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Triggers
The Plague of Lordearon.w3x
Variables
Cinema
Weather
Units
Camera1
Camera2
Camera3
Cinematic Movie
Name
Type
is_array
initial_value
Camera2
trigger
No
Camera3
trigger
No
Dreadlord
unit
No
Weather
Events
Conditions
Actions
Environment - Set sky to Lordaeron Fall Sky
Environment - Create at (Playable map area) the weather effect Rays Of Light
Environment - Turn (Last created weather effect) On
Wait 10.00 seconds
Environment - Remove (Last created weather effect)
Units
Events
Conditions
Actions
Unit - Hide Zombie 0045 <gen>
Unit - Hide Paladin 0051 <gen>
Unit - Hide Kel'Thuzad 0046 <gen>
Unit - Hide Ghoul 0044 <gen>
Unit - Hide Ghoul 0043 <gen>
Unit - Hide Meat Wagon 0052 <gen>
Unit - Hide Dreadlord 0053 <gen>
Camera1
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Hide Dreadlord 0053 <gen>
Sound - Play Two_Steps_From_Hell_Heart_of_Courage <gen>
Camera - . Apply . gg_cam_1 for Player 2 (Blue) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_1 for Player 2 (Blue) over 0.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_2 for Player 2 (Blue) over 0.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_2 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_3 for Player 2 (Blue) over 0.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_4 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_5 for Player 2 (Blue) over 0.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_5 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_1 for Player 2 (Blue) over 0 seconds
Wait 2 seconds
Unit - Make Captain 0000 <gen> face (Position of Child 0037 <gen>) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Captain 0000 <gen> named Captain : Play No sound and display Hey,kids what are you talking over there ? . Modify duration: Add 0.15 seconds and Wait
Unit - Make Child 0037 <gen> face (Position of Captain 0000 <gen>) over 0 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Child 0037 <gen> named Boy : Play No sound and display About the boy outside the village,why he stays out there ? . Modify duration: Add 0.25 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Captain 0000 <gen> named Captain : Play No sound and display He is waiting for his perants to come back,but as far as we know they are dead. . Modify duration: Add 1.10 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Child 0037 <gen> named Boy : Play No sound and display This is horroble...why don`t you go see him,soldier ? . Modify duration: Add 0.15 seconds and Wait
Unit - Make Footman 0002 <gen> face (Position of Child 0037 <gen>) over 0 seconds
Wait 2 seconds
Unit - Order Footman 0002 <gen> to Move To . (Center of Soldier <gen>)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Footman 0002 <gen> named Footman : Play No sound and display Those kids want to play with you,why dont you come inside the village ? . Modify duration: Add 0.30 seconds and Wait
Camera - . Apply . gg_cam_4 for Player 2 (Blue) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Child 0036 <gen> named Peter : Play No sound and display Thank you Mr. but ill stay here. (crying) . Modify duration: Add 0.15 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Footman 0002 <gen> named Footman : Play No sound and display Whats wrong little friend,why are you crying... ? . Modify duration: Add 0.15 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Child 0036 <gen> named Peter : Play No sound and display I cry becuase i know that my perants won`t come back. . Modify duration: Add 0.05 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Footman 0002 <gen> named Footman : Play No sound and display I understand your pain.Do you really wish to see them ? . Modify duration: Add 0.15 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Child 0036 <gen> named Peter : Play No sound and display More then everything.I just want to tell them...(crying)....that i love them. . Modify duration: Add 0.15 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Footman 0002 <gen> named Soldier : Play No sound and display Come with me. . Modify duration: Add 0.02 seconds and Wait
Unit - Order Footman 0002 <gen> to Move To . (Center of Soldier2 <gen>)
