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Triggers
The Lone Panther 2 - Confuto Tumul.w3x
Variables
Beta&Misc
Beta
Anim1
Anim2
Anim4
Anim5
Reg1
Reg2
Reg3
Reg4
Reg5
Spawn1
Spawn2
Reg6
Attack1
Anim3
Reg7
Reg8
Mov1
Credits
PartA
PartA1
PartA2
PartB
PartB1
PartB2
PartB3
PartB4
PartB5
PartC
PartC1
PartC2
PartC3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Skeleton
group
No
Beta
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Henry)) and do (Change (Picked unit)'s animation speed to 40.00% of its original speed)
Set Variable Set Skeleton = (Units in Region_065 <gen> matching ((Unit-type of (Matching unit)) Equal to Skeleton))
Unit Group - Pick every unit in Skeleton and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units in Region_021 <gen>) and do (Change (Picked unit)'s animation speed to 0.00% of its original speed)
Unit - Hide Paladin 0019 <gen>
Unit - Hide Paladin 0023 <gen>
Unit - Hide Villager 0054 <gen>
Unit - Hide Abomination 0102 <gen>
Unit - Hide Abomination 0103 <gen>
Unit - Hide TwinVictim 0065 <gen>
Unit - Hide Henry 0105 <gen>
Destructible - Hide Cloud 0028 <gen>
Destructible - Hide Cloud 1263 <gen>
Destructible - Hide Cloud 1264 <gen>
Destructible - Hide Cloud 2290 <gen>
Destructible - Hide Cloud 1503 <gen>
Destructible - Hide Cloud 1953 <gen>
Destructible - Hide Cloud 1954 <gen>
Destructible - Hide Cloud 1955 <gen>
Destructible - Hide Cloud 1956 <gen>
Destructible - Hide Cloud 1956 <gen>
Player Group - Make (All players) treat (All players) as an Ally with shared vision
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Turn the day/night cycle Off
Wait 1.00 seconds
Sound - Stop music Immediately
Trigger - Run PartA1 <gen> (checking conditions)
Anim1
Events
Time - Every 1.16 seconds of game time
Conditions
Actions
Animation - Play HenryF1 0001 <gen> 's Stand Portrait animation
Anim2
Events
Time - Every 1.16 seconds of game time
Conditions
Actions
Animation - Play HenryF1 0016 <gen> 's Stand Portrait animation
Anim4
Events
Time - Every 1.16 seconds of game time
Conditions
Actions
Animation - Play Henry 0104 <gen> 's Stand Portrait animation
Anim5
Events
Time - Every 1.16 seconds of game time
Conditions
Actions
Animation - Play Henry 0105 <gen> 's Stand Portrait animation
Reg1
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Wait 0.10 seconds
Unit - Order (Entering unit) to Move To . (Center of Region_007 <gen>)
Reg2
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Wait 0.10 seconds
Unit - Order (Entering unit) to Move To . (Center of Region_008 <gen>)
Reg3
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Wait 0.10 seconds
Unit - Order (Entering unit) to Move To . (Center of Region_009 <gen>)
Reg4
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Wait 0.10 seconds
Unit - Order (Entering unit) to Move To . (Center of Region_010 <gen>)
Reg5
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Entering unit) Equal to Pirate 0015 <gen>
Actions
Wait 0.10 seconds
Unit - Order (Entering unit) to Move To . (Center of Region_011 <gen>)
Spawn1
Events
Time - Every 0.15 seconds of game time
Conditions
Actions
Unit - Create 1 . Hummer for Player 9 (Gray) at (Random point in Region_020 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Move To.(Random point in Region_041 <gen>))
Spawn2
Events
Time - Every 0.15 seconds of game time
Conditions
Actions
Unit - Create 1 . Hummer for Player 9 (Gray) at (Random point in Region_047 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Picked unit) to Move To.(Random point in Region_020 <gen>))
Reg6
Events
Unit - A unit enters Region_041 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Attack1
Events
Unit - Paladin 0045 <gen> Takes damage
Conditions
Actions
Animation - Play Paladin 0045 <gen> 's death animation
Anim3
Events
Time - Every 1.25 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_031 <gen>) and do (Play (Picked unit)'s attack animation)
Reg7
Events
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Reg8
Events
Unit - A unit enters Region_043 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Mov1
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Unit - Move TwinVictim 0068 <gen> instantly to ((Position of TwinVictim 0068 <gen>) offset by (50.00, 0))
Credits
Events
Conditions
Actions
Environment - Set sky to None
Environment - Set fog to style Linear , z-start 0.00 , z-end 8000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_209 for Player 1 (Red) over 0 seconds
Sound - Play Music3c <gen>
Cinematic - Fade out over 2.00 seconds using texture war3mapImported\FFL2.BLP (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 10.00 seconds
Cinematic - Fade in over 2.00 seconds using texture war3mapImported\FFL2.BLP (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade out over 2.00 seconds using texture war3mapImported\FFL3.BLP (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 10.00 seconds
Cinematic - Fade in over 2.00 seconds using texture war3mapImported\FFL3.BLP (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Floating Text - Create floating text that reads Special thanks goes to: at (Center of Region_067 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads KrewL RaiN - Abomination skin at (Center of Region_067 <gen>) with Z offset 0 , using font size 8.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Hueter - Spell Breaker reskin (Tedesco Melech) at (Center of Region_067 <gen>) with Z offset 0 , using font size 8.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads olofmoleman - Naga Myrmidon reskin and 17 century ship doodads at (Center of Region_067 <gen>) with Z offset 0 , using font size 8.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Pins - Altar of Darkness reskin at (Center of Region_067 <gen>) with Z offset 0 , using font size 8.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads PyramidHe@d - Poison Walker model at (Center of Region_067 <gen>) with Z offset 0 , using font size 8.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Lord_T - William Rackham model and Pirate (Privateer) model at (Center of Region_067 <gen>) with Z offset 0 , using font size 8.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Illidan(Evil)X - The model of Veneficus at (Center of Region_067 <gen>) with Z offset 0 , using font size 8.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads JetFangInferno - Holy Portal model at (Center of Region_067 <gen>) with Z offset 0 , using font size 8.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Callahan - Acid cloud model at (Center of Region_067 <gen>) with Z offset 0 , using font size 8.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads TDR - Abyss Locust (Hummer) model at (Center of Region_067 <gen>) with Z offset 0 , using font size 8.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads HappyTauren - The model of Henry Pediment and Insignio at (Center of Region_067 <gen>) with Z offset 0 , using font size 8.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Nasrudin - Indoor doodads models at (Center of Region_067 <gen>) with Z offset 0 , using font size 8.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads varsaigen - Tomb model at (Center of Region_067 <gen>) with Z offset 0 , using font size 8.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Mechanical Man - Edward Rackham model at (Center of Region_067 <gen>) with Z offset 0 , using font size 8.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Voice Actors: at (Center of Region_067 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Kafana(Nikola Luburic) - Henry Pediment, William Rackham, Guard and Insignio at (Center of Region_067 <gen>) with Z offset 0 , using font size 8.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Arijana Luburic - Karolina Pediment at (Center of Region_067 <gen>) with Z offset 0 , using font size 8.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads Igor Cvijanovic - Edward Rackham at (Center of Region_067 <gen>) with Z offset 0 , using font size 8.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads FamousPker49 - James Hampton and Mister Lebridge at (Center of Region_067 <gen>) with Z offset 0 , using font size 8.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads l0w_kwaliti - Tedesco Melech at (Center of Region_067 <gen>) with Z offset 0 , using font size 8.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Please watch the Sect of the Holy Mother series as well as the rest of the Lone Panther series. at (Center of Region_067 <gen>) with Z offset 0 , using font size 8.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Thank you for watching the Lone Panther 2 - Confuto Tumul. at (Center of Region_067 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 75.00 towards 90 degrees
Wait 12.00 seconds
Cinematic - Fade out over 2.00 seconds using texture war3mapImported\FFL1.BLP (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 8.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
PartA1
Events
Conditions
Actions
Sound - Play Music1b <gen>
Environment - Set fog to style Linear , z-start 0.00 , z-end 3000.00 , density 0 and color ( 0.00 %, 12.00 %, 0.00 %)
Environment - Set sky to Lordaeron Winter Sky (Bright Green)
Game - Set the time of day to 0.00
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Sound - Set Animation and Spell Sounds to 0.00 %
Animation - Change HenryF1 0001 <gen> 's animation speed to 300.00 % of its original speed
Animation - Play HenryF1 0001 <gen> 's Death animation
Wait 1.07 seconds
Animation - Change HenryF1 0001 <gen> 's animation speed to 0.00 % of its original speed
Environment - Set sky to Lordaeron Winter Sky (Bright Green)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 20.00 seconds
Sound - Set Animation and Spell Sounds to 100.00 %
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Henry 0003 <gen> named Henry Pediment : Play HenryP01 <gen> and display Where...am I? . Modify duration: Set to 2.71 seconds and Don't wait
Wait 2 seconds
Unit - Make Henry 0003 <gen> face (Center of Region_000 <gen>) over 1.00 seconds
Wait 2.00 seconds
Unit - Make Henry 0003 <gen> face (Center of Region_001 <gen>) over 1.00 seconds
Wait 2.00 seconds
Unit - Make Henry 0003 <gen> face (Center of Region_002 <gen>) over 1.00 seconds
Wait 2.00 seconds
Unit - Make Henry 0003 <gen> face (Center of Region_004 <gen>) over 1.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Henry 0003 <gen> named Henry Pediment : Play HenryP02 <gen> and display Hmm... something seems to be written on this sign in some weird language. . Modify duration: Set to 5.20 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0003 <gen> named Henry Pediment : Play HenryP03 <gen> and display What is that strange light on top of the hill? . Modify duration: Set to 3.72 seconds and Don't wait
Wait 1.80 seconds
Unit - Order Henry 0003 <gen> to Move To . (Center of Region_003 <gen>)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 14.00 seconds
Wait 13.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 23.65 seconds
Animation - Lock Henry 0003 <gen> 's Head to face HenryM 0004 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Henry 0003 <gen> named Henry Pediment : Play HenryP04 <gen> and display This is very strange...my mind is telling me not to enter but my heart is drawn to this crypt. . Modify duration: Set to 6.69 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0003 <gen> named Henry Pediment : Play HenryP05 <gen> and display Something seems to be written on the top of the crypt but I just can't make out the words. . Modify duration: Set to 6.20 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0003 <gen> named Henry Pediment : Play HenryP06 <gen> and display Where on Earth am I? This place is filled with death and decay...and yet I am drawn to it. . Modify duration: Set to 7.75 seconds and Wait
Unit - Order Henry 0003 <gen> to Move To . (Center of Region_004 <gen>)
Wait 2 seconds
Sound - Stop music Immediately
Environment - Set fog to style Linear , z-start 0.00 , z-end 4000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 33.50 seconds
Wait 1.00 seconds
Sound - Play Pirate2 <gen>
