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Trigger Viewer

The peasant - Demons.w3x
Variables
Other
Attack Rock1
Attack Rock2
Attack Rock3
Earthquake
Video
Start
Goon1
Goon2
Goon3
Goon4
Goon5
Goon6
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
Enemy unit No
Portal destructable No
Attack Rock1
  Events
    Time - Every (Random real number between 0.70 and 1.20) seconds of game time
  Conditions
  Actions
    Unit - Order Dummy 0006 <gen> to Attack Ground (Random point in Rocks1 <gen>)
Attack Rock2
  Events
    Time - Every (Random real number between 0.70 and 1.20) seconds of game time
  Conditions
  Actions
    Unit - Order Dummy 0001 <gen> to Attack Ground (Random point in Rocks2 <gen>)
Attack Rock3
  Events
    Time - Every (Random real number between 0.70 and 1.20) seconds of game time
  Conditions
  Actions
    Unit - Order Dummy 0005 <gen> to Attack Ground (Random point in Rocks3 <gen>)
Earthquake
  Events
    Time - Every (Random real number between 8.00 and 25.00) seconds of game time
  Conditions
  Actions
    Camera - Shake the camera for Player 1 (Red) with magnitude 2.00
    Wait (Random real number between 2.00 and 4.00) seconds
    Camera - Stop swaying/shaking the camera for Player 1 (Red)
Start
  Events
    Time - Elapsed game time is 0.00 seconds
  Conditions
  Actions
    Unit - Hide Villager 0007 <gen>
    Unit - Add Storm Crow Form to Villager 0007 <gen>
    Unit - Remove Storm Crow Form from Villager 0007 <gen>
    Animation - Play Villager 0007 <gen>'s death animation
    Animation - Change Villager 0007 <gen> flying height to 900.00 at 1000.00
    Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Turn cinematic mode On for (All players)
    Game - Display to (All players) the text: |cffFF0000The Peasant part three - Demons|r
    Wait 4.00 seconds
    Camera - Apply gg_cam_C1 for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.00 seconds
    Cinematic - Fade out and back in over 2.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.99 seconds
    Camera - Apply gg_cam_C2 for Player 1 (Red) over 0 seconds
    Wait 2.50 seconds
    Cinematic - Fade out and back in over 2.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.99 seconds
    Camera - Apply gg_cam_C3 for Player 1 (Red) over 0 seconds
    Wait 3.00 seconds
    Unit - Unhide Villager 0007 <gen>
    Animation - Change Villager 0007 <gen> flying height to 0.00 at 600.00
    Sound - Play Cry <gen> at 100% volume, located at (Position of Villager 0007 <gen>) with Z offset 0
    Wait 0.20 seconds
    Camera - Apply gg_cam_C4 for Player 1 (Red) over 4.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Ouch, my head!. Modify duration: Set to 1.00 seconds and Wait
    Animation - Play Villager 0007 <gen>'s stand animation
    Wait 1.00 seconds
    Camera - Apply gg_cam_C5 for Player 1 (Red) over 4.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Where am I? It's hot, and everything burns... Looks like in hell.... Modify duration: Set to 3.20 seconds and Wait
    Camera - Apply gg_cam_C6 for Player 1 (Red) over 8.00 seconds
    Unit - Order Villager 0007 <gen> to Move To (Center of R1 <gen>)
    Wait 3.00 seconds
    Special Effect - Create a special effect attached to the origion of Villager 0007 <gen> using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display HOT!. Modify duration: Set to 1.00 seconds and Don't wait
    Wait 1.00 seconds
    Special Effect - Destroy (Last created special effect)
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display A door... I don't like doors!. Modify duration: Set to 2.00 seconds and Don't wait
    Wait 0.50 seconds
    Unit - Order Villager 0007 <gen> to Move To (Center of R2 <gen>)
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the origion of Villager 0007 <gen> using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
    Wait 1.00 seconds
    Special Effect - Destroy (Last created special effect)
Goon1
  Events
    Unit - A unit enters R2 <gen>
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Is there anybody?. Modify duration: Set to 2.00 seconds and Wait
    Wait 1.50 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Oh, oh.....that feels like..... Modify duration: Set to 2.00 seconds and Don't wait
    Wait 1.00 seconds