Unit - Order Child 0036 <gen> to Move To . (Center of Petere <gen>)
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_5 for Player 2 (Blue) over 3.00 seconds
Wait 2 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Footman 0002 <gen> named Soldier : Play No sound and display Go.Don`t be afraid of undertaker,I`m here. . Modify duration: Add 0.20 seconds and Wait
Sound - Stop music Immediately
Unit - Order Child 0036 <gen> to Move To . (Center of Peter_again <gen>)
Wait 3.00 seconds
Unit - Order Child 0036 <gen> to Move To . (Center of Peter_again <gen>)
Sound - Play Soundtrack_Man_on_Fire_Carlos_Varela_Una_Palabra <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Child 0036 <gen> named Peter : Play No sound and display (crying) Mommy! Daddy !...NOOOO. . Modify duration: Add 0.10 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Acolyte 0048 <gen> named Undertaker : Play No sound and display HEY.Get away from there ! . Modify duration: Add 0.05 seconds and Wait
Unit - Make Footman 0002 <gen> face (Position of Acolyte 0048 <gen>) over 0 seconds
Animation - Play Footman 0002 <gen> 's attack animation
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Footman 0002 <gen> named Soldier : Play No sound and display Leave him alone,if you dont want to feel my blade ! . Modify duration: Add 0.10 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Acolyte 0048 <gen> named Undertaker : Play No sound and display But...as you wish. . Modify duration: Add 0.05 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Footman 0002 <gen> named Soldier : Play No sound and display Come,boy lets return to the village.The captain will wish to see and help you . . Modify duration: Add 0.15 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Child 0036 <gen> named Peter : Play No sound and display Alright. . Modify duration: Add 0.01 seconds and Wait
Unit - Order Footman 0002 <gen> to Move To . (Center of Soldier_Stands <gen>)
Unit - Order Child 0036 <gen> to Move To . (Center of Peter3 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_1 for Player 2 (Blue) over 3.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Footman 0002 <gen> named Soldier : Play No sound and display Go to him,don`t be afraid,he is a good guy. :) . Modify duration: Add 0.10 seconds and Wait
Wait 2.00 seconds
Unit - Order Child 0036 <gen> to Move To . (Center of Peter <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_8 for Player 2 (Blue) over 2.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Captain 0000 <gen> named Captain : Play No sound and display Hello there,little guy, feeling better now ? . Modify duration: Add 0.10 seconds and Wait
Unit - Make Captain 0000 <gen> face Child 0036 <gen> over 0 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Child 0036 <gen> named Peter : Play No sound and display No,sir. . Modify duration: Add 0.05 seconds and Wait
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_6 for Player 2 (Blue) over 0 seconds
Sound - Play Hello_zepp <gen>
Special Effect - Create a special effect at (Center of 2 <gen>) using Abilities\Spells\Undead\RegenerationAura\ObsidianRegenAura.mdl
Wait 2 seconds
Unit - Unhide Zombie 0045 <gen>
Unit - Unhide Ghoul 0043 <gen>
Unit - Unhide Ghoul 0044 <gen>
Unit - Unhide Kel'Thuzad 0046 <gen>
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Kel'Thuzad 0046 <gen> named Necromancer : Play No sound and display Back in home.You spread up and find the graveyard of the village.kill everyone,who stands on your way. . Modify duration: Add 0.30 seconds and Wait
Unit - Order Ghoul 0043 <gen> to Move To . (Center of Soldier2 <gen>)
Unit - Order Zombie 0045 <gen> to Move To . (Center of Soldier2 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Unit - Unhide Paladin 0051 <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_9 for Player 2 (Blue) over 0 seconds
Unit - Order Paladin 0051 <gen> to Move To . (Center of 3 <gen>)
Unit - Make Paladin 0051 <gen> face Captain 0001 <gen> over 0 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Paladin 0051 <gen> named Paladin : Play No sound and display Greetings,captain.I heard about some rumors here-about some Plague. . Modify duration: Add 0.20 seconds and Wait
