Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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Triggers
TLOE - Part 1.w3x
Variables
Initialization
Cinematic Initialization
Melee Initialization
Initiate Cinamtic
Model Credits
Credits
---------------------------
Unknown TEMP
Daelin
Olofmoleman
Chriz.
xXm0rpH3usXx
Celestea
Nasrudin
aquilla
Mc !
Illidan
reinless
oBs3rv3r
Xios
sc_freak
abriko
JetFangInferno
iNfraNe
Whitehorn
Red XIII
HappyTauren
Herio-san
Illidan(evil)x
Born2Modificate
---------------------------
---------------------------
Mutiple Authors
Cinematic introduction
Introduction
Introduction Music
Cinematic Scene 1
Scene 1
Cinematic Scene 2
Scene 2
Scene 2 Music
Scene 2 Music Other Half
Cinematic Scene 3
Scene 3
Scene 3 Music
Scene 3 Sound 1
Scene 3 Sound 2
Cinematic Scene 4
Scene 4
Scene 4 Music
Credits
Credits
Credit Music
End Cinematic
This ENDS the Cinematic !
Cinematic Halt
Test Trigger
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Scene
integer
No
Cinematic Initialization
Events
Map initialization
Conditions
Actions
Camera - Change camera smoothing factor to 1.50
Environment - Set sky to Fogged Sky
Environment - Set fog to style Linear , z-start 0.00 , z-end 3000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Trigger - Run Initiate_Cinamtic <gen> (ignoring conditions)
Trigger - Run Introduction <gen> (ignoring conditions)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Game - Set the time of day to 18.00
Sound - Stop music Immediately
Sound - Stop the currently playing music theme
Sound - Set music volume to 0.00 %
Sound - Play War2IntroMusic <gen>
Wait 0.01 seconds
Sound - Stop music Immediately
Sound - Stop the currently playing music theme
Sound - Set music volume to 0.00 %
Initiate Cinamtic
Events
Conditions
Actions
Cinematic - Turn subtitle display override On
Sound - Stop music Immediately
Sound - Stop the currently playing music theme
Sound - Set music volume to 0.00 %
----This Cinematic was based on the UTM. I have Deleted many Imported Models, but i have not gotten rid of the Credits for them. I thank them anyway, because...well, just because ! Thats why !
And plus in the future, i will probably use their models anyway...
underground pack
log house kit
hi res doodadpackhigh%20res%20doodadpack.rar
stonehouse kit
church and library pack
castle wall system
pallisade walls
framework kit (Also Chriz. & Shadow1500)
plantspack version 1.1.rar
azshara pines.rar
loaerderon summer tree.rar
stonehouse kit by xXm0RpH3usXx models.rar
EverwoodTree.mdx (Created by Blizzard and simply exported by many different users, unsure of who originally extracted)
Tablenolegs.mdx
Introduction
Events
Conditions
Actions
Set Variable Set Scene = "1"
Sound - Setup all volume channels for cinematics
Trigger - Run Introduction_Music <gen> (ignoring conditions)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Camera - Change camera smoothing factor to 2.00
Camera - . Apply . gg_cam_IC_Introduction_Camera_1 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Cinematic - Fade in over 7.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Camera - . Apply . gg_cam_IC_Introduction_Camera_2 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 7.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Trigger - Run Scene_1 <gen> (ignoring conditions)
Introduction Music
Events
Conditions
Actions
Wait 2 seconds
Sound - Play morrowindtitle <gen>
Scene 1
Events
Conditions
Actions
Set Variable Set Scene = "2"
Unit - Hide Warden 0014 <gen>
Camera - . Apply . gg_cam_S1_1_START for Player 1 (Red) over 0 seconds
Animation - Lock Footman 0011 <gen> 's Head to face Dryad 0013 <gen> , offset by ( 0 , 0 , 0.00 )
Environment - Set fog to style Linear , z-start 0.00 , z-end 3000.00 , density 0 and color ( 50.00 %, 50.00 %, 50.00 %)
Wait 1.00 seconds
Cinematic - Fade in over 7.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display I had a normal life. . . . Modify duration: Set to 2.25 seconds and Don't wait
Wait 2.50 seconds
Camera - . Apply . gg_cam_S1_2_Ediathis_River_Look for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display But that all changed on a very rainy day . . . . Modify duration: Set to 5.50 seconds and Don't wait
Wait 6.00 seconds
Animation - Lock Footman 0011 <gen> 's Head to face Dryad 0013 <gen> , offset by ( 0 , 0 , 500.00 )
Wait 5.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.25 seconds