    Sound - Play omg <gen> at 100% volume, located at (Position of Villager 0007 <gen>) with Z offset 0
    Wait 0.80 seconds
    Sound - Stop omg <gen> Immediately
    For each (Integer A) from 1 to 5, do (Actions)
      Loop - Actions
        Unit - Make Villager 0007 <gen> face (Random real number between 0 and 360.00) over 0.50 seconds
        Wait 0.50 seconds
    Unit - Make Villager 0007 <gen> face (Position of Dungeon Gate 0031 <gen>) over 0.10 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Oh, what a luck, here is nobody! That was very embarrassing.... Modify duration: Set to 3.00 seconds and Wait
    Animation - Play Villager 0007 <gen>'s attack animation
    Wait 0.30 seconds
    Destructible - Kill Dungeon Gate 0031 <gen>
    Sound - Play Gate <gen> at 100% volume, located at (Position of Villager 0007 <gen>) with Z offset 0
    Wait 0.30 seconds
    Unit - Order Villager 0007 <gen> to Move To (Center of R3 <gen>)
    Camera - Apply gg_cam_C7 for Player 1 (Red) over 4.00 seconds
Goon2
  Events
    Unit - A unit enters R3 <gen>
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Wait 0.20 seconds
    Unit - Make Villager 0007 <gen> face Warlock 0003 <gen> over 0.30 seconds
    Wait 0.40 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Oh shit!. Modify duration: Set to 1.00 seconds and Don't wait
    Wait 0.20 seconds
    Camera - Apply gg_cam_C8 for Player 1 (Red) over 0.20 seconds
    Sound - Play notgood <gen> at 100% volume, located at (Position of Warlock 0003 <gen>) with Z offset 0
    Wait 0.20 seconds
    Unit - Order Villager 0007 <gen> to Move To (Center of R4 <gen>)
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Oh.... you look like a demon... hhe... hhe.... Modify duration: Set to 2.00 seconds and Wait
    Sound - Play lol <gen> at 100% volume, attached to Warlock 0003 <gen>
    Cinematic - Send transmission to (All players) from Warlock 0003 <gen> named Demon: Play No sound and display Hello young peasant. I'm your friend, I won't harm you.. Modify duration: Set to 2.00 seconds and Wait
    Camera - Apply gg_cam_C10 for Player 1 (Red) over 6.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display You are not going to kill me?. Modify duration: Set to 2.00 seconds and Wait
    Sound - Play lol <gen> at 100% volume, attached to Warlock 0003 <gen>
    Cinematic - Send transmission to (All players) from Warlock 0003 <gen> named Demon: Play No sound and display No. You are here to play minigames, aren't you?. Modify duration: Set to 3.00 seconds and Wait
    Camera - Apply gg_cam_C11 for Player 1 (Red) over 5.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Minigames? Oh my god, I went totally crazy!. Modify duration: Set to 3.00 seconds and Wait
    Sound - Play lol <gen> at 100% volume, attached to Warlock 0003 <gen>
    Cinematic - Send transmission to (All players) from Warlock 0003 <gen> named Demon: Play No sound and display This is the minigame-cave. But it's not free. If you win all the minigames, then you are allowed to leave the cave!. Modify duration: Set to 6.00 seconds and Don't wait
    Wait 3.00 seconds
    Sound - Play lol <gen> at 100% volume, attached to Warlock 0003 <gen>
    Wait 2.00 seconds
    Camera - Apply gg_cam_C12 for Player 1 (Red) over 1.00 seconds
    Wait 1.00 seconds
    Sound - Play lol <gen> at 100% volume, attached to Warlock 0003 <gen>
    Cinematic - Send transmission to (All players) from Warlock 0003 <gen> named Demon: Play No sound and display This door teleports you to the start. But I want two dollars.. Modify duration: Set to 3.00 seconds and Don't wait
    Wait 1.00 seconds
    Camera - Apply gg_cam_C13 for Player 1 (Red) over 4.00 seconds
    Wait 4.00 seconds
    Camera - Apply gg_cam_C10 for Player 1 (Red) over 2.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display A demon needs money?. Modify duration: Set to 2.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Warlock 0003 <gen> named Demon: Play No sound and display Yes..... Modify duration: Set to 1.00 seconds and Don't wait
    Wait 0.25 seconds
    Sound - Play lol <gen> at 100% volume, attached to Warlock 0003 <gen>
    Special Effect - Create a special effect attached to the origion of Warlock 0003 <gen> using UI\Feedback\GoldCredit\GoldCredit.mdl
