function ChangeTextPlayer takes texttag t, player p, string txt, real size returns nothing
if GetLocalPlayer() == p then
call SetTextTagText(t,txt,size * 0.023 / 10 )
endif
endfunction
Name | Type | is_array | initial_value |
ArcherNumber | integer | No | |
Currentplayer | player | No | |
Dead_Players | force | No | |
DEBUG | boolean | No | |
Dialog_Game_Modes | dialog | No | |
Dialog_Game_Modes_DB1 | button | No | |
Dialog_Game_Modes_DB10 | button | No | |
Dialog_Game_Modes_DB11 | button | No | |
Dialog_Game_Modes_DB12 | button | No | |
Dialog_Game_Modes_DB13 | button | No | |
Dialog_Game_Modes_DB14 | button | No | |
Dialog_Game_Modes_DB15 | button | No | |
Dialog_Game_Modes_DB2 | button | No | |
Dialog_Game_Modes_DB3 | button | No | |
Dialog_Game_Modes_DB4 | button | No | |
Dialog_Game_Modes_DB5 | button | No | |
Dialog_Game_Modes_DB6 | button | No | |
Dialog_Game_Modes_DB7 | button | No | |
Dialog_Game_Modes_DB8 | button | No | |
Dialog_Game_Modes_DB9 | button | No | |
floatingtext | texttag | No | |
Hint_Panel | integer | No | |
Hint_Players | force | No | |
Hint_Text | string | Yes | |
Hint_Text_Full | string | No | |
Hosthere | boolean | No | |
Income_Buildings | group | No | |
Income_Timer | timer | No | |
Income_Timer_Window | timerdialog | No | |
integeeerer | integer | No | |
Integer4 | integer | No | |
Max_Winners | integer | No | 1 |
Message | string | No | |
Mode_Activated | boolean | Yes | |
P_gold | integer | Yes | |
P_gold_warn | boolean | Yes | |
P_lumber | integer | Yes | |
P_lumber_warn | boolean | Yes | |
P_maxgold | real | Yes | |
perkele | effect | No | |
player | player | No | |
Player_Income | integer | Yes | |
Player_Income_Wood | integer | Yes | |
Player_King | unit | Yes | |
PlayersRemaining | force | No | |
Point | location | No | |
Point2 | location | No | |
positioonez | location | No | |
Random | integer | No | |
real3 | real | No | |
Sea_Monster | unit | No | |
Settings_Q | quest | No | |
The_Multiboard | multiboard | No | |
Ugroup | group | No | |
Waiting_Point | integer | No | |
Winpossible | boolean | No | |
Wood_Change | integer | No | |
Wood_Value | integer | No |