Cinematic - Send transmission to (All players) from Pirate 0002 <gen> named Pirate : Play Pirate01a <gen> and display Wake up, scum! . Modify duration: Set to 2.10 seconds and Wait
Cinematic - Send transmission to (All players) from Pirate 0002 <gen> named Pirate : Play Pirate02a <gen> and display Wake up! . Modify duration: Set to 1.12 seconds and Wait
Animation - Lock HenryF1 0001 <gen> 's Head to face Pirate 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Play HenryF1 0001 <gen> 's Stand Portrait animation
Animation - Change HenryF1 0001 <gen> 's animation speed to 100.00 % of its original speed
Trigger - Turn on Anim1 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Pirate 0002 <gen> named Pirate : Play Pirate03a <gen> and display Did ye sleep alright, sleeping beauty? . Modify duration: Set to 3.11 seconds and Wait
Cinematic - Send transmission to (All players) from HenryM 0004 <gen> named Henry Pediment : Play HenryP07 <gen> and display Yeah, your accomodation is excellent. . Modify duration: Set to 3.35 seconds and Wait
Cinematic - Send transmission to (All players) from Pirate 0002 <gen> named Pirate : Play Pirate04a <gen> and display We'll be seein' how th' captain likes yer sarcasm. Come with me, we don't want t' keep th' captain waitin'. . Modify duration: Set to 7.15 seconds and Wait
Cinematic - Send transmission to (All players) from HenryM 0004 <gen> named Henry Pediment : Play HenryP08 <gen> and display Ah, so I finally get to meet this self-proclaimed legend. . Modify duration: Set to 5.20 seconds and Wait
Unit - Remove Henry 0003 <gen> from the game
Cinematic - Send transmission to (All players) from Pirate 0002 <gen> named Pirate : Play Pirate05a <gen> and display You watch yer tongue, boy, or ye might end up losin' it. Now follow me. . Modify duration: Set to 5.11 seconds and Wait
Unit - Order Pirate 0002 <gen> to Move To . (Center of Region_005 <gen>)
Wait 0.50 seconds
Unit - Order HenryF1 0001 <gen> to Move To . (Center of Region_005 <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn off Anim1 <gen>
Wait 2.00 seconds
Trigger - Run PartA2 <gen> (checking conditions)
PartA2
Events
Conditions
Actions
Game - Set the time of day to 12.00
Sound - Set Animation and Spell Sounds to 100.00 %
Environment - Set sky to Generic Sky
Environment - Set fog to style Linear , z-start 0.00 , z-end 8000 , density 0 and color ( 100 %, 100 %, 100 %)
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 10.00 seconds
Trigger - Turn on Anim2 <gen>
Wait 9.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Pirate 0015 <gen> named Pirate : Play Pirate06a <gen> and display A word of advice: Speak only when ye be spoken to. Now follow me, scum. . Modify duration: Set to 6.60 seconds and Wait
Unit - Order Pirate 0015 <gen> to Move To . (Center of Region_006 <gen>)
Wait 0.50 seconds
Unit - Order HenryF1 0016 <gen> to Move To . (Center of Region_006 <gen>)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 9.00 seconds
Wait 7.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Make Pirate 0015 <gen> face Rackham 0017 <gen> over 0 seconds
Unit - Make HenryF1 0016 <gen> face Rackham 0017 <gen> over 0 seconds
Unit - Make Rackham 0017 <gen> face HenryF1 0016 <gen> over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 34.30 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rackham 0017 <gen> named Edward Rackham : Play ER01 <gen> and display Ah, so this is the one...Allow me to introduce myself. I am Edward Rackham. . Modify duration: Set to 7.11 seconds and Wait
Cinematic - Send transmission to (All players) from HenryM 0004 <gen> named Henry Pediment : Play HenryP09 <gen> and display Wow, you're very polite for a pirate. Wait...did you say Rackham?! . Modify duration: Set to 6.32 seconds and Wait
Cinematic - Send transmission to (All players) from Rackham 0017 <gen> named Edward Rackham : Play ER02 <gen> and display Ah, so you've heard of me?...Or perhaps you knew my brother? . Modify duration: Set to 4.10 seconds and Wait
Cinematic - Send transmission to (All players) from HenryM 0004 <gen> named Henry Pediment : Play HenryP10 <gen> and display William... . Modify duration: Set to 1.30 seconds and Wait
Cinematic - Send transmission to (All players) from Rackham 0017 <gen> named Edward Rackham : Play ER03 <gen> and display Yes, William is my brother...was my brother actually. . Modify duration: Set to 4.10 seconds and Wait
Cinematic - Send transmission to (All players) from HenryM 0004 <gen> named Henry Pediment : Play HenryP11 <gen> and display Was...do you mean... . Modify duration: Set to 2.79 seconds and Wait
Cinematic - Send transmission to (All players) from Rackham 0017 <gen> named Edward Rackham : Play ER04 <gen> and display Yes, I do. When we raided Verun... . Modify duration: Set to 3.10 seconds and Don't wait
Wait 1.00 seconds
Sound - Stop music After fading
Cinematic - Fade out over 1.50 seconds using texture White Mask and color ( 70.00 %, 70.00 %, 70.00 %) with 0 % transparency
Wait 2.00 seconds
Sound - Set music volume to 60.00 %
Sound - Play Ambient <gen>
Trigger - Turn off Anim2 <gen>
Environment - Set sky to Felwood Sky
Game - Set the time of day to 0.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0 and color ( 10.00 %, 10.00 %, 10.00 %)
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 30.00 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 70.00 %, 70.00 %, 70.00 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0022 <gen> named Guard : Play Guard201 <gen> and display Sir, the pirates have overtaken the docks. . Modify duration: Set to 3.19 seconds and Wait
Cinematic - Send transmission to (All players) from Rackham2 0020 <gen> named William Rackham : Play WR01 <gen> and display Were you able to evacuate everyone in time? . Modify duration: Set to 3.29 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0022 <gen> named Guard : Play Guard202 <gen> and display Hardly anyone, sir. The pirates caught us off guard and we weren't able to stop, or even slow down their progress. . Modify duration: Set to 7.75 seconds and Wait
Cinematic - Send transmission to (All players) from Rackham2 0020 <gen> named William Rackham : Play WR02 <gen> and display But you were able to seal off the docks in time? . Modify duration: Set to 3.72 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0022 <gen> named Guard : Play Guard203 <gen> and display Yes, but I doubt that will buy us a lot of time. Some of the pirates are even entering the village through the mountains and I don't know how long it will be before we are overrun. . Modify duration: Set to 9.85 seconds and Wait
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 38.00 seconds
Cinematic - Send transmission to (All players) from Rackham2 0020 <gen> named William Rackham : Play WR03 <gen> and display Damn. Tell everyone to quickly form a caravan, we must leave Verun before the pirates kill us all. . Modify duration: Set to 7.22 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0022 <gen> named Guard : Play Guard204 <gen> and display Leave Verun, sir?! With all due respect...isn't that a bit too much? . Modify duration: Set to 5.76 seconds and Wait
Cinematic - Send transmission to (All players) from Rackham2 0020 <gen> named William Rackham : Play WR04 <gen> and display What should we do? Stay and fight? The pirates have already taken the docks and because of all their raids over the past month we now lack the manpower to defend Verun. . Modify duration: Set to 12.26 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0022 <gen> named Guard : Play Guard205 <gen> and display But even if we manage to leave Verun before the pirates overwhelm us, they will surely catch up with us on the road. . Modify duration: Set to 7.71 seconds and Wait
Cinematic - Send transmission to (All players) from Rackham2 0020 <gen> named William Rackham : Play WR05 <gen> and display Not if we head across White Horn Sand. . Modify duration: Set to 4.20 seconds and Wait
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 37.50 seconds
Cinematic - Send transmission to (All players) from Footman 0022 <gen> named Guard : Play Guard206 <gen> and display White Horn Sand?! The people won't be able to reach Ald'Remir without proper supplies. And we don't have enough time to gather enough supplies for everybody. . Modify duration: Set to 10.78 seconds and Wait
Cinematic - Send transmission to (All players) from Rackham2 0020 <gen> named William Rackham : Play WR06 <gen> and display The people will be able to survive the journey and it's still better than dying. If the pirates decide to go after us, they will head through the forest. They won't even suspect that we went across White Horn Sand. . Modify duration: Set to 14.31 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0022 <gen> named Guard : Play Guard207 <gen> and display Well, I guess it is our best shot. . Modify duration: Set to 3.35 seconds and Wait
Cinematic - Send transmission to (All players) from Rackham2 0020 <gen> named William Rackham : Play WR07 <gen> and display Good. Get everybody ready and I'll come by in ten minutes. . Modify duration: Set to 4.20 seconds and Wait
Unit - Order Footman 0022 <gen> to Move To . (Center of Region_012 <gen>)
Wait 1.00 seconds
Unit - Order Footman 0021 <gen> to Move To . (Center of Region_012 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 4.00 seconds
Wait 2 seconds
Unit - Unhide Paladin 0019 <gen>
Unit - Order Paladin 0019 <gen> to Move To . (Center of Region_013 <gen>)
Wait 3.00 seconds
Animation - Lock Paladin 0019 <gen> 's Head to face Rackham2 0020 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Edward Rackham : Play ER05 <gen> and display Hello, brother. . Modify duration: Set to 2.10 seconds and Wait
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Rackham2 0020 <gen> named William Rackham : Play WR08 <gen> and display My God... . Modify duration: Set to 2.78 seconds and Wait
Unit - Make Rackham2 0020 <gen> face Paladin 0019 <gen> over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 2.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 37.20 seconds
Cinematic - Send transmission to (All players) from Rackham2 0020 <gen> named William Rackham : Play WR09 <gen> and display Why did you come, brother? . Modify duration: Set to 3.20 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Edward Rackham : Play ER06 <gen> and display I'm a pirate, it's what I do. . Modify duration: Set to 3.12 seconds and Wait
Cinematic - Send transmission to (All players) from Rackham2 0020 <gen> named William Rackham : Play WR11 <gen> and display Tell me the truth! . Modify duration: Set to 2.30 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Edward Rackham : Play ER07 <gen> and display Why should I tell you when you already know? I came for him. . Modify duration: Set to 4.10 seconds and Wait
Cinematic - Send transmission to (All players) from Rackham2 0020 <gen> named William Rackham : Play WR12 <gen> and display Damn you, Edward! How can you carry our father's sword and still lust for vile power?! . Modify duration: Set to 7.19 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Edward Rackham : Play ER08 <gen> and display Our father was a fool. He raised you to be a fool without any wealth or power. Had it not been for our mother, I would have walked down your path and be as much of an idiot as you are. . Modify duration: Set to 12.09 seconds and Wait
Cinematic - Send transmission to (All players) from Rackham2 0020 <gen> named William Rackham : Play WR13 <gen> and display You call our father a fool and yet you carry his sword! . Modify duration: Set to 4.19 seconds and Wait
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 21.80 seconds
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Edward Rackham : Play ER09 <gen> and display What can I say...it's a good sword. Not as good as the one I'm about to get, but still...it serves its purpose. . Modify duration: Set to 8.10 seconds and Wait
Cinematic - Send transmission to (All players) from Rackham2 0020 <gen> named William Rackham : Play WR14 <gen> and display Which is? . Modify duration: Set to 2.22 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Edward Rackham : Play ER10 <gen> and display To cleanse our bloodline. . Modify duration: Set to 2.12 seconds and Wait