Camera - . Apply . gg_cam_S1_3_Ediathis_River_Side for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_S1_4_Ediathis_River_Close_Up for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display I was standing on the bank of the Arpa River. . . When someone approached me. . . . Modify duration: Set to 10.00 seconds and Don't wait
Wait 10.50 seconds
Camera - . Apply . gg_cam_S1_5_Ediathis_And_Girl_Start for Player 1 (Red) over 0.00 seconds
Unit - Unhide Warden 0014 <gen>
Unit - Order Warden 0014 <gen> to Move To . (Center of S1_Warden_Move_Region <gen>)
Camera - . Apply . gg_cam_S1_6_Ediathis_And_Girl_End for Player 1 (Red) over 10.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Warden 0014 <gen> named Lady Ara : Play No sound and display |cffff8c00Ediathis. . Modify duration: Set to 1.50 seconds and Don't wait
Wait 3.00 seconds
Unit - Make Footman 0011 <gen> face Warden 0014 <gen> over 0 seconds
Animation - Lock Footman 0011 <gen> 's Head to face Warden 0014 <gen> , offset by ( 0 , 0 , 90.00 )
Unit - Make Warden 0014 <gen> face Footman 0011 <gen> over 0 seconds
Animation - Lock Warden 0014 <gen> 's Head to face Footman 0011 <gen> , offset by ( 0 , 0 , 90.00 )
Wait 1.00 seconds
Camera - . Apply . gg_cam_S1_7_Ediathis_Speaks_Start for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Footman 0011 <gen> named Ediathis : Play No sound and display |cff87ceebYes? Do i know you? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.50 seconds
Camera - Reset camera smoothing factor
Cinematic - Send transmission to (All players) from Warden 0014 <gen> named Lady Ara : Play No sound and display |cffff8c00That is not important right now. What is important is that you follow me back to Enas' Torah . . . The High Council has called upon you to serve as a general in the Imperial army. . Modify duration: Set to 13.00 seconds and Don't wait
Wait 13.25 seconds
Camera - . Apply . gg_cam_S1_8_Ediathis_Retort for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Footman 0011 <gen> named Ediathis : Play No sound and display |cff87ceebBut - - . Modify duration: Set to 0.50 seconds and Don't wait
Wait 0.60 seconds
Camera - . Apply . gg_cam_S1_9_Ara_Speaks for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Warden 0014 <gen> named Lady Ara : Play No sound and display |cffff8c00Ediathis! No questions please. We must make haste! . Modify duration: Set to 4.50 seconds and Don't wait
Wait 5.00 seconds
Camera - Change camera smoothing factor to 1.50
Unit - Order Warden 0014 <gen> to Move To . (Center of S1_Warden_and_Ediathis_Move_Region <gen>)
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Footman 0011 <gen> named Ediathis : Play No sound and display |cff87ceeb*sigh* . . . . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.50 seconds
Unit - Order Footman 0011 <gen> to Move To . (Center of S1_Warden_and_Ediathis_Move_Region <gen>)
Camera - . Apply . gg_cam_S1_10_END for Player 1 (Red) over 14.00 seconds
Cinematic - Fade out over 14.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 17.00 seconds
Camera - Reset camera smoothing factor
Trigger - Run Scene_2 <gen> (ignoring conditions)
Scene 2
Events
Conditions
Actions
Set Variable Set Scene = "3"
Sound - Use the Cityscape daytime ambient theme
Camera - . Apply . gg_cam_S2_1_START for Player 1 (Red) over 0 seconds
Environment - Set sky to Lordaeron Summer Sky
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0 and color ( 50.00 %, 65.00 %, 100.00 %)
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display I arrived at Enas' Torah two days later. . . . Modify duration: Set to 5.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Fade in over 7.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_S2_2_Ara_Speaks for Player 1 (Red) over 10.00 seconds
Wait 4.00 seconds
Unit - Order Warden 0021 <gen> to Move To . (Center of S2_Warden_Move_Region <gen>)
Unit - Order Footman 0022 <gen> to Move To . (Center of S2_Ediathis_Move_Region <gen>)
Cinematic - Send transmission to (All players) from Warden 0021 <gen> named Lady Ara : Play No sound and display |cffff8c00King Valuran ! I have arrived with Ediathis ! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.50 seconds
Camera - . Apply . gg_cam_S2_3_Ediathis_Gasp for Player 1 (Red) over 0.00 seconds
Sound - Stop morrowindtitle <gen> After fading
Trigger - Run Scene_2_Music <gen> (ignoring conditions)
Cinematic - Send transmission to (All players) from Footman 0022 <gen> named Ediathis : Play No sound and display |cff87ceeb* Gasp * Is that. . . Is that an angel? . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.50 seconds