Unit - Make Captain 0001 <gen> face Paladin 0051 <gen> over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_2 for Player 2 (Blue) over 0 seconds
Unit - Order Captain 0001 <gen> to Move To . (Center of 4 <gen>)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Captain 0001 <gen> named Captain : Play No sound and display Plague.Negative sir.But we have a problem here.Two villagers were kiledl yesturday,their son is here. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Paladin 0051 <gen> named Paladin : Play No sound and display take me to him. . Modify duration: Add 0.01 seconds and Wait
Unit - Order Captain 0001 <gen> to Move To . (Center of Captain2 <gen>)
Unit - Order Paladin 0051 <gen> to Move To . (Center of Paladin <gen>)
Wait 2 seconds
Unit - Make Paladin 0051 <gen> face Child 0036 <gen> over 0 seconds
Camera - . Apply . gg_cam_10 for Player 2 (Blue) over 0 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Paladin 0051 <gen> named Paladin : Play No sound and display Hello there,little friend how are you ? . Modify duration: Add 0.05 seconds and Wait
Unit - Make Child 0036 <gen> face Paladin 0051 <gen> over 0 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Child 0036 <gen> named Peter : Play No sound and display Bad sir. . Modify duration: Add 0.02 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Paladin 0051 <gen> named Paladin : Play No sound and display May I ask you something ? . Modify duration: Add 0.03 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Child 0036 <gen> named Peter : Play No sound and display Ofcourse you,sir. . Modify duration: Add 0.03 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Paladin 0051 <gen> named Paladin : Play No sound and display Do you know how your perants died ? . Modify duration: Add 0.05 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Child 0036 <gen> named Peter : Play No sound and display No,sorry.They left me in this village and told me to wait them here...but they never return when left it. . Modify duration: Add 0.25 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Paladin 0051 <gen> named Paladin : Play No sound and display This is very strange.captain prepair the defence of the village.i feel something terrible is about to happen. . Modify duration: Add 0.30 seconds and Wait
Unit - Make Captain 0001 <gen> face Paladin 0051 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Captain 0001 <gen> named captain : Play No sound and display Yes,milord ! . Modify duration: Add 0.01 seconds and Wait
Camera - . Apply . gg_cam_1 for Player 2 (Blue) over 0 seconds
Unit - Order Footman 0049 <gen> to Move To . (Center of Footman1 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_2 for Player 2 (Blue) over 0 seconds
Unit - Order Footman 0050 <gen> to Move To . (Center of Footman2 <gen>)
Wait 2 seconds
Sound - Play Undead1 <gen>
Camera - . Apply . gg_cam_11 for Player 2 (Blue) over 2.00 seconds
Unit - Order Kel'Thuzad 0046 <gen> to Move To . (Center of Petere <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Kel'Thuzad 0046 <gen> named Necromancer : Play No sound and display You are the undertaker,are you not ? . Modify duration: Add 0.03 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Acolyte 0048 <gen> named Undertaker : Play No sound and display Yes,greate one i am. . Modify duration: Add 0.03 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Kel'Thuzad 0046 <gen> named Necromancer : Play No sound and display Good... . Modify duration: Add 0.01 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop Undead1 <gen> After fading
Environment - Create at (Playable map area) the weather effect Rays Of Moonlight
Unit - Hide Acolyte 0048 <gen>
Unit - Hide Kel'Thuzad 0046 <gen>
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Hello_zepp <gen>
Camera - . Apply . gg_cam_5 for Player 2 (Blue) over 0 seconds
Unit - Order Ghoul 0043 <gen> to Move To . (Center of Scourge <gen>)
Unit - Order Ghoul 0044 <gen> to Move To . (Center of Scourge <gen>)
Unit - Order Zombie 0045 <gen> to Move To . (Center of Scourge <gen>)
Unit - Order Zombie 0042 <gen> to Move To . (Center of Scourge <gen>)
Wait 5.00 seconds