    Cinematic - Send transmission to (All players) from Warlock 0003 <gen> named Demon: Play No sound and display Yes.... Thanks. Now go in! And have fun.. Modify duration: Set to 2.00 seconds and Don't wait
    Wait 1.00 seconds
    Animation - Play Warlock 0003 <gen>'s animation
    Wait 0.20 seconds
    Special Effect - Create a special effect at (Position of Villager 0007 <gen>) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
    Unit - Move Villager 0007 <gen> instantly to (Position of Demon Gate 0002 <gen>)
    Unit - Make Warlock 0003 <gen> face Villager 0007 <gen> over 0.20 seconds
    Wait 0.20 seconds
    Animation - Play Warlock 0003 <gen>'s animation
    Wait 0.20 seconds
    Special Effect - Create a special effect at (Position of Villager 0007 <gen>) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
    Unit - Move Villager 0007 <gen> instantly to (Center of Rect_007 <gen>)
    Trigger - Run Goon3 <gen> (ignoring conditions)
Goon3
  Events
  Conditions
  Actions
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.15 seconds
    Camera - Apply gg_cam_C14 for Player 1 (Red) over 0 seconds
    Wait 0.10 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.10 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Hmmm.... I think I'm not in danger.... Modify duration: Set to 2.00 seconds and Wait
    Camera - Apply gg_cam_C15 for Player 1 (Red) over 0.50 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display OH NO!. Modify duration: Set to 1.00 seconds and Don't wait
    Wait 0.60 seconds
    Camera - Apply gg_cam_C16 for Player 1 (Red) over 0.50 seconds
    Unit - Order Flying Machine 0004 <gen> to Move To (Center of Rect_008 <gen>)
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display A flying machine!. Modify duration: Set to 2.00 seconds and Don't wait
    Unit - Make Villager 0007 <gen> face Flying Machine 0004 <gen> over 0.60 seconds
    Camera - Apply gg_cam_C17 for Player 1 (Red) over 2.00 seconds
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from Flying Machine 0004 <gen> named Pilot: Play No sound and display Hello! The first minigame is to fly with my machine!. Modify duration: Add 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Ok, I hope I can fly this thing.... Modify duration: Set to 2.00 seconds and Wait
    Unit - Order Villager 0007 <gen> to Right-Click Flying Machine 0004 <gen>
    Wait 0.50 seconds
    Unit - Hide Villager 0007 <gen>
    Sound - Play Loading <gen> at 100% volume, attached to Flying Machine 0004 <gen>
    Camera - Apply gg_cam_C18H for Player 1 (Red) over 0.50 seconds
    Wait 0.50 seconds
    Trigger - Turn off Earthquake <gen>
    Camera - Shake the camera for Player 1 (Red) with magnitude 2.00
    Unit - Hide Flying Machine 0004 <gen>
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Ohhh, how can I fly this thing?. Modify duration: Set to 2.00 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Oh my god! That's funny!. Modify duration: Set to 2.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Flying Machine 0004 <gen> named Pilot: Play No sound and display Ehhh, we didn't started yet... But NOW!. Modify duration: Add 1.00 seconds and Wait
    Camera - Apply gg_cam_C18H2 for Player 1 (Red) over 1.20 seconds
    Wait 1.19 seconds
    Camera - Apply gg_cam_C18H3 for Player 1 (Red) over 1.00 seconds
    Wait 0.99 seconds
    Camera - Apply gg_cam_C18H4 for Player 1 (Red) over 1.10 seconds
    Wait 1.09 seconds
    Camera - Apply gg_cam_C18H5 for Player 1 (Red) over 1.20 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Ehh, I think we lost our high! AHhh. Modify duration: Set to 2.00 seconds and Don't wait
    Wait 1.19 seconds
    Camera - Apply gg_cam_C18H6 for Player 1 (Red) over 1.20 seconds
    Wait 1.19 seconds
    Camera - Apply gg_cam_C18H7 for Player 1 (Red) over 1.10 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Wow, that was close!. Modify duration: Set to 2.00 seconds and Don't wait
    Wait 1.09 seconds
    Camera - Apply gg_cam_C18H8 for Player 1 (Red) over 3.00 seconds
    Wait 3.00 seconds
    Unit - Move Flying Machine 0004 <gen> instantly to (Center of Rect_009 <gen>), facing 180.00 degrees
    Unit - Unhide Villager 0007 <gen>
    Unit - Unhide Flying Machine 0004 <gen>