Unit - Make Warden 0021 <gen> face Paladin 0026 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named King Valuran : Play No sound and display |cffff8c00 Thank you Lady Ara, you may take your seat amongst our council now. . . . Modify duration: Set to 10.00 seconds and Don't wait
Camera - . Apply . gg_cam_S2_4_King_Valuran_Speaks for Player 1 (Red) over 10.00 seconds
Unit - Order Warden 0021 <gen> to Move To . (Center of S2_Warden_Again_Move_Region <gen>)
Wait 10.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named King Valuran : Play No sound and display |cffff8c00 So this is Ediathis. . . . Modify duration: Set to 3.50 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_S2_5_King_Valuran_Talks for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named King Valuran : Play No sound and display |cffff8c00 You have come just in time Ediathis. We were about to discuss our plans for you . . .Shall we begin then ? . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.50 seconds
Camera - . Apply . gg_cam_S2_6_King_Valuran_Talks_Once_More for Player 1 (Red) over 46.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named King Valuran : Play No sound and display |cffff8c00 As most of us know, our sovereign nation is going to war with our neighboring country, Alador.There has been too much tension between our borders, and in less than a months time, we shall wage military action upon them. . Modify duration: Set to 16.00 seconds and Don't wait
Wait 16.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named King Valuran : Play No sound and display |cffff8c00 We do have other problems. There are other country's, demonic, vile and corrupt, that may try and take advantage of this war. We must be perpared ! . Modify duration: Set to 14.50 seconds and Don't wait
Wait 15.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named King Valuran : Play No sound and display |cffff8c00 Today, we must discuss our position , and coordinate our military tactics. We will first hear from Eldor Gulvan, Admiral and Captain of all of our naval forces and fleet. . Modify duration: Set to 14.50 seconds and Don't wait
Wait 15.00 seconds
Camera - . Apply . gg_cam_S2_7_Eldor_Gulvan_Speaks_1 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0016 <gen> named Admiral Eldor Gulvan : Play No sound and display |cffff8c00 Lord Valuran, Our fleets are more than able to blockade anywhere and anything. One dilemma however, is that Alador is not located near any sea. . . let alone a lake. Which is why i am proposing our naval forces to travel by foot to invade Alador. . Modify duration: Set to 16.00 seconds and Don't wait
Wait 16.50 seconds
Camera - . Apply . gg_cam_S2_8_Lady_Casha_Speaks_1 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Warden 0020 <gen> named Lady Casha - Queen and Arch General of Emendor, : Play No sound and display |cffff8c00 Spare your naval forces. They are better off remaining here to defend my country as well as yours! Alador should be invaded from the North on foot, instead of the East. They would never expect it. Emendor can also get to the battlefield sooner. . Modify duration: Set to 16.00 seconds and Don't wait
Wait 16.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named King Valuran : Play No sound and display |cffff8c00 Makes sense . . . . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.50 seconds
Camera - . Apply . gg_cam_S2_9_Therin_Speaks for Player 1 (Red) over 16.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0027 <gen> named Therin - Head of the Shadow Council : Play No sound and display |cffff8c00 No ! That plan will never work. To the north lies Nelherim. They will discover us, and end our pitiful army with their countless demon dragon ranks. What we should be discussing hear is how many soilders we have. If we have enough well trained soilders, we can elimante them without any stratagems . . . . Modify duration: Set to 18.00 seconds and Don't wait
Wait 18.50 seconds
Camera - . Apply . gg_cam_S2_10_Luna_Speaks for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0018 <gen> named Lady Luna - Head of the Magic Council and ArchMagi of the Edim : Play No sound and display |cffff8c00 We have about 27,000 Men. . . 8,000 of them are well trained archers. We also have many allies. . . Including Emendor and Uzmera. All together that may be 50,000. Therin is right. Going north is not good. . Modify duration: Set to 16.00 seconds and Don't wait