Cinematic - Send transmission to (All players) from Rackham2 0020 <gen> named William Rackham : Play WR15 <gen> and display So...George and Elizabeth... . Modify duration: Set to 3.34 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Edward Rackham : Play ER11 <gen> and display Dead. You're the last one, Willy. The last threat to my plan. . Modify duration: Set to 5.10 seconds and Wait
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 45.45 seconds
Cinematic - Send transmission to (All players) from Rackham2 0020 <gen> named William Rackham : Play WR16 <gen> and display You bastard. You used the sword's power to track us all down. . Modify duration: Set to 5.20 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Edward Rackham : Play ER12 <gen> and display Hehe, as I said, our father was a fool. He enchanted the sword in the hope of uniting our family...and yet all it did was rub it out. . Modify duration: Set to 11.15 seconds and Wait
Cinematic - Send transmission to (All players) from Rackham2 0020 <gen> named William Rackham : Play WR17 <gen> and display Edward, you are the fool. Do you not realize that a relic of the Holy Mother is beyond your powers. Even if you manage to get your hands on it, it will surely be the death of you. . Modify duration: Set to 11.70 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Edward Rackham : Play ER13 <gen> and display Which is why I came here. . Modify duration: Set to 2.10 seconds and Wait
Cinematic - Send transmission to (All players) from Rackham2 0020 <gen> named William Rackham : Play WR18 <gen> and display You think he will be able to safely unlock it's powers? He is still just a boy, he doesn't even have any powers of his own yet. How can he control the destructive power of the Holy Mother? . Modify duration: Set to 14.30 seconds and Wait
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 22.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Edward Rackham : Play ER14 <gen> and display Of course he will be able to control it. Have you forgotten that he has the mark? . Modify duration: Set to 5.11 seconds and Wait
Cinematic - Send transmission to (All players) from Rackham2 0020 <gen> named William Rackham : Play WR19 <gen> and display Even with the mark of the savior...do you honestly think he can negate the power of an Old God? . Modify duration: Set to 8.36 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Edward Rackham : Play ER15 <gen> and display I sure hope so...otherwise we're both dead. Too bad you, brother, will not live to see the outcome. . Modify duration: Set to 8.09 seconds and Wait
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 9.00 seconds
Cinematic - Send transmission to (All players) from Rackham2 0020 <gen> named William Rackham : Play WR20 <gen> and display You think you'll be able to reach me before my bullet reaches you? . Modify duration: Set to 5.20 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Edward Rackham : Play ER16 <gen> and display No...but you always were naive William... . Modify duration: Set to 4.09 seconds and Wait
Unit - Make Paladin 0019 <gen> face Rackham2 0020 <gen> over 0 seconds
Animation - Play Paladin 0019 <gen> 's Spell Throw animation
Animation - Queue Paladin 0019 <gen> 's stand animation
Animation - Change Rackham2 0020 <gen> 's animation speed to 50.00 % of its original speed
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 2.50 seconds
Wait 0.30 seconds
Animation - Play Rackham2 0020 <gen> 's death animation
Wait 2.90 seconds
Animation - Change Rackham2 0020 <gen> 's animation speed to 0.00 % of its original speed
Unit - Order Paladin 0019 <gen> to Move To . (Center of Region_014 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Unit - Hide Paladin 0019 <gen>
Unit - Unhide Paladin 0023 <gen>
Unit - Hide Rackham2 0020 <gen>
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 70.00 % transparency
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Edward Rackham : Play ER17 <gen> and display You really thought I am that simple? Did you really expect I would come so unprepared? . Modify duration: Set to 6.09 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Edward Rackham : Play ER18 <gen> and display Well...it all ends here and now! . Modify duration: Set to 3.09 seconds and Wait
Animation - Change Paladin 0023 <gen> 's animation speed to 33.33 % of its original speed
Animation - Play Paladin 0023 <gen> 's Spell Throw animation
Wait 1.60 seconds
Animation - Change Paladin 0023 <gen> 's animation speed to 0.00 % of its original speed
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Edward Rackham : Play ER19 <gen> and display Goodbye...brother. . Modify duration: Set to 2.09 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from High Elf 0006 <gen> named Karolina Pediment : Play Pekala <gen> and display Pekala Lacio! . Modify duration: Set to 3.10 seconds and Wait
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 20.00 %, 0.00 %, 0 %) with 0 % transparency
Sound - Play LightningBolt <gen>
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Edward Rackham : Play ER20 <gen> and display Ah!...Well, Willy, it looks like you get to die a short and painful death instead of an instant one. . Modify duration: Set to 8.10 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0.00 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Trigger - Turn on Anim2 <gen>
Wait 5.00 seconds
Sound - Set music volume to 100.00 %
Sound - Play Pirate2 <gen>
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 35.60 seconds
Game - Set the time of day to 12.00
Environment - Set sky to Generic Sky
Environment - Set fog to style Linear , z-start 0.00 , z-end 8000 , density 0 and color ( 100 %, 100 %, 100 %)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Rackham 0017 <gen> named Edward Rackham : Play ER21 <gen> and display And so I made my escape, leaving William to die. . Modify duration: Set to 4.09 seconds and Wait
Cinematic - Send transmission to (All players) from HenryM 0004 <gen> named Henry Pediment : Play HenryP12 <gen> and display So, the guy you were talking about...the man with the mark of the savior...is me? . Modify duration: Set to 6.69 seconds and Wait
Cinematic - Send transmission to (All players) from Rackham 0017 <gen> named Edward Rackham : Play ER22 <gen> and display Yes, Henry. You are one of the few people blessed by the last savior. . Modify duration: Set to 5.09 seconds and Wait
Cinematic - Send transmission to (All players) from HenryM 0004 <gen> named Henry Pediment : Play HenryP13 <gen> and display How could that be? My father was a mage, my mother is one and I am blessed by the savior and yet I still have no extraordinary powers. . Modify duration: Set to 10.70 seconds and Wait
Cinematic - Send transmission to (All players) from Rackham 0017 <gen> named Edward Rackham : Play ER23 <gen> and display It is odd. Either your powers will come to you in time or you already got them without noticing. . Modify duration: Set to 7.10 seconds and Wait
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 31.90 seconds
Cinematic - Send transmission to (All players) from HenryM 0004 <gen> named Henry Pediment : Play HenryP14 <gen> and display And you are going to use me to get your hands on an artifact of the Holy Mother? Why should I help you? . Modify duration: Set to 7.80 seconds and Wait
Cinematic - Send transmission to (All players) from Rackham 0017 <gen> named Edward Rackham : Play ER24 <gen> and display Henry, we may be pirates but that does not make us stupid. We know everything about you, including the whereabouts of your darling Rowena and your mother. . Modify duration: Set to 10.12 seconds and Wait
Cinematic - Send transmission to (All players) from HenryM 0004 <gen> named Henry Pediment : Play HenryP15 <gen> and display Oh...well...I guess I have no choice. Where are we heading anyway? . Modify duration: Set to 6.90 seconds and Wait
Cinematic - Send transmission to (All players) from Rackham 0017 <gen> named Edward Rackham : Play ER25 <gen> and display Deadman's Isles. Hopefully, we'll reach them before nightfall. . Modify duration: Set to 5.09 seconds and Wait
Unit - Make Rackham 0017 <gen> face Pirate 0015 <gen> over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 9.76 seconds
Cinematic - Send transmission to (All players) from Rackham 0017 <gen> named Edward Rackham : Play ER26 <gen> and display Mister Hampton, would you be kind enough to take mister Pediment back to his quarters? . Modify duration: Set to 5.09 seconds and Wait
Cinematic - Send transmission to (All players) from Pirate 0015 <gen> named James Hampton : Play Pirate07a <gen> and display Aye, aye cap'n! . Modify duration: Set to 1.67 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Stop music After fading
Trigger - Turn off Anim2 <gen>
Trigger - Run PartB1 <gen> (checking conditions)
PartB1
Events
Conditions
Actions
Environment - Change water tinting color to ( 0.00 %, 20.00 %, 0.00 %) with 0 % transparency
Unit - Set Henry 0027 <gen> movement speed to 240.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0 and color ( 0.00 %, 12.00 %, 0.00 %)
Environment - Set sky to Lordaeron Winter Sky (Bright Green)
Game - Set the time of day to 0.00
Wait 3.00 seconds
Sound - Play Chant1 <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 8.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 10.00 seconds
Wait 9.00 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 10.00 seconds
Wait 7.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 34.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named Edward Rackham : Play ER27 <gen> and display What's the matter, mister Pediment? Haven't you ever seen an island? . Modify duration: Set to 4.09 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0027 <gen> named Henry Pediment : Play HenryP16 <gen> and display Never saw a place like this. Why did we land on the other side of the island? Didn't you say this artifact, whatever it is, is located on that cliff we passed just now? . Modify duration: Set to 11.70 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named Edward Rackham : Play ER28 <gen> and display Did you see those waves? I don't want to crash my ship. . Modify duration: Set to 4.09 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0027 <gen> named Henry Pediment : Play HenryP17 <gen> and display And you honestly don't think we'll get ambushed by some strange creatures that live here? . Modify duration: Set to 5.20 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named Edward Rackham : Play ER29 <gen> and display Of course we'll encounter some creatures. But I doubt this island can throw anything at us that we can't handle. . Modify duration: Set to 7.09 seconds and Wait
Sound - Play Music2 <gen>
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 34.80 seconds
Cinematic - Send transmission to (All players) from Henry 0027 <gen> named Henry Pediment : Play HenryP18 <gen> and display You seem rather confident... . Modify duration: Set to 3.27 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named Edward Rackham : Play ER30 <gen> and display Being confident is never a bad thing. . Modify duration: Set to 3.09 seconds and Wait
Sound - Play Ambience2 <gen>
Cinematic - Send transmission to (All players) from Henry 0027 <gen> named Henry Pediment : Play HenryP19 <gen> and display Being confident can be good...but being overconfident, like you are now, is never good. . Modify duration: Set to 7.20 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named Edward Rackham : Play ER31 <gen> and display Confidence brings courage and courage brings strength. . Modify duration: Set to 4.09 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0027 <gen> named Henry Pediment : Play HenryP20 <gen> and display True, but it also blinds your mind. Has rescent history taught you nothing? It is said that the plans of the lord of the House of Dusk, as well as the Holy Mother herself were foiled not by Nikola, but by their overconfidence! . Modify duration: Set to 16.22 seconds and Wait
