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Triggers
Zelda.w3x
Variables
Initialization
Zelda
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Zelda
Events
Map initialization
Conditions
Actions
Unit - Change color of Captain 0006 <gen> to Green
Unit - Change color of Paladin 0001 <gen> to Maroon
Unit - Change color of Wisp 0008 <gen> to Blue
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_start for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Zelda_Theme_Song <gen>
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Link : Play No sound and display It has been so long since I have seen Hyrule.I wonder how it has changed since I left. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Order Captain 0006 <gen> to Move To . (Center of 1 <gen>)
Camera - . Apply . gg_cam_zombies for Player 1 (Red) over 7.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Link : Play No sound and display Zombies!!!!it can not be!when I killed Ganondorf they all dissappeared! . Modify duration: Add 0 seconds and Wait
Unit - Order Captain 0006 <gen> to Attack . Zombie 0005 <gen>
Wait 2 seconds
Unit - Kill Zombie 0005 <gen>
Wait 2 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Zombie 0002 <gen> using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
Unit - Kill Zombie 0002 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Link : Play No sound and display What is going on! . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Zombie 0004 <gen> using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Unit - Kill Zombie 0004 <gen>
Wait 2 seconds
Unit - Order Captain 0006 <gen> to Attack . Zombie 0003 <gen>
Wait 2 seconds
Unit - Kill Zombie 0003 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Link : Play No sound and display hehHey Navi long time no see. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Order Wisp 0008 <gen> to Follow . Captain 0006 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Wisp 0008 <gen> named Navi : Play No sound and display Well it has been three years.Where were you? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Link : Play No sound and display Long story, Now what happened here?why are the zombies back? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Sound - Stop music Immediately
Sound - Play Doom <gen>
Cinematic - Send transmission to (All players) from Wisp 0008 <gen> named Navi : Play No sound and display Ganondorf's back.Hyrule is gone. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Link : Play No sound and display What!When did this happen!? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Wisp 0008 <gen> named Navi : Play No sound and display At sunrise Ganondorf attacked.He has probably just finished the last of the townsfolk off. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Link : Play No sound and display Let's go then.We can still stop him right!? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Order Captain 0006 <gen> to Move To . (Center of town_1 <gen>)
Camera - . Apply . gg_cam_Town for Player 1 (Red) over 8.00 seconds
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Link : Play No sound and display No.it....it cannot be!Ganondorf you monster!How could you!? . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Ganondorf : Play No sound and display Very easily Boy.Now the temple of time is next. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Link : Play No sound and display No!I will not let it happen! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Ganondorf : Play No sound and display Noble but foolish boy. . Modify duration: Add 0 seconds and Wait
Unit - Order Paladin 0001 <gen> to Move To . (Center of town_2 <gen>)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Ganondorf : Play No sound and display Don't you see boy?You do not stand a chance. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_bridge for Player 1 (Red) over 5.00 seconds
Unit - Order Paladin 0001 <gen> to Move To . (Center of ganondorf_bridge <gen>)
Unit - Order Captain 0006 <gen> to Move To . (Center of link_bridge <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Ganondorf : Play No sound and display Not even you could beat me this time boy! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Destructible - Kill Long Stone Bridge 0046 <gen>
Wait 2 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Paladin 0001 <gen> using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2 seconds
Unit - Remove Paladin 0001 <gen> from the game
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Link : Play No sound and display I failed.he got away. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_final for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Link : Play No sound and display I must find a way to return to the pastand undo this. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Units\NightElf\Wisp\WispExplode.mdl
Unit - Create 1 Demon Hunter (Evil) for Player 1 (Red) at (Center of Region_006 <gen>) facing (Position of Captain 0006 <gen>)
Wait 2 seconds
Sound - Stop music Immediately
Sound - Play ArthasTheme <gen>
Cinematic - Send transmission to (All players) from Demon Hunter 0009 <gen> named Vipor : Play No sound and display That can be arranged. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Make Captain 0006 <gen> face Demon Hunter 0009 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Link : Play No sound and display Who are you?How can you help me? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0009 <gen> named Vipor : Play No sound and display My name is Vipor.And I can tell you how to get back to before this happened.just meet me at death mountain and all will be explained. . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Link : Play No sound and display How can I trust you. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0009 <gen> named Vipor : Play No sound and display How can you afford not to? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0006 <gen> named Link : Play No sound and display Okay Vipor I'll trust you, but if you even think about betraying meI'll kill you. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Order Captain 0006 <gen> to Move To . (Center of town_1 <gen>)
Wait 4.00 seconds
Sound - Stop music Immediately
Sound - Play Doom <gen>
Special Effect - Create a special effect at (Center of link_bridge <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Unit - Create 1 Lich for Player 1 (Red) at (Center of link_bridge <gen>) facing (Position of Captain 0006 <gen>)
Cinematic - Send transmission to (All players) from Lich 0010 <gen> named Axis : Play No sound and display Did he belive you Vipor? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0009 <gen> named Vipor : Play No sound and display Yes Lord Axis, he belived every word of it. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Lich 0010 <gen> named Axis : Play No sound and display Good, kill him. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0009 <gen> named Vipor : Play No sound and display With pleasure, My king . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_temple for Player 1 (Red) over 4.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 5.00 seconds
Wait 2 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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