Wait 16.50 seconds
Camera - . Apply . gg_cam_S2_11_Lady_Ara_Speaks for Player 1 (Red) over 16.00 seconds
Cinematic - Send transmission to (All players) from Warden 0021 <gen> named Lady Ara : Play No sound and display |cffff8c00 We strike from the East. We will send a letter, and intentionally let them intercept it, saying that we are attacking from the north. Their army will head north. And we will easily enter their capitol city, and destroy it ! They will have to surrender. . Modify duration: Set to 16.00 seconds and Don't wait
Wait 16.50 seconds
Camera - . Apply . gg_cam_S2_12_Ediathis_Gets_Impatient for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Footman 0022 <gen> named Ediathis : Play No sound and display |cff87ceeb Excuse me ! But what do i have to do with any of this? . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.50 seconds
Camera - . Apply . gg_cam_S2_13_King_Valuran_Speaks_Last for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named King Valuran : Play No sound and display |cffff8c00 Ediathis. You have everything do with this. When the time comes, you will know everything. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.50 seconds
Sound - Stop Z_Castle___Witcher <gen> After fading
Trigger - Run Scene_2_Music_Other_Half <gen> (ignoring conditions)
Cinematic - Send transmission to (All players) from Paladin 0026 <gen> named King Valuran : Play No sound and display |cffff8c00 You must be tired. You have been traveling without pause. . . Therin and Lady Ara shall escort you to your lodgings. . .And be prepared. . . In 3 days time, we will set out for Alador. . Modify duration: Set to 12.00 seconds and Don't wait
Wait 12.50 seconds
Unit - Order Mountain King 0027 <gen> to Move To . (Center of S2_Warden_Ediathis_and_Therin_Move <gen>)
Camera - . Apply . gg_cam_S2_14_Ediathis_Leaves for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Unit - Order Footman 0022 <gen> to Move To . (Center of S2_Warden_Ediathis_and_Therin_Move <gen>)
Wait 2.00 seconds
Unit - Order Warden 0021 <gen> to Move To . (Center of S2_Warden_Ediathis_and_Therin_Move <gen>)
Camera - . Apply . gg_cam_S2_15_END for Player 1 (Red) over 10.00 seconds
Cinematic - Fade out over 9.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 15.00 seconds
Trigger - Run Scene_3 <gen> (ignoring conditions)
Scene 2 Music
Events
Conditions
Actions
Wait 2 seconds
Sound - Play Z_Castle___Witcher <gen>
Scene 2 Music Other Half
Events
Conditions
Actions
Wait 1.00 seconds
Sound - Play Frozen_Throne_HOT_MUSIC__1 <gen>
Scene 3
Events
Conditions
Actions
Set Variable Set Scene = "4"
Unit - Hide Blademaster 0033 <gen>
Sound - Use the Cityscape daytime ambient theme
Camera - . Apply . gg_cam_S3_1_START for Player 1 (Red) over 0 seconds
Environment - Set sky to Lordaeron Summer Sky
Environment - Set fog to style Linear , z-start 0.00 , z-end 4000.00 , density 0 and color ( 83.00 %, 60.00 %, 0.00 %)
Wait 3.00 seconds
Cinematic - Fade in over 10.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_S3_2_Rexxar_Painting_Out for Player 1 (Red) over 10.00 seconds
Sound - Stop Frozen_Throne_HOT_MUSIC__1 <gen> After fading
Trigger - Run Scene_3_Music <gen> (ignoring conditions)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0031 <gen> named Therin : Play No sound and display |cffff8c00 So . . . Hows that beef stew ? Its an old family recipe. Passed down from generations of my blood line . . . . Modify duration: Set to 10.00 seconds and Don't wait
Wait 10.50 seconds
Camera - . Apply . gg_cam_S3_4_Ediathis_Talks for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Footman 0030 <gen> named Ediathis : Play No sound and display |cff87ceeb Actually . . . It doesn't taste that bad. I've never been treated like this before . . . . Modify duration: Set to 7.00 seconds and Don't wait
Wait 8.00 seconds
Camera - . Apply . gg_cam_S3_5_Therin_Talks for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mountain King 0031 <gen> named Therin : Play No sound and display |cffff8c00 Ha. Thats what happens when you become the general of the Imperial Army. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_S3_3_Ediathis_and_Therin_Tea_time for Player 1 (Red) over 14.00 seconds