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 40.93 seconds
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named Edward Rackham : Play ER32 <gen> and display Who can know these things? Allegedly, the Holy Mother lost because of her overconfidence, but we can't really know that, can we? Those monks in Exbungo might be wise, but I doubt they witnessed the progress of the battle between the Holy Mother and the last savior. . Modify duration: Set to 18.09 seconds and Wait
Sound - Play Ambience3 <gen>
Cinematic - Send transmission to (All players) from Henry 0027 <gen> named Henry Pediment : Play HenryP21 <gen> and display Alright, we might not know how the Holy Mother was defeated, but the lord of the House of Dusk did lose his life because he was overconfident. My father, mother and your brother witnessed it! . Modify duration: Set to 13.75 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named Edward Rackham : Play ER33 <gen> and display True...but it doesn't matter anyway. I've been scouting this island for weeks now and know what dangers lurk within the shadows. . Modify duration: Set to 8.09 seconds and Wait
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 28.30 seconds
Wait 1.00 seconds
Unit - Make Paladin 0026 <gen> face Pirate2 0036 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named Edward Rackham : Play ER34 <gen> and display Mister Hampton, you will stay here and guard the boats. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Pirate2 0036 <gen> named James Hampton : Play Pirate08a <gen> and display Alone? . Modify duration: Set to 1.10 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named Edward Rackham : Play ER35 <gen> and display What is this? You're afraid? Oh, fine, Sedric will stay with you. The rest of you follow me. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Pirate2 0036 <gen> named James Hampton : Play Pirate09a <gen> and display Thank you, cap'n. . Modify duration: Set to 1.63 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named Edward Rackham : Play ER36 <gen> and display If we're not back by morning feel free to return to the ship. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Pirate2 0036 <gen> named James Hampton : Play Pirate10a <gen> and display Alright, cap'n. . Modify duration: Set to 2.10 seconds and Wait
Unit - Make Paladin 0026 <gen> face (Center of Region_015 <gen>) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named Edward Rackham : Play ER37 <gen> and display Let's move out. . Modify duration: Set to 1.00 seconds and Wait
Unit - Order Paladin 0026 <gen> to Move To . (Center of Region_016 <gen>)
Wait 1.00 seconds
Unit - Order Henry 0027 <gen> to Move To . (Center of Region_017 <gen>)
Wait 1.00 seconds
Unit - Order Pirate2 0007 <gen> to Move To . (Center of Region_019 <gen>)
Wait 0.50 seconds
Unit - Order Pirate2 0024 <gen> to Move To . (Center of Region_018 <gen>)
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 11.00 seconds
Wait 9.00 seconds
Sound - Play Ambience4 <gen>
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_022 <gen>) and do (Make (Picked unit) face (Center of Region_021 <gen>) over 0.00 seconds)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 13.30 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named Edward Rackham : Play ER38 <gen> and display What's the matter, mister Pediment? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0027 <gen> named Henry Pediment : Play HenryP22 <gen> and display Didn't you just see something move over there? . Modify duration: Set to 3.20 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named Edward Rackham : Play ER39 <gen> and display We don't have time to jump at every shadow. Come on, I don't want to be here anymore then I have to. . Modify duration: Set to 6.11 seconds and Wait
Unit - Order Paladin 0026 <gen> to Move To . (Center of Region_023 <gen>)
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Henry 0027 <gen> named Henry Pediment : Play HenryP23 <gen> and display Alright, alright... . Modify duration: Set to 2.20 seconds and Wait
Unit - Order Henry 0027 <gen> to Move To . (Center of Region_024 <gen>)
Wait 0.50 seconds
Unit - Order Pirate2 0007 <gen> to Move To . (Center of Region_026 <gen>)
Wait 0.50 seconds
Unit - Order Pirate2 0024 <gen> to Move To . (Center of Region_025 <gen>)
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in Region_021 <gen>) and do (Change (Picked unit)'s animation speed to 100.00% of its original speed)
Wait 2.00 seconds
Sound - Play Shroom201 <gen>
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 8.00 seconds
Sound - Play Ambience1 <gen>
Wait 6.50 seconds
Unit - Order Paladin 0026 <gen> to Move To . (Center of Region_027 <gen>)
Unit - Order Henry 0027 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Pirate2 0007 <gen> to Move To . (Center of Region_030 <gen>)
Wait 0.50 seconds
Unit - Order Pirate2 0024 <gen> to Move To . (Center of Region_029 <gen>)
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 17.75 seconds
Wait 2.00 seconds
Sound - Play Shroom <gen>
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named Edward Rackham : Play ER40 <gen> and display What the hell? . Modify duration: Set to 2.00 seconds and Wait
Sound - Play Shroom2 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Henry 0027 <gen> named Henry Pediment : Play HenryP24 <gen> and display Damn...so many things I wanted to do before dying... . Modify duration: Set to 4.27 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named Edward Rackham : Play ER41 <gen> and display Silence, Henry. You won't die...not until I get what I want at least. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 7.00 seconds
Wait 2.00 seconds
Trigger - Turn on Anim3 <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 6.00 seconds
Wait 2.00 seconds
Destructible - Show Cloud 0028 <gen>
Animation - Play Cloud 0028 <gen> 's birth animation
Animation - Queue Cloud 0028 <gen> 's stand animation
Sound - Play Acid <gen>
Wait 0.50 seconds
Unit - Kill Pirate2 0007 <gen>
Unit - Make Paladin 0026 <gen> face (Center of Region_030 <gen>) over 0 seconds
Wait 0.50 seconds
Unit - Make Henry 0027 <gen> face (Center of Region_030 <gen>) over 0 seconds
Unit - Make Pirate2 0024 <gen> face (Center of Region_030 <gen>) over 0 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named Edward Rackham : Play ER42 <gen> and display Run!!! . Modify duration: Set to 1.00 seconds and Wait
Unit - Set Pirate2 0024 <gen> movement speed to 315.00
Unit - Set Paladin 0026 <gen> movement speed to 317.50
Unit - Set Henry 0027 <gen> movement speed to 320.00
Unit - Order Paladin 0026 <gen> to Move To . (Center of Region_032 <gen>)
Unit - Order Henry 0027 <gen> to Move To . (Center of Region_032 <gen>)
Wait 0.50 seconds
Unit - Order Pirate2 0024 <gen> to Move To . (Center of Region_032 <gen>)
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 4.00 seconds
Wait 1.00 seconds
Sound - Play Acid <gen>
Destructible - Show Cloud 1263 <gen>
Animation - Play Cloud 1263 <gen> 's birth animation
Animation - Queue Cloud 1263 <gen> 's stand animation
Wait 2.00 seconds
Sound - Play Run01 <gen>
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 5.00 seconds
Wait 1.00 seconds
Sound - Play Acid <gen>
Destructible - Show Cloud 1264 <gen>
Animation - Play Cloud 1264 <gen> 's birth animation
Animation - Queue Cloud 1264 <gen> 's stand animation
Wait 1.00 seconds
Sound - Play Acid <gen>
Destructible - Show Cloud 1503 <gen>
Animation - Play Cloud 1503 <gen> 's birth animation
Animation - Queue Cloud 1503 <gen> 's stand animation
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 7.00 seconds
Wait 1.00 seconds
Sound - Play Acid <gen>
Destructible - Show Cloud 1953 <gen>
Animation - Play Cloud 1953 <gen> 's birth animation
Animation - Queue Cloud 1953 <gen> 's stand animation
Wait 4.00 seconds
Sound - Play Acid <gen>
Destructible - Show Cloud 1954 <gen>
Animation - Play Cloud 1954 <gen> 's birth animation
Animation - Queue Cloud 1954 <gen> 's stand animation
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Sound - Play Acid <gen>
Destructible - Show Cloud 1955 <gen>
Animation - Play Cloud 1955 <gen> 's birth animation
Animation - Queue Cloud 1955 <gen> 's stand animation
Wait 4.00 seconds
Sound - Play Acid <gen>
Destructible - Show Cloud 1956 <gen>
Animation - Play Cloud 1956 <gen> 's birth animation
Animation - Queue Cloud 1956 <gen> 's stand animation
Trigger - Turn off Anim3 <gen>
Unit Group - Pick every unit in (Units in Region_031 <gen>) and do (Queue (Picked unit)'s stand animation)
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 90.00 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 90.00 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named Signpost : Play No sound and display "The foes of the righteous will be condemned." . Modify duration: Set to 4.00 seconds and Don't wait
Wait 2.70 seconds
Sound - Play Scream <gen>
Wait 1.30 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 90.00 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Stop music After fading
Trigger - Run PartB2 <gen> (checking conditions)
PartB2
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_032 <gen>) and do (Remove (Picked unit) from the game)
Unit - Set Henry 0040 <gen> movement speed to 240.00
Wait 1.00 seconds
Sound - Play Music1b <gen>
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 30.80 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 90.00 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Henry 0040 <gen> named Henry Pediment : Play HenryP25 <gen> and display Wow...what is this place? . Modify duration: Set to 4.83 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Edward Rackham : Play ER43 <gen> and display This, Henry, is...well...was, actually, the town of Confuto Tumul. . Modify duration: Set to 7.00 seconds and Wait
Unit - Make Henry 0040 <gen> face Paladin 0039 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Henry 0040 <gen> named Henry Pediment : Play HenryP26 <gen> and display What happened to this place? . Modify duration: Set to 3.27 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Edward Rackham : Play ER44 <gen> and display I'm sure you've heard of Black Riverside. Well...need I say more? . Modify duration: Set to 5.00 seconds and Wait
Sound - Play Ambience3 <gen>
Cinematic - Send transmission to (All players) from Henry 0040 <gen> named Henry Pediment : Play HenryP27 <gen> and display Damn...so many houses...so much death. I never knew Deadman's Isles were once inhabited. . Modify duration: Set to 8.73 seconds and Wait
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 22.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Edward Rackham : Play ER45 <gen> and display Yes, in fact, the islands got the name Deadman's Isles after the Rise of the Serpent. Before that they were known as Confuto Tumul Isles. . Modify duration: Set to 10.10 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0040 <gen> named Henry Pediment : Play HenryP28 <gen> and display So where do we have to go from here? . Modify duration: Set to 3.20 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Edward Rackham : Play ER46 <gen> and display South. We just head through the town and hope we don't run into too much trouble. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Pirate2 0038 <gen> named Mister Lebridge : Play GusarCough <gen> and display Cough! Cough! . Modify duration: Set to 3.24 seconds and Wait
Camera - . Apply . gg_cam_Camera_072 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 16.70 seconds
Animation - Lock Paladin 0039 <gen> 's Head to face Pirate2 0038 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Henry 0040 <gen> 's Head to face Pirate2 0038 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Edward Rackham : Play ER47 <gen> and display Are you alright? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Pirate2 0038 <gen> named Mister Lebridge : Play Pirate11a <gen> and display Yes, cap'n. . Modify duration: Set to 1.61 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Edward Rackham : Play ER48 <gen> and display You sure? The last thing I need is for every monster in this town to hear that cough. . Modify duration: Set to 5.00 seconds and Wait
