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Triggers
The Orc 1.6.5.w3x
Variables
Initialization
Inv Units
Start
Lose
Acolyte 1 Inv
Frenzy
Back
Acolytes
Open gate
Open gate Full
The "Meeting"
Start 2
Units
Acolytes 2
Boss
Next
Teleport 2
Triggerer
Teleport 3
The "Meeting" Boss
Enter 1
BB 2
Acolyte 3
Acolyte 3 Death
Teleport 4
The "Meeting" The End
Speaking 1
Inv
Boss batle FINAL
Boss Battle FINAL WIN
AI
Blood Mage Creeps
Undead AI
Undead
Undead AI 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Nova_Caster
unit
No
Inv Units
Events
Map initialization
Conditions
Actions
Unit - Make Acolyte 0027 <gen> Invulnerable
Unit - Make Acolyte 0005 <gen> Invulnerable
Unit - Make Acolyte 0047 <gen> Invulnerable
Unit - Make Halls of the Dead 0057 <gen> Invulnerable
Start
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Quest Update message: |cffffcc00Grunts:Betrayers!
Lose
Events
Unit - Revenge Seeker 0078 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Acolyte 1 Inv
Events
Unit - Guard Tower 0003 <gen> Dies
Conditions
Actions
Unit - Make Acolyte 0005 <gen> Vulnerable
Frenzy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Rage
Actions
Unit - Create 1 . Fel Orc Grunt for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Unit - Set life of (Last created unit) to (Life of (Casting unit))
Back
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Back
Actions
Unit - Create 1 . Grunt for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Unit - Set life of (Last created unit) to (Life of (Casting unit))
Acolytes
Events
Unit - Acolyte 0005 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: You have killed 1/3 of the acolytes each acolyte you kill regenates the HP of your hero!
Unit - Set life of to 100 %
Unit - Set life of to 100 %
Unit - Set life of Revenge Seeker 0078 <gen> to 100.00 %
Open gate
Events
Unit - A unit Dies
Conditions
(Triggering unit) Equal to Arcane Tower 0015 <gen>
Actions
Trigger - Turn on Open_gate_Full <gen>
Open gate Full
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_005 <gen>)
Start 2
Events
Unit - Blood Mage 0023 <gen> Dies
Conditions
Actions
Unit - Make Acolyte 0027 <gen> Vulnerable
Units
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Grunt for Player 1 (Red) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Raider for Player 1 (Red) at (Center of Region_005 <gen>) facing Default building facing degrees
Acolytes 2
Events
Unit - Acolyte 0027 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Acolytes mission 2/3 units killed! well done!
Unit - Set life of Revenge Seeker 0078 <gen> to 100.00 %
Boss
Events
Unit - Cannon Tower 0030 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Boss battle : 1/3
Next
Events
Unit - Cannon Tower 0030 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Well done!! the boss battle finshed giving you a new hintHint - each time you cycle between frenzy and Back,enemies have a Chance of Change in the targets
Unit - Kill Guard Tower 0028 <gen>
Unit - Kill Guard Tower 0029 <gen>
Unit - Kill Water Elemental 0031 <gen>
Unit - Kill Water Elemental 0032 <gen>
Unit - Kill Water Elemental 0033 <gen>
Trigger - Turn on Teleport_2 <gen>
Teleport 2
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_009 <gen>)
Triggerer
Events
Unit - Arcane Tower 0036 <gen> Dies
Conditions
Actions
Trigger - Turn on Teleport_3 <gen>
Teleport 3
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_011 <gen>)
Enter 1
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Boss battle 2/3!The bot can cast spells and has high level! be careful!
BB 2
Events
Unit - A unit comes within 256 of Mountain King 0048 <gen>
Unit - Mountain King 0048 <gen> Is attacked
Conditions
Actions
Unit - Order Mountain King 0048 <gen> to Human Mountain King - Thunder Clap .
Acolyte 3
Events
Unit - Mountain King 0048 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Well doneHint 2 - when attacking buildings, you better use normal grunt form
Wait 2 seconds
Quest - Display to (All players) the Quest Update message: |cffffcc00Revenge-Seeker:It .. is,, Fi-i-i-..nshhed
Unit - Make Acolyte 0047 <gen> Vulnerable
Trigger - Turn on Teleport_4 <gen>
Acolyte 3 Death
Events
Unit - Acolyte 0047 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Well done you got the full number of acolytes killed!
Unit - Create 2 . Tauren for Player 1 (Red) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Set life of Revenge Seeker 0078 <gen> to 100 %
Teleport 4
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_013 <gen>)
Speaking 1
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: |cffffcc00Revnge-Seeker:Again!! Uh-Oh!
Inv
Events
Unit - Spirit Tower 0055 <gen> Dies
Conditions
Actions
Unit - Make Halls of the Dead 0057 <gen> Vulnerable
Boss batle FINAL
Events
Unit - Halls of the Dead 0057 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Final Boss battle!!!
Sound - Play OrcVictory <gen>
Wait 44.46 seconds
Sound - Play TragicConfrontation <gen>
Boss Battle FINAL WIN
Events
Unit - Halls of the Dead 0057 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Victory!!!
Wait 2 seconds
Floating Text - Create floating text that reads Credits: Me:Mohab500Triggering:MeTerrain:MeTesting:MeAuthor:MeObject editor:MeOther:Umm,.Me? above Revenge Seeker 0078 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Quest - Display to (All players) the Quest Update message: Hint:You won!Be happy!
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Blood Mage Creeps
Events
Unit - Blood Mage 0023 <gen> Is attacked
Conditions
Actions
Unit - Order Blood Mage 0023 <gen> to Human Blood Mage - Flame Strike . (Position of Revenge Seeker 0078 <gen>)
Wait 2.00 seconds
Unit - Order Blood Mage 0023 <gen> to Human Blood Mage - Banish . Revenge Seeker 0078 <gen>
Undead AI
Events
Unit - Halls of the Dead 0057 <gen> Is attacked
Conditions
Actions
Player - Set Player 3 (Teal) . Current gold to 100000
Player - Set Player 3 (Teal) . Current lumber to 100000
Unit - Order Halls of the Dead 0057 <gen> to train/upgrade to a Abomination
Unit - Order Halls of the Dead 0057 <gen> to train/upgrade to a Abomination
Unit - Order Crypt 0056 <gen> to train/upgrade to a Ghoul
Undead
Events
Unit - Halls of the Dead 0057 <gen> 's life becomes Less than 1200.00
Conditions
Actions
Unit - Order Halls of the Dead 0057 <gen> to train/upgrade to a Black Citadel
Undead AI 2
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Black Citadel
Actions
Trigger - Turn off (This trigger)
Player - Set Player 3 (Teal) . Current gold to 100000
Player - Set Player 3 (Teal) . Current lumber to 100000
Unit - Order Slaughterhouse 0077 <gen> to train/upgrade to a Abomination
Unit - Order Slaughterhouse 0077 <gen> to train/upgrade to a Meat Wagon
Unit - Order Crypt 0056 <gen> to train/upgrade to a Ghoul
Unit - Order Crypt 0056 <gen> to train/upgrade to a Ghoul
Unit - Order Crypt 0056 <gen> to train/upgrade to a Ghoul
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