Cinematic - Send transmission to (All players) from Footman 0030 <gen> named Ediathis : Play No sound and display |cff87ceeb Where is Lady Ara? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Mountain King 0031 <gen> named Therin : Play No sound and display |cffff8c00 She is on a special errand for King Valuran right now. Something about a scroll of some sort. She is always busy. She is the chief adviser, and arch assassin of the imperial guild. . Modify duration: Set to 13.00 seconds and Don't wait
Wait 13.50 seconds
Cinematic - Send transmission to (All players) from Footman 0030 <gen> named Ediathis : Play No sound and display |cff87ceeb Really ? No wonder why i never heard her coming . . . . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.50 seconds
Cinematic - Send transmission to (All players) from Mountain King 0031 <gen> named Therin : Play No sound and display |cffff8c00 Yes. She is the best assassin in all the land. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.50 seconds
Camera - . Apply . gg_cam_S3_4_Ediathis_Talks for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Footman 0030 <gen> named Ediathis : Play No sound and display |cff87ceeb So. . . Why did they choose me to be a General in the Imperial Army. . .? . Modify duration: Set to 6.00 seconds and Don't wait
Wait 2.00 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_S3_6_Therin_Tells_Story for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0031 <gen> named Therin : Play No sound and display |cffff8c00 Ediathis. I do not know much of the kings ways. He has an entire history on his back. He told the council that he needed you because you are special. We asked why, but he always said : " In time, you will know everything. . ." . Modify duration: Set to 15.00 seconds and Don't wait
Wait 15.50 seconds
Camera - . Apply . gg_cam_S3_3_Ediathis_and_Therin_Tea_time for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display *knock* *knock* *knock* . Modify duration: Set to 4.00 seconds and Don't wait
Wait 0.25 seconds
Trigger - Run Scene_3_Sound_1 <gen> (ignoring conditions)
Wait 0.50 seconds
Animation - Lock Footman 0030 <gen> 's Head to face Blademaster 0033 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Mountain King 0031 <gen> 's Head to face Blademaster 0033 <gen> , offset by ( 0 , 0 , 90 )
Unit - Make Footman 0030 <gen> face Blademaster 0033 <gen> over 1.00 seconds
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Mountain King 0031 <gen> named Therin : Play No sound and display |cffff8c00 I'll get it. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 0.50 seconds
Unit - Order Mountain King 0031 <gen> to Move To . (Center of Scene_3_Therin_Moves <gen>)
Wait 3.50 seconds
Animation - Lock Footman 0030 <gen> 's Head to face Blademaster 0033 <gen> , offset by ( 0 , 0 , 90 )
Unit - Unhide Blademaster 0033 <gen>
Trigger - Run Scene_3_Sound_2 <gen> (ignoring conditions)
Unit - Make Mountain King 0031 <gen> face Blademaster 0033 <gen> over 0 seconds
Camera - . Apply . gg_cam_S3_7_Bandis_Ironcliff_talks for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Animation - Lock Blademaster 0033 <gen> 's Head to face Mountain King 0031 <gen> , offset by ( 0 , 0 , 150.00 )
Cinematic - Send transmission to (All players) from Blademaster 0033 <gen> named Bandis Ironcliff : Play No sound and display |cffff8c00 Hello there Therin. I have recieved orders from the king. That you, Ediathis, Lady Ara and I, leave from here immidiatly. We are to venture 3 days ahead of the Imperial Army. I do not know why, but those were his orders. I have already informed Lady Ara. . Modify duration: Set to 17.50 seconds and Don't wait
Wait 10.00 seconds
Unit - Order Footman 0030 <gen> to Move To . (Center of Scene_3_Ediathis_Move <gen>)
Wait 2.00 seconds
Unit - Make Footman 0030 <gen> face Blademaster 0033 <gen> over 0 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_S3_9_About_to_leave for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0031 <gen> named Therin : Play No sound and display |cffff8c00 I understand. Then we have a long journey ahead. . . Just the four of us. Ediathis. I think its time we get going. . Modify duration: Set to 9.00 seconds and Don't wait
Wait 9.50 seconds
Camera - . Apply . gg_cam_S3_10_END for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Footman 0030 <gen> named Ediathis : Play No sound and display |cff87ceeb Alright then . . . . Modify duration: Set to 2.50 seconds and Don't wait
Cinematic - Fade out over 13.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Animation - Play the death alternate animation for all doodads of type D0DC (Unexpected type: 'doodadcode') within BIRTH_ANIMATION_REGION <gen> .