Animation - Reset Henry 0040 <gen> 's body-part facing
Unit - Make Henry 0040 <gen> face (Center of Region_033 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Pirate2 0038 <gen> named Mister Lebridge : Play Pirate12a <gen> and display Yes, cap'n. I just inhaled some of that weird acid, I'll be fine. . Modify duration: Set to 5.11 seconds and Wait
Unit - Order Henry 0040 <gen> to Move To . (Center of Region_033 <gen>)
Animation - Lock Paladin 0039 <gen> 's Head to face Henry 0040 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Edward Rackham : Play ER49 <gen> and display What are you doing, Henry?! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Henry 0040 <gen> named Henry Pediment : Play HenryP29 <gen> and display Found a gun here! Looks like it's working. . Modify duration: Set to 4.20 seconds and Wait
Destructible - Hide Gun 1961 <gen>
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Henry 0040 <gen> using war3mapImported\Pistol.mdx
Wait 2.80 seconds
Camera - . Apply . gg_cam_Camera_076 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_077 for Player 1 (Red) over 19.80 seconds
Unit - Make Paladin 0039 <gen> face Henry 0040 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Edward Rackham : Play ER50 <gen> and display Henry, drop the gun before I fill you with lead. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0040 <gen> named Henry Pediment : Play HenryP30 <gen> and display Don't worry, Edward, I won't shoot you. The three of us can't survive here, especially if only two of you are armed. We need to increase our chances of survival. . Modify duration: Set to 10.78 seconds and Wait
Sound - Play Ambience2 <gen>
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Edward Rackham : Play ER51 <gen> and display Eh...I guess you're right. . Modify duration: Set to 2.00 seconds and Wait
Unit - Make Henry 0040 <gen> face Paladin 0039 <gen> over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_078 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 5.00 seconds
Wait 0.50 seconds
Unit - Order Abomination 0041 <gen> to Move To . (Center of Region_034 <gen>)
Wait 1.00 seconds
Sound - Play Monster <gen>
Wait 2.73 seconds
Sound - Play Monster <gen>
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 43.30 seconds
Unit - Make Henry 0040 <gen> face Abomination 0041 <gen> over 0 seconds
Unit - Make Paladin 0039 <gen> face Abomination 0041 <gen> over 0 seconds
Unit - Make Pirate2 0038 <gen> face Abomination 0041 <gen> over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Henry 0040 <gen> named Henry Pediment : Play HenryP31 <gen> and display What are you waiting for?! Kill it! Kill it! . Modify duration: Set to 3.27 seconds and Don't wait
Wait 2 seconds
Sound - Play Monster <gen>
Animation - Play Paladin 0039 <gen> 's Spell Throw animation
Animation - Play Pirate2 0038 <gen> 's Attack Slam animation
Animation - Play Henry 0040 <gen> 's Attack 2 animation
Animation - Queue Pirate2 0038 <gen> 's stand animation
Animation - Queue Paladin 0039 <gen> 's stand animation
Animation - Queue Henry 0040 <gen> 's stand animation
Wait 1.50 seconds
Animation - Play Paladin 0039 <gen> 's Spell Throw animation
Animation - Play Pirate2 0038 <gen> 's Attack Slam animation
Animation - Play Henry 0040 <gen> 's Attack 2 animation
Animation - Queue Pirate2 0038 <gen> 's stand animation
Animation - Queue Paladin 0039 <gen> 's stand animation
Animation - Queue Henry 0040 <gen> 's stand animation
Wait 0.50 seconds
Unit - Order Abomination 0041 <gen> to Stop .
Animation - Play Abomination 0041 <gen> 's death animation
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Edward Rackham : Play ER52 <gen> and display Dear God... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0040 <gen> named Henry Pediment : Play HenryP32 <gen> and display Still think that this island can't throw at us anything that we can't handle? . Modify duration: Set to 5.72 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Edward Rackham : Play ER53 <gen> and display Did you not see what we just did? Look at the size of that thing. If we are able to kill something that large with a few bullets we have no worries. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Pirate2 0038 <gen> named Mister Lebridge : Play GusarCough <gen> and display Cough! Cough! . Modify duration: Set to 3.24 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Edward Rackham : Play ER54 <gen> and display Damn it, Lebridge! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Pirate2 0038 <gen> named Mister Lebridge : Play Pirate13a <gen> and display It's nothing, cap'n. It's just a cough. . Modify duration: Set to 2.60 seconds and Wait
Sound - Play Monster <gen>
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Edward Rackham : Play ER55 <gen> and display That thing is still alive! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0040 <gen> named Henry Pediment : Play HenryP33 <gen> and display Quickly, run! . Modify duration: Set to 2.22 seconds and Wait
Sound - Play Ambience4 <gen>
Unit - Order Paladin 0039 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Henry 0040 <gen> to Move To . (Center of Region_036 <gen>)
Unit - Order Pirate2 0038 <gen> to Move To . (Center of Region_037 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run PartB3 <gen> (checking conditions)
PartB3
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_083 for Player 1 (Red) over 25.50 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Henry 0040 <gen> named Henry Pediment : Play HenryP34 <gen> and display This place is a hell house. . Modify duration: Set to 3.20 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Edward Rackham : Play ER56 <gen> and display Yes...I might have underestimated it. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Pirate2 0038 <gen> named Mister Lebridge : Play GusarCough <gen> and display Cough! Cough! . Modify duration: Set to 3.24 seconds and Wait
Unit - Make Henry 0040 <gen> face Pirate2 0038 <gen> over 0 seconds
Unit - Make Paladin 0039 <gen> face Pirate2 0038 <gen> over 0 seconds
Unit - Make Pirate2 0038 <gen> face Henry 0040 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Edward Rackham : Play ER57 <gen> and display Damn it, Lebridge. Do you want every monster in this town to know we are here? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0040 <gen> named Henry Pediment : Play HenryP35 <gen> and display Do you guys hear that? . Modify duration: Set to 3.20 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Edward Rackham : Play ER58 <gen> and display Sounds like...hummers... . Modify duration: Set to 3.00 seconds and Don't wait
Wait 1.00 seconds
Sound - Play Hummers <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Henry 0040 <gen> named Henry Pediment : Play HenryP36 <gen> and display Quickly, everybody hide! . Modify duration: Set to 2.20 seconds and Don't wait
Wait 1.00 seconds
Unit - Order Henry 0040 <gen> to Move To . (Center of Region_040 <gen>)
Unit - Order Pirate2 0038 <gen> to Move To . (Center of Region_038 <gen>)
Unit - Order Paladin 0039 <gen> to Move To . (Center of Region_039 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_084 for Player 1 (Red) over 0 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_086 for Player 1 (Red) over 0.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_087 for Player 1 (Red) over 0.00 seconds
Unit - Make Paladin 0039 <gen> face Pirate2 0038 <gen> over 0 seconds
Unit - Make Pirate2 0038 <gen> face Paladin 0039 <gen> over 0 seconds
Unit - Make Henry 0040 <gen> face Paladin 0039 <gen> over 0 seconds
Trigger - Turn on Spawn1 <gen>
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_088 for Player 1 (Red) over 8.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_089 for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_090 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_091 for Player 1 (Red) over 8.00 seconds
Wait 1.00 seconds
Trigger - Turn off Spawn1 <gen>
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_092 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_093 for Player 1 (Red) over 28.37 seconds
Unit - Order Henry 0040 <gen> to Move To . (Center of Region_036 <gen>)
Unit - Order Paladin 0039 <gen> to Move To . (Center of Region_037 <gen>)
Unit - Order Pirate2 0038 <gen> to Move To . (Center of Region_035 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Edward Rackham : Play ER59 <gen> and display You idiot! Because of you those hummers flew here. . Modify duration: Set to 4.00 seconds and Wait
Unit - Make Henry 0040 <gen> face Pirate2 0038 <gen> over 0 seconds
Unit - Make Paladin 0039 <gen> face Pirate2 0038 <gen> over 0 seconds
Unit - Make Pirate2 0038 <gen> face Henry 0040 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Pirate2 0038 <gen> named Mister Lebridge : Play Pirate14a <gen> and display I'm sorry, cap'n. I won't endanger us again. . Modify duration: Set to 3.10 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Edward Rackham : Play ER60 <gen> and display No, you won't. You have two choices, try to get off this island alone or kill yourself, just don't follow us! . Modify duration: Set to 9.10 seconds and Wait
Cinematic - Send transmission to (All players) from Pirate2 0038 <gen> named Mister Lebridge : Play Pirate15a <gen> and display But...cap'n... . Modify duration: Set to 1.67 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Edward Rackham : Play ER61 <gen> and display I'm sorry, but I cannot risk you killing all of us. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Edward Rackham : Play ER62 <gen> and display Come on, Henry, we are going this way. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 1.50 seconds
Unit - Order Paladin 0039 <gen> to Move To . (Center of Region_042 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_094 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_095 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_096 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_097 for Player 1 (Red) over 4.50 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Pirate2 0038 <gen> named Mister Lebridge : Play Pirate16a <gen> and display Cap'n...please... . Modify duration: Set to 2.10 seconds and Wait
Camera - . Apply . gg_cam_Camera_098 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_099 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0039 <gen> named Edward Rackham : Play ER63 <gen> and display If you try to follow us, I will shoot you. Come on, Henry. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_094 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_095 for Player 1 (Red) over 5.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Henry 0040 <gen> named Henry Pediment : Play HenryP37 <gen> and display I'm sorry. . Modify duration: Set to 2.23 seconds and Wait
Unit - Order Henry 0040 <gen> to Move To . (Center of Region_043 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_098 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_099 for Player 1 (Red) over 7.00 seconds
Sound - Play Ambience1 <gen>
Wait 1.00 seconds
Unit - Order Paladin 0039 <gen> to Move To . (Center of Region_043 <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_096 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_097 for Player 1 (Red) over 5.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Pirate2 0038 <gen> named Mister Lebridge : Play Pirate17a <gen> and display May God have mercy on my soul... . Modify duration: Set to 2.60 seconds and Wait
Camera - . Apply . gg_cam_Camera_100 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Pirate2 0038 <gen> named Mister Lebridge : Play GusarCough <gen> and display Cough! Cough! . Modify duration: Set to 3.24 seconds and Wait
Camera - . Apply . gg_cam_Camera_101 for Player 1 (Red) over 6.00 seconds
Unit - Order Pirate2 0038 <gen> to Move To . (Center of Region_044 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run PartB4 <gen> (checking conditions)
PartB4
Events
Conditions
Actions
Unit - Order Pirate2 0038 <gen> to Stop .
