The Prophet_head_Normal.dds
Image / Texture
5,461
The Prophet_head_Normal.dds
The Prophet_leg_diffuse.dds
Image / Texture
1,365
The Prophet_leg_diffuse.dds
The Prophet_main_Diffuse.dds
Image / Texture
683
The Prophet_main_Diffuse.dds
The Prophet_Shoulder_Diffuse.dds
Image / Texture
2,731
The Prophet_Shoulder_Diffuse.dds
The Prophet_Shoulder_gemstone_Diffuse.dds
Image / Texture
341
The Prophet_Shoulder_gemstone_Diffuse.tif
The Prophet_Shoulder_gemstone_Emissive.dds
Image / Texture
341
The Prophet_Shoulder_gemstone_Emissive.tif
The Prophet_Shoulder_Normal.tif
Image / Texture
3,669
The Prophet_Shoulder_Normal.tif
The Prophet_Shoulder_ORM.dds
Image / Texture
2,731
The Prophet_Shoulder_ORM.dds

Done, you have imported the file The Prophet_Shoulder_ORM.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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