Unit - Order Blademaster 0033 <gen> to Move To . (Center of TELE_REGION_1 <gen>)
Wait 2.00 seconds
Unit - Order Mountain King 0031 <gen> to Move To . (Center of TELE_REGION_1 <gen>)
Wait 2.00 seconds
Unit - Order Footman 0030 <gen> to Move To . (Center of TELE_REGION_1 <gen>)
Animation - Play the birth animation for all doodads of type D0DC (Unexpected type: 'doodadcode') within BIRTH_ANIMATION_REGION <gen> .
Wait 1.20 seconds
Trigger - Run Scene_3_Sound_2 <gen> (ignoring conditions)
Wait 11.60 seconds
Sound - Stop morrowindtitle <gen> After fading
Trigger - Run Scene_4 <gen> (ignoring conditions)
Scene 3 Music
Events
Conditions
Actions
Wait 1.00 seconds
Sound - Play Z_Manor___Witcher <gen>
Scene 3 Sound 1
Events
Conditions
Actions
Wait 0.50 seconds
Sound - Play DoorSlam1 <gen>
Wait 0.52 seconds
Sound - Play DoorSlam1 <gen>
Wait 0.57 seconds
Sound - Play DoorSlam1 <gen>
Wait 0.50 seconds
Scene 3 Sound 2
Events
Conditions
Actions
Sound - Play DoorSlam101 <gen>
Scene 4
Events
Conditions
Actions
Unit - Hide Shadow Hunter 0034 <gen>
Game - Set the time of day to 6.00
Set Variable Set Scene = "5"
Wait 2 seconds
Camera - . Apply . gg_cam_S4_1_START for Player 1 (Red) over 0 seconds
Environment - Set sky to Fogged Sky
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0.50 and color ( 80.00 %, 80.00 %, 80.00 %)
Sound - Stop Z_Manor___Witcher <gen> After fading
Trigger - Run Scene_4_Music <gen> (ignoring conditions)
Cinematic - Fade in over 25.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Set Mountain King 0028 <gen> movement speed to 220.00
Unit - Set Warden 0029 <gen> movement speed to 220.00
Unit - Set Footman 0015 <gen> movement speed to 220.00
Unit - Set Blademaster 0032 <gen> movement speed to 200.00
Unit - Order Mountain King 0028 <gen> to Move To . (Center of S4_Therin_Moves_1 <gen>)
Unit - Order Warden 0029 <gen> to Move To . (Center of S4_Ara_Moves_1 <gen>)
Unit - Order Footman 0015 <gen> to Move To . (Center of S4_Ediathis_Moves_1 <gen>)
Unit - Order Blademaster 0032 <gen> to Move To . (Center of S4_Bandis_Moves_1 <gen>)
Camera - . Apply . gg_cam_S4_2_Bandis_Ironcliff_Comes for Player 1 (Red) over 25.00 seconds
Wait 18.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0033 <gen> named Bandis Ironcliff : Play No sound and display |cffff8c00 Ayy ! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Blademaster 0033 <gen> named Bandis Ironcliff : Play No sound and display |cffff8c00 Wait up will ya ! I have stubby legs ! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 6.50 seconds
Camera - . Apply . gg_cam_S4_3_DeadEye_approach for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Footman 0015 <gen> named Ediathis : Play No sound and display |cff87ceeb Wow. Its been a while since I traveled. This place is beautiful isn't it ! . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.50 seconds
Unit - Unhide Shadow Hunter 0034 <gen>
Cinematic - Send transmission to (All players) from Warden 0021 <gen> named Lady Ara : Play No sound and display |cffff8c00 This is only the beginning. I fear that things are going to get worse. . . Especially when we reach the battlefield. . Modify duration: Set to 10.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_S4_4 for Player 1 (Red) over 10.00 seconds
Wait 10.50 seconds
Unit - Order Shadow Hunter 0034 <gen> to Move To . (Center of Region_023 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_S4_5_END for Player 1 (Red) over 25.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0033 <gen> named Bandis Ironcliff : Play No sound and display |cffff8c00 Yes. To battle ! . Modify duration: Set to 4.00 seconds and Don't wait
Unit - Order Mountain King 0028 <gen> to Move To . (Center of Region_022 <gen>)
Unit - Order Warden 0029 <gen> to Move To . (Center of Region_021 <gen>)
Unit - Order Footman 0015 <gen> to Move To . (Center of Region_020 <gen>)
Unit - Order Blademaster 0032 <gen> to Move To . (Center of Region_017 <gen>)
Cinematic - Fade out over 22.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 30.00 seconds
Trigger - Run Credits <gen> (ignoring conditions)