Unit - Move Pirate2 0038 <gen> instantly to (Center of Region_044 <gen>)
Wait 1.00 seconds
Unit - Make Pirate2 0038 <gen> face (Center of Region_045 <gen>) over 0 seconds
Unit - Order Pirate2 0038 <gen> to Move To . (Center of Region_045 <gen>)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_102 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_103 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Sound - Play Hummers <gen>
Camera - . Apply . gg_cam_Camera_104 for Player 1 (Red) over 5.50 seconds
Cinematic - Send transmission to (All players) from Pirate2 0038 <gen> named Mister Lebridge : Play GusarCough <gen> and display Cough! Cough! . Modify duration: Set to 3.24 seconds and Wait
Cinematic - Send transmission to (All players) from Pirate2 0038 <gen> named Mister Lebridge : Play Pirate18a <gen> and display Damn it. . Modify duration: Set to 1.12 seconds and Wait
Unit - Order Pirate2 0038 <gen> to Move To . (Center of Region_046 <gen>)
Camera - . Apply . gg_cam_Camera_105 for Player 1 (Red) over 4.50 seconds
Wait 2.00 seconds
Trigger - Turn on Spawn2 <gen>
Trigger - Turn on Reg7 <gen>
Wait 1.50 seconds
Unit - Make Pirate2 0038 <gen> face (Center of Region_045 <gen>) over 0 seconds
Camera - . Apply . gg_cam_Camera_106 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_107 for Player 1 (Red) over 7.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_108 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_109 for Player 1 (Red) over 7.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_110 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_111 for Player 1 (Red) over 7.00 seconds
Wait 3.00 seconds
Trigger - Turn off Spawn2 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_112 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_113 for Player 1 (Red) over 15.50 seconds
Wait 1.00 seconds
Unit - Order Pirate2 0038 <gen> to Move To . (Center of Region_048 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Pirate2 0038 <gen> named Mister Lebridge : Play Pirate19a <gen> and display Damn it! Should I end me life now...or fight to the end? . Modify duration: Set to 4.65 seconds and Don't wait
Wait 2.00 seconds
Unit - Order Naga Myrmidon 0043 <gen> to Move To . (Center of Region_051 <gen>)
Wait 0.50 seconds
Unit - Order Naga Myrmidon 0042 <gen> to Move To . (Center of Region_052 <gen>)
Sound - Play Creature101 <gen>
Wait 3.00 seconds
Unit - Make Pirate2 0038 <gen> face Naga Myrmidon 0042 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Pirate2 0038 <gen> named Mister Lebridge : Play Pirate20a <gen> and display What is that... . Modify duration: Set to 2.60 seconds and Wait
Camera - . Apply . gg_cam_Camera_114 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_115 for Player 1 (Red) over 5.00 seconds
Sound - Play Creature1 <gen>
Wait 2.00 seconds
Unit - Order Naga Myrmidon 0042 <gen> to Stop .
Unit - Order Naga Myrmidon 0043 <gen> to Stop .
Wait 1.00 seconds
Unit - Order Naga Myrmidon 0042 <gen> to Move To . (Center of Region_049 <gen>)
Unit - Order Naga Myrmidon 0043 <gen> to Move To . (Center of Region_049 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_116 for Player 1 (Red) over 4.00 seconds
Wait 3.50 seconds
Camera - . Apply . gg_cam_Camera_117 for Player 1 (Red) over 3.50 seconds
Cinematic - Send transmission to (All players) from Pirate2 0038 <gen> named Mister Lebridge : Play Pirate21a <gen> and display Dang nab it! . Modify duration: Set to 1.60 seconds and Don't wait
Wait 1.00 seconds
Unit - Order Pirate2 0038 <gen> to Move To . (Center of Region_050 <gen>)
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_118 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_119 for Player 1 (Red) over 6.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_122 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_121 for Player 1 (Red) over 6.50 seconds
Cinematic - Send transmission to (All players) from Pirate2 0044 <gen> named Mister Lebridge : Play The_SLip <gen> and display Looks like I gave 'em the slip. . Modify duration: Set to 2.14 seconds and Wait
Cinematic - Send transmission to (All players) from Pirate2 0044 <gen> named Mister Lebridge : Play GusarCough <gen> and display Cough! Cough! . Modify duration: Set to 3.24 seconds and Wait
Camera - . Apply . gg_cam_Camera_120 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Pirate2 0044 <gen> named Mister Lebridge : Play Pirate22a <gen> and display I don't feel so good... . Modify duration: Set to 5.10 seconds and Wait
Camera - . Apply . gg_cam_Camera_122 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Pirate2 0044 <gen> named Mister Lebridge : Play Death1 <gen> and display . Modify duration: Set to 12.26 seconds and Don't wait
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_121 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_120 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_122 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_120 for Player 1 (Red) over 3.00 seconds
Animation - Play Pirate2 0044 <gen> 's death animation
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_121 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_123 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_124 for Player 1 (Red) over 10.00 seconds
Wait 3.00 seconds
Sound - Play Ambience4 <gen>
Destructible - Show Cloud 2290 <gen>
Animation - Play Cloud 2290 <gen> 's birth animation
Animation - Queue Cloud 2290 <gen> 's stand animation
Wait 4.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 3.00 seconds
Trigger - Run PartB5 <gen> (checking conditions)
PartB5
Events
Conditions
Actions
Unit - Set Henry 0046 <gen> movement speed to 240.00
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Henry 0046 <gen> using war3mapImported\Pistol.mdx
Camera - . Apply . gg_cam_Camera_125 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_126 for Player 1 (Red) over 10.25 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Chant1 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP38 <gen> and display Do you have any idea of where we are supposed to go? . Modify duration: Set to 4.25 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Edward Rackham : Play ER64 <gen> and display Yes. Do you see that green beam of light over there? . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_127 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_128 for Player 1 (Red) over 10.50 seconds
Unit - Make Henry 0046 <gen> face Paladin 0045 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP39 <gen> and display Ah...So, tell me, Edward, why go through all this trouble just to get some old artifact? . Modify duration: Set to 7.20 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Edward Rackham : Play ER65 <gen> and display Haha! This "old artifact," as you put it, will give me immortality and divine power. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_129 for Player 1 (Red) over 10.50 seconds
Wait 4.50 seconds
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP40 <gen> and display And you really think you will be able to hold that power within you? . Modify duration: Set to 5.20 seconds and Wait
Camera - . Apply . gg_cam_Camera_130 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_131 for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Edward Rackham : Play ER66 <gen> and display No, at least, not without you. Because of your blessing you are immune to any negative effects the artifact holds and, hopefully, you'll be able to use that power to neutralize it and hand it over to me. . Modify duration: Set to 14.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_132 for Player 1 (Red) over 16.47 seconds
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP41 <gen> and display I see...and if I can't do that? . Modify duration: Set to 4.25 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Edward Rackham : Play ER67 <gen> and display Then we will probably die. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP42 <gen> and display So...why risk your life and go through all this knowing that the chances of you receiving this artifact are so slim? . Modify duration: Set to 9.22 seconds and Wait
Camera - . Apply . gg_cam_Camera_133 for Player 1 (Red) over 18.00 seconds
Sound - Play Music2 <gen>
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Edward Rackham : Play ER68 <gen> and display Look at me! I have ten...maybe fifteen years left to live and then I'll spend most of my time sitting and looking at the tides. I've got nothing to lose. . Modify duration: Set to 11.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Edward Rackham : Play ER69 <gen> and display You know, there was something I found very strange about you. How come you are so calm? I took you from your family against your will, I killed William, who I assume you liked, and because of me half of your hometown lies in ashes. How can you calmly accept that? . Modify duration: Set to 17.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_134 for Player 1 (Red) over 18.36 seconds
Wait 11.00 seconds
Unit - Make Paladin 0045 <gen> face Henry 0046 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP43 <gen> and display Well, as you said, I have no choice. I am doing this to save my mother and Rowena. As for William, well, he was a great man, I respected him, but I didn't like him. And there is something else...all this seems right to me...I can, somehow, feel that this must happen... . Modify duration: Set to 21.36 seconds and Don't wait
Wait 6.36 seconds
Camera - . Apply . gg_cam_Camera_135 for Player 1 (Red) over 16.00 seconds
Wait 13.00 seconds
Unit - Unhide TwinVictim 0065 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_125 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_126 for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Edward Rackham : Play ER70 <gen> and display Wow...you're cold. . Modify duration: Set to 2.00 seconds and Wait
Sound - Play Ambience3 <gen>
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP44 <gen> and display Let's just get this relic and get off this island and then we can chat. . Modify duration: Set to 6.00 seconds and Wait
Unit - Make Henry 0046 <gen> face TwinVictim 0065 <gen> over 1.00 seconds
Unit - Make Paladin 0045 <gen> face TwinVictim 0065 <gen> over 1.00 seconds
Animation - Play TwinVictim 0065 <gen> 's Spell animation
Wait 1.50 seconds
Animation - Change TwinVictim 0065 <gen> 's animation speed to 0.00 % of its original speed
Sound - Play Creature202 <gen>
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP45 <gen> and display What the... . Modify duration: Set to 2.23 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Edward Rackham : Play ER71 <gen> and display What is that thing? . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_137 for Player 1 (Red) over 19.40 seconds
Sound - Play Creature202 <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP46 <gen> and display Why is it pointing at us...do you hear that? . Modify duration: Set to 4.20 seconds and Wait
Sound - Play Creature202 <gen>
Wait 2.50 seconds
Animation - Change TwinVictim 0065 <gen> 's animation speed to 100.00 % of its original speed
Wait 1.50 seconds
Unit - Order TwinVictim 0065 <gen> to Move To . (Center of Region_060 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP47 <gen> and display Where is it going? . Modify duration: Set to 2.22 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Edward Rackham : Play ER72 <gen> and display Well...that was...weird. Let's move on. . Modify duration: Set to 5.00 seconds and Wait
Unit - Remove TwinVictim 0065 <gen> from the game
Camera - . Apply . gg_cam_Camera_138 for Player 1 (Red) over 9.00 seconds
Unit - Order Paladin 0045 <gen> to Move To . (Center of Region_053 <gen>)
Unit - Order Henry 0046 <gen> to Move To . (Center of Region_054 <gen>)
Wait 3.00 seconds
Sound - Play Ambience1 <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_139 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Edward Rackham : Play ER73 <gen> and display Ah, there it is. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP48 <gen> and display Wow, I had a dream about this place just before I met you. . Modify duration: Set to 5.20 seconds and Wait
Camera - . Apply . gg_cam_Camera_140 for Player 1 (Red) over 11.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Edward Rackham : Play ER74 <gen> and display Hmm...I'm not sure if that's a good thing or a bad thing...Well, we are so close now, let's move. . Modify duration: Set to 7.00 seconds and Wait
Unit - Order Paladin 0045 <gen> to Move To . (Center of Region_055 <gen>)
Wait 0.50 seconds