Unit - Order Ghoul 0043 <gen> to Move To . (Center of Scourge2 <gen>)
Unit - Order Ghoul 0044 <gen> to Move To . (Center of Scourge2 <gen>)
Unit - Order Zombie 0042 <gen> to Move To . (Center of Scourge2 <gen>)
Unit - Order Zombie 0045 <gen> to Move To . (Center of Scourge2 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_1 for Player 2 (Blue) over 0 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Footman 0002 <gen> named Soldier : Play No sound and display What the hell...undead creatures,protect yourselves ! . Modify duration: Add 0.05 seconds and Wait
Unit - Order Footman 0002 <gen> to Attack . Ghoul 0043 <gen>
Unit - Order Footman 0003 <gen> to Attack . Ghoul 0044 <gen>
Wait 2 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Captain 0000 <gen> named Captain : Play H05Uther27 <gen> and display For Lordearon,for the king ! . Modify duration: Add 0.05 seconds and Wait
Unit - Order Zombie 0042 <gen> to Attack . Captain 0000 <gen>
Unit - Order Captain 0000 <gen> to Attack . Zombie 0045 <gen>
Unit - Order Captain 0000 <gen> to Attack . Zombie 0042 <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Paladin 0051 <gen> named Paladin : Play No sound and display Hold on Captain ! . Modify duration: Add 0.02 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0000 <gen> named Captain : Play No sound and display How they came back to life. . Modify duration: Add 0.05 seconds and Wait
Unit - Order Paladin 0051 <gen> to Human Paladin - Holy Light . Ghoul 0044 <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Footman 0003 <gen> named Soldier : Play No sound and display Back you mindless creatures ! . Modify duration: Add 0.05 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Paladin 0051 <gen> named Paladin : Play No sound and display Only a necromancer could brought them back to life,we must find him and put him out of his missery. . Modify duration: Add 0.15 seconds and Wait
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Trigger - Run Camera2 <gen> (checking conditions)
Camera2
Events
Conditions
Actions
Sound - Play Two_Steps_From_Hell_Heart_of_Courage <gen>
Game - Set the time of day to 1.30
Environment - Set sky to Felwood Sky
Environment - Set fog to style Linear , z-start 1000 , z-end 8000 , density 0 and color ( 100 %, 100 %, 100 %)
Unit - Unhide Acolyte 0048 <gen>
Unit - Unhide Kel'Thuzad 0046 <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_3 for Player 2 (Blue) over 0 seconds
Unit - Order Kel'Thuzad 0046 <gen> to Move To . (Center of 8 <gen>)
Unit - Order Acolyte 0048 <gen> to Move To . (Center of 8 <gen>)
Wait 3.30 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Kel'Thuzad 0046 <gen> named Necromancer : Play No sound and display From here we can spread the plauge fast and move to other villages. . Modify duration: Add 0.15 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Acolyte 0048 <gen> named Undertaker : Play No sound and display I`ve just learned,about some paladin,who just arrived in the village.Isn`t this going to be a problem ? . Modify duration: Add 0.30 seconds and Wait
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Kel'Thuzad 0046 <gen> named Necromancer : Play No sound and display No...even better...this night the invasion shall begin,prepair yourself. . Modify duration: Add 0.15 seconds and Wait
Wait 2 seconds
Animation - Play Kel'Thuzad 0046 <gen> 's channel animation
Special Effect - Create a special effect at (Center of Plauge <gen>) using Abilities\Spells\Undead\Graveyard\GraveMarker.mdl
Wait 2 seconds
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Kel'Thuzad 0046 <gen> named Necromancer : Play No sound and display This night,the plague of Lordearon shall begin ! . Modify duration: Add 0.05 seconds and Wait
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Plauge <gen>) facing Default building facing degrees
Unit - Create 4 . Ghoul for Player 7 (Green) at (Center of Plauge <gen>) facing Default building facing degrees
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Trigger - Run Camera3 <gen> (checking conditions)
Camera3
Events
Conditions
Actions
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play 06_Haunted <gen>