Scene 4 Music
Events
Conditions
Actions
Wait 1.00 seconds
Sound - Play morrowindtitle <gen>
Credits
Events
Conditions
Actions
Sound - Stop morrowindtitle <gen> After fading
Trigger - Run Credit_Music <gen> (ignoring conditions)
Game - Set the time of day to 6.00
Environment - Set sky to Fogged Sky
Environment - Set fog to style Linear , z-start 0.00 , z-end 2000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Credit_Camera for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 7.00 seconds
Floating Text - Create floating text that reads The Legend of Ediathis at (Center of Credit_Region <gen>) with Z offset 0 , using font size 18.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90.00 degrees
Wait 4.00 seconds
Wait 4.00 seconds
Floating Text - Create floating text that reads A TDHX Production at (Center of Credit_Region <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90.00 degrees
Wait 4.00 seconds
Wait 4.00 seconds
Wait 4.00 seconds
Floating Text - Create floating text that reads Starring General Frank as Ediathis Gadin at (Center of Credit_Region <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90.00 degrees
Wait 4.00 seconds
Wait 4.00 seconds
Floating Text - Create floating text that reads Co-starring TurieL as Bandis Ironcliff at (Center of Credit_Region <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90.00 degrees
Wait 4.00 seconds
Wait 4.00 seconds
Floating Text - Create floating text that reads Co-starring Elenai as King Valarun at (Center of Credit_Region <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90.00 degrees
Wait 4.00 seconds
Wait 4.00 seconds
Floating Text - Create floating text that reads Co-starring jigrael as Ederil ( The Skeleton ) at (Center of Credit_Region <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90.00 degrees
Wait 4.00 seconds
Wait 4.00 seconds
Floating Text - Create floating text that reads Co-starring alfredx_sotn as Therin at (Center of Credit_Region <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90.00 degrees
Wait 4.00 seconds
Wait 4.00 seconds
Wait 4.00 seconds
Floating Text - Create floating text that reads "The Legend of Ediathis" Cinematic series was inspired by "The Sect of the Holy Mother" cinematic series created by C Market. Go to the Hive Workshop and find it. There are 8 parts. at (Center of Credit_Region <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90.00 degrees
Wait 10.00 seconds
Floating Text - Create floating text that reads Special thanks to the hundreds of creators of the models i used. There are too many to name here, but they can be found in the World Editor. at (Center of Credit_Region <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90.00 degrees
Wait 10.00 seconds
Floating Text - Create floating text that reads Another Special thanks to The Hive Workshop, Asomath, Bethesda Softworks, The Witcher, and to the many new fans of this cinematic series. at (Center of Credit_Region <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90.00 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Coming soon to a computer near you. . . " the Legend of Ediathis Part 2 - The Lost Battle " at (Center of Credit_Region <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90.00 degrees
Wait 10.00 seconds
Floating Text - Create floating text that reads This cinematic was produced and directed by TheDeathHunterXx. TDHX Productions. at (Center of Credit_Region <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 70.00 towards 90.00 degrees
Wait 10.00 seconds
Cinematic - Fade out over 10.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 15.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Credit Music
Events
Conditions
Actions
Wait 1.00 seconds
Sound - Play Frozen_Throne_HOT_MUSIC__101 <gen>
Cinematic Halt
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Test Trigger
Events
Conditions
Actions
Camera - . Apply . gg_cam_S2_5_King_Valuran_Talks for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_S2_6_King_Valuran_Talks_Once_More for Player 1 (Red) over 20.00 seconds
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