Unit - Order Henry 0046 <gen> to Move To . (Center of Region_056 <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_141 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_142 for Player 1 (Red) over 6.00 seconds
Wait 4.00 seconds
Unit - Order Paladin 0045 <gen> to Move To . (Center of Region_057 <gen>)
Unit - Order Henry 0046 <gen> to Move To . (Center of Region_058 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_143 for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_145 for Player 1 (Red) over 19.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Edward Rackham : Play ER75 <gen> and display This is some scary stuff...an inscrption seems to be written here in blood..."The coming of the Dark One is near". . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP49 <gen> and display Am I the Dark One?! How can that be, I've fought against evil for the sake of good all my life...why am I the Dark One? . Modify duration: Set to 9.22 seconds and Wait
Camera - . Apply . gg_cam_Camera_144 for Player 1 (Red) over 19.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Edward Rackham : Play ER76 <gen> and display Hmm...killing all those people, surely evil people...but did you really do it for the sake of good...or to satisfy your thirst? . Modify duration: Set to 9.00 seconds and Wait
Sound - Stop music After fading
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP50 <gen> and display I...am not sure anymore... . Modify duration: Set to 4.20 seconds and Wait
Sound - Play Chant1 <gen>
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Edward Rackham : Play ER77 <gen> and display Let's not waste time. Come, my treasure lies on top of this hill. . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Paladin 0045 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Henry 0046 <gen> to Move To . (Center of Region_059 <gen>)
Camera - . Apply . gg_cam_Camera_146 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_147 for Player 1 (Red) over 4.00 seconds
Sound - Play Ambience4 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_148 for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 13.00 seconds
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP51 <gen> and display It is written on this sign:"Sleeping, sleeping, I am sleeping.Do not dare to wake me.I am waiting for the Dark One,for only he is allowed to approach me." . Modify duration: Set to 12.23 seconds and Wait
Camera - . Apply . gg_cam_Camera_149 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_150 for Player 1 (Red) over 13.00 seconds
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP52 <gen> and display I guess that means that you can't follow me. . Modify duration: Set to 4.19 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Edward Rackham : Play ER78 <gen> and display Just remember, Henry, that if I don't make it back on that ship by morning, they will sail off and kill Karolina and Rowena. . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP53 <gen> and display Yeah, yeah... . Modify duration: Set to 2.20 seconds and Wait
Unit - Set Henry 0046 <gen> movement speed to 200.00
Unit - Order Henry 0046 <gen> to Move To . (Center of Region_003 <gen>)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 14.00 seconds
Wait 6.00 seconds
Sound - Play Ambience2 <gen>
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 18.50 seconds
Animation - Lock Henry 0046 <gen> 's Head to face HenryM 0004 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP54 <gen> and display Here I am again...what's that written on top of the crypt? "The foes of the righteous will be condemned". . Modify duration: Set to 8.23 seconds and Wait
Sound - Play Scream <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP55 <gen> and display What was that?! Let's just get this over with as soon as possible. . Modify duration: Set to 5.19 seconds and Wait
Unit - Order Henry 0046 <gen> to Move To . (Center of Region_004 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run PartC1 <gen> (checking conditions)
PartC1
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end 3500.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Environment - Set sky to None
Camera - Sway the camera source for Player 1 (Red) with magnitude 10.00 and velocity 0.1
Camera - . Apply . gg_cam_Camera_151 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Sound - Play Music1b <gen>
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP56 <gen> and display It's so dark in here... . Modify duration: Set to 3.20 seconds and Wait
Camera - . Apply . gg_cam_Camera_152 for Player 1 (Red) over 27.50 seconds
Wait 1.00 seconds
Sound - Play Creature202 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP57 <gen> and display Damn...there's that sound again. . Modify duration: Set to 3.20 seconds and Wait
Wait 9.00 seconds
Sound - Play Creature201 <gen>
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP58 <gen> and display That thing is so creepy...what is that? A two-headed baby without the lower half of her body? . Modify duration: Set to 8.20 seconds and Wait
Unit - Order TwinVictim 0066 <gen> to Move To . (Center of Region_061 <gen>)
Wait 2 seconds
Unit - Remove TwinVictim 0066 <gen> from the game
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP47 <gen> and display Where is it going? . Modify duration: Set to 2.22 seconds and Wait
Environment - Set fog to style Linear , z-start 0.00 , z-end 3000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_153 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP59 <gen> and display Which head do I aim at?! . Modify duration: Set to 3.20 seconds and Wait
Sound - Play Creature2 <gen> at 100 % volume, attached to TwinVictim 0067 <gen>
Wait 2.00 seconds
Unit - Order TwinVictim 0067 <gen> to Move To . (Center of Region_062 <gen>)
Wait 1.00 seconds
Unit - Remove TwinVictim 0067 <gen> from the game
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP60 <gen> and display What is it doing? . Modify duration: Set to 2.30 seconds and Wait
Camera - . Apply . gg_cam_Camera_154 for Player 1 (Red) over 5.50 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_155 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP61 <gen> and display Where did it go? . Modify duration: Set to 3.22 seconds and Wait
Camera - . Apply . gg_cam_Camera_156 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP62 <gen> and display Where do I go now? . Modify duration: Set to 3.20 seconds and Wait
Camera - . Apply . gg_cam_Camera_157 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_158 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_156 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_159 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_160 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Destructible - Kill Lever 2723 <gen>
Wait 1.00 seconds
Animation - Change Wall 0048 <gen> flying height to 250.00 at 50.00
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Camera - . Apply . gg_cam_Camera_159 for Player 1 (Red) over 2.00 seconds
Wait 5.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Sway the camera source for Player 1 (Red) with magnitude 10.00 and velocity 0.1
Sound - Play Creature2 <gen>
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP63 <gen> and display What do you want?! . Modify duration: Set to 3.20 seconds and Wait
Sound - Play Creature2a <gen>
Wait 4.00 seconds
Animation - Play TwinVictim 0068 <gen> 's Spell animation
Wait 1.50 seconds
Animation - Change TwinVictim 0068 <gen> 's animation speed to 0.00 % of its original speed
Wait 2 seconds
Trigger - Turn on Mov1 <gen>
Wait 0.50 seconds
Sound - Play Scream <gen>
Wait 3.00 seconds
Trigger - Turn off Mov1 <gen>
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP64 <gen> and display What did I get myself into...well, hopefully, I'll save my family. . Modify duration: Set to 6.20 seconds and Wait
Unit - Remove TwinVictim 0068 <gen> from the game
Camera - . Apply . gg_cam_Camera_161 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_162 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_163 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_164 for Player 1 (Red) over 4.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_167 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Trigger - Run PartC2 <gen> (checking conditions)
PartC2
Events
Conditions
Actions
Environment - Change water tinting color to ( 19.60 %, 39.22 %, 100.00 %) with 0 % transparency
Environment - Set sky to None
Camera - . Apply . gg_cam_Camera_178 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_179 for Player 1 (Red) over 8.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP65 <gen> and display Oh...what is this place? . Modify duration: Set to 5.20 seconds and Wait
Camera - . Apply . gg_cam_Camera_175 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_176 for Player 1 (Red) over 34.00 seconds
Cinematic - Send transmission to (All players) from Spellbreaker 0064 <gen> named Tedesco Melech : Play 1 <gen> and display This, Henry, is the chamber of Veneficus, an ancient sword forged by the Holy Mother herself. . Modify duration: Set to 10.22 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP66 <gen> and display Who are you?! What kind of chamber is this? . Modify duration: Set to 5.20 seconds and Wait
Sound - Stop music After fading
Cinematic - Send transmission to (All players) from Spellbreaker 0064 <gen> named Tedesco Melech : Play 2 <gen> and display I am Tedesco Melech, an old spirit bound by the sword's will to serve as its mouth. I have taken you above the mortal realm to tell you the story of Confuto Tumul. . Modify duration: Set to 16.72 seconds and Wait
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Child 0073 <gen> using war3mapImported\Advanced Rod.mdx
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Child 0071 <gen> using war3mapImported\Advanced Rod.mdx
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Villager 0074 <gen> using war3mapImported\Advanced Rod.mdx
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0 and color ( 78.43 %, 58.82 %, 39.22 %)
Environment - Set sky to Generic Sky
Game - Set the time of day to 12
Camera - . Apply . gg_cam_Camera_180 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_181 for Player 1 (Red) over 16.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play Music3c <gen>
Cinematic - Send transmission to (All players) from Spellbreaker 0064 <gen> named Tedesco Melech : Play 3 <gen> and display Confuto Tumul used to be a peaceful port town, fast growing and prosperous. . Modify duration: Set to 8.73 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0064 <gen> named Tedesco Melech : Play 4 <gen> and display We were able to survive anything...pirates...hurricanes... . Modify duration: Set to 6.32 seconds and Wait
Camera - . Apply . gg_cam_Camera_182 for Player 1 (Red) over 13.30 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Spellbreaker 0064 <gen> named Tedesco Melech : Play 5 <gen> and display One thing...well, more like one group, against which we weren't able to defend ourselves was the House of Dusk. . Modify duration: Set to 9.29 seconds and Wait
Wait 1.50 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_183 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_184 for Player 1 (Red) over 13.50 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Insignio 0076 <gen> named Insignio : Play Insignio <gen> and display Go forth and shed blood in the name of the Holy Mother! . Modify duration: Set to 9.25 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_170 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Spellbreaker 0064 <gen> named Tedesco Melech : Play 6 <gen> and display Without warning, they struck swiftly and quickly like ghosts from the fog. In less than an hour, our town...all that we worked for...was shattered. . Modify duration: Set to 13.75 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_171 for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0 and color ( 0.00 %, 12.00 %, 0.00 %)
Environment - Set sky to Lordaeron Winter Sky (Bright Green)
Unit - Unhide Villager 0054 <gen>
Game - Set the time of day to 24.00
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0 and color ( 78.43 %, 58.82 %, 39.22 %)
Environment - Set sky to Generic Sky
Game - Set the time of day to 12
Camera - . Apply . gg_cam_Camera_169 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_168 for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0 and color ( 0.00 %, 12.00 %, 0.00 %)
Environment - Set sky to Lordaeron Winter Sky (Bright Green)
Game - Set the time of day to 24.00
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0 and color ( 78.43 %, 58.82 %, 39.22 %)
Environment - Set sky to Generic Sky
Game - Set the time of day to 12