    Sound - Play Loading <gen> at 100% volume, attached to Flying Machine 0004 <gen>
    Unit - Move Villager 0007 <gen> instantly to (Center of Rect_010 <gen>)
    Wait 0.10 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display I'll never fly!. Modify duration: Set to 2.00 seconds and Wait
    Camera - Apply gg_cam_C19 for Player 1 (Red) over 0.50 seconds
    Destructible - Create a OTsp (destructablecode) at (Center of Rect_011 <gen>) facing 0.00 with scale 1 and variation 0
    Set Portal = (Last created destructible)
    Animation - Play Portal's birth animation
    Sound - Play ShimmeringPortalBirth <gen> at 100% volume, located at (Center of Rect_011 <gen>) with Z offset 0
    Unit - Make Villager 0007 <gen> face 180.00 over 1.00 seconds
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display How nice.... Modify duration: Set to 1.50 seconds and Don't wait
    Unit - Order Villager 0007 <gen> to Move To (Center of Rect_011 <gen>)
Goon4
  Events
    Unit - A unit enters Rect_011 <gen>
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Trigger - Turn on Earthquake <gen>
    Sound - Play ShimmeringPortalEntrance <gen> at 100% volume, located at (Center of Rect_011 <gen>) with Z offset 0
    Wait 0.50 seconds
    Sound - Play ShimmeringPortalDeath <gen> at 100% volume, located at (Center of Rect_011 <gen>) with Z offset 0
    Destructible - Kill Portal
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Ehhh... What's up with the portal?. Modify duration: Set to 2.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Neutral Passive Dummy named Announcement at (Center of (Playable map area)): Play No sound and display *ding dong dang*. Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Neutral Passive Dummy named Announcement at (Center of (Playable map area)): Play No sound and display Please be quiet for a short announcement from our boss!. Modify duration: Set to 3.00 seconds and Wait
    Sound - Play lol <gen> at 100% volume, attached to Villager 0007 <gen>
    Cinematic - Send transmission to (All players) from Warlock 0003 <gen> named Demon: Play No sound and display I'm sorry, that the Portals are broken. Our mechanics are in this moment in the engine room. Thank you for your appreciation.. Modify duration: Set to 6.00 seconds and Don't wait
    Wait 2 seconds
    Sound - Play lol <gen> at 100% volume, attached to Villager 0007 <gen>
    Wait 2 seconds
    Sound - Play lol <gen> at 100% volume, attached to Villager 0007 <gen>
    Wait 1.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Oh that was to expect... Demons and mechanics? Engine room?. Modify duration: Set to 2.00 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from a Neutral Passive Dummy named Announcement at (Center of (Playable map area)): Play No sound and display *ding dong dang*. Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Neutral Passive Dummy named Announcement at (Center of (Playable map area)): Play No sound and display Thank you for waiting. Now you can start.. Modify duration: Set to 3.00 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Destructible - Create a OTsp (destructablecode) at (Center of Rect_011 <gen>) facing 0.00 with scale 1 and variation 0
    Set Portal = (Last created destructible)
    Animation - Play Portal's birth animation
    Wait 1.00 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Ahhh! I was waiting for this for hours.... Modify duration: Set to 2.00 seconds and Wait
    Unit - Hide Villager 0007 <gen>
    Destructible - Kill Portal
    Cinematic - Fade out over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2 seconds
    Trigger - Run Goon5 <gen> (ignoring conditions)
Goon5
  Events
  Conditions
  Actions
    Camera - Apply gg_cam_C20 for Player 1 (Red) over 0.00 seconds
    Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Destructible - Create a OTsp (destructablecode) at (Center of Rect_012 <gen>) facing 0.00 with scale 1 and variation 0
    Set Portal = (Last created destructible)
    Animation - Play Portal's birth animation
    Wait 2.00 seconds
    Unit - Unhide Villager 0007 <gen>
    Unit - Move Villager 0007 <gen> instantly to (Center of Rect_012 <gen>)
    Unit - Make Villager 0007 <gen> face 0.00 over 0 seconds
    Unit - Unhide Villager 0007 <gen>
    Wait 1.00 seconds