Game - Set the time of day to 2.00
Environment - Set sky to Lordaeron Fall Sky
Environment - Create at (Playable map area) the weather effect Rays Of Moonlight
Unit - Hide Kel'Thuzad 0046 <gen>
Camera - . Apply . gg_cam_1 for Player 2 (Blue) over 0 seconds
Wait 2 seconds
Special Effect - Create a special effect at (Center of Grave1 <gen>) using Abilities\Spells\Undead\Graveyard\GraveMarker.mdl
Special Effect - Create a special effect at (Center of Grave2 <gen>) using Abilities\Spells\Undead\Graveyard\GraveMarker.mdl
Special Effect - Create a special effect at (Center of Grave3 <gen>) using Abilities\Spells\Undead\Graveyard\GraveMarker.mdl
Wait 2 seconds
Camera - . Apply . gg_cam_Camera12 for Player 2 (Blue) over 3.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Paladin 0051 <gen> named Paladin : Play No sound and display What the hell is going on here. . Modify duration: Add 0.05 seconds and Wait
Wait 1.00 seconds
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Grave1 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Grave2 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Grave3 <gen>) facing Default building facing degrees
Unit - Create 3 . Ghoul for Player 7 (Green) at (Center of Grave1 <gen>) facing Default building facing degrees
Unit - Create 3 . Ghoul for Player 7 (Green) at (Center of Grave2 <gen>) facing Default building facing degrees
Unit - Create 3 . Ghoul for Player 7 (Green) at (Center of Grave3 <gen>) facing Default building facing degrees
Wait 2 seconds
Special Effect - Create a special effect at (Center of The_End <gen>) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
Unit - Create 1 . Kel'Thuzad (Necromancer) for Player 7 (Green) at (Center of The_End <gen>) facing Default building facing degrees
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Kel'Thuzad 0046 <gen> named Necromancer : Play No sound and display Foolish mortals.Feel the power of the living dead.KILL THEM ALL ! . Modify duration: Add 0.10 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Paladin 0051 <gen> named Paladin : Play No sound and display Why are you doing this,who brought you back to life. . Modify duration: Add 0.10 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Kel'Thuzad 0046 <gen> named Necromancer : Play No sound and display If you really want to know,close your eyes and watch ! . Modify duration: Add 0.10 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_CameraEnd for Player 2 (Blue) over 0 seconds
Wait 2 seconds
Special Effect - Create a special effect at (Center of Peter_again <gen>) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Unit - Unhide Dreadlord 0053 <gen>
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Dreadlord 0053 <gen> named Mal`Ganis : Play No sound and display Its was I,paladin...hahahahaha ! . Modify duration: Add 0.05 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_1 for Player 2 (Blue) over 5.00 seconds
Wait 2 seconds
Unit - Order Dreadlord 0053 <gen> to Move To . (Center of The_End <gen>)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Dreadlord 0053 <gen> named Mal`Ganis : Play H06MalGanis32 <gen> and display As you can see your people are now mine. . Modify duration: Add 15.16 seconds and Wait
Special Effect - Create a special effect at (Center of Lightings <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Paladin 0051 <gen> named Paladin : Play No sound and display This cannot be. . Modify duration: Add 0.03 seconds and Wait
Unit - Order Paladin 0051 <gen> to Human Paladin - Holy Light . Dreadlord 0053 <gen>
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Dreadlord 0053 <gen> named Mal`Ganis : Play No sound and display Oohhh but it is.This is THE END !! . Modify duration: Add 0.10 seconds and Wait
Unit - Order Dreadlord 0053 <gen> to Attack Once . Paladin 0051 <gen>
Animation - Play Paladin 0051 <gen> 's death animation
Wait 2.00 seconds
Unit - Unhide Paladin 0051 <gen>
Game - Display to Player Group - Player 2 (Blue) the text: Thats how the plague invaded Lordearon..."The Culling"COMING NEXT !hope you like it !Credits:Ebon Blade
Wait 1.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
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