Camera - . Apply . gg_cam_Camera_173 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_172 for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0 and color ( 0.00 %, 12.00 %, 0.00 %)
Environment - Set sky to Lordaeron Winter Sky (Bright Green)
Game - Set the time of day to 24.00
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Stop music After fading
Wait 3.00 seconds
Sound - Play Music1b <gen>
Environment - Set sky to None
Camera - . Apply . gg_cam_Camera_175 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_174 for Player 1 (Red) over 55.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Spellbreaker 0064 <gen> named Tedesco Melech : Play 7 <gen> and display The leader of this cult, the infamous Adramelech, placed his old sword deep within the island to establish a never-ending stream of corruption that makes this island what it is today. . Modify duration: Set to 16.29 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP67 <gen> and display And I am able to dispell the sword's power over this island? . Modify duration: Set to 5.20 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0064 <gen> named Tedesco Melech : Play 8 <gen> and display To some extent, yes. This island has been scared and no force in the world can undo the damage the cult did. By wielding the sword you only ensure that this corruption doesn't spread...but...it still might infect your soul. . Modify duration: Set to 19.30 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP68 <gen> and display None of this...none of this makes any sense. How can I accept all this so calmly? It would seem as if I had no emotions...I am indeed the Dark One... . Modify duration: Set to 12.26 seconds and Wait
Camera - . Apply . gg_cam_Camera_189 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_190 for Player 1 (Red) over 50.00 seconds
Cinematic - Send transmission to (All players) from Spellbreaker 0064 <gen> named Tedesco Melech : Play 9 <gen> and display You do not realize...You have a gift, Henry. A power that lets you feel when something is going down destiny's path. Have you not figured it out yet? You have one of the ultimate gifts - a complete lack of the need to make choices. Not once in your life have you had a dilemma, am I right? . Modify duration: Set to 23.78 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP69 <gen> and display Well...now that I think about it...no, I haven't. . Modify duration: Set to 6.28 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0064 <gen> named Tedesco Melech : Play 10 <gen> and display You lack emotions because you feel when something is right and are not surprised by it. You might not know the future, but you know the present...better than anyone. Even if you are supposed to die...it won't bother you. . Modify duration: Set to 18.76 seconds and Wait
Camera - . Apply . gg_cam_Camera_176 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_177 for Player 1 (Red) over 52.00 seconds
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP70 <gen> and display What is my purpose in this world then? If I lack any real emotions...if I cannot be surprised...why am I here? . Modify duration: Set to 9.22 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0064 <gen> named Tedesco Melech : Play 11 <gen> and display You do not lack emotions. You simply don't feel the need to express them. You still love...you still hate...but you don't see the point in showing it. A man blessed with your gift has a purpose...usually one that involves using that special gift. . Modify duration: Set to 21.73 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP71 <gen> and display So...My purpose is to correct something that is going to happen? . Modify duration: Set to 5.20 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0064 <gen> named Tedesco Melech : Play 12 <gen> and display It is uncertain...but plausible. . Modify duration: Set to 3.35 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP72 <gen> and display So...what happens now? . Modify duration: Set to 3.20 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0064 <gen> named Tedesco Melech : Play 13 <gen> and display Now I let you do what you came here to do...but first...I must show you one last thing. . Modify duration: Set to 8.36 seconds and Wait
Unit - Remove Pirate2 0044 <gen> from the game
Unit - Unhide Abomination 0102 <gen>
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Environment - Set sky to Lordaeron Winter Sky (Bright Green)
Cinematic - Send transmission to (All players) from Spellbreaker 0064 <gen> named Tedesco Melech : Play 14 <gen> and display Remember that pirate, Lebridge? The one the captain sentenced to a fate worse than death? Well...what goes around comes around. . Modify duration: Set to 11.33 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_185 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_186 for Player 1 (Red) over 7.00 seconds
Wait 2.00 seconds
Sound - Play Monster <gen>
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Unhide Abomination 0103 <gen>
Camera - . Apply . gg_cam_Camera_187 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_188 for Player 1 (Red) over 9.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Edward Rackham : Play ER79 <gen> and display Where is that boy?! . Modify duration: Set to 2.00 seconds and Wait
Sound - Play Monster <gen>
Unit - Order Abomination 0103 <gen> to Attack Once . Paladin 0045 <gen>
Wait 2 seconds
Unit - Make Paladin 0045 <gen> face Abomination 0103 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0045 <gen> named Edward Rackham : Play ER80 <gen> and display What the... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Environment - Set sky to None
Camera - . Apply . gg_cam_Camera_174 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_175 for Player 1 (Red) over 37.50 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP73 <gen> and display No! Why did you do that?! Now my mother and my beloved will be killed! . Modify duration: Set to 6.21 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0064 <gen> named Tedesco Melech : Play 15 <gen> and display I didn't do anything...Edward died because he was meant to die and you know this. . Modify duration: Set to 7.25 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0046 <gen> named Henry Pediment : Play HenryP74 <gen> and display And my mother and beloved have to die as well?! Did my father have to die too?! . Modify duration: Set to 6.21 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0064 <gen> named Tedesco Melech : Play 16 <gen> and display Don't worry...you still have time to save your family. As for your father...well...if he had not died you would never have been born and therefore wouldn't be able to correct the timeline. . Modify duration: Set to 15.73 seconds and Wait
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Environment - Set fog to style Linear , z-start 0.00 , z-end 3500.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Trigger - Turn on Anim4 <gen>
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_191 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_192 for Player 1 (Red) over 39.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Spellbreaker 0064 <gen> named Tedesco Melech : Play 17 <gen> and display Behold, Henry, the legendary sword...Veneficus. I must warn you that even with the mark of the savior there is a chance you will turn to the dark side. . Modify duration: Set to 14.30 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0104 <gen> named Henry Pediment : Play HenryP75 <gen> and display There is a chance? You mean you don't know? . Modify duration: Set to 4.25 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0064 <gen> named Tedesco Melech : Play 18 <gen> and display I am merely an old spirit who serves the sword. I know what was and what is...but not what will be. When you take the sword I will be free...sadly, I cannot say that for the rest of Confuto Tumul. . Modify duration: Set to 18.76 seconds and Wait
Camera - . Apply . gg_cam_Camera_193 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_194 for Player 1 (Red) over 35.00 seconds
Cinematic - Send transmission to (All players) from Henry 0104 <gen> named Henry Pediment : Play HenryP76 <gen> and display One last thing, why am I the Dark One? . Modify duration: Set to 4.25 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0064 <gen> named Tedesco Melech : Play 19 <gen> and display Dark...as in black...as in evil or, at least, that's what you believe. Do not be quick to generalize things by their color. You might lack the need to express yourself...but that does not make you evil. That just makes you cold and dark in the eyes of the public. . Modify duration: Set to 21.73 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0104 <gen> named Henry Pediment : Play HenryP77 <gen> and display Alright. Thank you, Tedesco Melech, for all your information. May your spirit rest in peace. . Modify duration: Set to 8.20 seconds and Wait
Camera - . Apply . gg_cam_Camera_195 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_196 for Player 1 (Red) over 18.00 seconds
Trigger - Turn off Anim4 <gen>
Wait 2.00 seconds
Unit - Order Henry 0104 <gen> to Move To . (Center of Region_063 <gen>)
Wait 4.00 seconds
Destructible - Hide Sword 2811 <gen>
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Henry 0104 <gen> using war3mapImported\SoulCaliburCorrupted.mdx
Unit - Remove Spellbreaker 0064 <gen> from the game
Wait 2 seconds
Cinematic - Send transmission to (All players) from Henry 0104 <gen> named Henry Pediment : Play HenryP78 <gen> and display I can feel the sword's power! I know now what I must do if I want to save my family. . Modify duration: Set to 8.24 seconds and Wait
Environment - Change water tinting color to ( 0.00 %, 20.00 %, 0.00 %) with 0 % transparency
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 2 seconds
Trigger - Turn off Anim4 <gen>
Trigger - Run PartC3 <gen> (checking conditions)
PartC3
Events
Conditions
Actions
Trigger - Turn on Anim5 <gen>
Unit - Unhide Henry 0105 <gen>
Unit - Remove Rackham 0017 <gen> from the game
Unit - Remove HenryF1 0016 <gen> from the game
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Henry 0105 <gen> using war3mapImported\SoulCaliburCorrupted.mdx
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0 and color ( 0.00 %, 12.00 %, 0.00 %)
Environment - Set sky to Lordaeron Winter Sky (Bright Green)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_198 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_197 for Player 1 (Red) over 8.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Sound - Play Ship <gen>
Wait 4.00 seconds
Unit - Order Henry 0105 <gen> to Move To . (Center of Region_064 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_199 for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_202 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_200 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_201 for Player 1 (Red) over 11.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Henry 0105 <gen> named Henry Pediment : Play HenryPFin <gen> and display Go fourth and shed pirate blood in Veneficus's name! . Modify duration: Set to 5.20 seconds and Wait
Wait 2 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit Group - Pick every unit in Skeleton and do (Unhide (Picked unit))
Camera - . Apply . gg_cam_Camera_203 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_204 for Player 1 (Red) over 15.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 13.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in Region_065 <gen> matching ((Unit-type of (Matching unit)) Equal to Pirate)) and do (Replace (Picked unit) with a Skeleton Warrior using The old unit's relative life and mana)
Unit Group - Pick every unit in Skeleton and do (Remove (Picked unit) from the game)
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_205 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_206 for Player 1 (Red) over 12.00 seconds
Wait 9.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Sound - Stop music After fading
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_207 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_208 for Player 1 (Red) over 11.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Henry 0105 <gen> named Henry Pediment : Play EvilLaugh <gen> and display He he he he he ha! . Modify duration: Set to 2.00 seconds and Wait
Wait 1.00 seconds
Unit - Set Henry 0105 <gen> movement speed to 100.00
Unit - Order Henry 0105 <gen> to Move To . (Center of Region_066 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
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