    Destructible - Kill Portal
    Wait 1.00 seconds
    Unit - Order Villager 0007 <gen> to Move To (Center of Rect_013 <gen>)
    Camera - Apply gg_cam_C21 for Player 1 (Red) over 6.00 seconds
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Hm, I'll now what will happen when I kill this cage... I will die or get in troubles, or?. Modify duration: Set to 4.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display But, I think I had to try it.... Modify duration: Set to 4.00 seconds and Wait
    Unit - Order Villager 0007 <gen> to Attack Cage 0287 <gen>
Goon6
  Events
    Destructible - Cage 0287 <gen> dies
  Conditions
  Actions
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display .... Modify duration: Set to 1.00 seconds and Wait
    Wait 1.00 seconds
    Camera - Apply gg_cam_C22 for Player 1 (Red) over 7.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display ....... Modify duration: Set to 1.00 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display ........... Modify duration: Set to 1.00 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display ....nothing?. Modify duration: Set to 2.00 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Hey wait! There is a sound..... Modify duration: Set to 2.00 seconds and Wait
    Wait 2.00 seconds
    Unit - Create 1 Dragonhawk Rider for Player 1 (Red) at (Position of Villager 0007 <gen>) facing Default building facing degrees
    Animation - Change (Last created unit) flying height to 600.00 at 1000000000.00
    Animation - Change (Last created unit) flying height to 0.00 at 800.00
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Oh no, I knew it....... Modify duration: Set to 2.00 seconds and Wait
    Wait 2.00 seconds
    Animation - Play Villager 0007 <gen>'s kill animation
    Camera - Apply gg_cam_C23 for Player 1 (Red) over 4.00 seconds
    Wait 2.00 seconds
    Cinematic - Fade out over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.00 seconds
    Game - Display to (All players) the text: Now he dies, and the story will end....Thank your for watching my cinematic....Please look at the credits!
    Wait 3.00 seconds
    Game - Display to (All players) the text: Wait! He's moving!
    Unit - Remove (Last created unit) from the game
    Camera - Apply gg_cam_C24 for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display DAMN, THIS HURTS!. Modify duration: Set to 2.00 seconds and Wait
    Animation - Play Villager 0007 <gen>'s stand animation
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Position of Villager 0007 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
    Unit - Hide Villager 0007 <gen>
    Unit - Move Villager 0007 <gen> instantly to (Center of R4 <gen>)
    Unit - Make Villager 0007 <gen> face Warlock 0003 <gen> over 0 seconds
    Unit - Unhide Villager 0007 <gen>
    Unit - Make Warlock 0003 <gen> face Villager 0007 <gen> over 0 seconds
    Camera - Apply gg_cam_C10 for Player 1 (Red) over 0 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Hello?. Modify duration: Set to 2.00 seconds and Wait
    Sound - Play lol <gen> at 100% volume, attached to Warlock 0003 <gen>
    Cinematic - Send transmission to (All players) from Warlock 0003 <gen> named Demon: Play No sound and display Hello. You won all these games. Now you're allowed to exit the cave!. Modify duration: Set to 6.00 seconds and Don't wait
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named (Name of Player 1 (Red)): Play No sound and display Thank you.. Modify duration: Set to 2.00 seconds and Wait
    Special Effect - Create a special effect at (Position of Villager 0007 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
    Special Effect - Create a special effect at (Position of Villager 0007 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
    Special Effect - Create a special effect at (Position of Villager 0007 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
    Wait 1.00 seconds
    Unit - Hide Villager 0007 <gen>
    Wait 1.00 seconds
    Cinematic - Fade out over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Game - Display to (All players) the text: Thank you for watching!Now the cinematic is really over ;)
    Wait 1.00 seconds
    Game - Victory Player 1 (Red) (Show dialogs, Show scores)